/** * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include #include #include "MEM_guardedalloc.h" #include "DNA_ID.h" #include "DNA_screen_types.h" #include "DNA_userdef_types.h" #include "DNA_windowmanager_types.h" #include "BLI_arithb.h" #include "BLI_listbase.h" #include "BLI_rect.h" #include "BKE_context.h" #include "BKE_curve.h" #include "BKE_global.h" #include "BKE_utildefines.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "BLF_api.h" #include "UI_interface.h" #include "UI_interface_icons.h" #include "UI_resources.h" #include "UI_view2d.h" #include "ED_util.h" #include "ED_types.h" #include "interface_intern.h" /* ************** widget base functions ************** */ /* - in: roundbox codes for corner types and radius - return: array of [size][2][x,y] points, the edges of the roundbox, + UV coords - draw black box with alpha 0 on exact button boundbox - for ever AA step: - draw the inner part for a round filled box, with color blend codes or texture coords - draw outline in outline color - draw outer part, bottom half, extruded 1 pixel to bottom, for emboss shadow - draw extra decorations - draw background color box with alpha 1 on exact button boundbox */ /* fill this struct with polygon info to draw AA'ed */ /* it has outline, back, and two optional tria meshes */ typedef struct uiWidgetTrias { int tot; float vec[32][2]; int (*index)[3]; } uiWidgetTrias; typedef struct uiWidgetBase { int totvert, halfwayvert; float outer_v[64][2]; float inner_v[64][2]; float inner_uv[64][2]; short inner, outline, emboss; /* set on/off */ short shadedir; uiWidgetTrias tria1; uiWidgetTrias tria2; } uiWidgetBase; /* uiWidgetType: for time being only for visual appearance, later, a handling callback can be added too */ typedef struct uiWidgetType { /* pointer to theme color definition */ uiWidgetColors *wcol_theme; uiWidgetStateColors *wcol_state; /* converted colors for state */ uiWidgetColors wcol; void (*state)(struct uiWidgetType *, int state); void (*draw)(uiWidgetColors *, rcti *, int state, int roundboxalign); void (*custom)(uiBut *, uiWidgetColors *, rcti *, int state, int roundboxalign); void (*text)(uiFontStyle *, uiWidgetColors *, uiBut *, rcti *); } uiWidgetType; /* *********************** draw data ************************** */ static float cornervec[9][2]= {{0.0, 0.0}, {0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293}, {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}, {1.0, 1.0}}; static float jit[8][2]= {{0.468813 , -0.481430}, {-0.155755 , -0.352820}, {0.219306 , -0.238501}, {-0.393286 , -0.110949}, {-0.024699 , 0.013908}, {0.343805 , 0.147431}, {-0.272855 , 0.269918}, {0.095909 , 0.388710}}; static float num_tria_vert[3][2]= { {-0.352077, 0.532607}, {-0.352077, -0.549313}, {0.330000, -0.008353}}; static int num_tria_face[1][3]= { {0, 1, 2}}; static float scroll_circle_vert[16][2]= { {0.382684, 0.923879}, {0.000001, 1.000000}, {-0.382683, 0.923880}, {-0.707107, 0.707107}, {-0.923879, 0.382684}, {-1.000000, 0.000000}, {-0.923880, -0.382684}, {-0.707107, -0.707107}, {-0.382683, -0.923880}, {0.000000, -1.000000}, {0.382684, -0.923880}, {0.707107, -0.707107}, {0.923880, -0.382684}, {1.000000, -0.000000}, {0.923880, 0.382683}, {0.707107, 0.707107}}; static int scroll_circle_face[14][3]= { {0, 1, 2}, {2, 0, 3}, {3, 0, 15}, {3, 15, 4}, {4, 15, 14}, {4, 14, 5}, {5, 14, 13}, {5, 13, 6}, {6, 13, 12}, {6, 12, 7}, {7, 12, 11}, {7, 11, 8}, {8, 11, 10}, {8, 10, 9}}; static float menu_tria_vert[6][2]= { {-0.41, 0.16}, {0.41, 0.16}, {0, 0.82}, {0, -0.82}, {-0.41, -0.16}, {0.41, -0.16}}; static int menu_tria_face[2][3]= {{2, 0, 1}, {3, 5, 4}}; static float check_tria_vert[6][2]= { {-0.578579, 0.253369}, {-0.392773, 0.412794}, {-0.004241, -0.328551}, {-0.003001, 0.034320}, {1.055313, 0.864744}, {0.866408, 1.026895}}; static int check_tria_face[4][3]= { {3, 2, 4}, {3, 4, 5}, {1, 0, 3}, {0, 2, 3}}; /* ************************************************* */ void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3) { float color[4]; int j; glEnable(GL_BLEND); glGetFloatv(GL_CURRENT_COLOR, color); color[3]= 0.125; glColor4fv(color); /* for each AA step */ for(j=0; j<8; j++) { glTranslatef(1.0*jit[j][0], 1.0*jit[j][1], 0.0f); glBegin(GL_POLYGON); glVertex2f(x1, y1); glVertex2f(x2, y2); glVertex2f(x3, y3); glEnd(); glTranslatef(-1.0*jit[j][0], -1.0*jit[j][1], 0.0f); } glDisable(GL_BLEND); } static void widget_init(uiWidgetBase *wtb) { wtb->totvert= wtb->halfwayvert= 0; wtb->tria1.tot= 0; wtb->tria2.tot= 0; wtb->inner= 1; wtb->outline= 1; wtb->emboss= 1; wtb->shadedir= 1; } /* helper call, makes shadow rect, with 'sun' above menu, so only shadow to left/right/bottom */ /* return tot */ static int round_box_shadow_edges(float (*vert)[2], rcti *rect, float rad, int roundboxalign, float step) { float vec[9][2]; float minx, miny, maxx, maxy; int a, tot= 0; rad+= step; if(2.0f*rad > rect->ymax-rect->ymin) rad= 0.5f*(rect->ymax-rect->ymin); minx= rect->xmin-step; miny= rect->ymin-step; maxx= rect->xmax+step; maxy= rect->ymax+step; /* mult */ for(a=0; a<9; a++) { vec[a][0]= rad*cornervec[a][0]; vec[a][1]= rad*cornervec[a][1]; } /* start with left-top, anti clockwise */ if(roundboxalign & 1) { for(a=0; a<9; a++, tot++) { vert[tot][0]= minx+rad-vec[a][0]; vert[tot][1]= maxy-vec[a][1]; } } else { for(a=0; a<9; a++, tot++) { vert[tot][0]= minx; vert[tot][1]= maxy; } } if(roundboxalign & 8) { for(a=0; a<9; a++, tot++) { vert[tot][0]= minx+vec[a][1]; vert[tot][1]= miny+rad-vec[a][0]; } } else { for(a=0; a<9; a++, tot++) { vert[tot][0]= minx; vert[tot][1]= miny; } } if(roundboxalign & 4) { for(a=0; a<9; a++, tot++) { vert[tot][0]= maxx-rad+vec[a][0]; vert[tot][1]= miny+vec[a][1]; } } else { for(a=0; a<9; a++, tot++) { vert[tot][0]= maxx; vert[tot][1]= miny; } } if(roundboxalign & 2) { for(a=0; a<9; a++, tot++) { vert[tot][0]= maxx-vec[a][1]; vert[tot][1]= maxy-rad+vec[a][0]; } } else { for(a=0; a<9; a++, tot++) { vert[tot][0]= maxx; vert[tot][1]= maxy; } } return tot; } /* this call has 1 extra arg to allow mask outline */ static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, float rad, float radi) { float vec[9][2], veci[9][2]; float minx= rect->xmin, miny= rect->ymin, maxx= rect->xmax, maxy= rect->ymax; float minxi= minx + 1.0f; /* boundbox inner */ float maxxi= maxx - 1.0f; float minyi= miny + 1.0f; float maxyi= maxy - 1.0f; float facxi= 1.0f/(maxxi-minxi); /* for uv */ float facyi= 1.0f/(maxyi-minyi); int a, tot= 0, minsize; minsize= MIN2(rect->xmax-rect->xmin, rect->ymax-rect->ymin); if(2.0f*rad > minsize) rad= 0.5f*minsize; if(2.0f*(radi+1.0f) > minsize) radi= 0.5f*minsize - 1.0f; /* mult */ for(a=0; a<9; a++) { veci[a][0]= radi*cornervec[a][0]; veci[a][1]= radi*cornervec[a][1]; vec[a][0]= rad*cornervec[a][0]; vec[a][1]= rad*cornervec[a][1]; } /* corner left-bottom */ if(roundboxalign & 8) { for(a=0; a<9; a++, tot++) { wt->inner_v[tot][0]= minxi+veci[a][1]; wt->inner_v[tot][1]= minyi+radi-veci[a][0]; wt->outer_v[tot][0]= minx+vec[a][1]; wt->outer_v[tot][1]= miny+rad-vec[a][0]; wt->inner_uv[tot][0]= facxi*(wt->inner_v[tot][0] - minxi); wt->inner_uv[tot][1]= facyi*(wt->inner_v[tot][1] - minyi); } } else { wt->inner_v[tot][0]= minxi; wt->inner_v[tot][1]= minyi; wt->outer_v[tot][0]= minx; wt->outer_v[tot][1]= miny; wt->inner_uv[tot][0]= 0.0f; wt->inner_uv[tot][1]= 0.0f; tot++; } /* corner right-bottom */ if(roundboxalign & 4) { for(a=0; a<9; a++, tot++) { wt->inner_v[tot][0]= maxxi-radi+veci[a][0]; wt->inner_v[tot][1]= minyi+veci[a][1]; wt->outer_v[tot][0]= maxx-rad+vec[a][0]; wt->outer_v[tot][1]= miny+vec[a][1]; wt->inner_uv[tot][0]= facxi*(wt->inner_v[tot][0] - minxi); wt->inner_uv[tot][1]= facyi*(wt->inner_v[tot][1] - minyi); } } else { wt->inner_v[tot][0]= maxxi; wt->inner_v[tot][1]= minyi; wt->outer_v[tot][0]= maxx; wt->outer_v[tot][1]= miny; wt->inner_uv[tot][0]= 1.0f; wt->inner_uv[tot][1]= 0.0f; tot++; } wt->halfwayvert= tot; /* corner right-top */ if(roundboxalign & 2) { for(a=0; a<9; a++, tot++) { wt->inner_v[tot][0]= maxxi-veci[a][1]; wt->inner_v[tot][1]= maxyi-radi+veci[a][0]; wt->outer_v[tot][0]= maxx-vec[a][1]; wt->outer_v[tot][1]= maxy-rad+vec[a][0]; wt->inner_uv[tot][0]= facxi*(wt->inner_v[tot][0] - minxi); wt->inner_uv[tot][1]= facyi*(wt->inner_v[tot][1] - minyi); } } else { wt->inner_v[tot][0]= maxxi; wt->inner_v[tot][1]= maxyi; wt->outer_v[tot][0]= maxx; wt->outer_v[tot][1]= maxy; wt->inner_uv[tot][0]= 1.0f; wt->inner_uv[tot][1]= 1.0f; tot++; } /* corner left-top */ if(roundboxalign & 1) { for(a=0; a<9; a++, tot++) { wt->inner_v[tot][0]= minxi+radi-veci[a][0]; wt->inner_v[tot][1]= maxyi-veci[a][1]; wt->outer_v[tot][0]= minx+rad-vec[a][0]; wt->outer_v[tot][1]= maxy-vec[a][1]; wt->inner_uv[tot][0]= facxi*(wt->inner_v[tot][0] - minxi); wt->inner_uv[tot][1]= facyi*(wt->inner_v[tot][1] - minyi); } } else { wt->inner_v[tot][0]= minxi; wt->inner_v[tot][1]= maxyi; wt->outer_v[tot][0]= minx; wt->outer_v[tot][1]= maxy; wt->inner_uv[tot][0]= 0.0f; wt->inner_uv[tot][1]= 1.0f; tot++; } wt->totvert= tot; } static void round_box_edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, float rad) { round_box__edges(wt, roundboxalign, rect, rad, rad-1.0f); } /* based on button rect, return scaled array of triangles */ static void widget_num_tria(uiWidgetTrias *tria, rcti *rect, float triasize, char where) { float centx, centy, sizex, sizey, minsize; int a, i1=0, i2=1; minsize= MIN2(rect->xmax-rect->xmin, rect->ymax-rect->ymin); /* center position and size */ centx= (float)rect->xmin + 0.5f*minsize; centy= (float)rect->ymin + 0.5f*minsize; sizex= sizey= -0.5f*triasize*minsize; if(where=='r') { centx= (float)rect->xmax - 0.5f*minsize; sizex= -sizex; } else if(where=='t') { centy= (float)rect->ymax - 0.5f*minsize; sizey= -sizey; i2=0; i1= 1; } else if(where=='b') { sizex= -sizex; i2=0; i1= 1; } for(a=0; a<3; a++) { tria->vec[a][0]= sizex*num_tria_vert[a][i1] + centx; tria->vec[a][1]= sizey*num_tria_vert[a][i2] + centy; } tria->tot= 1; tria->index= num_tria_face; } static void widget_scroll_circle(uiWidgetTrias *tria, rcti *rect, float triasize, char where) { float centx, centy, sizex, sizey, minsize; int a, i1=0, i2=1; minsize= MIN2(rect->xmax-rect->xmin, rect->ymax-rect->ymin); /* center position and size */ centx= (float)rect->xmin + 0.5f*minsize; centy= (float)rect->ymin + 0.5f*minsize; sizex= sizey= -0.5f*triasize*minsize; if(where=='r') { centx= (float)rect->xmax - 0.5f*minsize; sizex= -sizex; } else if(where=='t') { centy= (float)rect->ymax - 0.5f*minsize; sizey= -sizey; i2=0; i1= 1; } else if(where=='b') { sizex= -sizex; i2=0; i1= 1; } for(a=0; a<16; a++) { tria->vec[a][0]= sizex*scroll_circle_vert[a][i1] + centx; tria->vec[a][1]= sizey*scroll_circle_vert[a][i2] + centy; } tria->tot= 14; tria->index= scroll_circle_face; } static void widget_trias_draw(uiWidgetTrias *tria) { int a; glBegin(GL_TRIANGLES); for(a=0; atot; a++) { glVertex2fv(tria->vec[ tria->index[a][0] ]); glVertex2fv(tria->vec[ tria->index[a][1] ]); glVertex2fv(tria->vec[ tria->index[a][2] ]); } glEnd(); } static void widget_menu_trias(uiWidgetTrias *tria, rcti *rect) { float centx, centy, size, asp; int a; /* center position and size */ centx= rect->xmax - 0.5f*(rect->ymax-rect->ymin); centy= rect->ymin + 0.5f*(rect->ymax-rect->ymin); size= 0.4f*(rect->ymax-rect->ymin); /* XXX exception */ asp= ((float)rect->xmax-rect->xmin)/((float)rect->ymax-rect->ymin); if(asp > 1.2f && asp < 2.6f) centx= rect->xmax - 0.3f*(rect->ymax-rect->ymin); for(a=0; a<6; a++) { tria->vec[a][0]= size*menu_tria_vert[a][0] + centx; tria->vec[a][1]= size*menu_tria_vert[a][1] + centy; } tria->tot= 2; tria->index= menu_tria_face; } static void widget_check_trias(uiWidgetTrias *tria, rcti *rect) { float centx, centy, size; int a; /* center position and size */ centx= rect->xmin + 0.5f*(rect->ymax-rect->ymin); centy= rect->ymin + 0.5f*(rect->ymax-rect->ymin); size= 0.5f*(rect->ymax-rect->ymin); for(a=0; a<6; a++) { tria->vec[a][0]= size*check_tria_vert[a][0] + centx; tria->vec[a][1]= size*check_tria_vert[a][1] + centy; } tria->tot= 4; tria->index= check_tria_face; } /* prepares shade colors */ static void shadecolors4(char *coltop, char *coldown, char *color, short shadetop, short shadedown) { coltop[0]= CLAMPIS(color[0]+shadetop, 0, 255); coltop[1]= CLAMPIS(color[1]+shadetop, 0, 255); coltop[2]= CLAMPIS(color[2]+shadetop, 0, 255); coltop[3]= color[3]; coldown[0]= CLAMPIS(color[0]+shadedown, 0, 255); coldown[1]= CLAMPIS(color[1]+shadedown, 0, 255); coldown[2]= CLAMPIS(color[2]+shadedown, 0, 255); coldown[3]= color[3]; } static void round_box_shade_col4(char *col1, char *col2, float fac) { int faci, facm; unsigned char col[4]; faci= floor(255.1f*fac); facm= 255-faci; col[0]= (faci*col1[0] + facm*col2[0])>>8; col[1]= (faci*col1[1] + facm*col2[1])>>8; col[2]= (faci*col1[2] + facm*col2[2])>>8; col[3]= (faci*col1[3] + facm*col2[3])>>8; glColor4ubv(col); } static void widgetbase_outline(uiWidgetBase *wtb) { int a; /* outline */ glBegin(GL_QUAD_STRIP); for(a=0; atotvert; a++) { glVertex2fv(wtb->outer_v[a]); glVertex2fv(wtb->inner_v[a]); } glVertex2fv(wtb->outer_v[0]); glVertex2fv(wtb->inner_v[0]); glEnd(); } static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol) { int j, a; glEnable(GL_BLEND); /* backdrop non AA */ if(wtb->inner) { if(wcol->shaded==0) { /* filled center, solid */ glColor4ubv((unsigned char*)wcol->inner); glBegin(GL_POLYGON); for(a=0; atotvert; a++) glVertex2fv(wtb->inner_v[a]); glEnd(); } else { char col1[4], col2[4]; shadecolors4(col1, col2, wcol->inner, wcol->shadetop, wcol->shadedown); glShadeModel(GL_SMOOTH); glBegin(GL_POLYGON); for(a=0; atotvert; a++) { round_box_shade_col4(col1, col2, wtb->inner_uv[a][wtb->shadedir]); glVertex2fv(wtb->inner_v[a]); } glEnd(); glShadeModel(GL_FLAT); } } /* for each AA step */ if(wtb->outline) { for(j=0; j<8; j++) { glTranslatef(1.0*jit[j][0], 1.0*jit[j][1], 0.0f); /* outline */ glColor4ub(wcol->outline[0], wcol->outline[1], wcol->outline[2], 32); glBegin(GL_QUAD_STRIP); for(a=0; atotvert; a++) { glVertex2fv(wtb->outer_v[a]); glVertex2fv(wtb->inner_v[a]); } glVertex2fv(wtb->outer_v[0]); glVertex2fv(wtb->inner_v[0]); glEnd(); /* emboss bottom shadow */ if(wtb->emboss) { glColor4f(1.0f, 1.0f, 1.0f, 0.02f); glBegin(GL_QUAD_STRIP); for(a=0; ahalfwayvert; a++) { glVertex2fv(wtb->outer_v[a]); glVertex2f(wtb->outer_v[a][0], wtb->outer_v[a][1]-1.0f); } glEnd(); } glTranslatef(-1.0*jit[j][0], -1.0*jit[j][1], 0.0f); } } /* decoration */ if(wtb->tria1.tot || wtb->tria2.tot) { /* for each AA step */ for(j=0; j<8; j++) { glTranslatef(1.0*jit[j][0], 1.0*jit[j][1], 0.0f); if(wtb->tria1.tot) { glColor4ub(wcol->item[0], wcol->item[1], wcol->item[2], 32); widget_trias_draw(&wtb->tria1); } if(wtb->tria2.tot) { glColor4ub(wcol->item[0], wcol->item[1], wcol->item[2], 32); widget_trias_draw(&wtb->tria2); } glTranslatef(-1.0*jit[j][0], -1.0*jit[j][1], 0.0f); } } glDisable(GL_BLEND); } /* *********************** text/icon ************************************** */ /* icons have been standardized... and this call draws in untransformed coordinates */ #define ICON_HEIGHT 16.0f static void widget_draw_icon(uiBut *but, BIFIconID icon, int blend, rcti *rect) { int xs=0, ys=0; float aspect, height; /* this icon doesn't need draw... */ if(icon==ICON_BLANK1 && (but->flag & UI_ICON_SUBMENU)==0) return; /* we need aspect from block, for menus... these buttons are scaled in uiPositionBlock() */ aspect= but->block->aspect; if(aspect != but->aspect) { /* prevent scaling up icon in pupmenu */ if (aspect < 1.0f) { height= ICON_HEIGHT; aspect = 1.0f; } else height= ICON_HEIGHT/aspect; } else height= ICON_HEIGHT; /* calculate blend color */ if ELEM4(but->type, TOG, ROW, TOGN, LISTROW) { if(but->flag & UI_SELECT); else if(but->flag & UI_ACTIVE); else blend= -60; } glEnable(GL_BLEND); if(icon && icon!=ICON_BLANK1) { if(but->flag & UI_ICON_LEFT) { if (but->type==BUT_TOGDUAL) { if (but->drawstr[0]) { xs= rect->xmin-1; } else { xs= (rect->xmin+rect->xmax- height)/2; } } else if (but->block->flag & UI_BLOCK_LOOP) { if(but->type==SEARCH_MENU) xs= rect->xmin+4; else xs= rect->xmin+1; } else if ((but->type==ICONROW) || (but->type==ICONTEXTROW)) { xs= rect->xmin+3; } else { xs= rect->xmin+4; } ys= (rect->ymin+rect->ymax- height)/2; } else { xs= (rect->xmin+rect->xmax- height)/2; ys= (rect->ymin+rect->ymax- height)/2; } UI_icon_draw_aspect_blended(xs, ys, icon, aspect, blend); } if(but->flag & UI_ICON_SUBMENU) { xs= rect->xmax-17; ys= (rect->ymin+rect->ymax- height)/2; UI_icon_draw_aspect_blended(xs, ys, ICON_RIGHTARROW_THIN, aspect, blend); } glDisable(GL_BLEND); } /* sets but->ofs to make sure text is correctly visible */ static void ui_text_leftclip(uiFontStyle *fstyle, uiBut *but, rcti *rect) { int border= (but->flag & UI_BUT_ALIGN_RIGHT)? 8: 10; int okwidth= rect->xmax-rect->xmin - border; /* need to set this first */ uiStyleFontSet(fstyle); but->strwidth= BLF_width(but->drawstr); but->ofs= 0; while(but->strwidth > okwidth ) { but->ofs++; but->strwidth= BLF_width(but->drawstr+but->ofs); /* textbut exception */ if(but->editstr && but->pos != -1) { int pos= but->pos+1; if(pos-1 < but->ofs) { pos= but->ofs-pos+1; but->ofs -= pos; if(but->ofs<0) { but->ofs= 0; pos--; } but->drawstr[ strlen(but->drawstr)-pos ]= 0; } } if(but->strwidth < 10) break; } } static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *but, rcti *rect) { // int transopts; char *cpoin = NULL; uiStyleFontSet(fstyle); if(but->editstr || (but->flag & UI_TEXT_LEFT)) fstyle->align= UI_STYLE_TEXT_LEFT; else fstyle->align= UI_STYLE_TEXT_CENTER; /* text button selection and cursor */ if(but->editstr && but->pos != -1) { short t=0, pos=0, ch; short selsta_tmp, selend_tmp, selsta_draw, selwidth_draw; if ((but->selend - but->selsta) > 0) { /* text button selection */ selsta_tmp = but->selsta; selend_tmp = but->selend; if(but->drawstr[0]!=0) { ch= but->drawstr[selsta_tmp]; but->drawstr[selsta_tmp]= 0; selsta_draw = BLF_width(but->drawstr+but->ofs); but->drawstr[selsta_tmp]= ch; ch= but->drawstr[selend_tmp]; but->drawstr[selend_tmp]= 0; selwidth_draw = BLF_width(but->drawstr+but->ofs); but->drawstr[selend_tmp]= ch; glColor3ubv((unsigned char*)wcol->item); glRects(rect->xmin+selsta_draw, rect->ymin+2, rect->xmin+selwidth_draw, rect->ymax-2); } } else { /* text cursor */ pos= but->pos; if(pos >= but->ofs) { if(but->drawstr[0]!=0) { ch= but->drawstr[pos]; but->drawstr[pos]= 0; t= BLF_width(but->drawstr+but->ofs); but->drawstr[pos]= ch; } glColor3ub(255,0,0); glRects(rect->xmin+t, rect->ymin+2, rect->xmin+t+2, rect->ymax-2); } } } // ui_rasterpos_safe(x, y, but->aspect); // if(but->type==IDPOIN) transopts= 0; // no translation, of course! // else transopts= ui_translate_buttons(); /* cut string in 2 parts - only for menu entries */ if((but->block->flag & UI_BLOCK_LOOP)) { if(ELEM5(but->type, SLI, NUM, TEX, NUMSLI, NUMABS)==0) { cpoin= strchr(but->drawstr, '|'); if(cpoin) *cpoin= 0; } } glColor3ubv((unsigned char*)wcol->text); uiStyleFontDraw(fstyle, rect, but->drawstr+but->ofs); /* part text right aligned */ if(cpoin) { fstyle->align= UI_STYLE_TEXT_RIGHT; rect->xmax-=5; uiStyleFontDraw(fstyle, rect, cpoin+1); *cpoin= '|'; } } /* draws text and icons for buttons */ static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *but, rcti *rect) { if(but==NULL) return; /* cutting off from left part */ if ELEM5(but->type, NUM, NUMABS, NUMSLI, SLI, TEX) { ui_text_leftclip(fstyle, but, rect); } else but->ofs= 0; /* check for button text label */ if (but->type == ICONTEXTROW) { widget_draw_icon(but, (BIFIconID) (but->icon+but->iconadd), 0, rect); } else { if(but->type==BUT_TOGDUAL) { int dualset= 0; if(but->pointype==SHO) dualset= BTST( *(((short *)but->poin)+1), but->bitnr); else if(but->pointype==INT) dualset= BTST( *(((int *)but->poin)+1), but->bitnr); widget_draw_icon(but, ICON_DOT, dualset?0:-100, rect); } /* If there's an icon too (made with uiDefIconTextBut) then draw the icon and offset the text label to accomodate it */ if (but->flag & UI_HAS_ICON) { widget_draw_icon(but, but->icon+but->iconadd, 0, rect); rect->xmin += UI_icon_get_width(but->icon+but->iconadd); if(but->editstr || (but->flag & UI_TEXT_LEFT)) rect->xmin += 5; } else if((but->flag & UI_TEXT_LEFT)) rect->xmin += 5; /* always draw text for textbutton cursor */ widget_draw_text(fstyle, wcol, but, rect); } } /* *********************** widget types ************************************* */ /* uiWidgetStateColors char inner_anim[4]; char inner_anim_sel[4]; char inner_key[4]; char inner_key_sel[4]; char inner_driven[4]; char inner_driven_sel[4]; float blend; */ static struct uiWidgetStateColors wcol_state= { {115, 190, 76, 255}, {90, 166, 51, 255}, {240, 235, 100, 255}, {215, 211, 75, 255}, {180, 0, 255, 255}, {153, 0, 230, 255}, 0.5f, 0.0f }; /* uiWidgetColors float outline[3]; float inner[4]; float inner_sel[4]; float item[3]; float text[3]; float text_sel[3]; short shaded; float shadetop, shadedown; */ static struct uiWidgetColors wcol_num= { {25, 25, 25, 255}, {180, 180, 180, 255}, {153, 153, 153, 255}, {90, 90, 90, 255}, {0, 0, 0, 255}, {255, 255, 255, 255}, 1, -20, 0 }; static struct uiWidgetColors wcol_numslider= { {25, 25, 25, 255}, {180, 180, 180, 255}, {153, 153, 153, 255}, {128, 128, 128, 255}, {0, 0, 0, 255}, {255, 255, 255, 255}, 1, -20, 0 }; static struct uiWidgetColors wcol_text= { {25, 25, 25, 255}, {153, 153, 153, 255}, {153, 153, 153, 255}, {90, 90, 90, 255}, {0, 0, 0, 255}, {255, 255, 255, 255}, 1, 0, 25 }; static struct uiWidgetColors wcol_option= { {0, 0, 0, 255}, {70, 70, 70, 255}, {70, 70, 70, 255}, {255, 255, 255, 255}, {0, 0, 0, 255}, {255, 255, 255, 255}, 1, 15, -15 }; /* button that shows popup */ static struct uiWidgetColors wcol_menu= { {0, 0, 0, 255}, {70, 70, 70, 255}, {70, 70, 70, 255}, {255, 255, 255, 255}, {255, 255, 255, 255}, {204, 204, 204, 255}, 1, 15, -15 }; /* button that starts pulldown */ static struct uiWidgetColors wcol_pulldown= { {0, 0, 0, 255}, {63, 63, 63, 255}, {86, 128, 194, 255}, {255, 255, 255, 255}, {0, 0, 0, 255}, {0, 0, 0, 255}, 0, 25, -20 }; /* button inside menu */ static struct uiWidgetColors wcol_menu_item= { {0, 0, 0, 255}, {0, 0, 0, 0}, {86, 128, 194, 255}, {255, 255, 255, 255}, {255, 255, 255, 255}, {0, 0, 0, 255}, 0, 38, 0 }; /* backdrop menu + title text color */ static struct uiWidgetColors wcol_menu_back= { {0, 0, 0, 255}, {25, 25, 25, 230}, {45, 45, 45, 230}, {100, 100, 100, 255}, {160, 160, 160, 255}, {255, 255, 255, 255}, 0, 25, -20 }; static struct uiWidgetColors wcol_radio= { {0, 0, 0, 255}, {70, 70, 70, 255}, {86, 128, 194, 255}, {255, 255, 255, 255}, {255, 255, 255, 255}, {0, 0, 0, 255}, 1, 15, -15 }; static struct uiWidgetColors wcol_regular= { {25, 25, 25, 255}, {153, 153, 153, 255}, {100, 100, 100, 255}, {25, 25, 25, 255}, {0, 0, 0, 255}, {255, 255, 255, 255}, 0, 0, 0 }; static struct uiWidgetColors wcol_tool= { {25, 25, 25, 255}, {153, 153, 153, 255}, {100, 100, 100, 255}, {25, 25, 25, 255}, {0, 0, 0, 255}, {255, 255, 255, 255}, 1, 15, -15 }; static struct uiWidgetColors wcol_box= { {25, 25, 25, 255}, {128, 128, 128, 255}, {100, 100, 100, 255}, {25, 25, 25, 255}, {0, 0, 0, 255}, {255, 255, 255, 255}, 0, 0, 0 }; static struct uiWidgetColors wcol_toggle= { {25, 25, 25, 255}, {153, 153, 153, 255}, {100, 100, 100, 255}, {25, 25, 25, 255}, {0, 0, 0, 255}, {255, 255, 255, 255}, 0, 0, 0 }; static struct uiWidgetColors wcol_scroll= { {50, 50, 50, 180}, {80, 80, 80, 180}, {100, 100, 100, 180}, {128, 128, 128, 255}, {0, 0, 0, 255}, {255, 255, 255, 255}, 1, 5, -5 }; static struct uiWidgetColors wcol_list_item= { {0, 0, 0, 255}, {0, 0, 0, 0}, {86, 128, 194, 255}, {0, 0, 0, 255}, {0, 0, 0, 255}, {0, 0, 0, 255}, 0, 0, 0 }; /* free wcol struct to play with */ static struct uiWidgetColors wcol_tmp= { {0, 0, 0, 255}, {128, 128, 128, 255}, {100, 100, 100, 255}, {25, 25, 25, 255}, {0, 0, 0, 255}, {255, 255, 255, 255}, 0, 0, 0 }; /* called for theme init (new theme) and versions */ void ui_widget_color_init(ThemeUI *tui) { tui->wcol_regular= wcol_regular; tui->wcol_tool= wcol_tool; tui->wcol_text= wcol_text; tui->wcol_radio= wcol_radio; tui->wcol_option= wcol_option; tui->wcol_toggle= wcol_toggle; tui->wcol_num= wcol_num; tui->wcol_numslider= wcol_numslider; tui->wcol_menu= wcol_menu; tui->wcol_pulldown= wcol_pulldown; tui->wcol_menu_back= wcol_menu_back; tui->wcol_menu_item= wcol_menu_item; tui->wcol_box= wcol_box; tui->wcol_scroll= wcol_scroll; tui->wcol_list_item= wcol_list_item; tui->wcol_state= wcol_state; } /* ************ button callbacks, state ***************** */ static void widget_state_blend(char *cp, char *cpstate, float fac) { if(fac != 0.0f) { cp[0]= (int)((1.0f-fac)*cp[0] + fac*cpstate[0]); cp[1]= (int)((1.0f-fac)*cp[1] + fac*cpstate[1]); cp[2]= (int)((1.0f-fac)*cp[2] + fac*cpstate[2]); } } /* copy colors from theme, and set changes in it based on state */ static void widget_state(uiWidgetType *wt, int state) { uiWidgetStateColors *wcol_state= wt->wcol_state; wt->wcol= *(wt->wcol_theme); if(state & UI_SELECT) { QUATCOPY(wt->wcol.inner, wt->wcol.inner_sel) if(state & UI_BUT_ANIMATED_KEY) widget_state_blend(wt->wcol.inner, wcol_state->inner_key_sel, wcol_state->blend); else if(state & UI_BUT_ANIMATED) widget_state_blend(wt->wcol.inner, wcol_state->inner_anim_sel, wcol_state->blend); else if(state & UI_BUT_DRIVEN) widget_state_blend(wt->wcol.inner, wcol_state->inner_driven_sel, wcol_state->blend); VECCOPY(wt->wcol.text, wt->wcol.text_sel); /* only flip shade if it's not "pushed in" already */ if(wt->wcol.shaded && wt->wcol.shadetop>wt->wcol.shadedown) { SWAP(short, wt->wcol.shadetop, wt->wcol.shadedown); } } else { if(state & UI_BUT_ANIMATED_KEY) widget_state_blend(wt->wcol.inner, wcol_state->inner_key, wcol_state->blend); else if(state & UI_BUT_ANIMATED) widget_state_blend(wt->wcol.inner, wcol_state->inner_anim, wcol_state->blend); else if(state & UI_BUT_DRIVEN) widget_state_blend(wt->wcol.inner, wcol_state->inner_driven, wcol_state->blend); if(state & UI_ACTIVE) { /* mouse over? */ wt->wcol.inner[0]= wt->wcol.inner[0]>=240? 255 : wt->wcol.inner[0]+15; wt->wcol.inner[1]= wt->wcol.inner[1]>=240? 255 : wt->wcol.inner[1]+15; wt->wcol.inner[2]= wt->wcol.inner[2]>=240? 