/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): Blender Foundation, 2003-2009 full recode. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/interface/interface_panel.c * \ingroup edinterface */ /* a full doc with API notes can be found in bf-blender/trunk/blender/doc/guides/interface_API.txt */ #include #include #include #include #include "MEM_guardedalloc.h" #include "PIL_time.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BLF_translation.h" #include "DNA_userdef_types.h" #include "BKE_context.h" #include "BKE_screen.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "WM_api.h" #include "WM_types.h" #include "ED_screen.h" #include "UI_interface.h" #include "UI_resources.h" #include "interface_intern.h" /*********************** defines and structs ************************/ #define ANIMATION_TIME 0.30 #define ANIMATION_INTERVAL 0.02 #define PNL_LAST_ADDED 1 #define PNL_ACTIVE 2 #define PNL_WAS_ACTIVE 4 #define PNL_ANIM_ALIGN 8 #define PNL_NEW_ADDED 16 #define PNL_FIRST 32 typedef enum uiHandlePanelState { PANEL_STATE_DRAG, PANEL_STATE_DRAG_SCALE, PANEL_STATE_WAIT_UNTAB, PANEL_STATE_ANIMATION, PANEL_STATE_EXIT } uiHandlePanelState; typedef struct uiHandlePanelData { uiHandlePanelState state; /* animation */ wmTimer *animtimer; double starttime; /* dragging */ int startx, starty; int startofsx, startofsy; int startsizex, startsizey; } uiHandlePanelData; static void panel_activate_state(const bContext *C, Panel *pa, uiHandlePanelState state); /*********************** space specific code ************************/ /* temporary code to remove all sbuts stuff from panel code */ static int panel_aligned(ScrArea *sa, ARegion *ar) { if (sa->spacetype == SPACE_BUTS && ar->regiontype == RGN_TYPE_WINDOW) { SpaceButs *sbuts = sa->spacedata.first; return sbuts->align; } else if (sa->spacetype == SPACE_USERPREF && ar->regiontype == RGN_TYPE_WINDOW) return BUT_VERTICAL; else if (sa->spacetype == SPACE_FILE && ar->regiontype == RGN_TYPE_CHANNELS) return BUT_VERTICAL; else if (sa->spacetype == SPACE_IMAGE && ar->regiontype == RGN_TYPE_PREVIEW) return BUT_VERTICAL; else if (ELEM3(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) return BUT_VERTICAL; return 0; } static int panels_re_align(ScrArea *sa, ARegion *ar, Panel **r_pa) { Panel *pa; int active = 0; *r_pa = NULL; if (sa->spacetype == SPACE_BUTS && ar->regiontype == RGN_TYPE_WINDOW) { SpaceButs *sbuts = sa->spacedata.first; if (sbuts->align) if (sbuts->re_align || sbuts->mainbo != sbuts->mainb) return 1; } else if (sa->spacetype == SPACE_IMAGE && ar->regiontype == RGN_TYPE_PREVIEW) return 1; else if (sa->spacetype == SPACE_FILE && ar->regiontype == RGN_TYPE_CHANNELS) return 1; /* in case panel is added or disappears */ for (pa = ar->panels.first; pa; pa = pa->next) { if ((pa->runtime_flag & PNL_WAS_ACTIVE) && !(pa->runtime_flag & PNL_ACTIVE)) return 1; if (!(pa->runtime_flag & PNL_WAS_ACTIVE) && (pa->runtime_flag & PNL_ACTIVE)) return 1; if (pa->activedata) active = 1; } /* in case we need to do an animation (size changes) */ for (pa = ar->panels.first; pa; pa = pa->next) { if (pa->runtime_flag & PNL_ANIM_ALIGN) { if (!active) *r_pa = pa; return 1; } } return 0; } /****************************** panels ******************************/ static void panels_collapse_all(ScrArea *sa, ARegion *ar, Panel *from_pa) { Panel *pa; PanelType *pt, *from_pt; int flag = ((panel_aligned(sa, ar) == BUT_HORIZONTAL) ? PNL_CLOSEDX : PNL_CLOSEDY); for (pa = ar->panels.first; pa; pa = pa->next) { pt = pa->type; from_pt = from_pa->type; /* close panels with headers in the same context */ if (pt && from_pt && !(pt->flag & PNL_NO_HEADER)) if (!pt->context[0] || strcmp(pt->context, from_pt->context) == 0) pa->flag = flag; } } static void ui_panel_copy_offset(Panel *pa, Panel *papar) { /* with respect to sizes... papar is parent */ pa->ofsx = papar->ofsx; pa->ofsy = papar->ofsy + papar->sizey - pa->sizey; } Panel *uiBeginPanel(ScrArea *sa, ARegion *ar, uiBlock *block, PanelType *pt, int *open) { Panel *pa, *patab, *palast, *panext; char *drawname = pt->label; char *idname = pt->idname; char *tabname = pt->idname; char *hookname = NULL; int newpanel; int align = panel_aligned(sa, ar); /* check if Panel exists, then use that one */ for (pa = ar->panels.first; pa; pa = pa->next) if (strncmp(pa->panelname, idname, UI_MAX_NAME_STR) == 0) if (strncmp(pa->tabname, tabname, UI_MAX_NAME_STR) == 0) break; newpanel = (pa == NULL); if (!newpanel) { pa->type = pt; } else { /* new panel */ pa = MEM_callocN(sizeof(Panel), "new panel"); pa->type = pt; BLI_strncpy(pa->panelname, idname, UI_MAX_NAME_STR); BLI_strncpy(pa->tabname, tabname, UI_MAX_NAME_STR); if (pt->flag & PNL_DEFAULT_CLOSED) { if (align == BUT_VERTICAL) pa->flag |= PNL_CLOSEDY; else pa->flag |= PNL_CLOSEDX; } pa->ofsx = 0; pa->ofsy = 0; pa->sizex = 0; pa->sizey = 0; pa->runtime_flag |= PNL_NEW_ADDED; BLI_addtail(&ar->panels, pa); /* make new Panel tabbed? */ if (hookname) { for (patab = ar->panels.first; patab; patab = patab->next) { if ((patab->runtime_flag & PNL_ACTIVE) && patab->paneltab == NULL) { if (strncmp(hookname, patab->panelname, UI_MAX_NAME_STR) == 0) { if (strncmp(tabname, patab->tabname, UI_MAX_NAME_STR) == 0) { pa->paneltab = patab; ui_panel_copy_offset(pa, patab); break; } } } } } } /* Do not allow closed panels without headers! Else user could get "disappeared" UI! */ if ((pt->flag & PNL_NO_HEADER) && (pa->flag & PNL_CLOSED)) { pa->flag &= ~PNL_CLOSED; /* Force update of panels' positions! */ pa->sizex = 0; pa->sizey = 0; } BLI_strncpy(pa->drawname, drawname, UI_MAX_NAME_STR); /* if a new panel is added, we insert it right after the panel * that was last added. this way new panels are inserted in the * right place between versions */ for (palast = ar->panels.first; palast; palast = palast->next) if (palast->runtime_flag & PNL_LAST_ADDED) break; if (newpanel) { pa->sortorder = (palast) ? palast->sortorder + 1 : 0; for (panext = ar->panels.first; panext; panext = panext->next) if (panext != pa && panext->sortorder >= pa->sortorder) panext->sortorder++; } if (palast) palast->runtime_flag &= ~PNL_LAST_ADDED; /* assign to block */ block->panel = pa; pa->runtime_flag |= PNL_ACTIVE | PNL_LAST_ADDED; *open = 0; if (pa->paneltab) return pa; if (pa->flag & PNL_CLOSED) return pa; *open = 1; return pa; } void uiEndPanel(uiBlock *block, int width, int height) { Panel *pa = block->panel; if (pa->runtime_flag & PNL_NEW_ADDED) { pa->runtime_flag &= ~PNL_NEW_ADDED; pa->sizex = width; pa->sizey = height; } else { /* check if we need to do an animation */ if (!ELEM(width, 0, pa->sizex) || !ELEM(height, 0, pa->sizey)) { pa->runtime_flag |= PNL_ANIM_ALIGN; if (height != 0) pa->ofsy += pa->sizey - height; } /* update width/height if non-zero */ if (width != 0) pa->sizex = width; if (height != 0) pa->sizey = height; } } static void ui_offset_panel_block(uiBlock *block) { uiStyle *style = UI_GetStyleDraw(); uiBut *but; int ofsy; /* compute bounds and offset */ ui_bounds_block(block); ofsy = block->panel->sizey - style->panelspace; for (but = block->buttons.first; but; but = but->next) { but->rect.ymin += ofsy; but->rect.ymax += ofsy; } block->rect.xmax = block->panel->sizex; block->rect.ymax = block->panel->sizey; block->rect.xmin = block->rect.ymin = 0.0; } /**************************** drawing *******************************/ /* extern used by previewrender */ #if 0 /*UNUSED 2.5*/ static void uiPanelPush(uiBlock *block) { glPushMatrix(); if (block->panel) glTranslatef((float)block->panel->ofsx, (float)block->panel->ofsy, 0.0); } static void uiPanelPop(uiBlock *UNUSED(block)) { glPopMatrix(); } #endif /* triangle 'icon' for panel header */ void UI_DrawTriIcon(float x, float y, char dir) { float f3 = 0.15 * U.widget_unit; float f5 = 0.25 * U.widget_unit; float f7 = 0.35 * U.widget_unit; if (dir == 'h') { ui_draw_anti_tria(x - f3, y - f5, x - f3, y + f5, x + f7, y); } else if (dir == 't') { ui_draw_anti_tria(x - f5, y - f7, x + f5, y - f7, x, y + f3); } else { /* 'v' = vertical, down */ ui_draw_anti_tria(x - f5, y + f3, x + f5, y + f3, x, y - f7); } } /* triangle 'icon' inside rect */ static void ui_draw_tria_rect(const rctf *rect, char dir) { if (dir == 'h') { float half = 0.5f * BLI_rctf_size_y(rect); ui_draw_anti_tria(rect->xmin, rect->ymin, rect->xmin, rect->ymax, rect->xmax, rect->ymin + half); } else { float half = 0.5f * BLI_rctf_size_x(rect); ui_draw_anti_tria(rect->xmin, rect->ymax, rect->xmax, rect->ymax, rect->xmin + half, rect->ymin); } } static void ui_draw_anti_x(float x1, float y1, float x2, float y2) { /* set antialias line */ glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); glLineWidth(2.0); fdrawline(x1, y1, x2, y2); fdrawline(x1, y2, x2, y1); glLineWidth(1.0); glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); } /* x 'icon' for panel header */ static void ui_draw_x_icon(float x, float y) { ui_draw_anti_x(x, y, x + 9.375f, y + 9.375f); } #define PNL_ICON UI_UNIT_X /* could be UI_UNIT_Y too */ static void ui_draw_panel_scalewidget(rcti *rect) { float xmin, xmax, dx; float ymin, ymax, dy; xmin = rect->xmax - PNL_HEADER + 2; xmax = rect->xmax - 3; ymin = rect->ymin + 3; ymax = rect->ymin + PNL_HEADER - 2; dx = 0.5f * (xmax - xmin); dy = 0.5f * (ymax - ymin); glEnable(GL_BLEND); glColor4ub(255, 255, 255, 50); fdrawline(xmin, ymin, xmax, ymax); fdrawline(xmin + dx, ymin, xmax, ymax - dy); glColor4ub(0, 0, 0, 50); fdrawline(xmin, ymin + 1, xmax, ymax + 1); fdrawline(xmin + dx, ymin + 1, xmax, ymax - dy + 1); glDisable(GL_BLEND); } static void ui_draw_panel_dragwidget(const rctf *rect) { float xmin, xmax, dx; float ymin, ymax, dy; xmin = rect->xmin; xmax = rect->xmax; ymin = rect->ymin; ymax = rect->ymax; dx = (xmax - xmin) / 3.0f; dy = (ymax - ymin) / 3.0f; glEnable(GL_BLEND); glColor4ub(255, 255, 255, 50); fdrawline(xmin, ymax, xmax, ymin); fdrawline(xmin + dx, ymax, xmax, ymin + dy); fdrawline(xmin + 2 * dx, ymax, xmax, ymin + 2 * dy); glColor4ub(0, 0, 0, 50); fdrawline(xmin, ymax + 1, xmax, ymin + 1); fdrawline(xmin + dx, ymax + 1, xmax, ymin + dy + 1); fdrawline(xmin + 2 * dx, ymax + 1, xmax, ymin + 2 * dy + 1); glDisable(GL_BLEND); } static void ui_draw_aligned_panel_header(uiStyle *style, uiBlock *block, rcti *rect, char dir) { Panel *panel = block->panel; rcti hrect; int pnl_icons; const char *activename = IFACE_(panel->drawname[0] ? panel->drawname : panel->panelname); /* + 0.001f to avoid flirting with float inaccuracy */ if (panel->control & UI_PNL_CLOSE) pnl_icons = (panel->labelofs + 2 * PNL_ICON + 5) / block->aspect + 0.001f; else pnl_icons = (panel->labelofs + PNL_ICON + 5) / block->aspect + 0.001f; /* active tab */ /* draw text label */ UI_ThemeColor(TH_TITLE); hrect = *rect; if (dir == 'h') { hrect.xmin = rect->xmin + pnl_icons; hrect.ymin += 2.0f / block->aspect; uiStyleFontDraw(&style->paneltitle, &hrect, activename); } else { /* ignore 'pnl_icons', otherwise the text gets offset horizontally * + 0.001f to avoid flirting with float inaccuracy */ hrect.xmin = rect->xmin + (PNL_ICON + 5) / block->aspect + 0.001f; uiStyleFontDrawRotated(&style->paneltitle, &hrect, activename); } } static void rectf_scale(rctf *rect, const float scale) { float centx = BLI_rctf_cent_x(rect); float centy = BLI_rctf_cent_y(rect); float sizex = BLI_rctf_size_x(rect) * 0.5f * scale; float sizey = BLI_rctf_size_y(rect) * 0.5f * scale; rect->xmin = centx - sizex; rect->xmax = centx + sizex; rect->ymin = centy - sizey; rect->ymax = centy + sizey; } /* panel integrated in buttonswindow, tool/property lists etc */ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, rcti *rect) { Panel *panel = block->panel; rcti headrect; rctf itemrect; int ofsx; if (panel->paneltab) return; if (panel->type && (panel->type->flag & PNL_NO_HEADER)) return; /* calculate header rect */ /* + 0.001f to prevent flicker due to float inaccuracy */ headrect = *rect; headrect.ymin = headrect.ymax; headrect.ymax = headrect.ymin + floor(PNL_HEADER / block->aspect + 0.001f); { float minx = rect->xmin; float maxx = rect->xmax; float y = headrect.ymax; glEnable(GL_BLEND); if (UI_GetThemeValue(TH_PANEL_SHOW_HEADER)) { /* draw with background color */ UI_ThemeColor4(TH_PANEL_HEADER); glRectf(minx, headrect.ymin + 1, maxx, y); fdrawline(minx, y, maxx, y); fdrawline(minx, y, maxx, y); } else if (!(panel->runtime_flag & PNL_FIRST)) { /* draw embossed separator */ minx += 5.0f / block->aspect; maxx -= 5.0f / block->aspect; glColor4f(0.0f, 0.0f, 0.0f, 0.5f); fdrawline(minx, y, maxx, y); glColor4f(1.0f, 1.0f, 1.0f, 0.25f); fdrawline(minx, y - 1, maxx, y - 1); } glDisable(GL_BLEND); } /* horizontal title */ if (!