/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2008 Blender Foundation. All rights reserved. */ /** \file * \ingroup edinterface * * PopUp Region (Generic) */ #include #include #include #include "MEM_guardedalloc.h" #include "DNA_userdef_types.h" #include "BLI_listbase.h" #include "BLI_math.h" #include "BLI_rect.h" #include "BLI_utildefines.h" #include "BKE_context.h" #include "BKE_screen.h" #include "WM_api.h" #include "WM_types.h" #include "UI_interface.h" #include "ED_screen.h" #include "interface_intern.h" #include "interface_regions_intern.h" /* -------------------------------------------------------------------- */ /** \name Utility Functions * \{ */ void ui_popup_translate(ARegion *region, const int mdiff[2]) { BLI_rcti_translate(®ion->winrct, UNPACK2(mdiff)); ED_region_update_rect(region); ED_region_tag_redraw(region); /* update blocks */ LISTBASE_FOREACH (uiBlock *, block, ®ion->uiblocks) { uiPopupBlockHandle *handle = block->handle; /* Make empty, will be initialized on next use, see T60608. */ BLI_rctf_init(&handle->prev_block_rect, 0, 0, 0, 0); LISTBASE_FOREACH (uiSafetyRct *, saferct, &block->saferct) { BLI_rctf_translate(&saferct->parent, UNPACK2(mdiff)); BLI_rctf_translate(&saferct->safety, UNPACK2(mdiff)); } } } /* position block relative to but, result is in window space */ static void ui_popup_block_position(wmWindow *window, ARegion *butregion, uiBut *but, uiBlock *block) { uiPopupBlockHandle *handle = block->handle; /* Compute button position in window coordinates using the source * button region/block, to position the popup attached to it. */ rctf butrct; if (!handle->refresh) { ui_block_to_window_rctf(butregion, but->block, &butrct, &but->rect); /* widget_roundbox_set has this correction too, keep in sync */ if (but->type != UI_BTYPE_PULLDOWN) { if (but->drawflag & UI_BUT_ALIGN_TOP) { butrct.ymax += U.pixelsize; } if (but->drawflag & UI_BUT_ALIGN_LEFT) { butrct.xmin -= U.pixelsize; } } handle->prev_butrct = butrct; } else { /* For refreshes, keep same button position so popup doesn't move. */ butrct = handle->prev_butrct; } /* Compute block size in window space, based on buttons contained in it. */ if (block->rect.xmin == 0.0f && block->rect.xmax == 0.0f) { if (block->buttons.first) { BLI_rctf_init_minmax(&block->rect); LISTBASE_FOREACH (uiBut *, bt, &block->buttons) { if (block->content_hints & UI_BLOCK_CONTAINS_SUBMENU_BUT) { bt->rect.xmax += UI_MENU_SUBMENU_PADDING; } BLI_rctf_union(&block->rect, &bt->rect); } } else { /* we're nice and allow empty blocks too */ block->rect.xmin = block->rect.ymin = 0; block->rect.xmax = block->rect.ymax = 20; } } ui_block_to_window_rctf(butregion, but->block, &block->rect, &block->rect); /* Compute direction relative to button, based on available space. */ const int size_x = BLI_rctf_size_x(&block->rect) + 0.2f * UI_UNIT_X; /* 4 for shadow */ const int size_y = BLI_rctf_size_y(&block->rect) + 0.2f * UI_UNIT_Y; const int center_x = (block->direction & UI_DIR_CENTER_X) ? size_x / 2 : 0; const int center_y = (block->direction & UI_DIR_CENTER_Y) ? size_y / 2 : 0; short dir1 = 0, dir2 = 0; if (!handle->refresh) { bool left = 0, right = 0, top = 0, down = 0; const int win_x = WM_window_pixels_x(window); const int win_y = WM_window_pixels_y(window); /* Take into account maximum size so we don't have to flip on refresh. */ const float max_size_x = max_ff(size_x, handle->max_size_x); const float max_size_y = max_ff(size_y, handle->max_size_y); /* check if there's space at all */ if (butrct.xmin - max_size_x + center_x > 0.0f) { left = 1; } if (butrct.xmax + max_size_x - center_x < win_x) { right = 