/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2014 Blender Foundation. * All rights reserved. * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file dial3d_manipulator.c * \ingroup wm * * \name Dial Manipulator * * 3D Manipulator * * \brief Circle shaped manipulator for circular interaction. * Currently no own handling, use with operator only. */ #include "BIF_gl.h" #include "BIF_glutil.h" #include "BKE_context.h" #include "BLI_math.h" #include "ED_screen.h" #include "ED_view3d.h" #include "ED_manipulator_library.h" #include "GPU_select.h" #include "GPU_matrix.h" #include "GPU_immediate.h" #include "GPU_immediate_util.h" #include "MEM_guardedalloc.h" #include "WM_api.h" #include "WM_types.h" /* own includes */ #include "manipulator_geometry.h" #include "manipulator_library_intern.h" /* to use custom dials exported to geom_dial_manipulator.c */ // #define USE_MANIPULATOR_CUSTOM_DIAL static void manipulator_dial_modal(bContext *C, wmManipulator *mpr, const wmEvent *event, const int flag); typedef struct DialManipulator { wmManipulator manipulator; int style; float direction[3]; } DialManipulator; typedef struct DialInteraction { float init_mval[2]; /* only for when using properties */ float init_prop_angle; /* cache the last angle to detect rotations bigger than -/+ PI */ float last_angle; /* number of full rotations */ int rotations; /* final output values, used for drawing */ struct { float angle_ofs; float angle_delta; } output; } DialInteraction; #define DIAL_WIDTH 1.0f #define DIAL_RESOLUTION 32 static void dial_calc_matrix(const DialManipulator *dial, float mat[4][4]) { float rot[3][3]; const float up[3] = {0.0f, 0.0f, 1.0f}; rotation_between_vecs_to_mat3(rot, up, dial->direction); copy_m4_m3(mat, rot); copy_v3_v3(mat[3], dial->manipulator.origin); mul_mat3_m4_fl(mat, dial->manipulator.scale); } /* -------------------------------------------------------------------- */ static void dial_geom_draw( const DialManipulator *dial, const float col[4], const bool select, float axis_modal_mat[4][4], float clip_plane[4]) { #ifdef USE_MANIPULATOR_CUSTOM_DIAL UNUSED_VARS(dial, col, axis_modal_mat, clip_plane); wm_manipulator_geometryinfo_draw(&wm_manipulator_geom_data_dial, select); #else const bool filled = (dial->style == ED_MANIPULATOR_DIAL_STYLE_RING_FILLED); glLineWidth(dial->manipulator.line_width); VertexFormat *format = immVertexFormat(); unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); if (clip_plane) { immBindBuiltinProgram(GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR); float clip_plane_f[4] = {clip_plane[0], clip_plane[1], clip_plane[2], clip_plane[3]}; immUniform4fv("ClipPlane", clip_plane_f); immUniformMatrix4fv("ModelMatrix", axis_modal_mat); } else { immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); } immUniformColor4fv(col); if (filled) { imm_draw_circle_fill(pos, 0, 0, 1.0, DIAL_RESOLUTION); } else { imm_draw_circle_wire(pos, 0, 0, 1.0, DIAL_RESOLUTION); } immUnbindProgram(); UNUSED_VARS(select); #endif } /** * Draws a line from (0, 0, 0) to \a co_outer, at \a angle. */ static void dial_ghostarc_draw_helpline(const float angle, const float co_outer[3], const float col[4]) { glLineWidth(1.0f); gpuPushMatrix(); gpuRotate3f(RAD2DEGF(angle), 0.0f, 0.0f, -1.0f); unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor4fv(col); immBegin(PRIM_LINE_STRIP, 2); immVertex3f(pos, 0.0f, 0.0f, 0.0f); immVertex3fv(pos, co_outer); immEnd(); immUnbindProgram(); gpuPopMatrix(); } static void dial_ghostarc_draw( const DialManipulator *dial, const float angle_ofs, const float angle_delta, const float color[4]) { const float width_inner = DIAL_WIDTH - dial->manipulator.line_width * 0.5f / U.manipulator_scale; VertexFormat *format = immVertexFormat(); unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor4fv(color); imm_draw_disk_partial_fill( pos, 0, 0, 0.0, width_inner, DIAL_RESOLUTION, RAD2DEGF(angle_ofs), RAD2DEGF(angle_delta)); immUnbindProgram(); } static void dial_ghostarc_get_angles( const DialManipulator *dial, const wmEvent *event, const ARegion *ar, float mat[4][4], const float co_outer[3], float *r_start, float *r_delta) { DialInteraction *inter = dial->manipulator.interaction_data; const RegionView3D *rv3d = ar->regiondata; const float mval[2] = {event->x - ar->winrct.xmin, event->y - ar->winrct.ymin}; bool inv = false; /* we might need to invert the direction of the angles */ float view_vec[3], axis_vec[3]; ED_view3d_global_to_vector(rv3d, rv3d->twmat[3], view_vec); normalize_v3_v3(axis_vec, dial->direction); if (dot_v3v3(view_vec, axis_vec) < 0.0f) { inv = true; } float co[3], origin2d[2], co2d[2]; mul_v3_project_m4_v3(co, mat, co_outer); /* project 3d coordinats to 2d viewplane */ ED_view3d_project_float_global(ar, dial->manipulator.origin, origin2d, V3D_PROJ_TEST_NOP); ED_view3d_project_float_global(ar, co, co2d, V3D_PROJ_TEST_NOP); /* convert to manipulator relative space */ float rel_initmval[2], rel_mval[2], rel_co[2]; sub_v2_v2v2(rel_initmval, inter->init_mval, origin2d); sub_v2_v2v2(rel_mval, mval, origin2d); sub_v2_v2v2(rel_co, co2d, origin2d); /* return angles */ const float start = angle_signed_v2v2(rel_co, rel_initmval) * (inv ? -1 : 1); const float delta = angle_signed_v2v2(rel_initmval, rel_mval) * (inv ? -1 : 1); /* Change of sign, we passed the 180 degree threshold. This means we need to add a turn * to distinguish between transition from 0 to -1 and -PI to +PI, use comparison with PI/2. * Logic taken from BLI_dial_angle */ if ((delta * inter->last_angle < 0.0f) && (fabsf(inter->last_angle) > (float)M_PI_2)) { if (inter->last_angle < 0.0f) inter->rotations--; else inter->rotations++; } inter->last_angle = delta; *r_start = start; *r_delta = fmod(delta + 2.0f * (float)M_PI * inter->rotations, 2 * (float)M_PI); } static void dial_draw_intern( const bContext *C, DialManipulator *dial, const bool select, const bool highlight, float clip_plane[4]) { float mat[4][4]; float col[4]; BLI_assert(CTX_wm_area(C)->spacetype == SPACE_VIEW3D); manipulator_color_get(&dial->manipulator, highlight, col); dial_calc_matrix(dial, mat); gpuPushMatrix(); gpuMultMatrix(mat); gpuTranslate3fv(dial->manipulator.offset); /* draw rotation indicator arc first */ if ((dial->manipulator.flag & WM_MANIPULATOR_DRAW_VALUE) && (dial->manipulator.state & WM_MANIPULATOR_STATE_ACTIVE)) { const float co_outer[4] = {0.0f, DIAL_WIDTH, 0.0f}; /* coordinate at which the arc drawing will be started */ DialInteraction *inter = dial->manipulator.interaction_data; /* XXX, View3D rotation manipulator doesn't call modal. */ if (dial->manipulator.properties.first == NULL) { wmWindow *win = CTX_wm_window(C); manipulator_dial_modal((bContext *)C, &dial->manipulator, win->eventstate, 0); } const float angle_ofs = inter->output.angle_ofs; const float angle_delta = inter->output.angle_delta; /* draw! */ dial_ghostarc_draw(dial, angle_ofs, angle_delta, (const float [4]){0.8f, 0.8f, 0.8f, 0.4f}); dial_ghostarc_draw_helpline(angle_ofs, co_outer, col); /* starting position */ dial_ghostarc_draw_helpline(angle_ofs + angle_delta, co_outer, col); /* starting position + current value */ } /* draw actual dial manipulator */ dial_geom_draw(dial, col, select, mat, clip_plane); gpuPopMatrix(); } static void manipulator_dial_draw_select(const bContext *C, wmManipulator *mpr, int selectionbase) { DialManipulator *dial = (DialManipulator *)mpr; float clip_plane_buf[4]; float *clip_plane = (dial->style == ED_MANIPULATOR_DIAL_STYLE_RING_CLIPPED) ? clip_plane_buf : NULL; /* enable clipping if needed */ if (clip_plane) { ARegion *ar = CTX_wm_region(C); RegionView3D *rv3d = ar->regiondata; copy_v3_v3(clip_plane, rv3d->viewinv[2]); clip_plane[3] = -dot_v3v3(rv3d->viewinv[2], mpr->origin); glEnable(GL_CLIP_DISTANCE0); } GPU_select_load_id(selectionbase); dial_draw_intern(C, dial, true, false, clip_plane); if (clip_plane) { glDisable(GL_CLIP_DISTANCE0); } } static void manipulator_dial_draw(const bContext *C, wmManipulator *mpr) { DialManipulator *dial = (DialManipulator *)mpr; const bool active = mpr->state & WM_MANIPULATOR_STATE_ACTIVE; const bool highlight = (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) != 0; float clip_plane_buf[4]; float *clip_plane = (!active && dial->style == ED_MANIPULATOR_DIAL_STYLE_RING_CLIPPED) ? clip_plane_buf : NULL; /* enable clipping if needed */ if (clip_plane) { ARegion *ar = CTX_wm_region(C); RegionView3D *rv3d = ar->regiondata; copy_v3_v3(clip_plane, rv3d->viewinv[2]); clip_plane[3] = -dot_v3v3(rv3d->viewinv[2], mpr->origin); clip_plane[3] -= 0.02 * dial->manipulator.scale; glEnable(GL_CLIP_DISTANCE0); } glEnable(GL_BLEND); dial_draw_intern(C, dial, false, highlight, clip_plane); glDisable(GL_BLEND); if (clip_plane) { glDisable(GL_CLIP_DISTANCE0); } } static void manipulator_dial_modal(bContext *C, wmManipulator *mpr, const wmEvent *event, const int UNUSED(flag)) { DialManipulator *dial = (DialManipulator *)mpr; const float co_outer[4] = {0.0f, DIAL_WIDTH, 0.0f}; /* coordinate at which the arc drawing will be started */ float angle_ofs, angle_delta; float mat[4][4]; dial_calc_matrix(dial, mat); dial_ghostarc_get_angles(dial, event, CTX_wm_region(C), mat, co_outer, &angle_ofs, &angle_delta); DialInteraction *inter = dial->manipulator.interaction_data; inter->output.angle_delta = angle_delta; inter->output.angle_ofs = angle_ofs; /* set the property for the operator and call its modal function */ wmManipulatorProperty *mpr_prop = WM_manipulator_property_find(mpr, "offset"); if (mpr_prop && WM_manipulator_property_is_valid(mpr_prop)) { WM_manipulator_property_value_set(C, mpr, mpr_prop, inter->init_prop_angle + angle_delta); } } static void manipulator_dial_invoke( bContext *UNUSED(C), wmManipulator *mpr, const wmEvent *event) { DialInteraction *inter = MEM_callocN(sizeof(DialInteraction), __func__); inter->init_mval[0] = event->mval[0]; inter->init_mval[1] = event->mval[1]; wmManipulatorProperty *mpr_prop = WM_manipulator_property_find(mpr, "offset"); if (mpr_prop && WM_manipulator_property_is_valid(mpr_prop)) { inter->init_prop_angle = WM_manipulator_property_value_get(mpr, mpr_prop); } mpr->interaction_data = inter; } /* -------------------------------------------------------------------- */ /** \name Dial Manipulator API * * \{ */ wmManipulator *ED_manipulator_dial3d_new(wmManipulatorGroup *mgroup, const char *name, const int style) { DialManipulator *dial = (DialManipulator *)WM_manipulator_new( "MANIPULATOR_WT_dial", mgroup, name); const float dir_default[3] = {0.0f, 0.0f, 1.0f}; dial->style = style; /* defaults */ copy_v3_v3(dial->direction, dir_default); return (wmManipulator *)dial; } /** * Define up-direction of the dial manipulator */ void ED_manipulator_dial3d_set_up_vector(wmManipulator *mpr, const float direction[3]) { DialManipulator *dial = (DialManipulator *)mpr; copy_v3_v3(dial->direction, direction); normalize_v3(dial->direction); } static void MANIPULATOR_WT_dial_3d(wmManipulatorType *wt) { /* identifiers */ wt->idname = "MANIPULATOR_WT_dial"; /* api callbacks */ wt->draw = manipulator_dial_draw; wt->draw_select = manipulator_dial_draw_select; wt->invoke = manipulator_dial_invoke; wt->modal = manipulator_dial_modal; wt->struct_size = sizeof(DialManipulator); } void ED_manipulatortypes_dial_3d(void) { WM_manipulatortype_append(MANIPULATOR_WT_dial_3d); } /** \} */ // Dial Manipulator API