/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. */ /** \file * \ingroup edinterface */ /* a full doc with API notes can be found in * bf-blender/trunk/blender/doc/guides/interface_API.txt */ #include #include #include #include #include "MEM_guardedalloc.h" #include "PIL_time.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BLT_translation.h" #include "DNA_screen_types.h" #include "DNA_userdef_types.h" #include "BKE_context.h" #include "BKE_screen.h" #include "BLF_api.h" #include "WM_api.h" #include "WM_types.h" #include "ED_screen.h" #include "UI_interface.h" #include "UI_interface_icons.h" #include "UI_resources.h" #include "UI_view2d.h" #include "GPU_batch_presets.h" #include "GPU_immediate.h" #include "GPU_matrix.h" #include "GPU_state.h" #include "interface_intern.h" /* -------------------------------------------------------------------- */ /** \name Defines & Structs * \{ */ #define ANIMATION_TIME 0.30 #define ANIMATION_INTERVAL 0.02 #define PNL_LAST_ADDED 1 #define PNL_ACTIVE 2 #define PNL_WAS_ACTIVE 4 #define PNL_ANIM_ALIGN 8 #define PNL_NEW_ADDED 16 #define PNL_FIRST 32 #define PNL_SEARCH_FILTER_MATCHES 64 /* the state of the mouse position relative to the panel */ typedef enum uiPanelMouseState { PANEL_MOUSE_OUTSIDE, /** Mouse is not in the panel. */ PANEL_MOUSE_INSIDE_CONTENT, /** Mouse is in the actual panel content. */ PANEL_MOUSE_INSIDE_HEADER, /** Mouse is in the panel header. */ } uiPanelMouseState; typedef enum uiHandlePanelState { PANEL_STATE_DRAG, PANEL_STATE_DRAG_SCALE, PANEL_STATE_WAIT_UNTAB, PANEL_STATE_ANIMATION, PANEL_STATE_EXIT, } uiHandlePanelState; typedef struct uiHandlePanelData { uiHandlePanelState state; /* animation */ wmTimer *animtimer; double starttime; /* dragging */ bool is_drag_drop; int startx, starty; int startofsx, startofsy; int startsizex, startsizey; float start_cur_xmin, start_cur_ymin; } uiHandlePanelData; typedef struct PanelSort { Panel *panel, *orig; } PanelSort; static int get_panel_real_size_y(const Panel *panel); static void panel_activate_state(const bContext *C, Panel *panel, uiHandlePanelState state); static int compare_panel(const void *a1, const void *a2); static bool panel_type_context_poll(ARegion *region, const PanelType *panel_type, const char *context); /** \} */ /* -------------------------------------------------------------------- */ /** \name Local Functions * \{ */ static void panel_title_color_get(const Panel *panel, const bool show_background, const bool use_search_color, const bool region_search_filter_active, uchar r_color[4]) { if (!show_background) { /* Use menu colors for floating panels. */ bTheme *btheme = UI_GetTheme(); const uiWidgetColors *wcol = &btheme->tui.wcol_menu_back; copy_v4_v4_uchar(r_color, (const uchar *)wcol->text); return; } const bool search_match = UI_panel_matches_search_filter(panel); if (region_search_filter_active && use_search_color && search_match) { UI_GetThemeColor4ubv(TH_SEARCH_MATCH, r_color); } else { UI_GetThemeColor4ubv(TH_TITLE, r_color); if (region_search_filter_active && !search_match) { r_color[0] *= 0.5; r_color[1] *= 0.5; r_color[2] *= 0.5; } } } static bool panel_active_animation_changed(ListBase *lb, Panel **r_panel_animation, bool *r_no_animation) { LISTBASE_FOREACH (Panel *, panel, lb) { /* Detect panel active flag changes. */ if (!(panel->type && panel->type->parent)) { if ((panel->runtime_flag & PNL_WAS_ACTIVE) && !(panel->runtime_flag & PNL_ACTIVE)) { return true; } if (!(panel->runtime_flag & PNL_WAS_ACTIVE) && (panel->runtime_flag & PNL_ACTIVE)) { return true; } } if ((panel->runtime_flag & PNL_ACTIVE) && !(panel->flag & PNL_CLOSED)) { if (panel_active_animation_changed(&panel->children, r_panel_animation, r_no_animation)) { return true; } } /* Detect animation. */ if (panel->activedata) { uiHandlePanelData *data = panel->activedata; if (data->state == PANEL_STATE_ANIMATION) { *r_panel_animation = panel; } else { /* Don't animate while handling other interaction. */ *r_no_animation = true; } } if ((panel->runtime_flag & PNL_ANIM_ALIGN) && !(*r_panel_animation)) { *r_panel_animation = panel; } } return false; } static bool panels_need_realign(ScrArea *area, ARegion *region, Panel **r_panel_animation) { *r_panel_animation = NULL; if (area->spacetype == SPACE_PROPERTIES && region->regiontype == RGN_TYPE_WINDOW) { SpaceProperties *sbuts = area->spacedata.first; if (sbuts->mainbo != sbuts->mainb) { return true; } } else if (area->spacetype == SPACE_IMAGE && region->regiontype == RGN_TYPE_PREVIEW) { return true; } else if (area->spacetype == SPACE_FILE && region->regiontype == RGN_TYPE_CHANNELS) { return true; } /* Detect if a panel was added or removed. */ Panel *panel_animation = NULL; bool no_animation = false; if (panel_active_animation_changed(®ion->panels, &panel_animation, &no_animation)) { return true; } /* Detect panel marked for animation, if we're not already animating. */ if (panel_animation) { if (!no_animation) { *r_panel_animation = panel_animation; } return true; } return false; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Functions for Instanced Panels * \{ */ static Panel *UI_panel_add_instanced_ex(ARegion *region, ListBase *panels, PanelType *panel_type, PointerRNA *custom_data) { Panel *panel = MEM_callocN(sizeof(Panel), "instanced panel"); panel->type = panel_type; BLI_strncpy(panel->panelname, panel_type->idname, sizeof(panel->panelname)); panel->runtime.custom_data_ptr = custom_data; panel->runtime_flag |= PNL_NEW_ADDED; /* Add the panel's children too. Although they aren't instanced panels, we can still use this * function to create them, as UI_panel_begin does other things we don't need to do. */ LISTBASE_FOREACH (LinkData *, child, &panel_type->children) { PanelType *child_type = child->data; UI_panel_add_instanced_ex(region, &panel->children, child_type, custom_data); } /* Make sure the panel is added to the end of the display-order as well. This is needed for * loading existing files. * * Note: We could use special behavior to place it after the panel that starts the list of * instanced panels, but that would add complexity that isn't needed for now. */ int max_sortorder = 0; LISTBASE_FOREACH (Panel *, existing_panel, panels) { if (existing_panel->sortorder > max_sortorder) { max_sortorder = existing_panel->sortorder; } } panel->sortorder = max_sortorder + 1; BLI_addtail(panels, panel); return panel; } /** * Called in situations where panels need to be added dynamically rather than having only one panel * corresponding to each #PanelType. */ Panel *UI_panel_add_instanced(ARegion *region, ListBase *panels, char *panel_idname, PointerRNA *custom_data) { ARegionType *region_type = region->type; PanelType *panel_type = BLI_findstring( ®ion_type->paneltypes, panel_idname, offsetof(PanelType, idname)); if (panel_type == NULL) { printf("Panel type '%s' not found.\n", panel_idname); return NULL; } return UI_panel_add_instanced_ex(region, panels, panel_type, custom_data); } /** * Find a unique key to append to the #PanelTyype.idname for the lookup to the panel's #uiBlock. * Needed for instanced panels, where there can be multiple with the same type and identifier. */ void UI_list_panel_unique_str(Panel *panel, char *r_name) { /* The panel sortorder will be unique for a specific panel type because the instanced * panel list is regenerated for every change in the data order / length. */ snprintf(r_name, INSTANCED_PANEL_UNIQUE_STR_LEN, "%d", panel->sortorder); } /** * Free a panel and it's children. Custom data is shared by the panel and its children * and is freed by #UI_panels_free_instanced. * * \note The only panels that should need to be deleted at runtime are panels with the * #PNL_INSTANCED flag set. */ static void panel_delete(const bContext *C, ARegion *region, ListBase *panels, Panel *panel) { /* Recursively delete children. */ LISTBASE_FOREACH_MUTABLE (Panel *, child, &panel->children) { panel_delete(C, region, &panel->children, child); } BLI_freelistN(&panel->children); BLI_remlink(panels, panel); if (panel->activedata) { MEM_freeN(panel->activedata); } MEM_freeN(panel); } /** * Remove instanced panels from the region's panel list. * * \note Can be called with NULL \a C, but it should be avoided because * handlers might not be removed. */ void UI_panels_free_instanced(const bContext *C, ARegion *region) { /* Delete panels with the instanced flag. */ LISTBASE_FOREACH_MUTABLE (Panel *, panel, ®ion->panels) { if ((panel->type != NULL) && (panel->type->flag & PNL_INSTANCED)) { /* Make sure the panel's handler is removed before deleting it. */ if (C != NULL && panel->activedata != NULL) { panel_activate_state(C, panel, PANEL_STATE_EXIT); } /* Free panel's custom data. */ if (panel->runtime.custom_data_ptr != NULL) { MEM_freeN(panel->runtime.custom_data_ptr); } /* Free the panel and its sub-panels. */ panel_delete(C, region, ®ion->panels, panel); } } } /** * Check if the instanced panels in the region's panels correspond to the list of data the panels * represent. Returns false if the panels have been reordered or if the types from the list data * don't match in any way. * * \param data: The list of data to check against the instanced