1; } if (butrct.ymin - max_size_y + center_y > 0.0f) { down = 1; } if (butrct.ymax + max_size_y - center_y < win_y) { top = 1; } if (top == 0 && down == 0) { if (butrct.ymin - max_size_y < win_y - butrct.ymax - max_size_y) { top = 1; } else { down = 1; } } dir1 = (block->direction & UI_DIR_ALL); /* Secondary directions. */ if (dir1 & (UI_DIR_UP | UI_DIR_DOWN)) { if (dir1 & UI_DIR_LEFT) { dir2 = UI_DIR_LEFT; } else if (dir1 & UI_DIR_RIGHT) { dir2 = UI_DIR_RIGHT; } dir1 &= (UI_DIR_UP | UI_DIR_DOWN); } if ((dir2 == 0) && (ELEM(dir1, UI_DIR_LEFT, UI_DIR_RIGHT))) { dir2 = UI_DIR_DOWN; } if ((dir2 == 0) && (ELEM(dir1, UI_DIR_UP, UI_DIR_DOWN))) { dir2 = UI_DIR_LEFT; } /* no space at all? don't change */ if (left || right) { if (dir1 == UI_DIR_LEFT && left == 0) { dir1 = UI_DIR_RIGHT; } if (dir1 == UI_DIR_RIGHT && right == 0) { dir1 = UI_DIR_LEFT; } /* this is aligning, not append! */ if (dir2 == UI_DIR_LEFT && right == 0) { dir2 = UI_DIR_RIGHT; } if (dir2 == UI_DIR_RIGHT && left == 0) { dir2 = UI_DIR_LEFT; } } if (down || top) { if (dir1 == UI_DIR_UP && top == 0) { dir1 = UI_DIR_DOWN; } if (dir1 == UI_DIR_DOWN && down == 0) { dir1 = UI_DIR_UP; } BLI_assert(dir2 != UI_DIR_UP); // if (dir2 == UI_DIR_UP && top == 0) { dir2 = UI_DIR_DOWN; } if (dir2 == UI_DIR_DOWN && down == 0) { dir2 = UI_DIR_UP; } } handle->prev_dir1 = dir1; handle->prev_dir2 = dir2; } else { /* For refreshes, keep same popup direct so popup doesn't move * to a totally different position while editing in it. */ dir1 = handle->prev_dir1; dir2 = handle->prev_dir2; } /* Compute offset based on direction. */ float offset_x = 0, offset_y = 0; /* Ensure buttons don't come between the parent button and the popup, see: T63566. */ const float offset_overlap = max_ff(U.pixelsize, 1.0f); if (dir1 == UI_DIR_LEFT) { offset_x = (butrct.xmin - block->rect.xmax) + offset_overlap; if (dir2 == UI_DIR_UP) { offset_y = butrct.ymin - block->rect.ymin - center_y - UI_MENU_PADDING; } else { offset_y = butrct.ymax - block->rect.ymax + center_y + UI_MENU_PADDING; } } else if (dir1 == UI_DIR_RIGHT) { offset_x = (butrct.xmax - block->rect.xmin) - offset_overlap; if (dir2 == UI_DIR_UP) { offset_y = butrct.ymin - block->rect.ymin - center_y - UI_MENU_PADDING; } else { offset_y = butrct.ymax - block->rect.ymax + center_y + UI_MENU_PADDING; } } else if (dir1 == UI_DIR_UP) { offset_y = (butrct.ymax - block->rect.ymin) - offset_overlap; if (dir2 == UI_DIR_RIGHT) { offset_x = butrct.xmax - block->rect.xmax + center_x; } else { offset_x = butrct.xmin - block->rect.xmin - center_x; } /* changed direction? */ if ((dir1 & block->direction) == 0) { /* TODO: still do */ UI_block_order_flip(block); } } else if (dir1 == UI_DIR_DOWN) { offset_y = (butrct.ymin - block->rect.ymax) + offset_overlap; if (dir2 == UI_DIR_RIGHT) { offset_x = butrct.xmax - block->rect.xmax + center_x; } else { offset_x = butrct.xmin - block->rect.xmin - center_x; } /* changed direction? */ if ((dir1 & block->direction) == 0) { /* TODO: still do */ UI_block_order_flip(block); } } /* Center over popovers for eg. */ if (block->direction & UI_DIR_CENTER_X) { offset_x += BLI_rctf_size_x(&butrct) / ((dir2 == UI_DIR_LEFT) ? 