/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): Blender Foundation, 2003-2009 full recode. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/interface/interface_panel.c * \ingroup edinterface */ /* a full doc with API notes can be found in bf-blender/trunk/blender/doc/guides/interface_API.txt */ #include #include #include #include #include "MEM_guardedalloc.h" #include "PIL_time.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BLT_translation.h" #include "DNA_userdef_types.h" #include "BKE_context.h" #include "BKE_screen.h" #include "BLF_api.h" #include "WM_api.h" #include "WM_types.h" #include "ED_screen.h" #include "UI_view2d.h" #include "UI_interface.h" #include "UI_interface_icons.h" #include "UI_resources.h" #include "GPU_immediate.h" #include "interface_intern.h" /*********************** defines and structs ************************/ #define ANIMATION_TIME 0.30 #define ANIMATION_INTERVAL 0.02 #define PNL_LAST_ADDED 1 #define PNL_ACTIVE 2 #define PNL_WAS_ACTIVE 4 #define PNL_ANIM_ALIGN 8 #define PNL_NEW_ADDED 16 #define PNL_FIRST 32 /* only show pin header button for pinned panels */ #define USE_PIN_HIDDEN /* the state of the mouse position relative to the panel */ typedef enum uiPanelMouseState { PANEL_MOUSE_OUTSIDE, /* mouse is not in the panel */ PANEL_MOUSE_INSIDE_CONTENT, /* mouse is in the actual panel content */ PANEL_MOUSE_INSIDE_HEADER, /* mouse is in the panel header */ PANEL_MOUSE_INSIDE_SCALE, /* mouse is inside panel scale widget */ } uiPanelMouseState; typedef enum uiHandlePanelState { PANEL_STATE_DRAG, PANEL_STATE_DRAG_SCALE, PANEL_STATE_WAIT_UNTAB, PANEL_STATE_ANIMATION, PANEL_STATE_EXIT } uiHandlePanelState; typedef struct uiHandlePanelData { uiHandlePanelState state; /* animation */ wmTimer *animtimer; double starttime; /* dragging */ int startx, starty; int startofsx, startofsy; int startsizex, startsizey; } uiHandlePanelData; static void panel_activate_state(const bContext *C, Panel *pa, uiHandlePanelState state); /*********************** space specific code ************************/ /* temporary code to remove all sbuts stuff from panel code */ static int panel_aligned(ScrArea *sa, ARegion *ar) { if (sa->spacetype == SPACE_BUTS && ar->regiontype == RGN_TYPE_WINDOW) { SpaceButs *sbuts = sa->spacedata.first; return sbuts->align; } else if (sa->spacetype == SPACE_USERPREF && ar->regiontype == RGN_TYPE_WINDOW) return BUT_VERTICAL; else if (sa->spacetype == SPACE_FILE && ar->regiontype == RGN_TYPE_CHANNELS) return BUT_VERTICAL; else if (sa->spacetype == SPACE_IMAGE && ar->regiontype == RGN_TYPE_PREVIEW) return BUT_VERTICAL; else if (ELEM(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) return BUT_VERTICAL; return 0; } static int panels_re_align(ScrArea *sa, ARegion *ar, Panel **r_pa) { Panel *pa; int active = 0; *r_pa = NULL; if (sa->spacetype == SPACE_BUTS && ar->regiontype == RGN_TYPE_WINDOW) { SpaceButs *sbuts = sa->spacedata.first; if (sbuts->align) if (sbuts->re_align || sbuts->mainbo != sbuts->mainb) return 1; } else if (sa->spacetype == SPACE_IMAGE && ar->regiontype == RGN_TYPE_PREVIEW) return 1; else if (sa->spacetype == SPACE_FILE && ar->regiontype == RGN_TYPE_CHANNELS) return 1; /* in case panel is added or disappears */ for (pa = ar->panels.first; pa; pa = pa->next) { if ((pa->runtime_flag & PNL_WAS_ACTIVE) && !(pa->runtime_flag & PNL_ACTIVE)) return 1; if (!(pa->runtime_flag & PNL_WAS_ACTIVE) && (pa->runtime_flag & PNL_ACTIVE)) return 1; if (pa->activedata) active = 1; } /* in case we need to do an animation (size changes) */ for (pa = ar->panels.first; pa; pa = pa->next) { if (pa->runtime_flag & PNL_ANIM_ALIGN) { if (!active) *r_pa = pa; return 1; } } return 0; } /****************************** panels ******************************/ static void panels_collapse_all(ScrArea *sa, ARegion *ar, const Panel *from_pa) { const bool has_category_tabs = UI_panel_category_is_visible(ar); const char *category = has_category_tabs ? UI_panel_category_active_get(ar, false) : NULL; const int flag = ((panel_aligned(sa, ar) == BUT_HORIZONTAL) ? PNL_CLOSEDX : PNL_CLOSEDY); const PanelType *from_pt = from_pa->type; Panel *pa; for (pa = ar->panels.first; pa; pa = pa->next) { PanelType *pt = pa->type; /* close panels with headers in the same context */ if (pt && from_pt && !(pt->flag & PNL_NO_HEADER)) { if (!pt->context[0] || !from_pt->context[0] || STREQ(pt->context, from_pt->context)) { if ((pa->flag & PNL_PIN) || !category || !pt->category[0] || STREQ(pt->category, category)) { pa->flag &= ~PNL_CLOSED; pa->flag |= flag; } } } } } static void ui_panel_copy_offset(Panel *pa, Panel *papar) { /* with respect to sizes... papar is parent */ pa->ofsx = papar->ofsx; pa->ofsy = papar->ofsy + papar->sizey - pa->sizey; } /** * XXX Disabled paneltab handling for now. Old 2.4x feature, *DO NOT* confuse it with new tool tabs in 2.70. ;) * See also T41704. */ /* #define UI_USE_PANELTAB */ Panel *UI_panel_find_by_type(ARegion *ar, PanelType *pt) { Panel *pa; const char *idname = pt->idname; #ifdef UI_USE_PANELTAB const char *tabname = pt->idname; for (pa = ar->panels.first; pa; pa = pa->next) { if (STREQLEN(pa->panelname, idname, sizeof(pa->panelname))) { if (STREQLEN(pa->tabname, tabname, sizeof(pa->tabname))) { return pa; } } } #else for (pa = ar->panels.first; pa; pa = pa->next) { if (STREQLEN(pa->panelname, idname, sizeof(pa->panelname))) { return pa; } } #endif return NULL; } /** * \note \a pa should be return value from #UI_panel_find_by_type and can be NULL. */ Panel *UI_panel_begin(ScrArea *sa, ARegion *ar, uiBlock *block, PanelType *pt, Panel *pa, bool *r_open) { Panel *palast, *panext; const char *drawname = CTX_IFACE_(pt->translation_context, pt->label); const char *idname = pt->idname; #ifdef UI_USE_PANELTAB const char *tabname = pt->idname; const char *hookname = NULL; #endif const bool newpanel = (pa == NULL); int align = panel_aligned(sa, ar); if (!newpanel) { pa->type = pt; } else { /* new panel */ pa = MEM_callocN(sizeof(Panel), "new panel"); pa->type = pt; BLI_strncpy(pa->panelname, idname, sizeof(pa->panelname)); if (pt->flag & PNL_DEFAULT_CLOSED) { if (align == BUT_VERTICAL) pa->flag |= PNL_CLOSEDY; else pa->flag |= PNL_CLOSEDX; } pa->ofsx = 0; pa->ofsy = 0; pa->sizex = 0; pa->sizey = 0; pa->runtime_flag |= PNL_NEW_ADDED; BLI_addtail(&ar->panels, pa); #ifdef UI_USE_PANELTAB BLI_strncpy(pa->tabname, tabname, sizeof(pa->tabname)); /* make new Panel tabbed? */ if (hookname) { Panel *patab; for (patab = ar->panels.first; patab; patab = patab->next) { if ((patab->runtime_flag & PNL_ACTIVE) && patab->paneltab == NULL) { if (STREQLEN(hookname, patab->panelname, sizeof(patab->panelname))) { if (STREQLEN(tabname, patab->tabname, sizeof(patab->tabname))) { pa->paneltab = patab; ui_panel_copy_offset(pa, patab); break; } } } } } #else BLI_strncpy(pa->tabname, idname, sizeof(pa->tabname)); #endif } /* Do not allow closed panels without headers! Else user could get "disappeared" UI! */ if ((pt->flag & PNL_NO_HEADER) && (pa->flag & PNL_CLOSED)) { pa->flag &= ~PNL_CLOSED; /* Force update of panels' positions! */ pa->sizex = 0; pa->sizey = 0; } BLI_strncpy(pa->drawname, drawname, sizeof(pa->drawname)); /* if a new panel is added, we insert