/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/interface/interface_widgets.c * \ingroup edinterface */ #include #include #include #include #include "DNA_brush_types.h" #include "DNA_screen_types.h" #include "DNA_userdef_types.h" #include "BLI_math.h" #include "BLI_rect.h" #include "BLI_string.h" #include "BLI_string_utf8.h" #include "BLI_utildefines.h" #include "BKE_context.h" #include "BKE_curve.h" #include "RNA_access.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "BLF_api.h" #include "UI_interface.h" #include "UI_interface_icons.h" #include "interface_intern.h" /* icons are 80% of height of button (16 pixels inside 20 height) */ #define ICON_SIZE_FROM_BUTRECT(rect) (0.8f * BLI_rcti_size_y(rect)) /* ************** widget base functions ************** */ /* * - in: roundbox codes for corner types and radius * - return: array of [size][2][x,y] points, the edges of the roundbox, + UV coords * * - draw black box with alpha 0 on exact button boundbox * - for ever AA step: * - draw the inner part for a round filled box, with color blend codes or texture coords * - draw outline in outline color * - draw outer part, bottom half, extruded 1 pixel to bottom, for emboss shadow * - draw extra decorations * - draw background color box with alpha 1 on exact button boundbox */ /* fill this struct with polygon info to draw AA'ed */ /* it has outline, back, and two optional tria meshes */ typedef struct uiWidgetTrias { unsigned int tot; float vec[16][2]; const unsigned int (*index)[3]; } uiWidgetTrias; /* max as used by round_box__edges */ #define WIDGET_CURVE_RESOLU 9 #define WIDGET_SIZE_MAX (WIDGET_CURVE_RESOLU * 4) typedef struct uiWidgetBase { int totvert, halfwayvert; float outer_v[WIDGET_SIZE_MAX][2]; float inner_v[WIDGET_SIZE_MAX][2]; float inner_uv[WIDGET_SIZE_MAX][2]; bool inner, outline, emboss, shadedir; uiWidgetTrias tria1; uiWidgetTrias tria2; } uiWidgetBase; /* uiWidgetType: for time being only for visual appearance, * later, a handling callback can be added too */ typedef struct uiWidgetType { /* pointer to theme color definition */ uiWidgetColors *wcol_theme; uiWidgetStateColors *wcol_state; /* converted colors for state */ uiWidgetColors wcol; void (*state)(struct uiWidgetType *, int state); void (*draw)(uiWidgetColors *, rcti *, int state, int roundboxalign); void (*custom)(uiBut *, uiWidgetColors *, rcti *, int state, int roundboxalign); void (*text)(uiFontStyle *, uiWidgetColors *, uiBut *, rcti *); } uiWidgetType; /* *********************** draw data ************************** */ static const float cornervec[WIDGET_CURVE_RESOLU][2] = { {0.0, 0.0}, {0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293}, {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}, {1.0, 1.0} }; #define WIDGET_AA_JITTER 8 static const float jit[WIDGET_AA_JITTER][2] = { { 0.468813, -0.481430}, {-0.155755, -0.352820}, { 0.219306, -0.238501}, {-0.393286, -0.110949}, {-0.024699, 0.013908}, { 0.343805, 0.147431}, {-0.272855, 0.269918}, { 0.095909, 0.388710} }; static const float num_tria_vert[3][2] = { {-0.352077, 0.532607}, {-0.352077, -0.549313}, {0.330000, -0.008353} }; static const unsigned int num_tria_face[1][3] = { {0, 1, 2} }; static const float scroll_circle_vert[16][2] = { {0.382684, 0.923879}, {0.000001, 1.000000}, {-0.382683, 0.923880}, {-0.707107, 0.707107}, {-0.923879, 0.382684}, {-1.000000, 0.000000}, {-0.923880, -0.382684}, {-0.707107, -0.707107}, {-0.382683, -0.923880}, {0.000000, -1.000000}, {0.382684, -0.923880}, {0.707107, -0.707107}, {0.923880, -0.382684}, {1.000000, -0.000000}, {0.923880, 0.382683}, {0.707107, 0.707107} }; static const unsigned int scroll_circle_face[14][3] = { {0, 1, 2}, {2, 0, 3}, {3, 0, 15}, {3, 15, 4}, {4, 15, 14}, {4, 14, 5}, {5, 14, 13}, {5, 13, 6}, {6, 13, 12}, {6, 12, 7}, {7, 12, 11}, {7, 11, 8}, {8, 11, 10}, {8, 10, 9} }; static const float menu_tria_vert[6][2] = { {-0.33, 0.16}, {0.33, 0.16}, {0, 0.82}, {0, -0.82}, {-0.33, -0.16}, {0.33, -0.16} }; static const unsigned int menu_tria_face[2][3] = {{2, 0, 1}, {3, 5, 4}}; static const float check_tria_vert[6][2] = { {-0.578579, 0.253369}, {-0.392773, 0.412794}, {-0.004241, -0.328551}, {-0.003001, 0.034320}, {1.055313, 0.864744}, {0.866408, 1.026895} }; static const unsigned int check_tria_face[4][3] = { {3, 2, 4}, {3, 4, 5}, {1, 0, 3}, {0, 2, 3} }; /* ************************************************* */ void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3) { float tri_arr[3][2] = {{x1, y1}, {x2, y2}, {x3, y3}}; float color[4]; int j; glEnable(GL_BLEND); glGetFloatv(GL_CURRENT_COLOR, color); color[3] *= 0.125f; glColor4fv(color); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, tri_arr); /* for each AA step */ for (j = 0; j < WIDGET_AA_JITTER; j++) { glTranslatef(jit[j][0], jit[j][1], 0.0f); glDrawArrays(GL_TRIANGLES, 0, 3); glTranslatef(-jit[j][0], -jit[j][1], 0.0f); } glDisableClientState(GL_VERTEX_ARRAY); glDisable(GL_BLEND); } void ui_draw_anti_roundbox(int mode, float minx, float miny, float maxx, float maxy, float rad, bool use_alpha) { float color[4]; int j; glEnable(GL_BLEND); glGetFloatv(GL_CURRENT_COLOR, color); if (use_alpha) { color[3] = 0.5f; } color[3] *= 0.125f; glColor4fv(color); for (j = 0; j < WIDGET_AA_JITTER; j++) { glTranslatef(jit[j][0], jit[j][1], 0.0f); uiDrawBox(mode, minx, miny, maxx, maxy, rad); glTranslatef(-jit[j][0], -jit[j][1], 0.0f); } glDisable(GL_BLEND); } static void widget_init(uiWidgetBase *wtb) { wtb->totvert = wtb->halfwayvert = 0; wtb->tria1.tot = 0; wtb->tria2.tot = 0; wtb->inner = 1; wtb->outline = 1; wtb->emboss = 1; wtb->shadedir = 1; } /* helper call, makes shadow rect, with 'sun' above menu, so only shadow to left/right/bottom */ /* return tot */ static int round_box_shadow_edges(float (*vert)[2], const rcti *rect, float rad, int roundboxalign, float step) { float vec[WIDGET_CURVE_RESOLU][2]; float minx, miny, maxx, maxy; int a, tot = 0; rad += step; if (2.0f * rad > BLI_rcti_size_y(rect)) rad = 0.5f * BLI_rcti_size_y(rect); minx = rect->xmin - step; miny = rect->ymin - step; maxx = rect->xmax + step; maxy = rect->ymax + step; /* mult */ for (a = 0; a < WIDGET_CURVE_RESOLU; a++) { vec[a][0] = rad * cornervec[a][0]; vec[a][1] = rad * cornervec[a][1]; } /* start with left-top, anti clockwise */ if (roundboxalign & UI_CNR_TOP_LEFT) { for (a = 0; a < WIDGET_CURVE_RESOLU; a++, tot++) { vert[tot][0] = minx + rad - vec[a][0]; vert[tot][1] = maxy - vec[a][1]; } } else { for (a = 0; a < WIDGET_CURVE_RESOLU; a++, tot++) { vert[tot][0] = minx; vert[tot][1] = maxy; } } if (roundboxalign & UI_CNR_BOTTOM_LEFT) { for (a = 0; a < WIDGET_CURVE_RESOLU; a++, tot++) { vert[tot][0] = minx + vec[a][1]; vert[tot][1] = miny + rad - vec[a][0]; } } else { for (a = 0; a < WIDGET_CURVE_RESOLU; a++, tot++) { vert[tot][0] = minx; vert[tot][1] = miny; } } if (roundboxalign & UI_CNR_BOTTOM_RIGHT) { for (a = 0; a < WIDGET_CURVE_RESOLU; a++, tot++) { vert[tot][0] = maxx - rad + vec[a][0]; vert[tot][1] = miny + vec[a][1]; } } else { for (a = 0; a < WIDGET_CURVE_RESOLU; a++, tot++) { vert[tot][0] = maxx; vert[tot][1] = miny; } } if (roundboxalign & UI_CNR_TOP_RIGHT) { for (a = 0; a < WIDGET_CURVE_RESOLU; a++, tot++) { vert[tot][0] = maxx - vec[a][1]; vert[tot][1] = maxy - rad + vec[a][0]; } } else { for (a = 0; a < WIDGET_CURVE_RESOLU; a++, tot++) { vert[tot][0] = maxx; vert[tot][1] = maxy; } } return tot; } /* this call has 1 extra arg to allow mask outline */ static void round_box__edges(uiWidgetBase *wt, int roundboxalign, const rcti *rect, float rad, float radi) { float vec[WIDGET_CURVE_RESOLU][2], veci[WIDGET_CURVE_RESOLU][2]; float minx = rect->xmin, miny = rect->ymin, maxx = rect->xmax, maxy = rect->ymax; float minxi = minx + U.pixelsize; /* boundbox inner */ float maxxi = maxx - U.pixelsize; float minyi = miny + U.pixelsize; float maxyi = maxy - U.pixelsize; float facxi = (maxxi != minxi) ? 1.0f / (maxxi - minxi) : 0.0f; /* for uv, can divide by zero */ float facyi = (maxyi != minyi) ? 1.0f / (maxyi - minyi) : 0.0f; int a, tot = 0, minsize; const int hnum = ((roundboxalign & (UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT)) == (UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT) || (roundboxalign & (UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT)) == (UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT)) ? 1 : 2; const int vnum = ((roundboxalign & (UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT)) == (UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT) || (roundboxalign & (UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT)) == (UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT)) ? 1 : 2; minsize = min_ii(BLI_rcti_size_x(rect) * hnum, BLI_rcti_size_y(rect) * vnum); if (2.0f * rad > minsize) rad = 0.5f * minsize; if (2.0f * (radi + 1.0f) > minsize) radi = 0.5f * minsize - U.pixelsize; /* mult */ for (a = 0; a < WIDGET_CURVE_RESOLU; a++) { veci[a][0] = radi * cornervec[a][0]; veci[a][1] = radi * cornervec[a][1]; vec[a][0] = rad * cornervec[a][0]; vec[a][1] = rad * cornervec[a][1]; } /* corner left-bottom */ if (roundboxalign & UI_CNR_BOTTOM_LEFT) { for (a = 0; a < WIDGET_CURVE_RESOLU; a++, tot++) { wt->inner_v[tot][0] = minxi + veci[a][1]; wt->inner_v[tot][1] = minyi + radi - veci[a][0]; wt->outer_v[tot][0] = minx + vec[a][1]; wt->outer_v[tot][1] = miny + rad - vec[a][0]; wt->inner_uv[tot][0] = facxi * (wt->inner_v[tot][0] - minxi); wt->inner_uv[tot][1] = facyi * (wt->inner_v[tot][1] - minyi); } } else { wt->inner_v[tot][0] = minxi; wt->inner_v[tot][1] = minyi; wt->outer_v[tot][0] = minx; wt->outer_v[tot][1] = miny; wt->inner_uv[tot][0] = 0.0f; wt->inner_uv[tot][1] = 0.0f; tot++; } /* corner right-bottom */ if (roundboxalign & UI_CNR_BOTTOM_RIGHT) { for (a = 0; a < WIDGET_CURVE_RESOLU; a++, tot++) { wt->inner_v[tot][0] = maxxi - radi + veci[a][0]; wt->inner_v[tot][1] = minyi + veci[a][1]; wt->outer_v[tot][0] = maxx - rad + vec[a][0]; wt->outer_v[tot][1] = miny + vec[a][1]; wt->inner_uv[tot][0] = facxi * (wt->inner_v[tot][0] - minxi); wt->inner_uv[tot][1] = facyi * (wt->inner_v[tot][1] - minyi); } } else { wt->inner_v[tot][0] = maxxi; wt->inner_v[tot][1] = minyi; wt->outer_v[tot][0] = maxx; wt->outer_v[tot][1] = miny; wt->inner_uv[tot][0] = 1.0f; wt->inner_uv[tot][1] = 0.0f; tot++; } wt->halfwayvert = tot; /* corner right-top */ if (roundboxalign & UI_CNR_TOP_RIGHT) { for (a = 0; a < WIDGET_CURVE_RESOLU; a++, tot++) { wt->inner_v[tot][0] = maxxi - veci[a][1]; wt->inner_v[tot][1] = maxyi - radi + veci[a][0]; wt->outer_v[tot][0] = maxx - vec[a][1]; wt->outer_v[tot][1] = maxy - rad + vec[a][0]; wt->inner_uv[tot][0] = facxi * (wt->inner_v[tot][0] - minxi); wt->inner_uv[tot][1] = facyi * (wt->inner_v[tot][1] - minyi); } } else { wt->inner_v[tot][0] = maxxi; wt->inner_v[tot][1] = maxyi; wt->outer_v[tot][0] = maxx; wt->outer_v[tot][1] = maxy; wt->inner_uv[tot][0] = 1.0f; wt->inner_uv[tot][1] = 1.0f; tot++; } /* corner left-top */ if (roundboxalign & UI_CNR_TOP_LEFT) { for (a = 0; a < WIDGET_CURVE_RESOLU; a++, tot++) { wt->inner_v[tot][0] = minxi + radi - veci[a][0]; wt->inner_v[tot][1] = maxyi - veci[a][1]; wt->outer_v[tot][0] = minx + rad - vec[a][0]; wt->outer_v[tot][1] = maxy - vec[a][1]; wt->inner_uv[tot][0] = facxi * (wt->inner_v[tot][0] - minxi); wt->inner_uv[tot][1] = facyi * (wt->inner_v[tot][1] - minyi); } } else { wt->inner_v[tot][0] = minxi; wt->inner_v[tot][1] = maxyi; wt->outer_v[tot][0] = minx; wt->outer_v[tot][1] = maxy; wt->inner_uv[tot][0] = 0.0f; wt->inner_uv[tot][1] = 1.0f; tot++; } BLI_assert(tot <= WIDGET_SIZE_MAX); wt->totvert = tot; } static void round_box_edges(uiWidgetBase *wt, int roundboxalign, const rcti *rect, float rad) { round_box__edges(wt, roundboxalign, rect, rad, rad - U.pixelsize); } /* based on button rect, return scaled array of triangles */ static void widget_draw_tria_ex( uiWidgetTrias *tria, const rcti *rect, float triasize, char where, /* input data */ const float verts[][2], const int verts_tot, const unsigned int tris[][3], const int tris_tot) { float centx, centy, sizex, sizey, minsize; int a, i1 = 0, i2 = 1; minsize = min_ii(BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)); /* center position and size */ centx = (float)rect->xmin + 0.4f * minsize; centy = (float)rect->ymin + 0.5f * minsize; sizex = sizey = -0.5f * triasize * minsize; if (where == 'r') { centx = (float)rect->xmax - 0.4f * minsize; sizex = -sizex; } else if (where == 't') { centy = (float)rect->ymax - 0.5f * minsize; sizey = -sizey; i2 = 0; i1 = 1; } else if (where == 'b') { sizex = -sizex; i2 = 0; i1 = 1; } for (a = 0; a < verts_tot; a++) { tria->vec[a][0] = sizex * verts[a][i1] + centx; tria->vec[a][1] = sizey * verts[a][i2] + centy; } tria->tot = tris_tot; tria->index = tris; } static void widget_num_tria(uiWidgetTrias *tria, const rcti *rect, float triasize, char where) { widget_draw_tria_ex( tria, rect, triasize, where, num_tria_vert, ARRAY_SIZE(num_tria_vert), num_tria_face, ARRAY_SIZE(num_tria_face)); } static void widget_scroll_circle(uiWidgetTrias *tria, const rcti *rect, float triasize, char where) { widget_draw_tria_ex( tria, rect, triasize, where, scroll_circle_vert, ARRAY_SIZE(scroll_circle_vert), scroll_circle_face, ARRAY_SIZE(scroll_circle_face)); } static void widget_trias_draw(uiWidgetTrias *tria) { glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, tria->vec); glDrawElements(GL_TRIANGLES, tria->tot * 3, GL_UNSIGNED_INT, tria->index); glDisableClientState(GL_VERTEX_ARRAY); } static void widget_menu_trias(uiWidgetTrias *tria, const rcti *rect) { float centx, centy, size; int a; /* center position and size */ centx = rect->xmax - 0.32f * BLI_rcti_size_y(rect); centy = rect->ymin + 0.50f * BLI_rcti_size_y(rect); size = 0.4f * (float)BLI_rcti_size_y(rect); for (a = 0; a < 6; a++) { tria->vec[a][0] = size * menu_tria_vert[a][0] + centx; tria->vec[a][1] = size * menu_tria_vert[a][1] + centy; } tria->tot = 2; tria->index = menu_tria_face; } static void widget_check_trias(uiWidgetTrias *tria, const rcti *rect) { float centx, centy, size; int a; /* center position and size */ centx = rect->xmin + 0.5f * BLI_rcti_size_y(rect); centy = rect->ymin + 0.5f * BLI_rcti_size_y(rect); size = 0.5f * BLI_rcti_size_y(rect); for (a = 0; a < 6; a++) { tria->vec[a][0] = size * check_tria_vert[a][0] + centx; tria->vec[a][1] = size * check_tria_vert[a][1] + centy; } tria->tot = 4; tria->index = check_tria_face; } /* prepares shade colors */ static void shadecolors4(char coltop[4], char coldown[4], const char *color, short shadetop, short shadedown) { coltop[0] = CLAMPIS(color[0] + shadetop, 0, 255); coltop[1] = CLAMPIS(color[1] + shadetop, 0, 255); coltop[2] = CLAMPIS(color[2] + shadetop, 0, 255); coltop[3] = color[3]; coldown[0] = CLAMPIS(color[0] + shadedown, 0, 255); coldown[1] = CLAMPIS(color[1] + shadedown, 0, 255); coldown[2] = CLAMPIS(color[2] + shadedown, 0, 255); coldown[3] = color[3]; } static void round_box_shade_col4_r(unsigned char r_col[4], const char col1[4], const char col2[4], const float fac) { const int faci = FTOCHAR(fac); const int facm = 255 - faci; r_col[0] = (faci * col1[0] + facm * col2[0]) >> 8; r_col[1] = (faci * col1[1] + facm * col2[1]) >> 8; r_col[2] = (faci * col1[2] + facm * col2[2]) >> 8; r_col[3] = (faci * col1[3] + facm * col2[3]) >> 8; } static void widget_verts_to_quad_strip(uiWidgetBase *wtb, const int totvert, float quad_strip[WIDGET_SIZE_MAX * 2 + 2][2]) { int a; for (a = 0; a < totvert; a++) { copy_v2_v2(quad_strip[a * 2], wtb->outer_v[a]); copy_v2_v2(quad_strip[a * 2 + 1], wtb->inner_v[a]); } copy_v2_v2(quad_strip[a * 2], wtb->outer_v[0]); copy_v2_v2(quad_strip[a * 2 + 1], wtb->inner_v[0]); } static void widget_verts_to_quad_strip_open(uiWidgetBase *wtb, const int totvert, float quad_strip[WIDGET_SIZE_MAX * 2][2]) { int a; for (a = 0; a < totvert; a++) { quad_strip[a * 2][0] = wtb->outer_v[a][0]; quad_strip[a * 2][1] = wtb->outer_v[a][1]; quad_strip[a * 2 + 1][0] = wtb->outer_v[a][0]; quad_strip[a * 2 + 1][1] = wtb->outer_v[a][1] - 1.0f; } } static void widgetbase_outline(uiWidgetBase *wtb) { float quad_strip[WIDGET_SIZE_MAX * 2 + 2][2]; /* + 2 because the last pair is wrapped */ widget_verts_to_quad_strip(wtb, wtb->totvert, quad_strip); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, quad_strip); glDrawArrays(GL_QUAD_STRIP, 0, wtb->totvert * 2 + 2); glDisableClientState(GL_VERTEX_ARRAY); } static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol) { int j, a; glEnable(GL_BLEND); /* backdrop non AA */ if (wtb->inner) { if (wcol->shaded == 0) { if (wcol->alpha_check) { float inner_v_half[WIDGET_SIZE_MAX][2]; float x_mid = 0.0f; /* used for dumb clamping of values */ /* dark checkers */ glColor4ub(UI_ALPHA_CHECKER_DARK, UI_ALPHA_CHECKER_DARK, UI_ALPHA_CHECKER_DARK, 255); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v); glDrawArrays(GL_POLYGON, 0, wtb->totvert); /* light checkers */ glEnable(GL_POLYGON_STIPPLE); glColor4ub(UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT, 255); glPolygonStipple(stipple_checker_8px); glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v); glDrawArrays(GL_POLYGON, 0, wtb->totvert); glDisable(GL_POLYGON_STIPPLE); /* alpha fill */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4ubv((unsigned char *)wcol->inner); for (a = 0; a < wtb->totvert; a++) { x_mid += wtb->inner_v[a][0]; } x_mid /= wtb->totvert; glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v); glDrawArrays(GL_POLYGON, 0, wtb->totvert); /* 1/2 solid color */ glColor4ub(wcol->inner[0], wcol->inner[1], wcol->inner[2], 255); for (a = 0; a < wtb->totvert; a++) { inner_v_half[a][0] = MIN2(wtb->inner_v[a][0], x_mid); inner_v_half[a][1] = wtb->inner_v[a][1]; } glVertexPointer(2, GL_FLOAT, 0, inner_v_half); glDrawArrays(GL_POLYGON, 0, wtb->totvert); glDisableClientState(GL_VERTEX_ARRAY); } else { /* simple fill */ glColor4ubv((unsigned char *)wcol->inner); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v); glDrawArrays(GL_POLYGON, 0, wtb->totvert); glDisableClientState(GL_VERTEX_ARRAY); } } else { char col1[4], col2[4]; unsigned char col_array[WIDGET_SIZE_MAX * 4]; unsigned char *col_pt = col_array; shadecolors4(col1, col2, wcol->inner, wcol->shadetop, wcol->shadedown); glShadeModel(GL_SMOOTH); for (a = 0; a < wtb->totvert; a++, col_pt += 4) { round_box_shade_col4_r(col_pt, col1, col2, wtb->inner_uv[a][wtb->shadedir]); } glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v); glColorPointer(4, GL_UNSIGNED_BYTE, 0, col_array); glDrawArrays(GL_POLYGON, 0, wtb->totvert); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glShadeModel(GL_FLAT); } } /* for each AA step */ if (wtb->outline) { float quad_strip[WIDGET_SIZE_MAX * 2 + 2][2]; /* + 2 because the last pair is wrapped */ float quad_strip_emboss[WIDGET_SIZE_MAX * 2][2]; /* only for emboss */ const unsigned char tcol[4] = {wcol->outline[0], wcol->outline[1], wcol->outline[2], wcol->outline[3] / WIDGET_AA_JITTER}; widget_verts_to_quad_strip(wtb, wtb->totvert, quad_strip); if (wtb->emboss) { widget_verts_to_quad_strip_open(wtb, wtb->halfwayvert, quad_strip_emboss); } glEnableClientState(GL_VERTEX_ARRAY); for (j = 0; j < WIDGET_AA_JITTER; j++) { glTranslatef(jit[j][0], jit[j][1], 0.0f); /* outline */ glColor4ubv(tcol); glVertexPointer(2, GL_FLOAT, 0, quad_strip); glDrawArrays(GL_QUAD_STRIP, 0, wtb->totvert * 2 + 2); /* emboss bottom shadow */ if (wtb->emboss) { glColor4f(1.0f, 1.0f, 1.0f, 0.02f); glVertexPointer(2, GL_FLOAT, 0, quad_strip_emboss); glDrawArrays(GL_QUAD_STRIP, 0, wtb->halfwayvert * 2); } glTranslatef(-jit[j][0], -jit[j][1], 0.0f); } glDisableClientState(GL_VERTEX_ARRAY); } /* decoration */ if (wtb->tria1.tot || wtb->tria2.tot) { const unsigned char tcol[4] = {wcol->item[0], wcol->item[1], wcol->item[2], (unsigned char)((float)wcol->item[3] / WIDGET_AA_JITTER)}; /* for each AA step */ for (j = 0; j < WIDGET_AA_JITTER; j++) { glTranslatef(jit[j][0], jit[j][1], 0.0f); if (wtb->tria1.tot) { glColor4ubv(tcol); widget_trias_draw(&wtb->tria1); } if (wtb->tria2.tot) { glColor4ubv(tcol); widget_trias_draw(&wtb->tria2); } glTranslatef(-jit[j][0], -jit[j][1], 0.0f); } } glDisable(GL_BLEND); } /* *********************** text/icon ************************************** */ #define UI_TEXT_CLIP_MARGIN (0.25f * U.widget_unit / but->block->aspect) #define PREVIEW_PAD 4 static void widget_draw_preview(BIFIconID icon, float UNUSED(alpha), const rcti *rect) { int w, h, size; if (icon == ICON_NONE) return; w = BLI_rcti_size_x(rect); h = BLI_rcti_size_y(rect); size = MIN2(w, h); size -= PREVIEW_PAD * 2; /* padding */ if (size > 0) { int x = rect->xmin + w / 2 - size / 2; int y = rect->ymin + h / 2 - size / 2; UI_icon_draw_preview_aspect_size(x, y, icon, 1.0f, size); } } static int ui_but_draw_menu_icon(const uiBut *but) { return (but->flag & UI_ICON_SUBMENU) && (but->dt == UI_EMBOSSP); } /* icons have been standardized... and this call draws in untransformed coordinates */ static void widget_draw_icon(const uiBut *but, BIFIconID icon, float alpha, const rcti *rect, const bool show_menu_icon) { float xs = 0.0f, ys = 0.0f; float aspect, height; if (but->flag & UI_ICON_PREVIEW) { glEnable(GL_BLEND); widget_draw_preview(icon, alpha, rect); glDisable(GL_BLEND); return; } /* this icon doesn't need draw... */ if (icon == ICON_BLANK1 && (but->flag & UI_ICON_SUBMENU) == 0) return; aspect = but->block->aspect / UI_DPI_FAC; height = ICON_DEFAULT_HEIGHT / aspect; /* calculate blend color */ if (ELEM(but->type, TOG, ROW, TOGN, LISTROW)) { if (but->flag & UI_SELECT) {} else if (but->flag & UI_ACTIVE) {} else alpha = 0.5f; } /* extra feature allows more alpha blending */ if ((but->type == LABEL) && but->a1 == 1.0f) alpha *= but->a2; glEnable(GL_BLEND); if (icon && icon != ICON_BLANK1) { float ofs = 1.0f / aspect; if (but->drawflag & UI_BUT_ICON_LEFT) { if (but->block->flag & UI_BLOCK_LOOP) { if (ELEM(but->type, SEARCH_MENU, SEARCH_MENU_UNLINK)) xs = rect->xmin + 4.0f * ofs; else xs = rect->xmin + ofs; } else { xs = rect->xmin + 4.0f * ofs; } ys = (rect->ymin + rect->ymax - height) / 2.0f; } else { xs = (rect->xmin + rect->xmax - height) / 2.0f; ys = (rect->ymin + rect->ymax - height) / 2.0f; } /* force positions to integers, for zoom levels near 1. draws icons crisp. */ if (aspect > 0.95f && aspect < 1.05f) { xs = (int)(xs + 0.1f); ys = (int)(ys + 0.1f); } /* to indicate draggable */ if (but->dragpoin && (but->flag & UI_ACTIVE)) { float rgb[3] = {1.25f, 1.25f, 1.25f}; UI_icon_draw_aspect_color(xs, ys, icon, aspect, rgb); } else UI_icon_draw_aspect(xs, ys, icon, aspect, alpha); } if (show_menu_icon) { xs = rect->xmax - UI_DPI_ICON_SIZE - aspect; ys = (rect->ymin + rect->ymax - height) / 2.0f; UI_icon_draw_aspect(xs, ys, ICON_RIGHTARROW_THIN, aspect, alpha); } glDisable(GL_BLEND); } static void ui_text_clip_give_prev_off(uiBut *but, const char *str) { const char *prev_utf8 = BLI_str_find_prev_char_utf8(str, str + but->ofs); int bytes = str + but->ofs - prev_utf8; but->ofs -= bytes; } static void ui_text_clip_give_next_off(uiBut *but, const char *str) { const char *next_utf8 = BLI_str_find_next_char_utf8(str + but->ofs, NULL); int bytes = next_utf8 - (str + but->ofs); but->ofs += bytes; } /* Helper. * This func assumes things like kerning handling have already been handled! * Return the length of modified (right-clipped + ellipsis) string. */ static void ui_text_clip_right_ex(uiFontStyle *fstyle, char *str, const size_t max_len, const float okwidth, const char *sep, const int sep_len, const float sep_strwidth, size_t *r_final_len) { float tmp; int l_end; BLI_assert(str[0]); /* If the trailing ellipsis takes more than 20% of all available width, just cut the string * (as using the ellipsis would remove even more useful chars, and we cannot show much already!). */ if (sep_strwidth / okwidth > 0.2f) { l_end = BLF_width_to_strlen(fstyle->uifont_id, str, max_len, okwidth, &tmp); str[l_end] = '\0'; if (r_final_len) { *r_final_len = (size_t)l_end; } } else { l_end = BLF_width_to_strlen(fstyle->uifont_id, str, max_len, okwidth - sep_strwidth, &tmp); memcpy(str + l_end, sep, sep_len + 1); /* +1 for trailing '\0'. */ if (r_final_len) { *r_final_len = (size_t)(l_end + sep_len); } } } /** * Cut off the middle of the text to fit into the given width. * Note in case this middle clipping would just remove a few chars, it rather clips right, which is more readable. * If rpart_sep is not Null, the part of str starting to first occurrence of rpart_sep is preserved at all cost (useful * for strings with shortcuts, like 'AVeryLongFooBarLabelForMenuEntry|Ctrl O' -> 'AVeryLong...MenuEntry|Ctrl O'). */ static float ui_text_clip_middle_ex(uiFontStyle *fstyle, char *str, float okwidth, const float minwidth, const size_t max_len, const char *rpart_sep) { float strwidth; BLI_assert(str[0]); /* need to set this first */ uiStyleFontSet(fstyle); if (fstyle->kerning == 1) { /* for BLF_width */ BLF_enable(fstyle->uifont_id, BLF_KERNING_DEFAULT); } strwidth = BLF_width(fstyle->uifont_id, str, max_len); if ((okwidth > 0.0f) && (strwidth > okwidth)) { /* utf8 ellipsis '...', some compilers complain */ const char sep[] = {0xe2, 0x80, 0xa6, 0x0}; const int sep_len = sizeof(sep) - 1; const float sep_strwidth = BLF_width(fstyle->uifont_id, sep, sep_len + 1); float parts_strwidth; size_t l_end; char *rpart = NULL, rpart_buf[UI_MAX_DRAW_STR]; float rpart_width = 0.0f; size_t rpart_len = 0; size_t final_lpart_len; if (rpart_sep) { rpart = strstr(str, rpart_sep); if (rpart) { rpart_len = strlen(rpart); rpart_width = BLF_width(fstyle->uifont_id, rpart, rpart_len); okwidth -= rpart_width; strwidth -= rpart_width; if (okwidth < 0.0f) { /* Not enough place for actual label, just display protected right part. * Here just for safety, should never happen in real life! */ memmove(str, rpart, rpart_len + 1); rpart = NULL; okwidth += rpart_width; strwidth = rpart_width; } } } parts_strwidth = (okwidth - sep_strwidth) / 2.0f; if (rpart) { strcpy(rpart_buf, rpart); *rpart = '\0'; rpart = rpart_buf; } l_end = BLF_width_to_strlen(fstyle->uifont_id, str, max_len, parts_strwidth, &rpart_width); if (l_end < 10 || min_ff(parts_strwidth, strwidth - okwidth) < minwidth) { /* If we really have no place, or we would clip a very small piece of string in the middle, * only show start of string. */ ui_text_clip_right_ex(fstyle, str, max_len, okwidth, sep, sep_len, sep_strwidth, &final_lpart_len); } else { size_t r_offset, r_len; r_offset = BLF_width_to_rstrlen(fstyle->uifont_id, str, max_len, parts_strwidth, &rpart_width); r_len = strlen(str + r_offset) + 1; /* +1 for the trailing '\0'. */ if (l_end + sep_len + r_len + rpart_len > max_len) { /* Corner case, the str already takes all available mem, and the ellipsis chars would actually * add more chars... * Better to just trim one or two letters to the right in this case... * Note: with a single-char ellipsis, this should never happen! But better be safe here... */ ui_text_clip_right_ex(fstyle, str, max_len, okwidth, sep, sep_len, sep_strwidth, &final_lpart_len); } else { memmove(str + l_end + sep_len, str + r_offset, r_len); memcpy(str + l_end, sep, sep_len); final_lpart_len = (size_t)(l_end + sep_len + r_len - 1); /* -1 to remove trailing '\0'! */ } } if (rpart) { /* Add back preserved right part to our shorten str. */ memcpy(str + final_lpart_len, rpart, rpart_len + 1); /* +1 for trailing '\0'. */ } strwidth = BLF_width(fstyle->uifont_id, str, max_len); } if (fstyle->kerning == 1) { BLF_disable(fstyle->uifont_id, BLF_KERNING_DEFAULT); } return strwidth; } /** * Wrapper around ui_text_clip_middle_ex. */ static void ui_text_clip_middle(uiFontStyle *fstyle, uiBut *but, const rcti *rect) { /* No margin for labels! */ const int border = ELEM(but->type, LABEL, MENU) ? 0 : (int)(UI_TEXT_CLIP_MARGIN + 0.5f); const float okwidth = (float)max_ii(BLI_rcti_size_x(rect) - border, 0); const size_t max_len = sizeof(but->drawstr); const float minwidth = (float)(UI_DPI_ICON_SIZE) / but->block->aspect * 2.0f; but->ofs = 0; but->strwidth = ui_text_clip_middle_ex(fstyle, but->drawstr, okwidth, minwidth, max_len, NULL); } /** * Like ui_text_clip_middle(), but protect/preserve at all cost the right part of the string after sep. * Useful for strings with shortcuts (like 'AVeryLongFooBarLabelForMenuEntry|Ctrl O' -> 'AVeryLong...MenuEntry|Ctrl O'). */ static void ui_text_clip_middle_protect_right(uiFontStyle *fstyle, uiBut *but, const rcti *rect, const char *rsep) { /* No margin for labels! */ const int border = ELEM(but->type, LABEL, MENU) ? 0 : (int)(UI_TEXT_CLIP_MARGIN + 0.5f); const float okwidth = (float)max_ii(BLI_rcti_size_x(rect) - border, 0); const size_t max_len = sizeof(but->drawstr); const float minwidth = (float)(UI_DPI_ICON_SIZE) / but->block->aspect * 2.0f; but->ofs = 0; but->strwidth = ui_text_clip_middle_ex(fstyle, but->drawstr, okwidth, minwidth, max_len, rsep); } /** * Cut off the text, taking into account the cursor location (text display while editing). */ static void ui_text_clip_cursor(uiFontStyle *fstyle, uiBut *but, const rcti *rect) { const int border = (int)(UI_TEXT_CLIP_MARGIN + 0.5f); const int okwidth = max_ii(BLI_rcti_size_x(rect) - border, 0); BLI_assert(but->editstr && but->pos >= 0); /* need to set this first */ uiStyleFontSet(fstyle); if (fstyle->kerning == 1) /* for BLF_width */ BLF_enable(fstyle->uifont_id, BLF_KERNING_DEFAULT); /* define ofs dynamically */ if (but->ofs > but->pos) but->ofs = but->pos; if (BLF_width(fstyle->uifont_id, but->editstr, INT_MAX) <= okwidth) but->ofs = 0; but->strwidth = BLF_width(fstyle->uifont_id, but->editstr + but->ofs, INT_MAX); if (but->strwidth > okwidth) { int len = strlen(but->editstr); while (but->strwidth > okwidth) { float width; /* string position of cursor */ width = BLF_width(fstyle->uifont_id, but->editstr + but->ofs, (but->pos - but->ofs)); /* if cursor is at 20 pixels of right side button we clip left */ if (width > okwidth - 20) { ui_text_clip_give_next_off(but, but->editstr); } else { int bytes; /* shift string to the left */ if (width < 20 && but->ofs > 0) ui_text_clip_give_prev_off(but, but->editstr); bytes = BLI_str_utf8_size(BLI_str_find_prev_char_utf8(but->editstr, but->editstr + len)); if (bytes == -1) bytes = 1; len -= bytes; } but->strwidth = BLF_width(fstyle->uifont_id, but->editstr + but->ofs, len - but->ofs); if (but->strwidth < 10) break; } } if (fstyle->kerning == 1) { BLF_disable(fstyle->uifont_id, BLF_KERNING_DEFAULT); } } /** * Cut off the end of text to fit into the width of \a rect. * * \note deals with ': ' especially for number buttons */ static void ui_text_clip_right_label(uiFontStyle *fstyle, uiBut *but, const rcti *rect) { const int border = UI_TEXT_CLIP_MARGIN + 1; const int okwidth = max_ii(BLI_rcti_size_x(rect) - border, 0); char *cpoin = NULL; int drawstr_len = strlen(but->drawstr); const char *cpend = but->drawstr + drawstr_len; /* need to set this first */ uiStyleFontSet(fstyle); if (fstyle->kerning == 1) /* for BLF_width */ BLF_enable(fstyle->uifont_id, BLF_KERNING_DEFAULT); but->strwidth = BLF_width(fstyle->uifont_id, but->drawstr, sizeof(but->drawstr)); but->ofs = 0; /* First shorten num-buttons eg, * Translucency: 0.000 * becomes * Trans: 0.000 */ /* find the space after ':' separator */ cpoin = strrchr(but->drawstr, ':'); if (cpoin && (cpoin < cpend - 2)) { char *cp2 = cpoin; /* chop off the leading text, starting from the right */ while (but->strwidth > okwidth && cp2 > but->drawstr) { const char *prev_utf8 = BLI_str_find_prev_char_utf8(but->drawstr, cp2); int bytes = cp2 - prev_utf8; /* shift the text after and including cp2 back by 1 char, +1 to include null terminator */ memmove(cp2 - bytes, cp2, drawstr_len + 1); cp2 -= bytes; drawstr_len -= bytes; // BLI_assert(strlen(but->drawstr) == drawstr_len); but->strwidth = BLF_width(fstyle->uifont_id, but->drawstr + but->ofs, sizeof(but->drawstr) - but->ofs); if (but->strwidth < 10) break; } /* after the leading text is gone, chop off the : and following space, with ofs */ while ((but->strwidth > okwidth) && (but->ofs < 2)) { ui_text_clip_give_next_off(but, but->drawstr); but->strwidth = BLF_width(fstyle->uifont_id, but->drawstr + but->ofs, sizeof(but->drawstr) - but->ofs); if (but->strwidth < 10) break; } } /* Now just remove trailing chars */ /* once the label's gone, chop off the least significant digits */ if (but->strwidth > okwidth) { float strwidth; drawstr_len = BLF_width_to_strlen(fstyle->uifont_id, but->drawstr + but->ofs, drawstr_len - but->ofs, okwidth, &strwidth) + but->ofs; but->strwidth = strwidth; but->drawstr[drawstr_len] = 0; } if (fstyle->kerning == 1) BLF_disable(fstyle->uifont_id, BLF_KERNING_DEFAULT); } static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *but, rcti *rect) { int drawstr_left_len = UI_MAX_DRAW_STR; const char *drawstr = but->drawstr; const char *drawstr_right = NULL; bool use_right_only = false; uiStyleFontSet(fstyle); if (but->editstr || (but->drawflag & UI_BUT_TEXT_LEFT)) fstyle->align = UI_STYLE_TEXT_LEFT; else if (but->drawflag & UI_BUT_TEXT_RIGHT) fstyle->align = UI_STYLE_TEXT_RIGHT; else fstyle->align = UI_STYLE_TEXT_CENTER; if (fstyle->kerning == 1) /* for BLF_width */ BLF_enable(fstyle->uifont_id, BLF_KERNING_DEFAULT); /* Special case: when we're entering text for multiple buttons, * don't draw the text for any of the multi-editing buttons */ if (UNLIKELY(but->flag & UI_BUT_DRAG_MULTI)) { uiBut *but_edit = ui_get_but_drag_multi_edit(but); if (but_edit) { drawstr = but_edit->editstr; fstyle->align = UI_STYLE_TEXT_LEFT; } } else { if (but->editstr) { /* max length isn't used in this case, * we rely on string being NULL terminated. */ drawstr_left_len = INT_MAX; drawstr = but->editstr; } } /* text button selection and cursor */ if (but->editstr && but->pos != -1) { /* text button selection */ if ((but->selend - but->selsta) > 0) { int selsta_draw, selwidth_draw; if (drawstr[0] != 0) { if (but->selsta >= but->ofs) { selsta_draw = BLF_width(fstyle->uifont_id, drawstr + but->ofs, but->selsta - but->ofs); } else { selsta_draw = 0; } selwidth_draw = BLF_width(fstyle->uifont_id, drawstr + but->ofs, but->selend - but->ofs); glColor4ubv((unsigned char *)wcol->item); glRecti(rect->xmin + selsta_draw, rect->ymin + 2, min_ii(rect->xmin + selwidth_draw, rect->xmax - 2), rect->ymax - 2); } } /* text cursor */ if (but->pos >= but->ofs) { int t; if (drawstr[0] != 0) { t = BLF_width(fstyle->uifont_id, drawstr + but->ofs, but->pos - but->ofs); } else { t = 0; } glColor3f(0.20, 0.6, 0.9); glRecti(rect->xmin + t, rect->ymin + 2, rect->xmin + t + 2, rect->ymax - 2); } } if (fstyle->kerning == 1) BLF_disable(fstyle->uifont_id, BLF_KERNING_DEFAULT); #if 0 ui_rasterpos_safe(x, y, but->aspect); transopts = ui_translate_buttons(); #endif /* cut string in 2 parts - only for menu entries */ if ((but->block->flag & UI_BLOCK_LOOP) && (but->editstr == NULL)) { if (but->flag & UI_BUT_HAS_SEP_CHAR) { drawstr_right = strrchr(drawstr, UI_SEP_CHAR); if (drawstr_right) { drawstr_left_len = (drawstr_right - drawstr); drawstr_right++; } } } #ifdef USE_NUMBUTS_LR_ALIGN if (!drawstr_right && ELEM(but->type, NUM, NUMSLI) && /* if we're editing or multi-drag (fake editing), then use left alignment */ (but->editstr == NULL) && (drawstr == but->drawstr)) { drawstr_right = strchr(drawstr + but->ofs, ':'); if (drawstr_right) { drawstr_right++; drawstr_left_len = (drawstr_right - drawstr); while (*drawstr_right == ' ') { drawstr_right++; } } else { /* no prefix, even so use only cpoin */ drawstr_right = drawstr + but->ofs; use_right_only = true; } } #endif glColor4ubv((unsigned char *)wcol->text); if (!use_right_only) { /* for underline drawing */ float font_xofs, font_yofs; uiStyleFontDrawExt(fstyle, rect, drawstr + but->ofs, drawstr_left_len - but->ofs, &font_xofs, &font_yofs); if (but->menu_key != '\0') { char fixedbuf[128]; const char *str; BLI_strncpy(fixedbuf, drawstr + but->ofs, min_ii(sizeof(fixedbuf), drawstr_left_len)); str = strchr(fixedbuf, but->menu_key - 32); /* upper case */ if (str == NULL) str = strchr(fixedbuf, but->menu_key); if (str) { int ul_index = -1; float ul_advance; ul_index = (int)(str - fixedbuf); if (fstyle->kerning == 1) { BLF_enable(fstyle->uifont_id, BLF_KERNING_DEFAULT); } fixedbuf[ul_index] = '\0'; ul_advance = BLF_width(fstyle->uifont_id, fixedbuf, ul_index); BLF_position(fstyle->uifont_id, rect->xmin + font_xofs + ul_advance, rect->ymin + font_yofs, 0.0f); BLF_draw(fstyle->uifont_id, "_", 2); if (fstyle->kerning == 1) { BLF_disable(fstyle->uifont_id, BLF_KERNING_DEFAULT); } } } } /* part text right aligned */ if (drawstr_right) { fstyle->align = UI_STYLE_TEXT_RIGHT; rect->xmax -= UI_TEXT_CLIP_MARGIN; uiStyleFontDraw(fstyle, rect, drawstr_right); } } /* draws text and icons for buttons */ static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *but, rcti *rect) { const bool show_menu_icon = ui_but_draw_menu_icon(but); float alpha = (float)wcol->text[3] / 255.0f; char password_str[UI_MAX_DRAW_STR]; ui_button_text_password_hide(password_str, but, false); /* check for button text label */ if (but->type == MENU && (but->flag & UI_BUT_NODE_LINK)) { rcti temp = *rect; temp.xmin = rect->xmax - BLI_rcti_size_y(rect) - 1; widget_draw_icon(but, ICON_LAYER_USED, alpha, &temp, false); } /* If there's an icon too (made with uiDefIconTextBut) then draw the icon * and offset the text label to accommodate it */ if (but->flag & UI_HAS_ICON || show_menu_icon) { const BIFIconID icon = (but->flag & UI_HAS_ICON) ? but->icon + but->iconadd : ICON_NONE; const float icon_size = ICON_SIZE_FROM_BUTRECT(rect); /* menu item - add some more padding so menus don't feel cramped. it must * be part of the button so that this area is still clickable */ if (ui_block_is_menu(but->block)) rect->xmin += 0.3f * U.widget_unit; widget_draw_icon(but, icon, alpha, rect, show_menu_icon); rect->xmin += icon_size; /* without this menu keybindings will overlap the arrow icon [#38083] */ if (show_menu_icon) { rect->xmax -= icon_size / 2.0f; } } if (but->editstr || (but->drawflag & UI_BUT_TEXT_LEFT)) { rect->xmin += (UI_TEXT_MARGIN_X * U.widget_unit) / but->block->aspect; } else if ((but->drawflag & UI_BUT_TEXT_RIGHT)) { rect->xmax -= (UI_TEXT_MARGIN_X * U.widget_unit) / but->block->aspect; } /* unlink icon for this button type */ if ((but->type == SEARCH_MENU_UNLINK) && ui_is_but_search_unlink_visible(but)) { rcti temp = *rect; temp.xmin = temp.xmax - (BLI_rcti_size_y(rect) * 1.08f); widget_draw_icon(but, ICON_X, alpha, &temp, false); rect->xmax -= ICON_SIZE_FROM_BUTRECT(rect); } /* clip but->drawstr to fit in available space */ if (but->editstr && but->pos >= 0) { ui_text_clip_cursor(fstyle, but, rect); } else if (but->drawstr[0] == '\0') { /* bypass text clipping on icon buttons */ but->ofs = 0; but->strwidth = 0; } else if (ELEM(but->type, NUM, NUMSLI)) { ui_text_clip_right_label(fstyle, but, rect); } else if ((but->block->flag & UI_BLOCK_LOOP) && (but->type == BUT)) { /* Clip middle, but protect in all case right part containing the shortcut, if any. */ ui_text_clip_middle_protect_right(fstyle, but, rect, "|"); } else { ui_text_clip_middle(fstyle, but, rect); } /* always draw text for textbutton cursor */ widget_draw_text(fstyle, wcol, but, rect); ui_button_text_password_hide(password_str, but, true); } #undef UI_TEXT_CLIP_MARGIN /* *********************** widget types ************************************* */ /* uiWidgetStateColors * char inner_anim[4]; * char inner_anim_sel[4]; * char inner_key[4]; * char inner_key_sel[4]; * char inner_driven[4]; * char inner_driven_sel[4]; * float blend; */ static struct uiWidgetStateColors wcol_state_colors = { {115, 190, 76, 255}, {90, 166, 51, 255}, {240, 235, 100, 255}, {215, 211, 75, 255}, {180, 0, 255, 255}, {153, 0, 230, 255}, 0.5f, 0.0f }; /* uiWidgetColors * char outline[3]; * char inner[4]; * char inner_sel[4]; * char item[3]; * char text[3]; * char text_sel[3]; * * short shaded; * float shadetop, shadedown; */ static struct uiWidgetColors wcol_num = { {25, 25, 25, 255}, {180, 180, 180, 255}, {153, 153, 153, 255}, {90, 90, 90, 255}, {0, 0, 0, 255}, {255, 255, 255, 255}, 1, -20, 0 }; static struct uiWidgetColors wcol_numslider = { {25, 25, 25, 255}, {180, 180, 180, 255}, {153, 153, 153, 255}, {128, 128, 128, 255}, {0, 0, 0, 255}, {255, 255, 255, 255}, 1, -20, 0 }; static struct uiWidgetColors wcol_text = { {25, 25, 25, 255}, {153, 153, 153, 255}, {153, 153, 153, 255}, {90, 90, 90, 255}, {0, 0, 0, 255}, {255, 255, 255, 255}, 1, 0, 25 }; static struct uiWidgetColors wcol_option = { {0, 0, 0, 255}, {70, 70, 70, 255}, {70, 70, 70, 255}, {255, 255, 255, 255}, {0, 0, 0, 255}, {255, 255, 255, 255}, 1, 15, -15 }; /* button that shows popup */ static struct uiWidgetColors wcol_menu = { {0, 0, 0, 255}, {70, 70, 70, 255}, {70, 70, 70, 255}, {255, 255, 255, 255}, {255, 255, 255, 255}, {204, 204, 204, 255}, 1, 15, -15 }; /* button that starts pulldown */ static struct uiWidgetColors wcol_pulldown = { {0, 0, 0, 255}, {63, 63, 63, 255}, {86, 128, 194, 255}, {255, 255, 255, 255}, {0, 0, 0, 255}, {0, 0, 0, 255}, 0, 25, -20 }; /* button inside menu */ static struct uiWidgetColors wcol_menu_item = { {0, 0, 0, 255}, {0, 0, 0, 0}, {86, 128, 194, 255}, {172, 172, 172, 128}, {255, 255, 255, 255}, {0, 0, 0, 255}, 1, 38, 0 }; /* backdrop menu + title text color */ static struct uiWidgetColors wcol_menu_back = { {0, 0, 0, 255}, {25, 25, 25, 230}, {45, 45, 45, 230}, {100, 100, 100, 255}, {160, 160, 160, 255}, {255, 255, 255, 255}, 0, 25, -20 }; /* pie menus */ static struct uiWidgetColors wcol_pie_menu = { {10, 10, 10, 200}, {25, 25, 25, 230}, {140, 140, 140, 255}, {45, 45, 45, 230}, {160, 160, 160, 255}, {255, 255, 255, 255}, 1, 10, -10 }; /* tooltip color */ static struct uiWidgetColors wcol_tooltip = { {0, 0, 0, 255}, {25, 25, 25, 230}, {45, 45, 45, 230}, {100, 100, 100, 255}, {160, 160, 160, 255}, {255, 255, 255, 255}, 0, 25, -20 }; static struct uiWidgetColors wcol_radio = { {0, 0, 0, 255}, {70, 70, 70, 255}, {86, 128, 194, 255}, {255, 255, 255, 255}, {255, 255, 255, 255}, {0, 0, 0, 255}, 1, 15, -15 }; static struct uiWidgetColors wcol_regular = { {25, 25, 25, 255}, {153, 153, 153, 255}, {100, 100, 100, 255}, {25, 25, 25, 255}, {0, 0, 0, 255}, {255, 255, 255, 255}, 0, 0, 0 }; static struct uiWidgetColors wcol_tool = { {25, 25, 25, 255}, {153, 153, 153, 255}, {100, 100, 100, 255}, {25, 25, 25, 255}, {0, 0, 0, 255}, {255, 255, 255, 255}, 1, 15, -15 }; static struct uiWidgetColors wcol_box = { {25, 25, 25, 255}, {128, 128, 128, 255}, {100, 100, 100, 255}, {25, 25, 25, 255}, {0, 0, 0, 255}, {255, 255, 255, 255}, 0, 0, 0 }; static struct uiWidgetColors wcol_toggle = { {25, 25, 25, 255}, {153, 153, 153, 255}, {100, 100, 100, 255}, {25, 25, 25, 255}, {0, 0, 0, 255}, {255, 255, 255, 255}, 0, 0, 0 }; static struct uiWidgetColors wcol_scroll = { {50, 50, 50, 180}, {80, 80, 80, 180}, {100, 100, 100, 180}, {128, 128, 128, 255}, {0, 0, 0, 255}, {255, 255, 255, 255}, 1, 5, -5 }; static struct uiWidgetColors wcol_progress = { {0, 0, 0, 255}, {190, 190, 190, 255}, {100, 100, 100, 180}, {68, 68, 68, 255}, {0, 0, 0, 255}, {255, 255, 255, 255}, 0, 0, 0 }; static struct uiWidgetColors wcol_list_item = { {0, 0, 0, 255}, {0, 0, 0, 0}, {86, 128, 194, 255}, {0, 0, 0, 255}, {0, 0, 0, 255}, {0, 0, 0, 255}, 0, 0, 0 }; /* free wcol struct to play with */ static struct uiWidgetColors wcol_tmp = { {0, 0, 0, 255}, {128, 128, 128, 255}, {100, 100, 100, 255}, {25, 25, 25, 255}, {0, 0, 0, 255}, {255, 255, 255, 255}, 0, 0, 0 }; /* called for theme init (new theme) and versions */ void ui_widget_color_init(ThemeUI *tui) { tui->wcol_regular = wcol_regular; tui->wcol_tool = wcol_tool; tui->wcol_text = wcol_text; tui->wcol_radio = wcol_radio; tui->wcol_option = wcol_option; tui->wcol_toggle = wcol_toggle; tui->wcol_num = wcol_num; tui->wcol_numslider = wcol_numslider; tui->wcol_menu = wcol_menu; tui->wcol_pulldown = wcol_pulldown; tui->wcol_menu_back = wcol_menu_back; tui->wcol_pie_menu = wcol_pie_menu; tui->wcol_tooltip = wcol_tooltip; tui->wcol_menu_item = wcol_menu_item; tui->wcol_box = wcol_box; tui->wcol_scroll = wcol_scroll; tui->wcol_list_item = wcol_list_item; tui->wcol_progress = wcol_progress; tui->wcol_state = wcol_state_colors; } /* ************ button callbacks, state ***************** */ static void widget_state_blend(char cp[3], const char cpstate[3], const float fac) { if (fac != 0.0f) { cp[0] = (int)((1.0f - fac) * cp[0] + fac * cpstate[0]); cp[1] = (int)((1.0f - fac) * cp[1] + fac * cpstate[1]); cp[2] = (int)((1.0f - fac) * cp[2] + fac * cpstate[2]); } } /* copy colors from theme, and set changes in it based on state */ static void widget_state(uiWidgetType *wt, int state) { uiWidgetStateColors *wcol_state = wt->wcol_state; if ((state & UI_BUT_LIST_ITEM) && !(state & UI_TEXTINPUT)) { /* Override default widget's colors. */ bTheme *btheme = UI_GetTheme(); wt->wcol_theme = &btheme->tui.wcol_list_item; } wt->wcol = *(wt->wcol_theme); if (state & UI_SELECT) { copy_v4_v4_char(wt->wcol.inner, wt->wcol.inner_sel); if (state & UI_BUT_ANIMATED_KEY) widget_state_blend(wt->wcol.inner, wcol_state->inner_key_sel, wcol_state->blend); else if (state & UI_BUT_ANIMATED) widget_state_blend(wt->wcol.inner, wcol_state->inner_anim_sel, wcol_state->blend); else if (state & UI_BUT_DRIVEN) widget_state_blend(wt->wcol.inner, wcol_state->inner_driven_sel, wcol_state->blend); copy_v3_v3_char(wt->wcol.text, wt->wcol.text_sel); if (state & UI_SELECT) SWAP(short, wt->wcol.shadetop, wt->wcol.shadedown); } else { if (state & UI_BUT_ANIMATED_KEY) widget_state_blend(wt->wcol.inner, wcol_state->inner_key, wcol_state->blend); else if (state & UI_BUT_ANIMATED) widget_state_blend(wt->wcol.inner, wcol_state->inner_anim, wcol_state->blend); else if (state & UI_BUT_DRIVEN) widget_state_blend(wt->wcol.inner, wcol_state->inner_driven, wcol_state->blend); if (state & UI_ACTIVE) { /* mouse over? */ wt->wcol.inner[0] = wt->wcol.inner[0] >= 240 ? 255 : wt->wcol.inner[0] + 15; wt->wcol.inner[1] = wt->wcol.inner[1] >= 240 ? 255 : wt->wcol.inner[1] + 15; wt->wcol.inner[2] = wt->wcol.inner[2] >= 240 ? 255 : wt->wcol.inner[2] + 15; } } if (state & UI_BUT_REDALERT) { char red[4] = {255, 0, 0}; widget_state_blend(wt->wcol.inner, red, 0.4f); } if (state & UI_BUT_DRAG_MULTI) { /* the button isn't SELECT but we're editing this so draw with sel color */ copy_v4_v4_char(wt->wcol.inner, wt->wcol.inner_sel); SWAP(short, wt->wcol.shadetop, wt->wcol.shadedown); widget_state_blend(wt->wcol.text, wt->wcol.text_sel, 0.85f); } if (state & UI_BUT_NODE_ACTIVE) { char blue[4] = {86, 128, 194}; widget_state_blend(wt->wcol.inner, blue, 0.3f); } } /* sliders use special hack which sets 'item' as inner when drawing filling */ static void widget_state_numslider(uiWidgetType *wt, int state) { uiWidgetStateColors *wcol_state = wt->wcol_state; float blend = wcol_state->blend - 0.2f; /* XXX special tweak to make sure that bar will still be visible */ /* call this for option button */ widget_state(wt, state); /* now, set the inner-part so that it reflects state settings too */ /* TODO: maybe we should have separate settings for the blending colors used for this case? */ if (state & UI_SELECT) { if (state & UI_BUT_ANIMATED_KEY) widget_state_blend(wt->wcol.item, wcol_state->inner_key_sel, blend); else if (state & UI_BUT_ANIMATED) widget_state_blend(wt->wcol.item, wcol_state->inner_anim_sel, blend); else if (state & UI_BUT_DRIVEN) widget_state_blend(wt->wcol.item, wcol_state->inner_driven_sel, blend); if (state & UI_SELECT) SWAP(short, wt->wcol.shadetop, wt->wcol.shadedown); } else { if (state & UI_BUT_ANIMATED_KEY) widget_state_blend(wt->wcol.item, wcol_state->inner_key, blend); else if (state & UI_BUT_ANIMATED) widget_state_blend(wt->wcol.item, wcol_state->inner_anim, blend); else if (state & UI_BUT_DRIVEN) widget_state_blend(wt->wcol.item, wcol_state->inner_driven, blend); } } /* labels use theme colors for text */ static void widget_state_option_menu(uiWidgetType *wt, int state) { bTheme *btheme = UI_GetTheme(); /* XXX */ /* call this for option button */ widget_state(wt, state); /* if not selected we get theme from menu back */ if (state & UI_SELECT) copy_v3_v3_char(wt->wcol.text, btheme->tui.wcol_menu_back.text_sel); else copy_v3_v3_char(wt->wcol.text, btheme->tui.wcol_menu_back.text); } static void widget_state_nothing(uiWidgetType *wt, int UNUSED(state)) { wt->wcol = *(wt->wcol_theme); } /* special case, button that calls pulldown */ static void widget_state_pulldown(uiWidgetType *wt, int state) { wt->wcol = *(wt->wcol_theme); copy_v4_v4_char(wt->wcol.inner, wt->wcol.inner_sel); copy_v3_v3_char(wt->wcol.outline, wt->wcol.inner); if (state & UI_ACTIVE) copy_v3_v3_char(wt->wcol.text, wt->wcol.text_sel); } /* special case, pie menu items */ static void widget_state_pie_menu_item(uiWidgetType *wt, int state) { wt->wcol = *(wt->wcol_theme); /* active and disabled (not so common) */ if ((state & UI_BUT_DISABLED) && (state & UI_ACTIVE)) { widget_state_blend(wt->wcol.text, wt->wcol.text_sel, 0.5f); /* draw the backdrop at low alpha, helps navigating with keys * when disabled items are active */ copy_v4_v4_char(wt->wcol.inner, wt->wcol.item); wt->wcol.inner[3] = 64; } /* regular disabled */ else if (state & (UI_BUT_DISABLED | UI_BUT_INACTIVE)) { widget_state_blend(wt->wcol.text, wt->wcol.inner, 0.5f); } /* regular active */ else if (state & UI_SELECT) { copy_v4_v4_char(wt->wcol.outline, wt->wcol.inner_sel); copy_v3_v3_char(wt->wcol.text, wt->wcol.text_sel); } else if (state & UI_ACTIVE) { copy_v4_v4_char(wt->wcol.inner, wt->wcol.item); copy_v3_v3_char(wt->wcol.text, wt->wcol.text_sel); } } /* special case, menu items */ static void widget_state_menu_item(uiWidgetType *wt, int state) { wt->wcol = *(wt->wcol_theme); /* active and disabled (not so common) */ if ((state & UI_BUT_DISABLED) && (state & UI_ACTIVE)) { widget_state_blend(wt->wcol.text, wt->wcol.text_sel, 0.5f); /* draw the backdrop at low alpha, helps navigating with keys * when disabled items are active */ copy_v4_v4_char(wt->wcol.inner, wt->wcol.inner_sel); wt->wcol.inner[3] = 64; } /* regular disabled */ else if (state & (UI_BUT_DISABLED | UI_BUT_INACTIVE)) { widget_state_blend(wt->wcol.text, wt->wcol.inner, 0.5f); } /* regular active */ else if (state & UI_ACTIVE) { copy_v4_v4_char(wt->wcol.inner, wt->wcol.inner_sel); copy_v3_v3_char(wt->wcol.text, wt->wcol.text_sel); } } /* ************ menu backdrop ************************* */ /* outside of rect, rad to left/bottom/right */ static void widget_softshadow(const rcti *rect, int roundboxalign, const float radin) { bTheme *btheme = UI_GetTheme(); uiWidgetBase wtb; rcti rect1 = *rect; float alphastep; int step, totvert; float quad_strip[WIDGET_SIZE_MAX * 2 + 2][2]; const float radout = UI_ThemeMenuShadowWidth(); /* disabled shadow */ if (radout == 0.0f) return; /* prevent tooltips to not show round shadow */ if (radout > 0.2f * BLI_rcti_size_y(&rect1)) rect1.ymax -= 0.2f * BLI_rcti_size_y(&rect1); else rect1.ymax -= radout; /* inner part */ totvert = round_box_shadow_edges(wtb.inner_v, &rect1, radin, roundboxalign & (UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT), 0.0f); /* we draw a number of increasing size alpha quad strips */ alphastep = 3.0f * btheme->tui.menu_shadow_fac / radout; glEnableClientState(GL_VERTEX_ARRAY); for (step = 1; step <= (int)radout; step++) { float expfac = sqrtf(step / radout); round_box_shadow_edges(wtb.outer_v, &rect1, radin, UI_CNR_ALL, (float)step); glColor4f(0.0f, 0.0f, 0.0f, alphastep * (1.0f - expfac)); widget_verts_to_quad_strip(&wtb, totvert, quad_strip); glVertexPointer(2, GL_FLOAT, 0, quad_strip); glDrawArrays(GL_QUAD_STRIP, 0, totvert * 2); /* add + 2 for getting a complete soft rect. Now it skips top edge to allow transparent menus */ } glDisableClientState(GL_VERTEX_ARRAY); } static void widget_menu_back(uiWidgetColors *wcol, rcti *rect, int flag, int direction) { uiWidgetBase wtb; int roundboxalign = UI_CNR_ALL; widget_init(&wtb); /* menu is 2nd level or deeper */ if (flag & UI_BLOCK_POPUP) { //rect->ymin -= 4.0; //rect->ymax += 4.0; } else if (direction == UI_DOWN) { roundboxalign = (UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT); rect->ymin -= 0.1f * U.widget_unit; } else if (direction == UI_TOP) { roundboxalign = UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT; rect->ymax += 0.1f * U.widget_unit; } glEnable(GL_BLEND); widget_softshadow(rect, roundboxalign, 0.25f * U.widget_unit); round_box_edges(&wtb, roundboxalign, rect, 0.25f * U.widget_unit); wtb.emboss = 0; widgetbase_draw(&wtb, wcol); glDisable(GL_BLEND); } static void ui_hsv_cursor(float x, float y) { glPushMatrix(); glTranslatef(x, y, 0.0f); glColor3f(1.0f, 1.0f, 1.0f); glutil_draw_filled_arc(0.0f, M_PI * 2.0, 3.0f * U.pixelsize, 8); glEnable(GL_BLEND); glEnable(GL_LINE_SMOOTH); glColor3f(0.0f, 0.0f, 0.0f); glutil_draw_lined_arc(0.0f, M_PI * 2.0, 3.0f * U.pixelsize, 12); glDisable(GL_BLEND); glDisable(GL_LINE_SMOOTH); glPopMatrix(); } void ui_hsvcircle_vals_from_pos(float *val_rad, float *val_dist, const rcti *rect, const float mx, const float my) { /* duplication of code... well, simple is better now */ const float centx = BLI_rcti_cent_x_fl(rect); const float centy = BLI_rcti_cent_y_fl(rect); const float radius = (float)min_ii(BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)) / 2.0f; const float m_delta[2] = {mx - centx, my - centy}; const float dist_sq = len_squared_v2(m_delta); *val_dist = (dist_sq < (radius * radius)) ? sqrtf(dist_sq) / radius : 1.0f; *val_rad = atan2f(m_delta[0], m_delta[1]) / (2.0f * (float)M_PI) + 0.5f; } /* cursor in hsv circle, in float units -1 to 1, to map on radius */ void ui_hsvcircle_pos_from_vals(uiBut *but, const rcti *rect, float *hsv, float *xpos, float *ypos) { /* duplication of code... well, simple is better now */ const float centx = BLI_rcti_cent_x_fl(rect); const float centy = BLI_rcti_cent_y_fl(rect); float radius = (float)min_ii(BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)) / 2.0f; float ang, radius_t; ang = 2.0f * (float)M_PI * hsv[0] + 0.5f * (float)M_PI; if ((but->flag & UI_BUT_COLOR_CUBIC) && (U.color_picker_type == USER_CP_CIRCLE_HSV)) radius_t = (1.0f - powf(1.0f - hsv[1], 3.0f)); else radius_t = hsv[1]; radius = CLAMPIS(radius_t, 0.0f, 1.0f) * radius; *xpos = centx + cosf(-ang) * radius; *ypos = centy + sinf(-ang) * radius; } static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti *rect) { const int tot = 64; const float radstep = 2.0f * (float)M_PI / (float)tot; const float centx = BLI_rcti_cent_x_fl(rect); const float centy = BLI_rcti_cent_y_fl(rect); float radius = (float)min_ii(BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)) / 2.0f; /* gouraud triangle fan */ const float *hsv_ptr = ui_block_hsv_get(but->block); float xpos, ypos, ang = 0.0f; float rgb[3], hsvo[3], hsv[3], col[3], colcent[3]; int a; bool color_profile = ui_color_picker_use_display_colorspace(but); /* color */ ui_get_but_vectorf(but, rgb); /* since we use compat functions on both 'hsv' and 'hsvo', they need to be initialized */ hsvo[0] = hsv[0] = hsv_ptr[0]; hsvo[1] = hsv[1] = hsv_ptr[1]; hsvo[2] = hsv[2] = hsv_ptr[2]; if (color_profile) ui_block_to_display_space_v3(but->block, rgb); ui_rgb_to_color_picker_compat_v(rgb, hsv); copy_v3_v3(hsvo, hsv); CLAMP(hsv[2], 0.0f, 1.0f); /* for display only */ /* exception: if 'lock' is set * lock the value of the color wheel to 1. * Useful for color correction tools where you're only interested in hue. */ if (but->flag & UI_BUT_COLOR_LOCK) { if (U.color_picker_type == USER_CP_CIRCLE_HSV) hsv[2] = 1.f; else hsv[2] = 0.5f; } ui_color_picker_to_rgb(0.f, 0.f, hsv[2], colcent, colcent + 1, colcent + 2); glShadeModel(GL_SMOOTH); glBegin(GL_TRIANGLE_FAN); glColor3fv(colcent); glVertex2f(centx, centy); for (a = 0; a <= tot; a++, ang += radstep) { float si = sinf(ang); float co = cosf(ang); ui_hsvcircle_vals_from_pos(hsv, hsv + 1, rect, centx + co * radius, centy + si * radius); ui_color_picker_to_rgb_v(hsv, col); glColor3fv(col); glVertex2f(centx + co * radius, centy + si * radius); } glEnd(); glShadeModel(GL_FLAT); /* fully rounded outline */ glPushMatrix(); glTranslatef(centx, centy, 0.0f); glEnable(GL_BLEND); glEnable(GL_LINE_SMOOTH); glColor3ubv((unsigned char *)wcol->outline); glutil_draw_lined_arc(0.0f, M_PI * 2.0, radius, tot + 1); glDisable(GL_BLEND); glDisable(GL_LINE_SMOOTH); glPopMatrix(); /* cursor */ ui_hsvcircle_pos_from_vals(but, rect, hsvo, &xpos, &ypos); ui_hsv_cursor(xpos, ypos); } /* ************ custom buttons, old stuff ************** */ /* draws in resolution of 48x4 colors */ void ui_draw_gradient(const rcti *rect, const float hsv[3], const int type, const float alpha) { /* allows for 4 steps (red->yellow) */ const float color_step = (1.0 / 48.0); int a; float h = hsv[0], s = hsv[1], v = hsv[2]; float dx, dy, sx1, sx2, sy; float col0[4][3]; /* left half, rect bottom to top */ float col1[4][3]; /* right half, rect bottom to top */ /* draw series of gouraud rects */ glShadeModel(GL_SMOOTH); switch (type) { case UI_GRAD_SV: hsv_to_rgb(h, 0.0, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]); hsv_to_rgb(h, 0.333, 0.0, &col1[1][0], &col1[1][1], &col1[1][2]); hsv_to_rgb(h, 0.666, 0.0, &col1[2][0], &col1[2][1], &col1[2][2]); hsv_to_rgb(h, 1.0, 0.0, &col1[3][0], &col1[3][1], &col1[3][2]); break; case UI_GRAD_HV: hsv_to_rgb(0.0, s, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]); hsv_to_rgb(0.0, s, 0.333, &col1[1][0], &col1[1][1], &col1[1][2]); hsv_to_rgb(0.0, s, 0.666, &col1[2][0], &col1[2][1], &col1[2][2]); hsv_to_rgb(0.0, s, 1.0, &col1[3][0], &col1[3][1], &col1[3][2]); break; case UI_GRAD_HS: hsv_to_rgb(0.0, 0.0, v, &col1[0][0], &col1[0][1], &col1[0][2]); hsv_to_rgb(0.0, 0.333, v, &col1[1][0], &col1[1][1], &col1[1][2]); hsv_to_rgb(0.0, 0.666, v, &col1[2][0], &col1[2][1], &col1[2][2]); hsv_to_rgb(0.0, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]); break; case UI_GRAD_H: hsv_to_rgb(0.0, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]); copy_v3_v3(col1[1], col1[0]); copy_v3_v3(col1[2], col1[0]); copy_v3_v3(col1[3], col1[0]); break; case UI_GRAD_S: hsv_to_rgb(1.0, 0.0, 1.0, &col1[1][0], &col1[1][1], &col1[1][2]); copy_v3_v3(col1[0], col1[1]); copy_v3_v3(col1[2], col1[1]); copy_v3_v3(col1[3], col1[1]); break; case UI_GRAD_V: hsv_to_rgb(1.0, 1.0, 0.0, &col1[2][0], &col1[2][1], &col1[2][2]); copy_v3_v3(col1[0], col1[2]); copy_v3_v3(col1[1], col1[2]); copy_v3_v3(col1[3], col1[2]); break; default: assert(!"invalid 'type' argument"); hsv_to_rgb(1.0, 1.0, 1.0, &col1[2][0], &col1[2][1], &col1[2][2]); copy_v3_v3(col1[0], col1[2]); copy_v3_v3(col1[1], col1[2]); copy_v3_v3(col1[3], col1[2]); break; } /* old below */ for (dx = 0.0f; dx < 0.999f; dx += color_step) { /* 0.999 = prevent float inaccuracy for steps */ const float dx_next = dx + color_step; /* previous color */ copy_v3_v3(col0[0], col1[0]); copy_v3_v3(col0[1], col1[1]); copy_v3_v3(col0[2], col1[2]); copy_v3_v3(col0[3], col1[3]); /* new color */ switch (type) { case UI_GRAD_SV: hsv_to_rgb(h, 0.0, dx, &col1[0][0], &col1[0][1], &col1[0][2]); hsv_to_rgb(h, 0.333, dx, &col1[1][0], &col1[1][1], &col1[1][2]); hsv_to_rgb(h, 0.666, dx, &col1[2][0], &col1[2][1], &col1[2][2]); hsv_to_rgb(h, 1.0, dx, &col1[3][0], &col1[3][1], &col1[3][2]); break; case UI_GRAD_HV: hsv_to_rgb(dx_next, s, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]); hsv_to_rgb(dx_next, s, 0.333, &col1[1][0], &col1[1][1], &col1[1][2]); hsv_to_rgb(dx_next, s, 0.666, &col1[2][0], &col1[2][1], &col1[2][2]); hsv_to_rgb(dx_next, s, 1.0, &col1[3][0], &col1[3][1], &col1[3][2]); break; case UI_GRAD_HS: hsv_to_rgb(dx_next, 0.0, v, &col1[0][0], &col1[0][1], &col1[0][2]); hsv_to_rgb(dx_next, 0.333, v, &col1[1][0], &col1[1][1], &col1[1][2]); hsv_to_rgb(dx_next, 0.666, v, &col1[2][0], &col1[2][1], &col1[2][2]); hsv_to_rgb(dx_next, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]); break; case UI_GRAD_H: { /* annoying but without this the color shifts - could be solved some other way * - campbell */ hsv_to_rgb(dx_next, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]); copy_v3_v3(col1[1], col1[0]); copy_v3_v3(col1[2], col1[0]); copy_v3_v3(col1[3], col1[0]); break; } case UI_GRAD_S: hsv_to_rgb(h, dx, 1.0, &col1[1][0], &col1[1][1], &col1[1][2]); copy_v3_v3(col1[0], col1[1]); copy_v3_v3(col1[2], col1[1]); copy_v3_v3(col1[3], col1[1]); break; case UI_GRAD_V: hsv_to_rgb(h, 1.0, dx, &col1[2][0], &col1[2][1], &col1[2][2]); copy_v3_v3(col1[0], col1[2]); copy_v3_v3(col1[1], col1[2]); copy_v3_v3(col1[3], col1[2]); break; } /* rect */ sx1 = rect->xmin + dx * BLI_rcti_size_x(rect); sx2 = rect->xmin + dx_next * BLI_rcti_size_x(rect); sy = rect->ymin; dy = (float)BLI_rcti_size_y(rect) / 3.0f; glBegin(GL_QUADS); for (a = 0; a < 3; a++, sy += dy) { glColor4f(col0[a][0], col0[a][1], col0[a][2], alpha); glVertex2f(sx1, sy); glColor4f(col1[a][0], col1[a][1], col1[a][2], alpha); glVertex2f(sx2, sy); glColor4f(col1[a + 1][0], col1[a + 1][1], col1[a + 1][2], alpha); glVertex2f(sx2, sy + dy); glColor4f(col0[a + 1][0], col0[a + 1][1], col0[a + 1][2], alpha); glVertex2f(sx1, sy + dy); } glEnd(); } glShadeModel(GL_FLAT); } bool ui_color_picker_use_display_colorspace(uiBut *but) { bool color_profile = but->block->color_profile; if (but->rnaprop) { if (RNA_property_subtype(but->rnaprop) == PROP_COLOR_GAMMA) color_profile = false; } return color_profile; } void ui_hsvcube_pos_from_vals(uiBut *but, const rcti *rect, float *hsv, float *xp, float *yp) { float x = 0.0f, y = 0.0f; switch ((int)but->a1) { case UI_GRAD_SV: x = hsv[2]; y = hsv[1]; break; case UI_GRAD_HV: x = hsv[0]; y = hsv[2]; break; case UI_GRAD_HS: x = hsv[0]; y = hsv[1]; break; case UI_GRAD_H: x = hsv[0]; y = 0.5; break; case UI_GRAD_S: x = hsv[1]; y = 0.5; break; case UI_GRAD_V: x = hsv[2]; y = 0.5; break; case UI_GRAD_L_ALT: x = 0.5f; /* exception only for value strip - use the range set in but->min/max */ y = hsv[2]; break; case UI_GRAD_V_ALT: x = 0.5f; /* exception only for value strip - use the range set in but->min/max */ y = (hsv[2] - but->softmin) / (but->softmax - but->softmin); break; } /* cursor */ *xp = rect->xmin + x * BLI_rcti_size_x(rect); *yp = rect->ymin + y * BLI_rcti_size_y(rect); } static void ui_draw_but_HSVCUBE(uiBut *but, const rcti *rect) { float rgb[3]; float x = 0.0f, y = 0.0f; const float *hsv = ui_block_hsv_get(but->block); float hsv_n[3]; bool use_display_colorspace = ui_color_picker_use_display_colorspace(but); copy_v3_v3(hsv_n, hsv); ui_get_but_vectorf(but, rgb); if (use_display_colorspace) ui_block_to_display_space_v3(but->block, rgb); rgb_to_hsv_compat_v(rgb, hsv_n); ui_draw_gradient(rect, hsv_n, but->a1, 1.0f); ui_hsvcube_pos_from_vals(but, rect, hsv_n, &x, &y); CLAMP(x, rect->xmin + 3.0f, rect->xmax - 3.0f); CLAMP(y, rect->ymin + 3.0f, rect->ymax - 3.0f); ui_hsv_cursor(x, y); /* outline */ glColor3ub(0, 0, 0); fdrawbox((rect->xmin), (rect->ymin), (rect->xmax), (rect->ymax)); } /* vertical 'value' slider, using new widget code */ static void