/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2008 Blender Foundation. All rights reserved. */ /** \file * \ingroup edinterface * * General Interface Region Code * * \note Most logic is now in 'interface_region_*.c' */ #include "BLI_listbase.h" #include "BLI_utildefines.h" #include "MEM_guardedalloc.h" #include "BKE_context.h" #include "BKE_screen.h" #include "WM_api.h" #include "wm_draw.h" #include "ED_screen.h" #include "interface_regions_intern.hh" ARegion *ui_region_temp_add(bScreen *screen) { ARegion *region = MEM_cnew(__func__); BLI_addtail(&screen->regionbase, region); region->regiontype = RGN_TYPE_TEMPORARY; region->alignment = RGN_ALIGN_FLOAT; return region; } void ui_region_temp_remove(bContext *C, bScreen *screen, ARegion *region) { wmWindow *win = CTX_wm_window(C); BLI_assert(region->regiontype == RGN_TYPE_TEMPORARY); BLI_assert(BLI_findindex(&screen->regionbase, region) != -1); if (win) { wm_draw_region_clear(win, region); } ED_region_exit(C, region); BKE_area_region_free(nullptr, region); /* nullptr: no space-type. */ BLI_freelinkN(&screen->regionbase, region); }