2 : -2); } /* Apply offset, buttons in window coords. */ LISTBASE_FOREACH (uiBut *, bt, &block->buttons) { ui_block_to_window_rctf(butregion, but->block, &bt->rect, &bt->rect); BLI_rctf_translate(&bt->rect, offset_x, offset_y); /* ui_but_update recalculates drawstring size in pixels */ ui_but_update(bt); } BLI_rctf_translate(&block->rect, offset_x, offset_y); /* Safety calculus. */ { const float midx = BLI_rctf_cent_x(&butrct); const float midy = BLI_rctf_cent_y(&butrct); /* when you are outside parent button, safety there should be smaller */ const int s1 = 40 * U.dpi_fac; const int s2 = 3 * U.dpi_fac; /* parent button to left */ if (midx < block->rect.xmin) { block->safety.xmin = block->rect.xmin - s2; } else { block->safety.xmin = block->rect.xmin - s1; } /* parent button to right */ if (midx > block->rect.xmax) { block->safety.xmax = block->rect.xmax + s2; } else { block->safety.xmax = block->rect.xmax + s1; } /* parent button on bottom */ if (midy < block->rect.ymin) { block->safety.ymin = block->rect.ymin - s2; } else { block->safety.ymin = block->rect.ymin - s1; } /* parent button on top */ if (midy > block->rect.ymax) { block->safety.ymax = block->rect.ymax + s2; } else { block->safety.ymax = block->rect.ymax + s1; } /* Exception for switched pull-downs. */ if (dir1 && (dir1 & block->direction) == 0) { if (dir2 == UI_DIR_RIGHT) { block->safety.xmax = block->rect.xmax + s2; } if (dir2 == UI_DIR_LEFT) { block->safety.xmin = block->rect.xmin - s2; } } block->direction = dir1; } /* Keep a list of these, needed for pull-down menus. */ uiSafetyRct *saferct = MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct"); saferct->parent = butrct; saferct->safety = block->safety; BLI_freelistN(&block->saferct); BLI_duplicatelist(&block->saferct, &but->block->saferct); BLI_addhead(&block->saferct, saferct); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Menu Block Creation * \{ */ static void ui_block_region_refresh(const bContext *C, ARegion *region) { ScrArea *ctx_area = CTX_wm_area(C); ARegion *ctx_region = CTX_wm_region(C); if (region->do_draw & RGN_REFRESH_UI) { ScrArea *handle_ctx_area; ARegion *handle_ctx_region; region->do_draw &= ~RGN_REFRESH_UI; LISTBASE_FOREACH_MUTABLE (uiBlock *, block, ®ion->uiblocks) { uiPopupBlockHandle *handle = block->handle; if (handle->can_refresh) { handle_ctx_area = handle->ctx_area; handle_ctx_region = handle->ctx_region; if (handle_ctx_area) { CTX_wm_area_set((bContext *)C, handle_ctx_area); } if (handle_ctx_region) { CTX_wm_region_set((bContext *)C, handle_ctx_region); } uiBut *but = handle->popup_create_vars.but; ARegion *butregion = handle->popup_create_vars.butregion; ui_popup_block_refresh((bContext *)C, handle, butregion, but); } } } CTX_wm_area_set((bContext *)C, ctx_area); CTX_wm_region_set((bContext *)C, ctx_region); } static void ui_block_region_draw(const bContext *C, ARegion *region) { LISTBASE_FOREACH (uiBlock *, block, ®ion->uiblocks) { UI_block_draw(C, block); } } /** * Use to refresh centered popups on screen resizing (for splash). */ static void ui_block_region_popup_window_listener(const wmRegionListenerParams *params) { ARegion *region = params->region; wmNotifier *wmn = params->notifier; switch (wmn->category) { case NC_WINDOW: { switch (wmn->action) { case NA_EDITED: { /* window resize */ ED_region_tag_refresh_ui(region); break; } } break; } } } static void ui_popup_block_clip(wmWindow *window, uiBlock *block) { const float xmin_orig = block->rect.xmin; const int margin = UI_SCREEN_MARGIN; int winx, winy; if (block->flag & UI_BLOCK_NO_WIN_CLIP) { return; } winx = WM_window_pixels_x(window); winy = WM_window_pixels_y(window); /* shift to left if outside of view */ if (block->rect.xmax > winx - margin) { const float xofs = winx - margin - block->rect.xmax; block->rect.xmin += xofs; block->rect.xmax += xofs; } /* shift menus to right if outside of view */ if (block->rect.xmin < margin) { const float xofs = (margin - block->rect.xmin); block->rect.xmin += xofs; block->rect.xmax += xofs; } if (block->rect.ymin < margin) { block->rect.ymin = margin; } if (block->rect.ymax > winy - UI_POPUP_MENU_TOP) { block->rect.ymax = winy - UI_POPUP_MENU_TOP; } /* ensure menu items draw inside left/right boundary */ const float xofs = block->rect.xmin - xmin_orig; LISTBASE_FOREACH (uiBut *, bt, &block->buttons) { bt->rect.xmin += xofs; bt->rect.xmax += xofs; } } void ui_popup_block_scrolltest(uiBlock *block) { block->flag &= ~(UI_BLOCK_CLIPBOTTOM | UI_BLOCK_CLIPTOP); LISTBASE_FOREACH (uiBut *, bt, &block->buttons) { bt->flag &= ~UI_SCROLLED; } if (block->buttons.first == block->buttons.last) { return; } /* mark buttons that are outside boundary */ LISTBASE_FOREACH (uiBut *, bt, &block->buttons) { if (bt->rect.ymin < block->rect.ymin) { bt->flag |= UI_SCROLLED; block->flag |= UI_BLOCK_CLIPBOTTOM; } if (bt->rect.ymax > block->rect.ymax) { bt->flag |= UI_SCROLLED; block->flag |= UI_BLOCK_CLIPTOP; } } /* mark buttons overlapping arrows, if we have them */ LISTBASE_FOREACH (uiBut *, bt, &block->buttons) { if (block->flag & UI_BLOCK_CLIPBOTTOM) { if (bt->rect.ymin < block->rect.ymin + UI_MENU_SCROLL_ARROW) { bt->flag |= UI_SCROLLED; } } if (block->flag & UI_BLOCK_CLIPTOP) { if (bt->rect.ymax > block->rect.ymax - UI_MENU_SCROLL_ARROW) { bt->flag |= UI_SCROLLED; } } } } static void ui_popup_block_remove(bContext *C, uiPopupBlockHandle *handle) { wmWindow *ctx_win = CTX_wm_window(C); ScrArea *ctx_area = CTX_wm_area(C); ARegion *ctx_region = CTX_wm_region(C); wmWindowManager *wm = CTX_wm_manager(C); wmWindow *win = ctx_win; bScreen *screen = CTX_wm_screen(C); /* There may actually be a different window active than the one showing the popup, so lookup real * one. */ if (BLI_findindex(&screen->regionbase, handle->region) == -1) { LISTBASE_FOREACH (wmWindow *, win_iter, &wm->windows) { screen = WM_window_get_active_screen(win_iter); if (BLI_findindex(&screen->regionbase, handle->region) != -1) { win = win_iter; break; } } } BLI_assert(win && screen); CTX_wm_window_set(C, win); ui_region_temp_remove(C, screen, handle->region); /* Reset context (area and region were NULL'ed when changing context window). */ CTX_wm_window_set(C, ctx_win); CTX_wm_area_set(C, ctx_area); CTX_wm_region_set(C, ctx_region); /* reset to region cursor (only if there's not another menu open) */ if (BLI_listbase_is_empty(&screen->regionbase)) { win->tag_cursor_refresh = true; } if (handle->scrolltimer) { WM_event_remove_timer(wm, win, handle->scrolltimer); } } uiBlock *ui_popup_block_refresh(bContext *C, uiPopupBlockHandle *handle, ARegion *butregion, uiBut *but) { const int margin = UI_POPUP_MARGIN; wmWindow *window = CTX_wm_window(C); ARegion *region = handle->region; const uiBlockCreateFunc create_func = handle->popup_create_vars.create_func; const uiBlockHandleCreateFunc handle_create_func = handle->popup_create_vars.handle_create_func; void *arg = handle->popup_create_vars.arg; uiBlock *block_old = region->uiblocks.first; uiBlock *block; handle->refresh = (block_old != NULL); BLI_assert(!handle->refresh || handle->can_refresh); #ifdef DEBUG wmEvent *event_back = window->eventstate; wmEvent *event_last_back = window->event_last_handled; #endif /* create ui block */ if (create_func) { block = create_func(C, region, arg); } else { block = handle_create_func(C, handle, arg); } /* callbacks _must_ leave this for us, otherwise we can't call UI_block_update_from_old */ BLI_assert(!block->endblock); /* ensure we don't use mouse coords here! */ #ifdef DEBUG window->eventstate = NULL; #endif if (block->handle) { memcpy(block->handle, handle, sizeof(uiPopupBlockHandle)); MEM_freeN(handle); handle = block->handle; } else { block->handle = handle; } region->regiondata = handle; /* set UI_BLOCK_NUMSELECT before UI_block_end() so we get alphanumeric keys assigned */ if (but == NULL) { block->flag |= UI_BLOCK_POPUP; } block->flag |= UI_BLOCK_LOOP; UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP); /* defer this until blocks are translated (below) */ block->oldblock = NULL; if (!block->endblock) { UI_block_end_ex( C, block, handle->popup_create_vars.event_xy, handle->popup_create_vars.event_xy); } /* if this is being created from a button */ if (but) { block->aspect = but->block->aspect; ui_popup_block_position(window, butregion, but, block); handle->direction = block->direction; } else { uiSafetyRct *saferct; /* Keep a list of these, needed for pull-down menus. */ saferct = MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct"); saferct->safety = block->safety; BLI_addhead(&block->saferct, saferct); } if (block->flag & UI_BLOCK_RADIAL) { const int win_width = UI_SCREEN_MARGIN; int winx, winy; int x_offset = 0, y_offset = 0; winx = WM_window_pixels_x(window); winy = WM_window_pixels_y(window); copy_v2_v2(block->pie_data.pie_center_init, block->pie_data.pie_center_spawned); /* only try translation if area is large enough */ if (BLI_rctf_size_x(&block->rect) < winx - (2.0f * win_width)) { if (block->rect.xmin < win_width) { x_offset += win_width - block->rect.xmin; } if (block->rect.xmax > winx - win_width) { x_offset += winx - win_width - block->rect.xmax; } } if (BLI_rctf_size_y(&block->rect) < winy - (2.0f * win_width)) { if (block->rect.ymin < win_width) { y_offset += win_width - block->rect.ymin; } if (block->rect.ymax > winy - win_width) { y_offset += winy - win_width - block->rect.ymax; } } /* if we are offsetting set up initial data for timeout functionality */ if ((x_offset != 0) || (y_offset != 0)) { block->pie_data.pie_center_spawned[0] += x_offset; block->pie_data.pie_center_spawned[1] += y_offset; UI_block_translate(block, x_offset, y_offset); if (U.pie_initial_timeout > 0) { block->pie_data.flags |= UI_PIE_INITIAL_DIRECTION; } } region->winrct.xmin = 0; region->winrct.xmax = winx; region->winrct.ymin = 0; region->winrct.ymax = winy; ui_block_calc_pie_segment(block, block->pie_data.pie_center_init); /* lastly set the buttons at the center of the pie menu, ready for animation */ if (U.pie_animation_timeout > 0) { LISTBASE_FOREACH (uiBut *, but_iter, &block->buttons) { if (but_iter->pie_dir != UI_RADIAL_NONE) { BLI_rctf_recenter(&but_iter->rect, UNPACK2(block->pie_data.pie_center_spawned)); } } } } else { /* Add an offset to draw the popover arrow. */ if ((block->flag & UI_BLOCK_POPOVER) && ELEM(block->direction, UI_DIR_UP, UI_DIR_DOWN)) { /* Keep sync with 'ui_draw_popover_back_impl'. */ const float unit_size = U.widget_unit / block->aspect; const float unit_half = unit_size * (block->direction == UI_DIR_DOWN ? 0.5 : -0.5); UI_block_translate(block, 0, -unit_half); } /* clip block with window boundary */ ui_popup_block_clip(window, block); /* Avoid menu moving down and losing cursor focus by keeping it at * the same height. */ if (handle->refresh && handle->prev_block_rect.ymax > block->rect.ymax) { if (block->bounds_type != UI_BLOCK_BOUNDS_POPUP_CENTER) { const float offset = handle->prev_block_rect.ymax - block->rect.ymax; UI_block_translate(block, 0, offset); block->rect.ymin = handle->prev_block_rect.ymin; } } handle->prev_block_rect = block->rect; /* the block and buttons were positioned in window space as in 2.4x, now * these menu blocks are regions so we bring it back to region space. * additionally we add some padding for the menu shadow or rounded menus */ region->winrct.xmin = block->rect.xmin - margin; region->winrct.xmax = block->rect.xmax + margin; region->winrct.ymin = block->rect.ymin - margin; region->winrct.ymax = block->rect.ymax + UI_POPUP_MENU_TOP; UI_block_translate(block, -region->winrct.xmin, -region->winrct.ymin); /* apply scroll offset */ if (handle->scrolloffset != 0.0f) { LISTBASE_FOREACH (uiBut *, bt, &block->buttons) { bt->rect.ymin += handle->scrolloffset; bt->rect.ymax += handle->scrolloffset; } } } if (block_old) { block->oldblock = block_old; UI_block_update_from_old(C, block); UI_blocklist_free_inactive(C, region); } /* checks which buttons are visible, sets flags to prevent draw (do after region init) */ ui_popup_block_scrolltest(block); /* adds subwindow */ ED_region_floating_init(region); /* get winmat now that we actually have the subwindow */ wmGetProjectionMatrix(block->winmat, ®ion->winrct); /* notify change and redraw */ ED_region_tag_redraw(region); ED_region_update_rect(region); #ifdef DEBUG window->eventstate = event_back; window->event_last_handled = event_last_back; #endif return block; } uiPopupBlockHandle *ui_popup_block_create(bContext *C, ARegion *butregion, uiBut *but, uiBlockCreateFunc create_func, uiBlockHandleCreateFunc handle_create_func, void *arg, uiFreeArgFunc arg_free) { wmWindow *window = CTX_wm_window(C); uiBut *activebut = UI_context_active_but_get(C); static ARegionType type; ARegion *region; uiBlock *block; uiPopupBlockHandle *handle; /* disable tooltips from buttons below */ if (activebut) { UI_but_tooltip_timer_remove(C, activebut); } /* standard cursor by default */ WM_cursor_set(window, WM_CURSOR_DEFAULT); /* create handle */ handle = MEM_callocN(sizeof(uiPopupBlockHandle), "uiPopupBlockHandle"); /* store context for operator */ handle->ctx_area = CTX_wm_area(C); handle->ctx_region = CTX_wm_region(C); /* store vars to refresh popup (RGN_REFRESH_UI) */ handle->popup_create_vars.create_func = create_func; handle->popup_create_vars.handle_create_func = handle_create_func; handle->popup_create_vars.arg = arg; handle->popup_create_vars.arg_free = arg_free; handle->popup_create_vars.but = but; handle->popup_create_vars.butregion = but ? butregion : NULL; copy_v2_v2_int(handle->popup_create_vars.event_xy, window->eventstate->xy); /* don't allow by default, only if popup type explicitly supports it */ handle->can_refresh = false; /* create area region */ region = ui_region_temp_add(CTX_wm_screen(C)); handle->region = region; memset(&type, 0, sizeof(ARegionType)); type.draw = ui_block_region_draw; type.layout = ui_block_region_refresh; type.regionid = RGN_TYPE_TEMPORARY; region->type = &type; UI_region_handlers_add(®ion->handlers); block = ui_popup_block_refresh(C, handle, butregion, but); handle = block->handle; /* keep centered on window resizing */ if (block->bounds_type == UI_BLOCK_BOUNDS_POPUP_CENTER) { type.listener = ui_block_region_popup_window_listener; } return handle; } void ui_popup_block_free(bContext *C, uiPopupBlockHandle *handle) { /* If this popup is created from a popover which does NOT have keep-open flag set, * then close the popover too. We could extend this to other popup types too. */ ARegion *region = handle->popup_create_vars.butregion; if (region != NULL) { LISTBASE_FOREACH (uiBlock *, block, ®ion->uiblocks) { if (block->handle && (block->flag & UI_BLOCK_POPOVER) && (block->flag & UI_BLOCK_KEEP_OPEN) == 0) { uiPopupBlockHandle *menu = block->handle; menu->menuretval = UI_RETURN_OK; } } } if (handle->popup_create_vars.arg_free) { handle->popup_create_vars.arg_free(handle->popup_create_vars.arg); } ui_popup_block_remove(C, handle); MEM_freeN(handle); } /** \} */