/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/interface/interface_region_hud.c * \ingroup edinterface * * Floating Persistent Region */ #include #include "MEM_guardedalloc.h" #include "DNA_userdef_types.h" #include "BLI_string.h" #include "BLI_rect.h" #include "BLI_listbase.h" #include "BLI_utildefines.h" #include "BKE_context.h" #include "BKE_screen.h" #include "BKE_main.h" #include "WM_api.h" #include "WM_types.h" #include "RNA_access.h" #include "BIF_gl.h" #include "UI_interface.h" #include "UI_view2d.h" #include "BLT_translation.h" #include "ED_screen.h" #include "ED_undo.h" #include "interface_intern.h" #include "GPU_framebuffer.h" /* -------------------------------------------------------------------- */ /** \name Utilities * \{ */ static bool last_redo_poll(const bContext *C) { wmOperator *op = WM_operator_last_redo(C); if (op == NULL) { return false; } bool success = false; if (WM_operator_repeat_check(C, op) && WM_operator_check_ui_empty(op->type) == false) { success = WM_operator_poll((bContext *)C, op->type); } return success; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Redo Panel * \{ */ static bool hud_panel_operator_redo_poll(const bContext *C, PanelType *UNUSED(pt)) { return last_redo_poll(C); } static void hud_panel_operator_redo_draw_header(const bContext *C, Panel *pa) { wmOperator *op = WM_operator_last_redo(C); BLI_strncpy(pa->drawname, RNA_struct_ui_name(op->type->srna), sizeof(pa->drawname)); } static void hud_panel_operator_redo_draw(const bContext *C, Panel *pa) { wmOperator *op = WM_operator_last_redo(C); if (op == NULL) { return; } if (!WM_operator_check_ui_enabled(C, op->type->name)) { uiLayoutSetEnabled(pa->layout, false); } uiLayout *col = uiLayoutColumn(pa->layout, false); uiTemplateOperatorRedoProperties(col, C); } static void hud_panels_register(ARegionType *art, int space_type, int region_type) { PanelType *pt; pt = MEM_callocN(sizeof(PanelType), __func__); strcpy(pt->idname, "OPERATOR_PT_redo"); strcpy(pt->label, N_("Redo")); strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA); pt->draw_header = hud_panel_operator_redo_draw_header; pt->draw = hud_panel_operator_redo_draw; pt->poll = hud_panel_operator_redo_poll; pt->space_type = space_type; pt->region_type = region_type; BLI_addtail(&art->paneltypes, pt); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Callbacks for Floating Region * \{ */ struct HudRegionData { short regionid; }; static void hud_region_init(wmWindowManager *wm, ARegion *ar) { ED_region_panels_init(wm, ar); UI_region_handlers_add(&ar->handlers); ar->flag |= RGN_FLAG_TEMP_REGIONDATA; } static void hud_region_free(ARegion *ar) { MEM_SAFE_FREE(ar->regiondata); } static void hud_region_layout(const bContext *C, ARegion *ar) { bool ok = false; { struct HudRegionData *hrd = ar->regiondata; if (hrd != NULL) { ScrArea *sa = CTX_wm_area(C); ARegion *ar_op = (hrd->regionid != -1) ? BKE_area_find_region_type(sa, hrd->regionid) : NULL; ARegion *ar_prev = CTX_wm_region(C); CTX_wm_region_set((bContext *)C, ar_op); ok = last_redo_poll(C); CTX_wm_region_set((bContext *)C, ar_prev); } } if (!ok) { ED_region_tag_redraw(ar); ar->flag |= RGN_FLAG_HIDDEN; return; } int size_y = ar->sizey; ED_region_panels_layout(C, ar); if (ar->panels.first && (ar->sizey != size_y)) { View2D *v2d = &ar->v2d; ar->winx = ar->sizex; ar->winy = ar->sizey; ar->winrct.xmax = (ar->winrct.xmin + ar->winx) - 1; ar->winrct.ymax = (ar->winrct.ymin + ar->winy) - 1; UI_view2d_region_reinit(v2d, V2D_COMMONVIEW_PANELS_UI, ar->winx, ar->winy); } /* restore view matrix */ UI_view2d_view_restore(C); } static