panels. * \param panel_idname_func: Function to find the #PanelType.idname for each item in the data list. * For a readability and generality, this lookup happens separately for each type of panel list. */ bool UI_panel_list_matches_data(ARegion *region, ListBase *data, uiListPanelIDFromDataFunc panel_idname_func) { /* Check for NULL data. */ int data_len = 0; Link *data_link = NULL; if (data == NULL) { data_len = 0; data_link = NULL; } else { data_len = BLI_listbase_count(data); data_link = data->first; } int i = 0; LISTBASE_FOREACH (Panel *, panel, ®ion->panels) { if (panel->type != NULL && panel->type->flag & PNL_INSTANCED) { /* The panels were reordered by drag and drop. */ if (panel->flag & PNL_INSTANCED_LIST_ORDER_CHANGED) { return false; } /* We reached the last data item before the last instanced panel. */ if (data_link == NULL) { return false; } /* Check if the panel type matches the panel type from the data item. */ char panel_idname[MAX_NAME]; panel_idname_func(data_link, panel_idname); if (!STREQ(panel_idname, panel->type->idname)) { return false; } data_link = data_link->next; i++; } } /* If we didn't make it to the last list item, the panel list isn't complete. */ if (i != data_len) { return false; } return true; } static void reorder_instanced_panel_list(bContext *C, ARegion *region, Panel *drag_panel) { /* Without a type we cannot access the reorder callback. */ if (drag_panel->type == NULL) { return; } /* Don't reorder if this instanced panel doesn't support drag and drop reordering. */ if (drag_panel->type->reorder == NULL) { return; } char *context = NULL; if (!UI_panel_category_is_visible(region)) { context = drag_panel->type->context; } /* Find how many instanced panels with this context string. */ int list_panels_len = 0; LISTBASE_FOREACH (Panel *, panel, ®ion->panels) { if (panel->type) { if (panel->type->flag & PNL_INSTANCED) { if (panel_type_context_poll(region, panel->type, context)) { list_panels_len++; } } } } /* Sort the matching instanced panels by their display order. */ PanelSort *panel_sort = MEM_callocN(list_panels_len * sizeof(*panel_sort), "instancedpanelsort"); PanelSort *sort_index = panel_sort; LISTBASE_FOREACH (Panel *, panel, ®ion->panels) { if (panel->type) { if (panel->type->flag & PNL_INSTANCED) { if (panel_type_context_poll(region, panel->type, context)) { sort_index->panel = MEM_dupallocN(panel); sort_index->orig = panel; sort_index++; } } } } qsort(panel_sort, list_panels_len, sizeof(*panel_sort), compare_panel); /* Find how many of those panels are above this panel. */ int move_to_index = 0; for (; move_to_index < list_panels_len; move_to_index++) { if (panel_sort[move_to_index].orig == drag_panel) { break; } } /* Free panel sort array. */ int i = 0; for (sort_index = panel_sort; i < list_panels_len; i++, sort_index++) { MEM_freeN(sort_index->panel); } MEM_freeN(panel_sort); /* Set the bit to tell the interface to instanced the list. */ drag_panel->flag |= PNL_INSTANCED_LIST_ORDER_CHANGED; /* Finally, move this panel's list item to the new index in its list. */ drag_panel->type->reorder(C, drag_panel, move_to_index); } /** * Recursive implementation for #UI_panel_set_expand_from_list_data. * * \return Whether the closed flag for the panel or any sub-panels changed. */ static bool panel_set_expand_from_list_data_recursive(Panel *panel, short flag, short *flag_index) { const bool open = (flag & (1 << *flag_index)); bool changed = (open == (bool)(panel->flag & PNL_CLOSED)); SET_FLAG_FROM_TEST(panel->flag, !open, PNL_CLOSED); LISTBASE_FOREACH (Panel *, child, &panel->children) { *flag_index = *flag_index + 1; changed |= panel_set_expand_from_list_data_recursive(child, flag, flag_index); } return changed; } /** * Set the expansion of the panel and its sub-panels from the flag stored by the list data * corresponding to this panel. The flag has expansion stored in each bit in depth first * order. */ void UI_panel_set_expand_from_list_data(const bContext *C, Panel *panel) { BLI_assert(panel->type != NULL); BLI_assert(panel->type->flag & PNL_INSTANCED); if (panel->type->get_list_data_expand_flag == NULL) { /* Instanced panel doesn't support loading expansion. */ return; } const short expand_flag = panel->type->get_list_data_expand_flag(C, panel); short flag_index = 0; /* Start panel animation if the open state was changed. */ if (panel_set_expand_from_list_data_recursive(panel, expand_flag, &flag_index)) { panel_activate_state(C, panel, PANEL_STATE_ANIMATION); } } /** * Recursive implementation for #set_panels_list_data_expand_flag. */ static void get_panel_expand_flag(Panel *panel, short *flag, short *flag_index) { const bool open = !(panel->flag & PNL_CLOSED); SET_FLAG_FROM_TEST(*flag, open, (1 << *flag_index)); LISTBASE_FOREACH (Panel *, child, &panel->children) { *flag_index = *flag_index + 1; get_panel_expand_flag(child, flag, flag_index); } } /** * Call the callback to store the panel and sub-panel expansion settings in the list item that * corresponds to this panel. * * \note This needs to iterate through all of the regions panels because the panel with changed * expansion could have been the sub-panel of a instanced panel, meaning it might not know * which list item it corresponds to. */ static void set_panels_list_data_expand_flag(const bContext *C, const ARegion *region) { LISTBASE_FOREACH (Panel *, panel, ®ion->panels) { PanelType *panel_type = panel->type; if (panel_type == NULL) { continue; } /* Check for #PNL_ACTIVE so we only set the expand flag for active panels. */ if (panel_type->flag & PNL_INSTANCED && panel->runtime_flag & PNL_ACTIVE) { short expand_flag = 0; /* Initialize to quite complaining compiler, value not used. */ short flag_index = 0; get_panel_expand_flag(panel, &expand_flag, &flag_index); if (panel->type->set_list_data_expand_flag) { panel->type->set_list_data_expand_flag(C, panel, expand_flag); } } } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Panels * \{ */ /** * Set flag state for a panel and its sub-panels. * * \return True if this function changed any of the flags, false if it didn't. */ static bool panel_set_flag_recursive(Panel *panel, int flag, bool value) { const short flag_original = panel->flag; SET_FLAG_FROM_TEST(panel->flag, value, flag); bool changed = (flag_original != panel->flag); LISTBASE_FOREACH (Panel *, child, &panel->children) { changed |= panel_set_flag_recursive(child, flag, value); } return changed; } static void panels_collapse_all(ARegion *region, const Panel *from_panel) { const bool has_category_tabs = UI_panel_category_is_visible(region); const char *category = has_category_tabs ? UI_panel_category_active_get(region, false) : NULL; const PanelType *from_pt = from_panel->type; LISTBASE_FOREACH (Panel *, panel, ®ion->panels) { PanelType *pt = panel->type; /* close panels with headers in the same context */ if (pt && from_pt && !(pt->flag & PNL_NO_HEADER)) { if (!pt->context[0] || !from_pt->context[0] || STREQ(pt->context, from_pt->context)) { if ((panel->flag & PNL_PIN) || !category || !pt->category[0] || STREQ(pt->category, category)) { panel->flag |= PNL_CLOSED; } } } } } static bool panel_type_context_poll(ARegion *region, const PanelType *panel_type, const char *context) { if (UI_panel_category_is_visible(region)) { return STREQ(panel_type->category, UI_panel_category_active_get(region, false)); } if (panel_type->context[0] && STREQ(panel_type->context, context)) { return true; } return false; } Panel *UI_panel_find_by_type(ListBase *lb, PanelType *pt) { const char *idname = pt->idname; LISTBASE_FOREACH (Panel *, panel, lb) { if (STREQLEN(panel->panelname, idname, sizeof(panel->panelname))) { return panel; } } return NULL; } /** * \note \a panel should be return value from #UI_panel_find_by_type and can be NULL. */ Panel *UI_panel_begin( ARegion *region, ListBase *lb, uiBlock *block, PanelType *pt, Panel *panel, bool *r_open) { Panel *panel_last; const char *drawname = CTX_IFACE_(pt->translation_context, pt->label); const char *idname = pt->idname; const bool newpanel = (panel == NULL); if (!newpanel) { panel->type = pt; } else { /* new panel */ panel = MEM_callocN(sizeof(Panel), "new panel"); panel->type = pt; BLI_strncpy(panel->panelname, idname, sizeof(panel->panelname)); if (pt->flag & PNL_DEFAULT_CLOSED) { panel->flag |= PNL_CLOSED; } panel->ofsx = 0; panel->ofsy = 0; panel->sizex = 0; panel->sizey = 0; panel->blocksizex = 0; panel->blocksizey = 0; panel->runtime_flag |= PNL_NEW_ADDED; BLI_addtail(lb, panel); } /* Do not allow closed panels without headers! Else user could get "disappeared" UI! */ if ((pt->flag & PNL_NO_HEADER) && (panel->flag & PNL_CLOSED)) { panel->flag &= ~PNL_CLOSED; /* Force update of panels' positions! */ panel->sizex = 0; panel->sizey = 0; panel->blocksizex = 0; panel->blocksizey = 0; } BLI_strncpy(panel->drawname, drawname, sizeof(panel->drawname)); /* if a new panel is added, we insert it right after the panel * that was last added. this way new panels are inserted in the * right place between versions */ for (panel_last = lb->first; panel_last; panel_last = panel_last->next) { if (panel_last->runtime_flag & PNL_LAST_ADDED) { BLI_remlink(lb, panel); BLI_insertlinkafter(lb, panel_last, panel); break; } } if (newpanel) { panel->sortorder = (panel_last) ? panel_last->sortorder + 1 : 0; LISTBASE_FOREACH (Panel *, panel_next, lb) { if (panel_next != panel && panel_next->sortorder >= panel->sortorder) { panel_next->sortorder++; } } } if (panel_last) { panel_last->runtime_flag &= ~PNL_LAST_ADDED; } /* assign to block */ block->panel = panel; panel->runtime_flag |= PNL_ACTIVE | PNL_LAST_ADDED; if (region->alignment == RGN_ALIGN_FLOAT) { UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP); } *r_open = false; if (panel->flag & PNL_CLOSED) { return panel; } *r_open = true; return panel; } static float panel_region_offset_x_get(const ARegion *region) { if (UI_panel_category_is_visible(region)) { if (RGN_ALIGN_ENUM_FROM_MASK(region->alignment) != RGN_ALIGN_RIGHT) { return UI_PANEL_CATEGORY_MARGIN_WIDTH; } } return 0; } void UI_panel_end(const ARegion *region, uiBlock *block, int width, int height, bool open) { Panel *panel = block->panel; /* Set panel size excluding children. */ panel->blocksizex = width; panel->blocksizey = height; /* Compute total panel size including children. */ LISTBASE_FOREACH (Panel *, pachild, &panel->children) { if (pachild->runtime_flag & PNL_ACTIVE) { width = max_ii(width, pachild->sizex); height += get_panel_real_size_y(pachild); } } /* Update total panel size. */ if (panel->runtime_flag & PNL_NEW_ADDED) { panel->runtime_flag &= ~PNL_NEW_ADDED; panel->sizex = width; panel->sizey = height; } else { const int old_sizex = panel->sizex, old_sizey = panel->sizey; const int old_region_ofsx = panel->runtime.region_ofsx; /* update width/height if non-zero */ if (width != 0) { panel->sizex = width; } if (height != 0 || open) { panel->sizey = height; } /* check if we need to do an animation */ if (panel->sizex != old_sizex || panel->sizey != old_sizey) { panel->runtime_flag |= PNL_ANIM_ALIGN; panel->ofsy += old_sizey - panel->sizey; } panel->runtime.region_ofsx = panel_region_offset_x_get(region); if (old_region_ofsx != panel->runtime.region_ofsx) { panel->runtime_flag |= PNL_ANIM_ALIGN; } } } static void ui_offset_panel_block(uiBlock *block) { const uiStyle *style = UI_style_get_dpi(); /* compute bounds and offset */ ui_block_bounds_calc(block); const int ofsy = block->panel->sizey - style->panelspace; LISTBASE_FOREACH (uiBut *, but, &block->buttons) { but->rect.ymin += ofsy; but->rect.ymax += ofsy; } block->rect.xmax = block->panel->sizex; block->rect.ymax = block->panel->sizey; block->rect.xmin = block->rect.ymin = 0.0; } void ui_panel_set_search_filter_match(struct Panel *panel, const bool value) { SET_FLAG_FROM_TEST(panel->runtime_flag, value, PNL_SEARCH_FILTER_MATCHES); } static void panel_matches_search_filter_recursive(const Panel *panel, bool *filter_matches) { *filter_matches |= panel->runtime_flag & PNL_SEARCH_FILTER_MATCHES; /* If the panel is filtered (removed) we need to check that its children are too. */ if (!*filter_matches) { LISTBASE_FOREACH (const Panel *, child_panel, &panel->children) { panel_matches_search_filter_recursive(child_panel, filter_matches); } } } /** * Find whether a panel or any of its subpanels contain a property that matches the search filter. */ bool UI_panel_matches_search_filter(const Panel *panel) { bool search_filter_matches = false; panel_matches_search_filter_recursive(panel, &search_filter_matches); return search_filter_matches; } /** * Returns whether a panel is currently active (displayed). */ bool UI_panel_is_active(const Panel *panel) { return panel->runtime_flag & PNL_ACTIVE; } static void panel_set_expansion_from_seach_filter_recursive(const bContext *C, Panel *panel) { short start_flag = panel->flag; SET_FLAG_FROM_TEST(panel->flag, !UI_panel_matches_search_filter(panel), PNL_CLOSED); if (start_flag != panel->flag) { panel_activate_state(C, panel, PANEL_STATE_ANIMATION); } /* If the panel is filtered (removed) we need to check that its children are too. */ LISTBASE_FOREACH (Panel *, child_panel, &panel->children) { if (panel->type == NULL || (panel->type->flag & PNL_NO_HEADER)) { continue; } panel_set_expansion_from_seach_filter_recursive(C, child_panel); } } /** * Uses the panel's search filter flag to set its expansion, * activating animation if it was closed or opened. */ void UI_panels_set_expansion_from_seach_filter(const bContext *C, ARegion *region) { LISTBASE_FOREACH (Panel *, panel, ®ion->panels) { if (panel->type == NULL || (panel->type->flag & PNL_NO_HEADER)) { continue; } panel_set_expansion_from_seach_filter_recursive(C, panel); } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Drawing * \{ */ /* triangle 'icon' for panel header */ void UI_draw_icon_tri(float x, float y, char dir, const float color[4]) { const float f3 = 0.05 * U.widget_unit; const float f5 = 0.15 * U.widget_unit; const float f7 = 0.25 * U.widget_unit; if (dir == 'h') { UI_draw_anti_tria(x - f3, y - f5, x - f3, y + f5, x + f7, y, color); } else if (dir == 't') { UI_draw_anti_tria(x - f5, y - f7, x + f5, y - f7, x, y + f3, color); } else { /* 'v' = vertical, down */ UI_draw_anti_tria(x - f5, y + f3, x + f5, y + f3, x, y - f7, color); } } #define PNL_ICON UI_UNIT_X /* could be UI_UNIT_Y too */ /* For button layout next to label. */ void UI_panel_label_offset(uiBlock *block, int *r_x, int *r_y) { Panel *panel = block->panel; const bool is_subpanel = (panel->type && panel->type->parent); *r_x = UI_UNIT_X * 1.0f; *r_y = UI_UNIT_Y * 1.5f; if (is_subpanel) { *r_x += (0.7f * UI_UNIT_X); } } static void ui_draw_aligned_panel_header(const uiStyle *style, const uiBlock *block, const rcti *rect, const bool show_background, const bool region_search_filter_active) { const Panel *panel = block->panel; const bool is_subpanel = (panel->type && panel->type->parent); const uiFontStyle *fontstyle = (is_subpanel) ? &style->widgetlabel : &style->paneltitle; /* + 0.001f to avoid flirting with float inaccuracy */ const int pnl_icons = (panel->labelofs + (1.1f * PNL_ICON)) / block->aspect + 0.001f; /* draw text label */ uchar col_title[4]; panel_title_color_get( panel, show_background, is_subpanel, region_search_filter_active, col_title); col_title[3] = 255; rcti hrect = *rect; hrect.xmin = rect->xmin + pnl_icons; hrect.ymin -= 2.0f / block->aspect; UI_fontstyle_draw(fontstyle, &hrect, panel->drawname, col_title, &(struct uiFontStyleDraw_Params){ .align = UI_STYLE_TEXT_LEFT, }); } /** * Panel integrated in buttons-window, tool/property lists etc */ void ui_draw_aligned_panel(const uiStyle *style, const uiBlock *block, const rcti *rect, const bool show_pin, const bool show_background, const bool region_search_filter_active) { const Panel *panel = block->panel; float color[4]; const bool is_subpanel = (panel->type && panel->type->parent); const bool show_drag = (!is_subpanel && /* FIXME(campbell): currently no background means floating panel which * can't be dragged. This may be changed in future. */ show_background); const int panel_col = is_subpanel ? TH_PANEL_SUB_BACK : TH_PANEL_BACK; const bool draw_box_style = (panel->type && panel->type->flag & PNL_DRAW_BOX); /* Use the theme for box widgets for box-style panels. */ uiWidgetColors *box_wcol = NULL; if (draw_box_style) { bTheme *btheme = UI_GetTheme(); box_wcol = &btheme->tui.wcol_box; } const uint pos = GPU_vertformat_attr_add( immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); if (panel->type && (panel->type->flag & PNL_NO_HEADER)) { if (show_background) { immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(panel_col); immRectf(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax); immUnbindProgram(); } return; } /* Calculate header rectangle with + 0.001f to prevent flicker due to float inaccuracy. */ rcti headrect = { rect->xmin, rect->xmax, rect->ymax, rect->ymax + floor(PNL_HEADER / block->aspect + 0.001f)}; /* Draw a panel and header backdrops with an opaque box backdrop for box style panels. */ if (draw_box_style && !is_subpanel) { /* Expand the top a tiny bit to give header buttons equal size above and below. */ rcti box_rect = {rect->xmin, rect->xmax, (panel->flag & PNL_CLOSED) ? headrect.ymin : rect->ymin, headrect.ymax + U.pixelsize}; ui_draw_box_opaque(&box_rect, UI_CNR_ALL); /* Mimic the border between aligned box widgets for the bottom of the header. */ if (!