(panel->flag & PNL_CLOSEDX)) { ui_draw_aligned_panel_header(style, block, &headrect, 'h'); /* itemrect smaller */ itemrect.xmax = headrect.xmax - 5.0f / block->aspect; itemrect.xmin = itemrect.xmax - BLI_rcti_size_y(&headrect); itemrect.ymin = headrect.ymin; itemrect.ymax = headrect.ymax; rectf_scale(&itemrect, 0.7f); ui_draw_panel_dragwidget(&itemrect); } /* if the panel is minimized vertically: * (------) */ if (panel->flag & PNL_CLOSEDY) { } else if (panel->flag & PNL_CLOSEDX) { /* draw vertical title */ ui_draw_aligned_panel_header(style, block, &headrect, 'v'); } /* an open panel */ else { /* in some occasions, draw a border */ if (panel->flag & PNL_SELECT) { if (panel->control & UI_PNL_SOLID) uiSetRoundBox(UI_CNR_ALL); else uiSetRoundBox(UI_CNR_NONE); UI_ThemeColorShade(TH_BACK, -120); uiRoundRect(0.5f + rect->xmin, 0.5f + rect->ymin, 0.5f + rect->xmax, 0.5f + headrect.ymax + 1, 8); } /* panel backdrop */ if (UI_GetThemeValue(TH_PANEL_SHOW_BACK)) { /* draw with background color */ glEnable(GL_BLEND); UI_ThemeColor4(TH_PANEL_BACK); glRecti(rect->xmin, rect->ymin, rect->xmax, rect->ymax); } if (panel->control & UI_PNL_SCALE) ui_draw_panel_scalewidget(rect); } /* draw optional close icon */ ofsx = 6; if (panel->control & UI_PNL_CLOSE) { UI_ThemeColor(TH_TEXT); ui_draw_x_icon(rect->xmin + 2 + ofsx, rect->ymax + 2); ofsx = 22; } /* draw collapse icon */ UI_ThemeColor(TH_TEXT); /* itemrect smaller */ itemrect.xmin = headrect.xmin + 5.0f / block->aspect; itemrect.xmax = itemrect.xmin + BLI_rcti_size_y(&headrect); itemrect.ymin = headrect.ymin; itemrect.ymax = headrect.ymax; rectf_scale(&itemrect, 0.35f); if (panel->flag & PNL_CLOSEDY) ui_draw_tria_rect(&itemrect, 'h'); else if (panel->flag & PNL_CLOSEDX) ui_draw_tria_rect(&itemrect, 'h'); else ui_draw_tria_rect(&itemrect, 'v'); (void)ofsx; } /************************** panel alignment *************************/ static int get_panel_header(Panel *pa) { if (pa->type && (pa->type->flag & PNL_NO_HEADER)) return 0; return PNL_HEADER; } static int get_panel_size_y(Panel *pa) { if (pa->type && (pa->type->flag & PNL_NO_HEADER)) return pa->sizey; return PNL_HEADER + pa->sizey; } /* this function is needed because uiBlock and Panel itself don't * change sizey or location when closed */ static int get_panel_real_ofsy(Panel *pa) { if (pa->flag & PNL_CLOSEDY) return pa->ofsy + pa->sizey; else if (pa->paneltab && (pa->paneltab->flag & PNL_CLOSEDY)) return pa->ofsy + pa->sizey; else if (pa->paneltab) return pa->paneltab->ofsy; else return pa->ofsy; } static int get_panel_real_ofsx(Panel *pa) { if (pa->flag & PNL_CLOSEDX) return pa->ofsx + get_panel_header(pa); else if (pa->paneltab && (pa->paneltab->flag & PNL_CLOSEDX)) return pa->ofsx + get_panel_header(pa); else return pa->ofsx + pa->sizex; } typedef struct PanelSort { Panel *pa, *orig; } PanelSort; /* note about sorting; * the sortorder has a lower value for new panels being added. * however, that only works to insert a single panel, when more new panels get * added the coordinates of existing panels and the previously stored to-be-inserted * panels do not match for sorting */ static int find_leftmost_panel(const void *a1, const void *a2) { const PanelSort *ps1 = a1, *ps2 = a2; if (ps1->pa->ofsx > ps2->pa->ofsx) return 1; else if (ps1->pa->ofsx < ps2->pa->ofsx) return -1; else if (ps1->pa->sortorder > ps2->pa->sortorder) return 1; else if (ps1->pa->sortorder < ps2->pa->sortorder) return -1; return 0; } static int find_highest_panel(const void *a1, const void *a2) { const PanelSort *ps1 = a1, *ps2 = a2; /* stick uppermost header-less panels to the top of the region - * prevent them from being sorted */ if (ps1->pa->sortorder < ps2->pa->sortorder && ps1->pa->type->flag & PNL_NO_HEADER) return -1; if (ps1->pa->ofsy + ps1->pa->sizey < ps2->pa->ofsy + ps2->pa->sizey) return 1; else if (ps1->pa->ofsy + ps1->pa->sizey > ps2->pa->ofsy + ps2->pa->sizey) return -1; else if (ps1->pa->sortorder > ps2->pa->sortorder) return 1; else if (ps1->pa->sortorder < ps2->pa->sortorder) return -1; return 0; } static int compare_panel(const void *a1, const void *a2) { const PanelSort *ps1 = a1, *ps2 = a2; if (ps1->pa->sortorder > ps2->pa->sortorder) return 1; else if (ps1->pa->sortorder < ps2->pa->sortorder) return -1; return 0; } /* this doesnt draw */ /* returns 1 when it did something */ static int uiAlignPanelStep(ScrArea *sa, ARegion *ar, float fac, int drag) { Panel *pa; PanelSort *ps, *panelsort, *psnext; int a, tot = 0, done; int align = panel_aligned(sa, ar); /* count active, not tabbed panels */ for (pa = ar->panels.first; pa; pa = pa->next) if ((pa->runtime_flag & PNL_ACTIVE) && pa->paneltab == NULL) tot++; if (tot == 0) return 0; /* extra; change close direction? */ for (pa = ar->panels.first; pa; pa = pa->next) { if ((pa->runtime_flag & PNL_ACTIVE) && pa->paneltab == NULL) { if ((pa->flag & PNL_CLOSEDX) && (align == BUT_VERTICAL)) pa->flag ^= PNL_CLOSED; else if ((pa->flag & PNL_CLOSEDY) && (align == BUT_HORIZONTAL)) pa->flag ^= PNL_CLOSED; } } /* sort panels */ panelsort = MEM_callocN(tot * sizeof(PanelSort), "panelsort"); ps = panelsort; for (pa = ar->panels.first; pa; pa = pa->next) { if ((pa->runtime_flag & PNL_ACTIVE) && pa->paneltab == NULL) { ps->pa = MEM_dupallocN(pa); ps->orig = pa; ps++; } } if (drag) { /* while we are dragging, we sort on location and update sortorder */ if (align == BUT_VERTICAL) qsort(panelsort, tot, sizeof(PanelSort), find_highest_panel); else qsort(panelsort, tot, sizeof(PanelSort), find_leftmost_panel); for (ps = panelsort, a = 0; a < tot; a++, ps++) ps->orig->sortorder = a; } else /* otherwise use sortorder */ qsort(panelsort, tot, sizeof(PanelSort), compare_panel); /* no smart other default start loc! this keeps switching f5/f6/etc compatible */ ps = panelsort; ps->pa->ofsx = 0; ps->pa->ofsy = -get_panel_size_y(ps->pa); for (a = 0; a < tot - 1; a++, ps++) { psnext = ps + 1; if (align == BUT_VERTICAL) { psnext->pa->ofsx = ps->pa->ofsx; psnext->pa->ofsy = get_panel_real_ofsy(ps->pa) - get_panel_size_y(psnext->pa); } else { psnext->pa->ofsx = get_panel_real_ofsx(ps->pa); psnext->pa->ofsy = ps->pa->ofsy + get_panel_size_y(ps->pa) - get_panel_size_y(psnext->pa); } } /* we interpolate */ done = FALSE; ps = panelsort; for (a = 0; a < tot; a++, ps++) { if ((ps->pa->flag & PNL_SELECT) == 0) { if ((ps->orig->ofsx != ps->pa->ofsx) || (ps->orig->ofsy != ps->pa->ofsy)) { ps->orig->ofsx = floorf(0.5f + fac * (float)ps->pa->ofsx + (1.0f - fac) * (float)ps->orig->ofsx); ps->orig->ofsy = floorf(0.5f + fac * (float)ps->pa->ofsy + (1.0f - fac) * (float)ps->orig->ofsy); done = TRUE; } } } /* copy locations to tabs */ for (pa = ar->panels.first; pa; pa = pa->next) if (pa->paneltab && (pa->runtime_flag & PNL_ACTIVE)) ui_panel_copy_offset(pa, pa->paneltab); /* free panelsort array */ for (ps = panelsort, a = 0; a < tot; a++, ps++) { MEM_freeN(ps->pa); } MEM_freeN(panelsort); return done; } static void ui_panels_size(ScrArea *sa, ARegion *ar, int *x, int *y) { Panel *pa; int align = panel_aligned(sa, ar); int sizex = 0; int sizey = 0; /* compute size taken up by panels, for setting in view2d */ for (pa = ar->panels.first; pa; pa = pa->next) { if (pa->runtime_flag & PNL_ACTIVE) { int pa_sizex, pa_sizey; if (align == BUT_VERTICAL) { pa_sizex = pa->ofsx + pa->sizex; pa_sizey = get_panel_real_ofsy(pa); } else { pa_sizex = get_panel_real_ofsx(pa) + pa->sizex; pa_sizey = pa->ofsy + get_panel_size_y(pa); } sizex = max_ii(sizex, pa_sizex); sizey = min_ii(sizey, pa_sizey); } } if (sizex == 0) sizex = UI_PANEL_WIDTH; if (sizey == 0) sizey = -UI_PANEL_WIDTH; *x = sizex; *y = sizey; } static void ui_do_animate(const bContext *C, Panel *panel) { uiHandlePanelData *data = panel->activedata; ScrArea *sa = CTX_wm_area(C); ARegion *ar = CTX_wm_region(C); float fac; fac = (PIL_check_seconds_timer() - data->starttime) / ANIMATION_TIME; fac = min_ff(sqrt(fac), 1.0f); /* for max 1 second, interpolate positions */ if (uiAlignPanelStep(sa, ar, fac, 0)) { ED_region_tag_redraw(ar); } else { fac = 1.0f; } if (fac >= 1.0f) { panel_activate_state(C, panel, PANEL_STATE_EXIT); return; } } void uiBeginPanels(const bContext *UNUSED(C), ARegion *ar) { Panel *pa; /* set all panels as inactive, so that at the end we know * which ones were used */ for (pa = ar->panels.first; pa; pa = pa->next) { if (pa->runtime_flag & PNL_ACTIVE) pa->runtime_flag = PNL_WAS_ACTIVE; else pa->runtime_flag = 0; } } /* only draws blocks with panels */ void uiEndPanels(const bContext *C, ARegion *ar, int *x, int *y) { ScrArea *sa = CTX_wm_area(C); uiBlock *block; Panel *panot, *panew, *patest, *pa, *firstpa; /* offset contents */ for (block = ar->uiblocks.first; block; block = block->next) if (block->active && block->panel) ui_offset_panel_block(block); /* consistency; are panels not made, whilst they have tabs */ for (panot = ar->panels.first; panot; panot = panot->next) { if ((panot->runtime_flag & PNL_ACTIVE) == 0) { /* not made */ for (panew = ar->panels.first; panew; panew = panew->next) { if ((panew->runtime_flag & PNL_ACTIVE)) { if (panew->paneltab == panot) { /* panew is tab in notmade pa */ break; } } } /* now panew can become the new parent, check all other tabs */ if (panew) { for (patest = ar->panels.first; patest; patest = patest->next) { if (patest->paneltab == panot) { patest->paneltab = panew; } } panot->paneltab = panew; panew->paneltab = NULL; ED_region_tag_redraw(ar); /* the buttons panew were not made */ } } } /* re-align, possibly with animation */ if (panels_re_align(sa, ar, &pa)) { /* XXX code never gets here... PNL_ANIM_ALIGN flag is never set */ if (pa) panel_activate_state(C, pa, PANEL_STATE_ANIMATION); else uiAlignPanelStep(sa, ar, 1.0, 0); } /* tag first panel */ firstpa = NULL; for (block = ar->uiblocks.first; block; block = block->next) if (block->active && block->panel) if (!firstpa || block->panel->sortorder < firstpa->sortorder) firstpa = block->panel; if (firstpa) firstpa->runtime_flag |= PNL_FIRST; /* compute size taken up by panel */ ui_panels_size(sa, ar, x, y); } void uiDrawPanels(const bContext *C, ARegion *ar) { uiBlock *block; UI_ThemeClearColor(TH_BACK); /* draw panels, selected on top */ for (block = ar->uiblocks.first; block; block = block->next) { if (block->active && block->panel && !(block->panel->flag & PNL_SELECT)) { uiDrawBlock(C, block); } } for (block = ar->uiblocks.first; block; block = block->next) { if (block->active && block->panel && (block->panel->flag & PNL_SELECT)) { uiDrawBlock(C, block); } } } void uiScalePanels(ARegion *ar, float new_width) { uiBlock *block; uiBut *but; for (block = ar->uiblocks.first; block; block = block->next) { if (block->panel) { float fac = new_width / (float)block->panel->sizex; printf("scaled %f\n", fac); block->panel->sizex = new_width; for (but = block->buttons.first; but; but = but->next) { but->rect.xmin *= fac; but->rect.xmax *= fac; } } } } /* ------------ panel merging ---------------- */ static void check_panel_overlap(ARegion *ar, Panel *panel) { Panel *pa; /* also called with (panel == NULL) for clear */ for (pa = ar->panels.first; pa; pa = pa->next) { pa->flag &= ~PNL_OVERLAP; if (panel && (pa != panel)) { if (pa->paneltab == NULL && (pa->runtime_flag & PNL_ACTIVE)) { float safex = 0.2, safey = 0.2; if (pa->flag & PNL_CLOSEDX) safex = 0.05; else if (pa->flag & PNL_CLOSEDY) safey = 0.05; else if (panel->flag & PNL_CLOSEDX) safex = 0.05; else if (panel->flag & PNL_CLOSEDY) safey = 0.05; if (pa->ofsx > panel->ofsx - safex * panel->sizex) if (pa->ofsx + pa->sizex < panel->ofsx + (1.0f + safex) * panel->sizex) if (pa->ofsy > panel->ofsy - safey * panel->sizey) if (pa->ofsy + pa->sizey < panel->ofsy + (1.0f + safey) * panel->sizey) pa->flag |= PNL_OVERLAP; } } } } /************************ panel dragging ****************************/ static void ui_do_drag(const bContext *C, const wmEvent *event, Panel *panel) { uiHandlePanelData *data = panel->activedata; ScrArea *sa = CTX_wm_area(C); ARegion *ar = CTX_wm_region(C); short align = panel_aligned(sa, ar), dx = 0, dy = 0; /* first clip for window, no dragging outside */ if (!BLI_rcti_isect_pt_v(&ar->winrct, &event->x)) return; dx = (event->x - data->startx) & ~(PNL_GRID - 1); dy = (event->y - data->starty) & ~(PNL_GRID - 1); dx *= (float)BLI_rctf_size_x(&ar->v2d.cur) / (float)BLI_rcti_size_x(&ar->winrct); dy *= (float)BLI_rctf_size_y(&ar->v2d.cur) / (float)BLI_rcti_size_y(&ar->winrct); if (data->state == PANEL_STATE_DRAG_SCALE) { panel->sizex = MAX2(data->startsizex + dx, UI_PANEL_MINX); if (data->startsizey - dy < UI_PANEL_MINY) dy = -UI_PANEL_MINY + data->startsizey; panel->sizey = data->startsizey - dy; panel->ofsy = data->startofsy + dy; } else { /* reset the panel snapping, to allow dragging away from snapped edges */ panel->snap = PNL_SNAP_NONE; panel->ofsx = data->startofsx + dx; panel->ofsy = data->startofsy + dy; check_panel_overlap(ar, panel); if (align) uiAlignPanelStep(sa, ar, 0.2, 1); } ED_region_tag_redraw(ar); } /******************* region level panel interaction *****************/ /* this function is supposed to call general window drawing too */ /* also it supposes a block has panel, and isn't a menu */ static void