/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2016 Blender Foundation. * All rights reserved. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file manipulator_library_intern.h * \ingroup wm */ #ifndef __MANIPULATOR_LIBRARY_INTERN_H__ #define __MANIPULATOR_LIBRARY_INTERN_H__ /* distance around which manipulators respond to input (and get highlighted) */ #define MANIPULATOR_HOTSPOT 14.0f /** * Data for common interactions. Used in manipulator_library_utils.c functions. */ typedef struct ManipulatorCommonData { int flag; float range_fac; /* factor for arrow min/max distance */ float offset; /* property range for constrained manipulators */ float range; /* min/max value for constrained manipulators */ float min, max; } ManipulatorCommonData; typedef struct ManipulatorInteraction { float init_value; /* initial property value */ float init_mval[2]; float init_offset; float init_matrix_final[4][4]; float init_matrix_basis[4][4]; /* offset of last handling step */ float prev_offset; /* Total offset added by precision tweaking. * Needed to allow toggling precision on/off without causing jumps */ float precision_offset; } ManipulatorInteraction; /* ManipulatorCommonData->flag */ enum { MANIPULATOR_CUSTOM_RANGE_SET = (1 << 0), }; float manipulator_offset_from_value( ManipulatorCommonData *data, const float value, const bool constrained, const bool inverted); float manipulator_value_from_offset( ManipulatorCommonData *data, ManipulatorInteraction *inter, const float offset, const bool constrained, const bool inverted, const bool use_precision); void manipulator_property_data_update( struct wmManipulator *mpr, ManipulatorCommonData *data, wmManipulatorProperty *mpr_prop, const bool constrained, const bool inverted); void manipulator_property_value_reset( bContext *C, const struct wmManipulator *mpr, ManipulatorInteraction *inter, wmManipulatorProperty *mpr_prop); /* -------------------------------------------------------------------- */ void manipulator_color_get( const struct wmManipulator *mpr, const bool highlight, float r_color[4]); bool manipulator_window_project_2d( bContext *C, const struct wmManipulator *mpr, const float mval[2], int axis, bool use_offset, float r_co[2]); /* -------------------------------------------------------------------- */ /* Manipulator drawing */ #include "manipulator_geometry.h" void wm_manipulator_geometryinfo_draw(const struct ManipulatorGeomInfo *info, const bool select, const float color[4]); void wm_manipulator_vec_draw( const float color[4], const float (*verts)[3], uint vert_count, uint pos, uint primitive_type); #endif /* __MANIPULATOR_LIBRARY_INTERN_H__ */