ui_draw_but_HSV_v(uiBut *but, const rcti *rect) { uiWidgetBase wtb; const float rad = 0.5f * BLI_rcti_size_x(rect); float x, y; float rgb[3], hsv[3], v; bool color_profile = but->block->color_profile; if (but->rnaprop && RNA_property_subtype(but->rnaprop) == PROP_COLOR_GAMMA) color_profile = false; ui_get_but_vectorf(but, rgb); if (color_profile) ui_block_to_display_space_v3(but->block, rgb); if (but->a1 == UI_GRAD_L_ALT) rgb_to_hsl_v(rgb, hsv); else rgb_to_hsv_v(rgb, hsv); v = hsv[2]; /* map v from property range to [0,1] */ if (but->a1 == UI_GRAD_V_ALT) { float range = but->softmax - but->softmin; v = (v - but->softmin) / range; } widget_init(&wtb); /* fully rounded */ round_box_edges(&wtb, UI_CNR_ALL, rect, rad); /* setup temp colors */ wcol_tmp.outline[0] = wcol_tmp.outline[1] = wcol_tmp.outline[2] = 0; wcol_tmp.inner[0] = wcol_tmp.inner[1] = wcol_tmp.inner[2] = 128; wcol_tmp.shadetop = 127; wcol_tmp.shadedown = -128; wcol_tmp.shaded = 1; widgetbase_draw(&wtb, &wcol_tmp); /* cursor */ x = rect->xmin + 0.5f * BLI_rcti_size_x(rect); y = rect->ymin + v * BLI_rcti_size_y(rect); CLAMP(y, rect->ymin + 3.0f, rect->ymax - 3.0f); ui_hsv_cursor(x, y); } /* ************ separator, for menus etc ***************** */ static void ui_draw_separator(const rcti *rect, uiWidgetColors *wcol) { int y = rect->ymin + BLI_rcti_size_y(rect) / 2 - 1; unsigned char col[4]; col[0] = wcol->text[0]; col[1] = wcol->text[1]; col[2] = wcol->text[2]; col[3] = 30; glEnable(GL_BLEND); glColor4ubv(col); sdrawline(rect->xmin, y, rect->xmax, y); glDisable(GL_BLEND); } /* ************ button callbacks, draw ***************** */ static void widget_numbut_draw(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign, bool emboss) { uiWidgetBase wtb; const float rad = 0.5f * BLI_rcti_size_y(rect); float textofs = rad * 0.85f; if (state & UI_SELECT) SWAP(short, wcol->shadetop, wcol->shadedown); widget_init(&wtb); if (!emboss) { round_box_edges(&wtb, roundboxalign, rect, rad); } /* decoration */ if (!(state & UI_TEXTINPUT)) { widget_num_tria(&wtb.tria1, rect, 0.6f, 'l'); widget_num_tria(&wtb.tria2, rect, 0.6f, 'r'); } widgetbase_draw(&wtb, wcol); if (!(state & UI_TEXTINPUT)) { /* text space */ rect->xmin += textofs; rect->xmax -= textofs; } } static void widget_numbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) { widget_numbut_draw(wcol, rect, state, roundboxalign, false); } /** * Draw number buttons still with triangles when field is not embossed */ static void widget_numbut_embossn(uiBut *UNUSED(but), uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) { widget_numbut_draw(wcol, rect, state, roundboxalign, true); } bool ui_link_bezier_points(const rcti *rect, float coord_array[][2], int resol) { float dist, vec[4][2]; vec[0][0] = rect->xmin; vec[0][1] = rect->ymin; vec[3][0] = rect->xmax; vec[3][1] = rect->ymax; dist = 0.5f * fabsf(vec[0][0] - vec[3][0]); vec[1][0] = vec[0][0] + dist; vec[1][1] = vec[0][1]; vec[2][0] = vec[3][0] - dist; vec[2][1] = vec[3][1]; BKE_curve_forward_diff_bezier(vec[0][0], vec[1][0], vec[2][0], vec[3][0], &coord_array[0][0], resol, sizeof(float[2])); BKE_curve_forward_diff_bezier(vec[0][1], vec[1][1], vec[2][1], vec[3][1], &coord_array[0][1], resol, sizeof(float[2])); return 1; } #define LINK_RESOL 24 void ui_draw_link_bezier(const rcti *rect) { float coord_array[LINK_RESOL + 1][2]; if (ui_link_bezier_points(rect, coord_array, LINK_RESOL)) { /* we can reuse the dist variable here to increment the GL curve eval amount*/ // const float dist = 1.0f / (float)LINK_RESOL; // UNUSED glEnable(GL_BLEND); glEnable(GL_LINE_SMOOTH); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, coord_array); glDrawArrays(GL_LINE_STRIP, 0, LINK_RESOL + 1); glDisableClientState(GL_VERTEX_ARRAY); glDisable(GL_BLEND); glDisable(GL_LINE_SMOOTH); } } /* function in use for buttons and for view2d sliders */ void uiWidgetScrollDraw(uiWidgetColors *wcol, const rcti *rect, const rcti *slider, int state) { uiWidgetBase wtb; int horizontal; float rad; bool outline = false; widget_init(&wtb); /* determine horizontal/vertical */ horizontal = (BLI_rcti_size_x(rect) > BLI_rcti_size_y(rect)); if (horizontal) rad = 0.5f * BLI_rcti_size_y(rect); else rad = 0.5f * BLI_rcti_size_x(rect); wtb.shadedir = (horizontal) ? 1 : 0; /* draw back part, colors swapped and shading inverted */ if (horizontal) SWAP(short, wcol->shadetop, wcol->shadedown); round_box_edges(&wtb, UI_CNR_ALL, rect, rad); widgetbase_draw(&wtb, wcol); /* slider */ if ((BLI_rcti_size_x(slider) < 2) || (BLI_rcti_size_y(slider) < 2)) { /* pass */ } else { SWAP(short, wcol->shadetop, wcol->shadedown); copy_v4_v4_char(wcol->inner, wcol->item); if (wcol->shadetop > wcol->shadedown) wcol->shadetop += 20; /* XXX violates themes... */ else wcol->shadedown += 20; if (state & UI_SCROLL_PRESSED) { wcol->inner[0] = wcol->inner[0] >= 250 ? 255 : wcol->inner[0] + 5; wcol->inner[1] = wcol->inner[1] >= 250 ? 255 : wcol->inner[1] + 5; wcol->inner[2] = wcol->inner[2] >= 250 ? 255 : wcol->inner[2] + 5; } /* draw */ wtb.emboss = 0; /* only emboss once */ /* exception for progress bar */ if (state & UI_SCROLL_NO_OUTLINE) { SWAP(bool, outline, wtb.outline); } round_box_edges(&wtb, UI_CNR_ALL, slider, rad); if (state & UI_SCROLL_ARROWS) { if (wcol->item[0] > 48) wcol->item[0] -= 48; if (wcol->item[1] > 48) wcol->item[1] -= 48; if (wcol->item[2] > 48) wcol->item[2] -= 48; wcol->item[3] = 255; if (horizontal) { widget_scroll_circle(&wtb.tria1, slider, 0.6f, 'l'); widget_scroll_circle(&wtb.tria2, slider, 0.6f, 'r'); } else { widget_scroll_circle(&wtb.tria1, slider, 0.6f, 'b'); widget_scroll_circle(&wtb.tria2, slider, 0.6f, 't'); } } widgetbase_draw(&wtb, wcol); if (state & UI_SCROLL_NO_OUTLINE) { SWAP(bool, outline, wtb.outline); } } } static void widget_scroll(uiBut *but, uiWidgetColors *wcol, rcti *rect, int state, int UNUSED(roundboxalign)) { rcti rect1; double value; float fac, size, min; int horizontal; /* calculate slider part */ value = ui_get_but_val(but); size = (but->softmax + but->a1 - but->softmin); size = max_ff(size, 2.0f); /* position */ rect1 = *rect; /* determine horizontal/vertical */ horizontal = (BLI_rcti_size_x(rect) > BLI_rcti_size_y(rect)); if (horizontal) { fac = BLI_rcti_size_x(rect) / size; rect1.xmin = rect1.xmin + ceilf(fac * ((float)value - but->softmin)); rect1.xmax = rect1.xmin + ceilf(fac * (but->a1 - but->softmin)); /* ensure minimium size */ min = BLI_rcti_size_y(rect); if (BLI_rcti_size_x(&rect1) < min) { rect1.xmax = rect1.xmin + min; if (rect1.xmax > rect->xmax) { rect1.xmax = rect->xmax; rect1.xmin = max_ii(rect1.xmax - min, rect->xmin); } } } else { fac = BLI_rcti_size_y(rect) / size; rect1.ymax = rect1.ymax - ceilf(fac * ((float)value - but->softmin)); rect1.ymin = rect1.ymax - ceilf(fac * (but->a1 - but->softmin)); /* ensure minimium size */ min = BLI_rcti_size_x(rect); if (BLI_rcti_size_y(&rect1) < min) { rect1.ymax = rect1.ymin + min; if (rect1.ymax > rect->ymax) { rect1.ymax = rect->ymax; rect1.ymin = max_ii(rect1.ymax - min, rect->ymin); } } } if (state & UI_SELECT) state = UI_SCROLL_PRESSED; else state = 0; uiWidgetScrollDraw(wcol, rect, &rect1, state); } static void widget_progressbar(uiBut *but, uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int UNUSED(roundboxalign)) { rcti rect_prog = *rect, rect_bar = *rect; float value = but->a1; float w, min; /* make the progress bar a proportion of the original height */ /* hardcoded 4px high for now */ rect_prog.ymax = rect_prog.ymin + 4 * UI_DPI_FAC; rect_bar.ymax = rect_bar.ymin + 4 * UI_DPI_FAC; w = value * BLI_rcti_size_x(&rect_prog); /* ensure minimium size */ min = BLI_rcti_size_y(&rect_prog); w = MAX2(w, min); rect_bar.xmax = rect_bar.xmin + w; uiWidgetScrollDraw(wcol, &rect_prog, &rect_bar, UI_SCROLL_NO_OUTLINE); /* raise text a bit */ rect->ymin += 6 * UI_DPI_FAC; rect->xmin -= 6 * UI_DPI_FAC; } static void widget_link(uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *rect, int UNUSED(state), int UNUSED(roundboxalign)) { if (but->flag & UI_SELECT) { rcti rectlink; UI_ThemeColor(TH_TEXT_HI); rectlink.xmin = BLI_rcti_cent_x(rect); rectlink.ymin = BLI_rcti_cent_y(rect); rectlink.xmax = but->linkto[0]; rectlink.ymax = but->linkto[1]; ui_draw_link_bezier(&rectlink); } } static void widget_numslider(uiBut *but, uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) { uiWidgetBase wtb, wtb1; rcti rect1; double value; float offs, toffs, fac; char outline[3]; widget_init(&wtb); widget_init(&wtb1); /* backdrop first */ /* fully rounded */ offs = 0.5f * BLI_rcti_size_y(rect); toffs = offs * 0.75f; round_box_edges(&wtb, roundboxalign, rect, offs); wtb.outline = 0; widgetbase_draw(&wtb, wcol); /* draw left/right parts only when not in text editing */ if (!(state & UI_TEXTINPUT)) { int roundboxalign_slider; /* slider part */ copy_v3_v3_char(outline, wcol->outline); copy_v3_v3_char(wcol->outline, wcol->item); copy_v3_v3_char(wcol->inner, wcol->item); if (!(state & UI_SELECT)) SWAP(short, wcol->shadetop, wcol->shadedown); rect1 = *rect; value = ui_get_but_val(but); fac = ((float)value - but->softmin) * (BLI_rcti_size_x(&rect1) - offs) / (but->softmax - but->softmin); /* left part of slider, always rounded */ rect1.xmax = rect1.xmin + ceil(offs + U.pixelsize); round_box_edges(&wtb1, roundboxalign & ~(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT), &rect1, offs); wtb1.outline = 0; widgetbase_draw(&wtb1, wcol); /* right part of slider, interpolate roundness */ rect1.xmax = rect1.xmin + fac + offs; rect1.xmin += floor(offs - U.pixelsize); if (rect1.xmax + offs > rect->xmax) { roundboxalign_slider = roundboxalign & ~(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT); offs *= (rect1.xmax + offs - rect->xmax) / offs; } else { roundboxalign_slider = 0; offs = 0.0f; } round_box_edges(&wtb1, roundboxalign_slider, &rect1, offs); widgetbase_draw(&wtb1, wcol); copy_v3_v3_char(wcol->outline, outline); if (!(state & UI_SELECT)) SWAP(short, wcol->shadetop, wcol->shadedown); } /* outline */ wtb.outline = 1; wtb.inner = 0; widgetbase_draw(&wtb, wcol); /* add space at either side of the button so text aligns with numbuttons (which have arrow icons) */ if (!(state & UI_TEXTINPUT)) { rect->xmax -= toffs; rect->xmin += toffs; } } /* I think 3 is sufficient border to indicate keyed status */ #define SWATCH_KEYED_BORDER 3 static void widget_swatch(uiBut *but, uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) { uiWidgetBase wtb; float rad, col[4]; bool color_profile = but->block->color_profile; col[3] = 1.0f; if (but->rnaprop) { BLI_assert(but->rnaindex == -1); if (RNA_property_subtype(but->rnaprop) == PROP_COLOR_GAMMA) color_profile = false; if (RNA_property_array_length(&but->rnapoin, but->rnaprop) == 4) { col[3] = RNA_property_float_get_index(&but->rnapoin, but->rnaprop, 3); } } widget_init(&wtb); /* half rounded */ rad = 0.25f * U.widget_unit; round_box_edges(&wtb, roundboxalign, rect, rad); ui_get_but_vectorf(but, col); if (state & (UI_BUT_ANIMATED | UI_BUT_ANIMATED_KEY | UI_BUT_DRIVEN | UI_BUT_REDALERT)) { /* draw based on state - color for keyed etc */ widgetbase_draw(&wtb, wcol); /* inset to draw swatch color */ rect->xmin += SWATCH_KEYED_BORDER; rect->xmax -= SWATCH_KEYED_BORDER; rect->ymin += SWATCH_KEYED_BORDER; rect->ymax -= SWATCH_KEYED_BORDER; round_box_edges(&wtb, roundboxalign, rect, rad); } if (color_profile) ui_block_to_display_space_v3(but->block, col); rgba_float_to_uchar((unsigned char *)wcol->inner, col); wcol->shaded = 0; wcol->alpha_check = (wcol->inner[3] < 255); widgetbase_draw(&wtb, wcol); if (but->a1 == UI_PALETTE_COLOR && ((Palette *)but->rnapoin.id.data)->active_color == (int)but->a2) { float width = rect->xmax - rect->xmin; float height = rect->ymax - rect->ymin; /* find color luminance and change it slightly */ float bw = rgb_to_bw(col); if (bw > 0.5) bw -= 0.5; else bw += 0.5; glColor4f(bw, bw, bw, 1.0); glBegin(GL_TRIANGLES); glVertex2f(rect->xmin + 0.1f * width, rect->ymin + 0.9f * height); glVertex2f(rect->xmin + 0.1f * width, rect->ymin + 0.5f * height); glVertex2f(rect->xmin + 0.5f * width, rect->ymin + 0.9f * height); glEnd(); } } static void widget_normal(uiBut *but, uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int UNUSED(roundboxalign)) { ui_draw_but_NORMAL(but, wcol, rect); } static void widget_icon_has_anim(uiBut *but, uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) { if (state & (UI_BUT_ANIMATED | UI_BUT_ANIMATED_KEY | UI_BUT_DRIVEN | UI_BUT_REDALERT)) { uiWidgetBase wtb; float rad; widget_init(&wtb); wtb.outline = 0; /* rounded */ rad = 0.5f * BLI_rcti_size_y(rect); round_box_edges(&wtb, UI_CNR_ALL, rect, rad); widgetbase_draw(&wtb, wcol); } else if (but->type == NUM) { /* Draw number buttons still with left/right * triangles when field is not embossed */ widget_numbut_embossn(but, wcol, rect, state, roundboxalign); } } static void widget_textbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) { uiWidgetBase wtb; float rad; if (state & UI_SELECT) SWAP(short, wcol->shadetop, wcol->shadedown); widget_init(&wtb); /* half rounded */ rad = 0.2f * U.widget_unit; round_box_edges(&wtb, roundboxalign, rect, rad); widgetbase_draw(&wtb, wcol); } static void widget_menubut(uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int roundboxalign) { uiWidgetBase wtb; float rad; widget_init(&wtb); /* half rounded */ rad = 0.2f * U.widget_unit; round_box_edges(&wtb, roundboxalign, rect, rad); /* decoration */ widget_menu_trias(&wtb.tria1, rect); widgetbase_draw(&wtb, wcol); /* text space, arrows are about 0.6 height of button */ rect->xmax -= (6 * BLI_rcti_size_y(rect)) / 10; } static void widget_menuiconbut(uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int roundboxalign) { uiWidgetBase wtb; float rad; widget_init(&wtb); /* half rounded */ rad = 0.2f * U.widget_unit; round_box_edges(&wtb, roundboxalign, rect, rad); /* decoration */ widgetbase_draw(&wtb, wcol); } static void widget_menunodebut(uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int roundboxalign) { /* silly node link button hacks */ uiWidgetBase wtb; uiWidgetColors wcol_backup = *wcol; float rad; widget_init(&wtb); /* half rounded */ rad = 0.2f * U.widget_unit; round_box_edges(&wtb, roundboxalign, rect, rad); wcol->inner[0] = min_ii(wcol->inner[0] + 15, 255); wcol->inner[1] = min_ii(wcol->inner[1] + 15, 255); wcol->inner[2] = min_ii(wcol->inner[2] + 15, 255); wcol->outline[0] = min_ii(wcol->outline[0] + 15, 255); wcol->outline[1] = min_ii(wcol->outline[1] + 15, 255); wcol->outline[2] = min_ii(wcol->outline[2] + 15, 255); /* decoration */ widgetbase_draw(&wtb, wcol); *wcol = wcol_backup; } static void widget_pulldownbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) { if (state & UI_ACTIVE) { uiWidgetBase wtb; const float rad = 0.2f * U.widget_unit; widget_init(&wtb); /* half rounded */ round_box_edges(&wtb, roundboxalign, rect, rad); widgetbase_draw(&wtb, wcol); } } static void widget_menu_itembut(uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int UNUSED(roundboxalign)) { uiWidgetBase wtb; widget_init(&wtb); /* not rounded, no outline */ wtb.outline = 0; round_box_edges(&wtb, 0, rect, 0.0f); widgetbase_draw(&wtb, wcol); } static void widget_menu_radial_itembut(uiBut *but, uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int UNUSED(roundboxalign)) { uiWidgetBase wtb; float rad; float fac = but->block->pie_data.alphafac; widget_init(&wtb); wtb.emboss = 0; rad = 0.5f * BLI_rcti_size_y(rect); round_box_edges(&wtb, UI_CNR_ALL, rect, rad); wcol->inner[3] *= fac; wcol->inner_sel[3] *= fac; wcol->item[3] *= fac; wcol->text[3] *= fac; wcol->text_sel[3] *= fac; wcol->outline[3] *= fac; widgetbase_draw(&wtb, wcol); } static void widget_list_itembut(uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int UNUSED(roundboxalign)) { uiWidgetBase wtb; float rad; widget_init(&wtb); /* rounded, but no outline */ wtb.outline = 0; rad = 0.2f * U.widget_unit; round_box_edges(&wtb, UI_CNR_ALL, rect, rad); widgetbase_draw(&wtb, wcol); } static void widget_optionbut(uiWidgetColors *wcol, rcti *rect, int state, int UNUSED(roundboxalign)) { uiWidgetBase wtb; rcti recttemp = *rect; float rad; int delta; widget_init(&wtb); /* square */ recttemp.xmax = recttemp.xmin + BLI_rcti_size_y(&recttemp); /* smaller */ delta = 1 + BLI_rcti_size_y(&recttemp) / 8; recttemp.xmin += delta; recttemp.ymin += delta; recttemp.xmax -= delta; recttemp.ymax -= delta; /* half rounded */ rad = 0.2f * U.widget_unit; round_box_edges(&wtb, UI_CNR_ALL, &recttemp, rad); /* decoration */ if (state & UI_SELECT) { widget_check_trias(&wtb.tria1, &recttemp); } widgetbase_draw(&wtb, wcol); /* text space */ rect->xmin += BLI_rcti_size_y(rect) * 0.7 + delta; } /* labels use Editor theme colors for text */ static void widget_state_label(uiWidgetType *wt, int state) { if (state & UI_BUT_LIST_ITEM) { /* Override default label theme's colors. */ bTheme *btheme = UI_GetTheme(); wt->wcol_theme = &btheme->tui.wcol_list_item; /* call this for option button */ widget_state(wt, state); } else { /* call this for option button */ widget_state(wt, state); if (state & UI_SELECT) UI_GetThemeColor3ubv(TH_TEXT_HI, (unsigned char *)wt->wcol.text); else UI_GetThemeColor3ubv(TH_TEXT, (unsigned char *)wt->wcol.text); } } static void widget_radiobut(uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int roundboxalign) { uiWidgetBase wtb; float rad; widget_init(&wtb); /* half rounded */ rad = 0.2f * U.widget_unit; round_box_edges(&wtb, roundboxalign, rect, rad); widgetbase_draw(&wtb, wcol); } static void widget_box(uiBut *but, uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int roundboxalign) { uiWidgetBase wtb; float rad; char old_col[3]; widget_init(&wtb); copy_v3_v3_char(old_col, wcol->inner); /* abuse but->hsv - if it's non-zero, use this color as the box's background */ if (but->col[3]) { wcol->inner[0] = but->col[0]; wcol->inner[1] = but->col[1]; wcol->inner[2] = but->col[2]; } /* half rounded */ rad = 0.2f * U.widget_unit; round_box_edges(&wtb, roundboxalign, rect, rad); widgetbase_draw(&wtb, wcol); copy_v3_v3_char(wcol->inner, old_col); } static void widget_but(uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int roundboxalign) { uiWidgetBase wtb; float rad; widget_init(&wtb); /* half rounded */ rad = 0.2f * U.widget_unit; round_box_edges(&wtb, roundboxalign, rect, rad); widgetbase_draw(&wtb, wcol); } static void widget_roundbut(uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int roundboxalign) { uiWidgetBase wtb; const float rad = 0.25f * U.widget_unit; widget_init(&wtb); /* half rounded */ round_box_edges(&wtb, roundboxalign, rect, rad); widgetbase_draw(&wtb, wcol); } static void widget_draw_extra_mask(const bContext *C, uiBut *but, uiWidgetType *wt, rcti *rect) { uiWidgetBase wtb; const float rad = 0.25f * U.widget_unit; unsigned char col[4]; /* state copy! */ wt->wcol = *(wt->wcol_theme); widget_init(&wtb); if (but->block->drawextra) { /* note: drawextra can change rect +1 or -1, to match round errors of existing previews */ but->block->drawextra(C, but->poin, but->block->drawextra_arg1, but->block->drawextra_arg2, rect); /* make mask to draw over image */ UI_GetThemeColor3ubv(TH_BACK, col); glColor3ubv(col); round_box__edges(&wtb, UI_CNR_ALL, rect, 0.0f, rad); widgetbase_outline(&wtb); } /* outline */ round_box_edges(&wtb, UI_CNR_ALL, rect, rad); wtb.outline = 1; wtb.inner = 0; widgetbase_draw(&wtb, &wt->wcol); } static uiWidgetType *widget_type(uiWidgetTypeEnum type) { bTheme *btheme = UI_GetTheme(); static uiWidgetType wt; /* defaults */ wt.wcol_theme = &btheme->tui.wcol_regular; wt.wcol_state = &btheme->tui.wcol_state; wt.state = widget_state; wt.draw = widget_but; wt.custom = NULL; wt.text = widget_draw_text_icon; switch (type) { case UI_WTYPE_REGULAR: break; case UI_WTYPE_LABEL: wt.draw = NULL; wt.state = widget_state_label; break; case UI_WTYPE_TOGGLE: wt.wcol_theme = &btheme->tui.wcol_toggle; break; case UI_WTYPE_OPTION: wt.wcol_theme = &btheme->tui.wcol_option; wt.draw = widget_optionbut; break; case UI_WTYPE_RADIO: wt.wcol_theme = &btheme->tui.wcol_radio; wt.draw = widget_radiobut; break; case UI_WTYPE_NUMBER: wt.wcol_theme = &btheme->tui.wcol_num; wt.draw = widget_numbut; break; case UI_WTYPE_SLIDER: wt.wcol_theme = &btheme->tui.wcol_numslider; wt.custom = widget_numslider; wt.state = widget_state_numslider; break; case UI_WTYPE_EXEC: wt.wcol_theme = &btheme->tui.wcol_tool; wt.draw = widget_roundbut; break; case UI_WTYPE_TOOLTIP: wt.wcol_theme = &btheme->tui.wcol_tooltip; wt.draw = widget_menu_back; break; /* strings */ case UI_WTYPE_NAME: wt.wcol_theme = &btheme->tui.wcol_text; wt.draw = widget_textbut; break; case UI_WTYPE_NAME_LINK: break; case UI_WTYPE_POINTER_LINK: break; case UI_WTYPE_FILENAME: break; /* start menus */ case UI_WTYPE_MENU_RADIO: wt.wcol_theme = &btheme->tui.wcol_menu; wt.draw = widget_menubut; break; case UI_WTYPE_MENU_ICON_RADIO: wt.wcol_theme = &btheme->tui.wcol_menu; wt.draw = widget_menuiconbut; break; case UI_WTYPE_MENU_POINTER_LINK: wt.wcol_theme = &btheme->tui.wcol_menu; wt.draw = widget_menubut; break; case UI_WTYPE_MENU_NODE_LINK: wt.wcol_theme = &btheme->tui.wcol_menu; wt.draw = widget_menunodebut; break; case UI_WTYPE_PULLDOWN: wt.wcol_theme = &btheme->tui.wcol_pulldown; wt.draw = widget_pulldownbut; wt.state = widget_state_pulldown; break; /* in menus */ case UI_WTYPE_MENU_ITEM: wt.wcol_theme = &btheme->tui.wcol_menu_item; wt.draw = widget_menu_itembut; wt.state = widget_state_menu_item; break; case UI_WTYPE_MENU_BACK: wt.wcol_theme = &btheme->tui.wcol_menu_back; wt.draw = widget_menu_back; break; /* specials */ case UI_WTYPE_ICON: wt.custom = widget_icon_has_anim; break; case UI_WTYPE_SWATCH: wt.custom = widget_swatch; break; case UI_WTYPE_BOX: wt.custom = widget_box; wt.wcol_theme = &btheme->tui.wcol_box; break; case UI_WTYPE_RGB_PICKER: break; case UI_WTYPE_NORMAL: wt.custom = widget_normal; break; case UI_WTYPE_SCROLL: wt.wcol_theme = &btheme->tui.wcol_scroll; wt.state = widget_state_nothing; wt.custom = widget_scroll; break; case UI_WTYPE_LISTITEM: wt.wcol_theme = &btheme->tui.wcol_list_item; wt.draw = widget_list_itembut; break; case UI_WTYPE_PROGRESSBAR: wt.wcol_theme = &btheme->tui.wcol_progress; wt.custom = widget_progressbar; break; case UI_WTYPE_MENU_ITEM_RADIAL: wt.wcol_theme = &btheme->tui.wcol_pie_menu; wt.custom = widget_menu_radial_itembut; wt.state = widget_state_pie_menu_item; break; } return &wt; } static int widget_roundbox_set(uiBut *but, rcti *rect) { int roundbox = UI_CNR_ALL; /* alignment */ if ((but->drawflag & UI_BUT_ALIGN) && but->type != PULLDOWN) { /* ui_block_position has this correction too, keep in sync */ if (but->drawflag & UI_BUT_ALIGN_TOP) rect->ymax += U.pixelsize; if (but->drawflag & UI_BUT_ALIGN_LEFT) rect->xmin -= U.pixelsize; switch (but->drawflag & UI_BUT_ALIGN) { case UI_BUT_ALIGN_TOP: roundbox = UI_CNR_BOTTOM_LEFT | UI_CNR_BOTTOM_RIGHT; break; case UI_BUT_ALIGN_DOWN: roundbox = UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT; break; case UI_BUT_ALIGN_LEFT: roundbox = UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT; break; case UI_BUT_ALIGN_RIGHT: roundbox = UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT; break; case UI_BUT_ALIGN_DOWN | UI_BUT_ALIGN_RIGHT: roundbox = UI_CNR_TOP_LEFT; break; case UI_BUT_ALIGN_DOWN | UI_BUT_ALIGN_LEFT: roundbox = UI_CNR_TOP_RIGHT; break; case UI_BUT_ALIGN_TOP | UI_BUT_ALIGN_RIGHT: roundbox = UI_CNR_BOTTOM_LEFT; break; case UI_BUT_ALIGN_TOP | UI_BUT_ALIGN_LEFT: roundbox = UI_CNR_BOTTOM_RIGHT; break; default: roundbox = 0; break; } } /* align with open menu */ if (but->active) { int direction = ui_button_open_menu_direction(but); if (direction == UI_TOP) roundbox &= ~(UI_CNR_TOP_RIGHT | UI_CNR_TOP_LEFT); else if (direction == UI_DOWN) roundbox &= ~(UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT); else if (direction == UI_LEFT) roundbox &= ~(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT); else if (direction == UI_RIGHT) roundbox &= ~(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT); } return roundbox; } /* put all widget colors on half alpha, use local storage */ static void ui_widget_color_disabled(uiWidgetType *wt) { static uiWidgetColors wcol_theme_s; wcol_theme_s = *wt->wcol_theme; wcol_theme_s.outline[3] *= 0.5; wcol_theme_s.inner[3] *= 0.5; wcol_theme_s.inner_sel[3] *= 0.5; wcol_theme_s.item[3] *= 0.5; wcol_theme_s.text[3] *= 0.5; wcol_theme_s.text_sel[3] *= 0.5; wt->wcol_theme = &wcol_theme_s; } /* conversion from old to new buttons, so still messy */ void ui_draw_but(const bContext *C, ARegion *ar, uiStyle *style, uiBut *but, rcti *rect) { bTheme *btheme = UI_GetTheme(); ThemeUI *tui = &btheme->tui; uiFontStyle *fstyle = &style->widget; uiWidgetType *wt = NULL; /* handle menus separately */ if (but->dt == UI_EMBOSSP) { switch (but->type) { case LABEL: widget_draw_text_icon(&style->widgetlabel, &tui->wcol_menu_back, but, rect); break; case SEPRLINE: ui_draw_separator(rect, &tui->wcol_menu_item); break; default: wt = widget_type(UI_WTYPE_MENU_ITEM); break; } } else if (but->dt == UI_EMBOSSN) { /* "nothing" */ wt = widget_type(UI_WTYPE_ICON); } else if (but->dt == UI_EMBOSSR) { wt = widget_type(UI_WTYPE_MENU_ITEM_RADIAL); } else { switch (but->type) { case LABEL: if (but->block->flag & UI_BLOCK_LOOP) widget_draw_text_icon(&style->widgetlabel, &tui->wcol_menu_back, but, rect); else { wt = widget_type(UI_WTYPE_LABEL); fstyle = &style->widgetlabel; } break; case SEPR: case SEPRLINE: break; case BUT: wt = widget_type(UI_WTYPE_EXEC); break; case NUM: wt = widget_type(UI_WTYPE_NUMBER); break; case NUMSLI: wt = widget_type(UI_WTYPE_SLIDER); break; case ROW: wt = widget_type(UI_WTYPE_RADIO); break; case LISTROW: wt = widget_type(UI_WTYPE_LISTITEM); break; case TEX: wt = widget_type(UI_WTYPE_NAME); break; case SEARCH_MENU_UNLINK: case SEARCH_MENU: wt = widget_type(UI_WTYPE_NAME); if (but->block->flag & UI_BLOCK_LOOP) wt->wcol_theme = &btheme->tui.wcol_menu_back; break; case TOGBUT: case TOG: case TOGN: wt = widget_type(UI_WTYPE_TOGGLE); break; case OPTION: case OPTIONN: if (!