/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. */ /** \file * \ingroup edinterface */ #include #include #include #include #include "DNA_object_types.h" #include "DNA_screen_types.h" #include "ED_screen.h" #include "BLI_alloca.h" #include "BLI_listbase.h" #include "BLI_math.h" #include "BLI_string.h" #include "BLI_string_search.h" #include "BLI_utildefines.h" #include "BLT_translation.h" #include "BKE_context.h" #include "BKE_lib_id.h" #include "BKE_report.h" #include "MEM_guardedalloc.h" #include "RNA_access.h" #include "UI_interface.h" #include "UI_interface_icons.h" #include "UI_resources.h" #include "UI_view2d.h" #include "WM_api.h" #include "WM_types.h" #include "interface_intern.h" /*************************** RNA Utilities ******************************/ uiBut *uiDefAutoButR(uiBlock *block, PointerRNA *ptr, PropertyRNA *prop, int index, const char *name, int icon, int x, int y, int width, int height) { uiBut *but = NULL; switch (RNA_property_type(prop)) { case PROP_BOOLEAN: { if (RNA_property_array_check(prop) && index == -1) { return NULL; } if (icon && name && name[0] == '\0') { but = uiDefIconButR_prop(block, UI_BTYPE_ICON_TOGGLE, 0, icon, x, y, width, height, ptr, prop, index, 0, 0, -1, -1, NULL); } else if (icon) { but = uiDefIconTextButR_prop(block, UI_BTYPE_ICON_TOGGLE, 0, icon, name, x, y, width, height, ptr, prop, index, 0, 0, -1, -1, NULL); } else { but = uiDefButR_prop(block, UI_BTYPE_CHECKBOX, 0, name, x, y, width, height, ptr, prop, index, 0, 0, -1, -1, NULL); } break; } case PROP_INT: case PROP_FLOAT: { if (RNA_property_array_check(prop) && index == -1) { if (ELEM(RNA_property_subtype(prop), PROP_COLOR, PROP_COLOR_GAMMA)) { but = uiDefButR_prop(block, UI_BTYPE_COLOR, 0, name, x, y, width, height, ptr, prop, -1, 0, 0, 0, 0, NULL); } else { return NULL; } } else if (RNA_property_subtype(prop) == PROP_PERCENTAGE || RNA_property_subtype(prop) == PROP_FACTOR) { but = uiDefButR_prop(block, UI_BTYPE_NUM_SLIDER, 0, name, x, y, width, height, ptr, prop, index, 0, 0, -1, -1, NULL); } else { but = uiDefButR_prop( block, UI_BTYPE_NUM, 0, name, x, y, width, height, ptr, prop, index, 0, 0, 0, 0, NULL); } if (RNA_property_flag(prop) & PROP_TEXTEDIT_UPDATE) { UI_but_flag_enable(but, UI_BUT_TEXTEDIT_UPDATE); } break; } case PROP_ENUM: if (icon && name && name[0] == '\0') { but = uiDefIconButR_prop(block, UI_BTYPE_MENU, 0, icon, x, y, width, height, ptr, prop, index, 0, 0, -1, -1, NULL); } else if (icon) { but = uiDefIconTextButR_prop(block, UI_BTYPE_MENU, 0, icon, NULL, x, y, width, height, ptr, prop, index, 0, 0, -1, -1, NULL); } else { but = uiDefButR_prop(block, UI_BTYPE_MENU, 0, name, x, y, width, height, ptr, prop, index, 0, 0, -1, -1, NULL); } break; case PROP_STRING: if (icon && name && name[0] == '\0') { but = uiDefIconButR_prop(block, UI_BTYPE_TEXT, 0, icon, x, y, width, height, ptr, prop, index, 0, 0, -1, -1, NULL); } else if (icon) { but = uiDefIconTextButR_prop(block, UI_BTYPE_TEXT, 0, icon, name, x, y, width, height, ptr, prop, index, 0, 0, -1, -1, NULL); } else { but = uiDefButR_prop(block, UI_BTYPE_TEXT, 0, name, x, y, width, height, ptr, prop, index, 0, 0, -1, -1, NULL); } if (RNA_property_flag(prop) & PROP_TEXTEDIT_UPDATE) { /* TEXTEDIT_UPDATE is usually used for search buttons. For these we also want * the 'x' icon