255 : wt->wcol.inner[2]+15; } } } /* labels use theme colors for text */ static void widget_state_label(uiWidgetType *wt, int state) { /* call this for option button */ widget_state(wt, state); if(state & UI_SELECT) UI_GetThemeColor4ubv(TH_TEXT_HI, wt->wcol.text); else UI_GetThemeColor4ubv(TH_TEXT, wt->wcol.text); } static void widget_state_nothing(uiWidgetType *wt, int state) { wt->wcol= *(wt->wcol_theme); } /* special case, button that calls pulldown */ static void widget_state_pulldown(uiWidgetType *wt, int state) { wt->wcol= *(wt->wcol_theme); QUATCOPY(wt->wcol.inner, wt->wcol.inner_sel); VECCOPY(wt->wcol.outline, wt->wcol.inner); if(state & UI_ACTIVE) VECCOPY(wt->wcol.text, wt->wcol.text_sel); } /* special case, menu items */ static void widget_state_menu_item(uiWidgetType *wt, int state) { wt->wcol= *(wt->wcol_theme); if(state & (UI_BUT_DISABLED|UI_BUT_INACTIVE)) { wt->wcol.text[0]= 0.5f*(wt->wcol.text[0]+wt->wcol.text_sel[0]); wt->wcol.text[1]= 0.5f*(wt->wcol.text[1]+wt->wcol.text_sel[1]); wt->wcol.text[2]= 0.5f*(wt->wcol.text[2]+wt->wcol.text_sel[2]); } else if(state & UI_ACTIVE) { QUATCOPY(wt->wcol.inner, wt->wcol.inner_sel); VECCOPY(wt->wcol.text, wt->wcol.text_sel); wt->wcol.shaded= 1; } } /* ************ menu backdrop ************************* */ /* outside of rect, rad to left/bottom/right */ static void widget_softshadow(rcti *rect, int roundboxalign, float radin, float radout) { uiWidgetBase wtb; rcti rect1= *rect; float alpha, alphastep; int step, tot, a; /* prevent tooltips to not show round shadow */ if( 2.0f*radout > 0.2f*(rect1.ymax-rect1.ymin) ) rect1.ymax -= 0.2f*(rect1.ymax-rect1.ymin); else rect1.ymax -= 2.0f*radout; /* inner part */ tot= round_box_shadow_edges(wtb.inner_v, &rect1, radin, roundboxalign & 12, 0.0f); /* inverse linear shadow alpha */ alpha= 0.15; alphastep= 0.67; for(step= 1; step<=radout; step++, alpha*=alphastep) { round_box_shadow_edges(wtb.outer_v, &rect1, radin, 15, (float)step); glColor4f(0.0f, 0.0f, 0.0f, alpha); glBegin(GL_QUAD_STRIP); for(a=0; aymin -= 4.0; //rect->ymax += 4.0; } else if (direction == UI_DOWN) { roundboxalign= 12; rect->ymin -= 4.0; } else if (direction == UI_TOP) { roundboxalign= 3; rect->ymax += 4.0; } glEnable(GL_BLEND); widget_softshadow(rect, roundboxalign, 5.0f, 8.0f); round_box_edges(&wtb, roundboxalign, rect, 5.0f); wtb.emboss= 0; widgetbase_draw(&wtb, wcol); glDisable(GL_BLEND); } static void ui_hsv_cursor(float x, float y) { glPushMatrix(); glTranslatef(x, y, 0.0f); glColor3f(1.0f, 1.0f, 1.0f); glutil_draw_filled_arc(0.0f, M_PI*2.0, 3.0f, 8); glEnable(GL_BLEND); glEnable(GL_LINE_SMOOTH ); glColor3f(0.0f, 0.0f, 0.0f); glutil_draw_lined_arc(0.0f, M_PI*2.0, 3.0f, 12); glDisable(GL_BLEND); glDisable(GL_LINE_SMOOTH ); glPopMatrix(); } void ui_hsvcircle_vals_from_pos(float *valrad, float *valdist, rcti *rect, float mx, float my) { /* duplication of code... well, simple is better now */ float centx= (float)(rect->xmin + rect->xmax)/2; float centy= (float)(rect->ymin + rect->ymax)/2; float radius, dist; if( rect->xmax-rect->xmin > rect->ymax-rect->ymin ) radius= (float)(rect->ymax - rect->ymin)/2; else radius= (float)(rect->xmax - rect->xmin)/2; mx-= centx; my-= centy; dist= sqrt( mx*mx + my*my); if(dist < radius) *valdist= dist/radius; else *valdist= 1.0f; *valrad= atan2(mx, my)/(2.0f*M_PI) + 0.5f; } void ui_draw_but_HSVCIRCLE(uiBut *but, rcti *rect) { /* gouraud triangle fan */ float radstep, ang= 0.0f; float centx, centy, radius; float hsv[3], col[3], colcent[3]; int a, tot= 32; radstep= 2.0f*M_PI/(float)tot; centx= (float)(rect->xmin + rect->xmax)/2; centy= (float)(rect->ymin + rect->ymax)/2; if( rect->xmax-rect->xmin > rect->ymax-rect->ymin ) radius= (float)(rect->ymax - rect->ymin)/2; else radius= (float)(rect->xmax - rect->xmin)/2; /* color */ VECCOPY(hsv, but->hsv); hsv[0]= hsv[1]= 0.0f; hsv_to_rgb(hsv[0], hsv[1], hsv[2], colcent, colcent+1, colcent+2); glShadeModel(GL_SMOOTH); glBegin(GL_TRIANGLE_FAN); glColor3fv(colcent); glVertex2f( centx, centy); for(a=0; a<=tot; a++, ang+=radstep) { float si= sin(ang); float co= cos(ang); ui_hsvcircle_vals_from_pos(hsv, hsv+1, rect, centx + co*radius, centy + si*radius); hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2); glColor3fv(col); glVertex2f( centx + co*radius, centy + si*radius); } glEnd(); glShadeModel(GL_FLAT); /* fully rounded outline */ glPushMatrix(); glTranslatef(centx, centy, 0.0f); glEnable(GL_BLEND); glEnable(GL_LINE_SMOOTH ); glColor3f(0.0f, 0.0f, 0.0f); glutil_draw_lined_arc(0.0f, M_PI*2.0, radius, tot); glDisable(GL_BLEND); glDisable(GL_LINE_SMOOTH ); glPopMatrix(); /* cursor */ ang= 2.0f*M_PI*but->hsv[0] + 0.5f*M_PI; radius= but->hsv[1]*radius; ui_hsv_cursor(centx + cos(-ang)*radius, centy + sin(-ang)*radius); } /* ************ custom buttons, old stuff ************** */ /* draws in resolution of 20x4 colors */ static void ui_draw_but_HSVCUBE(uiBut *but, rcti *rect) { int a; float h,s,v; float dx, dy, sx1, sx2, sy, x=0.0f, y=0.0f; float col0[4][3]; // left half, rect bottom to top float col1[4][3]; // right half, rect bottom to top h= but->hsv[0]; s= but->hsv[1]; v= but->hsv[2]; /* draw series of gouraud rects */ glShadeModel(GL_SMOOTH); if(but->a1==0) { // H and V vary hsv_to_rgb(0.0, s, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]); hsv_to_rgb(0.0, s, 0.333, &col1[1][0], &col1[1][1], &col1[1][2]); hsv_to_rgb(0.0, s, 0.666, &col1[2][0], &col1[2][1], &col1[2][2]); hsv_to_rgb(0.0, s, 1.0, &col1[3][0], &col1[3][1], &col1[3][2]); x= h; y= v; } else if(but->a1==1) { // H and S vary hsv_to_rgb(0.0, 0.0, v, &col1[0][0], &col1[0][1], &col1[0][2]); hsv_to_rgb(0.0, 0.333, v, &col1[1][0], &col1[1][1], &col1[1][2]); hsv_to_rgb(0.0, 0.666, v, &col1[2][0], &col1[2][1], &col1[2][2]); hsv_to_rgb(0.0, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]); x= h; y= s; } else if(but->a1==2) { // S and V vary hsv_to_rgb(h, 0.0, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]); hsv_to_rgb(h, 0.333, 0.0, &col1[1][0], &col1[1][1], &col1[1][2]); hsv_to_rgb(h, 0.666, 0.0, &col1[2][0], &col1[2][1], &col1[2][2]); hsv_to_rgb(h, 1.0, 0.0, &col1[3][0], &col1[3][1], &col1[3][2]); x= v; y= s; } else if(but->a1==3) { // only hue slider hsv_to_rgb(0.0, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]); VECCOPY(col1[1], col1[0]); VECCOPY(col1[2], col1[0]); VECCOPY(col1[3], col1[0]); x= h; y= 0.5; } for(dx=0.0; dx<1.0; dx+= 0.05) { // previous color VECCOPY(col0[0], col1[0]); VECCOPY(col0[1], col1[1]); VECCOPY(col0[2], col1[2]); VECCOPY(col0[3], col1[3]); // new color if(but->a1==0) { // H and V vary hsv_to_rgb(dx, s, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]); hsv_to_rgb(dx, s, 0.333, &col1[1][0], &col1[1][1], &col1[1][2]); hsv_to_rgb(dx, s, 0.666, &col1[2][0], &col1[2][1], &col1[2][2]); hsv_to_rgb(dx, s, 1.0, &col1[3][0], &col1[3][1], &col1[3][2]); } else if(but->a1==1) { // H and S vary hsv_to_rgb(dx, 0.0, v, &col1[0][0], &col1[0][1], &col1[0][2]); hsv_to_rgb(dx, 0.333, v, &col1[1][0], &col1[1][1], &col1[1][2]); hsv_to_rgb(dx, 0.666, v, &col1[2][0], &col1[2][1], &col1[2][2]); hsv_to_rgb(dx, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]); } else if(but->a1==2) { // S and V vary hsv_to_rgb(h, 0.0, dx, &col1[0][0], &col1[0][1], &col1[0][2]); hsv_to_rgb(h, 0.333, dx, &col1[1][0], &col1[1][1], &col1[1][2]); hsv_to_rgb(h, 0.666, dx, &col1[2][0], &col1[2][1], &col1[2][2]); hsv_to_rgb(h, 