#include #include #include "MEM_guardedalloc.h" #include "DNA_screen_types.h" #include "DNA_view2d_types.h" #include "DNA_windowmanager_types.h" #include "BLI_arithb.h" #include "BLI_blenlib.h" #include "BKE_global.h" #include "BKE_screen.h" #include "BKE_utildefines.h" #include "WM_api.h" #include "WM_types.h" #include "wm_subwindow.h" #include "wm_window.h" #include "BIF_gl.h" #include "UI_interface.h" #include "UI_text.h" #include "UI_view2d.h" #include "ED_screen.h" #include "interface.h" #define MENU_BUTTON_HEIGHT 20 #define B_NOP -1 #define MENU_SHADOW_LEFT -1 #define MENU_SHADOW_BOTTOM -10 #define MENU_SHADOW_RIGHT 10 #define MENU_SHADOW_TOP 1 /*********************** Menu Data Parsing ********************* */ typedef struct { char *str; int retval; int icon; } MenuEntry; typedef struct { char *instr; char *title; int titleicon; MenuEntry *items; int nitems, itemssize; } MenuData; static MenuData *menudata_new(char *instr) { MenuData *md= MEM_mallocN(sizeof(*md), "MenuData"); md->instr= instr; md->title= NULL; md->titleicon= 0; md->items= NULL; md->nitems= md->itemssize= 0; return md; } static void menudata_set_title(MenuData *md, char *title, int titleicon) { if (!md->title) md->title= title; if (!md->titleicon) md->titleicon= titleicon; } static void menudata_add_item(MenuData *md, char *str, int retval, int icon) { if (md->nitems==md->itemssize) { int nsize= md->itemssize?(md->itemssize<<1):1; MenuEntry *oitems= md->items; md->items= MEM_mallocN(nsize*sizeof(*md->items), "md->items"); if (oitems) { memcpy(md->items, oitems, md->nitems*sizeof(*md->items)); MEM_freeN(oitems); } md->itemssize= nsize; } md->items[md->nitems].str= str; md->items[md->nitems].retval= retval; md->items[md->nitems].icon= icon; md->nitems++; } void menudata_free(MenuData *md) { MEM_freeN(md->instr); if (md->items) MEM_freeN(md->items); MEM_freeN(md); } /** * Parse menu description strings, string is of the * form "[sss%t|]{(sss[%xNN]|), (%l|)}", ssss%t indicates the * menu title, sss or sss%xNN indicates an option, * if %xNN is given then NN is the return value if * that option is selected otherwise the return value * is the index of the option (starting with 1). %l * indicates a seperator. * * @param str String to be parsed. * @retval new menudata structure, free with menudata_free() */ MenuData *decompose_menu_string(char *str) { char *instr= BLI_strdup(str); MenuData *md= menudata_new(instr); char *nitem= NULL, *s= instr; int nicon=0, nretval= 1, nitem_is_title= 0; while (1) { char c= *s; if (c=='%') { if (s[1]=='x') { nretval= atoi(s+2); *s= '\0'; s++; } else if (s[1]=='t') { nitem_is_title= 1; *s= '\0'; s++; } else if (s[1]=='l') { nitem= "%l"; s++; } else if (s[1]=='i') { nicon= atoi(s+2); *s= '\0'; s++; } } else if (c=='|' || c=='\0') { if (nitem) { *s= '\0'; if (nitem_is_title) { menudata_set_title(md, nitem, nicon); nitem_is_title= 0; } else { /* prevent separator to get a value */ if(nitem[0]=='%' && nitem[1]=='l') menudata_add_item(md, nitem, -1, nicon); else menudata_add_item(md, nitem, nretval, nicon); nretval= md->nitems+1; } nitem= NULL; nicon= 0; } if (c=='\0') break; } else if (!nitem) nitem= s; s++; } return md; } void ui_set_name_menu(uiBut *but, int value) { MenuData *md; int i; md= decompose_menu_string(but->str); for (i=0; initems; i++) if (md->items[i].retval==value) strcpy(but->drawstr, md->items[i].str); menudata_free(md); } /******************** Creating Temporary regions ******************/ ARegion *ui_add_temporary_region(bScreen *sc) { ARegion *ar; ar= MEM_callocN(sizeof(ARegion), "area region"); BLI_addtail(&sc->regionbase, ar); ar->regiontype= RGN_TYPE_TEMPORARY; ar->alignment= RGN_ALIGN_FLOAT; return ar; } void ui_remove_temporary_region(bContext *C, bScreen *sc, ARegion *ar) { ED_region_exit(C, ar); BKE_area_region_free(ar); BLI_freelinkN(&sc->regionbase, ar); } /************************* Creating Tooltips **********************/ typedef struct uiTooltipData { rctf bbox; struct BMF_Font *font; char *tip; float aspect; } uiTooltipData; static void ui_tooltip_region_draw(const bContext *C, ARegion *ar) { uiTooltipData *data; int x1, y1, x2, y2; data= ar->regiondata; x1= ar->winrct.xmin; y1= ar->winrct.ymin; x2= ar->winrct.xmax; y2= ar->winrct.ymax; /* draw drop shadow */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glColor4ub(0, 0, 0, 20); gl_round_box(GL_POLYGON, 3, 3, x2-x1-3, y2-y1-2, 2.0); gl_round_box(GL_POLYGON, 3, 2, x2-x1-2, y2-y1-2, 3.0); glColor4ub(0, 0, 0, 8); gl_round_box(GL_POLYGON, 3, 1, x2-x1-1, y2-y1-3, 4.0); gl_round_box(GL_POLYGON, 3, 0, x2-x1-0, y2-y1-3, 5.0); glDisable(GL_BLEND); /* draw background */ glColor3f(1.0f, 1.0f, 0.8666f); glRectf(0, 4, x2-x1+4, y2-y1); /* draw text */ glColor3ub(0,0,0); /* set the position for drawing text +4 in from the left edge, and leaving * an equal gap between the top of the background box and the top of the * string's bbox, and the bottom of the background box, and the bottom of * the string's bbox */ ui_rasterpos_safe(4, ((y2-data->bbox.ymax)+(y1+data->bbox.ymin))/2 - data->bbox.ymin - y1, data->aspect); UI_SetScale(1.0); UI_DrawString(data->font, data->tip, ui_translate_tooltips()); } static void ui_tooltip_region_free(ARegion *ar) { uiTooltipData *data; data= ar->regiondata; MEM_freeN(data->tip); MEM_freeN(data); } ARegion *ui_tooltip_create(bContext *C, ARegion *butregion, uiBut *but) { static ARegionType type; ARegion *ar; uiTooltipData *data; int x1, x2, y1, y2, winx, winy; if(!but->tip || strlen(but->tip)==0) return NULL; /* create area region */ ar= ui_add_temporary_region(C->window->screen); memset(&type, 0, sizeof(ARegionType)); type.draw= ui_tooltip_region_draw; type.free= ui_tooltip_region_free; ar->type= &type; /* create