it right after the panel * that was last added. this way new panels are inserted in the * right place between versions */ for (palast = ar->panels.first; palast; palast = palast->next) if (palast->runtime_flag & PNL_LAST_ADDED) break; if (newpanel) { pa->sortorder = (palast) ? palast->sortorder + 1 : 0; for (panext = ar->panels.first; panext; panext = panext->next) if (panext != pa && panext->sortorder >= pa->sortorder) panext->sortorder++; } if (palast) palast->runtime_flag &= ~PNL_LAST_ADDED; /* assign to block */ block->panel = pa; pa->runtime_flag |= PNL_ACTIVE | PNL_LAST_ADDED; *r_open = false; if (pa->paneltab) return pa; if (pa->flag & PNL_CLOSED) return pa; *r_open = true; return pa; } void UI_panel_end(uiBlock *block, int width, int height) { Panel *pa = block->panel; if (pa->runtime_flag & PNL_NEW_ADDED) { pa->runtime_flag &= ~PNL_NEW_ADDED; pa->sizex = width; pa->sizey = height; } else { /* check if we need to do an animation */ if (!ELEM(width, 0, pa->sizex) || !ELEM(height, 0, pa->sizey)) { pa->runtime_flag |= PNL_ANIM_ALIGN; if (height != 0) pa->ofsy += pa->sizey - height; } /* update width/height if non-zero */ if (width != 0) pa->sizex = width; if (height != 0) pa->sizey = height; } } static void ui_offset_panel_block(uiBlock *block) { uiStyle *style = UI_style_get_dpi(); uiBut *but; int ofsy; /* compute bounds and offset */ ui_block_bounds_calc(block); ofsy = block->panel->sizey - style->panelspace; for (but = block->buttons.first; but; but = but->next) { but->rect.ymin += ofsy; but->rect.ymax += ofsy; } block->rect.xmax = block->panel->sizex; block->rect.ymax = block->panel->sizey; block->rect.xmin = block->rect.ymin = 0.0; } /**************************** drawing *******************************/ /* triangle 'icon' for panel header */ void UI_draw_icon_tri(float x, float y, char dir, const float color[4]) { float f3 = 0.15 * U.widget_unit; float f5 = 0.25 * U.widget_unit; float f7 = 0.35 * U.widget_unit; if (dir == 'h') { ui_draw_anti_tria(x - f3, y - f5, x - f3, y + f5, x + f7, y, color); } else if (dir == 't') { ui_draw_anti_tria(x - f5, y - f7, x + f5, y - f7, x, y + f3, color); } else { /* 'v' = vertical, down */ ui_draw_anti_tria(x - f5, y + f3, x + f5, y + f3, x, y - f7, color); } } /* triangle 'icon' inside rect */ static void ui_draw_tria_rect(const rctf *rect, char dir) { float color[4]; UI_GetThemeColor3fv(TH_TITLE, color); color[3] = 1.0f; if (dir == 'h') { float half = 0.5f * BLI_rctf_size_y(rect); ui_draw_anti_tria(rect->xmin, rect->ymin, rect->xmin, rect->ymax, rect->xmax, rect->ymin + half, color); } else { float half = 0.5f * BLI_rctf_size_x(rect); ui_draw_anti_tria(rect->xmin, rect->ymax, rect->xmax, rect->ymax, rect->xmin + half, rect->ymin, color); } } static void ui_draw_anti_x(unsigned int pos, float x1, float y1, float x2, float y2) { /* set antialias line */ glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); glLineWidth(2.0); immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, x1, y1); immVertex2f(pos, x2, y2); immVertex2f(pos, x1, y2); immVertex2f(pos, x2, y1); immEnd(); glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); } /* x 'icon' for panel header */ static void ui_draw_x_icon(unsigned int pos, float x, float y) { ui_draw_anti_x(pos, x, y, x + 9.375f, y + 9.375f); } #define PNL_ICON UI_UNIT_X /* could be UI_UNIT_Y too */ static void ui_draw_panel_scalewidget(unsigned int pos, const rcti *rect) { float xmin, xmax, dx; float ymin, ymax, dy; xmin = rect->xmax - PNL_HEADER + 2; xmax = rect->xmax - 3; ymin = rect->ymin + 3; ymax = rect->ymin + PNL_HEADER - 2; dx = 0.5f * (xmax - xmin); dy = 0.5f * (ymax - ymin); glEnable(GL_BLEND); immUniformColor4ub(255, 255, 255, 50); immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, xmin, ymin); immVertex2f(pos, xmax, ymax); immVertex2f(pos, xmin + dx, ymin); immVertex2f(pos, xmax, ymax - dy); immEnd(); immUniformColor4ub(0, 0, 0, 50); immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, xmin, ymin + 1); immVertex2f(pos, xmax, ymax + 1); immVertex2f(pos, xmin + dx, ymin + 1); immVertex2f(pos, xmax, ymax - dy + 1); immEnd(); glDisable(GL_BLEND); } static void ui_draw_panel_dragwidget(unsigned int pos, const rctf *rect) { unsigned char col_back[3], col_high[3], col_dark[3]; const int col_tint = 84; const int px = (int)U.pixelsize; const int px_zoom = max_ii(round_fl_to_int(BLI_rctf_size_y(rect) / 22.0f), 1); const int box_margin = max_ii(round_fl_to_int((float)(px_zoom * 2.0f)), px); const int box_size = max_ii(round_fl_to_int((BLI_rctf_size_y(rect) / 8.0f) - px), px); const int x_min = rect->xmin; const int y_min = rect->ymin; const int y_ofs = max_ii(round_fl_to_int(BLI_rctf_size_y(rect) / 3.0f), px); const int x_ofs = y_ofs; int i_x, i_y; UI_GetThemeColor3ubv(UI_GetThemeValue(TH_PANEL_SHOW_HEADER) ? TH_PANEL_HEADER : TH_PANEL_BACK, col_back); UI_GetColorPtrShade3ubv(col_back, col_high, col_tint); UI_GetColorPtrShade3ubv(col_back, col_dark, -col_tint); /* draw multiple boxes */ for (i_x = 0; i_x < 4; i_x++) { for (i_y = 0; i_y < 2; i_y++) { const int x_co = (x_min + x_ofs) + (i_x * (box_size + box_margin)); const int y_co = (y_min + y_ofs) + (i_y * (box_size + box_margin)); immUniformColor3ubv(col_dark); immRectf(pos, x_co - box_size, y_co - px_zoom, x_co, (y_co + box_size) - px_zoom); immUniformColor3ubv(col_high); immRectf(pos, x_co - box_size, y_co, x_co, y_co + box_size); } } } static void ui_draw_aligned_panel_header(uiStyle *style, uiBlock *block, const rcti *rect, char dir) { Panel *panel = block->panel; rcti hrect; int pnl_icons; const char *activename = panel->drawname[0] ? panel->drawname : panel->panelname; unsigned char col_title[4]; /* + 0.001f to avoid flirting with float inaccuracy */ if (panel->control & UI_PNL_CLOSE) pnl_icons = (panel->labelofs + 2 * PNL_ICON + 5) / block->aspect + 0.001f; else pnl_icons = (panel->labelofs + PNL_ICON + 5) / block->aspect + 0.001f; /* draw text label */ UI_GetThemeColor3ubv(TH_TITLE, col_title); col_title[3] = 255; hrect = *rect; if (dir == 'h') { hrect.xmin = rect->xmin + pnl_icons; hrect.ymin += 2.0f / block->aspect; UI_fontstyle_draw(&style->paneltitle, &hrect, activename, col_title); } else { /* ignore 'pnl_icons', otherwise the text gets offset horizontally * + 0.001f to avoid flirting with float inaccuracy */ hrect.xmin = rect->xmin + (PNL_ICON + 5) / block->aspect + 0.001f; UI_fontstyle_draw_rotated(&style->paneltitle, &hrect, activename, col_title); } } /* panel integrated in buttonswindow, tool/property lists etc */ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, const bool show_pin) { Panel *panel = block->panel; rcti headrect; rctf itemrect; float color[4]; const bool is_closed_x = (panel->flag & PNL_CLOSEDX) ? true : false; const bool is_closed_y = (panel->flag & PNL_CLOSEDY) ? true : false; if (panel->paneltab) return; if (panel->type && (panel->type->flag & PNL_NO_HEADER)) return; /* calculate header rect */ /* + 0.001f to prevent flicker due to float inaccuracy */ headrect = *rect; headrect.ymin = headrect.ymax; headrect.ymax = headrect.ymin + floor(PNL_HEADER / block->aspect + 0.001f); unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); { float minx = rect->xmin; float maxx = is_closed_x ? (minx + PNL_HEADER / block->aspect) : rect->xmax; float y = headrect.ymax; glEnable(GL_BLEND); if (UI_GetThemeValue(TH_PANEL_SHOW_HEADER)) { /* draw with background color */ immUniformThemeColor(TH_PANEL_HEADER); immRectf(pos, minx, headrect.ymin + 1, maxx, y); immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, minx, y); immVertex2f(pos, maxx, y); immVertex2f(pos, minx, y); immVertex2f(pos, maxx, y); immEnd(); } else if (!