(but->flag & UI_HAS_ICON)) { wt = widget_type(UI_WTYPE_OPTION); but->drawflag |= UI_BUT_TEXT_LEFT; } else wt = widget_type(UI_WTYPE_TOGGLE); /* option buttons have strings outside, on menus use different colors */ if (but->block->flag & UI_BLOCK_LOOP) wt->state = widget_state_option_menu; break; case MENU: case BLOCK: if (but->flag & UI_BUT_NODE_LINK) { /* new node-link button, not active yet XXX */ wt = widget_type(UI_WTYPE_MENU_NODE_LINK); } else { /* with menu arrows */ /* we could use a flag for this, but for now just check size, * add updown arrows if there is room. */ if ((!but->str[0] && but->icon && (BLI_rcti_size_x(rect) < BLI_rcti_size_y(rect) + 2)) || /* disable for brushes also */ (but->flag & UI_ICON_PREVIEW)) { /* no arrows */ wt = widget_type(UI_WTYPE_MENU_ICON_RADIO); } else { wt = widget_type(UI_WTYPE_MENU_RADIO); } } break; case PULLDOWN: wt = widget_type(UI_WTYPE_PULLDOWN); break; case BUTM: wt = widget_type(UI_WTYPE_MENU_ITEM); break; case COLOR: wt = widget_type(UI_WTYPE_SWATCH); break; case ROUNDBOX: case LISTBOX: wt = widget_type(UI_WTYPE_BOX); break; case LINK: case INLINK: wt = widget_type(UI_WTYPE_ICON); wt->custom = widget_link; break; case BUT_EXTRA: widget_draw_extra_mask(C, but, widget_type(UI_WTYPE_BOX), rect); break; case HSVCUBE: if (ELEM(but->a1, UI_GRAD_V_ALT, UI_GRAD_L_ALT)) { /* vertical V slider, uses new widget draw now */ ui_draw_but_HSV_v(but, rect); } else { /* other HSV pickers... */ ui_draw_but_HSVCUBE(but, rect); } break; case HSVCIRCLE: ui_draw_but_HSVCIRCLE(but, &tui->wcol_regular, rect); break; case BUT_COLORBAND: ui_draw_but_COLORBAND(but, &tui->wcol_regular, rect); break; case BUT_NORMAL: wt = widget_type(UI_WTYPE_NORMAL); break; case BUT_IMAGE: ui_draw_but_IMAGE(ar, but, &tui->wcol_regular, rect); break; case HISTOGRAM: ui_draw_but_HISTOGRAM(ar, but, &tui->wcol_regular, rect); break; case WAVEFORM: ui_draw_but_WAVEFORM(ar, but, &tui->wcol_regular, rect); break; case VECTORSCOPE: ui_draw_but_VECTORSCOPE(ar, but, &tui->wcol_regular, rect); break; case BUT_CURVE: ui_draw_but_CURVE(ar, but, &tui->wcol_regular, rect); break; case PROGRESSBAR: wt = widget_type(UI_WTYPE_PROGRESSBAR); fstyle = &style->widgetlabel; break; case SCROLL: wt = widget_type(UI_WTYPE_SCROLL); break; case GRIP: wt = widget_type(UI_WTYPE_ICON); break; case TRACKPREVIEW: ui_draw_but_TRACKPREVIEW(ar, but, &tui->wcol_regular, rect); break; case NODESOCKET: ui_draw_but_NODESOCKET(ar, but, &tui->wcol_regular, rect); break; default: wt = widget_type(UI_WTYPE_REGULAR); break; } } if (wt) { //rcti disablerect = *rect; /* rect gets clipped smaller for text */ int roundboxalign, state; bool disabled = false; roundboxalign = widget_roundbox_set(but, rect); state = but->flag; if ((but->editstr) || (UNLIKELY(but->flag & UI_BUT_DRAG_MULTI) && ui_get_but_drag_multi_edit(but))) { state |= UI_TEXTINPUT; } if (state & (UI_BUT_DISABLED | UI_BUT_INACTIVE)) if (but->dt != UI_EMBOSSP) disabled = true; if (disabled) ui_widget_color_disabled(wt); wt->state(wt, state); if (wt->custom) wt->custom(but, &wt->wcol, rect, state, roundboxalign); else if (wt->draw) wt->draw(&wt->wcol, rect, state, roundboxalign); if (disabled) glEnable(GL_BLEND); wt->text(fstyle, &wt->wcol, but, rect); if (disabled) glDisable(GL_BLEND); // if (state & (UI_BUT_DISABLED | UI_BUT_INACTIVE)) // if (but->dt != UI_EMBOSSP) // widget_disabled(&disablerect); } } void ui_draw_menu_back(uiStyle *UNUSED(style), uiBlock *block, rcti *rect) { uiWidgetType *wt = widget_type(UI_WTYPE_MENU_BACK); wt->state(wt, 0); if (block) wt->draw(&wt->wcol, rect, block->flag, block->direction); else wt->draw(&wt->wcol, rect, 0, 0); if (block) { if (block->flag & UI_BLOCK_CLIPTOP) { /* XXX no scaling for UI here yet */ glColor3ubv((unsigned char *)wt->wcol.text); UI_DrawTriIcon(BLI_rcti_cent_x(rect), rect->ymax - 8, 't'); } if (block->flag & UI_BLOCK_CLIPBOTTOM) { /* XXX no scaling for UI here yet */ glColor3ubv((unsigned char *)wt->wcol.text); UI_DrawTriIcon(BLI_rcti_cent_x(rect), rect->ymin + 10, 'v'); } } } static void draw_disk_shaded( float start, float angle, float radius_int, float radius_ext, int subd, const char col1[4], const char col2[4], bool shaded) { const float radius_ext_scale = (0.5f / radius_ext); /* 1 / (2 * radius_ext) */ int i; float s, c; float y1, y2; float fac; unsigned char r_col[4]; glBegin(GL_TRIANGLE_STRIP); s = sinf(start); c = cosf(start); y1 = s * radius_int; y2 = s * radius_ext; if (shaded) { fac = (y1 + radius_ext) * radius_ext_scale; round_box_shade_col4_r(r_col, col1, col2, fac); glColor4ubv(r_col); } glVertex2f(c * radius_int, s * radius_int); if (shaded) { fac = (y2 + radius_ext) * radius_ext_scale; round_box_shade_col4_r(r_col, col1, col2, fac); glColor4ubv(r_col); } glVertex2f(c * radius_ext, s * radius_ext); for (i = 1; i < subd; i++) { float a; a = start + ((i) / (float)(subd - 1)) * angle; s = sinf(a); c = cosf(a); y1 = s * radius_int; y2 = s * radius_ext; if (shaded) { fac = (y1 + radius_ext) * radius_ext_scale; round_box_shade_col4_r(r_col, col1, col2, fac); glColor4ubv(r_col); } glVertex2f(c * radius_int, s * radius_int); if (shaded) { fac = (y2 + radius_ext) * radius_ext_scale; round_box_shade_col4_r(r_col, col1, col2, fac); glColor4ubv(r_col); } glVertex2f(c * radius_ext, s * radius_ext); } glEnd(); } void ui_draw_pie_center(uiBlock *block) { bTheme *btheme = UI_GetTheme(); float cx = block->pie_data.pie_center_spawned[0]; float cy = block->pie_data.pie_center_spawned[1]; float *pie_dir = block->pie_data.pie_dir; float pie_radius_internal = U.pixelsize * U.pie_menu_threshold; float pie_radius_external = U.pixelsize * (U.pie_menu_threshold + 7.0f); float pie_confirm_radius = U.pixelsize * (U.pie_menu_confirm); float pie_confirm_external = U.pixelsize * (U.pie_menu_confirm + 2.0f); int subd = 40; float angle = atan2f(pie_dir[1], pie_dir[0]); float range = (block->pie_data.flags & UI_PIE_DEGREES_RANGE_LARGE) ? ((float)M_PI / 2.0f) : ((float)M_PI / 4.0f); glPushMatrix(); glTranslatef(cx, cy, 0.0f); glEnable(GL_BLEND); if (btheme->tui.wcol_pie_menu.shaded) { char col1[4], col2[4]; shadecolors4(col1, col2, btheme->tui.wcol_pie_menu.inner, btheme->tui.wcol_pie_menu.shadetop, btheme->tui.wcol_pie_menu.shadedown); draw_disk_shaded(0.0f, (float)(M_PI * 2.0), pie_radius_internal, pie_radius_external, subd, col1, col2, true); } else { glColor4ubv((GLubyte *)btheme->tui.wcol_pie_menu.inner); draw_disk_shaded(0.0f, (float)(M_PI * 2.0), pie_radius_internal, pie_radius_external, subd, NULL, NULL, false); } if (!(block->pie_data.flags & UI_PIE_INVALID_DIR)) { if (btheme->tui.wcol_pie_menu.shaded) { char col1[4], col2[4]; shadecolors4(col1, col2, btheme->tui.wcol_pie_menu.inner_sel, btheme->tui.wcol_pie_menu.shadetop, btheme->tui.wcol_pie_menu.shadedown); draw_disk_shaded(angle - range / 2.0f, range, pie_radius_internal, pie_radius_external, subd, col1, col2, true); } else { glColor4ubv((GLubyte *)btheme->tui.wcol_pie_menu.inner_sel); draw_disk_shaded(angle - range / 2.0f, range, pie_radius_internal, pie_radius_external, subd, NULL, NULL, false); } } glColor4ubv((GLubyte *)btheme->tui.wcol_pie_menu.outline); glutil_draw_lined_arc(0.0f, (float)M_PI * 2.0f, pie_radius_internal, subd); glutil_draw_lined_arc(0.0f, (float)M_PI * 2.0f, pie_radius_external, subd); if (pie_confirm_radius > pie_radius_external) { glColor4ub(btheme->tui.wcol_pie_menu.text_sel[0], btheme->tui.wcol_pie_menu.text_sel[1], btheme->tui.wcol_pie_menu.text_sel[2], 64); draw_disk_shaded(angle - range / 2.0f, range, pie_confirm_radius, pie_confirm_external, subd, NULL, NULL, false); } glDisable(GL_BLEND); glPopMatrix(); } uiWidgetColors *ui_tooltip_get_theme(void) { uiWidgetType *wt = widget_type(UI_WTYPE_TOOLTIP); return wt->wcol_theme; } void ui_draw_tooltip_background(uiStyle *UNUSED(style), uiBlock *UNUSED(block), rcti *rect) { uiWidgetType *wt = widget_type(UI_WTYPE_TOOLTIP); wt->state(wt, 0); /* wt->draw ends up using same function to draw the tooltip as menu_back */ wt->draw(&wt->wcol, rect, 0, 0); } void ui_draw_search_back(uiStyle *UNUSED(style), uiBlock *block, rcti *rect) { uiWidgetType *wt = widget_type(UI_WTYPE_BOX); glEnable(GL_BLEND); widget_softshadow(rect, UI_CNR_ALL, 0.25f * U.widget_unit); glDisable(GL_BLEND); wt->state(wt, 0); if (block) wt->draw(&wt->wcol, rect, block->flag, UI_CNR_ALL); else wt->draw(&wt->wcol, rect, 0, UI_CNR_ALL); } /* helper call to draw a menu item without button */ /* state: UI_ACTIVE or 0 */ void ui_draw_menu_item(uiFontStyle *fstyle, rcti *rect, const char *name, int iconid, int state, bool use_sep) { uiWidgetType *wt = widget_type(UI_WTYPE_MENU_ITEM); rcti _rect = *rect; char *cpoin = NULL; wt->state(wt, state); wt->draw(&wt->wcol, rect, 0, 0); uiStyleFontSet(fstyle); fstyle->align = UI_STYLE_TEXT_LEFT; /* text location offset */ rect->xmin += 0.25f * UI_UNIT_X; if (iconid) rect->xmin += UI_DPI_ICON_SIZE; /* cut string in 2 parts? */ if (use_sep) { cpoin = strchr(name, UI_SEP_CHAR); if (cpoin) { *cpoin = 0; /* need to set this first */ uiStyleFontSet(fstyle); if (fstyle->kerning == 1) { /* for BLF_width */ BLF_enable(fstyle->uifont_id, BLF_KERNING_DEFAULT); } rect->xmax -= BLF_width(fstyle->uifont_id, cpoin + 1, INT_MAX) + UI_DPI_ICON_SIZE; if (fstyle->kerning == 1) { BLF_disable(fstyle->uifont_id, BLF_KERNING_DEFAULT); } } } { char drawstr[UI_MAX_DRAW_STR]; const float okwidth = (float)BLI_rcti_size_x(rect); const size_t max_len = sizeof(drawstr); const float minwidth = (float)(UI_DPI_ICON_SIZE); BLI_strncpy(drawstr, name, sizeof(drawstr)); ui_text_clip_middle_ex(fstyle, drawstr, okwidth, minwidth, max_len, NULL); glColor4ubv((unsigned char *)wt->wcol.text); uiStyleFontDraw(fstyle, rect, drawstr); } /* part text right aligned */ if (use_sep) { if (cpoin) { fstyle->align = UI_STYLE_TEXT_RIGHT; rect->xmax = _rect.xmax - 5; uiStyleFontDraw(fstyle, rect, cpoin + 1); *cpoin = UI_SEP_CHAR; } } /* restore rect, was messed with */ *rect = _rect; if (iconid) { float height, aspect; int xs = rect->xmin + 0.2f * UI_UNIT_X; int ys = rect->ymin + 0.1f * BLI_rcti_size_y(rect); height = ICON_SIZE_FROM_BUTRECT(rect); aspect = ICON_DEFAULT_HEIGHT / height; glEnable(GL_BLEND); UI_icon_draw_aspect(xs, ys, iconid, aspect, 1.0f); /* XXX scale weak get from fstyle? */ glDisable(GL_BLEND); } } void ui_draw_preview_item(uiFontStyle *fstyle, rcti *rect, const char *name, int iconid, int state) { rcti trect = *rect, bg_rect; float font_dims[2] = {0.0f, 0.0f}; uiWidgetType *wt = widget_type(UI_WTYPE_MENU_ITEM); wt->state(wt, state); wt->draw(&wt->wcol, rect, 0, 0); glEnable(GL_BLEND); widget_draw_preview(iconid, 1.0f, rect); BLF_width_and_height(fstyle->uifont_id, name, BLF_DRAW_STR_DUMMY_MAX, &font_dims[0], &font_dims[1]); /* text rect */ trect.xmin += 0; trect.xmax = trect.xmin + font_dims[0] + 10; trect.ymin += 10; trect.ymax = trect.ymin + font_dims[1]; if (trect.xmax > rect->xmax - PREVIEW_PAD) trect.xmax = rect->xmax - PREVIEW_PAD; bg_rect = trect; bg_rect.xmin = rect->xmin + PREVIEW_PAD; bg_rect.ymin = rect->ymin + PREVIEW_PAD; bg_rect.xmax = rect->xmax - PREVIEW_PAD; bg_rect.ymax += PREVIEW_PAD / 2; if (bg_rect.xmax > rect->xmax - PREVIEW_PAD) bg_rect.xmax = rect->xmax - PREVIEW_PAD; glColor4ubv((unsigned char *)wt->wcol_theme->inner_sel); glRecti(bg_rect.xmin, bg_rect.ymin, bg_rect.xmax, bg_rect.ymax); glDisable(GL_BLEND); { char drawstr[UI_MAX_DRAW_STR]; const float okwidth = (float)BLI_rcti_size_x(&trect); const size_t max_len = sizeof(drawstr); const float minwidth = (float)(UI_DPI_ICON_SIZE); BLI_strncpy(drawstr, name, sizeof(drawstr)); ui_text_clip_middle_ex(fstyle, drawstr, okwidth, minwidth, max_len, NULL); glColor4ubv((unsigned char *)wt->wcol.text); uiStyleFontDraw(fstyle, &trect, drawstr); } }