/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup edinterface * * A special set of icons to represent input devices, * this is a mix of text (via fonts) and a handful of custom glyphs for special keys. * * Event codes are used as identifiers. */ #include #include #include #include "MEM_guardedalloc.h" #include "GPU_batch.h" #include "GPU_immediate.h" #include "GPU_state.h" #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "BLI_math_vector.h" #include "DNA_brush_types.h" #include "DNA_curve_types.h" #include "DNA_dynamicpaint_types.h" #include "DNA_object_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_workspace_types.h" #include "RNA_access.h" #include "RNA_enum_types.h" #include "BKE_icons.h" #include "BKE_appdir.h" #include "BKE_studiolight.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" #include "IMB_thumbs.h" #include "BLF_api.h" #include "DEG_depsgraph.h" #include "DRW_engine.h" #include "ED_datafiles.h" #include "ED_keyframes_draw.h" #include "ED_render.h" #include "UI_interface.h" #include "UI_interface_icons.h" #include "WM_api.h" #include "WM_types.h" #include "interface_intern.h" static void icon_draw_rect_input_small_text_ex( const rctf *rect, const float color[4], const float margin[2], const char *str, int font_size) { BLF_batch_draw_flush(); const int font_id = BLF_default(); BLF_color4fv(font_id, color); BLF_size(font_id, font_size * U.pixelsize, U.dpi); BLF_position(font_id, rect->xmin + margin[0] * 2, rect->ymin + margin[1] * 5, 0.0f); BLF_draw(font_id, str, BLF_DRAW_STR_DUMMY_MAX); BLF_batch_draw_flush(); } static void icon_draw_rect_input_small_text(const rctf *rect, const float color[4], const float margin[2], const char *str) { icon_draw_rect_input_small_text_ex(rect, color, margin, str, 8); } static void icon_draw_rect_input_default_text(const rctf *rect, const float color[4], const float margin[2], const char *str) { BLF_batch_draw_flush(); const int font_id = BLF_default(); BLF_color4fv(font_id, color); BLF_position( font_id, (int)(rect->xmin + margin[0] * 5), (int)(rect->ymin + margin[1] * 5), 0.0f); BLF_draw(font_id, str, BLF_DRAW_STR_DUMMY_MAX); BLF_batch_draw_flush(); } static void icon_draw_rect_input_mono_text(const rctf *rect, const float color[4], const float margin[2], const char *str) { BLF_batch_draw_flush(); const int font_id = blf_mono_font; BLF_color4fv(font_id, color); BLF_size(font_id, 20 * U.pixelsize, U.dpi); BLF_position( font_id, (int)(rect->xmin + margin[0] * 5), (int)(rect->ymin + margin[1] * 5), 0.0f); BLF_draw(font_id, str, BLF_DRAW_STR_DUMMY_MAX); BLF_batch_draw_flush(); } static void icon_draw_rect_input_line_prim( const rctf *rect, const float color[4], const int prim, const char lines[][2], int lines_len) { GPU_line_smooth(true); GPU_blend(true); BLI_assert(ELEM(prim, GPU_PRIM_LINE_LOOP, GPU_PRIM_LINE_STRIP)); const uint pos_id = GPU_vertformat_attr_add( immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4fv(color); immBegin(prim, lines_len); float w_inv = BLI_rctf_size_x(rect) / 255.0f; float h_inv = BLI_rctf_size_y(rect) / 255.0f; for (int i = 0; i < lines_len; i++) { immVertex2f(pos_id, round_fl_to_int(rect->xmin + ((float)lines[i][0] * w_inv)), round_fl_to_int(rect->ymin + ((float)lines[i][1] * h_inv))); } immEnd(); immUnbindProgram(); GPU_line_smooth(false); GPU_blend(false); } void icon_draw_rect_input(float x, float y, int w, int h, float UNUSED(alpha), short event_type, short UNUSED(event_value)) { float color[4]; const float margin[2] = {w / 20.0f, h / 20.0f}; GPU_line_width(1.0f); UI_GetThemeColor4fv(TH_TEXT, color); UI_draw_roundbox_corner_set(UI_CNR_ALL); UI_draw_roundbox_aa(false, (int)x, (int)y, (int)(x + w), (int)(y + h), 4.0f, color); const rctf rect = { .xmin = x, .ymin = y, .xmax = x + w, .ymax = y + h, }; const bool simple_text = false; if ((event_type >= AKEY) && (event_type <= ZKEY)) { char str[2] = {'A' + (event_type - AKEY), '\0'}; icon_draw_rect_input_default_text(&rect, color, margin, str); } else if ((event_type >= F1KEY) && (event_type <= F12KEY)) { char str[4]; SNPRINTF(str, "F%d", 1 + (event_type - F1KEY)); icon_draw_rect_input_default_text(&rect, color, margin, str); } else if (event_type == LEFTSHIFTKEY) { if (simple_text) { icon_draw_rect_input_small_text(&rect, color, margin, "Shift"); } else { rctf rect_ofs = rect; BLI_rctf_translate(&rect_ofs, (w / -14.0f), (w / -14.0f)); icon_draw_rect_input_mono_text( &rect_ofs, color, margin, (const char[]){0xe2, 0x87, 0xa7, 0x0}); } } else if (event_type == LEFTCTRLKEY) { if (simple_text) { icon_draw_rect_input_small_text(&rect, color, margin, "Ctrl"); } else { rctf rect_ofs = rect; BLI_rctf_translate(&rect_ofs, (w / -16.0f), 0.0f); icon_draw_rect_input_default_text(&rect_ofs, color, margin, "^"); } } else if (event_type == LEFTALTKEY) { if (simple_text) { icon_draw_rect_input_small_text(&rect, color, margin, "Alt"); } else { rctf rect_ofs = rect; BLI_rctf_translate(&rect_ofs, (w / -8.0f), 0.0f); icon_draw_rect_input_default_text( &rect_ofs, color, margin, (const char[]){0xe2, 0x8c, 0xa5, 0x0}); } } else if (event_type == OSKEY) { icon_draw_rect_input_small_text(&rect, color, margin, "OS"); } else if (event_type == DELKEY) { icon_draw_rect_input_small_text(&rect, color, margin, "Del"); } else if (event_type == TABKEY) { if (simple_text) { icon_draw_rect_input_small_text(&rect, color, margin, "Tab"); } else { rctf rect_ofs = rect; BLI_rctf_translate(&rect_ofs, (w / -12.0f), (w / -12.0f)); icon_draw_rect_input_mono_text( &rect_ofs, color, margin, (const char[]){0xe2, 0x86, 0xb9, 0x0}); } } else if (event_type == HOMEKEY) { if (simple_text) { icon_draw_rect_input_small_text(&rect, color, margin, "Home"); } else { rctf rect_ofs = rect; BLI_rctf_translate(&rect_ofs, (w / -12.0f), (w / -12.0f)); icon_draw_rect_input_mono_text( &rect_ofs, color, margin, (const char[]){0xe2, 0x87, 0xa4, 0x0}); } } else if (event_type == ENDKEY) { if (simple_text) { icon_draw_rect_input_small_text(&rect, color, margin, "End"); } else { rctf rect_ofs = rect; BLI_rctf_translate(&rect_ofs, (w / -12.0f), (w / -12.0f)); icon_draw_rect_input_mono_text( &rect_ofs, color, margin, (const char[]){0xe2, 0x87, 0xa5, 0x0}); } } else if (event_type == RETKEY) { if (simple_text) { icon_draw_rect_input_small_text(&rect, color, margin, "Ret"); } else { rctf rect_ofs = rect; BLI_rctf_translate(&rect_ofs, (w / -8.0f), (w / -6.0f)); icon_draw_rect_input_mono_text( &rect_ofs, color, margin, (const char[]){0xe2, 0x8f, 0x8e, 0x0}); } } else if (event_type == ESCKEY) { icon_draw_rect_input_small_text(&rect, color, margin, "Esc"); } else if (event_type == PAGEUPKEY) { icon_draw_rect_input_small_text_ex( &rect, color, margin, (const char[]){'P', 0xe2, 0x86, 0x91, 0x0}, 10); } else if (event_type == PAGEDOWNKEY) { icon_draw_rect_input_small_text_ex( &rect, color, margin, (const char[]){'P', 0xe2, 0x86, 0x93, 0x0}, 10); } else if (event_type == LEFTARROWKEY) { icon_draw_rect_input_default_text(&rect, color, margin, (const char[]){0xe2, 0x86, 0x90, 0x0}); } else if (event_type == UPARROWKEY) { icon_draw_rect_input_default_text(&rect, color, margin, (const char[]){0xe2, 0x86, 0x91, 0x0}); } else if (event_type == RIGHTARROWKEY) { icon_draw_rect_input_default_text(&rect, color, margin, (const char[]){0xe2, 0x86, 0x92, 0x0}); } else if (event_type == DOWNARROWKEY) { icon_draw_rect_input_default_text(&rect, color, margin, (const char[]){0xe2, 0x86, 0x93, 0x0}); } else if (event_type == SPACEKEY) { const uchar lines[] = {60, 118, 60, 60, 195, 60, 195, 118}; icon_draw_rect_input_line_prim( &rect, color, GPU_PRIM_LINE_STRIP, (const void *)lines, ARRAY_SIZE(lines) / 2); } }