ui_handle_panel_header(const bContext *C, uiBlock *block, int mx, int my, int event, int ctrl) { ScrArea *sa = CTX_wm_area(C); ARegion *ar = CTX_wm_region(C); Panel *pa; int align = panel_aligned(sa, ar), button = 0; /* mouse coordinates in panel space! */ /* XXX weak code, currently it assumes layout style for location of widgets */ /* check open/collapsed button */ if (event == RETKEY) button = 1; else if (event == AKEY) button = 1; else if (block->panel->flag & PNL_CLOSEDX) { if (my >= block->rect.ymax) button = 1; } else if (block->panel->control & UI_PNL_CLOSE) { /* whole of header can be used to collapse panel (except top-right corner) */ if (mx <= block->rect.xmax - 8 - PNL_ICON) button = 2; //else if (mx <= block->rect.xmin + 10 + 2 * PNL_ICON + 2) button = 1; } else if (mx <= block->rect.xmax - PNL_ICON - 12) { button = 1; } if (button) { if (button == 2) { /* close */ ED_region_tag_redraw(ar); } else { /* collapse */ if (ctrl) panels_collapse_all(sa, ar, block->panel); if (block->panel->flag & PNL_CLOSED) { block->panel->flag &= ~PNL_CLOSED; /* snap back up so full panel aligns with screen edge */ if (block->panel->snap & PNL_SNAP_BOTTOM) block->panel->ofsy = 0; } else if (align == BUT_HORIZONTAL) { block->panel->flag |= PNL_CLOSEDX; } else { /* snap down to bottom screen edge*/ block->panel->flag |= PNL_CLOSEDY; if (block->panel->snap & PNL_SNAP_BOTTOM) block->panel->ofsy = -block->panel->sizey; } for (pa = ar->panels.first; pa; pa = pa->next) { if (pa->paneltab == block->panel) { if (block->panel->flag & PNL_CLOSED) pa->flag |= PNL_CLOSED; else pa->flag &= ~PNL_CLOSED; } } } if (align) panel_activate_state(C, block->panel, PANEL_STATE_ANIMATION); else ED_region_tag_redraw(ar); } else if (mx <= (block->rect.xmax - PNL_ICON - 12) + PNL_ICON + 2) { panel_activate_state(C, block->panel, PANEL_STATE_DRAG); } } /* XXX should become modal keymap */ /* AKey is opening/closing panels, independent of button state now */ int ui_handler_panel_region(bContext *C, const wmEvent *event) { ARegion *ar = CTX_wm_region(C); uiBlock *block; Panel *pa; int retval, mx, my; retval = WM_UI_HANDLER_CONTINUE; for (block = ar->uiblocks.last; block; block = block->prev) { int inside = 0, inside_header = 0, inside_scale = 0; mx = event->x; my = event->y; ui_window_to_block(ar, block, &mx, &my); /* checks for mouse position inside */ pa = block->panel; if (!pa || pa->paneltab != NULL) continue; if (pa->type && pa->type->flag & PNL_NO_HEADER) /* XXX - accessed freed panels when scripts reload, need to fix. */ continue; /* clicked at panel header? */ if (pa->flag & PNL_CLOSEDX) { if (block->rect.xmin <= mx && block->rect.xmin + PNL_HEADER >= mx) inside_header = 1; } else if (block->rect.xmin > mx || block->rect.xmax < mx) { /* outside left/right side */ } else if ((block->rect.ymax <= my) && (block->rect.ymax + PNL_HEADER >= my)) { inside_header = 1; } else if (!(pa->flag & PNL_CLOSEDY)) { /* open panel */ if (pa->control & UI_PNL_SCALE) { if (block->rect.xmax - PNL_HEADER <= mx) if (block->rect.ymin + PNL_HEADER >= my) inside_scale = 1; } if (block->rect.xmin <= mx && block->rect.xmax >= mx) if (block->rect.ymin <= my && block->rect.ymax + PNL_HEADER >= my) inside = 1; } /* XXX hardcoded key warning */ if ((inside || inside_header) && event->val == KM_PRESS) { if (event->type == AKEY && !ELEM4(KM_MOD_FIRST, event->ctrl, event->oskey, event->shift, event->alt)) { if (pa->flag & PNL_CLOSEDY) { if ((block->rect.ymax <= my) && (block->rect.ymax + PNL_HEADER >= my)) ui_handle_panel_header(C, block, mx, my, event->type, event->ctrl); } else ui_handle_panel_header(C, block, mx, my, event->type, event->ctrl); retval = WM_UI_HANDLER_BREAK; continue; } } /* on active button, do not handle panels */ if (ui_button_is_active(ar)) continue; if (inside || inside_header) { if (event->val == KM_PRESS) { /* open close on header */ if (ELEM(event->type, RETKEY, PADENTER)) { if (inside_header) { ui_handle_panel_header(C, block, mx, my, RETKEY, event->ctrl); retval = WM_UI_HANDLER_BREAK; break; } } else if (event->type == LEFTMOUSE) { /* all inside clicks should return in break - overlapping/float panels */ retval = WM_UI_HANDLER_BREAK; if (inside_header) { ui_handle_panel_header(C, block, mx, my, 0, event->ctrl); retval = WM_UI_HANDLER_BREAK; break; } else if (inside_scale && !