to clear search string, so setting VALUE_CLEAR flag, too. */ UI_but_flag_enable(but, UI_BUT_TEXTEDIT_UPDATE | UI_BUT_VALUE_CLEAR); } break; case PROP_POINTER: { if (icon == 0) { const PointerRNA pptr = RNA_property_pointer_get(ptr, prop); icon = RNA_struct_ui_icon(pptr.type ? pptr.type : RNA_property_pointer_type(ptr, prop)); } if (icon == ICON_DOT) { icon = 0; } but = uiDefIconTextButR_prop(block, UI_BTYPE_SEARCH_MENU, 0, icon, name, x, y, width, height, ptr, prop, index, 0, 0, -1, -1, NULL); break; } case PROP_COLLECTION: { char text[256]; BLI_snprintf( text, sizeof(text), IFACE_("%d items"), RNA_property_collection_length(ptr, prop)); but = uiDefBut(block, UI_BTYPE_LABEL, 0, text, x, y, width, height, NULL, 0, 0, 0, 0, NULL); UI_but_flag_enable(but, UI_BUT_DISABLED); break; } default: but = NULL; break; } return but; } eAutoPropButsReturn uiDefAutoButsRNA(uiLayout *layout, PointerRNA *ptr, bool (*check_prop)(PointerRNA *ptr, PropertyRNA *prop, void *user_data), void *user_data, PropertyRNA *prop_activate_init, const eButLabelAlign label_align, const bool compact) { eAutoPropButsReturn return_info = UI_PROP_BUTS_NONE_ADDED; uiLayout *col; const char *name; RNA_STRUCT_BEGIN (ptr, prop) { const int flag = RNA_property_flag(prop); if (flag & PROP_HIDDEN) { continue; } if (check_prop && check_prop(ptr, prop, user_data) == 0) { return_info |= UI_PROP_BUTS_ANY_FAILED_CHECK; continue; } const PropertyType type = RNA_property_type(prop); switch (label_align) { case UI_BUT_LABEL_ALIGN_COLUMN: case UI_BUT_LABEL_ALIGN_SPLIT_COLUMN: { const bool is_boolean = (type == PROP_BOOLEAN && !RNA_property_array_check(prop)); name = RNA_property_ui_name(prop); if (label_align == UI_BUT_LABEL_ALIGN_COLUMN) { col = uiLayoutColumn(layout, true); if (!is_boolean) { uiItemL(col, name, ICON_NONE); } } else { BLI_assert(label_align == UI_BUT_LABEL_ALIGN_SPLIT_COLUMN); col = uiLayoutColumn(layout, true); /* Let uiItemFullR() create the split layout. */ uiLayoutSetPropSep(col, true); } break; } case UI_BUT_LABEL_ALIGN_NONE: default: col = layout; name = NULL; /* no smart label alignment, show default name with button */ break; } /* Only buttons that can be edited as text. */ const bool use_activate_init = ((prop == prop_activate_init) && (ELEM(type, PROP_STRING, PROP_INT, PROP_FLOAT))); if (use_activate_init) { uiLayoutSetActivateInit(col, true); } uiItemFullR(col, ptr, prop, -1, 0, compact ? UI_ITEM_R_COMPACT : 0, name, ICON_NONE); return_info &= ~UI_PROP_BUTS_NONE_ADDED; if (use_activate_init) { uiLayoutSetActivateInit(col, false); } } RNA_STRUCT_END; return return_info; } /* *** RNA collection search menu *** */ typedef struct CollItemSearch { struct CollItemSearch *next, *prev; void *data; char *name; int index; int iconid; bool is_id; int name_prefix_offset; uint has_sep_char : 1; } CollItemSearch; static bool add_collection_search_item(CollItemSearch *cis, const bool requires_exact_data_name, const bool has_id_icon, uiSearchItems *items) { char name_buf[UI_MAX_DRAW_STR]; /* If no item has an own icon to display, libraries can use the library icons rather than the * name prefix for showing the library status. */ int name_prefix_offset = cis->name_prefix_offset; if (!has_id_icon && cis->is_id && !requires_exact_data_name) { cis->iconid = UI_icon_from_library(cis->data); /* No