/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): Blender Foundation, 2003-2009 full recode. * * ***** END GPL LICENSE BLOCK ***** */ /* a full doc with API notes can be found in bf-blender/blender/doc/interface_API.txt */ #include #include #include #include #include "MEM_guardedalloc.h" #include "PIL_time.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_userdef_types.h" #include "BKE_context.h" #include "BKE_screen.h" #include "BKE_utildefines.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "WM_api.h" #include "WM_types.h" #include "ED_screen.h" #include "UI_interface.h" #include "UI_view2d.h" #include "interface_intern.h" /*********************** defines and structs ************************/ #define ANIMATION_TIME 0.30 #define ANIMATION_INTERVAL 0.02 #define PNL_LAST_ADDED 1 #define PNL_ACTIVE 2 #define PNL_WAS_ACTIVE 4 #define PNL_ANIM_ALIGN 8 #define PNL_NEW_ADDED 16 #define PNL_FIRST 32 typedef enum uiHandlePanelState { PANEL_STATE_DRAG, PANEL_STATE_DRAG_SCALE, PANEL_STATE_WAIT_UNTAB, PANEL_STATE_ANIMATION, PANEL_STATE_EXIT } uiHandlePanelState; typedef struct uiHandlePanelData { uiHandlePanelState state; /* animation */ wmTimer *animtimer; double starttime; /* dragging */ int startx, starty; int startofsx, startofsy; int startsizex, startsizey; } uiHandlePanelData; static void panel_activate_state(const bContext *C, Panel *pa, uiHandlePanelState state); /*********************** space specific code ************************/ /* temporary code to remove all sbuts stuff from panel code */ static int panel_aligned(ScrArea *sa, ARegion *ar) { if(sa->spacetype==SPACE_BUTS && ar->regiontype == RGN_TYPE_WINDOW) { SpaceButs *sbuts= sa->spacedata.first; return sbuts->align; } else if(sa->spacetype==SPACE_USERPREF && ar->regiontype == RGN_TYPE_WINDOW) return BUT_VERTICAL; else if(sa->spacetype==SPACE_FILE && ar->regiontype == RGN_TYPE_CHANNELS) return BUT_VERTICAL; else if(ELEM3(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) return BUT_VERTICAL; return 0; } static int panels_re_align(ScrArea *sa, ARegion *ar, Panel **r_pa) { Panel *pa; int active= 0; *r_pa= NULL; if(sa->spacetype==SPACE_BUTS && ar->regiontype == RGN_TYPE_WINDOW) { SpaceButs *sbuts= sa->spacedata.first; if(sbuts->align) if(sbuts->re_align || sbuts->mainbo!=sbuts->mainb) return 1; } else if(ar->regiontype==RGN_TYPE_UI) return 1; else if(sa->spacetype==SPACE_FILE && ar->regiontype == RGN_TYPE_CHANNELS) return 1; /* in case panel is added or disappears */ for(pa=ar->panels.first; pa; pa=pa->next) { if((pa->runtime_flag & PNL_WAS_ACTIVE) && !(pa->runtime_flag & PNL_ACTIVE)) return 1; if(!(pa->runtime_flag & PNL_WAS_ACTIVE) && (pa->runtime_flag & PNL_ACTIVE)) return 1; if(pa->activedata) active= 1; } /* in case we need to do an animation (size changes) */ for(pa=ar->panels.first; pa; pa=pa->next) { if(pa->runtime_flag & PNL_ANIM_ALIGN) { if(!active) *r_pa= pa; return 1; } } return 0; } /****************************** panels ******************************/ static void ui_panel_copy_offset(Panel *pa, Panel *papar) { /* with respect to sizes... papar is parent */ pa->ofsx= papar->ofsx; pa->ofsy= papar->ofsy + papar->sizey-pa->sizey; } Panel *uiBeginPanel(ScrArea *sa, ARegion *ar, uiBlock *block, PanelType *pt, int *open) { uiStyle *style= U.uistyles.first; Panel *pa, *patab, *palast, *panext; char *drawname= pt->label; char *idname= pt->idname; char *tabname= pt->idname; char *hookname= NULL; int newpanel; int align= panel_aligned(sa, ar); /* check if Panel exists, then use that one */ for(pa=ar->panels.first; pa; pa=pa->next) if(strncmp(pa->panelname, idname, UI_MAX_NAME_STR)==0) if(strncmp(pa->tabname, tabname, UI_MAX_NAME_STR)==0) break; newpanel= (pa == NULL); if(!newpanel) { pa->type= pt; } else { /* new panel */ pa= MEM_callocN(sizeof(Panel), "new panel"); pa->type= pt; BLI_strncpy(pa->panelname, idname, UI_MAX_NAME_STR); BLI_strncpy(pa->tabname, tabname, UI_MAX_NAME_STR); if(pt->flag & PNL_DEFAULT_CLOSED) { if(align == BUT_VERTICAL) pa->flag |= PNL_CLOSEDY; else pa->flag |= PNL_CLOSEDX; } pa->ofsx= 0; pa->ofsy= style->panelouter; pa->sizex= 0; pa->sizey= 0; pa->runtime_flag |= PNL_NEW_ADDED; BLI_addtail(&ar->panels, pa); /* make