(panel->flag & PNL_CLOSED)) { immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); GPU_blend(GPU_BLEND_ALPHA); immUniformColor4ubv(box_wcol->outline); immRectf(pos, rect->xmin, headrect.ymin - U.pixelsize, rect->xmax, headrect.ymin); uchar emboss_col[4]; UI_GetThemeColor4ubv(TH_WIDGET_EMBOSS, emboss_col); immUniformColor4ubv(emboss_col); immRectf(pos, rect->xmin, headrect.ymin - U.pixelsize, rect->xmax, headrect.ymin - U.pixelsize - 1); GPU_blend(GPU_BLEND_NONE); immUnbindProgram(); } } /* Draw the header backdrop. */ if (show_background && !is_subpanel && !draw_box_style) { const float minx = rect->xmin; const float y = headrect.ymax; immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); GPU_blend(GPU_BLEND_ALPHA); /* draw with background color */ immUniformThemeColor(UI_panel_matches_search_filter(panel) ? TH_SEARCH_MATCH : TH_PANEL_HEADER); immRectf(pos, minx, headrect.ymin, rect->xmax, y); immBegin(GPU_PRIM_LINES, 4); immVertex2f(pos, minx, y); immVertex2f(pos, rect->xmax, y); immVertex2f(pos, minx, y); immVertex2f(pos, rect->xmax, y); immEnd(); GPU_blend(GPU_BLEND_NONE); immUnbindProgram(); } /* draw optional pin icon */ if (show_pin && (block->panel->flag & PNL_PIN)) { uchar col_title[4]; panel_title_color_get(panel, show_background, false, region_search_filter_active, col_title); GPU_blend(GPU_BLEND_ALPHA); UI_icon_draw_ex(headrect.xmax - ((PNL_ICON * 2.2f) / block->aspect), headrect.ymin + (5.0f / block->aspect), (panel->flag & PNL_PIN) ? ICON_PINNED : ICON_UNPINNED, (block->aspect * U.inv_dpi_fac), 1.0f, 0.0f, col_title, false); GPU_blend(GPU_BLEND_NONE); } /* horizontal title */ rcti titlerect = headrect; if (is_subpanel) { titlerect.xmin += (0.7f * UI_UNIT_X) / block->aspect + 0.001f; } ui_draw_aligned_panel_header( style, block, &titlerect, show_background, region_search_filter_active); if (show_drag) { /* Make `itemrect` smaller. */ const float scale = 0.7; rctf itemrect; itemrect.xmax = headrect.xmax - (0.2f * UI_UNIT_X); itemrect.xmin = itemrect.xmax - BLI_rcti_size_y(&headrect); itemrect.ymin = headrect.ymin; itemrect.ymax = headrect.ymax; BLI_rctf_scale(&itemrect, scale); GPU_matrix_push(); GPU_matrix_translate_2f(itemrect.xmin, itemrect.ymin); const int col_tint = 84; float col_high[4], col_dark[4]; UI_GetThemeColorShade4fv(TH_PANEL_HEADER, col_tint, col_high); UI_GetThemeColorShade4fv(TH_PANEL_BACK, -col_tint, col_dark); GPUBatch *batch = GPU_batch_preset_panel_drag_widget( U.pixelsize, col_high, col_dark, BLI_rcti_size_y(&headrect) * scale); GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_FLAT_COLOR); GPU_batch_draw(batch); GPU_matrix_pop(); } /* Draw panel backdrop. */ if (!(panel->flag & PNL_CLOSED)) { /* in some occasions, draw a border */ if (panel->flag & PNL_SELECT && !is_subpanel) { float radius; if (draw_box_style) { UI_draw_roundbox_corner_set(UI_CNR_ALL); radius = box_wcol->roundness * U.widget_unit; } else { UI_draw_roundbox_corner_set(UI_CNR_NONE); radius = 0.0f; } UI_GetThemeColorShade4fv(TH_BACK, -120, color); UI_draw_roundbox_aa(false, 0.5f + rect->xmin, 0.5f + rect->ymin, 0.5f + rect->xmax, 0.5f + headrect.ymax + 1, radius, color); } immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); GPU_blend(GPU_BLEND_ALPHA); /* Draw panel backdrop if it wasn't already been drawn by the single opaque round box earlier. * Note: Sub-panels blend with panels, so they can't be opaque. */ if (show_background && !(draw_box_style && !is_subpanel)) { /* Draw the bottom sub-panels. */ if (draw_box_style) { if (panel->next) { immUniformThemeColor(panel_col); immRectf( pos, rect->xmin + U.pixelsize, rect->ymin, rect->xmax - U.pixelsize, rect->ymax); } else { /* Change the width a little bit to line up with sides. */ UI_draw_roundbox_corner_set(UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT); UI_GetThemeColor4fv(panel_col, color); UI_draw_roundbox_aa(true, rect->xmin + U.pixelsize, rect->ymin + U.pixelsize, rect->xmax - U.pixelsize, rect->ymax, box_wcol->roundness * U.widget_unit, color); } } else { immUniformThemeColor(panel_col); immRectf(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax); } } immUnbindProgram(); } /* draw collapse icon */ { rctf itemrect = {.xmin = titlerect.xmin, .xmax = itemrect.xmin + BLI_rcti_size_y(&titlerect), .ymin = titlerect.ymin, .ymax = titlerect.ymax}; BLI_rctf_scale(&itemrect, 0.25f); uchar col_title[4]; panel_title_color_get(panel, show_background, false, region_search_filter_active, col_title); float tria_color[4]; rgb_uchar_to_float(tria_color, col_title); tria_color[3] = 1.0f; if (panel->flag & PNL_CLOSED) { ui_draw_anti_tria_rect(&itemrect, 'h', tria_color); } else { ui_draw_anti_tria_rect(&itemrect, 'v', tria_color); } } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Category Drawing (Tabs) * \{ */ static void imm_buf_append( float vbuf[][2], uchar cbuf[][3], float x, float y, const uchar col[3], int *index) { ARRAY_SET_ITEMS(vbuf[*index], x, y); ARRAY_SET_ITEMS(cbuf[*index], UNPACK3(col)); (*index)++; } /* based on UI_draw_roundbox, check on making a version which allows us to skip some sides */ static void ui_panel_category_draw_tab(bool filled, float minx, float miny, float maxx, float maxy, float rad, const int roundboxtype, const bool use_highlight, const bool use_shadow, const bool use_flip_x, const uchar highlight_fade[3], const uchar col[3]) { float vec[4][2] = {{0.195, 0.02}, {0.55, 0.169}, {0.831, 0.45}, {0.98, 0.805}}; /* Multiply `vec` by radius. */ for (int a = 0; a < 4; a++) { mul_v2_fl(vec[a], rad); } uint vert_len = 0; if (use_highlight) { vert_len += (roundboxtype & UI_CNR_TOP_RIGHT) ? 6 : 1; vert_len += (roundboxtype & UI_CNR_TOP_LEFT) ? 6 : 1; } if (use_highlight && !use_shadow) { vert_len++; } else { vert_len += (roundboxtype & UI_CNR_BOTTOM_RIGHT) ? 6 : 1; vert_len += (roundboxtype & UI_CNR_BOTTOM_LEFT) ? 6 : 1; } /* Maximum size. */ float vbuf[24][2]; uchar cbuf[24][3]; int buf_index = 0; /* start with corner right-top */ if (use_highlight) { if (roundboxtype & UI_CNR_TOP_RIGHT) { imm_buf_append(vbuf, cbuf, maxx, maxy - rad, col, &buf_index); for (int a = 0; a < 4; a++) { imm_buf_append(vbuf, cbuf, maxx - vec[a][1], maxy - rad + vec[a][0], col, &buf_index); } imm_buf_append(vbuf, cbuf, maxx - rad, maxy, col, &buf_index); } else { imm_buf_append(vbuf, cbuf, maxx, maxy, col, &buf_index); } /* corner left-top */ if (roundboxtype & UI_CNR_TOP_LEFT) { imm_buf_append(vbuf, cbuf, minx + rad, maxy, col, &buf_index); for (int a = 0; a < 4; a++) { imm_buf_append(vbuf, cbuf, minx + rad - vec[a][0], maxy - vec[a][1], col, &buf_index); } imm_buf_append(vbuf, cbuf, minx, maxy - rad, col, &buf_index); } else { imm_buf_append(vbuf, cbuf, minx, maxy, col, &buf_index); } } if (use_highlight && !use_shadow) { imm_buf_append( vbuf, cbuf, minx, miny + rad, highlight_fade ? col : highlight_fade, &buf_index); } else { /* corner left-bottom */ if (roundboxtype & UI_CNR_BOTTOM_LEFT) { imm_buf_append(vbuf, cbuf, minx, miny + rad, col, &buf_index); for (int a = 0; a < 4; a++) { imm_buf_append(vbuf, cbuf, minx + vec[a][1], miny + rad - vec[a][0], col, &buf_index); } imm_buf_append(vbuf, cbuf, minx + rad, miny, col, &buf_index); } else { imm_buf_append(vbuf, cbuf, minx, miny, col, &buf_index); } /* corner right-bottom */ if (roundboxtype & UI_CNR_BOTTOM_RIGHT) { imm_buf_append(vbuf, cbuf, maxx - rad, miny, col, &buf_index); for (int a = 0; a < 4; a++) { imm_buf_append(vbuf, cbuf, maxx - rad + vec[a][0], miny + vec[a][1], col, &buf_index); } imm_buf_append(vbuf, cbuf, maxx, miny + rad, col, &buf_index); } else { imm_buf_append(vbuf, cbuf, maxx, miny, col, &buf_index); } } if (use_flip_x) { const float midx = (minx + maxx) / 2.0f; for (int i = 0; i < buf_index; i++) { vbuf[i][0] = midx - (vbuf[i][0] - midx); } } GPUVertFormat *format = immVertexFormat(); const uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); uint color = GPU_vertformat_attr_add( format, "color", GPU_COMP_U8, 3, GPU_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); immBegin(filled ? GPU_PRIM_TRI_FAN : GPU_PRIM_LINE_STRIP, vert_len); for (int i = 0; i < buf_index; i++) { immAttr3ubv(color, cbuf[i]); immVertex2fv(pos, vbuf[i]); } immEnd(); immUnbindProgram(); } /** * Draw vertical tabs on the left side of the region, * one tab per category. */ void UI_panel_category_draw_all(ARegion *region, const char *category_id_active) { /* no tab outlines for */ // #define USE_FLAT_INACTIVE const bool is_left = RGN_ALIGN_ENUM_FROM_MASK(region->alignment != RGN_ALIGN_RIGHT); View2D *v2d = ®ion->v2d; const uiStyle *style = UI_style_get(); const uiFontStyle *fstyle = &style->widget; const int fontid = fstyle->uifont_id; short fstyle_points = fstyle->points; const float aspect = ((uiBlock *)region->uiblocks.first)->aspect; const float zoom = 1.0f / aspect; const int px = max_ii(1, round_fl_to_int(U.pixelsize)); const int px_x_sign = is_left ? px : -px; const int category_tabs_width = round_fl_to_int(UI_PANEL_CATEGORY_MARGIN_WIDTH * zoom); const float dpi_fac = UI_DPI_FAC; /* padding of tabs around text */ const int tab_v_pad_text = round_fl_to_int((2 + ((px * 3) * dpi_fac)) * zoom); /* padding between tabs */ const int tab_v_pad = round_fl_to_int((4 + (2 * px * dpi_fac)) * zoom); const float tab_curve_radius = ((px * 3) * dpi_fac) * zoom; /* We flip the tab drawing, so always use these flags. */ const int roundboxtype = UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT; bool is_alpha; bool do_scaletabs = false; #ifdef USE_FLAT_INACTIVE bool is_active_prev = false; #endif float scaletabs = 1.0f; /* same for all tabs */ /* intentionally don't scale by 'px' */ const int rct_xmin = is_left ? v2d->mask.xmin + 3 : (v2d->mask.xmax - category_tabs_width); const int rct_xmax = is_left ? v2d->mask.xmin + category_tabs_width : (v2d->mask.xmax - 3); const int text_v_ofs = (rct_xmax - rct_xmin) * 0.3f; int y_ofs = tab_v_pad; /* Primary theme colors */ uchar theme_col_back[4]; uchar theme_col_text[3]; uchar theme_col_text_hi[3]; /* Tab colors */ uchar theme_col_tab_bg[4]; uchar theme_col_tab_active[3]; uchar theme_col_tab_inactive[3]; /* Secondary