(panel->runtime_flag & PNL_FIRST)) { /* draw embossed separator */ if (is_closed_x == false) { minx += 5.0f / block->aspect; maxx -= 5.0f / block->aspect; } immUniformColor4f(0.0f, 0.0f, 0.0f, 0.5f); immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, minx, y); immVertex2f(pos, maxx, y); immEnd(); immUniformColor4f(1.0f, 1.0f, 1.0f, 0.25f); immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, minx, y - 1); immVertex2f(pos, maxx, y - 1); immEnd(); } glDisable(GL_BLEND); } immUnbindProgram(); /* draw optional pin icon */ #ifdef USE_PIN_HIDDEN if (show_pin && (block->panel->flag & PNL_PIN)) #else if (show_pin) #endif { glEnable(GL_BLEND); UI_icon_draw_aspect(headrect.xmax - ((PNL_ICON * 2.2f) / block->aspect), headrect.ymin + (5.0f / block->aspect), (panel->flag & PNL_PIN) ? ICON_PINNED : ICON_UNPINNED, (block->aspect / UI_DPI_FAC), 1.0f); glDisable(GL_BLEND); } /* horizontal title */ if (is_closed_x == false) { ui_draw_aligned_panel_header(style, block, &headrect, 'h'); pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); /* itemrect smaller */ itemrect.xmax = headrect.xmax - 5.0f / block->aspect; itemrect.xmin = itemrect.xmax - BLI_rcti_size_y(&headrect); itemrect.ymin = headrect.ymin; itemrect.ymax = headrect.ymax; BLI_rctf_scale(&itemrect, 0.7f); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); ui_draw_panel_dragwidget(pos, &itemrect); immUnbindProgram(); } /* if the panel is minimized vertically: * (------) */ if (is_closed_y) { /* skip */ } else if (is_closed_x) { /* draw vertical title */ ui_draw_aligned_panel_header(style, block, &headrect, 'v'); pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); } /* an open panel */ else { /* in some occasions, draw a border */ if (panel->flag & PNL_SELECT) { if (panel->control & UI_PNL_SOLID) UI_draw_roundbox_corner_set(UI_CNR_ALL); else UI_draw_roundbox_corner_set(UI_CNR_NONE); UI_GetThemeColorShade4fv(TH_BACK, -120, color); UI_draw_roundbox_aa(false, 0.5f + rect->xmin, 0.5f + rect->ymin, 0.5f + rect->xmax, 0.5f + headrect.ymax + 1, 8, color); } immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* panel backdrop */ if (UI_GetThemeValue(TH_PANEL_SHOW_BACK)) { /* draw with background color */ glEnable(GL_BLEND); immUniformThemeColor(TH_PANEL_BACK); immRectf(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax); } if (panel->control & UI_PNL_SCALE) ui_draw_panel_scalewidget(pos, rect); immUnbindProgram(); } /* draw optional close icon */ if (panel->control & UI_PNL_CLOSE) { const int ofsx = 6; immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor3(TH_TITLE); ui_draw_x_icon(pos, rect->xmin + 2 + ofsx, rect->ymax + 2); immUnbindProgram(); } /* draw collapse icon */ /* itemrect smaller */ itemrect.xmin = headrect.xmin + 5.0f / block->aspect; itemrect.xmax = itemrect.xmin + BLI_rcti_size_y(&headrect); itemrect.ymin = headrect.ymin; itemrect.ymax = headrect.ymax; BLI_rctf_scale(&itemrect, 0.35f); if (is_closed_y) ui_draw_tria_rect(&itemrect, 'h'); else if (is_closed_x) ui_draw_tria_rect(&itemrect, 'h'); else ui_draw_tria_rect(&itemrect, 'v'); } /************************** panel alignment *************************/ static int get_panel_header(Panel *pa) { if (pa->type && (pa->type->flag & PNL_NO_HEADER)) return 0; return PNL_HEADER; } static int get_panel_size_y(Panel *pa) { if (pa->type && (pa->type->flag & PNL_NO_HEADER)) return pa->sizey; return PNL_HEADER + pa->sizey; } /* this function is needed because uiBlock and Panel itself don't * change sizey or location when closed */ static int get_panel_real_ofsy(Panel *pa) { if (pa->flag & PNL_CLOSEDY) return pa->ofsy + pa->sizey; else if (pa->paneltab && (pa->paneltab->flag & PNL_CLOSEDY)) return pa->ofsy + pa->sizey; else if (pa->paneltab) return pa->paneltab->ofsy; else return pa->ofsy; } static int get_panel_real_ofsx(Panel *pa) { if (pa->flag & PNL_CLOSEDX) return pa->ofsx + get_panel_header(pa); else if (pa->paneltab && (pa->paneltab->flag & PNL_CLOSEDX)) return pa->ofsx + get_panel_header(pa); else return pa->ofsx + pa->sizex; } typedef struct PanelSort { Panel *pa, *orig; } PanelSort; /** * \note about sorting; * the sortorder has a lower value for new panels being added. * however, that only works to insert a single panel, when more new panels get * added the coordinates of existing panels and the previously stored to-be-inserted * panels do not match for sorting */ static int find_leftmost_panel(const void *a1, const void *a2) { const PanelSort *ps1 = a1, *ps2 = a2; if (ps1->pa->ofsx > ps2->pa->ofsx) return 1; else if (ps1->pa->ofsx < ps2->pa->ofsx) return -1; else if (ps1->pa->sortorder > ps2->pa->sortorder) return 1; else if (ps1->pa->sortorder < ps2->pa->sortorder) return -1; return 0; } static int find_highest_panel(const void *a1, const void *a2) { const PanelSort *ps1 = a1, *ps2 = a2; /* stick uppermost header-less panels to the top of the region - * prevent them from being sorted (multiple header-less panels have to be sorted though) */ if (ps1->pa->type->flag & PNL_NO_HEADER && ps2->pa->type->flag & PNL_NO_HEADER) { /* skip and check for ofs and sortorder below */ } else if (ps1->pa->type->flag & PNL_NO_HEADER) return -1; else if (ps2->pa->type->flag & PNL_NO_HEADER) return 1; if (ps1->pa->ofsy + ps1->pa->sizey < ps2->pa->ofsy + ps2->pa->sizey) return 1; else if (ps1->pa->ofsy + ps1->pa->sizey > ps2->pa->ofsy + ps2->pa->sizey) return -1; else if (ps1->pa->sortorder > ps2->pa->sortorder) return 1; else if (ps1->pa->sortorder < ps2->pa->sortorder) return -1; return 0; } static int compare_panel(const void *a1, const void *a2) { const PanelSort *ps1 = a1, *ps2 = a2; if (ps1->pa->sortorder > ps2->pa->sortorder) return 1; else if (ps1->pa->sortorder < ps2->pa->sortorder) return -1; return 0; } /* this doesnt draw */ /* returns 1 when it did something */ static bool uiAlignPanelStep(ScrArea *sa, ARegion *ar, const float fac, const bool drag) { Panel *pa; PanelSort *ps, *panelsort, *psnext; int a, tot = 0; bool done; int align = panel_aligned(sa, ar); bool has_category_tabs = UI_panel_category_is_visible(ar); /* count active, not tabbed panels */ for (pa = ar->panels.first; pa; pa = pa->next) if ((pa->runtime_flag & PNL_ACTIVE) && pa->paneltab == NULL) tot++; if (tot == 0) return 0; /* extra; change close direction? */ for (pa = ar->panels.first; pa; pa = pa->next) { if ((pa->runtime_flag & PNL_ACTIVE) && pa->paneltab == NULL) { if ((pa->flag & PNL_CLOSEDX) && (align == BUT_VERTICAL)) pa->flag ^= PNL_CLOSED; else if ((pa->flag & PNL_CLOSEDY) && (align == BUT_HORIZONTAL)) pa->flag ^= PNL_CLOSED; } } /* sort panels */ panelsort = MEM_callocN(tot * sizeof(PanelSort), "panelsort"); ps = panelsort; for (pa = ar->panels.first; pa; pa = pa->next) { if ((pa->runtime_flag & PNL_ACTIVE) && pa->paneltab == NULL) { ps->pa = MEM_dupallocN(pa); ps->orig = pa; ps++; } } if (drag) { /* while we are dragging, we sort on location and update sortorder */ if (align == BUT_VERTICAL) qsort(panelsort, tot, sizeof(PanelSort), find_highest_panel); else qsort(panelsort, tot, sizeof(PanelSort), find_leftmost_panel); for (ps = panelsort, a = 0; a < tot; a++, ps++) ps->orig->sortorder = a; } else /* otherwise use sortorder */ qsort(panelsort, tot, sizeof(PanelSort), compare_panel); /* no smart other default start loc! this keeps switching f5/f6/etc compatible */ ps = panelsort; ps->pa->ofsx = 0; ps->pa->ofsy = -get_panel_size_y(ps->pa); if (has_category_tabs) { if (align == BUT_VERTICAL) { ps->pa->ofsx += UI_PANEL_CATEGORY_MARGIN_WIDTH; } } for (a = 0; a < tot - 1; a++, ps++) { psnext = ps + 1; if (align == BUT_VERTICAL) { psnext->pa->ofsx = ps->pa->ofsx; psnext->pa->ofsy = get_panel_real_ofsy(ps->pa) - get_panel_size_y(psnext->pa); } else { psnext->pa->ofsx = get_panel_real_ofsx(ps->pa); psnext->pa->ofsy = ps->pa->ofsy + get_panel_size_y(ps->pa) - get_panel_size_y(psnext->pa); } } /* we interpolate */ done = false; ps = panelsort; for (a = 0; a < tot; a++, ps++) { if ((ps->pa->flag & PNL_SELECT) == 0) { if ((ps->orig->ofsx != ps->pa->ofsx) || (ps->orig->ofsy != ps->pa->ofsy)) { ps->orig->ofsx = round_fl_to_int(fac * (float)ps->pa->ofsx + (1.0f - fac) * (float)ps->orig->ofsx); ps->orig->ofsy = round_fl_to_int(fac * (float)ps->pa->ofsy + (1.0f - fac) * (float)ps->orig->ofsy); done = true; } } } /* copy locations to tabs */ for (pa = ar->panels.first; pa; pa = pa->next) if (pa->paneltab && (pa->runtime_flag & PNL_ACTIVE)) ui_panel_copy_offset(pa, pa->paneltab); /* free panelsort array */ for (ps = panelsort, a = 0; a < tot; a++, ps++) { MEM_freeN(ps->pa); } MEM_freeN(panelsort); return done; } static void ui_panels_size(ScrArea *sa, ARegion *ar, int *x, int *y) { Panel *pa; int align = panel_aligned(sa, ar); int sizex = 0; int sizey = 0; /* compute size taken up by panels, for setting in view2d */ for (pa = ar->panels.first; pa; pa = pa->next) { if (pa->runtime_flag & PNL_ACTIVE) { int pa_sizex, pa_sizey; if (align == BUT_VERTICAL) { pa_sizex = pa->ofsx + pa->sizex; pa_sizey = get_panel_real_ofsy(pa); } else { pa_sizex = get_panel_real_ofsx(pa) + pa->sizex; pa_sizey = pa->ofsy + get_panel_size_y(pa); } sizex = max_ii(sizex, pa_sizex); sizey = min_ii(sizey, pa_sizey); } } if (sizex == 0) sizex = UI_PANEL_WIDTH; if (sizey == 0) sizey = -UI_PANEL_WIDTH; *x = sizex; *y = sizey; } static void ui_do_animate(const bContext *C, Panel *panel) { uiHandlePanelData *data = panel->activedata; ScrArea *sa = CTX_wm_area(C); ARegion *ar = CTX_wm_region(C); float fac; fac = (PIL_check_seconds_timer() - data->starttime) / ANIMATION_TIME; fac = min_ff(sqrtf(fac), 1.0f); /* for max 1 second, interpolate positions */ if (uiAlignPanelStep(sa, ar, fac, false)) { ED_region_tag_redraw(ar); } else { fac = 1.0f; } if (fac >= 1.0f) { panel_activate_state(C, panel, PANEL_STATE_EXIT); return; } } void UI_panels_begin(const bContext *UNUSED(C), ARegion *ar) { Panel *pa; /* set all panels as inactive, so that at the end we know * which ones were used */ for (pa = ar->panels.first; pa; pa = pa->next) { if (pa->runtime_flag & PNL_ACTIVE) pa->runtime_flag = PNL_WAS_ACTIVE; else pa->runtime_flag = 0; } } /* only draws blocks with panels */ void UI_panels_end(const bContext *C, ARegion *ar, int *x, int *y) { ScrArea *sa = CTX_wm_area(C); uiBlock *block; Panel *panot, *panew, *patest, *pa, *firstpa; /* offset contents */ for (block = ar->uiblocks.first; block; block = block->next) if (block->active && block->panel) ui_offset_panel_block(block); /* consistency; are panels not made, whilst they have tabs */ for (panot = ar->panels.first; panot; panot = panot->next) { if ((panot->runtime_flag & PNL_ACTIVE) == 0) { /* not made */ for (panew = ar->panels.first; panew; panew = panew->next) { if ((panew->runtime_flag & PNL_ACTIVE)) { if (panew->paneltab == panot) { /* panew is tab in notmade pa */ break; } } } /* now panew can become the new parent, check all other tabs */ if (panew) { for (patest = ar->panels.first; patest; patest = patest->next) { if (patest->paneltab == panot) { patest->paneltab = panew; } } panot->paneltab = panew; panew->paneltab = NULL; ED_region_tag_redraw(ar); /* the buttons panew were not made */ } } } /* re-align, possibly with animation */ if (panels_re_align(sa, ar, &pa)) { /* XXX code never gets here... PNL_ANIM_ALIGN flag is never set */ if (pa) panel_activate_state(C, pa, PANEL_STATE_ANIMATION); else uiAlignPanelStep(sa, ar, 1.0, false); } /* tag first panel */ firstpa = NULL; for (block = ar->uiblocks.first; block; block = block->next) if (block->active && block->panel) if (!firstpa || block->panel->sortorder < firstpa->sortorder) firstpa = block->panel; if (firstpa) firstpa->runtime_flag |= PNL_FIRST; /* compute size taken up by panel */ ui_panels_size(sa, ar, x, y); } void UI_panels_draw(const bContext *C, ARegion *ar) { uiBlock *block; UI_ThemeClearColor(TH_BACK); /* draw panels, selected on top */ for (block = ar->uiblocks.first; block; block = block->next) { if (block->active && block->panel && !(block->panel->flag & PNL_SELECT)) { UI_block_draw(C, block); } } for (block = ar->uiblocks.first; block; block = block->next) { if (block->active && block->panel && (block->panel->flag & PNL_SELECT)) { UI_block_draw(C, block); } } } void UI_panels_scale(ARegion *ar, float new_width) { uiBlock *block; uiBut *but; for (block = ar->uiblocks.first; block; block = block->next) { if (block->panel) { float fac = new_width / (float)block->panel->sizex; block->panel->sizex = new_width; for (but = block->buttons.first; but; but = but->next) { but->rect.xmin *= fac; but->rect.xmax *= fac; } } } } /* ------------ panel merging ---------------- */ static void check_panel_overlap(ARegion *ar, Panel *panel) { Panel *pa; /* also called with (panel == NULL) for clear */ for (pa = ar->panels.first; pa; pa = pa->next) { pa->flag &= ~PNL_OVERLAP; if (panel && (pa != panel)) { if (pa->paneltab == NULL && (pa->runtime_flag & PNL_ACTIVE)) { float safex = 0.2, safey = 0.2; if (pa->flag & PNL_CLOSEDX) safex = 0.05; else if (pa->flag & PNL_CLOSEDY) safey = 0.05; else if (panel->flag & PNL_CLOSEDX) safex = 0.05; else if (panel->flag & PNL_CLOSEDY) safey = 0.05; if (pa->ofsx > panel->ofsx - safex * panel->sizex) if (pa->ofsx + pa->sizex < panel->ofsx + (1.0f + safex) * panel->sizex) if (pa->ofsy > panel->ofsy - safey * panel->sizey) if (pa->ofsy + pa->sizey < panel->ofsy + (1.0f + safey) * panel->sizey) pa->flag |= PNL_OVERLAP; } } } } /************************ panel dragging ****************************/ static void ui_do_drag(const bContext *C, const wmEvent *event, Panel *panel) { uiHandlePanelData *data = panel->activedata; ScrArea *sa = CTX_wm_area(C); ARegion *ar = CTX_wm_region(C); short align = panel_aligned(sa, ar), dx = 0, dy = 0; /* first clip for window, no dragging outside */ if (!BLI_rcti_isect_pt_v(&ar->winrct, &event->x)) return; dx = (event->x - data->startx) & ~(PNL_GRID - 1); dy = (event->y - data->starty) & ~(PNL_GRID - 1); dx *= (float)BLI_rctf_size_x(&ar->v2d.cur) / (float)BLI_rcti_size_x(&ar->winrct); dy *= (float)BLI_rctf_size_y(&ar->v2d.cur) / (float)BLI_rcti_size_y(&ar->winrct); if (data->state == PANEL_STATE_DRAG_SCALE) { panel->sizex = MAX2(data->startsizex + dx, UI_PANEL_MINX); if (data->startsizey - dy < UI_PANEL_MINY) dy = -UI_PANEL_MINY + data->startsizey; panel->sizey = data->startsizey - dy; panel->ofsy = data->startofsy + dy; } else { /* reset the panel snapping, to allow dragging away from snapped edges */ panel->snap = PNL_SNAP_NONE; panel->ofsx = data->startofsx + dx; panel->ofsy = data->startofsy + dy; check_panel_overlap(ar, panel); if (align) uiAlignPanelStep(sa, ar, 0.2, true); } ED_region_tag_redraw(ar); } /******************* region level panel interaction *****************/ static uiPanelMouseState ui_panel_mouse_state_get(const uiBlock *block, const Panel *pa, const int mx, const int my) { /* open panel */ if (pa->flag & PNL_CLOSEDX) { if ((block->rect.xmin <= mx) && (block->rect.xmin + PNL_HEADER >= mx)) { return PANEL_MOUSE_INSIDE_HEADER; } } /* outside left/right side */ else if ((block->rect.xmin > mx) || (block->rect.xmax < mx)) { /* pass */ } else if ((block->rect.ymax <= my) && (block->rect.ymax + PNL_HEADER >= my)) { return PANEL_MOUSE_INSIDE_HEADER; } /* open panel */ else if (!(pa->flag & PNL_CLOSEDY)) { if (pa->control & UI_PNL_SCALE) { if (block->rect.xmax - PNL_HEADER <= mx) { if (block->rect.ymin + PNL_HEADER >= my) { return PANEL_MOUSE_INSIDE_SCALE; } } } if ((block->rect.xmin <= mx) && (block->rect.xmax >= mx)) { if ((block->rect.ymin <= my) && (block->rect.ymax + PNL_HEADER >= my)) { return PANEL_MOUSE_INSIDE_CONTENT; } } } return PANEL_MOUSE_OUTSIDE; } typedef struct uiPanelDragCollapseHandle { bool was_first_open; int xy_init[2]; } uiPanelDragCollapseHandle; static void ui_panel_drag_collapse_handler_remove(bContext *UNUSED(C), void *userdata) { uiPanelDragCollapseHandle *dragcol_data = userdata; MEM_freeN(dragcol_data); } static void ui_panel_drag_collapse(bContext *C, uiPanelDragCollapseHandle *dragcol_data, const int xy_dst[2]) { ScrArea *sa = CTX_wm_area(C); ARegion *ar = CTX_wm_region(C); uiBlock *block; Panel *pa; for (block = ar->uiblocks.first; block; block = block->next) { float xy_a_block[2] = {UNPACK2(dragcol_data->xy_init)}; float xy_b_block[2] = {UNPACK2(xy_dst)}; rctf rect = block->rect; int oldflag; const bool is_horizontal = (panel_aligned(sa, ar) == BUT_HORIZONTAL); if ((pa = block->panel) == 0 || (pa->type && (pa->type->flag & PNL_NO_HEADER))) { continue; } oldflag = pa->flag; /* lock one axis */ if (is_horizontal) { xy_b_block[1] = dragcol_data->xy_init[1]; } else { xy_b_block[0] = dragcol_data->xy_init[0]; } /* use cursor coords in block space */ ui_window_to_block_fl(ar, block, &xy_a_block[0], &xy_a_block[1]); ui_window_to_block_fl(ar, block, &xy_b_block[0], &xy_b_block[1]); /* set up rect to match header size */ rect.ymin = rect.ymax; rect.ymax = rect.ymin + PNL_HEADER; if (pa->flag & PNL_CLOSEDX) { rect.xmax = rect.xmin + PNL_HEADER; } /* touch all panels between last mouse coord and the current one */ if (BLI_rctf_isect_segment(&rect, xy_a_block, xy_b_block)) { /* force panel to close */ if (dragcol_data->was_first_open == true) { pa->flag |= (is_horizontal ? PNL_CLOSEDX : PNL_CLOSEDY); } /* force panel to open */ else { pa->flag &= ~PNL_CLOSED; } /* if pa->flag has changed this means a panel was opened/closed here */ if (pa->flag != oldflag) { panel_activate_state(C, pa, PANEL_STATE_ANIMATION); } } } } /** * Panel drag-collapse (modal handler) * Clicking and dragging over panels toggles their collapse state based on the panel that was first * dragged over. If it was open all affected panels incl the initial one are closed and vise versa. */ static int ui_panel_drag_collapse_handler(bContext *C, const wmEvent *event, void *userdata) { wmWindow *win = CTX_wm_window(C); uiPanelDragCollapseHandle *dragcol_data = userdata; short retval = WM_UI_HANDLER_CONTINUE; switch (event->type) { case MOUSEMOVE: ui_panel_drag_collapse(C, dragcol_data, &event->x); retval = WM_UI_HANDLER_BREAK; break; case LEFTMOUSE: if (event->val == KM_RELEASE) { /* done! */ WM_event_remove_ui_handler( &win->modalhandlers, ui_panel_drag_collapse_handler, ui_panel_drag_collapse_handler_remove, dragcol_data, true); ui_panel_drag_collapse_handler_remove(C, dragcol_data); } /* don't let any left-mouse event fall through! */ retval = WM_UI_HANDLER_BREAK; break; } return retval; } static void ui_panel_drag_collapse_handler_add(const bContext *C, const bool was_open) { wmWindow *win = CTX_wm_window(C); wmEvent *event = win->eventstate; uiPanelDragCollapseHandle *dragcol_data = MEM_mallocN(sizeof(*dragcol_data), __func__); dragcol_data->was_first_open = was_open; copy_v2_v2_int(dragcol_data->xy_init, &event->x); WM_event_add_ui_handler( C, &win->modalhandlers, ui_panel_drag_collapse_handler, ui_panel_drag_collapse_handler_remove, dragcol_data, 0); } /* this function is supposed to call general window drawing too */ /* also it supposes a block has panel, and isn't a menu */ static void ui_handle_panel_header(const bContext *C, uiBlock *block, int mx, int my, int event, short ctrl, short shift) { ScrArea *sa = CTX_wm_area(C); ARegion *ar = CTX_wm_region(C); Panel *pa; #ifdef USE_PIN_HIDDEN const bool show_pin = UI_panel_category_is_visible(ar) && (block->panel->flag & PNL_PIN); #else const bool show_pin = UI_panel_category_is_visible(ar); #endif int align = panel_aligned(sa, ar), button = 0; rctf rect_drag, rect_pin; float rect_leftmost; /* drag and pin rect's */ rect_drag = block->rect; rect_drag.xmin = block->rect.xmax - (PNL_ICON * 1.5f); rect_pin = rect_drag; if (show_pin) { BLI_rctf_translate(&rect_pin, -PNL_ICON, 0.0f); } rect_leftmost = rect_pin.xmin; /* mouse coordinates in panel space! */ /* XXX weak code, currently it assumes layout style for location of widgets */ /* check open/collapsed button */ if (event == RETKEY) button = 1; else if (event == AKEY) button = 1; else if (ELEM(event, 0, RETKEY, LEFTMOUSE) && shift) { block->panel->flag ^= PNL_PIN; button = 2; } else if (block->panel->flag & PNL_CLOSEDX) { if (my >= block->rect.ymax) button = 1; } else if (block->panel->control & UI_PNL_CLOSE) { /* whole of header can be used to collapse panel (except top-right corner) */ if (mx <= block->rect.xmax - 8 - PNL_ICON) button = 2; //else if (mx <= block->rect.xmin + 10 + 2 * PNL_ICON + 2) button = 1; } else if (mx < rect_leftmost) { button = 1; } if (button) { if (button == 2) { /* close */ ED_region_tag_redraw(ar); } else { /* collapse */ if (ctrl) { panels_collapse_all(sa, ar, block->panel); /* reset the view - we don't want to display a view without content */ UI_view2d_offset(&ar->v2d, 0.0f, 1.0f); } if (block->panel->flag & PNL_CLOSED) { block->panel->flag &= ~PNL_CLOSED; /* snap back up so full panel aligns with screen edge */ if (block->panel->snap & PNL_SNAP_BOTTOM) block->panel->ofsy = 0; if (event == LEFTMOUSE) { ui_panel_drag_collapse_handler_add(C, false); } } else if (align == BUT_HORIZONTAL) { block->panel->flag |= PNL_CLOSEDX; if (event == LEFTMOUSE) { ui_panel_drag_collapse_handler_add(C, true); } } else { /* snap down to bottom screen edge */ block->panel->flag |= PNL_CLOSEDY; if (block->panel->snap & PNL_SNAP_BOTTOM) block->panel->ofsy = -block->panel->sizey; if (event == LEFTMOUSE) { ui_panel_drag_collapse_handler_add(C, true); } } for (pa = ar->panels.first; pa; pa = pa->next) { if (pa->paneltab == block->panel) { if (block->panel->flag & PNL_CLOSED) pa->flag |= PNL_CLOSED; else pa->flag &= ~PNL_CLOSED; } } } if (align) panel_activate_state(C, block->panel, PANEL_STATE_ANIMATION); else ED_region_tag_redraw(ar); } else if (BLI_rctf_isect_x(&rect_drag, mx)) { panel_activate_state(C, block->panel, PANEL_STATE_DRAG); } else if (show_pin && BLI_rctf_isect_x(&rect_pin, mx)) { block->panel->flag ^= PNL_PIN; ED_region_tag_redraw(ar); } } bool UI_panel_category_is_visible(ARegion *ar) { /* more than one */ return ar->panels_category.first && ar->panels_category.first != ar->panels_category.last; } PanelCategoryDyn *UI_panel_category_find(ARegion *ar, const char *idname) { return BLI_findstring(&ar->panels_category, idname, offsetof(PanelCategoryDyn, idname)); } PanelCategoryStack *UI_panel_category_active_find(ARegion *ar, const char *idname) { return BLI_findstring(&ar->panels_category_active, idname, offsetof(PanelCategoryStack, idname)); } const char *UI_panel_category_active_get(ARegion *ar, bool set_fallback) { PanelCategoryStack *pc_act; for (pc_act = ar->panels_category_active.first; pc_act; pc_act = pc_act->next) { if (UI_panel_category_find(ar, pc_act->idname)) { return pc_act->idname; } } if (set_fallback) { PanelCategoryDyn *pc_dyn = ar->panels_category.first; if (pc_dyn) { UI_panel_category_active_set(ar, pc_dyn->idname); return pc_dyn->idname; } } return NULL; } void UI_panel_category_active_set(ARegion *ar, const char *idname) { ListBase *lb = &ar->panels_category_active; PanelCategoryStack *pc_act = UI_panel_category_active_find(ar, idname); if (pc_act) { BLI_remlink(lb, pc_act); } else { pc_act = MEM_callocN(sizeof(PanelCategoryStack), __func__); BLI_strncpy(pc_act->idname, idname, sizeof(pc_act->idname)); } BLI_addhead(lb, pc_act); /* validate all active panels, we could do this on load, * they are harmless - but we should remove somewhere. * (addons could define own and gather cruft over time) */ { PanelCategoryStack *pc_act_next; /* intentionally skip first */ pc_act_next = pc_act->next; while ((pc_act = pc_act_next)) { pc_act_next = pc_act->next; if (!BLI_findstring(&ar->type->paneltypes, pc_act->idname, offsetof(PanelType, category))) { BLI_remlink(lb, pc_act); MEM_freeN(pc_act); } } } } PanelCategoryDyn *UI_panel_category_find_mouse_over_ex(ARegion *ar, const int x, const int y) { PanelCategoryDyn *ptd; for (ptd = ar->panels_category.first; ptd; ptd = ptd->next) { if (BLI_rcti_isect_pt(&ptd->rect, x, y)) { return ptd; } } return NULL; } PanelCategoryDyn *UI_panel_category_find_mouse_over(ARegion *ar, const wmEvent *event) { return UI_panel_category_find_mouse_over_ex(ar, event->mval[0], event->mval[1]); } void UI_panel_category_add(ARegion *ar, const char *name) { PanelCategoryDyn *pc_dyn = MEM_callocN(sizeof(*pc_dyn), __func__); BLI_addtail(&ar->panels_category, pc_dyn); BLI_strncpy(pc_dyn->idname, name, sizeof(pc_dyn->idname)); /* 'pc_dyn->rect' must be set on draw */ } void UI_panel_category_clear_all(ARegion *ar) { BLI_freelistN(&ar->panels_category); } /* based on UI_draw_roundbox, check on making a version which allows us to skip some sides */ static void ui_panel_category_draw_tab( bool filled, float minx, float miny, float maxx, float maxy, float rad, int roundboxtype, bool use_highlight, bool use_shadow, const unsigned char highlight_fade[3], const unsigned char col[3]) { float vec[4][2] = { {0.195, 0.02}, {0.55, 0.169}, {0.831, 0.45}, {0.98, 0.805}}; int a; Gwn_VertFormat *format = immVertexFormat(); unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); /* mult */ for (a = 0; a < 4; a++) { mul_v2_fl(vec[a], rad); } unsigned int vert_ct = 0; if (use_highlight) { vert_ct += (roundboxtype & UI_CNR_TOP_RIGHT) ? 6 : 1; vert_ct += (roundboxtype & UI_CNR_TOP_LEFT) ? 6 : 1; } if (use_highlight && !use_shadow) { vert_ct++; } else { vert_ct += (roundboxtype & UI_CNR_BOTTOM_RIGHT) ? 6 : 1; vert_ct += (roundboxtype & UI_CNR_BOTTOM_LEFT) ? 6 : 1; } immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); immBegin(filled ? GWN_PRIM_TRI_FAN : GWN_PRIM_LINE_STRIP, vert_ct); immAttrib3ubv(color, col); /* start with corner right-top */ if (use_highlight) { if (roundboxtype & UI_CNR_TOP_RIGHT) { immVertex2f(pos, maxx, maxy - rad); for (a = 0; a < 4; a++) { immVertex2f(pos, maxx - vec[a][1], maxy - rad + vec[a][0]); } immVertex2f(pos, maxx - rad, maxy); } else { immVertex2f(pos, maxx, maxy); } /* corner left-top */ if (roundboxtype & UI_CNR_TOP_LEFT) { immVertex2f(pos, minx + rad, maxy); for (a = 0; a < 4; a++) { immVertex2f(pos, minx + rad - vec[a][0], maxy - vec[a][1]); } immVertex2f(pos, minx, maxy - rad); } else { immVertex2f(pos, minx, maxy); } } if (use_highlight && !use_shadow) { if (highlight_fade) { immAttrib3ubv(color, highlight_fade); } immVertex2f(pos, minx, miny + rad); immEnd(); immUnbindProgram(); return; } /* corner left-bottom */ if (roundboxtype & UI_CNR_BOTTOM_LEFT) { immVertex2f(pos, minx, miny + rad); for (a = 0; a < 4; a++) { immVertex2f(pos, minx + vec[a][1], miny + rad - vec[a][0]); } immVertex2f(pos, minx + rad, miny); } else { immVertex2f(pos, minx, miny); } /* corner right-bottom */ if (roundboxtype & UI_CNR_BOTTOM_RIGHT) { immVertex2f(pos, maxx - rad, miny); for (a = 0; a < 4; a++) { immVertex2f(pos, maxx - rad + vec[a][0], miny + vec[a][1]); } immVertex2f(pos, maxx, miny + rad); } else { immVertex2f(pos, maxx, miny); } immEnd(); immUnbindProgram(); } /** * Draw vertical tabs on the left side of the region, * one tab per category. */ void UI_panel_category_draw_all(ARegion *ar, const char *category_id_active) { /* no tab outlines for */ // #define USE_FLAT_INACTIVE View2D *v2d = &ar->v2d; uiStyle *style = UI_style_get(); const uiFontStyle *fstyle = &style->widget; const int fontid = fstyle->uifont_id; short fstyle_points = fstyle->points; PanelCategoryDyn *pc_dyn; const float aspect = ((uiBlock *)ar->uiblocks.first)->aspect; const float zoom = 1.0f / aspect; const int px = max_ii(1, round_fl_to_int(U.pixelsize)); const int category_tabs_width = round_fl_to_int(UI_PANEL_CATEGORY_MARGIN_WIDTH * zoom); const float dpi_fac = UI_DPI_FAC; const int tab_v_pad_text = round_fl_to_int((2 + ((px * 3) * dpi_fac)) * zoom); /* pading of tabs around text */ const int tab_v_pad = round_fl_to_int((4 + (2 * px * dpi_fac)) * zoom); /* padding between tabs */ const float tab_curve_radius = ((px * 3) * dpi_fac) * zoom; const int roundboxtype = UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT; bool is_alpha; bool do_scaletabs = false; #ifdef USE_FLAT_INACTIVE bool is_active_prev = false; #endif float scaletabs = 1.0f; /* same for all tabs */ const int rct_xmin = v2d->mask.xmin + 3; /* intentionally dont scale by 'px' */ const int rct_xmax = v2d->mask.xmin + category_tabs_width; const int text_v_ofs = (rct_xmax - rct_xmin) * 0.3f; int y_ofs = tab_v_pad; /* Primary theme colors */ unsigned char theme_col_back[4]; unsigned char theme_col_text[3]; unsigned char theme_col_text_hi[3]; /* Tab colors */ unsigned char theme_col_tab_bg[4]; unsigned