/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/interface/interface_style.c * \ingroup edinterface */ #include #include #include #include #include "MEM_guardedalloc.h" #include "DNA_screen_types.h" #include "DNA_userdef_types.h" #include "BLI_listbase.h" #include "BLI_rect.h" #include "BLI_string.h" #include "BLI_utildefines.h" #include "BKE_global.h" #include "BIF_gl.h" #include "BLF_api.h" #ifdef WITH_INTERNATIONAL # include "BLT_translation.h" #endif #include "UI_interface.h" #include "ED_datafiles.h" #include "interface_intern.h" #ifdef WIN32 # include "BLI_math_base.h" /* M_PI */ #endif /* style + theme + layout-engine = UI */ /** * This is a complete set of layout rules, the 'state' of the Layout * Engine. Multiple styles are possible, defined via C or Python. Styles * get a name, and will typically get activated per region type, like * "Header", or "Listview" or "Toolbar". Properties of Style definitions * are: * * - default column properties, internal spacing, aligning, min/max width * - button alignment rules (for groups) * - label placement rules * - internal labeling or external labeling default * - default minimum widths for buttons/labels (in amount of characters) * - font types, styles and relative sizes for Panel titles, labels, etc. */ /* ********************************************** */ static uiStyle *ui_style_new(ListBase *styles, const char *name, short uifont_id) { uiStyle *style = MEM_callocN(sizeof(uiStyle), "new style"); BLI_addtail(styles, style); BLI_strncpy(style->name, name, MAX_STYLE_NAME); style->panelzoom = 1.0; /* unused */ style->paneltitle.uifont_id = uifont_id; style->paneltitle.points = 12; style->paneltitle.kerning = 1; style->paneltitle.shadow = 1; style->paneltitle.shadx = 0; style->paneltitle.shady = -1; style->paneltitle.shadowalpha = 0.15f; style->paneltitle.shadowcolor = 1.0f; style->grouplabel.uifont_id = uifont_id; style->grouplabel.points = 12; style->grouplabel.kerning = 1; style->grouplabel.shadow = 3; style->grouplabel.shadx = 0; style->grouplabel.shady = -1; style->grouplabel.shadowalpha = 0.25f; style->widgetlabel.uifont_id = uifont_id; style->widgetlabel.points = 11; style->widgetlabel.kerning = 1; style->widgetlabel.shadow = 3; style->widgetlabel.shadx = 0; style->widgetlabel.shady = -1; style->widgetlabel.shadowalpha = 0.15f; style->widgetlabel.shadowcolor = 1.0f; style->widget.uifont_id = uifont_id; style->widget.points = 11; style->widget.kerning = 1; style->widget.shadowalpha = 0.25f; style->columnspace = 8; style->templatespace = 5; style->boxspace = 5; style->buttonspacex = 8; style->buttonspacey = 2; style->panelspace = 8; style->panelouter = 4; return style; } static uiFont *uifont_to_blfont(int id) { uiFont *font = U.uifonts.first; for (; font; font = font->next) { if (font->uifont_id == id) { return font; } } return U.uifonts.first; } /* *************** draw ************************ */ void UI_fontstyle_draw_ex( const uiFontStyle *fs, const rcti *rect, const char *str, size_t len, float *r_xofs, float *r_yofs) { int xofs = 0, yofs; int font_flag = BLF_CLIPPING; UI_fontstyle_set(fs); /* set the flag */ if (fs->shadow) { font_flag |= BLF_SHADOW; const float shadow_color[4] = {fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha}; BLF_shadow(fs->uifont_id, fs->shadow, shadow_color); BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady); } if (fs->kerning == 1) { font_flag |= BLF_KERNING_DEFAULT; } if (fs->word_wrap == 1) { font_flag |= BLF_WORD_WRAP; } BLF_enable(fs->uifont_id, font_flag); if (fs->word_wrap == 1) { /* draw from boundbox top */ yofs = BLI_rcti_size_y(rect) - BLF_height_max(fs->uifont_id); } else { /* draw from boundbox center */ yofs = ceil(0.5f * (BLI_rcti_size_y(rect) - BLF_ascender(fs->uifont_id))); } if (fs->align == UI_STYLE_TEXT_CENTER) { xofs = floor(0.5f * (BLI_rcti_size_x(rect) - BLF_width(fs->uifont_id, str, len))); /* don't center text if it chops off the start of the text, 2 gives some margin */ if (xofs < 2) { xofs = 2; } } else if (fs->align == UI_STYLE_TEXT_RIGHT) { xofs = BLI_rcti_size_x(rect) - BLF_width(fs->uifont_id, str, len) - 0.1f * U.widget_unit; } /* clip is very strict, so we give it some space */ BLF_clipping(fs->uifont_id, rect->xmin - 2, rect->ymin - 4, rect->xmax + 1, rect->ymax + 4); BLF_position(fs->uifont_id, rect->xmin + xofs, rect->ymin + yofs, 0.0f); BLF_draw(fs->uifont_id, str, len); BLF_disable(fs->uifont_id, font_flag); *r_xofs = xofs; *r_yofs = yofs; } void UI_fontstyle_draw(const uiFontStyle *fs, const rcti *rect, const char *str) { float xofs, yofs; UI_fontstyle_draw_ex( fs, rect, str, BLF_DRAW_STR_DUMMY_MAX, &xofs, &yofs); } /* drawn same as above, but at 90 degree angle */ void UI_fontstyle_draw_rotated(const uiFontStyle *fs, const rcti *rect, const char *str) { float height; int xofs, yofs; float angle; rcti txtrect; UI_fontstyle_set(fs); height = BLF_ascender(fs->uifont_id); /* becomes x-offset when rotated */ xofs = ceil(0.5f * (BLI_rcti_size_y(rect) - height)); /* ignore UI_STYLE, always aligned to top */ /* rotate counter-clockwise for now (assumes left-to-right language)*/ xofs += height; yofs = BLF_width(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX) + 5; angle = M_PI_2; /* translate rect to vertical */ txtrect.xmin = rect->xmin - BLI_rcti_size_y(rect); txtrect.ymin = rect->ymin - BLI_rcti_size_x(rect); txtrect.xmax = rect->xmin; txtrect.ymax = rect->ymin; /* clip is very strict, so we give it some space */ /* clipping is done without rotation, so make rect big enough to contain both positions */ BLF_clipping(fs->uifont_id, txtrect.xmin - 1, txtrect.ymin - yofs - xofs - 4, rect->xmax + 1, rect->ymax + 4); BLF_enable(fs->uifont_id, BLF_CLIPPING); BLF_position(fs->uifont_id, txtrect.xmin + xofs, txtrect.ymax - yofs, 0.0f); BLF_enable(fs->uifont_id, BLF_ROTATION); BLF_rotation(fs->uifont_id, angle); if (fs->shadow) { BLF_enable(fs->uifont_id, BLF_SHADOW); const float shadow_color[4] = {fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha}; BLF_shadow(fs->uifont_id, fs->shadow, shadow_color); BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady); } if (fs->kerning == 1) BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT); BLF_draw(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX); BLF_disable(fs->uifont_id, BLF_ROTATION); BLF_disable(fs->uifont_id, BLF_CLIPPING); if (fs->shadow) BLF_disable(fs->uifont_id, BLF_SHADOW); if (fs->kerning == 1) BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT); } /** * Similar to #UI_fontstyle_draw * but ignore alignment, shadow & no clipping rect. * * For drawing on-screen labels. */ void UI_fontstyle_draw_simple(const uiFontStyle *fs, float x, float y, const char *str) { if (fs->kerning == 1) BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT); UI_fontstyle_set(fs); BLF_position(fs->uifont_id, x, y, 0.0f); BLF_draw(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX); if (fs->kerning == 1) BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT); } /** * Same as #UI_fontstyle_draw but draw a colored backdrop. */ void UI_fontstyle_draw_simple_backdrop( const uiFontStyle *fs, float x, float y, const char *str, const unsigned char fg[4], const unsigned char bg[4]) { if (fs->kerning == 1) BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT); UI_fontstyle_set(fs); { const float width = BLF_width(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX); const float height = BLF_height_max(fs->uifont_id); const float decent = BLF_descender(fs->uifont_id); const float margin = height / 4.0f; /* backdrop */ glColor4ubv(bg); UI_draw_roundbox_corner_set(UI_CNR_ALL | UI_RB_ALPHA); UI_draw_roundbox( x - margin, (y + decent) - margin, x + width + margin, (y + decent) + height + margin, margin); glColor4ubv(fg); } BLF_position(fs->uifont_id, x, y, 0.0f); BLF_draw(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX); if (fs->kerning == 1) BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT); } /* ************** helpers ************************ */ /* XXX: read a style configure */ uiStyle *UI_style_get(void) { #if 0 uiStyle *style = NULL; /* offset is two struct uiStyle pointers */ style = BLI_findstring(&U.uistyles, "Unifont Style", sizeof(style) * 2); return (style != NULL) ? style : U.uistyles.first; #else return U.uistyles.first; #endif } /* for drawing, scaled with DPI setting */ uiStyle *UI_style_get_dpi(void) { uiStyle *style = UI_style_get(); static uiStyle _style; _style = *style; _style.paneltitle.shadx = (short)(UI_DPI_FAC * _style.paneltitle.shadx); _style.paneltitle.shady = (short)(UI_DPI_FAC * _style.paneltitle.shady); _style.grouplabel.shadx = (short)(UI_DPI_FAC * _style.grouplabel.shadx); _style.grouplabel.shady = (short)(UI_DPI_FAC * _style.grouplabel.shady); _style.widgetlabel.shadx = (short)(UI_DPI_FAC * _style.widgetlabel.shadx); _style.widgetlabel.shady = (short)(UI_DPI_FAC * _style.widgetlabel.shady); _style.columnspace = (short)(UI_DPI_FAC * _style.columnspace); _style.templatespace = (short)(UI_DPI_FAC * _style.templatespace); _style.boxspace = (short)(UI_DPI_FAC * _style.boxspace); _style.buttonspacex = (short)(UI_DPI_FAC * _style.buttonspacex); _style.buttonspacey = (short)(UI_DPI_FAC * _style.buttonspacey); _style.panelspace = (short)(UI_DPI_FAC * _style.panelspace); _style.panelouter = (short)(UI_DPI_FAC * _style.panelouter); return &_style; } int UI_fontstyle_string_width(const uiFontStyle *fs, const char *str) { int width; if (fs->kerning == 1) /* for BLF_width */ BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT); UI_fontstyle_set(fs); width = BLF_width(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX); if (fs->kerning == 1) BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT); return width; } int UI_fontstyle_height_max(const uiFontStyle *fs) { UI_fontstyle_set(fs); return BLF_height_max(fs->uifont_id); } /* ************** init exit ************************ */ /* called on each startup.blend read */ /* reading without uifont will create one */ void uiStyleInit(void) { uiFont *font; uiStyle *style = U.uistyles.first; int monofont_size = datatoc_bmonofont_ttf_size; unsigned char *monofont_ttf = (unsigned char *)datatoc_bmonofont_ttf; /* recover from uninitialized dpi */ if (U.dpi == 0) U.dpi = 72; CLAMP(U.dpi, 48, 144); for (font = U.uifonts.first; font; font = font->next) { BLF_unload_id(font->blf_id); } if (blf_mono_font != -1) { BLF_unload_id(blf_mono_font); blf_mono_font = -1; } font = U.uifonts.first; /* default builtin */ if (font == NULL) { font = MEM_callocN(sizeof(uiFont), "ui font"); BLI_addtail(&U.uifonts, font); } if (U.font_path_ui[0]) { BLI_strncpy(font->filename, U.font_path_ui, sizeof(font->filename)); font->uifont_id = UIFONT_CUSTOM1; } else { BLI_strncpy(font->filename, "default", sizeof(font->filename)); font->uifont_id = UIFONT_DEFAULT; } for (font = U.uifonts.first; font; font = font->next) { if (font->uifont_id == UIFONT_DEFAULT) { #ifdef WITH_INTERNATIONAL int font_size = datatoc_bfont_ttf_size; unsigned char *font_ttf = (unsigned char *)datatoc_bfont_ttf; static int last_font_size = 0; /* use unicode font for translation */ if (U.transopts & USER_DOTRANSLATE) { font_ttf = BLF_get_unifont(&font_size); if (!font_ttf) { /* fall back if not found */ font_size = datatoc_bfont_ttf_size; font_ttf = (unsigned char *)datatoc_bfont_ttf; } } /* relload only if needed */ if (last_font_size != font_size) { BLF_unload("default"); last_font_size = font_size; } font->blf_id = BLF_load_mem("default", font_ttf, font_size); #else font->blf_id = BLF_load_mem("default", (unsigned char *)datatoc_bfont_ttf, datatoc_bfont_ttf_size); #endif } else { font->blf_id = BLF_load(font->filename); if (font->blf_id == -1) { font->blf_id = BLF_load_mem("default", (unsigned char *)datatoc_bfont_ttf, datatoc_bfont_ttf_size); } } BLF_default_set(font->blf_id); if (font->blf_id == -1) { if (G.debug & G_DEBUG) printf("%s: error, no fonts available\n", __func__); } else { /* ? just for speed to initialize? * Yes, this build the glyph cache and create * the texture. */ BLF_size(font->blf_id, 11 * U.pixelsize, U.dpi); BLF_size(font->blf_id, 12 * U.pixelsize, U.dpi); BLF_size(font->blf_id, 14 * U.pixelsize, U.dpi); } } if (style == NULL) { ui_style_new(&U.uistyles, "Default Style", UIFONT_DEFAULT); } #ifdef WITH_INTERNATIONAL /* use unicode font for text editor and interactive console */ if (U.transopts & USER_DOTRANSLATE) { monofont_ttf = BLF_get_unifont_mono(&monofont_size); if (!monofont_ttf) { /* fall back if not found */ monofont_size = datatoc_bmonofont_ttf_size; monofont_ttf = (unsigned char *)datatoc_bmonofont_ttf; } } #endif /* XXX, this should be moved into a style, but for now best only load the monospaced font once. */ BLI_assert(blf_mono_font == -1); if (U.font_path_ui_mono[0]) { blf_mono_font = BLF_load_unique(U.font_path_ui_mono); } if (blf_mono_font == -1) { blf_mono_font = BLF_load_mem_unique("monospace", monofont_ttf, monofont_size); } BLF_size(blf_mono_font, 12 * U.pixelsize, 72); /* second for rendering else we get threading problems */ if (blf_mono_font_render == -1) blf_mono_font_render = BLF_load_mem_unique("monospace", monofont_ttf, monofont_size); BLF_size(blf_mono_font_render, 12 * U.pixelsize, 72); } void UI_fontstyle_set(const uiFontStyle *fs) { uiFont *font = uifont_to_blfont(fs->uifont_id); BLF_size(font->blf_id, fs->points * U.pixelsize, U.dpi); }