tooltip data */ data= MEM_callocN(sizeof(uiTooltipData), "uiTooltipData"); data->tip= BLI_strdup(but->tip); data->font= but->font; data->aspect= but->aspect; UI_GetBoundingBox(data->font, data->tip, ui_translate_tooltips(), &data->bbox); ar->regiondata= data; /* compute position */ x1= (but->x1+but->x2)/2; x2= x1+but->aspect*((data->bbox.xmax-data->bbox.xmin) + 8); y2= but->y1-10; y1= y2-but->aspect*((data->bbox.ymax+(data->bbox.ymax-data->bbox.ymin))); y2 += 8; x2 += 8; if(butregion) { /* XXX temp, region v2ds can be empty still */ if(butregion->v2d.cur.xmin != butregion->v2d.cur.xmax) { short tx, ty; UI_view2d_to_region_no_clip(&butregion->v2d, x1, y1, &tx, &ty); x1= (int)tx; y1= (int)ty; UI_view2d_to_region_no_clip(&butregion->v2d, x2, y2, &tx, &ty); x2= (int)tx; y2= (int)ty; } x1 += butregion->winrct.xmin; x2 += butregion->winrct.xmin; y1 += butregion->winrct.ymin; y2 += butregion->winrct.ymin; } wm_window_get_size(C->window, &winx, &winy); if(x2 > winx) { /* super size */ if(x2 > winx + x1) { x2= winx; x1= 0; } else { x1 -= x2-winx; x2= winx; } } if(y1 < 0) { y1 += 36; y2 += 36; } ar->winrct.xmin= x1; ar->winrct.ymin= y1; ar->winrct.xmax= x2; ar->winrct.ymax= y2; /* adds subwindow */ ED_region_init(C, ar); /* notify change and redraw */ WM_event_add_notifier(C, WM_NOTE_SCREEN_CHANGED, 0, NULL); WM_event_add_notifier(C, WM_NOTE_WINDOW_REDRAW, 0, NULL); return ar; } void ui_tooltip_free(bContext *C, ARegion *ar) { ui_remove_temporary_region(C, C->window->screen, ar); WM_event_add_notifier(C, WM_NOTE_SCREEN_CHANGED, 0, NULL); WM_event_add_notifier(C, WM_NOTE_WINDOW_REDRAW, 0, NULL); } /************************* Creating Menu Blocks **********************/ /* position block relative to but, result is in window space */ static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but, uiBlock *block) { uiBut *bt; uiSafetyRct *saferct; rctf butrct; float aspect; int xsize, ysize, xof=0, yof=0, center; short dir1= 0, dir2=0; /* transform to window coordinates, using the source button region/block */ butrct.xmin= but->x1; butrct.xmax= but->x2; butrct.ymin= but->y1; butrct.ymax= but->y2; ui_block_to_window_fl(butregion, but->block, &butrct.xmin, &butrct.ymin); ui_block_to_window_fl(butregion, but->block, &butrct.xmax, &butrct.ymax); /* calc block rect */ if(block->minx == 0.0f && block->maxx == 0.0f) { if(block->buttons.first) { block->minx= block->miny= 10000; block->maxx= block->maxy= -10000; bt= block->buttons.first; while(bt) { if(bt->x1 < block->minx) block->minx= bt->x1; if(bt->y1 < block->miny) block->miny= bt->y1; if(bt->x2 > block->maxx) block->maxx= bt->x2; if(bt->y2 > block->maxy) block->maxy= bt->y2; bt= bt->next; } } else { /* we're nice and allow empty blocks too */ block->minx= block->miny= 0; block->maxx= block->maxy= 20; } } aspect= (float)(block->maxx - block->minx + 4); ui_block_to_window_fl(butregion, but->block, &block->minx, &block->miny); ui_block_to_window_fl(butregion, but->block, &block->maxx, &block->maxy); //block->minx-= 2.0; block->miny-= 2.0; //block->maxx+= 2.0; block->maxy+= 2.0; xsize= block->maxx - block->minx+4; // 4 for shadow ysize= block->maxy - block->miny+4; aspect/= (float)xsize; if(but) { int left=0, right=0, top=0, down=0; int winx, winy; wm_window_get_size(window, &winx, &winy); if(block->direction & UI_CENTER) center= ysize/2; else center= 0; if( butrct.xmin-xsize > 0.0) left= 1; if( butrct.xmax+xsize < winx) right= 1; if( butrct.ymin-ysize+center > 0.0) down= 1; if( butrct.ymax+ysize-center < winy) top= 1; dir1= block->direction & UI_DIRECTION; /* secundary directions */ if(dir1 & (UI_TOP|UI_DOWN)) { if(dir1 & UI_LEFT) dir2= UI_LEFT; else if(dir1 & UI_RIGHT) dir2= UI_RIGHT; dir1 &= (UI_TOP|UI_DOWN); } if(dir2==0) if(dir1==UI_LEFT || dir1==UI_RIGHT) dir2= UI_DOWN; if(dir2==0) if(dir1==UI_TOP || dir1==UI_DOWN) dir2= UI_LEFT; /* no space at all? dont change */ if(left || right) { if(dir1==UI_LEFT && left==0) dir1= UI_RIGHT; if(dir1==UI_RIGHT && right==0) dir1= UI_LEFT; /* this is aligning, not append! */ if(dir2==UI_LEFT && right==0) dir2= UI_RIGHT; if(dir2==UI_RIGHT && left==0) dir2= UI_LEFT; } if(down || top) { if(dir1==UI_TOP && top==0) dir1= UI_DOWN; if(dir1==UI_DOWN && down==0) dir1= UI_TOP; if(dir2==UI_TOP && top==0) dir2= UI_DOWN; if(dir2==UI_DOWN && down==0) dir2= UI_TOP; } if(dir1==UI_LEFT) { xof= butrct.xmin - block->maxx; if(dir2==UI_TOP) yof= butrct.ymin - block->miny-center; else yof= butrct.ymax - block->maxy+center; } else if(dir1==UI_RIGHT) { xof= butrct.xmax - block->minx; if(dir2==UI_TOP) yof= butrct.ymin - block->miny-center; else yof= butrct.ymax - block->maxy+center; } else if(dir1==UI_TOP) { yof= butrct.ymax - block->miny; if(dir2==UI_RIGHT) xof= butrct.xmax - block->maxx; else xof= butrct.xmin - block->minx; // changed direction? if((dir1 & block->direction)==0) { if(block->direction & UI_SHIFT_FLIPPED) xof+= dir2==UI_LEFT?25:-25; uiBlockFlipOrder(block); } } else if(dir1==UI_DOWN) { yof= butrct.ymin - block->maxy; if(dir2==UI_RIGHT) xof= butrct.xmax - block->maxx; else xof= butrct.xmin - block->minx; // changed direction? if((dir1 & block->direction)==0) { if(block->direction & UI_SHIFT_FLIPPED) xof+= dir2==UI_LEFT?25:-25; uiBlockFlipOrder(block); } } /* and now we handle the exception; no space below or to top */ if(top==0 && down==0) { if(dir1==UI_LEFT || dir1==UI_RIGHT) { // align with bottom of screen yof= ysize; } } /* or no space left or right */ if(left==0 && right==0) { if(dir1==UI_TOP || dir1==UI_DOWN) { // align with left size of screen xof= -block->minx+5; } } // apply requested offset in the block xof += block->xofs/block->aspect; yof += block->yofs/block->aspect; } /* apply */ for(bt= block->buttons.first; bt; bt= bt->next) { ui_block_to_window_fl(butregion, but->block, &bt->x1, &bt->y1); ui_block_to_window_fl(butregion, but->block, &bt->x2, &bt->y2); bt->x1 += xof; bt->x2 += xof; bt->y1 += yof; bt->y2 += yof; bt->aspect= 1.0; // ui_check_but recalculates drawstring size in pixels ui_check_but(bt); } block->minx += xof; block->miny += yof; block->maxx += xof; block->maxy += yof; /* safety calculus */ if(but) { float midx= (butrct.xmin+butrct.xmax)/2.0; float midy= (butrct.ymin+butrct.ymax)/2.0; /* when you are outside parent button, safety there should be smaller */ // parent button to left if( midx < block->minx ) block->safety.xmin= block->minx-3; else block->safety.xmin= block->minx-40; // parent button to right if( midx > block->maxx ) block->safety.xmax= block->maxx+3; else block->safety.xmax= block->maxx+40; // parent button on bottom if( midy < block->miny ) block->safety.ymin= block->miny-3; else block->safety.ymin= block->miny-40; // parent button on top if( midy > block->maxy ) block->safety.ymax= block->maxy+3; else block->safety.ymax= block->maxy+40; // exception for switched pulldowns... if(dir1 && (dir1 & block->direction)==0) { if(dir2==UI_RIGHT) block->safety.xmax= block->maxx+3; if(dir2==UI_LEFT) block->safety.xmin= block->minx-3; } block->direction= dir1; } else { block->safety.xmin= block->minx-40; block->safety.ymin= block->miny-40; block->safety.xmax= block->maxx+40; block->safety.ymax= block->maxy+40; } /* keep a list of these, needed for pulldown menus */ saferct= MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct"); saferct->parent= butrct; saferct->safety= block->safety; BLI_freelistN(&block->saferct); if(but) BLI_duplicatelist(&block->saferct, &but->block->saferct); BLI_addhead(&block->saferct, saferct); } static void ui_block_region_draw(const bContext *C, ARegion *ar) { uiBlock *block; for(block=ar->uiblocks.first; block; block=block->next) { wm_subwindow_getmatrix(C->window, ar->swinid, block->winmat); uiDrawBlock(block); } } uiMenuBlockHandle *ui_menu_block_create(bContext *C, ARegion *butregion, uiBut *but, uiBlockFuncFP block_func, void *arg) { static ARegionType type; ARegion *ar; uiBlock *block; uiBut *bt; uiMenuBlockHandle *handle; uiSafetyRct *saferct; /* create handle */ handle= MEM_callocN(sizeof(uiMenuBlockHandle), "uiMenuBlockHandle"); /* create area region */ ar= ui_add_temporary_region(C->window->screen); memset(&type, 0, sizeof(ARegionType)); type.draw= ui_block_region_draw; ar->type= &type; UI_add_region_handlers(&ar->handlers); handle->region= ar; ar->regiondata= handle; /* create ui block */ block= block_func(C, handle, arg); block->handle= handle; /* if this is being created from a button */ if(but) { if(ELEM(but->type, BLOCK, PULLDOWN)) block->xofs = -2; /* for proper alignment */ /* only used for automatic toolbox, so can set the shift flag */ if(but->flag & UI_MAKE_TOP) { block->direction= UI_TOP|UI_SHIFT_FLIPPED; uiBlockFlipOrder(block); } if(but->flag & UI_MAKE_DOWN) block->direction= UI_DOWN|UI_SHIFT_FLIPPED; if(but->flag & UI_MAKE_LEFT) block->direction |= UI_LEFT; if(but->flag & UI_MAKE_RIGHT) block->direction |= UI_RIGHT; ui_block_position(C->window, butregion, but, block); } else { /* keep a list of these, needed for pulldown menus */ saferct= MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct"); saferct->safety= block->safety; BLI_addhead(&block->saferct, saferct); } /* the block and buttons were positioned in window space as in 2.4x, now * these menu blocks are regions so we bring it back to region space. * additionally we add some padding for the menu shadow */ ar->winrct.xmin= block->minx + MENU_SHADOW_LEFT; ar->winrct.xmax= block->maxx + MENU_SHADOW_RIGHT; ar->winrct.ymin= block->miny + MENU_SHADOW_BOTTOM; ar->winrct.ymax= block->maxy + MENU_SHADOW_TOP; block->minx -= ar->winrct.xmin; block->maxx -= ar->winrct.xmin; block->miny -= ar->winrct.ymin; block->maxy -= ar->winrct.ymin; for(bt= block->buttons.first; bt; bt= bt->next) { bt->x1 -= ar->winrct.xmin; bt->x2 -= ar->winrct.xmin; bt->y1 -= ar->winrct.ymin; bt->y2 -= ar->winrct.ymin; } block->flag |= UI_BLOCK_LOOP|UI_BLOCK_MOVEMOUSE_QUIT; /* adds subwindow */ ED_region_init(C, ar); /* notify change and redraw */ WM_event_add_notifier(C, WM_NOTE_SCREEN_CHANGED, 0, NULL); WM_event_add_notifier(C, WM_NOTE_WINDOW_REDRAW, 0, NULL); return handle; } void ui_menu_block_free(bContext *C, uiMenuBlockHandle *handle) { ui_remove_temporary_region(C, C->window->screen, handle->region); MEM_freeN(handle); WM_event_add_notifier(C, WM_NOTE_SCREEN_CHANGED, 0, NULL); WM_event_add_notifier(C, WM_NOTE_WINDOW_REDRAW, 0, NULL); } /***************************** Menu Button ***************************/ uiBlock *ui_block_func_MENU(bContext *C, uiMenuBlockHandle *handle, void *arg_but) { uiBut *but= arg_but; uiBlock *block; uiBut *bt; MenuData *md; ListBase lb; float aspect; int width, height, boxh, columns, rows, startx, starty, x1, y1, xmax, a; /* create the block */ block= uiBeginBlock(C, handle->region, "menu", UI_EMBOSSP, UI_HELV); block->dt= UI_EMBOSSP; block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT; block->themecol= TH_MENU_ITEM; /* compute menu data */ md= decompose_menu_string(but->str); /* columns and row calculation */ columns= (md->nitems+20)/20; if(columns<1) columns= 1; if(columns>8) columns= (md->nitems+25)/25; rows= md->nitems/columns; if(rows<1) rows= 1; while(rows*columnsnitems) rows++; /* prevent scaling up of pupmenu */ aspect= but->aspect; if(aspect < 1.0f) aspect = 1.0f; /* size and location */ if(md->title) width= 1.5*aspect*strlen(md->title)+UI_GetStringWidth(block->curfont, md->title, ui_translate_menus()); else width= 0; for(a=0; anitems; a++) { xmax= aspect*UI_GetStringWidth(block->curfont, md->items[a].str, ui_translate_menus()); if(md->items[a].icon) xmax += 20*aspect; if(xmax>width) width= xmax; } width+= 10; if(width < (but->x2 - but->x1)) width = (but->x2 - but->x1); if(width<50) width=50; boxh= MENU_BUTTON_HEIGHT; height= rows*boxh; if(md->title) height+= boxh; /* here we go! */ startx= but->x1; starty= but->y1; if(md->title) { uiBut *bt; uiSetCurFont(block, block->font+1); if (md->titleicon) { bt= uiDefIconTextBut(block, LABEL, 0, md->titleicon, md->title, startx, (short)(starty+rows*boxh), (short)width, (short)boxh, NULL, 0.0, 0.0, 0, 0, ""); } else { bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+rows*boxh), (short)width, (short)boxh, NULL, 0.0, 0.0, 0, 0, ""); bt->flag= UI_TEXT_LEFT; } uiSetCurFont(block, block->font); } for(a=0; anitems; a++) { x1= startx + width*((int)(md->nitems-a-1)/rows); y1= starty - boxh*(rows - ((md->nitems - a - 1)%rows)) + (rows*boxh); if (strcmp(md->items[md->nitems-a-1].str, "%l")==0) { bt= uiDefBut(block, SEPR, B_NOP, "", x1, y1,(short)(width-(rows>1)), (short)(boxh-1), NULL, 0.0, 0.0, 0, 0, ""); } else if(md->items[md->nitems-a-1].icon) { bt= uiDefIconTextButF(block, BUTM|FLO, B_NOP, md->items[md->nitems-a-1].icon ,md->items[md->nitems-a-1].str, x1, y1,(short)(width-(rows>1)), (short)(boxh-1), &handle->retvalue, (float) md->items[md->nitems-a-1].retval, 0.0, 0, 0, ""); } else { bt= uiDefButF(block, BUTM|FLO, B_NOP, md->items[md->nitems-a-1].str, x1, y1,(short)(width-(rows>1)), (short)(boxh-1), &handle->retvalue, (float) md->items[md->nitems-a-1].retval, 0.0, 0, 0, ""); } } menudata_free(md); /* the code up here has flipped locations, because of change of preferred order */ /* thats why we have to switch list order too, to make arrowkeys work */ lb.first= lb.last= NULL; bt= block->buttons.first; while(bt) { uiBut *next= bt->next; BLI_remlink(&block->buttons, bt); BLI_addhead(&lb, bt); bt= next; } block->buttons= lb; block->direction= UI_TOP; uiEndBlock(C, block); return block; } uiBlock *ui_block_func_ICONROW(bContext *C, uiMenuBlockHandle *handle, void *arg_but) { uiBut *but= arg_but; uiBlock *block; int a; block= uiBeginBlock(C, handle->region, "menu", UI_EMBOSSP, UI_HELV); block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT; block->themecol= TH_MENU_ITEM; for(a=(int)but->min; a<=(int)but->max; a++) { uiDefIconButF(block, BUTM|FLO, B_NOP, but->icon+(a-but->min), 0, (short)(18*a), (short)(but->x2-but->x1-4), 18, &handle->retvalue, (float)a, 0.0, 0, 0, ""); } block->direction= UI_TOP; uiEndBlock(C, block); return block; } uiBlock *ui_block_func_ICONTEXTROW(bContext *C, uiMenuBlockHandle *handle, void *arg_but) { uiBut *but= arg_but; uiBlock *block; MenuData *md; int width, xmax, ypos, a; block= uiBeginBlock(C, handle->region, "menu", UI_EMBOSSP, UI_HELV); block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT; block->themecol= TH_MENU_ITEM; md= decompose_menu_string(but->str); /* size and location */ /* expand menu width to fit labels */ if(md->title) width= 2*strlen(md->title)+UI_GetStringWidth(block->curfont, md->title, ui_translate_menus()); else width= 0; for(a=0; anitems; a++) { xmax= UI_GetStringWidth(block->curfont, md->items[a].str, ui_translate_menus()); if(xmax>width) width= xmax; } width+= 30; if (width<50) width=50; ypos = 1; /* loop through the menu options and draw them out with icons & text labels */ for(a=0; anitems; a++) { /* add a space if there's a separator (%l) */ if (strcmp(md->items[a].str, "%l")==0) { ypos +=3; } else { uiDefIconTextButF(block, BUTM|FLO, B_NOP, (short)((but->icon)+(md->items[a].retval-but->min)), md->items[a].str, 0, ypos,(short)width, 19, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, ""); ypos += 20; } } if(md->title) { uiBut *bt; uiSetCurFont(block, block->font+1); bt= uiDefBut(block, LABEL, 0, md->title, 0, ypos, (short)width, 19, NULL, 0.0, 0.0, 0, 0, ""); uiSetCurFont(block, block->font); bt->flag= UI_TEXT_LEFT; } menudata_free(md); block->direction= UI_TOP; uiBoundsBlock(block, 3); uiEndBlock(C, block); return block; } static void ui_warp_pointer(short x, short y) { /* XXX 2.50 which function to use for this? */ #if 0 /* OSX has very poor mousewarp support, it sends events; this causes a menu being pressed immediately ... */ #ifndef __APPLE__ warp_pointer(x, y); #endif #endif } /********************* Color Button ****************/ /* picker sizes S hsize, F full size, D spacer, B button/pallette height */ #define SPICK 110.0 #define FPICK 180.0 #define DPICK 6.0 #define BPICK 24.0 #define UI_PALETTE_TOT 16 /* note; in tot+1 the old color is stored */ static float palette[UI_PALETTE_TOT+1][3]= { {0.93, 0.83, 0.81}, {0.88, 0.89, 0.73}, {0.69, 0.81, 0.57}, {0.51, 0.76, 0.64}, {0.37, 0.56, 0.61}, {0.33, 0.29, 0.55}, {0.46, 0.21, 0.51}, {0.40, 0.12, 0.18}, {1.0, 1.0, 1.0}, {0.85, 0.85, 0.85}, {0.7, 0.7, 0.7}, {0.56, 0.56, 0.56}, {0.42, 0.42, 0.42}, {0.28, 0.28, 0.28}, {0.14, 0.14, 0.14}, {0.0, 0.0, 0.0} }; /* for picker, while editing hsv */ void ui_set_but_hsv(uiBut *but) { float col[3]; hsv_to_rgb(but->hsv[0], but->hsv[1], but->hsv[2], col, col+1, col+2); ui_set_but_vectorf(but, col); } static void update_picker_hex(uiBlock *block, float *rgb) { uiBut *bt; char col[16]; sprintf(col, "%02X%02X%02X", (unsigned int)(rgb[0]*255.0), (unsigned int)(rgb[1]*255.0), (unsigned int)(rgb[2]*255.0)); // this updates button strings, is hackish... but button pointers are on stack of caller function for(bt= block->buttons.first; bt; bt= bt->next) { if(strcmp(bt->str, "Hex: ")==0) { strcpy(bt->poin, col); ui_check_but(bt); break; } } } void ui_update_block_buts_hsv(uiBlock *block, float *hsv) { uiBut *bt; float r, g, b; float rgb[3]; // this updates button strings, is hackish... but button pointers are on stack of