new Panel tabbed? */ if(hookname) { for(patab= ar->panels.first; patab; patab= patab->next) { if((patab->runtime_flag & PNL_ACTIVE) && patab->paneltab==NULL) { if(strncmp(hookname, patab->panelname, UI_MAX_NAME_STR)==0) { if(strncmp(tabname, patab->tabname, UI_MAX_NAME_STR)==0) { pa->paneltab= patab; ui_panel_copy_offset(pa, patab); break; } } } } } } BLI_strncpy(pa->drawname, drawname, UI_MAX_NAME_STR); /* if a new panel is added, we insert it right after the panel * that was last added. this way new panels are inserted in the * right place between versions */ for(palast=ar->panels.first; palast; palast=palast->next) if(palast->runtime_flag & PNL_LAST_ADDED) break; if(newpanel) { pa->sortorder= (palast)? palast->sortorder+1: 0; for(panext=ar->panels.first; panext; panext=panext->next) if(panext != pa && panext->sortorder >= pa->sortorder) panext->sortorder++; } if(palast) palast->runtime_flag &= ~PNL_LAST_ADDED; /* assign to block */ block->panel= pa; pa->runtime_flag |= PNL_ACTIVE|PNL_LAST_ADDED; *open= 0; if(pa->paneltab) return pa; if(pa->flag & PNL_CLOSED) return pa; *open= 1; return pa; } void uiEndPanel(uiBlock *block, int width, int height) { Panel *pa= block->panel; if(pa->runtime_flag & PNL_NEW_ADDED) { pa->runtime_flag &= ~PNL_NEW_ADDED; pa->sizex= width; pa->sizey= height; } else { /* check if we need to do an animation */ if(!ELEM(width, 0, pa->sizex) || !ELEM(height, 0, pa->sizey)) { pa->runtime_flag |= PNL_ANIM_ALIGN; if(height != 0) pa->ofsy += pa->sizey-height; } /* update width/height if non-zero */ if(width != 0) pa->sizex= width; if(height != 0) pa->sizey= height; } } #if 0 void uiPanelToMouse(const bContext *C, Panel *pa) { /* global control over this feature; UI_PNL_TO_MOUSE only called for hotkey panels */ if(U.uiflag & USER_PANELPINNED); else if(pa->control & UI_PNL_TO_MOUSE) { int mx, my; mx= CTX_wm_window(C)->eventstate->x; my= CTX_wm_window(C)->eventstate->y; pa->ofsx= mx-pa->sizex/2; pa->ofsy= my-pa->sizey/2; if(pa->flag & PNL_CLOSED) pa->flag &= ~PNL_CLOSED; } if(pa->control & UI_PNL_UNSTOW) { if(pa->flag & PNL_CLOSEDY) { pa->flag &= ~PNL_CLOSED; } } } #endif static int panel_has_tabs(ARegion *ar, Panel *panel) { Panel *pa= ar->panels.first; if(panel==NULL) return 0; while(pa) { if((pa->runtime_flag & PNL_ACTIVE) && pa->paneltab==panel) { return 1; } pa= pa->next; } return 0; } static void ui_offset_panel_block(uiBlock *block) { uiStyle *style= U.uistyles.first; uiBut *but; int ofsy; /* compute bounds and offset */ ui_bounds_block(block); ofsy= block->panel->sizey - style->panelspace; for(but= block->buttons.first; but; but=but->next) { but->y1 += ofsy; but->y2 += ofsy; } block->maxx= block->panel->sizex; block->maxy= block->panel->sizey; block->minx= block->miny= 0.0; } /**************************** drawing *******************************/ /* extern used by previewrender */ void uiPanelPush(uiBlock *block) { glPushMatrix(); if(block->panel) glTranslatef((float)block->panel->ofsx, (float)block->panel->ofsy, 0.0); } void uiPanelPop(uiBlock *block) { glPopMatrix(); } /* triangle 'icon' for panel header */ void ui_draw_tria_icon(float x, float y, char dir) { if(dir=='h') { ui_draw_anti_tria(x-1, y, x-1, y+11.0, x+9, y+6.25); } else { ui_draw_anti_tria(x-3, y+10, x+8-1, y+10, x+4.25-2, y); } } /* triangle 'icon' inside rect */ void ui_draw_tria_rect(rctf *rect, char dir) { if(dir=='h') { float half= 0.5f*(rect->ymax - rect->ymin); ui_draw_anti_tria(rect->xmin, rect->ymin, rect->xmin, rect->ymax, rect->xmax, rect->ymin+half); } else { float half= 0.5f*(rect->xmax - rect->xmin); ui_draw_anti_tria(rect->xmin, rect->ymax, rect->xmax, rect->ymax, rect->xmin+half, rect->ymin); } } void ui_draw_anti_x(float x1, float y1, float x2, float y2) { /* set antialias line */ glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); glLineWidth(2.0); fdrawline(x1, y1, x2, y2); fdrawline(x1, y2, x2, y1); glLineWidth(1.0); glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); } /* x 'icon' for panel header */ static void ui_draw_x_icon(float x, float y) { ui_draw_anti_x(x, y, x+9.375, y+9.375); } #define PNL_ICON 20 static void ui_draw_panel_scalewidget(rcti *rect) { float