theme colors */ uchar theme_col_tab_outline[3]; uchar theme_col_tab_divider[3]; /* line that divides tabs from the main region */ uchar theme_col_tab_highlight[3]; uchar theme_col_tab_highlight_inactive[3]; UI_GetThemeColor4ubv(TH_BACK, theme_col_back); UI_GetThemeColor3ubv(TH_TEXT, theme_col_text); UI_GetThemeColor3ubv(TH_TEXT_HI, theme_col_text_hi); UI_GetThemeColor4ubv(TH_TAB_BACK, theme_col_tab_bg); UI_GetThemeColor3ubv(TH_TAB_ACTIVE, theme_col_tab_active); UI_GetThemeColor3ubv(TH_TAB_INACTIVE, theme_col_tab_inactive); UI_GetThemeColor3ubv(TH_TAB_OUTLINE, theme_col_tab_outline); interp_v3_v3v3_uchar(theme_col_tab_divider, theme_col_back, theme_col_tab_outline, 0.3f); interp_v3_v3v3_uchar(theme_col_tab_highlight, theme_col_back, theme_col_text_hi, 0.2f); interp_v3_v3v3_uchar( theme_col_tab_highlight_inactive, theme_col_tab_inactive, theme_col_text_hi, 0.12f); is_alpha = (region->overlap && (theme_col_back[3] != 255)); if (fstyle->kerning == 1) { BLF_enable(fstyle->uifont_id, BLF_KERNING_DEFAULT); } BLF_enable(fontid, BLF_ROTATION); BLF_rotation(fontid, M_PI_2); // UI_fontstyle_set(&style->widget); ui_fontscale(&fstyle_points, aspect / (U.pixelsize * 1.1f)); BLF_size(fontid, fstyle_points, U.dpi); /* Check the region type supports categories to avoid an assert * for showing 3D view panels in the properties space. */ if ((1 << region->regiontype) & RGN_TYPE_HAS_CATEGORY_MASK) { BLI_assert(UI_panel_category_is_visible(region)); } /* Calculate tab rectangle and check if we need to scale down. */ LISTBASE_FOREACH (PanelCategoryDyn *, pc_dyn, ®ion->panels_category) { rcti *rct = &pc_dyn->rect; const char *category_id = pc_dyn->idname; const char *category_id_draw = IFACE_(category_id); const int category_width = BLF_width(fontid, category_id_draw, BLF_DRAW_STR_DUMMY_MAX); rct->xmin = rct_xmin; rct->xmax = rct_xmax; rct->ymin = v2d->mask.ymax - (y_ofs + category_width + (tab_v_pad_text * 2)); rct->ymax = v2d->mask.ymax - (y_ofs); y_ofs += category_width + tab_v_pad + (tab_v_pad_text * 2); } if (y_ofs > BLI_rcti_size_y(&v2d->mask)) { scaletabs = (float)BLI_rcti_size_y(&v2d->mask) / (float)y_ofs; LISTBASE_FOREACH (PanelCategoryDyn *, pc_dyn, ®ion->panels_category) { rcti *rct = &pc_dyn->rect; rct->ymin = ((rct->ymin - v2d->mask.ymax) * scaletabs) + v2d->mask.ymax; rct->ymax = ((rct->ymax - v2d->mask.ymax) * scaletabs) + v2d->mask.ymax; } do_scaletabs = true; } /* begin drawing */ GPU_line_smooth(true); uint pos = GPU_vertformat_attr_add( immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* draw the background */ if (is_alpha) { GPU_blend(GPU_BLEND_ALPHA); immUniformColor4ubv(theme_col_tab_bg); } else { immUniformColor3ubv(theme_col_tab_bg); } if (is_left) { immRecti( pos, v2d->mask.xmin, v2d->mask.ymin, v2d->mask.xmin + category_tabs_width, v2d->mask.ymax); } else { immRecti( pos, v2d->mask.xmax - category_tabs_width, v2d->mask.ymin, v2d->mask.xmax, v2d->mask.ymax); } if (is_alpha) { GPU_blend(GPU_BLEND_NONE); } immUnbindProgram(); const int divider_xmin = is_left ? (v2d->mask.xmin + (category_tabs_width - px)) : (v2d->mask.xmax - category_tabs_width) + px; const int divider_xmax = is_left ? (v2d->mask.xmin + category_tabs_width) : (v2d->mask.xmax - (category_tabs_width + px)) + px; LISTBASE_FOREACH (PanelCategoryDyn *, pc_dyn, ®ion->panels_category) { const rcti *rct = &pc_dyn->rect; const char *category_id = pc_dyn->idname; const char *category_id_draw = IFACE_(category_id); const int category_width = BLI_rcti_size_y(rct) - (tab_v_pad_text * 2); size_t category_draw_len = BLF_DRAW_STR_DUMMY_MAX; #if 0 int category_width = BLF_width(fontid, category_id_draw, BLF_DRAW_STR_DUMMY_MAX); #endif const bool is_active = STREQ(category_id, category_id_active); GPU_blend(GPU_BLEND_ALPHA); #ifdef USE_FLAT_INACTIVE if (is_active) #endif { const bool use_flip_x = !is_left; ui_panel_category_draw_tab(true, rct->xmin, rct->ymin, rct->xmax, rct->ymax, tab_curve_radius - px, roundboxtype, true, true, use_flip_x, NULL, is_active ? theme_col_tab_active : theme_col_tab_inactive); /* Tab outline */ ui_panel_category_draw_tab(false, rct->xmin - px_x_sign, rct->ymin - px, rct->xmax - px_x_sign, rct->ymax + px, tab_curve_radius, roundboxtype, true, true, use_flip_x, NULL, theme_col_tab_outline); /* Tab highlight (3d look) */ ui_panel_category_draw_tab(false, rct->xmin, rct->ymin, rct->xmax, rct->ymax, tab_curve_radius, roundboxtype, true, false, use_flip_x, is_active ? theme_col_back : theme_col_tab_inactive, is_active ? theme_col_tab_highlight : theme_col_tab_highlight_inactive); } /* Tab black-line. */ if (!is_active) { pos = GPU_vertformat_attr_add( immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3ubv(theme_col_tab_divider); immRecti(pos, divider_xmin, rct->ymin - tab_v_pad, divider_xmax, rct->ymax + tab_v_pad); immUnbindProgram(); } if (do_scaletabs) { category_draw_len = BLF_width_to_strlen( fontid, category_id_draw, category_draw_len, category_width, NULL); } BLF_position(fontid, rct->xmax - text_v_ofs, rct->ymin + tab_v_pad_text, 0.0f); /* Tab titles. */ /* Draw white shadow to give text more depth. */ BLF_color3ubv(fontid, theme_col_text); /* Main tab title. */ BLF_draw(fontid, category_id_draw, category_draw_len); GPU_blend(GPU_BLEND_NONE); /* Tab black-line remaining (last tab). */ pos = GPU_vertformat_attr_add( immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); if (pc_dyn->prev == NULL) { immUniformColor3ubv(theme_col_tab_divider); immRecti(pos, divider_xmin, rct->ymax + px, divider_xmax, v2d->mask.ymax); } if (pc_dyn->next == NULL) { immUniformColor3ubv(theme_col_tab_divider); immRecti(pos, divider_xmin, 0, divider_xmax, rct->ymin); } #ifdef USE_FLAT_INACTIVE /* Draw line between inactive tabs. */ if (is_active == false && is_active_prev == false && pc_dyn->prev) { immUniformColor3ubv(theme_col_tab_divider); immRecti(pos, v2d->mask.xmin + (category_tabs_width / 5), rct->ymax + px, (v2d->mask.xmin + category_tabs_width) - (category_tabs_width / 5), rct->ymax + (px * 3)); } is_active_prev = is_active; #endif immUnbindProgram(); /* not essential, but allows events to be handled right up until the region edge [#38171] */ if (is_left) { pc_dyn->rect.xmin = v2d->mask.xmin; } else { pc_dyn->rect.xmax = v2d->mask.xmax; } } GPU_line_smooth(false); BLF_disable(fontid, BLF_ROTATION); if (fstyle->kerning == 1) { BLF_disable(fstyle->uifont_id, BLF_KERNING_DEFAULT); } #undef USE_FLAT_INACTIVE } /** \} */ /* -------------------------------------------------------------------- */ /** \name Panel Alignment * \{ */ static int get_panel_size_y(const Panel *panel) { if (panel->type && (panel->type->flag & PNL_NO_HEADER)) { return panel->sizey; } return PNL_HEADER + panel->sizey; } static int get_panel_real_size_y(const Panel *panel) { const int sizey = (panel->flag & PNL_CLOSED) ? 0 : panel->sizey; if (panel->type && (panel->type->flag & PNL_NO_HEADER)) { return sizey; } return PNL_HEADER + sizey; } int UI_panel_size_y(const Panel *panel) { return get_panel_real_size_y(panel); } /** * This function is needed because #uiBlock and Panel itself don't * change #Panel.sizey or location when closed. */ static int get_panel_real_ofsy(Panel *panel) { if (panel->flag & PNL_CLOSED) { return panel->ofsy + panel->sizey; } return panel->ofsy; } bool UI_panel_is_dragging(const struct Panel *panel) { uiHandlePanelData *data = panel->activedata; if (!data) { return false; } return data->is_drag_drop; } /** * \note about sorting; * the #Panel.sortorder has a lower value for new panels being added. * however, that only works to insert a single panel, when more new panels get * added the coordinates of existing panels and the previously stored to-be-inserted * panels do not match for sorting */ static int find_highest_panel(const void *a1, const void *a2) { const PanelSort *ps1 = a1, *ps2 = a2; /* stick uppermost header-less panels to the top of the region - * prevent them from being sorted (multiple header-less panels have to be sorted though) */ if (ps1->panel->type->flag & PNL_NO_HEADER && ps2->panel->type->flag & PNL_NO_HEADER) { /* Skip and check for `ofsy` and #Panel.sortorder below. */ } if (ps1->panel->type->flag & PNL_NO_HEADER) { return -1; } if (ps2->panel->type->flag & PNL_NO_HEADER) { return 1; } if (ps1->panel->ofsy + ps1->panel->sizey < ps2->panel->ofsy + ps2->panel->sizey) { return 1; } if (ps1->panel->ofsy + ps1->panel->sizey > ps2->panel->ofsy + ps2->panel->sizey) { return -1; } if (ps1->panel->sortorder > ps2->panel->sortorder) { return 1; } if (ps1->panel->sortorder < ps2->panel->sortorder) { return -1; } return 0; } static int compare_panel(const void *a1, const void *a2) { const PanelSort *ps1 = a1, *ps2 = a2; if (ps1->panel->sortorder > ps2->panel->sortorder) { return 1; } if (ps1->panel->sortorder < ps2->panel->sortorder) { return -1; } return 0; } static void align_sub_panels(Panel *panel) { /* Position sub panels. */ int ofsy = panel->ofsy + panel->sizey - panel->blocksizey; LISTBASE_FOREACH (Panel *, pachild, &panel->children) { if (pachild->runtime_flag & PNL_ACTIVE) { pachild->ofsx = panel->ofsx; pachild->ofsy = ofsy - get_panel_size_y(pachild); ofsy -= get_panel_real_size_y(pachild); if (pachild->children.first) { align_sub_panels(pachild); } } } } /* this doesn't draw */ /* returns 1 when it did something */ static bool uiAlignPanelStep(ARegion *region, const float fac, const bool drag) { /* count active, not tabbed panels */ int tot = 0; LISTBASE_FOREACH (Panel *, panel, ®ion->panels) { if (panel->runtime_flag & PNL_ACTIVE) { tot++; } } if (tot == 0) { return 0; } /* sort panels */ PanelSort *panelsort = MEM_callocN(tot * sizeof(PanelSort), "panelsort"); PanelSort *ps = panelsort; LISTBASE_FOREACH (Panel *, panel, ®ion->panels) { if (panel->runtime_flag & PNL_ACTIVE) { ps->panel = MEM_dupallocN(panel); ps->orig = panel; ps++; } } if (drag) { /* While we are dragging, we sort on location and update #Panel.sortorder. */ qsort(panelsort, tot, sizeof(PanelSort), find_highest_panel); int i; for (ps = panelsort, i = 0; i < tot; i++, ps++) { ps->orig->sortorder = i; } } else { /* Otherwise use #Panel.sortorder. */ qsort(panelsort, tot, sizeof(PanelSort), compare_panel); } /* No smart other default start location! This keeps switching f5/f6/etc compatible. */ ps = panelsort; ps->panel->runtime.region_ofsx = panel_region_offset_x_get(region); ps->panel->ofsx = 0; ps->panel->ofsy = -get_panel_size_y(ps->panel); ps->panel->ofsx += ps->panel->runtime.region_ofsx; for (int i = 0; i < tot - 1; i++, ps++) { PanelSort *psnext = ps + 1; const bool use_box = ps->panel->type && ps->panel->type->flag & PNL_DRAW_BOX; const bool use_box_next = psnext->panel->type && psnext->panel->type->flag & PNL_DRAW_BOX; psnext->panel->ofsx = ps->panel->ofsx; psnext->panel->ofsy = get_panel_real_ofsy(ps->panel) - get_panel_size_y(psnext->panel); /* Extra margin for box style panels. */ ps->panel->ofsx += (use_box) ? UI_PANEL_BOX_STYLE_MARGIN : 0.0f; if (use_box || use_box_next) { psnext->panel->ofsy -= UI_PANEL_BOX_STYLE_MARGIN; } } /* Extra margin for the last panel if it's a box-style panel. */ if (panelsort[tot - 1].panel->type && panelsort[tot - 1].panel->type->flag & PNL_DRAW_BOX) { panelsort[tot - 1].panel->ofsx += UI_PANEL_BOX_STYLE_MARGIN; } /* we interpolate */ bool changed = false; ps = panelsort; for (int i = 0; i < tot; i++, ps++) { if ((ps->panel->flag & PNL_SELECT) == 0) { if ((ps->orig->ofsx != ps->panel->ofsx) || (ps->orig->ofsy != ps->panel->ofsy)) { ps->orig->ofsx = round_fl_to_int(fac * (float)ps->panel->ofsx + (1.0f - fac) * (float)ps->orig->ofsx); ps->orig->ofsy = round_fl_to_int(fac * (float)ps->panel->ofsy + (1.0f - fac) * (float)ps->orig->ofsy); changed = true; } } } /* set locations for tabbed and sub panels */ LISTBASE_FOREACH (Panel *, panel, ®ion->panels) { if (panel->runtime_flag & PNL_ACTIVE) { if (panel->children.first) { align_sub_panels(panel); } } } /* Free `panelsort` array. */ int i; for (ps = panelsort, i = 0; i < tot; i++, ps++) { MEM_freeN(ps->panel); } MEM_freeN(panelsort); return changed; } static void ui_panels_size(ARegion *region, int *r_x, int *r_y) { int sizex = 0; int sizey = 0; /* compute size taken up by panels, for setting in view2d */ LISTBASE_FOREACH (Panel *, panel, ®ion->panels) { if (panel->runtime_flag & PNL_ACTIVE) { const int pa_sizex = panel->ofsx + panel->sizex; const int pa_sizey = get_panel_real_ofsy(panel); sizex = max_ii(sizex, pa_sizex); sizey = min_ii(sizey, pa_sizey); } } if (sizex == 0) { sizex = UI_PANEL_WIDTH; } if (sizey == 0) { sizey = -UI_PANEL_WIDTH; } *r_x = sizex; *r_y = sizey; } static void ui_do_animate(bContext *C, Panel *panel) { uiHandlePanelData *data = panel->activedata; ARegion *region = CTX_wm_region(C); float fac = (PIL_check_seconds_timer() - data->starttime) / ANIMATION_TIME; fac = min_ff(sqrtf(fac), 1.0f); /* for max 1 second, interpolate positions */ if (uiAlignPanelStep(region, fac, false)) { ED_region_tag_redraw(region); } else { fac = 1.0f; } if (fac >= 1.0f) { /* Store before data is freed. */ const bool is_drag_drop = data->is_drag_drop; panel_activate_state(C, panel, PANEL_STATE_EXIT); if (is_drag_drop) { /* Note: doing this in #panel_activate_state would require removing `const` for context in * many other places. */ reorder_instanced_panel_list(C, region, panel); } return; } } static void panel_list_clear_active(ListBase *lb) { /* set all panels as inactive, so that at the end we know * which ones were used */ LISTBASE_FOREACH (Panel *, panel, lb) { if (panel->runtime_flag & PNL_ACTIVE) { panel->runtime_flag = PNL_WAS_ACTIVE; } else { panel->runtime_flag = 0; } panel_list_clear_active(&panel->children); } } void UI_panels_begin(const bContext *UNUSED(C), ARegion *region) { panel_list_clear_active(®ion->panels); } /* only draws blocks with panels */ void UI_panels_end(const bContext *C, ARegion *region, int *r_x, int *r_y) { ScrArea *area = CTX_wm_area(C); /* offset contents */ LISTBASE_FOREACH (uiBlock *, block, ®ion->uiblocks) { if (block->active && block->panel) { ui_offset_panel_block(block); } } /* re-align, possibly with animation */ Panel *panel; if (panels_need_realign(area, region, &panel)) { if (panel) { panel_activate_state(C, panel, PANEL_STATE_ANIMATION); } else { uiAlignPanelStep(region, 1.0, false); } } /* tag first panel */ Panel *panel_first = NULL; LISTBASE_FOREACH (uiBlock *, block, ®ion->uiblocks) { if (block->active && block->panel) { if (!panel_first || block->panel->sortorder < panel_first->sortorder) { panel_first = block->panel; } } } if (panel_first) { panel_first->runtime_flag |= PNL_FIRST; } /* compute size taken up by panel */ ui_panels_size(region, r_x, r_y); } void UI_panels_draw(const bContext *C, ARegion *region) { /* Draw panels, selected on top. Also in reverse order, because * UI blocks are added in reverse order and we need child panels * to draw on top. */ LISTBASE_FOREACH_BACKWARD (uiBlock *, block, ®ion->uiblocks) { if (block->active && block->panel && !(block->panel->flag & PNL_SELECT) && !UI_block_is_search_only(block)) { UI_block_draw(C, block); } } LISTBASE_FOREACH_BACKWARD (uiBlock *, block, ®ion->uiblocks) { if (block->active && block->panel && (block->panel->flag & PNL_SELECT) && !UI_block_is_search_only(block)) { UI_block_draw(C, block); } } } void UI_panels_scale(ARegion *region, float new_width) { LISTBASE_FOREACH (uiBlock *, block, ®ion->uiblocks) { if (block->panel) { const float fac = new_width / (float)block->panel->sizex; block->panel->sizex = new_width; LISTBASE_FOREACH (uiBut *, but, &block->buttons) { but->rect.xmin *= fac; but->rect.xmax *= fac; } } } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Panel Dragging * \{ */ #define DRAG_REGION_PAD (PNL_HEADER * 0.5) static void ui_do_drag(const bContext *C, const wmEvent *event, Panel *panel) { uiHandlePanelData *data = panel->activedata; ARegion *region = CTX_wm_region(C); /* Keep the drag position in the region with a small pad to keep the panel visible. */ const int x = clamp_i(event->x, region->winrct.xmin, region->winrct.xmax + DRAG_REGION_PAD); const int y = clamp_i(event->y, region->winrct.ymin, region->winrct.ymax + DRAG_REGION_PAD); float dx = (float)(x - data->startx); float dy = (float)(y - data->starty); /* Adjust for region zoom. */ dx *= BLI_rctf_size_x(®ion->v2d.cur) / (float)BLI_rcti_size_x(®ion->winrct); dy *= BLI_rctf_size_y(®ion->v2d.cur) / (float)BLI_rcti_size_y(®ion->winrct); if (data->state == PANEL_STATE_DRAG_SCALE) { panel->sizex = MAX2(data->startsizex + dx, UI_PANEL_MINX); if (data->startsizey - dy < UI_PANEL_MINY) { dy = -UI_PANEL_MINY + data->startsizey; } panel->sizey = data->startsizey - dy; panel->ofsy = data->startofsy + dy; } else { /* reset the panel snapping, to allow dragging away from snapped edges */ panel->snap = PNL_SNAP_NONE; /* Add the movement of the view due to edge scrolling while dragging. */ dx += ((float)region->v2d.cur.xmin - data->start_cur_xmin); dy += ((float)region->v2d.cur.ymin - data->start_cur_ymin); panel->ofsx = data->startofsx + round_fl_to_int(dx); panel->ofsy = data->startofsy + round_fl_to_int(dy); uiAlignPanelStep(region, 0.2f, true); } ED_region_tag_redraw(region); } #undef DRAG_REGION_PAD /** \} */ /* -------------------------------------------------------------------- */ /** \name Region Level Panel Interaction * \{ */ static uiPanelMouseState ui_panel_mouse_state_get(const uiBlock *block, const Panel *panel, const int mx, const int my) { if (!IN_RANGE((float)mx, block->rect.xmin, block->rect.xmax)) { return PANEL_MOUSE_OUTSIDE; } if (IN_RANGE((float)my, block->rect.ymax, block->rect.ymax + PNL_HEADER)) { return PANEL_MOUSE_INSIDE_HEADER; } if (!