caller function hsv_to_rgb(hsv[0], hsv[1], hsv[2], &r, &g, &b); rgb[0] = r; rgb[1] = g; rgb[2] = b; update_picker_hex(block, rgb); for(bt= block->buttons.first; bt; bt= bt->next) { if(bt->type==HSVCUBE) { VECCOPY(bt->hsv, hsv); ui_set_but_hsv(bt); } else if(bt->str[1]==' ') { if(bt->str[0]=='R') { ui_set_but_val(bt, r); } else if(bt->str[0]=='G') { ui_set_but_val(bt, g); } else if(bt->str[0]=='B') { ui_set_but_val(bt, b); } else if(bt->str[0]=='H') { ui_set_but_val(bt, hsv[0]); } else if(bt->str[0]=='S') { ui_set_but_val(bt, hsv[1]); } else if(bt->str[0]=='V') { ui_set_but_val(bt, hsv[2]); } } } } static void ui_update_block_buts_hex(uiBlock *block, char *hexcol) { uiBut *bt; float r=0, g=0, b=0; float h, s, v; // this updates button strings, is hackish... but button pointers are on stack of caller function hex_to_rgb(hexcol, &r, &g, &b); rgb_to_hsv(r, g, b, &h, &s, &v); for(bt= block->buttons.first; bt; bt= bt->next) { if(bt->type==HSVCUBE) { bt->hsv[0] = h; bt->hsv[1] = s; bt->hsv[2] = v; ui_set_but_hsv(bt); } else if(bt->str[1]==' ') { if(bt->str[0]=='R') { ui_set_but_val(bt, r); } else if(bt->str[0]=='G') { ui_set_but_val(bt, g); } else if(bt->str[0]=='B') { ui_set_but_val(bt, b); } else if(bt->str[0]=='H') { ui_set_but_val(bt, h); } else if(bt->str[0]=='S') { ui_set_but_val(bt, s); } else if(bt->str[0]=='V') { ui_set_but_val(bt, v); } } } } /* bt1 is palette but, col1 is original color */ /* callback to copy from/to palette */ static void do_palette_cb(bContext *C, void *bt1, void *col1) { uiBut *but1= (uiBut *)bt1; float *col= (float *)col1; float *fp, hsv[3]; fp= (float *)but1->poin; /* XXX 2.50 bad access, how to solve? * if( (get_qual() & LR_CTRLKEY) ) { VECCOPY(fp, col); } else*/ { VECCOPY(col, fp); } rgb_to_hsv(col[0], col[1], col[2], hsv, hsv+1, hsv+2); ui_update_block_buts_hsv(but1->block, hsv); update_picker_hex(but1->block, col); } /* bt1 is num but, hsv1 is pointer to original color in hsv space*/ /* callback to handle changes in num-buts in picker */ static void do_palette1_cb(bContext *C, void *bt1, void *hsv1) { uiBut *but1= (uiBut *)bt1; float *hsv= (float *)hsv1; float *fp= NULL; if(but1->str[1]==' ') { if(but1->str[0]=='R') fp= (float *)but1->poin; else if(but1->str[0]=='G') fp= ((float *)but1->poin)-1; else if(but1->str[0]=='B') fp= ((float *)but1->poin)-2; } if(fp) { rgb_to_hsv(fp[0], fp[1], fp[2], hsv, hsv+1, hsv+2); } ui_update_block_buts_hsv(but1->block, hsv); } /* bt1 is num but, col1 is pointer to original color */ /* callback to handle changes in num-buts in picker */ static void do_palette2_cb(bContext *C, void *bt1, void *col1) { uiBut *but1= (uiBut *)bt1; float *rgb= (float *)col1; float *fp= NULL; if(but1->str[1]==' ') { if(but1->str[0]=='H') fp= (float *)but1->poin; else if(but1->str[0]=='S') fp= ((float *)but1->poin)-1; else if(but1->str[0]=='V') fp= ((float *)but1->poin)-2; } if(fp) { hsv_to_rgb(fp[0], fp[1], fp[2], rgb, rgb+1, rgb+2); } ui_update_block_buts_hsv(but1->block, fp); } static void do_palette_hex_cb(bContext *C, void *bt1, void *hexcl) { uiBut *but1= (uiBut *)bt1; char *hexcol= (char *)hexcl; ui_update_block_buts_hex(but1->block, hexcol); } /* used for both 3d view and image window */ static void do_palette_sample_cb(bContext *C, void *bt1, void *col1) /* frontbuf */ { /* XXX 2.50 this should become an operator? */ #if 0 uiBut *but1= (uiBut *)bt1; uiBut *but; float tempcol[4]; int x=0, y=0; short mval[2]; float hsv[3]; short capturing; int oldcursor; Window *win; unsigned short dev; oldcursor=get_cursor(); win=winlay_get_active_window(); while (get_mbut() & L_MOUSE) UI_wait_for_statechange(); SetBlenderCursor(BC_EYEDROPPER_CURSOR); /* loop and wait for a mouse click */ capturing = TRUE; while(capturing) { char ascii; short val; dev = extern_qread_ext(&val, &ascii); if(dev==INPUTCHANGE) break; if(get_mbut() & R_MOUSE) break; else if(get_mbut() & L_MOUSE) { uiGetMouse(mywinget(), mval); x= mval[0]; y= mval[1]; capturing = FALSE; break; } else if(dev==ESCKEY) break; } window_set_cursor(win, oldcursor); if(capturing) return; if(x<0 || y<0) return; /* if we've got a glick, use OpenGL to sample the color under the mouse pointer */ glReadBuffer(GL_FRONT); glReadPixels(x, y, 1, 1, GL_RGBA, GL_FLOAT, tempcol); glReadBuffer(GL_BACK); /* and send that color back to the picker */ rgb_to_hsv(tempcol[0], tempcol[1], tempcol[2], hsv, hsv+1, hsv+2); ui_update_block_buts_hsv(but1->block, hsv); update_picker_hex(but1->block, tempcol); for (but= but1->block->buttons.first; but; but= but->next) { ui_check_but(but); ui_draw_but(but); } but= but1->block->buttons.first; ui_block_flush_back(but->block); #endif } /* color picker, Gimp version. mode: 'f' = floating panel, 'p' = popup */ /* col = read/write to, hsv/old/hexcol = memory for temporal use */ void uiBlockPickerButtons(uiBlock *block, float *col, float *hsv, float *old, char *hexcol, char mode, short retval) { uiBut *bt; float h, offs; int a; VECCOPY(old, col); // old color stored there, for palette_cb to work // the cube intersection bt= uiDefButF(block, HSVCUBE, retval, "", 0,DPICK+BPICK,FPICK,FPICK, col, 0.0, 0.0, 2, 0, ""); uiButSetFlag(bt, UI_NO_HILITE); bt= uiDefButF(block, HSVCUBE, retval, "", 0,0,FPICK,BPICK, col, 0.0, 0.0, 3, 0, ""); uiButSetFlag(bt, UI_NO_HILITE); // palette uiBlockSetEmboss(block, UI_EMBOSSP); bt=uiDefButF(block, COL, retval, "", FPICK+DPICK, 0, BPICK,BPICK, old, 0.0, 0.0, -1, 0, "Old color, click to restore"); uiButSetFunc(bt, do_palette_cb, bt, col); uiDefButF(block, COL, retval, "", FPICK+DPICK, BPICK+DPICK, BPICK,60-BPICK-DPICK, col, 0.0, 0.0, -1, 0, "Active color"); h= (DPICK+BPICK+FPICK-64)/(UI_PALETTE_TOT/2.0); uiBlockBeginAlign(block); for(a= -1+UI_PALETTE_TOT/2; a>=0; a--) { bt= uiDefButF(block, COL, retval, "", FPICK+DPICK, 