xmin, xmax, dx; float ymin, ymax, dy; xmin= rect->xmax-PNL_HEADER+2; xmax= rect->xmax-3; ymin= rect->ymin+3; ymax= rect->ymin+PNL_HEADER-2; dx= 0.5f*(xmax-xmin); dy= 0.5f*(ymax-ymin); glEnable(GL_BLEND); glColor4ub(255, 255, 255, 50); fdrawline(xmin, ymin, xmax, ymax); fdrawline(xmin+dx, ymin, xmax, ymax-dy); glColor4ub(0, 0, 0, 50); fdrawline(xmin, ymin+1, xmax, ymax+1); fdrawline(xmin+dx, ymin+1, xmax, ymax-dy+1); glDisable(GL_BLEND); } static void ui_draw_panel_dragwidget(rctf *rect) { float xmin, xmax, dx; float ymin, ymax, dy; xmin= rect->xmin; xmax= rect->xmax; ymin= rect->ymin; ymax= rect->ymax; dx= 0.333f*(xmax-xmin); dy= 0.333f*(ymax-ymin); glEnable(GL_BLEND); glColor4ub(255, 255, 255, 50); fdrawline(xmin, ymax, xmax, ymin); fdrawline(xmin+dx, ymax, xmax, ymin+dy); fdrawline(xmin+2*dx, ymax, xmax, ymin+2*dy); glColor4ub(0, 0, 0, 50); fdrawline(xmin, ymax+1, xmax, ymin+1); fdrawline(xmin+dx, ymax+1, xmax, ymin+dy+1); fdrawline(xmin+2*dx, ymax+1, xmax, ymin+2*dy+1); glDisable(GL_BLEND); } static void ui_draw_aligned_panel_header(ARegion *ar, uiStyle *style, uiBlock *block, rcti *rect) { Panel *panel= block->panel; Panel *pa; rcti hrect; float width; int a, nr= 1, pnl_icons; char *activename= panel->drawname[0]?panel->drawname:panel->panelname; char *panelname; /* count */ for(pa= ar->panels.first; pa; pa=pa->next) if(pa->runtime_flag & PNL_ACTIVE) if(pa->paneltab==panel) nr++; /* + 0.001f to avoid flirting with float inaccuracy */ if(panel->control & UI_PNL_CLOSE) pnl_icons=(panel->labelofs+2*PNL_ICON+5)/block->aspect + 0.001f; else pnl_icons= (panel->labelofs+PNL_ICON+5)/block->aspect + 0.001f; if(nr==1) { /* active tab */ /* draw text label */ UI_ThemeColor(TH_TITLE); hrect= *rect; hrect.xmin= rect->xmin+pnl_icons; uiStyleFontDraw(&style->paneltitle, &hrect, activename); return; } a= 0; width= (rect->xmax-rect->xmin - 3 - pnl_icons - PNL_ICON)/nr; for(pa= ar->panels.first; pa; pa=pa->next) { panelname= pa->drawname[0]?pa->drawname:pa->panelname; if((pa->runtime_flag & PNL_ACTIVE) && (pa==panel || pa->paneltab==panel)) { float col[3]; UI_GetThemeColor3fv(TH_TITLE, col); /* active tab */ if(pa==panel) glColor4f(col[0], col[1], col[2], 1.0f); else glColor4f(col[0], col[1], col[2], 0.5f); hrect= *rect; hrect.xmin= rect->xmin+pnl_icons + a*width; hrect.xmax= hrect.xmin + width; uiStyleFontDraw(&style->paneltitle, &hrect, panelname); a++; } } } static void rectf_scale(rctf *rect, float scale) { float centx= 0.5f*(rect->xmin+rect->xmax); float centy= 0.5f*(rect->ymin+rect->ymax); float sizex= 0.5f*scale*(rect->xmax - rect->xmin); float sizey= 0.5f*scale*(rect->ymax - rect->ymin); rect->xmin= centx - sizex; rect->xmax= centx + sizex; rect->ymin= centy - sizey; rect->ymax= centy + sizey; } /* panel integrated in buttonswindow, tool/property lists etc */ void ui_draw_aligned_panel(ARegion *ar, uiStyle *style, uiBlock *block, rcti *rect) { Panel *panel= block->panel; rcti headrect; rctf itemrect; int ofsx; if(panel->paneltab) return; if(panel->type && (panel->type->flag & PNL_NO_HEADER)) return; /* calculate header rect */ /* + 0.001f to prevent flicker due to float inaccuracy */ headrect= *rect; headrect.ymin= headrect.ymax; headrect.ymax= headrect.ymin + floor(PNL_HEADER/block->aspect + 0.001f); if(!(panel->runtime_flag & PNL_FIRST)) { float minx= rect->xmin+5.0f/block->aspect; float maxx= rect->xmax-5.0f/block->aspect; float y= headrect.ymax; glEnable(GL_BLEND); glColor4f(0.0f, 0.0f, 0.0f, 0.5f); fdrawline(minx, y+1, maxx, y+1); glColor4f(1.0f, 1.0f, 1.0f, 0.25f); fdrawline(minx, y, maxx, y); glDisable(GL_BLEND); } /* title */ if(!