(panel->flag & PNL_CLOSED)) { if (IN_RANGE((float)my, block->rect.ymin, block->rect.ymax + PNL_HEADER)) { return PANEL_MOUSE_INSIDE_CONTENT; } } return PANEL_MOUSE_OUTSIDE; } typedef struct uiPanelDragCollapseHandle { bool was_first_open; int xy_init[2]; } uiPanelDragCollapseHandle; static void ui_panel_drag_collapse_handler_remove(bContext *UNUSED(C), void *userdata) { uiPanelDragCollapseHandle *dragcol_data = userdata; MEM_freeN(dragcol_data); } static void ui_panel_drag_collapse(const bContext *C, const uiPanelDragCollapseHandle *dragcol_data, const int xy_dst[2]) { ARegion *region = CTX_wm_region(C); LISTBASE_FOREACH (uiBlock *, block, ®ion->uiblocks) { float xy_a_block[2] = {UNPACK2(dragcol_data->xy_init)}; float xy_b_block[2] = {UNPACK2(xy_dst)}; Panel *panel = block->panel; if (panel == NULL || (panel->type && (panel->type->flag & PNL_NO_HEADER))) { continue; } const int oldflag = panel->flag; /* lock axis */ xy_b_block[0] = dragcol_data->xy_init[0]; /* use cursor coords in block space */ ui_window_to_block_fl(region, block, &xy_a_block[0], &xy_a_block[1]); ui_window_to_block_fl(region, block, &xy_b_block[0], &xy_b_block[1]); /* Set up `rect` to match header size. */ rctf rect = block->rect; rect.ymin = rect.ymax; rect.ymax = rect.ymin + PNL_HEADER; /* touch all panels between last mouse coord and the current one */ if (BLI_rctf_isect_segment(&rect, xy_a_block, xy_b_block)) { /* Force panel to open or close. */ SET_FLAG_FROM_TEST(panel->flag, dragcol_data->was_first_open, PNL_CLOSED); /* if panel->flag has changed this means a panel was opened/closed here */ if (panel->flag != oldflag) { panel_activate_state(C, panel, PANEL_STATE_ANIMATION); } } } /* Update the instanced panel data expand flags with the changes made here. */ set_panels_list_data_expand_flag(C, region); } /** * Panel drag-collapse (modal handler) * Clicking and dragging over panels toggles their collapse state based on the panel that was first * dragged over. If it was open all affected panels incl the initial one are closed and vice versa. */ static int ui_panel_drag_collapse_handler(bContext *C, const wmEvent *event, void *userdata) { wmWindow *win = CTX_wm_window(C); uiPanelDragCollapseHandle *dragcol_data = userdata; short retval = WM_UI_HANDLER_CONTINUE; switch (event->type) { case MOUSEMOVE: ui_panel_drag_collapse(C, dragcol_data, &event->x); retval = WM_UI_HANDLER_BREAK; break; case LEFTMOUSE: if (event->val == KM_RELEASE) { /* done! */ WM_event_remove_ui_handler(&win->modalhandlers, ui_panel_drag_collapse_handler, ui_panel_drag_collapse_handler_remove, dragcol_data, true); ui_panel_drag_collapse_handler_remove(C, dragcol_data); } /* don't let any left-mouse event fall through! */ retval = WM_UI_HANDLER_BREAK; break; } return retval; } static void ui_panel_drag_collapse_handler_add(const bContext *C, const bool was_open) { wmWindow *win = CTX_wm_window(C); const wmEvent *event = win->eventstate; uiPanelDragCollapseHandle *dragcol_data = MEM_mallocN(sizeof(*dragcol_data), __func__); dragcol_data->was_first_open = was_open; copy_v2_v2_int(dragcol_data->xy_init, &event->x); WM_event_add_ui_handler(C, &win->modalhandlers, ui_panel_drag_collapse_handler, ui_panel_drag_collapse_handler_remove, dragcol_data, 0); } /** * Supposing the block has a panel and isn't a menu, handle opening, closing, pinning, etc. * Code currently assumes layout style for location of widgets * * \param mx: The mouse x coordinate, in panel space. */ static void ui_handle_panel_header(const bContext *C, uiBlock *block, const int mx, short int event_type, const short ctrl, const short shift) { Panel *panel = block->panel; ARegion *region = CTX_wm_region(C); BLI_assert(panel->type != NULL); BLI_assert(!(panel->type->flag & PNL_NO_HEADER)); const bool is_subpanel = (panel->type->parent != NULL); const bool use_pin = UI_panel_category_is_visible(region) && !is_subpanel; const bool show_pin = use_pin && (panel->flag & PNL_PIN); const bool show_drag = !is_subpanel; /* Handle panel pinning. */ if (use_pin && ELEM(event_type, EVT_RETKEY, EVT_PADENTER, LEFTMOUSE) && shift) { panel->flag ^= PNL_PIN; ED_region_tag_redraw(region); return; } float expansion_area_xmax = block->rect.xmax; if (show_drag) { expansion_area_xmax -= (PNL_ICON * 1.5f); } if (show_pin) { expansion_area_xmax -= PNL_ICON; } /* Collapse and expand panels. */ if (ELEM(event_type, EVT_RETKEY, EVT_PADENTER, EVT_AKEY) || mx < expansion_area_xmax) { if (ctrl && !is_subpanel) { /* For parent panels, collapse all other panels or toggle children. */ if (panel->flag & PNL_CLOSED || BLI_listbase_is_empty(&panel->children)) { panels_collapse_all(region, panel); /* Reset the view - we don't want to display a view without content. */ UI_view2d_offset(®ion->v2d, 0.0f, 1.0f); } else { /* If a panel has sub-panels and it's open, toggle the expansion * of the sub-panels (based on the expansion of the first sub-panel). */ Panel *first_child = panel->children.first; BLI_assert(first_child != NULL); panel_set_flag_recursive(panel, PNL_CLOSED, !(first_child->flag & PNL_CLOSED)); panel->flag |= PNL_CLOSED; } } if (panel->flag & PNL_CLOSED) { panel->flag &= ~PNL_CLOSED; /* Snap back up so full panel aligns with screen edge. */ if (panel->snap & PNL_SNAP_BOTTOM) { panel->ofsy = 0; } if (event_type == LEFTMOUSE) { ui_panel_drag_collapse_handler_add(C, false); } } else { /* Snap down to bottom screen edge. */ panel->flag |= PNL_CLOSED; if (panel->snap & PNL_SNAP_BOTTOM) { panel->ofsy = -panel->sizey; } if (event_type == LEFTMOUSE) { ui_panel_drag_collapse_handler_add(C, true); } } set_panels_list_data_expand_flag(C, region); panel_activate_state(C, panel, PANEL_STATE_ANIMATION); return; } /* Handle panel dragging. For now don't allow dragging in floating regions. */ if (show_drag && !(region->alignment == RGN_ALIGN_FLOAT)) { const float drag_area_xmin = block->rect.xmax - (PNL_ICON * 1.5f); const float drag_area_xmax = block->rect.xmax; if (IN_RANGE(mx, drag_area_xmin, drag_area_xmax)) { panel_activate_state(C, panel, PANEL_STATE_DRAG); return; } } /* Handle panel unpinning. */ if (show_pin) { const float pin_area_xmin = expansion_area_xmax; const float pin_area_xmax = pin_area_xmin + PNL_ICON; if (IN_RANGE(mx, pin_area_xmin, pin_area_xmax)) { panel->flag ^= PNL_PIN; ED_region_tag_redraw(region); return; } } } bool UI_panel_category_is_visible(const ARegion *region) { /* more than one */ return region->panels_category.first && region->panels_category.first != region->panels_category.last; } PanelCategoryDyn *UI_panel_category_find(ARegion *region, const char *idname) { return BLI_findstring(®ion->panels_category, idname, offsetof(PanelCategoryDyn, idname)); } PanelCategoryStack *UI_panel_category_active_find(ARegion *region, const char *idname) { return BLI_findstring( ®ion->panels_category_active, idname, offsetof(PanelCategoryStack, idname)); } static void ui_panel_category_active_set(ARegion *region, const char *idname, bool fallback) { ListBase *lb = ®ion->panels_category_active; PanelCategoryStack *pc_act = UI_panel_category_active_find(region, idname); if (pc_act) { BLI_remlink(lb, pc_act); } else { pc_act = MEM_callocN(sizeof(PanelCategoryStack), __func__); BLI_strncpy(pc_act->idname, idname, sizeof(pc_act->idname)); } if (fallback) { /* For fall-backs, add at the end so explicitly chosen categories have priority. */ BLI_addtail(lb, pc_act); } else { BLI_addhead(lb, pc_act); } /* Validate all active panels, we could do this on load, * they are harmless - but we should remove somewhere. * (add-ons could define own and gather cruft over time). */ { PanelCategoryStack *pc_act_next; /* intentionally skip first */ pc_act_next = pc_act->next; while ((pc_act = pc_act_next)) { pc_act_next = pc_act->next; if (!BLI_findstring( ®ion->type->paneltypes, pc_act->idname, offsetof(PanelType, category))) { BLI_remlink(lb, pc_act); MEM_freeN(pc_act); } } } } void UI_panel_category_active_set(ARegion *region, const char *idname) { ui_panel_category_active_set(region, idname, false); } void UI_panel_category_active_set_default(ARegion *region, const char *idname) { if (!UI_panel_category_active_find(region, idname)) { ui_panel_category_active_set(region, idname, true); } } const char *UI_panel_category_active_get(ARegion *region, bool set_fallback) { LISTBASE_FOREACH (PanelCategoryStack *, pc_act, ®ion->panels_category_active) { if (UI_panel_category_find(region, pc_act->idname)) { return pc_act->idname; } } if (set_fallback) { PanelCategoryDyn *pc_dyn = region->panels_category.first; if (pc_dyn) { ui_panel_category_active_set(region, pc_dyn->idname, true); return pc_dyn->idname; } } return NULL; } PanelCategoryDyn *UI_panel_category_find_mouse_over_ex(ARegion *region, const int x, const int y) { LISTBASE_FOREACH (PanelCategoryDyn *, ptd, ®ion->panels_category) { if (BLI_rcti_isect_pt(&ptd->rect, x, y)) { return ptd; } } return NULL; } PanelCategoryDyn *UI_panel_category_find_mouse_over(ARegion *region, const wmEvent *event) { return UI_panel_category_find_mouse_over_ex(region, event->mval[0], event->mval[1]); } void UI_panel_category_add(ARegion *region, const char *name) { PanelCategoryDyn *pc_dyn = MEM_callocN(sizeof(*pc_dyn), __func__); BLI_addtail(®ion->panels_category, pc_dyn); BLI_strncpy(pc_dyn->idname, name, sizeof(pc_dyn->idname)); /* 'pc_dyn->rect' must be set on draw */ } void UI_panel_category_clear_all(ARegion *region) { BLI_freelistN(®ion->panels_category); } static int ui_handle_panel_category_cycling(const wmEvent *event, ARegion *region, const uiBut *active_but) { const bool is_mousewheel = ELEM(event->type, WHEELUPMOUSE, WHEELDOWNMOUSE); const bool inside_tabregion = ((RGN_ALIGN_ENUM_FROM_MASK(region->alignment) != RGN_ALIGN_RIGHT) ? (event->mval[0] < ((PanelCategoryDyn *)region->panels_category.first)->rect.xmax) : (event->mval[0] > ((PanelCategoryDyn *)region->panels_category.first)->rect.xmin)); /* if mouse is inside