need to re-allocate, string should be shorter than before (lib status prefix is * removed). */ BKE_id_full_name_ui_prefix_get(name_buf, cis->data, false, UI_SEP_CHAR, &name_prefix_offset); BLI_assert(strlen(name_buf) <= MEM_allocN_len(cis->name)); strcpy(cis->name, name_buf); } return UI_search_item_add(items, cis->name, cis->data, cis->iconid, cis->has_sep_char ? UI_BUT_HAS_SEP_CHAR : 0, name_prefix_offset); } void ui_rna_collection_search_update_fn(const struct bContext *C, void *arg, const char *str, uiSearchItems *items, const bool is_first) { uiRNACollectionSearch *data = arg; const int flag = RNA_property_flag(data->target_prop); ListBase *items_list = MEM_callocN(sizeof(ListBase), "items_list"); const bool is_ptr_target = (RNA_property_type(data->target_prop) == PROP_POINTER); /* For non-pointer properties, UI code acts entirely based on the item's name. So the name has to * match the RNA name exactly. So only for pointer properties, the name can be modified to add * further UI hints. */ const bool requires_exact_data_name = !is_ptr_target; const bool skip_filter = is_first; char name_buf[UI_MAX_DRAW_STR]; char *name; bool has_id_icon = false; StringSearch *search = skip_filter ? NULL : BLI_string_search_new(); /* build a temporary list of relevant items first */ int item_index = 0; RNA_PROP_BEGIN (&data->search_ptr, itemptr, data->search_prop) { if (flag & PROP_ID_SELF_CHECK) { if (itemptr.data == data->target_ptr.owner_id) { continue; } } /* use filter */ if (is_ptr_target) { if (RNA_property_pointer_poll(&data->target_ptr, data->target_prop, &itemptr) == 0) { continue; } } int name_prefix_offset = 0; int iconid = ICON_NONE; bool has_sep_char = false; const bool is_id = itemptr.type && RNA_struct_is_ID(itemptr.type); if (is_id) { iconid = ui_id_icon_get(C, itemptr.data, false); if (!ELEM(iconid, 0, ICON_BLANK1)) { has_id_icon = true; } if (requires_exact_data_name) { name = RNA_struct_name_get_alloc(&itemptr, name_buf, sizeof(name_buf), NULL); } else { const ID *id = itemptr.data; BKE_id_full_name_ui_prefix_get( name_buf, itemptr.data, true, UI_SEP_CHAR, &name_prefix_offset); BLI_STATIC_ASSERT(sizeof(name_buf) >= MAX_ID_FULL_NAME_UI, "Name string buffer should be big enough to hold full UI ID name"); name = name_buf; has_sep_char = ID_IS_LINKED(id); } } else { name = RNA_struct_name_get_alloc(&itemptr, name_buf, sizeof(name_buf), NULL); } if (name) { CollItemSearch *cis = MEM_callocN(sizeof(CollItemSearch), "CollectionItemSearch"); cis->data = itemptr.data; cis->name = BLI_strdup(name); cis->index = item_index; cis->iconid = iconid; cis->is_id = is_id; cis->name_prefix_offset = name_prefix_offset; cis->has_sep_char = has_sep_char; if (!skip_filter) { BLI_string_search_add(search, name, cis, 0); } BLI_addtail(items_list, cis); if (name != name_buf) { MEM_freeN(name); } } item_index++; } RNA_PROP_END; if (skip_filter) { LISTBASE_FOREACH (CollItemSearch *, cis, items_list) { if (!add_collection_search_item(cis, requires_exact_data_name, has_id_icon, items)) { break; } } } else { CollItemSearch **filtered_items; int filtered_amount = BLI_string_search_query(search, str, (void ***)&filtered_items); for (int i = 0; i < filtered_amount; i++) { CollItemSearch *cis = filtered_items[i]; if (!add_collection_search_item(cis, requires_exact_data_name, has_id_icon, items)) { break; } } MEM_freeN(filtered_items); BLI_string_search_free(search); } LISTBASE_FOREACH (CollItemSearch *, cis, items_list) { MEM_freeN(cis->name); } BLI_freelistN(items_list); MEM_freeN(items_list); } int UI_icon_from_id(const ID *id) { if (id == NULL) { return ICON_NONE; } /* exception for objects */ if (GS(id->name) == ID_OB) { Object *ob = (Object *)id; if (ob->type == OB_EMPTY) { return ICON_EMPTY_DATA; } return UI_icon_from_id(ob->data); } /* otherwise get it through RNA, creating the pointer * will set the right type, also with subclassing */ PointerRNA ptr; RNA_id_pointer_create((ID *)id, &ptr); return (ptr.type) ? RNA_struct_ui_icon(ptr.type) : ICON_NONE; } int UI_icon_from_report_type(int type) { if (type & RPT_ERROR_ALL) { return ICON_CANCEL; } if (type & RPT_WARNING_ALL) { return ICON_ERROR; } if (type & RPT_INFO_ALL) { return ICON_INFO; } if (type & RPT_DEBUG_ALL) { return ICON_SYSTEM; } if (type & RPT_PROPERTY) { return ICON_OPTIONS; } if (type & RPT_OPERATOR) { return ICON_CHECKMARK; } return ICON_INFO; } int UI_icon_colorid_from_report_type(int type) { if (type & RPT_ERROR_ALL) { return TH_INFO_ERROR; } if (type & RPT_WARNING_ALL) { return TH_INFO_WARNING; } if (type & RPT_INFO_ALL) { return TH_INFO_INFO; } if (type & RPT_DEBUG_ALL) { return TH_INFO_DEBUG; } if (type & RPT_PROPERTY) { return TH_INFO_PROPERTY; } if (type & RPT_OPERATOR) { return TH_INFO_OPERATOR; } return TH_INFO_WARNING; } int UI_text_colorid_from_report_type(int type) { if (type & RPT_ERROR_ALL) { return TH_INFO_ERROR_TEXT; } if (type & RPT_WARNING_ALL) { return TH_INFO_WARNING_TEXT; } if (type & RPT_INFO_ALL) { return TH_INFO_INFO_TEXT; } if (type & RPT_DEBUG_ALL) { return TH_INFO_DEBUG_TEXT; } if (type & RPT_PROPERTY) { return TH_INFO_PROPERTY_TEXT; } if (type & RPT_OPERATOR) { return TH_INFO_OPERATOR_TEXT; } return TH_INFO_WARNING_TEXT; } /********************************** Misc **************************************/ int UI_calc_float_precision(int prec, double value) { static const double pow10_neg[UI_PRECISION_FLOAT_MAX + 1] = { 1e0, 1e-1, 1e-2, 1e-3, 1e-4, 1e-5, 1e-6}; static const double max_pow = 10000000.0; /* pow(10, UI_PRECISION_FLOAT_MAX) */ BLI_assert(prec <= UI_PRECISION_FLOAT_MAX); BLI_assert(fabs(pow10_neg[prec] - pow(10, -prec)) < 1e-16); /* Check on the number of decimal places need to display the number, * this is so 0.00001 is not displayed as 0.00, * _but_, this is only for small values as 10.0001 will not get the same treatment. */ value = fabs(value); if ((value < pow10_neg[prec]) && (value > (1.0 / max_pow))) { int value_i = (int)((value * max_pow) + 0.5); if (value_i != 0) { const int prec_span = 3; /* show: 0.01001, 5 would allow 0.0100001 for eg. */ int test_prec; int prec_min = -1; int dec_flag = 0; int i = UI_PRECISION_FLOAT_MAX; while (i && value_i) { if (value_i % 10) { dec_flag |= 1 << i; prec_min = i; } value_i /= 10; i--; } /* even though its a small value, if the second last digit is not 0, use it */ test_prec = prec_min; dec_flag = (dec_flag >> (prec_min + 1)) & ((1 << prec_span) - 1); while (dec_flag) { test_prec++; dec_flag = dec_flag >> 1; } if (test_prec > prec) { prec = test_prec; } } } CLAMP(prec, 0, UI_PRECISION_FLOAT_MAX); return prec; } bool UI_but_online_manual_id(const uiBut *but, char *r_str, size_t maxlength) { if (but->rnapoin.owner_id && but->rnapoin.data && but->rnaprop) { BLI_snprintf(r_str, maxlength, "%s.