(panel->flag & PNL_CLOSEDX)) { ui_draw_aligned_panel_header(ar, style, block, &headrect); /* itemrect smaller */ itemrect.xmax= headrect.xmax - 5.0f/block->aspect; itemrect.xmin= itemrect.xmax - (headrect.ymax-headrect.ymin); itemrect.ymin= headrect.ymin; itemrect.ymax= headrect.ymax; rectf_scale(&itemrect, 0.8f); ui_draw_panel_dragwidget(&itemrect); } /* if the panel is minimized vertically: * (------) */ if(panel->flag & PNL_CLOSEDY) { /* if it's being overlapped by a panel being dragged */ if(panel->flag & PNL_OVERLAP) { UI_ThemeColor(TH_TEXT_HI); uiRoundRect(rect->xmin, rect->ymax, rect->xmax, rect->ymax+PNL_HEADER, 8); } } else if(panel->flag & PNL_CLOSEDX) { } /* an open panel */ else { /* in some occasions, draw a border */ if(panel->flag & PNL_SELECT) { if(panel->control & UI_PNL_SOLID) uiSetRoundBox(15); else uiSetRoundBox(3); UI_ThemeColorShade(TH_BACK, -120); uiRoundRect(0.5f + rect->xmin, 0.5f + rect->ymin, 0.5f + rect->xmax, 0.5f + headrect.ymax+1, 8); } if(panel->flag & PNL_OVERLAP) { if(panel->control & UI_PNL_SOLID) uiSetRoundBox(15); else uiSetRoundBox(3); UI_ThemeColor(TH_TEXT_HI); uiRoundRect(rect->xmin, rect->ymin, rect->xmax, headrect.ymax+1, 8); } if(panel->control & UI_PNL_SCALE) ui_draw_panel_scalewidget(rect); } /* draw optional close icon */ ofsx= 6; if(panel->control & UI_PNL_CLOSE) { UI_ThemeColor(TH_TEXT); ui_draw_x_icon(rect->xmin+2+ofsx, rect->ymax+2); ofsx= 22; } /* draw collapse icon */ UI_ThemeColor(TH_TEXT); /* itemrect smaller */ itemrect.xmin= headrect.xmin + 5.0f/block->aspect; itemrect.xmax= itemrect.xmin + (headrect.ymax-headrect.ymin); itemrect.ymin= headrect.ymin; itemrect.ymax= headrect.ymax; rectf_scale(&itemrect, 0.5f); if(panel->flag & PNL_CLOSEDY) ui_draw_tria_rect(&itemrect, 'h'); else if(panel->flag & PNL_CLOSEDX) ui_draw_tria_rect(&itemrect, 'h'); else ui_draw_tria_rect(&itemrect, 'v'); } /************************** panel alignment *************************/ static int get_panel_header(Panel *pa) { if(pa->type && (pa->type->flag & PNL_NO_HEADER)) return 0; return PNL_HEADER; } static int get_panel_size_y(uiStyle *style, Panel *pa) { if(pa->type && (pa->type->flag & PNL_NO_HEADER)) return pa->sizey; return PNL_HEADER + pa->sizey + style->panelouter; } /* this function is needed because uiBlock and Panel itself dont change sizey or location when closed */ static int get_panel_real_ofsy(Panel *pa) { if(pa->flag & PNL_CLOSEDY) return pa->ofsy+pa->sizey; else if(pa->paneltab && (pa->paneltab->flag & PNL_CLOSEDY)) return pa->ofsy+pa->sizey; else if(pa->paneltab) return pa->paneltab->ofsy; else return pa->ofsy; } static int get_panel_real_ofsx(Panel *pa) { if(pa->flag & PNL_CLOSEDX) return pa->ofsx+get_panel_header(pa); else if(pa->paneltab && (pa->paneltab->flag & PNL_CLOSEDX)) return pa->ofsx+get_panel_header(pa); else return pa->ofsx+pa->sizex; } typedef struct PanelSort { Panel *pa, *orig; } PanelSort; /* note about sorting; the sortorder has a lower value for new panels being added. however, that only works to insert a single panel, when more new panels get added the coordinates of existing panels and the previously stored to-be-insterted panels do not match for sorting */ static int find_leftmost_panel(const void *a1, const void *a2) { const PanelSort *ps1=a1, *ps2=a2; if(ps1->pa->ofsx > ps2->pa->ofsx) return 1; else if(ps1->pa->ofsx < ps2->pa->ofsx) return -1; else if(ps1->pa->sortorder > ps2->pa->sortorder) return 1; else if(ps1->pa->sortorder < ps2->pa->sortorder) return -1; return 0; } static int find_highest_panel(const void *a1, const void *a2) { const PanelSort *ps1=a1, *ps2=a2; if(ps1->pa->ofsy+ps1->pa->sizey < ps2->pa->ofsy+ps2->pa->sizey) return 1; else if(ps1->pa->ofsy+ps1->pa->sizey > ps2->pa->ofsy+ps2->pa->sizey) return -1; else if(ps1->pa->sortorder > ps2->pa->sortorder) return 1; else if(ps1->pa->sortorder < ps2->pa->sortorder) return -1; return 0; } static int compare_panel(const void *a1, const void *a2) { const PanelSort *ps1=a1, *ps2=a2; if(ps1->pa->sortorder > ps2->pa->sortorder) return 1; else if(ps1->pa->sortorder < ps2->pa->sortorder) return -1; return 0; } /* this doesnt draw */ /* returns 1 when it did something */ int uiAlignPanelStep(ScrArea *sa, ARegion *ar, float fac, int drag) { uiStyle *style= U.uistyles.first; Panel *pa; PanelSort *ps, *panelsort, *psnext; int a, tot=0, done; int align= panel_aligned(sa, ar); /* count active, not tabbed panels */ for(pa= ar->panels.first; pa; pa= pa->next) if((pa->runtime_flag & PNL_ACTIVE) && pa->paneltab==NULL) tot++; if(tot==0) return 0; /* extra; change close direction? */ for(pa= ar->panels.first; pa; pa= pa->next) { if((pa->runtime_flag & PNL_ACTIVE) && pa->paneltab==NULL) { if((pa->flag & PNL_CLOSEDX) && (align==BUT_VERTICAL)) pa->flag ^= PNL_CLOSED; else