void hud_region_draw(const bContext *C, ARegion *ar) { UI_view2d_view_ortho(&ar->v2d); wmOrtho2_region_pixelspace(ar); GPU_clear_color(0, 0, 0, 0.0f); GPU_clear(GPU_COLOR_BIT); if ((ar->flag & RGN_FLAG_HIDDEN) == 0) { float color[4]; UI_GetThemeColor4fv(TH_BUTBACK, color); if ((U.uiflag2 & USER_REGION_OVERLAP) == 0) { color[3] = 1.0f; } ui_draw_widget_back_color(UI_WTYPE_BOX, false, &(rcti){.xmax = ar->winx, .ymax = ar->winy}, color); ED_region_panels_draw(C, ar); } } ARegionType *ED_area_type_hud(int space_type) { ARegionType *art = MEM_callocN(sizeof(ARegionType), __func__); art->regionid = RGN_TYPE_HUD; art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D; art->layout = hud_region_layout; art->draw = hud_region_draw; art->init = hud_region_init; art->free = hud_region_free; hud_panels_register(art, space_type, art->regionid); art->lock = 1; /* can become flag, see BKE_spacedata_draw_locks */ return art; } static ARegion *hud_region_add(ScrArea *sa) { ARegion *ar = MEM_callocN(sizeof(ARegion), "area region"); ARegion *ar_win = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW); if (ar_win) { BLI_insertlinkbefore(&sa->regionbase, ar_win, ar); } else { BLI_addtail(&sa->regionbase, ar); } ar->regiontype = RGN_TYPE_HUD; ar->alignment = RGN_ALIGN_FLOAT; ar->overlap = true; ar->flag |= RGN_FLAG_DYNAMIC_SIZE; return ar; } void ED_area_type_hud_clear(wmWindowManager *wm, ScrArea *sa_keep) { for (wmWindow *win = wm->windows.first; win; win = win->next) { bScreen *screen = WM_window_get_active_screen(win); for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { if (sa != sa_keep) { for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->regiontype == RGN_TYPE_HUD) { if ((ar->flag & RGN_FLAG_HIDDEN) == 0) { ar->flag |= RGN_FLAG_HIDDEN; ED_region_tag_redraw(ar); ED_area_tag_redraw(sa); } } } } } } } void ED_area_type_hud_ensure(bContext *C, ScrArea *sa) { wmWindowManager *wm = CTX_wm_manager(C); ED_area_type_hud_clear(wm, sa); ARegionType *art = BKE_regiontype_from_id(sa->type, RGN_TYPE_HUD); if (art == NULL) { return; } bool init = false; ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_HUD); if (!last_redo_poll(C)) { if (ar) { ED_region_tag_redraw(ar); ar->flag |= RGN_FLAG_HIDDEN; } return; } if (ar == NULL) { init = true; ar = hud_region_add(sa); ar->type = art; } ED_region_init(ar); ED_region_tag_redraw(ar); /* Reset zoom level (not well supported). */ ar->v2d.cur = ar->v2d.tot = (rctf){.xmax = ar->winx, .ymax = ar->winy}; ar->v2d.minzoom = 1.0f; ar->v2d.maxzoom = 1.0f; /* Let 'ED_area_update_region_sizes' do the work of placing the region. * Otherwise we could set the 'ar->winrct' & 'ar->winx/winy' here. */ if (init) { sa->flag |= AREA_FLAG_REGION_SIZE_UPDATE; } else { if (ar->flag & RGN_FLAG_HIDDEN) { sa->flag |= AREA_FLAG_REGION_SIZE_UPDATE; } ar->flag &= ~RGN_FLAG_HIDDEN; } { ARegion *ar_op = CTX_wm_region(C); BLI_assert((ar_op == NULL) || (ar_op->regiontype != RGN_TYPE_HUD)); struct HudRegionData *hrd = ar->regiondata; if (hrd == NULL) { hrd = MEM_callocN(sizeof(*hrd), __func__); ar->regiondata = hrd; } if (ar_op) { hrd->regionid = ar_op->regiontype; } else { hrd->regionid = -1; } } /* XXX, should be handled in more general way. */ ar->visible = !((ar->flag & RGN_FLAG_HIDDEN) || (ar->flag & RGN_FLAG_TOO_SMALL)); /* We shouldn't need to do this every time :S */ /* XXX, this is evil! - it also makes the menu show on first draw. :( */ ARegion *ar_prev = CTX_wm_region(C); CTX_wm_region_set((bContext *)C, ar); hud_region_layout(C, ar); CTX_wm_region_set((bContext *)C, ar_prev); } /** \} */