(pa->flag & PNL_CLOSED)) { panel_activate_state(C, pa, PANEL_STATE_DRAG_SCALE); retval = WM_UI_HANDLER_BREAK; break; } } else if (event->type == ESCKEY) { /*XXX 2.50*/ #if 0 if (block->handler) { rem_blockhandler(sa, block->handler); ED_region_tag_redraw(ar); retval = WM_UI_HANDLER_BREAK; } #endif } else if (event->type == PADPLUSKEY || event->type == PADMINUS) { #if 0 /* XXX make float panel exception? */ int zoom = 0; /* if panel is closed, only zoom if mouse is over the header */ if (pa->flag & (PNL_CLOSEDX | PNL_CLOSEDY)) { if (inside_header) zoom = 1; } else zoom = 1; if (zoom) { ScrArea *sa = CTX_wm_area(C); SpaceLink *sl = sa->spacedata.first; if (sa->spacetype != SPACE_BUTS) { if (!(pa->control & UI_PNL_SCALE)) { if (event->type == PADPLUSKEY) sl->blockscale += 0.1; else sl->blockscale -= 0.1; CLAMP(sl->blockscale, 0.6, 1.0); ED_region_tag_redraw(ar); retval = WM_UI_HANDLER_BREAK; } } } #endif } } } } return retval; } /**************** window level modal panel interaction **************/ /* note, this is modal handler and should not swallow events for animation */ static int ui_handler_panel(bContext *C, const wmEvent *event, void *userdata) { Panel *panel = userdata; uiHandlePanelData *data = panel->activedata; /* verify if we can stop */ if (event->type == LEFTMOUSE && event->val != KM_PRESS) { ScrArea *sa = CTX_wm_area(C); ARegion *ar = CTX_wm_region(C); int align = panel_aligned(sa, ar); if (align) panel_activate_state(C, panel, PANEL_STATE_ANIMATION); else panel_activate_state(C, panel, PANEL_STATE_EXIT); } else if (event->type == MOUSEMOVE) { if (data->state == PANEL_STATE_DRAG) ui_do_drag(C, event, panel); } else if (event->type == TIMER && event->customdata == data->animtimer) { if (data->state == PANEL_STATE_ANIMATION) ui_do_animate(C, panel); else if (data->state == PANEL_STATE_DRAG) ui_do_drag(C, event, panel); } data = panel->activedata; if (data && data->state == PANEL_STATE_ANIMATION) return WM_UI_HANDLER_CONTINUE; else return WM_UI_HANDLER_BREAK; } static void ui_handler_remove_panel(bContext *C, void *userdata) { Panel *pa = userdata; panel_activate_state(C, pa, PANEL_STATE_EXIT); } static void panel_activate_state(const bContext *C, Panel *pa, uiHandlePanelState state) { uiHandlePanelData *data = pa->activedata; wmWindow *win = CTX_wm_window(C); ARegion *ar = CTX_wm_region(C); if (data && data->state == state) return; if (state == PANEL_STATE_EXIT || state == PANEL_STATE_ANIMATION) { if (data && data->state != PANEL_STATE_ANIMATION) { /* XXX: * - the panel tabbing function call below (test_add_new_tabs()) has been commented out * "It is too easy to do by accident when reordering panels, * is very hard to control and use, and has no real benefit." - BillRey * Aligorith, 2009Sep */ //test_add_new_tabs(ar); // also copies locations of tabs in dragged panel check_panel_overlap(ar, NULL); /* clears */ } pa->flag &= ~PNL_SELECT; } else pa->flag |= PNL_SELECT; if (data && data->animtimer) { WM_event_remove_timer(CTX_wm_manager(C), win, data->animtimer); data->animtimer = NULL; } if (state == PANEL_STATE_EXIT) { MEM_freeN(data); pa->activedata = NULL; WM_event_remove_ui_handler(&win->modalhandlers, ui_handler_panel, ui_handler_remove_panel, pa, FALSE); } else { if (!data) { data = MEM_callocN(sizeof(uiHandlePanelData), "uiHandlePanelData"); pa->activedata = data; WM_event_add_ui_handler(C, &win->modalhandlers, ui_handler_panel, ui_handler_remove_panel, pa); } if (ELEM(state, PANEL_STATE_ANIMATION, PANEL_STATE_DRAG)) data->animtimer = WM_event_add_timer(CTX_wm_manager(C), win, TIMER, ANIMATION_INTERVAL); data->state = state; data->startx = win->eventstate->x; data->starty = win->eventstate->y; data->startofsx = pa->ofsx; data->startofsy = pa->ofsy; data->startsizex = pa->sizex; data->startsizey = pa->sizey; data->starttime = PIL_check_seconds_timer(); } ED_region_tag_redraw(ar); /* XXX exception handling, 3d window preview panel */ #if 0 if (block->drawextra == BIF_view3d_previewdraw) BIF_view3d_previewrender_clear(curarea); #endif /* XXX exception handling, 3d window preview panel */ #if 0 if (block->drawextra == BIF_view3d_previewdraw) BIF_view3d_previewrender_signal(curarea, PR_DISPRECT); else if (strcmp(block->name, "image_panel_preview") == 0) image_preview_event(2); #endif }