/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/io/io_collada.c * \ingroup collada */ #ifdef WITH_COLLADA #include "DNA_scene_types.h" #include "BLT_translation.h" #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_global.h" #include "BKE_main.h" #include "BKE_report.h" #include "BKE_object.h" #include "ED_screen.h" #include "ED_object.h" #include "RNA_access.h" #include "RNA_define.h" #include "UI_interface.h" #include "UI_resources.h" #include "WM_api.h" #include "WM_types.h" #include "../../collada/collada.h" #include "io_collada.h" static int wm_collada_export_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event)) { Main *bmain = CTX_data_main(C); if (!RNA_struct_property_is_set(op->ptr, "filepath")) { char filepath[FILE_MAX]; const char *blendfile_path = BKE_main_blendfile_path(bmain); if (blendfile_path[0] == '\0') BLI_strncpy(filepath, "untitled", sizeof(filepath)); else BLI_strncpy(filepath, blendfile_path, sizeof(filepath)); BLI_path_extension_replace(filepath, sizeof(filepath), ".dae"); RNA_string_set(op->ptr, "filepath", filepath); } WM_event_add_fileselect(C, op); return OPERATOR_RUNNING_MODAL; } /* function used for WM_OT_save_mainfile too */ static int wm_collada_export_exec(bContext *C, wmOperator *op) { char filepath[FILE_MAX]; int apply_modifiers; int export_mesh_type; int selected; int include_children; int include_armatures; int include_shapekeys; int deform_bones_only; int include_animations; int sample_animations; int sampling_rate; int export_texture_type; int use_texture_copies; int active_uv_only; int triangulate; int use_object_instantiation; int use_blender_profile; int sort_by_name; int export_transformation_type; int open_sim; int limit_precision; int keep_bind_info; int export_count; if (!RNA_struct_property_is_set(op->ptr, "filepath")) { BKE_report(op->reports, RPT_ERROR, "No filename given"); return OPERATOR_CANCELLED; } RNA_string_get(op->ptr, "filepath", filepath); BLI_path_extension_ensure(filepath, sizeof(filepath), ".dae"); /* Avoid File write exceptions in Collada */ if (!BLI_exists(filepath)) { BLI_make_existing_file(filepath); if (!BLI_file_touch(filepath)) { BKE_report(op->reports, RPT_ERROR, "Can't create export file"); fprintf(stdout, "Collada export: Can not create: %s\n", filepath); return OPERATOR_CANCELLED; } } else if (!BLI_file_is_writable(filepath)) { BKE_report(op->reports, RPT_ERROR, "Can't overwrite export file"); fprintf(stdout, "Collada export: Can not modify: %s\n", filepath); return OPERATOR_CANCELLED; } /* Now the exporter can create and write the export file */ /* Options panel */ apply_modifiers = RNA_boolean_get(op->ptr, "apply_modifiers"); export_mesh_type = RNA_enum_get(op->ptr, "export_mesh_type_selection"); selected = RNA_boolean_get(op->ptr, "selected"); include_children = RNA_boolean_get(op->ptr, "include_children"); include_armatures = RNA_boolean_get(op->ptr, "include_armatures"); include_shapekeys = RNA_boolean_get(op->ptr, "include_shapekeys"); include_animations = RNA_boolean_get(op->ptr, "include_animations"); sample_animations = RNA_boolean_get(op->ptr, "sample_animations"); sampling_rate = (sample_animations) ? RNA_int_get(op->ptr, "sampling_rate") : 0; deform_bones_only = RNA_boolean_get(op->ptr, "deform_bones_only"); export_texture_type = RNA_enum_get(op->ptr, "export_texture_type_selection"); use_texture_copies = RNA_boolean_get(op->ptr, "use_texture_copies"); active_uv_only = RNA_boolean_get(op->ptr, "active_uv_only"); triangulate = RNA_boolean_get(op->ptr, "triangulate"); use_object_instantiation = RNA_boolean_get(op->ptr, "use_object_instantiation"); use_blender_profile = RNA_boolean_get(op->ptr, "use_blender_profile"); sort_by_name = RNA_boolean_get(op->ptr, "sort_by_name"); export_transformation_type = RNA_enum_get(op->ptr, "export_transformation_type_selection"); open_sim = RNA_boolean_get(op->ptr, "open_sim"); limit_precision = RNA_boolean_get(op->ptr, "limit_precision"); keep_bind_info = RNA_boolean_get(op->ptr, "keep_bind_info"); Main *bmain = CTX_data_main(C); /* get editmode results */ ED_object_editmode_load(bmain, CTX_data_edit_object(C)); EvaluationContext *eval_ctx = bmain->eval_ctx; Scene *scene = CTX_data_scene(C); ExportSettings export_settings; export_settings.filepath = filepath; export_settings.apply_modifiers = apply_modifiers != 0; export_settings.export_mesh_type = export_mesh_type; export_settings.selected = selected != 0; export_settings.include_children = include_children != 0; export_settings.include_armatures = include_armatures != 0; export_settings.include_shapekeys = include_shapekeys != 0; export_settings.deform_bones_only = deform_bones_only != 0; export_settings.include_animations = include_animations; export_settings.sampling_rate = sampling_rate; export_settings.active_uv_only = active_uv_only != 0; export_settings.export_texture_type = export_texture_type; export_settings.use_texture_copies = use_texture_copies != 0; export_settings.triangulate = triangulate != 0; export_settings.use_object_instantiation = use_object_instantiation != 0; export_settings.use_blender_profile = use_blender_profile != 0; export_settings.sort_by_name = sort_by_name != 0; export_settings.export_transformation_type = export_transformation_type; export_settings.open_sim = open_sim != 0; export_settings.limit_precision = limit_precision != 0; export_settings.keep_bind_info = keep_bind_info != 0; int includeFilter = OB_REL_NONE; if (export_settings.include_armatures) includeFilter |= OB_REL_MOD_ARMATURE; if (export_settings.include_children) includeFilter |= OB_REL_CHILDREN_RECURSIVE; export_count = collada_export( C, eval_ctx, scene, &export_settings); if (export_count == 0) { BKE_report(op->reports, RPT_WARNING, "No objects selected -- Created empty export file"); return OPERATOR_CANCELLED; } else if (export_count < 0) { BKE_report(op->reports, RPT_WARNING, "Error during export (see Console)"); return OPERATOR_CANCELLED; } else { char buff[100]; sprintf(buff, "Exported %d Objects", export_count); BKE_report(op->reports, RPT_INFO, buff); return OPERATOR_FINISHED; } } static void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr) { uiLayout *box, *row, *col, *split; bool include_animations = RNA_boolean_get(imfptr, "include_animations"); /* Export Options: */ box = uiLayoutBox(layout); row = uiLayoutRow(box, false); uiItemL(row, IFACE_("Export Data Options:"), ICON_MESH_DATA); row = uiLayoutRow(box, false); split = uiLayoutSplit(row, 0.6f, UI_LAYOUT_ALIGN_RIGHT); col = uiLayoutColumn(split, false); uiItemR(col, imfptr, "apply_modifiers", 0, NULL, ICON_NONE); col = uiLayoutColumn(split, false); uiItemR(col, imfptr, "export_mesh_type_selection", 0, "", ICON_NONE); uiLayoutSetEnabled(col, RNA_boolean_get(imfptr, "apply_modifiers")); row = uiLayoutRow(box, false); uiItemR(row, imfptr, "selected", 0, NULL, ICON_NONE); row = uiLayoutRow(box, false); uiItemR(row, imfptr, "include_children", 0, NULL, ICON_NONE); uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "selected")); row = uiLayoutRow(box, false); uiItemR(row, imfptr, "include_armatures", 0, NULL, ICON_NONE); uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "selected")); row = uiLayoutRow(box, false); uiItemR(row, imfptr, "include_shapekeys", 0, NULL, ICON_NONE); uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "selected")); row = uiLayoutRow(box, false); uiItemR(row, imfptr, "include_animations", 0, NULL, ICON_NONE); row = uiLayoutRow(box, false); if (include_animations) { uiItemR(row, imfptr, "sample_animations", 0, NULL, ICON_NONE); row = uiLayoutColumn(box, false); uiItemR(row, imfptr, "sampling_rate", 0, NULL, ICON_NONE); uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "sample_animations")); } /* Texture options */ box = uiLayoutBox(layout); row = uiLayoutRow(box, false); uiItemL(row, IFACE_("Texture Options:"), ICON_TEXTURE_DATA); row = uiLayoutRow(box, false); uiItemR(row, imfptr, "active_uv_only", 0, NULL, ICON_NONE); row = uiLayoutRow(box, false); uiItemR(row, imfptr, "export_texture_type_selection", 0, "", ICON_NONE); row = uiLayoutRow(box, false); uiItemR(row, imfptr, "use_texture_copies", 1, NULL, ICON_NONE); /* Armature options */ box = uiLayoutBox(layout); row = uiLayoutRow(box, false); uiItemL(row, IFACE_("Armature Options:"), ICON_ARMATURE_DATA); row = uiLayoutRow(box, false); uiItemR(row, imfptr, "deform_bones_only", 0, NULL, ICON_NONE); row = uiLayoutRow(box, false); uiItemR(row, imfptr, "open_sim", 0, NULL, ICON_NONE); /* Collada options: */ box = uiLayoutBox(layout); row = uiLayoutRow(box, false); uiItemL(row, IFACE_("Collada Options:"), ICON_MODIFIER); row = uiLayoutRow(box, false); uiItemR(row, imfptr, "triangulate", 1, NULL, ICON_NONE); row = uiLayoutRow(box, false); uiItemR(row, imfptr, "use_object_instantiation", 1, NULL, ICON_NONE); row = uiLayoutRow(box, false); uiItemR(row, imfptr, "use_blender_profile", 1, NULL, ICON_NONE); row = uiLayoutRow(box, false); split = uiLayoutSplit(row, 0.6f, UI_LAYOUT_ALIGN_RIGHT); uiItemL(split, IFACE_("Transformation Type"), ICON_NONE); uiItemR(split, imfptr, "export_transformation_type_selection", 0, "", ICON_NONE); row = uiLayoutRow(box, false); uiItemR(row, imfptr, "sort_by_name", 0, NULL, ICON_NONE); row = uiLayoutRow(box, false); uiItemR(row, imfptr, "keep_bind_info", 0, NULL, ICON_NONE); row = uiLayoutRow(box, false); uiItemR(row, imfptr, "limit_precision", 0, NULL, ICON_NONE); } static void wm_collada_export_draw(bContext *UNUSED(C), wmOperator *op) { PointerRNA ptr; RNA_pointer_create(NULL, op->type->srna, op->properties, &ptr); uiCollada_exportSettings(op->layout, &ptr); } static bool wm_collada_export_check(bContext *UNUSED(C), wmOperator *op) { char filepath[FILE_MAX]; RNA_string_get(op->ptr, "filepath", filepath); if (!BLI_path_extension_check(filepath, ".dae")) { BLI_path_extension_ensure(filepath, FILE_MAX, ".dae"); RNA_string_set(op->ptr, "filepath", filepath); return true; } return false; } void WM_OT_collada_export(wmOperatorType *ot) { struct StructRNA *func = ot->srna; static const EnumPropertyItem prop_bc_export_mesh_type[] = { {BC_MESH_TYPE_VIEW, "view", 0, "View", "Apply modifier's view settings"}, {BC_MESH_TYPE_RENDER, "render", 0, "Render", "Apply modifier's render settings"}, {0, NULL, 0, NULL, NULL} }; static const EnumPropertyItem prop_bc_export_transformation_type[] = { { BC_TRANSFORMATION_TYPE_MATRIX, "matrix", 0, "Matrix", "Use to specify transformations" }, { BC_TRANSFORMATION_TYPE_TRANSROTLOC, "transrotloc", 0, "TransRotLoc", "Use , , to specify transformations" }, { 0, NULL, 0, NULL, NULL } }; static const EnumPropertyItem prop_bc_export_texture_type[] = { { BC_TEXTURE_TYPE_MAT, "mat", 0, "Materials", "Export Materials" }, { BC_TEXTURE_TYPE_UV, "uv", 0, "UV Textures", "Export UV Textures (Face textures) as materials" }, { 0, NULL, 0, NULL, NULL } }; ot->name = "Export COLLADA"; ot->description = "Save a Collada file"; ot->idname = "WM_OT_collada_export"; ot->invoke = wm_collada_export_invoke; ot->exec = wm_collada_export_exec; ot->poll = WM_operator_winactive; ot->check = wm_collada_export_check; ot->flag |= OPTYPE_PRESET; ot->ui = wm_collada_export_draw; WM_operator_properties_filesel( ot, FILE_TYPE_FOLDER | FILE_TYPE_COLLADA, FILE_BLENDER, FILE_SAVE, WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY, FILE_SORT_ALPHA); RNA_def_boolean(func, "apply_modifiers", 0, "Apply Modifiers", "Apply modifiers to exported mesh (non destructive))"); RNA_def_int(func, "export_mesh_type", 0, INT_MIN, INT_MAX, "Resolution", "Modifier resolution for export", INT_MIN, INT_MAX); RNA_def_enum(func, "export_mesh_type_selection", prop_bc_export_mesh_type, 0, "Resolution", "Modifier resolution for export"); RNA_def_boolean(func, "selected", false, "Selection Only", "Export only selected elements"); RNA_def_boolean(func, "include_children", false, "Include Children", "Export all children of selected objects (even if not selected)"); RNA_def_boolean(func, "include_armatures", false, "Include Armatures", "Export related armatures (even if not selected)"); RNA_def_boolean(func, "include_shapekeys", false, "Include Shape Keys", "Export all Shape Keys from Mesh Objects"); RNA_def_boolean(func, "deform_bones_only", false, "Deform Bones only", "Only export deforming bones with armatures"); RNA_def_boolean(func, "include_animations", true, "Include Animations", "Export Animations if available.\nExporting Animations will enforce the decomposition of node transforms\ninto and components"); RNA_def_boolean(func, "sample_animations", 0, "Sample Animations", "Auto-generate keyframes with a frame distance set by 'Sampling Rate'.\nWhen disabled, export only the keyframes defined in the animation f-curves (may be less accurate)"); RNA_def_int(func, "sampling_rate", 1, 1, INT_MAX, "Sampling Rate", "The distance between 2 keyframes. 1 means: Every frame is keyed", 1, INT_MAX); RNA_def_boolean(func, "active_uv_only", 0, "Only Selected UV Map", "Export only the selected UV Map"); RNA_def_boolean(func, "use_texture_copies", 1, "Copy", "Copy textures to same folder where the .dae file is exported"); RNA_def_boolean(func, "triangulate", 1, "Triangulate", "Export Polygons (Quads & NGons) as Triangles"); RNA_def_boolean(func, "use_object_instantiation", 1, "Use Object Instances", "Instantiate multiple Objects from same Data"); RNA_def_boolean(func, "use_blender_profile", 1, "Use Blender Profile", "Export additional Blender specific information (for material, shaders, bones, etc.)"); RNA_def_boolean(func, "sort_by_name", 0, "Sort by Object name", "Sort exported data by Object name"); RNA_def_int(func, "export_transformation_type", 0, INT_MIN, INT_MAX, "Transform", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX); RNA_def_enum(func, "export_transformation_type_selection", prop_bc_export_transformation_type, 0, "Transform", "Transformation type for translation, scale and rotation"); RNA_def_int(func, "export_texture_type", 0, INT_MIN, INT_MAX, "Texture Type", "Type for exported Textures (UV or MAT)", INT_MIN, INT_MAX); RNA_def_enum(func, "export_texture_type_selection", prop_bc_export_texture_type, 0, "Texture Type", "Type for exported Textures (UV or MAT)"); RNA_def_boolean(func, "open_sim", 0, "Export to SL/OpenSim", "Compatibility mode for SL, OpenSim and other compatible online worlds"); RNA_def_boolean(func, "limit_precision", 0, "Limit Precision", "Reduce the precision of the exported data to 6 digits"); RNA_def_boolean(func, "keep_bind_info", 0, "Keep Bind Info", "Store Bindpose information in custom bone properties for later use during Collada export"); } /* function used for WM_OT_save_mainfile too */ static int wm_collada_import_exec(bContext *C, wmOperator *op) { char filename[FILE_MAX]; int import_units; int find_chains; int auto_connect; int fix_orientation; int min_chain_length; int keep_bind_info; ImportSettings import_settings; if (!RNA_struct_property_is_set(op->ptr, "filepath")) { BKE_report(op->reports, RPT_ERROR, "No filename given"); return OPERATOR_CANCELLED; } /* Options panel */ import_units = RNA_boolean_get(op->ptr, "import_units"); find_chains = RNA_boolean_get(op->ptr, "find_chains"); auto_connect = RNA_boolean_get(op->ptr, "auto_connect"); fix_orientation = RNA_boolean_get(op->ptr, "fix_orientation"); keep_bind_info = RNA_boolean_get(op->ptr, "keep_bind_info"); min_chain_length = RNA_int_get(op->ptr, "min_chain_length"); RNA_string_get(op->ptr, "filepath", filename); import_settings.filepath = filename; import_settings.import_units = import_units != 0; import_settings.auto_connect = auto_connect != 0; import_settings.find_chains = find_chains != 0; import_settings.fix_orientation = fix_orientation != 0; import_settings.min_chain_length = min_chain_length; import_settings.keep_bind_info = keep_bind_info != 0; if (collada_import(C, &import_settings)) { return OPERATOR_FINISHED; } else { BKE_report(op->reports, RPT_ERROR, "Errors found during parsing COLLADA document (see console for details)"); return OPERATOR_CANCELLED; } } static void uiCollada_importSettings(uiLayout *layout, PointerRNA *imfptr) { uiLayout *box, *row; /* Import Options: */ box = uiLayoutBox(layout); row = uiLayoutRow(box, false); uiItemL(row, IFACE_("Import Data Options:"), ICON_MESH_DATA); row = uiLayoutRow(box, false); uiItemR(row, imfptr, "import_units", 0, NULL, ICON_NONE); box = uiLayoutBox(layout); row = uiLayoutRow(box, false); uiItemL(row, IFACE_("Armature Options:"), ICON_MESH_DATA); row = uiLayoutRow(box, false); uiItemR(row, imfptr, "fix_orientation", 0, NULL, ICON_NONE); row = uiLayoutRow(box, false); uiItemR(row, imfptr, "find_chains", 0, NULL, ICON_NONE); row = uiLayoutRow(box, false); uiItemR(row, imfptr, "auto_connect", 0, NULL, ICON_NONE); row = uiLayoutRow(box, false); uiItemR(row, imfptr, "min_chain_length", 0, NULL, ICON_NONE); box = uiLayoutBox(layout); row = uiLayoutRow(box, false); row = uiLayoutRow(box, false); uiItemR(row, imfptr, "keep_bind_info", 0, NULL, ICON_NONE); } static void wm_collada_import_draw(bContext *UNUSED(C), wmOperator *op) { PointerRNA ptr; RNA_pointer_create(NULL, op->type->srna, op->properties, &ptr); uiCollada_importSettings(op->layout, &ptr); } void WM_OT_collada_import(wmOperatorType *ot) { ot->name = "Import COLLADA"; ot->description = "Load a Collada file"; ot->idname = "WM_OT_collada_import"; ot->invoke = WM_operator_filesel; ot->exec = wm_collada_import_exec; ot->poll = WM_operator_winactive; //ot->flag |= OPTYPE_PRESET; ot->ui = wm_collada_import_draw; WM_operator_properties_filesel( ot, FILE_TYPE_FOLDER | FILE_TYPE_COLLADA, FILE_BLENDER, FILE_OPENFILE, WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY, FILE_SORT_ALPHA); RNA_def_boolean(ot->srna, "import_units", 0, "Import Units", "If disabled match import to Blender's current Unit settings, " "otherwise use the settings from the Imported scene"); RNA_def_boolean(ot->srna, "fix_orientation", 0, "Fix Leaf Bones", "Fix Orientation of Leaf Bones (Collada does only support Joints)"); RNA_def_boolean(ot->srna, "find_chains", 0, "Find Bone Chains", "Find best matching Bone Chains and ensure bones in chain are connected"); RNA_def_boolean(ot->srna, "auto_connect", 0, "Auto Connect", "Set use_connect for parent bones which have exactly one child bone"); RNA_def_int(ot->srna, "min_chain_length", 0, 0, INT_MAX, "Minimum Chain Length", "When searching Bone Chains disregard chains of length below this value", 0, INT_MAX); RNA_def_boolean(ot->srna, "keep_bind_info", 0, "Keep Bind Info", "Store Bindpose information in custom bone properties for later use during Collada export"); } #endif