char theme_col_tab_active[3]; unsigned char theme_col_tab_inactive[3]; /* Secondary theme colors */ unsigned char theme_col_tab_outline[3]; unsigned char theme_col_tab_divider[3]; /* line that divides tabs from the main region */ unsigned char theme_col_tab_highlight[3]; unsigned char theme_col_tab_highlight_inactive[3]; UI_GetThemeColor4ubv(TH_BACK, theme_col_back); UI_GetThemeColor3ubv(TH_TEXT, theme_col_text); UI_GetThemeColor3ubv(TH_TEXT_HI, theme_col_text_hi); UI_GetThemeColor4ubv(TH_TAB_BACK, theme_col_tab_bg); UI_GetThemeColor3ubv(TH_TAB_ACTIVE, theme_col_tab_active); UI_GetThemeColor3ubv(TH_TAB_INACTIVE, theme_col_tab_inactive); UI_GetThemeColor3ubv(TH_TAB_OUTLINE, theme_col_tab_outline); interp_v3_v3v3_uchar(theme_col_tab_divider, theme_col_back, theme_col_tab_outline, 0.3f); interp_v3_v3v3_uchar(theme_col_tab_highlight, theme_col_back, theme_col_text_hi, 0.2f); interp_v3_v3v3_uchar(theme_col_tab_highlight_inactive, theme_col_tab_inactive, theme_col_text_hi, 0.12f); is_alpha = (ar->overlap && (theme_col_back[3] != 255)); if (fstyle->kerning == 1) { BLF_enable(fstyle->uifont_id, BLF_KERNING_DEFAULT); } BLF_enable(fontid, BLF_ROTATION); BLF_rotation(fontid, M_PI_2); //UI_fontstyle_set(&style->widget); ui_fontscale(&fstyle_points, aspect / (U.pixelsize * 1.1f)); BLF_size(fontid, fstyle_points, U.dpi); BLF_enable(fontid, BLF_SHADOW); BLF_shadow(fontid, 3, (const float[4]){1.0f, 1.0f, 1.0f, 0.25f}); BLF_shadow_offset(fontid, -1, -1); BLI_assert(UI_panel_category_is_visible(ar)); /* calculate tab rect's and check if we need to scale down */ for (pc_dyn = ar->panels_category.first; pc_dyn; pc_dyn = pc_dyn->next) { rcti *rct = &pc_dyn->rect; const char *category_id = pc_dyn->idname; const char *category_id_draw = IFACE_(category_id); const int category_width = BLF_width(fontid, category_id_draw, BLF_DRAW_STR_DUMMY_MAX); rct->xmin = rct_xmin; rct->xmax = rct_xmax; rct->ymin = v2d->mask.ymax - (y_ofs + category_width + (tab_v_pad_text * 2)); rct->ymax = v2d->mask.ymax - (y_ofs); y_ofs += category_width + tab_v_pad + (tab_v_pad_text * 2); } if (y_ofs > BLI_rcti_size_y(&v2d->mask)) { scaletabs = (float)BLI_rcti_size_y(&v2d->mask) / (float)y_ofs; for (pc_dyn = ar->panels_category.first; pc_dyn; pc_dyn = pc_dyn->next) { rcti *rct = &pc_dyn->rect; rct->ymin = ((rct->ymin - v2d->mask.ymax) * scaletabs) + v2d->mask.ymax; rct->ymax = ((rct->ymax - v2d->mask.ymax) * scaletabs) + v2d->mask.ymax; } do_scaletabs = true; } /* begin drawing */ glEnable(GL_LINE_SMOOTH); unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* draw the background */ if (is_alpha) { glEnable(GL_BLEND); immUniformColor4ubv(theme_col_tab_bg); } else { immUniformColor3ubv(theme_col_tab_bg); } immRecti(pos, v2d->mask.xmin, v2d->mask.ymin, v2d->mask.xmin + category_tabs_width, v2d->mask.ymax); if (is_alpha) { glDisable(GL_BLEND); } immUnbindProgram(); for (pc_dyn = ar->panels_category.first; pc_dyn; pc_dyn = pc_dyn->next) { const rcti *rct = &pc_dyn->rect; const char *category_id = pc_dyn->idname; const char *category_id_draw = IFACE_(category_id); int category_width = BLI_rcti_size_y(rct) - (tab_v_pad_text * 2); size_t category_draw_len = BLF_DRAW_STR_DUMMY_MAX; // int category_width = BLF_width(fontid, category_id_draw, BLF_DRAW_STR_DUMMY_MAX); const bool is_active = STREQ(category_id, category_id_active); #ifdef DEBUG if (STREQ(category_id, PNL_CATEGORY_FALLBACK)) { printf("WARNING: Panel has no 'bl_category', script needs updating!\n"); } #endif glEnable(GL_BLEND); #ifdef USE_FLAT_INACTIVE if (is_active) #endif { ui_panel_category_draw_tab(true, rct->xmin, rct->ymin, rct->xmax, rct->ymax, tab_curve_radius - px, roundboxtype, true, true, NULL, is_active ? theme_col_tab_active : theme_col_tab_inactive); /* tab outline */ ui_panel_category_draw_tab(false, rct->xmin - px, rct->ymin - px, rct->xmax - px, rct->ymax + px, tab_curve_radius, roundboxtype, true, true, NULL, theme_col_tab_outline); /* tab highlight (3d look) */ ui_panel_category_draw_tab(false, rct->xmin, rct->ymin, rct->xmax, rct->ymax, tab_curve_radius, roundboxtype, true, false, is_active ? theme_col_back : theme_col_tab_inactive, is_active ? theme_col_tab_highlight : theme_col_tab_highlight_inactive); } /* tab blackline */ if (!is_active) { pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3ubv(theme_col_tab_divider); immRecti(pos, v2d->mask.xmin + category_tabs_width - px, rct->ymin - tab_v_pad, v2d->mask.xmin + category_tabs_width, rct->ymax + tab_v_pad); immUnbindProgram(); } if (do_scaletabs) { category_draw_len = BLF_width_to_strlen(fontid, category_id_draw, category_draw_len, category_width, NULL); } BLF_position(fontid, rct->xmax - text_v_ofs, rct->ymin + tab_v_pad_text, 0.0f); /* tab titles */ /* draw white shadow to give text more depth */ BLF_color3ubv(fontid, theme_col_text); /* main tab title */ BLF_draw(fontid, category_id_draw, category_draw_len); glDisable(GL_BLEND); /* tab blackline remaining (last tab) */ pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); if (pc_dyn->prev == NULL) { immUniformColor3ubv(theme_col_tab_divider); immRecti(pos, v2d->mask.xmin + category_tabs_width - px, rct->ymax + px, v2d->mask.xmin + category_tabs_width, v2d->mask.ymax); } if (pc_dyn->next == NULL) { immUniformColor3ubv(theme_col_tab_divider); immRecti(pos, v2d->mask.xmin + category_tabs_width - px, 0, v2d->mask.xmin + category_tabs_width, rct->ymin); } #ifdef USE_FLAT_INACTIVE /* draw line between inactive tabs */ if (is_active == false && is_active_prev == false && pc_dyn->prev) { immUniformColor3ubv(theme_col_tab_divider); immRecti(pos, v2d->mask.xmin + (category_tabs_width / 5), rct->ymax + px, (v2d->mask.xmin + category_tabs_width) - (category_tabs_width / 5), rct->ymax + (px * 3)); } is_active_prev = is_active; #endif immUnbindProgram(); /* not essential, but allows events to be handled right up until the region edge [#38171] */ pc_dyn->rect.xmin = v2d->mask.xmin; } glDisable(GL_LINE_SMOOTH); BLF_disable(fontid, BLF_ROTATION); BLF_disable(fontid, BLF_SHADOW); if (fstyle->kerning == 1) { BLF_disable(fstyle->uifont_id, BLF_KERNING_DEFAULT); } #undef USE_FLAT_INACTIVE } static int ui_handle_panel_category_cycling(const wmEvent *event, ARegion *ar, const uiBut *active_but) { const bool is_mousewheel = ELEM(event->type, WHEELUPMOUSE, WHEELDOWNMOUSE); const bool inside_tabregion = (event->mval[0] < ((PanelCategoryDyn *)ar->panels_category.first)->rect.xmax); /* if mouse is inside non-tab region, ctrl key is required */ if (is_mousewheel && !event->ctrl && !inside_tabregion) return WM_UI_HANDLER_CONTINUE; if (active_but && ui_but_supports_cycling(active_but)) { /* skip - exception to make cycling buttons * using ctrl+mousewheel work in tabbed regions */ } else { const char *category = UI_panel_category_active_get(ar, false); if (LIKELY(category)) { PanelCategoryDyn *pc_dyn = UI_panel_category_find(ar, category); if (LIKELY(pc_dyn)) { if (is_mousewheel) { /* we can probably get rid of this and only allow ctrl+tabbing */ pc_dyn = (event->type == WHEELDOWNMOUSE) ? pc_dyn->next : pc_dyn->prev; } else { const bool backwards = event->shift; pc_dyn = backwards ? pc_dyn->prev : pc_dyn->next; if (!pc_dyn) { /* proper cyclic behavior, back