65.0+(float)a*h, BPICK/2, h, palette[a+UI_PALETTE_TOT/2], 0.0, 0.0, -1, 0, "Click to choose, hold CTRL to store in palette"); uiButSetFunc(bt, do_palette_cb, bt, col); bt= uiDefButF(block, COL, retval, "", FPICK+DPICK+BPICK/2, 65.0+(float)a*h, BPICK/2, h, palette[a], 0.0, 0.0, -1, 0, "Click to choose, hold CTRL to store in palette"); uiButSetFunc(bt, do_palette_cb, bt, col); } uiBlockEndAlign(block); uiBlockSetEmboss(block, UI_EMBOSS); // buttons rgb_to_hsv(col[0], col[1], col[2], hsv, hsv+1, hsv+2); sprintf(hexcol, "%02X%02X%02X", (unsigned int)(col[0]*255.0), (unsigned int)(col[1]*255.0), (unsigned int)(col[2]*255.0)); offs= FPICK+2*DPICK+BPICK; /* note; made this a TOG now, with NULL pointer. Is because BUT now gets handled with a afterfunc */ bt= uiDefIconTextBut(block, TOG, UI_RETURN_OK, ICON_EYEDROPPER, "Sample", offs+55, 170, 85, 20, NULL, 0, 0, 0, 0, "Sample the color underneath the following mouse click (ESC or RMB to cancel)"); uiButSetFunc(bt, do_palette_sample_cb, bt, col); uiButSetFlag(bt, UI_TEXT_LEFT); bt= uiDefBut(block, TEX, retval, "Hex: ", offs, 140, 140, 20, hexcol, 0, 8, 0, 0, "Hex triplet for color (#RRGGBB)"); uiButSetFunc(bt, do_palette_hex_cb, bt, hexcol); uiBlockBeginAlign(block); bt= uiDefButF(block, NUMSLI, retval, "R ", offs, 110, 140,20, col, 0.0, 1.0, 10, 3, ""); uiButSetFunc(bt, do_palette1_cb, bt, hsv); bt= uiDefButF(block, NUMSLI, retval, "G ", offs, 90, 140,20, col+1, 0.0, 1.0, 10, 3, ""); uiButSetFunc(bt, do_palette1_cb, bt, hsv); bt= uiDefButF(block, NUMSLI, retval, "B ", offs, 70, 140,20, col+2, 0.0, 1.0, 10, 3, ""); uiButSetFunc(bt, do_palette1_cb, bt, hsv); uiBlockBeginAlign(block); bt= uiDefButF(block, NUMSLI, retval, "H ", offs, 40, 140,20, hsv, 0.0, 1.0, 10, 3, ""); uiButSetFunc(bt, do_palette2_cb, bt, col); bt= uiDefButF(block, NUMSLI, retval, "S ", offs, 20, 140,20, hsv+1, 0.0, 1.0, 10, 3, ""); uiButSetFunc(bt, do_palette2_cb, bt, col); bt= uiDefButF(block, NUMSLI, retval, "V ", offs, 0, 140,20, hsv+2, 0.0, 1.0, 10, 3, ""); uiButSetFunc(bt, do_palette2_cb, bt, col); uiBlockEndAlign(block); } uiBlock *ui_block_func_COL(bContext *C, uiMenuBlockHandle *handle, void *arg_but) { uiBut *but= arg_but; uiBlock *block; static float hsvcol[3], oldcol[3]; static char hexcol[128]; block= uiBeginBlock(C, handle->region, "colorpicker", UI_EMBOSS, UI_HELV); block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_KEEP_OPEN; block->themecol= TH_BUT_NUM; VECCOPY(handle->retvec, but->editvec); uiBlockPickerButtons(block, handle->retvec, hsvcol, oldcol, hexcol, 'p', 0); /* and lets go */ block->direction= UI_TOP; uiBoundsBlock(block, 3); return block; } /* ******************** PUPmenu ****************** */ static int pupmenu_set= 0; void pupmenu_set_active(int val) { pupmenu_set= val; } /* value== -1 read, otherwise set */ static int pupmenu_memory(char *str, int value) { static char mem[256], first=1; int val=0, nr=0; if(first) { memset(mem, 0, 256); first= 0; } while(str[nr]) { val+= str[nr]; nr++; } if(value >= 0) mem[ val & 255 ]= value; else return mem[ val & 255 ]; return 0; } #define PUP_LABELH 6 typedef struct uiPupMenuInfo { char *instr; int mx, my; int startx, starty; int maxrow; } uiPupMenuInfo; uiBlock *ui_block_func_PUPMENU(bContext *C, uiMenuBlockHandle *handle, void *arg_info) { uiBlock *block; uiPupMenuInfo *info; int columns, rows, mousemove[2]= {0, 0}, mousewarp= 0; int width, height, xmax, ymax, maxrow; int a, startx, starty, endx, endy, x1, y1; int lastselected; MenuData *md; info= arg_info; maxrow= info->maxrow; height= 0; /* block stuff first, need to know the font */ block= uiBeginBlock(C, handle->region, "menu", UI_EMBOSSP, UI_HELV); uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1|UI_BLOCK_NUMSELECT); block->themecol= TH_MENU_ITEM; md= decompose_menu_string(info->instr); rows= md->nitems; columns= 1; /* size and location, title slightly bigger for bold */ if(md->title) { width= 2*strlen(md->title)+UI_GetStringWidth(uiBlockGetCurFont(block), md->title, ui_translate_buttons()); width /= columns; } else width= 0; for(a=0; anitems; a++) { xmax= UI_GetStringWidth(uiBlockGetCurFont(block), md->items[a].str, ui_translate_buttons()); if(xmax>width) width= xmax; if(strcmp(md->items[a].str, "%l")==0) height+= PUP_LABELH; else height+= MENU_BUTTON_HEIGHT; } width+= 10; if (width<50) width=50; wm_window_get_size(C->window, &xmax, &ymax); /* set first item */ lastselected= 0; if(pupmenu_set) { lastselected= pupmenu_set-1; pupmenu_set= 0; } else if(md->nitems>1) { lastselected= pupmenu_memory(info->instr, -1); } startx= info->mx-(0.8*(width)); starty= info->my-height+MENU_BUTTON_HEIGHT/2; if(lastselected>=0 && lastselectednitems) { for(a=0; anitems; a++) { if(a==lastselected) break; if( strcmp(md->items[a].str, "%l")==0) starty+= PUP_LABELH; else starty+=MENU_BUTTON_HEIGHT; } //starty= info->my-height+MENU_BUTTON_HEIGHT/2+lastselected*MENU_BUTTON_HEIGHT; } if(startx<10) { startx= 10; } if(starty<10) { mousemove[1]= 10-starty; starty= 10; } endx= startx+width*columns; endy= starty+height; if(endx>xmax) { endx= xmax-10; startx= endx-width*columns; } if(endy>ymax-20) { mousemove[1]= ymax-endy-20; endy= ymax-20; starty= endy-height; } if(mousemove[0] || mousemove[1]) { ui_warp_pointer(info->mx+mousemove[0], info->my+mousemove[1]); mousemove[0]= info->mx; mousemove[1]= info->my; mousewarp= 1; } /* here we go! */ if(md->title) { uiBut *bt; char titlestr[256]; uiSetCurFont(block, UI_HELVB); if(md->titleicon) { width+= 20; sprintf(titlestr, " %s", md->title); uiDefIconTextBut(block, LABEL, 0, md->titleicon, titlestr, startx, (short)(starty+height), width, MENU_BUTTON_HEIGHT, NULL, 0.0, 0.0, 0, 0, ""); } else { bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+height), columns*width, MENU_BUTTON_HEIGHT, NULL, 0.0, 0.0, 0, 0, ""); bt->flag= UI_TEXT_LEFT; } uiSetCurFont(block, UI_HELV); } x1= startx + width*((int)a/rows); y1= starty + height - MENU_BUTTON_HEIGHT; for(a=0; anitems; a++) { char *name= md->items[a].str; int icon = md->items[a].icon; if(strcmp(name, "%l")==0) { uiDefBut(block, SEPR, B_NOP, "", x1, y1, width, PUP_LABELH, NULL, 0, 0.0, 0, 0, ""); y1 -= PUP_LABELH; } else if (icon) { uiDefIconButF(block, BUTM, B_NOP, icon, x1, y1, width+16, MENU_BUTTON_HEIGHT-1, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, ""); y1 -= MENU_BUTTON_HEIGHT; } else { uiDefButF(block, BUTM, B_NOP, name, x1, y1, width, MENU_BUTTON_HEIGHT-1, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, ""); y1 -= MENU_BUTTON_HEIGHT; } } uiBoundsBlock(block, 1); uiEndBlock(C, block); menudata_free(md); /* XXX 2.5 need to store last selected */ #if 0 /* calculate last selected */ if(event & ui_return_ok) { lastselected= 0; for(a=0; anitems; a++) { if(val==md->items[a].retval) lastselected= a; } pupmenu_memory(info->instr, lastselected); } #endif /* XXX 2.5 need to warp back */ #if 0 if(mousemove[1] && (event & ui_return_out)==0) ui_warp_pointer(mousemove[0], mousemove[1]); return val; #endif return block; } uiBlock *ui_block_func_PUPMENUCOL(bContext *C, uiMenuBlockHandle *handle, void *arg_info) { uiBlock *block; uiPupMenuInfo *info; int columns, rows, mousemove[2]= {0, 0}, mousewarp; int width, height, xmax, ymax, maxrow; int a, startx, starty, endx, endy, x1, y1; float fvalue; MenuData *md; info= arg_info; maxrow= info->maxrow; height= 0; /* block stuff first, need to know the font */ block= uiBeginBlock(C, handle->region, "menu", UI_EMBOSSP, UI_HELV); uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1|UI_BLOCK_NUMSELECT); block->themecol= TH_MENU_ITEM; md= decompose_menu_string(info->instr); /* columns and row calculation */ columns= (md->nitems+maxrow)/maxrow; if (columns<1) columns= 1; if(columns > 8) { maxrow += 5; columns= (md->nitems+maxrow)/maxrow; } rows= (int) md->nitems/columns; if (rows<1) rows= 1; while (rows*columns<(md->nitems+columns) ) rows++; /* size and location, title slightly bigger for bold */ if(md->title) { width= 2*strlen(md->title)+UI_GetStringWidth(uiBlockGetCurFont(block), md->title, ui_translate_buttons()); width /= columns; } else width= 0; for(a=0; anitems; a++) { xmax= UI_GetStringWidth(uiBlockGetCurFont(block), md->items[a].str, ui_translate_buttons()); if(xmax>width) width= xmax; } width+= 10; if (width<50) width=50; height= rows*MENU_BUTTON_HEIGHT; if (md->title) height+= MENU_BUTTON_HEIGHT; wm_window_get_size(C->window, &xmax, &ymax); /* find active item */ fvalue= handle->retvalue; for(a=0; anitems; a++) { if( md->items[a].retval== (int)fvalue ) break; } /* no active item? */ if(a==md->nitems) { if(md->title) a= -1; else a= 0; } if(a>0) startx = info->mx-width/2 - ((int)(a)/rows)*width; else startx= info->mx-width/2; starty = info->my-height + MENU_BUTTON_HEIGHT/2 + ((a)%rows)*MENU_BUTTON_HEIGHT; if (md->title) starty+= MENU_BUTTON_HEIGHT; if(startx<10) { mousemove[0]= 10-startx; startx= 10; } if(starty<10) { mousemove[1]= 10-starty; starty= 10; } endx= startx+width*columns; endy= starty+height; if(endx>xmax) { mousemove[0]= xmax-endx-10; endx= xmax-10; startx= endx-width*columns; } if(endy>ymax) { mousemove[1]= ymax-endy-10; endy= ymax-10; starty= endy-height; } if(mousemove[0] || mousemove[1]) { ui_warp_pointer(info->mx+mousemove[0], info->my+mousemove[1]); mousemove[0]= info->mx; mousemove[1]= info->my; mousewarp= 1; } /* here we go! */ if(md->title) { uiBut *bt; uiSetCurFont(block, UI_HELVB); if(md->titleicon) { } else { bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+rows*MENU_BUTTON_HEIGHT), columns*width, MENU_BUTTON_HEIGHT, NULL, 0.0, 0.0, 0, 0, ""); bt->flag= UI_TEXT_LEFT; } uiSetCurFont(block, UI_HELV); } for(a=0; anitems; a++) { char *name= md->items[a].str; int icon = md->items[a].icon; x1= startx + width*((int)a/rows); y1= starty - MENU_BUTTON_HEIGHT*(a%rows) + (rows-1)*MENU_BUTTON_HEIGHT; if(strcmp(name, "%l")==0) { uiDefBut(block, SEPR, B_NOP, "", x1, y1, width, PUP_LABELH, NULL, 0, 0.0, 0, 0, ""); y1 -= PUP_LABELH; } else if (icon) { uiDefIconButF(block, BUTM, B_NOP, icon, x1, y1, width+16, MENU_BUTTON_HEIGHT-1, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, ""); y1 -= MENU_BUTTON_HEIGHT; } else { uiDefButF(block, BUTM, B_NOP, name, x1, y1, width, MENU_BUTTON_HEIGHT-1, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, ""); y1 -= MENU_BUTTON_HEIGHT; } } uiBoundsBlock(block, 1); uiEndBlock(C, block); #if 0 event= uiDoBlocks(&listb, 0, 1); #endif menudata_free(md); /* XXX 2.5 need to warp back */ #if 0 if((event & UI_RETURN_OUT)==0) ui_warp_pointer(mousemove[0], mousemove[1]); #endif return block; } uiMenuBlockHandle *pupmenu_col(bContext *C, char *instr, int mx, int my, int maxrow) { uiPupMenuInfo info; memset(&info, 0, sizeof(info)); info.instr= instr; info.mx= mx; info.my= my; info.maxrow= maxrow; return ui_menu_block_create(C, NULL, NULL, ui_block_func_PUPMENUCOL, &info); } uiMenuBlockHandle *pupmenu(bContext *C, char *instr, int mx, int my) { uiPupMenuInfo info; memset(&info, 0, sizeof(info)); info.instr= instr; info.mx= mx; info.my= my; return ui_menu_block_create(C, NULL, NULL, ui_block_func_PUPMENU, &info); } void pupmenu_free(bContext *C, uiMenuBlockHandle *handle) { ui_menu_block_free(C, handle); } /*************** Temporary Buttons Tests **********************/ static uiBlock *test_submenu(bContext *C, uiMenuBlockHandle *handle, void *arg) { ARegion *ar= handle->region; uiBlock *block; short yco= 