if((pa->flag & PNL_CLOSEDY) && (align==BUT_HORIZONTAL)) pa->flag ^= PNL_CLOSED; } } /* sort panels */ panelsort= MEM_callocN(tot*sizeof(PanelSort), "panelsort"); ps= panelsort; for(pa= ar->panels.first; pa; pa= pa->next) { if((pa->runtime_flag & PNL_ACTIVE) && pa->paneltab==NULL) { ps->pa= MEM_dupallocN(pa); ps->orig= pa; ps++; } } if(drag) { /* while we are dragging, we sort on location and update sortorder */ if(align==BUT_VERTICAL) qsort(panelsort, tot, sizeof(PanelSort), find_highest_panel); else qsort(panelsort, tot, sizeof(PanelSort), find_leftmost_panel); for(ps=panelsort, a=0; aorig->sortorder= a; } else /* otherwise use sortorder */ qsort(panelsort, tot, sizeof(PanelSort), compare_panel); /* no smart other default start loc! this keeps switching f5/f6/etc compatible */ ps= panelsort; ps->pa->ofsx= 0; ps->pa->ofsy= -get_panel_size_y(style, ps->pa); for(a=0; apa->ofsx= ps->pa->ofsx; psnext->pa->ofsy= get_panel_real_ofsy(ps->pa) - get_panel_size_y(style, psnext->pa); } else { psnext->pa->ofsx= get_panel_real_ofsx(ps->pa); psnext->pa->ofsy= ps->pa->ofsy + get_panel_size_y(style, ps->pa) - get_panel_size_y(style, psnext->pa); } } /* we interpolate */ done= 0; ps= panelsort; for(a=0; apa->flag & PNL_SELECT)==0) { if((ps->orig->ofsx != ps->pa->ofsx) || (ps->orig->ofsy != ps->pa->ofsy)) { ps->orig->ofsx= floor(0.5 + fac*ps->pa->ofsx + (1.0-fac)*ps->orig->ofsx); ps->orig->ofsy= floor(0.5 + fac*ps->pa->ofsy + (1.0-fac)*ps->orig->ofsy); done= 1; } } } /* copy locations to tabs */ for(pa= ar->panels.first; pa; pa= pa->next) if(pa->paneltab && (pa->runtime_flag & PNL_ACTIVE)) ui_panel_copy_offset(pa, pa->paneltab); /* free panelsort array */ for(ps= panelsort, a=0; apa); MEM_freeN(panelsort); return done; } static void ui_do_animate(const bContext *C, Panel *panel) { uiHandlePanelData *data= panel->activedata; ScrArea *sa= CTX_wm_area(C); ARegion *ar= CTX_wm_region(C); float fac; fac= (PIL_check_seconds_timer()-data->starttime)/ANIMATION_TIME; fac= sqrt(fac); fac= MIN2(fac, 1.0f); /* for max 1 second, interpolate positions */ if(uiAlignPanelStep(sa, ar, fac, 0)) ED_region_tag_redraw(ar); else fac= 1.0f; if(fac >= 1.0f) { panel_activate_state(C, panel, PANEL_STATE_EXIT); return; } } void uiBeginPanels(const bContext *C, ARegion *ar) { Panel *pa; /* set all panels as inactive, so that at the end we know * which ones were used */ for(pa=ar->panels.first; pa; pa=pa->next) { if(pa->runtime_flag & PNL_ACTIVE) pa->runtime_flag= PNL_WAS_ACTIVE; else pa->runtime_flag= 0; } } /* only draws blocks with panels */ void uiEndPanels(const bContext *C, ARegion *ar) { ScrArea *sa= CTX_wm_area(C); uiBlock *block; Panel *panot, *panew, *patest, *pa, *firstpa; /* offset contents */ for(block= ar->uiblocks.first; block; block= block->next) if(block->active && block->panel) ui_offset_panel_block(block); /* consistancy; are panels not made, whilst they have tabs */ for(panot= ar->panels.first; panot; panot= panot->next) { if((panot->runtime_flag & PNL_ACTIVE)==0) { // not made for(panew= ar->panels.first; panew; panew= panew->next) { if((panew->runtime_flag & PNL_ACTIVE)) { if(panew->paneltab==panot) { // panew is tab in notmade pa break; } } } /* now panew can become the new parent, check all other tabs */ if(panew) { for(patest= ar->panels.first; patest; patest= patest->next) { if(patest->paneltab == panot) { patest->paneltab= panew; } } panot->paneltab= panew; panew->paneltab= NULL; ED_region_tag_redraw(ar); // the buttons panew were not made } } } /* re-align, possibly with animation */ if(panels_re_align(sa, ar, &pa)) { if(pa) panel_activate_state(C, pa, PANEL_STATE_ANIMATION); else uiAlignPanelStep(sa, ar, 1.0, 0); } /* tag first panel */ firstpa= NULL; for(block= ar->uiblocks.first; block; block=block->next) if(block->active && block->panel) if(!firstpa || block->panel->sortorder < firstpa->sortorder) firstpa= block->panel; if(firstpa) firstpa->runtime_flag |= PNL_FIRST; /* draw panels, selected on top */ for(block= ar->uiblocks.first; block; block=block->next) { if(block->active && block->panel && !