non-tab region, ctrl key is required */ if (is_mousewheel && !event->ctrl && !inside_tabregion) { return WM_UI_HANDLER_CONTINUE; } if (active_but && ui_but_supports_cycling(active_but)) { /* skip - exception to make cycling buttons * using ctrl+mousewheel work in tabbed regions */ } else { const char *category = UI_panel_category_active_get(region, false); if (LIKELY(category)) { PanelCategoryDyn *pc_dyn = UI_panel_category_find(region, category); if (LIKELY(pc_dyn)) { if (is_mousewheel) { /* we can probably get rid of this and only allow ctrl+tabbing */ pc_dyn = (event->type == WHEELDOWNMOUSE) ? pc_dyn->next : pc_dyn->prev; } else { const bool backwards = event->shift; pc_dyn = backwards ? pc_dyn->prev : pc_dyn->next; if (!pc_dyn) { /* proper cyclic behavior, * back to first/last category (only used for ctrl+tab) */ pc_dyn = backwards ? region->panels_category.last : region->panels_category.first; } } if (pc_dyn) { /* intentionally don't reset scroll in this case, * this allows for quick browsing between tabs */ UI_panel_category_active_set(region, pc_dyn->idname); ED_region_tag_redraw(region); } } } return WM_UI_HANDLER_BREAK; } return WM_UI_HANDLER_CONTINUE; } /** * Handle region panel events like opening and closing panels, changing categories, etc. * * \note Could become a modal key-map. */ int ui_handler_panel_region(bContext *C, const wmEvent *event, ARegion *region, const uiBut *active_but) { /* Mouse-move events are handled by separate handlers for dragging and drag collapsing. */ if (ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE)) { return WM_UI_HANDLER_CONTINUE; } /* We only use KM_PRESS events in this function, so it's simpler to return early. */ if (event->val != KM_PRESS) { return WM_UI_HANDLER_CONTINUE; } /* Scroll-bars can overlap panels now, they have handling priority. */ if (UI_view2d_mouse_in_scrollers(region, ®ion->v2d, event->x, event->y)) { return WM_UI_HANDLER_CONTINUE; } int retval = WM_UI_HANDLER_CONTINUE; /* Handle category tabs. */ if (UI_panel_category_is_visible(region)) { if (event->type == LEFTMOUSE) { PanelCategoryDyn *pc_dyn = UI_panel_category_find_mouse_over(region, event); if (pc_dyn) { UI_panel_category_active_set(region, pc_dyn->idname); ED_region_tag_redraw(region); /* Reset scroll to the top (T38348). */ UI_view2d_offset(®ion->v2d, -1.0f, 1.0f); retval = WM_UI_HANDLER_BREAK; } } else if ((event->type == EVT_TABKEY && event->ctrl) || ELEM(event->type, WHEELUPMOUSE, WHEELDOWNMOUSE)) { /* Cycle tabs. */ retval = ui_handle_panel_category_cycling(event, region, active_but); } } if (retval == WM_UI_HANDLER_BREAK) { return retval; } const bool region_has_active_button = (ui_region_find_active_but(region) != NULL); LISTBASE_FOREACH (uiBlock *, block, ®ion->uiblocks) { Panel *panel = block->panel; if (panel == NULL || panel->type == NULL) { continue; } /* We can't expand or collapse panels without headers, they would disappear. */ if (panel->type->flag & PNL_NO_HEADER) { continue; } int mx = event->x; int my = event->y; ui_window_to_block(region, block, &mx, &my); const uiPanelMouseState mouse_state = ui_panel_mouse_state_get(block, panel, mx, my); /* The panel collapse / expand key "A" is special as it takes priority over * active button handling. */ if (ELEM(mouse_state, PANEL_MOUSE_INSIDE_CONTENT, PANEL_MOUSE_INSIDE_HEADER)) { if (event->type == EVT_AKEY && !IS_EVENT_MOD(event, shift, ctrl, alt, oskey)) { retval = WM_UI_HANDLER_BREAK; ui_handle_panel_header(C, block, mx, event->type, event->ctrl, event->shift); break; } } /* Don't do any other panel handling with an active button. */ if (region_has_active_button) { continue; } /* All mouse clicks inside panels should return in break, but continue handling * in case there is a sub-panel header at the mouse location. */ if (event->type == LEFTMOUSE && ELEM(mouse_state, PANEL_MOUSE_INSIDE_CONTENT, PANEL_MOUSE_INSIDE_HEADER)) { retval = WM_UI_HANDLER_BREAK; } if (mouse_state == PANEL_MOUSE_INSIDE_HEADER) { if (ELEM(event->type, EVT_RETKEY, EVT_PADENTER, LEFTMOUSE)) { retval = WM_UI_HANDLER_BREAK; ui_handle_panel_header(C, block, mx, event->type, event->ctrl, event->shift); } else if (event->type == RIGHTMOUSE) { retval = WM_UI_HANDLER_BREAK; ui_popup_context_menu_for_panel(C, region, block->panel); } break; } } return retval; } static void ui_panel_custom_data_set_recursive(Panel *panel, PointerRNA *custom_data) { panel->runtime.custom_data_ptr = custom_data; LISTBASE_FOREACH (Panel *, child_panel, &panel->children) { ui_panel_custom_data_set_recursive(child_panel, custom_data); } } void UI_panel_custom_data_set(Panel *panel, PointerRNA *custom_data) { BLI_assert(panel->type != NULL); /* Free the old custom data, which should be shared among all of the panel's sub-panels. */ if (panel->runtime.custom_data_ptr != NULL) { MEM_freeN(panel->runtime.custom_data_ptr); } ui_panel_custom_data_set_recursive(panel, custom_data); } PointerRNA *UI_panel_custom_data_get(const Panel *panel) { return panel->runtime.custom_data_ptr; } PointerRNA *UI_region_panel_custom_data_under_cursor(const bContext *C, const wmEvent *event) { ARegion *region = CTX_wm_region(C); Panel *panel = NULL; LISTBASE_FOREACH (uiBlock *, block, ®ion->uiblocks) { panel = block->panel; if (panel == NULL) { continue; } int mx = event->x; int my = event->y; ui_window_to_block(region, block, &mx, &my); const int mouse_state = ui_panel_mouse_state_get(block, panel, mx, my); if (ELEM(mouse_state, PANEL_MOUSE_INSIDE_CONTENT, PANEL_MOUSE_INSIDE_HEADER)) { break; } } if (panel == NULL) { return NULL; } return UI_panel_custom_data_get(panel); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Window Level Modal Panel Interaction * \{ */ /* note, this is modal handler and should not swallow events for animation */ static int ui_handler_panel(bContext *C, const wmEvent *event, void *userdata) { Panel *panel = userdata; uiHandlePanelData *data = panel->activedata; /* verify if we can stop */ if (event->type == LEFTMOUSE && event->val == KM_RELEASE) { panel_activate_state(C, panel, PANEL_STATE_ANIMATION); } else if (event->type == MOUSEMOVE) { if (data->state == PANEL_STATE_DRAG) { ui_do_drag(C, event, panel); } } else if (event->type == TIMER && event->customdata == data->animtimer) { if (data->state == PANEL_STATE_ANIMATION) { ui_do_animate(C, panel); } else if (data->state == PANEL_STATE_DRAG) { ui_do_drag(C, event, panel); } } data = panel->activedata; if (data && data->state == PANEL_STATE_ANIMATION) { return WM_UI_HANDLER_CONTINUE; } return WM_UI_HANDLER_BREAK; } static void ui_handler_remove_panel(bContext *C, void *userdata) { Panel *panel = userdata; panel_activate_state(C, panel, PANEL_STATE_EXIT); } static void panel_activate_state(const bContext *C, Panel *panel, uiHandlePanelState state) { uiHandlePanelData *data = panel->activedata; wmWindow *win = CTX_wm_window(C); ARegion *region = CTX_wm_region(C); if (data && data->state == state) { return; } const bool was_drag_drop = (data && data->state == PANEL_STATE_DRAG); /* Set selection state for the panel and its sub-panels, which need to know they are selected * too so they can be drawn above their parent when it's dragged. */ if (state == PANEL_STATE_EXIT || state == PANEL_STATE_ANIMATION) { panel_set_flag_recursive(panel, PNL_SELECT, false); } else { panel_set_flag_recursive(panel, PNL_SELECT, true); } if (data && data->animtimer) { WM_event_remove_timer(CTX_wm_manager(C), win, data->animtimer); data->animtimer = NULL; } if (state == PANEL_STATE_EXIT) { MEM_freeN(data); panel->activedata = NULL; WM_event_remove_ui_handler( &win->modalhandlers, ui_handler_panel, ui_handler_remove_panel, panel, false); } else { if (!data) { data = MEM_callocN(sizeof(uiHandlePanelData), "uiHandlePanelData"); panel->activedata = data; WM_event_add_ui_handler( C, &win->modalhandlers, ui_handler_panel, ui_handler_remove_panel, panel, 0); } if (ELEM(state, PANEL_STATE_ANIMATION, PANEL_STATE_DRAG)) { data->animtimer = WM_event_add_timer(CTX_wm_manager(C), win, TIMER, ANIMATION_INTERVAL); } /* Initiate edge panning during drags so we can move beyond the initial region view. */ if (state == PANEL_STATE_DRAG) { wmOperatorType *ot = WM_operatortype_find("VIEW2D_OT_edge_pan", true); ui_handle_afterfunc_add_operator(ot, WM_OP_INVOKE_DEFAULT, true); } data->state = state; data->startx = win->eventstate->x; data->starty = win->eventstate->y; data->startofsx = panel->ofsx; data->startofsy = panel->ofsy; data->startsizex = panel->sizex; data->startsizey = panel->sizey; data->start_cur_xmin = region->v2d.cur.xmin; data->start_cur_ymin = region->v2d.cur.ymin; data->starttime = PIL_check_seconds_timer(); /* Remember drag drop state even when animating to the aligned position after dragging. */ data->is_drag_drop = was_drag_drop; if (state == PANEL_STATE_DRAG) { data->is_drag_drop = true; } } ED_region_tag_redraw(region); } PanelType *UI_paneltype_find(int space_id, int region_id, const char *idname) { SpaceType *st = BKE_spacetype_from_id(space_id); if (st) { ARegionType *art = BKE_regiontype_from_id(st, region_id); if (art) { return BLI_findstring(&art->paneltypes, idname, offsetof(PanelType, idname)); } } return NULL; } /** \} */