0, menuwidth=120; block= uiBeginBlock(C, ar, "test_viewmenu", UI_EMBOSSP, UI_HELV); //uiBlockSetButmFunc(block, do_test_viewmenu, NULL); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Play Back Animation", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, ""); uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Show Seconds|T", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, ""); uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Only Selected Data Keys|", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 12, ""); uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Next Marker|PageUp", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 6, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Prev Marker|PageDown", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 7, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Next Key|Ctrl PageUp", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 8, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Prev Key|Ctrl PageDown", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 9, ""); uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Center View|C", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 10, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "View All|Home", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, ""); uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Lock Time to Other Windows|", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 11, ""); uiBlockSetDirection(block, UI_RIGHT); uiTextBoundsBlock(block, 50); uiEndBlock(C, block); return block; } static uiBlock *test_viewmenu(bContext *C, uiMenuBlockHandle *handle, void *arg_area) { ScrArea *area= arg_area; ARegion *ar= handle->region; uiBlock *block; short yco= 0, menuwidth=120; block= uiBeginBlock(C, ar, "test_viewmenu", UI_EMBOSSP, UI_HELV); //uiBlockSetButmFunc(block, do_test_viewmenu, NULL); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Play Back Animation", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, ""); uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Show Seconds|T", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, ""); uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Only Selected Data Keys|", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 12, ""); uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Next Marker|PageUp", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 6, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Prev Marker|PageDown", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 7, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Next Key|Ctrl PageUp", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 8, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Prev Key|Ctrl PageDown", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 9, ""); uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Center View|C", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 10, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "View All|Home", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, ""); uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Lock Time to Other Windows|", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 11, ""); uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); uiDefIconTextBlockBut(block, test_submenu, NULL, ICON_RIGHTARROW_THIN, "Sub Menu", 0, yco-=20, 120, 19, ""); uiDefIconTextBlockBut(block, test_submenu, NULL, ICON_RIGHTARROW_THIN, "Sub Menu", 0, yco-=20, 120, 19, ""); uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); if(area->headertype==HEADERTOP) { uiBlockSetDirection(block, UI_DOWN); } else { uiBlockSetDirection(block, UI_TOP); uiBlockFlipOrder(block); } uiTextBoundsBlock(block, 50); uiEndBlock(C, block); return block; } void uiTestRegion(const bContext *C) { uiBlock *block; short xco; static float testcol[3]; static char testtext[64]; static float testnumf=5.0f; static short testchoice= 0, testtog= 0, testicontog= 0; #if 0 static CurveMapping *cumap= NULL; static ColorBand *coba= NULL; #endif block= uiBeginBlock(C, C->region, "header buttons", UI_EMBOSS, UI_HELV); uiDefPulldownBut(block, test_viewmenu, C->area, "View", 13, 1, 50, 24, ""); uiDefBut(block, BUT, 31415, "Type BUT", 13+50+5, 3, 80, 20, NULL, 0, 0, 0, 0, "A tooltip."); uiDefButS(block, MENU, 31416, "Gather Method%t|Raytrace %x0|Approximate %x1", 13+50+5+80+5, 3, 100, 20, &testchoice, 0, 0, 0, 0, "Method for occlusion gathering"); uiDefButBitS(block, TOG, 1, 31417, "Pixel Cache", 13+50+5+80+5+100+5, 3, 100, 20, &testtog, 0, 0, 0, 0, "Cache AO results in pixels and interpolate over neighbouring pixels for speedup."); uiDefBut(block, TEX, 31418, "Text: ", 13+50+5+80+5+100+5+100+5, 3, 200, 20, testtext, 0, sizeof(testtext), 0, 0, "User defined text"); uiDefButF(block, NUMSLI, 31419, "Slider: ", 13+50+5+80+5+100+5+100+5+200+5, 3, 150, 20, &testnumf, 0.0, 10.0, 0, 0, "Some tooltip."); uiDefButF(block, NUM, 31419, "N: ", 13+50+5+80+5+100+5+100+5+200+5+150+5, 3, 100, 20, &testnumf, 0.0, 10.0, 0, 0, "Some tooltip."); uiDefButF(block, COL, 3142, "", 13+50+5+80+5+100+5+100+5+200+5+150+5+100+5, 3, 100, 20, testcol, 0, 0, 0, 0 /*B_BANDCOL*/, ""); xco = 13+50+5+80+5+100+5+100+5+200+5+150+5+100+5+100+5; uiDefIconButBitS(block, ICONTOG, 1 /*AUTOKEY_ON*/, REDRAWINFO, ICON_PYTHON, xco, 3, 20, 20, &testicontog, 0, 0, 0, 0, "Automatic keyframe insertion for Objects and Bones"); xco += 5; #if 0 if(!cumap) { cumap= curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f); cumap->flag &= ~CUMA_DO_CLIP; } if(!coba) coba= add_colorband(0); uiDefBut(block, BUT_CURVE, 3143, "", 13+400, 33, 100, 100, cumap, 0.0f, 1.0f, 0, 0, ""); uiDefBut(block, BUT_COLORBAND, 3143, "", 13+400+100+10, 33, 150, 30, coba, 0.0f, 1.0f, 0, 0, ""); #endif uiEndBlock(C, block); uiDrawBlock(block); }