/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup edinterface */ #include "BLI_string_ref.hh" #include "BLI_string_search.h" #include "DNA_customdata_types.h" #include "RNA_access.h" #include "RNA_enum_types.h" #include "BLT_translation.h" #include "BKE_attribute.hh" #include "NOD_geometry_nodes_log.hh" #include "UI_interface.h" #include "UI_interface.hh" #include "UI_resources.h" using blender::nodes::geo_eval_log::GeometryAttributeInfo; namespace blender::ui { static StringRef attribute_data_type_string(const eCustomDataType type) { const char *name = nullptr; RNA_enum_name_from_value(rna_enum_attribute_type_items, type, &name); return StringRef(IFACE_(name)); } static StringRef attribute_domain_string(const eAttrDomain domain) { const char *name = nullptr; RNA_enum_name_from_value(rna_enum_attribute_domain_items, domain, &name); return StringRef(IFACE_(name)); } static bool attribute_search_item_add(uiSearchItems *items, const GeometryAttributeInfo &item) { const StringRef data_type_name = attribute_data_type_string(*item.data_type); const StringRef domain_name = attribute_domain_string(*item.domain); std::string search_item_text = domain_name + " " + UI_MENU_ARROW_SEP + item.name + UI_SEP_CHAR + data_type_name; return UI_search_item_add( items, search_item_text.c_str(), (void *)&item, ICON_NONE, UI_BUT_HAS_SEP_CHAR, 0); } void attribute_search_add_items(StringRefNull str, const bool can_create_attribute, Span infos, uiSearchItems *seach_items, const bool is_first) { static GeometryAttributeInfo dummy_info; /* Any string may be valid, so add the current search string along with the hints. */ if (str[0] != '\0') { bool contained = false; for (const GeometryAttributeInfo *attribute_info : infos) { if (attribute_info->name == str) { contained = true; break; } } if (!contained) { dummy_info.name = str; UI_search_item_add(seach_items, str.c_str(), &dummy_info, can_create_attribute ? ICON_ADD : ICON_NONE, 0, 0); } } if (str[0] == '\0' && !is_first) { /* Allow clearing the text field when the string is empty, but not on the first pass, * or opening an attribute field for the first time would show this search item. */ dummy_info.name = str; UI_search_item_add(seach_items, str.c_str(), &dummy_info, ICON_X, 0, 0); } /* Don't filter when the menu is first opened, but still run the search * so the items are in the same order they will appear in while searching. */ const char *string = is_first ? "" : str.c_str(); StringSearch *search = BLI_string_search_new(); for (const GeometryAttributeInfo *item : infos) { /* Don't show the legacy "normal" attribute. */ if (item->name == "normal" && item->domain == ATTR_DOMAIN_FACE) { continue; } if (!bke::allow_procedural_attribute_access(item->name)) { continue; } BLI_string_search_add(search, item->name.c_str(), (void *)item, 0); } GeometryAttributeInfo **filtered_items; const int filtered_amount = BLI_string_search_query(search, string, (void ***)&filtered_items); for (const int i : IndexRange(filtered_amount)) { const GeometryAttributeInfo *item = filtered_items[i]; if (!attribute_search_item_add(seach_items, *item)) { break; } } MEM_freeN(filtered_items); BLI_string_search_free(search); } } // namespace blender::ui