to first/last category (only used for ctrl+tab) */ pc_dyn = backwards ? ar->panels_category.last : ar->panels_category.first; } } if (pc_dyn) { /* intentionally don't reset scroll in this case, * this allows for quick browsing between tabs */ UI_panel_category_active_set(ar, pc_dyn->idname); ED_region_tag_redraw(ar); } } } return WM_UI_HANDLER_BREAK; } return WM_UI_HANDLER_CONTINUE; } /* XXX should become modal keymap */ /* AKey is opening/closing panels, independent of button state now */ int ui_handler_panel_region(bContext *C, const wmEvent *event, ARegion *ar, const uiBut *active_but) { uiBlock *block; Panel *pa; int retval, mx, my; bool has_category_tabs = UI_panel_category_is_visible(ar); retval = WM_UI_HANDLER_CONTINUE; /* handle category tabs */ if (has_category_tabs) { if (event->val == KM_PRESS) { if (event->type == LEFTMOUSE) { PanelCategoryDyn *pc_dyn = UI_panel_category_find_mouse_over(ar, event); if (pc_dyn) { UI_panel_category_active_set(ar, pc_dyn->idname); ED_region_tag_redraw(ar); /* reset scroll to the top [#38348] */ UI_view2d_offset(&ar->v2d, -1.0f, 1.0f); retval = WM_UI_HANDLER_BREAK; } } else if ((event->type == TABKEY && event->ctrl) || ELEM(event->type, WHEELUPMOUSE, WHEELDOWNMOUSE)) { /* cycle tabs */ retval = ui_handle_panel_category_cycling(event, ar, active_but); } } } if (retval == WM_UI_HANDLER_BREAK) { return retval; } for (block = ar->uiblocks.last; block; block = block->prev) { uiPanelMouseState mouse_state; mx = event->x; my = event->y; ui_window_to_block(ar, block, &mx, &my); /* checks for mouse position inside */ pa = block->panel; if (!pa || pa->paneltab != NULL) continue; if (pa->type && pa->type->flag & PNL_NO_HEADER) /* XXX - accessed freed panels when scripts reload, need to fix. */ continue; mouse_state = ui_panel_mouse_state_get(block, pa, mx, my); /* XXX hardcoded key warning */ if (ELEM(mouse_state, PANEL_MOUSE_INSIDE_CONTENT, PANEL_MOUSE_INSIDE_HEADER) && event->val == KM_PRESS) { if (event->type == AKEY && ((event->ctrl + event->oskey + event->shift + event->alt) == 0)) { if (pa->flag & PNL_CLOSEDY) { if ((block->rect.ymax <= my) && (block->rect.ymax + PNL_HEADER >= my)) ui_handle_panel_header(C, block, mx, my, event->type, event->ctrl, event->shift); } else ui_handle_panel_header(C, block, mx, my, event->type, event->ctrl, event->shift); retval = WM_UI_HANDLER_BREAK; continue; } } /* on active button, do not handle panels */ if (ui_but_is_active(ar)) continue; if (ELEM(mouse_state, PANEL_MOUSE_INSIDE_CONTENT, PANEL_MOUSE_INSIDE_HEADER)) { if (event->val == KM_PRESS) { /* open close on header */ if (ELEM(event->type, RETKEY, PADENTER)) { if (mouse_state == PANEL_MOUSE_INSIDE_HEADER) { ui_handle_panel_header(C, block, mx, my, RETKEY, event->ctrl, event->shift); retval = WM_UI_HANDLER_BREAK; break; } } else if (event->type == LEFTMOUSE) { /* all inside clicks should return in break - overlapping/float panels */ retval = WM_UI_HANDLER_BREAK; if (mouse_state == PANEL_MOUSE_INSIDE_HEADER) { ui_handle_panel_header(C, block, mx, my, event->type, event->ctrl, event->shift); retval = WM_UI_HANDLER_BREAK; break; } else if ((mouse_state == PANEL_MOUSE_INSIDE_SCALE) && !(pa->flag & PNL_CLOSED)) { panel_activate_state(C, pa, PANEL_STATE_DRAG_SCALE); retval = WM_UI_HANDLER_BREAK; break; } } else if (event->type == RIGHTMOUSE) { if (mouse_state == PANEL_MOUSE_INSIDE_HEADER) { ui_panel_menu(C, ar, block->panel); retval = WM_UI_HANDLER_BREAK; break; } } else if (event->type == ESCKEY) { /*XXX 2.50*/ #if 0 if (block->handler) { rem_blockhandler(sa, block->handler); ED_region_tag_redraw(ar); retval = WM_UI_HANDLER_BREAK; } #endif } else if (event->type == PADPLUSKEY || event->type == PADMINUS) { #if 0 /* XXX make float panel exception? */ int zoom = 0; /* if panel is closed, only zoom if mouse is over the header */ if (pa->flag & (PNL_CLOSEDX | PNL_CLOSEDY)) { if (inside_header) zoom = 1; } else zoom = 1; if (zoom) { ScrArea *sa = CTX_wm_area(C); SpaceLink *sl = sa->spacedata.first; if (sa->spacetype != SPACE_BUTS) { if (!(pa->control & UI_PNL_SCALE)) { if (event->type == PADPLUSKEY) sl->blockscale += 0.1; else sl->blockscale -= 0.1; CLAMP(sl->blockscale, 0.6, 1.0); ED_region_tag_redraw(ar); retval = WM_UI_HANDLER_BREAK; } } } #endif } } } } return retval; } /**************** window level modal panel interaction **************/ /* note, this is modal handler and should not swallow events for animation */ static int ui_handler_panel(bContext *C, const wmEvent *event, void *userdata) { Panel *panel = userdata; uiHandlePanelData *data = panel->activedata; /* verify if we can stop */ if (event->type == LEFTMOUSE && event->val != KM_PRESS) { ScrArea *sa = CTX_wm_area(C); ARegion *ar = CTX_wm_region(C); int align = panel_aligned(sa, ar); if (align) panel_activate_state(C, panel, PANEL_STATE_ANIMATION); else panel_activate_state(C, panel, PANEL_STATE_EXIT); } else if (event->type == MOUSEMOVE) { if (data->state == PANEL_STATE_DRAG) ui_do_drag(C, event, panel); } else if (event->type == TIMER && event->customdata == data->animtimer) { if (data->state == PANEL_STATE_ANIMATION) ui_do_animate(C, panel); else if (data->state == PANEL_STATE_DRAG) ui_do_drag(C, event, panel); } data = panel->activedata; if (data && data->state == PANEL_STATE_ANIMATION) return WM_UI_HANDLER_CONTINUE; else return WM_UI_HANDLER_BREAK; } static void ui_handler_remove_panel(bContext *C, void *userdata) { Panel *pa = userdata; panel_activate_state(C, pa, PANEL_STATE_EXIT); } static void panel_activate_state(const bContext *C, Panel *pa, uiHandlePanelState state) { uiHandlePanelData *data = pa->activedata; wmWindow *win = CTX_wm_window(C); ARegion *ar = CTX_wm_region(C); if (data && data->state == state) return; if (state == PANEL_STATE_EXIT || state == PANEL_STATE_ANIMATION) { if (data && data->state != PANEL_STATE_ANIMATION) { /* XXX: * - the panel tabbing function call below (test_add_new_tabs()) has been commented out * "It is too easy to do by accident when reordering panels, * is very hard to control and use, and has no real benefit." - BillRey * Aligorith, 2009Sep */ //test_add_new_tabs(ar); // also copies locations of tabs in dragged panel check_panel_overlap(ar, NULL); /* clears */ } pa->flag &= ~PNL_SELECT; } else pa->flag |= PNL_SELECT; if (data && data->animtimer) { WM_event_remove_timer(CTX_wm_manager(C), win, data->animtimer); data->animtimer = NULL; } if (state == PANEL_STATE_EXIT) { MEM_freeN(data); pa->activedata = NULL; WM_event_remove_ui_handler(&win->modalhandlers, ui_handler_panel, ui_handler_remove_panel, pa, false); } else { if (!data) { data = MEM_callocN(sizeof(uiHandlePanelData), "uiHandlePanelData"); pa->activedata = data; WM_event_add_ui_handler(C, &win->modalhandlers, ui_handler_panel, ui_handler_remove_panel, pa, 0); } if (ELEM(state, PANEL_STATE_ANIMATION, PANEL_STATE_DRAG)) data->animtimer = WM_event_add_timer(CTX_wm_manager(C), win, TIMER, ANIMATION_INTERVAL); data->state = state; data->startx = win->eventstate->x; data->starty = win->eventstate->y; data->startofsx = pa->ofsx; data->startofsy = pa->ofsy; data->startsizex = pa->sizex; data->startsizey = pa->sizey; data->starttime = PIL_check_seconds_timer(); } ED_region_tag_redraw(ar); }