1.0, dx, &col1[3][0], &col1[3][1], &col1[3][2]); } else if(but->a1==3) { // only H hsv_to_rgb(dx, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]); VECCOPY(col1[1], col1[0]); VECCOPY(col1[2], col1[0]); VECCOPY(col1[3], col1[0]); } // rect sx1= rect->xmin + dx*(rect->xmax-rect->xmin); sx2= rect->xmin + (dx+0.05)*(rect->xmax-rect->xmin); sy= rect->ymin; dy= (rect->ymax-rect->ymin)/3.0; glBegin(GL_QUADS); for(a=0; a<3; a++, sy+=dy) { glColor3fv(col0[a]); glVertex2f(sx1, sy); glColor3fv(col1[a]); glVertex2f(sx2, sy); glColor3fv(col1[a+1]); glVertex2f(sx2, sy+dy); glColor3fv(col0[a+1]); glVertex2f(sx1, sy+dy); } glEnd(); } glShadeModel(GL_FLAT); /* cursor */ x= rect->xmin + x*(rect->xmax-rect->xmin); y= rect->ymin + y*(rect->ymax-rect->ymin); CLAMP(x, rect->xmin+3.0, rect->xmax-3.0); CLAMP(y, rect->ymin+3.0, rect->ymax-3.0); ui_hsv_cursor(x, y); /* outline */ glColor3ub(0, 0, 0); fdrawbox((rect->xmin), (rect->ymin), (rect->xmax), (rect->ymax)); } /* vertical 'value' slider, using new widget code */ static void ui_draw_but_HSV_v(uiBut *but, rcti *rect) { uiWidgetBase wtb; float rad= 0.5f*(rect->xmax - rect->xmin); float x, y; widget_init(&wtb); /* fully rounded */ round_box_edges(&wtb, 15, rect, rad); /* setup temp colors */ wcol_tmp.outline[0]= wcol_tmp.outline[1]= wcol_tmp.outline[2]= 0; wcol_tmp.inner[0]= wcol_tmp.inner[1]= wcol_tmp.inner[2]= 128; wcol_tmp.shadetop= 127; wcol_tmp.shadedown= -128; wcol_tmp.shaded= 1; widgetbase_draw(&wtb, &wcol_tmp); /* cursor */ x= rect->xmin + 0.5f*(rect->xmax-rect->xmin); y= rect->ymin + but->hsv[2]*(rect->ymax-rect->ymin); CLAMP(y, rect->ymin+3.0, rect->ymax-3.0); ui_hsv_cursor(x, y); } /* ************ button callbacks, draw ***************** */ static void widget_numbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) { uiWidgetBase wtb; float rad= 0.5f*(rect->ymax - rect->ymin); int textoffs; widget_init(&wtb); /* fully rounded */ round_box_edges(&wtb, roundboxalign, rect, rad); /* decoration */ if(!(state & UI_TEXTINPUT)) { widget_num_tria(&wtb.tria1, rect, 0.6f, 'l'); widget_num_tria(&wtb.tria2, rect, 0.6f, 'r'); } widgetbase_draw(&wtb, wcol); /* text space */ if(!(state & UI_TEXTINPUT)) { rect->xmin += (rect->ymax-rect->ymin); rect->xmax -= (rect->ymax-rect->ymin); } else { textoffs= rad; rect->xmin += textoffs; rect->xmax -= textoffs; } } static int ui_link_bezier_points(rcti *rect, float coord_array[][2], int resol) { float dist, vec[4][2]; vec[0][0]= rect->xmin; vec[0][1]= rect->ymin; vec[3][0]= rect->xmax; vec[3][1]= rect->ymax; dist= 0.5f*ABS(vec[0][0] - vec[3][0]); vec[1][0]= vec[0][0]+dist; vec[1][1]= vec[0][1]; vec[2][0]= vec[3][0]-dist; vec[2][1]= vec[3][1]; forward_diff_bezier(vec[0][0], vec[1][0], vec[2][0], vec[3][0], coord_array[0], resol, sizeof(float)*2); forward_diff_bezier(vec[0][1], vec[1][1], vec[2][1], vec[3][1], coord_array[0]+1, resol, sizeof(float)*2); return 1; } #define LINK_RESOL 24 void ui_draw_link_bezier(rcti *rect) { float coord_array[LINK_RESOL+1][2]; if(ui_link_bezier_points(rect, coord_array, LINK_RESOL)) { float dist; int i; /* we can reuse the dist variable here to increment the GL curve eval amount*/ dist = 1.0f/(float)LINK_RESOL; glEnable(GL_BLEND); glEnable(GL_LINE_SMOOTH); glBegin(GL_LINE_STRIP); for(i=0; i<=LINK_RESOL; i++) { glVertex2fv(coord_array[i]); } glEnd(); glDisable(GL_BLEND); glDisable(GL_LINE_SMOOTH); } } /* function in use for buttons and for view2d sliders */ void uiWidgetScrollDraw(uiWidgetColors *wcol, rcti *rect, rcti *slider, int state) { uiWidgetBase wtb; float rad; int horizontal; widget_init(&wtb); /* determine horizontal/vertical */ horizontal= (rect->xmax - rect->xmin > rect->ymax - rect->ymin); if(horizontal) rad= 0.5f*(rect->ymax - rect->ymin); else rad= 0.5f*(rect->xmax - rect->xmin); wtb.shadedir= (horizontal)? 1: 0; /* draw back part, colors swapped and shading inverted */ if(horizontal) SWAP(short, wcol->shadetop, wcol->shadedown); round_box_edges(&wtb, 15, rect, rad); widgetbase_draw(&wtb, wcol); /* slider */ if(slider->xmax-slider->xmin<2 || slider->ymax-slider->ymin<2); else { SWAP(short, wcol->shadetop, wcol->shadedown); QUATCOPY(wcol->inner, wcol->item); if(wcol->shadetop>wcol->shadedown) wcol->shadetop+= 20; /* XXX violates themes... */ else wcol->shadedown+= 20; if(state & UI_SCROLL_PRESSED) { wcol->inner[0]= wcol->inner[0]>=250? 255 : wcol->inner[0]+5; wcol->inner[1]= wcol->inner[1]>=250? 255 : wcol->inner[1]+5; wcol->inner[2]= wcol->inner[2]>=250? 255 : wcol->inner[2]+5; } /* draw */ wtb.emboss= 0; /* only emboss once */ round_box_edges(&wtb, 15, slider, rad); if(state & UI_SCROLL_ARROWS) { if(wcol->item[0] > 48) wcol->item[0]-= 48; if(wcol->item[1] > 48) wcol->item[1]-= 48; if(wcol->item[2] > 48) wcol->item[2]-= 48; wcol->item[3]= 255; if(horizontal) { widget_scroll_circle(&wtb.tria1, slider, 0.6f, 'l'); widget_scroll_circle(&wtb.tria2, slider, 0.6f, 'r'); } else { widget_scroll_circle(&wtb.tria1, slider, 0.6f, 'b'); widget_scroll_circle(&wtb.tria2, slider, 0.6f, 't'); } } widgetbase_draw(&wtb, wcol); } } static void widget_scroll(uiBut *but, uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) { rcti rect1; double value; float fac, size, min; int horizontal; /* calculate slider part */ value= ui_get_but_val(but); size= (but->softmax + but->a1 - but->softmin); size= MAX2(size, 2); /* position */ rect1= *rect; /* determine horizontal/vertical */ horizontal= (rect->xmax - rect->xmin > rect->ymax - rect->ymin); if(horizontal) { fac= (rect->xmax - rect->xmin)/(size); rect1.xmin= rect1.xmin + ceil(fac*(value - but->softmin)); rect1.xmax= rect1.xmin + ceil(fac*(but->a1 - but->softmin)); /* ensure minimium size */ min= rect->ymax - rect->ymin; if(rect1.xmax - rect1.xmin < min) { rect1.xmax= rect1.xmin + min; if(rect1.xmax > rect->xmax) { rect1.xmax= rect->xmax; rect1.xmin= MAX2(rect1.xmax - min, rect->xmin); } } } else { fac= (rect->ymax - rect->ymin)/(size); rect1.ymax= rect1.ymax - ceil(fac*(value - but->softmin)); rect1.ymin= rect1.ymax - ceil(fac*(but->a1 - but->softmin)); /* ensure minimium size */ min= rect->xmax - rect->xmin; if(rect1.ymax - rect1.ymin < min) { rect1.ymax= rect1.ymin + min; if(rect1.ymax > rect->ymax) { rect1.ymax= rect->ymax; rect1.ymin= MAX2(rect1.ymax - min, rect->ymin); } } } if(state & UI_SELECT) state= UI_SCROLL_PRESSED; else state= 0; uiWidgetScrollDraw(wcol, rect, &rect1, state); } static void widget_link(uiBut *but, uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) { if(but->flag & UI_SELECT) { rcti rectlink; UI_ThemeColor(TH_TEXT_HI); rectlink.xmin= (rect->xmin+rect->xmax)/2; rectlink.ymin= (rect->ymin+rect->ymax)/2; rectlink.xmax= but->linkto[0]; rectlink.ymax= but->linkto[1]; ui_draw_link_bezier(&rectlink); } } static