(block->panel->flag & PNL_SELECT)) { uiDrawBlock(C, block); } } for(block= ar->uiblocks.first; block; block=block->next) { if(block->active && block->panel && (block->panel->flag & PNL_SELECT)) { uiDrawBlock(C, block); } } } /* ------------ panel merging ---------------- */ static void check_panel_overlap(ARegion *ar, Panel *panel) { Panel *pa; /* also called with panel==NULL for clear */ for(pa=ar->panels.first; pa; pa=pa->next) { pa->flag &= ~PNL_OVERLAP; if(panel && (pa != panel)) { if(pa->paneltab==NULL && (pa->runtime_flag & PNL_ACTIVE)) { float safex= 0.2, safey= 0.2; if(pa->flag & PNL_CLOSEDX) safex= 0.05; else if(pa->flag & PNL_CLOSEDY) safey= 0.05; else if(panel->flag & PNL_CLOSEDX) safex= 0.05; else if(panel->flag & PNL_CLOSEDY) safey= 0.05; if(pa->ofsx > panel->ofsx- safex*panel->sizex) if(pa->ofsx+pa->sizex < panel->ofsx+ (1.0+safex)*panel->sizex) if(pa->ofsy > panel->ofsy- safey*panel->sizey) if(pa->ofsy+pa->sizey < panel->ofsy+ (1.0+safey)*panel->sizey) pa->flag |= PNL_OVERLAP; } } } } #if 0 // XXX panel docking/tabbing code that's no longer used static void test_add_new_tabs(ARegion *ar) { Panel *pa, *pasel=NULL, *palap=NULL; /* search selected and overlapped panel */ pa= ar->panels.first; while(pa) { if(pa->runtime_flag & PNL_ACTIVE) { if(pa->flag & PNL_SELECT) pasel= pa; if(pa->flag & PNL_OVERLAP) palap= pa; } pa= pa->next; } if(pasel && palap==NULL) { /* copy locations */ pa= ar->panels.first; while(pa) { if(pa->paneltab==pasel) { ui_panel_copy_offset(pa, pasel); } pa= pa->next; } } if(pasel==NULL || palap==NULL) return; if(palap->type && palap->type->flag & PNL_NO_HEADER) return; /* the overlapped panel becomes a tab */ palap->paneltab= pasel; /* the selected panel gets coords of overlapped one */ ui_panel_copy_offset(pasel, palap); /* and its tabs */ pa= ar->panels.first; while(pa) { if(pa->paneltab == pasel) { ui_panel_copy_offset(pa, palap); } pa= pa->next; } /* but, the overlapped panel already can have tabs too! */ pa= ar->panels.first; while(pa) { if(pa->paneltab == palap) { pa->paneltab = pasel; } pa= pa->next; } } #endif /************************ panel dragging ****************************/ static void ui_do_drag(const bContext *C, wmEvent *event, Panel *panel) { uiHandlePanelData *data= panel->activedata; ScrArea *sa= CTX_wm_area(C); ARegion *ar= CTX_wm_region(C); short align= panel_aligned(sa, ar), dx=0, dy=0; /* first clip for window, no dragging outside */ if(!BLI_in_rcti(&ar->winrct, event->x, event->y)) return; dx= (event->x-data->startx) & ~(PNL_GRID-1); dy= (event->y-data->starty) & ~(PNL_GRID-1); dx *= (float)(ar->v2d.cur.xmax - ar->v2d.cur.xmin)/(float)(ar->winrct.xmax - ar->winrct.xmin); dy *= (float)(ar->v2d.cur.ymax - ar->v2d.cur.ymin)/(float)(ar->winrct.ymax - ar->winrct.ymin); if(data->state == PANEL_STATE_DRAG_SCALE) { panel->sizex = MAX2(data->startsizex+dx, UI_PANEL_MINX); if(data->startsizey-dy < UI_PANEL_MINY) dy= -UI_PANEL_MINY+data->startsizey; panel->sizey= data->startsizey-dy; panel->ofsy= data->startofsy+dy; } else { /* reset the panel snapping, to allow dragging away from snapped edges */ panel->snap = PNL_SNAP_NONE; panel->ofsx = data->startofsx+dx; panel->ofsy = data->startofsy+dy; check_panel_overlap(ar, panel); if(align) uiAlignPanelStep(sa, ar, 0.2, 1); } ED_region_tag_redraw(ar); } static void ui_do_untab(const bContext *C, wmEvent *event, Panel *panel) { uiHandlePanelData *data= panel->activedata; ARegion *ar= CTX_wm_region(C); Panel *pa, *panew= NULL; int nr; /* wait until a threshold is passed to untab */ if(abs(event->x-data->startx) + abs(event->y-data->starty) > 6) { /* find new parent panel */ nr= 0; for(pa= ar->panels.first; pa; pa=pa->next) { if(pa->paneltab==panel) { panew= pa; nr++; } } /* make old tabs point to panew */ panew->paneltab= NULL; for(pa= ar->panels.first; pa; pa=pa->next) if(pa->paneltab==panel) pa->paneltab= panew; panel_activate_state(C, panel, PANEL_STATE_DRAG); } } /******************* region level panel interaction *****************/ static void panel_clicked_tabs(const bContext *C, ScrArea *sa, ARegion *ar, uiBlock *block, int mousex) { Panel *pa, *tabsel=NULL, *panel= block->panel; int nr= 1, a, width, ofsx; ofsx= PNL_ICON; if(block->panel->type && (block->panel->control & UI_PNL_CLOSE)) ofsx+= PNL_ICON; /* count */ for(pa= ar->panels.first; pa; pa=pa->next) if(pa!