%s", RNA_struct_identifier(but->rnapoin.type), RNA_property_identifier(but->rnaprop)); return true; } if (but->optype) { WM_operator_py_idname(r_str, but->optype->idname); return true; } *r_str = '\0'; return false; } bool UI_but_online_manual_id_from_active(const struct bContext *C, char *r_str, size_t maxlength) { uiBut *but = UI_context_active_but_get(C); if (but) { return UI_but_online_manual_id(but, r_str, maxlength); } *r_str = '\0'; return false; } /* -------------------------------------------------------------------- */ static rctf ui_but_rect_to_view(const uiBut *but, const ARegion *region, const View2D *v2d) { rctf region_rect; ui_block_to_region_rctf(region, but->block, ®ion_rect, &but->rect); rctf view_rect; UI_view2d_region_to_view_rctf(v2d, ®ion_rect, &view_rect); return view_rect; } /** * To get a margin (typically wanted), add the margin to \a rect directly. * * Based on #file_ensure_inside_viewbounds(), could probably share code. * * \return true if anything changed. */ static bool ui_view2d_cur_ensure_rect_in_view(View2D *v2d, const rctf *rect) { const float rect_width = BLI_rctf_size_x(rect); const float rect_height = BLI_rctf_size_y(rect); rctf *cur = &v2d->cur; const float cur_width = BLI_rctf_size_x(cur); const float cur_height = BLI_rctf_size_y(cur); bool changed = false; /* Snap to bottom edge. Also use if rect is higher than view bounds (could be a parameter). */ if ((cur->ymin > rect->ymin) || (rect_height > cur_height)) { cur->ymin = rect->ymin; cur->ymax = cur->ymin + cur_height; changed = true; } /* Snap to upper edge. */ else if (cur->ymax < rect->ymax) { cur->ymax = rect->ymax; cur->ymin = cur->ymax - cur_height; changed = true; } /* Snap to left edge. Also use if rect is wider than view bounds. */ else if ((cur->xmin > rect->xmin) || (rect_width > cur_width)) { cur->xmin = rect->xmin; cur->xmax = cur->xmin + cur_width; changed = true; } /* Snap to right edge. */ else if (cur->xmax < rect->xmax) { cur->xmax = rect->xmax; cur->xmin = cur->xmax - cur_width; changed = true; } else { BLI_assert(BLI_rctf_inside_rctf(cur, rect)); } return changed; } void UI_but_ensure_in_view(const bContext *C, ARegion *region, const uiBut *but) { View2D *v2d = ®ion->v2d; /* Uninitialized view or region that doesn't use View2D. */ if ((v2d->flag & V2D_IS_INIT) == 0) { return; } rctf rect = ui_but_rect_to_view(but, region, v2d); const int margin = UI_UNIT_X * 0.5f; BLI_rctf_pad(&rect, margin, margin); const bool changed = ui_view2d_cur_ensure_rect_in_view(v2d, &rect); if (changed) { UI_view2d_curRect_changed(C, v2d); ED_region_tag_redraw_no_rebuild(region); } } /* -------------------------------------------------------------------- */ /** \name Button Store * * Modal Button Store API. * * Store for modal operators & handlers to register button pointers * which are maintained while drawing or NULL when removed. * * This is needed since button pointers are continuously freed and re-allocated. * * \{ */ struct uiButStore { struct uiButStore *next, *prev; uiBlock *block; ListBase items; }; struct uiButStoreElem { struct uiButStoreElem *next, *prev; uiBut **but_p; }; uiButStore *UI_butstore_create(uiBlock *block) { uiButStore *bs_handle = MEM_callocN(sizeof(uiButStore), __func__); bs_handle->block = block; BLI_addtail(&block->butstore, bs_handle); return bs_handle; } void UI_butstore_free(uiBlock *block, uiButStore *bs_handle) { /* Workaround for button store being moved into new block, * which then can't use the previous buttons state * ('ui_but_update_from_old_block' fails to find a match), * keeping the active button in the old block holding a reference * to the button-state in the new block: see T49034. * * Ideally we would manage moving the 'uiButStore', keeping a correct state. * All things considered this is the most straightforward fix - Campbell. */ if (block != bs_handle->block && bs_handle->block != NULL) { block = bs_handle->block; } BLI_freelistN(&bs_handle->items); BLI_assert(BLI_findindex(&block->butstore, bs_handle) != -1); BLI_remlink(&block->butstore, bs_handle); MEM_freeN(bs_handle); } bool UI_butstore_is_valid(uiButStore *bs) { return (bs->block != NULL); } bool UI_butstore_is_registered(uiBlock *block, uiBut *but) { LISTBASE_FOREACH (uiButStore *, bs_handle, &block->butstore) { LISTBASE_FOREACH (uiButStoreElem *, bs_elem, &bs_handle->items) { if (*bs_elem->but_p == but) { return true; } } } return false; } void UI_butstore_register(uiButStore *bs_handle, uiBut **but_p) { uiButStoreElem *bs_elem = MEM_callocN(sizeof(uiButStoreElem), __func__); BLI_assert(*but_p); bs_elem->but_p = but_p; BLI_addtail(&bs_handle->items, bs_elem); } void UI_butstore_unregister(uiButStore *bs_handle, uiBut **but_p) { LISTBASE_FOREACH_MUTABLE (uiButStoreElem *, bs_elem, &bs_handle->items) { if (bs_elem->but_p == but_p) { BLI_remlink(&bs_handle->items, bs_elem); MEM_freeN(bs_elem); } } BLI_assert(0); } bool UI_butstore_register_update(uiBlock *block, uiBut *but_dst, const uiBut *but_src) { bool found = false; LISTBASE_FOREACH (uiButStore *, bs_handle, &block->butstore) { LISTBASE_FOREACH (uiButStoreElem *, bs_elem, &bs_handle->items) { if (*bs_elem->but_p == but_src) { *bs_elem->but_p = but_dst; found = true; } } } return found; } void UI_butstore_clear(uiBlock *block) { LISTBASE_FOREACH (uiButStore *, bs_handle, &block->butstore) { bs_handle->block = NULL; LISTBASE_FOREACH (uiButStoreElem *, bs_elem, &bs_handle->items) { *bs_elem->but_p = NULL; } } } void UI_butstore_update(uiBlock *block) { /* move this list to the new block */ if (block->oldblock) { if (block->oldblock->butstore.first) { BLI_movelisttolist(&block->butstore, &block->oldblock->butstore); } } if (LIKELY(block->butstore.first == NULL)) { return; } /* warning, loop-in-loop, in practice we only store <10 buttons at a time, * so this isn't going to be a problem, if that changes old-new mapping can be cached first */ LISTBASE_FOREACH (uiButStore *, bs_handle, &block->butstore) { BLI_assert(ELEM(bs_handle->block, NULL, block) || (block->oldblock && block->oldblock == bs_handle->block)); if (bs_handle->block == block->oldblock) { bs_handle->block = block; LISTBASE_FOREACH (uiButStoreElem *, bs_elem, &bs_handle->items) { if (*bs_elem->but_p) { uiBut *but_new = ui_but_find_new(block, *bs_elem->but_p); /* can be NULL if the buttons removed, * NOTE: we could allow passing in a callback when buttons are removed * so the caller can cleanup */ *bs_elem->but_p = but_new; } } } } } /** \} */