void widget_numslider(uiBut *but, uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) { uiWidgetBase wtb, wtb1; rcti rect1; double value; float offs, fac; int textoffs; char outline[3]; widget_init(&wtb); widget_init(&wtb1); /* backdrop first */ /* fully rounded */ offs= 0.5f*(rect->ymax - rect->ymin); textoffs= offs; round_box_edges(&wtb, roundboxalign, rect, offs); wtb.outline= 0; widgetbase_draw(&wtb, wcol); /* slider part */ VECCOPY(outline, wcol->outline); VECCOPY(wcol->outline, wcol->item); VECCOPY(wcol->inner, wcol->item); SWAP(short, wcol->shadetop, wcol->shadedown); rect1= *rect; value= ui_get_but_val(but); fac= (value-but->softmin)*(rect1.xmax - rect1.xmin - offs)/(but->softmax - but->softmin); /* left part of slider, always rounded */ rect1.xmax= rect1.xmin + ceil(offs+1.0f); round_box_edges(&wtb1, roundboxalign & ~6, &rect1, offs); wtb1.outline= 0; widgetbase_draw(&wtb1, wcol); /* right part of slider, interpolate roundness */ rect1.xmax= rect1.xmin + fac + offs; rect1.xmin+= floor(offs-1.0f); if(rect1.xmax + offs > rect->xmax) offs*= (rect1.xmax + offs - rect->xmax)/offs; else offs= 0.0f; round_box_edges(&wtb1, roundboxalign & ~9, &rect1, offs); widgetbase_draw(&wtb1, wcol); VECCOPY(wcol->outline, outline); SWAP(short, wcol->shadetop, wcol->shadedown); /* outline */ wtb.outline= 1; wtb.inner= 0; widgetbase_draw(&wtb, wcol); /* text space */ rect->xmin += textoffs; rect->xmax -= textoffs; } static void widget_swatch(uiBut *but, uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) { uiWidgetBase wtb; float col[4]; widget_init(&wtb); /* half rounded */ round_box_edges(&wtb, roundboxalign, rect, 5.0f); ui_get_but_vectorf(but, col); wcol->inner[0]= FTOCHAR(col[0]); wcol->inner[1]= FTOCHAR(col[1]); wcol->inner[2]= FTOCHAR(col[2]); widgetbase_draw(&wtb, wcol); } static void widget_textbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) { uiWidgetBase wtb; widget_init(&wtb); /* half rounded */ round_box_edges(&wtb, roundboxalign, rect, 4.0f); widgetbase_draw(&wtb, wcol); } static void widget_menubut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) { uiWidgetBase wtb; widget_init(&wtb); /* half rounded */ round_box_edges(&wtb, roundboxalign, rect, 4.0f); /* decoration */ widget_menu_trias(&wtb.tria1, rect); widgetbase_draw(&wtb, wcol); /* text space */ rect->xmax -= (rect->ymax-rect->ymin); } static void widget_pulldownbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) { if(state & UI_ACTIVE) { uiWidgetBase wtb; float rad= 0.5f*(rect->ymax - rect->ymin); // 4.0f widget_init(&wtb); /* half rounded */ round_box_edges(&wtb, 15, rect, rad); widgetbase_draw(&wtb, wcol); } } static void widget_menu_itembut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) { uiWidgetBase wtb; widget_init(&wtb); /* not rounded, no outline */ wtb.outline= 0; round_box_edges(&wtb, 0, rect, 0.0f); widgetbase_draw(&wtb, wcol); } static void widget_list_itembut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) { uiWidgetBase wtb; widget_init(&wtb); /* rounded, but no outline */ wtb.outline= 0; round_box_edges(&wtb, 15, rect, 4.0f); widgetbase_draw(&wtb, wcol); } static void widget_optionbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) { uiWidgetBase wtb; rcti recttemp= *rect; int delta; widget_init(&wtb); /* square */ recttemp.xmax= recttemp.xmin + (recttemp.ymax-recttemp.ymin); /* smaller */ delta= 1 + (recttemp.ymax-recttemp.ymin)/8; recttemp.xmin+= delta; recttemp.ymin+= delta; recttemp.xmax-= delta; recttemp.ymax-= delta; /* half rounded */ round_box_edges(&wtb, 15, &recttemp, 4.0f); /* decoration */ if(state & UI_SELECT) { widget_check_trias(&wtb.tria1, &recttemp); } widgetbase_draw(&wtb, wcol); /* text space */ rect->xmin += (rect->ymax-rect->ymin)*0.7 + delta; } static void widget_radiobut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) { uiWidgetBase wtb; widget_init(&wtb); /* half rounded */ round_box_edges(&wtb, roundboxalign, rect, 4.0f); widgetbase_draw(&wtb, wcol); } static void widget_but(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) { uiWidgetBase wtb; widget_init(&wtb); /* half rounded */ round_box_edges(&wtb, roundboxalign, rect, 4.0f); widgetbase_draw(&wtb, wcol); } static void widget_roundbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) { uiWidgetBase wtb; float rad= 5.0f; //0.5f*(rect->ymax - rect->ymin); widget_init(&wtb); /* half rounded */ round_box_edges(&wtb, roundboxalign, rect, rad); widgetbase_draw(&wtb, wcol); } static void widget_draw_extra_mask(const bContext *C, uiBut *but, uiWidgetType *wt, rcti *rect) { uiWidgetBase wtb; char col[4]; /* state copy! */ wt->wcol= *(wt->wcol_theme); widget_init(&wtb); if(but->block->drawextra) { /* note: drawextra can change rect +1 or -1, to match round errors of existing previews */ but->block->drawextra(C, but->poin, but->block->drawextra_arg1, but->block->drawextra_arg2, rect); /* make mask to draw over image */ UI_GetThemeColor3ubv(TH_BACK, col); glColor3ubv((unsigned char*)col); round_box__edges(&wtb, 15, rect, 0.0f, 4.0); widgetbase_outline(&wtb); } /* outline */ round_box_edges(&wtb, 15, rect, 5.0f); wtb.outline= 1; wtb.inner= 0; widgetbase_draw(&wtb, &wt->wcol); } static void widget_disabled(rcti *rect) { float col[4]; glEnable(GL_BLEND); /* can't use theme TH_BACK or TH_PANEL... undefined */ glGetFloatv(GL_COLOR_CLEAR_VALUE, col); glColor4f(col[0], col[1], col[2], 0.5f); /* need -1 and +1 to make it work right for aligned buttons, * but problem may be somewhere else? */ glRectf(rect->xmin-1, rect->ymin, rect->xmax, rect->ymax+1); glDisable(GL_BLEND); } static uiWidgetType *widget_type(uiWidgetTypeEnum type) { bTheme *btheme= U.themes.first; static uiWidgetType wt; /* defaults */ wt.wcol_theme= &btheme->tui.wcol_regular; wt.wcol_state= &btheme->tui.wcol_state; wt.state= widget_state; wt.draw= widget_but; wt.custom= NULL; wt.text= widget_draw_text_icon; switch(type) { case UI_WTYPE_REGULAR: break; case UI_WTYPE_LABEL: wt.draw= NULL; wt.state= widget_state_label; break; case UI_WTYPE_TOGGLE: wt.wcol_theme= &btheme->tui.wcol_toggle; break; case UI_WTYPE_OPTION: wt.wcol_theme= &btheme->tui.wcol_option; wt.draw= widget_optionbut; break; case UI_WTYPE_RADIO: wt.wcol_theme= &btheme->tui.wcol_radio; wt.draw= widget_radiobut; break; case UI_WTYPE_NUMBER: wt.wcol_theme= &btheme->tui.wcol_num; wt.draw= widget_numbut; break; case UI_WTYPE_SLIDER: wt.wcol_theme= &btheme->tui.wcol_numslider; wt.custom= widget_numslider; break; case UI_WTYPE_EXEC: wt.wcol_theme= &btheme->tui.wcol_tool; wt.draw= widget_roundbut; break; /* strings */ case UI_WTYPE_NAME: wt.wcol_theme= &btheme->tui.wcol_text; wt.draw= widget_textbut; break; case UI_WTYPE_NAME_LINK: break; case