=panel) if((pa->runtime_flag & PNL_ACTIVE) && pa->paneltab==panel) nr++; if(nr==1) return; /* find clicked tab, mouse in panel coords */ a= 0; width= (int)((float)(panel->sizex - ofsx-10)/nr); pa= ar->panels.first; while(pa) { if(pa==panel || ((pa->runtime_flag & PNL_ACTIVE) && pa->paneltab==panel)) { if((mousex > ofsx+a*width) && (mousex < ofsx+(a+1)*width)) { tabsel= pa; break; } a++; } pa= pa->next; } if(tabsel) { if(tabsel == panel) { panel_activate_state(C, panel, PANEL_STATE_WAIT_UNTAB); } else { /* tabsel now becomes parent for all others */ panel->paneltab= tabsel; tabsel->paneltab= NULL; pa= ar->panels.first; while(pa) { if(pa->paneltab == panel) pa->paneltab = tabsel; pa= pa->next; } /* copy locations to tabs */ for(pa= ar->panels.first; pa; pa= pa->next) { if(pa->paneltab && pa->runtime_flag & PNL_ACTIVE) { ui_panel_copy_offset(pa, pa->paneltab); } } /* panels now differ size.. */ if(panel_aligned(sa, ar)) panel_activate_state(C, tabsel, PANEL_STATE_ANIMATION); ED_region_tag_redraw(ar); } } } /* this function is supposed to call general window drawing too */ /* also it supposes a block has panel, and isnt a menu */ static void ui_handle_panel_header(const bContext *C, uiBlock *block, int mx, int my) { ScrArea *sa= CTX_wm_area(C); ARegion *ar= CTX_wm_region(C); Panel *pa; int align= panel_aligned(sa, ar), button= 0; /* mouse coordinates in panel space! */ /* XXX weak code, currently it assumes layout style for location of widgets */ /* check open/collapsed button */ if(block->panel->flag & PNL_CLOSEDX) { if(my >= block->maxy) button= 1; } else if(block->panel->control & UI_PNL_CLOSE) { if(mx <= block->minx+10+PNL_ICON-2) button= 2; else if(mx <= block->minx+10+2*PNL_ICON+2) button= 1; } else if(mx <= block->minx+10+PNL_ICON+2) { button= 1; } if(button) { if(button==2) { // close ED_region_tag_redraw(ar); } else { // collapse if(block->panel->flag & PNL_CLOSED) { block->panel->flag &= ~PNL_CLOSED; /* snap back up so full panel aligns with screen edge */ if (block->panel->snap & PNL_SNAP_BOTTOM) block->panel->ofsy= 0; } else if(align==BUT_HORIZONTAL) { block->panel->flag |= PNL_CLOSEDX; } else { /* snap down to bottom screen edge*/ block->panel->flag |= PNL_CLOSEDY; if (block->panel->snap & PNL_SNAP_BOTTOM) block->panel->ofsy= -block->panel->sizey; } for(pa= ar->panels.first; pa; pa= pa->next) { if(pa->paneltab==block->panel) { if(block->panel->flag & PNL_CLOSED) pa->flag |= PNL_CLOSED; else pa->flag &= ~PNL_CLOSED; } } } if(align) panel_activate_state(C, block->panel, PANEL_STATE_ANIMATION); else ED_region_tag_redraw(ar); } else if(block->panel->flag & PNL_CLOSED) { panel_activate_state(C, block->panel, PANEL_STATE_DRAG); } /* check if clicked in tabbed area */ else if(mx < block->maxx-PNL_ICON-3 && panel_has_tabs(ar, block->panel)) { panel_clicked_tabs(C, sa, ar, block, mx); } else { panel_activate_state(C, block->panel, PANEL_STATE_DRAG); } } int ui_handler_panel_region(bContext *C, wmEvent *event) { ARegion *ar= CTX_wm_region(C); uiBlock *block; Panel *pa; int retval, mx, my, inside_header= 0, inside_scale= 0, inside; retval= WM_UI_HANDLER_CONTINUE; /* buttons get priority */ if(ui_button_is_active(ar)) return retval; for(block=ar->uiblocks.last; block; block=block->prev) { mx= event->x; my= event->y; ui_window_to_block(ar, block, &mx, &my); /* check if inside boundbox */ inside= 0; pa= block->panel; if(!pa || pa->paneltab!=NULL) continue; if(pa->type && pa->type->flag & PNL_NO_HEADER) // XXX - accessed freed panels when scripts reload, need to fix. continue; if(block->minx <= mx && block->maxx >= mx) if(block->miny <= my && block->maxy+PNL_HEADER >= my) inside= 1; if(inside) { /* clicked at panel header? */ if(pa->flag & PNL_CLOSEDX) { if(block->minx <= mx && block->minx+PNL_HEADER >= mx) inside_header= 1; } else if((block->maxy <= my) && (block->maxy+PNL_HEADER >= my)) { inside_header= 1; } else if(pa->control & UI_PNL_SCALE) { if(block->maxx-PNL_HEADER <= mx) if(block->miny+PNL_HEADER >= my) inside_scale= 1; } if(event->val==KM_PRESS) { if(event->type == LEFTMOUSE) { if(inside_header) { ui_handle_panel_header(C, block, mx, my); break; } else if(inside_scale && !