UI_WTYPE_POINTER_LINK: break; case UI_WTYPE_FILENAME: break; /* start menus */ case UI_WTYPE_MENU_RADIO: wt.wcol_theme= &btheme->tui.wcol_menu; wt.draw= widget_menubut; break; case UI_WTYPE_MENU_POINTER_LINK: wt.wcol_theme= &btheme->tui.wcol_menu; wt.draw= widget_menubut; break; case UI_WTYPE_PULLDOWN: wt.wcol_theme= &btheme->tui.wcol_pulldown; wt.draw= widget_pulldownbut; wt.state= widget_state_pulldown; break; /* in menus */ case UI_WTYPE_MENU_ITEM: wt.wcol_theme= &btheme->tui.wcol_menu_item; wt.draw= widget_menu_itembut; wt.state= widget_state_menu_item; break; case UI_WTYPE_MENU_BACK: wt.wcol_theme= &btheme->tui.wcol_menu_back; wt.draw= widget_menu_back; break; /* specials */ case UI_WTYPE_ICON: wt.draw= NULL; break; case UI_WTYPE_SWATCH: wt.custom= widget_swatch; break; case UI_WTYPE_BOX: wt.wcol_theme= &btheme->tui.wcol_box; break; case UI_WTYPE_RGB_PICKER: break; case UI_WTYPE_NORMAL: break; case UI_WTYPE_SCROLL: wt.wcol_theme= &btheme->tui.wcol_scroll; wt.state= widget_state_nothing; wt.custom= widget_scroll; break; case UI_WTYPE_LISTITEM: wt.wcol_theme= &btheme->tui.wcol_list_item; wt.draw= widget_list_itembut; break; } return &wt; } static int widget_roundbox_set(uiBut *but, rcti *rect) { /* alignment */ if(but->flag & UI_BUT_ALIGN) { if(but->flag & UI_BUT_ALIGN_TOP) rect->ymax+= 1; if(but->flag & UI_BUT_ALIGN_LEFT) rect->xmin-= 1; switch(but->flag & UI_BUT_ALIGN) { case UI_BUT_ALIGN_TOP: return (12); break; case UI_BUT_ALIGN_DOWN: return (3); break; case UI_BUT_ALIGN_LEFT: return (6); break; case UI_BUT_ALIGN_RIGHT: return (9); break; case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT: return (1); break; case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT: return (2); break; case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT: return (8); break; case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT: return (4); break; default: return (0); break; } } return 15; } /* conversion from old to new buttons, so still messy */ void ui_draw_but(const bContext *C, ARegion *ar, uiStyle *style, uiBut *but, rcti *rect) { bTheme *btheme= U.themes.first; ThemeUI *tui= &btheme->tui; uiFontStyle *fstyle= &style->widget; uiWidgetType *wt= NULL; /* handle menus seperately */ if(but->dt==UI_EMBOSSP) { switch (but->type) { case LABEL: widget_draw_text_icon(&style->widgetlabel, &tui->wcol_menu_back, but, rect); break; case SEPR: break; default: wt= widget_type(UI_WTYPE_MENU_ITEM); } } else if(but->dt==UI_EMBOSSN) { /* "nothing" */ wt= widget_type(UI_WTYPE_ICON); } else { switch (but->type) { case LABEL: if(but->block->flag & UI_BLOCK_LOOP) widget_draw_text_icon(&style->widgetlabel, &tui->wcol_menu_back, but, rect); else { wt= widget_type(UI_WTYPE_LABEL); fstyle= &style->widgetlabel; } break; case SEPR: break; case BUT: wt= widget_type(UI_WTYPE_EXEC); break; case NUM: wt= widget_type(UI_WTYPE_NUMBER); break; case NUMSLI: case HSVSLI: wt= widget_type(UI_WTYPE_SLIDER); break; case ROW: wt= widget_type(UI_WTYPE_RADIO); break; case LISTROW: wt= widget_type(UI_WTYPE_LISTITEM); break; case TEX: wt= widget_type(UI_WTYPE_NAME); break; case SEARCH_MENU: wt= widget_type(UI_WTYPE_NAME); if(but->block->flag & UI_BLOCK_LOOP) wt->wcol_theme= &btheme->tui.wcol_menu_back; break; case TOGBUT: case TOG: case TOGN: case TOG3: wt= widget_type(UI_WTYPE_TOGGLE); break; case OPTION: case OPTIONN: if (!(but->flag & UI_HAS_ICON)) { wt= widget_type(UI_WTYPE_OPTION); but->flag |= UI_TEXT_LEFT; } else wt= widget_type(UI_WTYPE_TOGGLE); break; case MENU: case BLOCK: case ICONTEXTROW: wt= widget_type(UI_WTYPE_MENU_RADIO); break; case PULLDOWN: wt= widget_type(UI_WTYPE_PULLDOWN); break; case BUTM: wt= widget_type(UI_WTYPE_MENU_ITEM); break; case COL: wt= widget_type(UI_WTYPE_SWATCH); break; case ROUNDBOX: case LISTBOX: wt= widget_type(UI_WTYPE_BOX); break; case LINK: case INLINK: wt= widget_type(UI_WTYPE_ICON); wt->custom= widget_link; break; case BUT_EXTRA: widget_draw_extra_mask(C, but, widget_type(UI_WTYPE_BOX), rect); break; case HSVCUBE: if(but->a1==4) // vertical V slider, uses new widget draw now ui_draw_but_HSV_v(but, rect); else // other HSV pickers... ui_draw_but_HSVCUBE(but, rect); break; case HSVCIRCLE: ui_draw_but_HSVCIRCLE(but, rect); break; case BUT_COLORBAND: ui_draw_but_COLORBAND(but, &tui->wcol_regular, rect); break; case BUT_NORMAL: ui_draw_but_NORMAL(but, &tui->wcol_regular, rect); break; case BUT_CURVE: ui_draw_but_CURVE(ar, but, &tui->wcol_regular, rect); break; case SCROLL: wt= widget_type(UI_WTYPE_SCROLL); break; default: wt= widget_type(UI_WTYPE_REGULAR); } } if(wt) { rcti disablerect= *rect; /* rect gets clipped smaller for text */ int roundboxalign, state; roundboxalign= widget_roundbox_set(but, rect); state= but->flag; if(but->editstr) state |= UI_TEXTINPUT; wt->state(wt, state); if(wt->custom) wt->custom(but, &wt->wcol, rect, state, roundboxalign); else if(wt->draw) wt->draw(&wt->wcol, rect, state, roundboxalign); wt->text(fstyle, &wt->wcol, but, rect); if(state & (UI_BUT_DISABLED|UI_BUT_INACTIVE)) if(but->dt!=UI_EMBOSSP) widget_disabled(&disablerect); } } void ui_draw_menu_back(uiStyle *style, uiBlock *block, rcti *rect) { uiWidgetType *wt= widget_type(UI_WTYPE_MENU_BACK); wt->state(wt, 0); if(block) wt->draw(&wt->wcol, rect, block->flag, block->direction); else wt->draw(&wt->wcol, rect, 0, 0); } void ui_draw_search_back(uiStyle *style, uiBlock *block, rcti *rect) { uiWidgetType *wt= widget_type(UI_WTYPE_BOX); glEnable(GL_BLEND); widget_softshadow(rect, 15, 5.0f, 8.0f); glDisable(GL_BLEND); wt->state(wt, 0); if(block) wt->draw(&wt->wcol, rect, block->flag, 15); else wt->draw(&wt->wcol, rect, 0, 15); } /* helper call to draw a menu item without button */ /* state: UI_ACTIVE or 0 */ void ui_draw_menu_item(uiFontStyle *fstyle, rcti *rect, char *name, int iconid, int state) { uiWidgetType *wt= widget_type(UI_WTYPE_MENU_ITEM); rcti _rect= *rect; char *cpoin; wt->state(wt, state); wt->draw(&wt->wcol, rect, 0, 0); uiStyleFontSet(fstyle); fstyle->align= UI_STYLE_TEXT_LEFT; /* text location offset */ rect->xmin+=5; if(iconid) rect->xmin+= ICON_HEIGHT; /* cut string in 2 parts? */ cpoin= strchr(name, '|'); if(cpoin) { *cpoin= 0; rect->xmax -= BLF_width(cpoin+1) + 10; } glColor3ubv((unsigned char*)wt->wcol.text); uiStyleFontDraw(fstyle, rect, name); /* part text right aligned */ if(cpoin) { fstyle->align= UI_STYLE_TEXT_RIGHT; rect->xmax= _rect.xmax - 5; uiStyleFontDraw(fstyle, rect, cpoin+1); *cpoin= '|'; } /* restore rect, was messed with */ *rect= _rect; if(iconid) { int xs= rect->xmin+4; int ys= 1 + (rect->ymin+rect->ymax- ICON_HEIGHT)/2; glEnable(GL_BLEND); UI_icon_draw_aspect_blended(xs, ys, iconid, 1.2f, 0); /* XXX scale weak get from fstyle? */ glDisable(GL_BLEND); } }