(pa->flag & PNL_CLOSED)) { panel_activate_state(C, pa, PANEL_STATE_DRAG_SCALE); break; } } else if(event->type == ESCKEY) { /*XXX 2.50 if(block->handler) { rem_blockhandler(sa, block->handler); ED_region_tag_redraw(ar); retval= WM_UI_HANDLER_BREAK; }*/ } else if(event->type==PADPLUSKEY || event->type==PADMINUS) { int zoom=0; /* if panel is closed, only zoom if mouse is over the header */ if (pa->flag & (PNL_CLOSEDX|PNL_CLOSEDY)) { if (inside_header) zoom=1; } else zoom=1; #if 0 // XXX make float panel exception? if(zoom) { ScrArea *sa= CTX_wm_area(C); SpaceLink *sl= sa->spacedata.first; if(sa->spacetype!=SPACE_BUTS) { if(!(pa->control & UI_PNL_SCALE)) { if(event->type==PADPLUSKEY) sl->blockscale+= 0.1; else sl->blockscale-= 0.1; CLAMP(sl->blockscale, 0.6, 1.0); ED_region_tag_redraw(ar); retval= WM_UI_HANDLER_BREAK; } } } #endif } } } } return retval; } /**************** window level modal panel interaction **************/ /* note, this is modal handler and should not swallow events for animation */ static int ui_handler_panel(bContext *C, wmEvent *event, void *userdata) { Panel *panel= userdata; uiHandlePanelData *data= panel->activedata; /* verify if we can stop */ if(event->type == LEFTMOUSE && event->val!=KM_PRESS) { ScrArea *sa= CTX_wm_area(C); ARegion *ar= CTX_wm_region(C); int align= panel_aligned(sa, ar); if(align) panel_activate_state(C, panel, PANEL_STATE_ANIMATION); else panel_activate_state(C, panel, PANEL_STATE_EXIT); } else if(event->type == MOUSEMOVE) { if(data->state == PANEL_STATE_WAIT_UNTAB) ui_do_untab(C, event, panel); else if(data->state == PANEL_STATE_DRAG) ui_do_drag(C, event, panel); } else if(event->type == TIMER && event->customdata == data->animtimer) { if(data->state == PANEL_STATE_ANIMATION) ui_do_animate(C, panel); else if(data->state == PANEL_STATE_DRAG) ui_do_drag(C, event, panel); } data= panel->activedata; if(data && data->state == PANEL_STATE_ANIMATION) return WM_UI_HANDLER_CONTINUE; else return WM_UI_HANDLER_BREAK; } static void ui_handler_remove_panel(bContext *C, void *userdata) { Panel *pa= userdata; panel_activate_state(C, pa, PANEL_STATE_EXIT); } static void panel_activate_state(const bContext *C, Panel *pa, uiHandlePanelState state) { uiHandlePanelData *data= pa->activedata; wmWindow *win= CTX_wm_window(C); ARegion *ar= CTX_wm_region(C); if(data && data->state == state) return; if(state == PANEL_STATE_EXIT || state == PANEL_STATE_ANIMATION) { if(data && data->state != PANEL_STATE_ANIMATION) { /* XXX: * - the panel tabbing function call below (test_add_new_tabs()) has been commented out * "It is too easy to do by accident when reordering panels, is very hard to control and use, and has no real benefit." - BillRey * Aligorith, 2009Sep */ //test_add_new_tabs(ar); // also copies locations of tabs in dragged panel check_panel_overlap(ar, NULL); // clears } pa->flag &= ~PNL_SELECT; } else pa->flag |= PNL_SELECT; if(data && data->animtimer) { WM_event_remove_window_timer(win, data->animtimer); data->animtimer= NULL; } if(state == PANEL_STATE_EXIT) { MEM_freeN(data); pa->activedata= NULL; WM_event_remove_ui_handler(&win->modalhandlers, ui_handler_panel, ui_handler_remove_panel, pa); } else { if(!data) { data= MEM_callocN(sizeof(uiHandlePanelData), "uiHandlePanelData"); pa->activedata= data; WM_event_add_ui_handler(C, &win->modalhandlers, ui_handler_panel, ui_handler_remove_panel, pa); } if(ELEM(state, PANEL_STATE_ANIMATION, PANEL_STATE_DRAG)) data->animtimer= WM_event_add_window_timer(win, TIMER, ANIMATION_INTERVAL); data->state= state; data->startx= win->eventstate->x; data->starty= win->eventstate->y; data->startofsx= pa->ofsx; data->startofsy= pa->ofsy; data->startsizex= pa->sizex; data->startsizey= pa->sizey; data->starttime= PIL_check_seconds_timer(); } ED_region_tag_redraw(ar); /* XXX exception handling, 3d window preview panel */ /* if(block->drawextra==BIF_view3d_previewdraw) BIF_view3d_previewrender_clear(curarea);*/ /* XXX exception handling, 3d window preview panel */ /* if(block->drawextra==BIF_view3d_previewdraw) BIF_view3d_previewrender_signal(curarea, PR_DISPRECT); else if(strcmp(block->name, "image_panel_preview")==0) image_preview_event(2); */ }