/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2015 Blender Foundation. * All rights reserved. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file manipulator_library_utils.c * \ingroup wm * * \name Manipulator Library Utilities * * \brief This file contains functions for common behaviors of manipulators. */ #include "BLI_math.h" #include "BLI_listbase.h" #include "DNA_view3d_types.h" #include "DNA_screen_types.h" #include "BKE_context.h" #include "RNA_access.h" #include "WM_api.h" #include "WM_types.h" #include "ED_view3d.h" /* own includes */ #include "manipulator_library_intern.h" /* factor for precision tweaking */ #define MANIPULATOR_PRECISION_FAC 0.05f BLI_INLINE float manipulator_offset_from_value_constr( const float range_fac, const float min, const float range, const float value, const bool inverted) { return inverted ? (range_fac * (min + range - value) / range) : (range_fac * (value / range)); } BLI_INLINE float manipulator_value_from_offset_constr( const float range_fac, const float min, const float range, const float value, const bool inverted) { return inverted ? (min + range - (value * range / range_fac)) : (value * range / range_fac); } float manipulator_offset_from_value( ManipulatorCommonData *data, const float value, const bool constrained, const bool inverted) { if (constrained) return manipulator_offset_from_value_constr(data->range_fac, data->min, data->range, value, inverted); return value; } float manipulator_value_from_offset( ManipulatorCommonData *data, ManipulatorInteraction *inter, const float offset, const bool constrained, const bool inverted, const bool use_precision) { const float max = data->min + data->range; if (use_precision) { /* add delta offset of this step to total precision_offset */ inter->precision_offset += offset - inter->prev_offset; } inter->prev_offset = offset; float ofs_new = inter->init_offset + offset - inter->precision_offset * (1.0f - MANIPULATOR_PRECISION_FAC); float value; if (constrained) { value = manipulator_value_from_offset_constr(data->range_fac, data->min, data->range, ofs_new, inverted); } else { value = ofs_new; } /* clamp to custom range */ if (data->flag & MANIPULATOR_CUSTOM_RANGE_SET) { CLAMP(value, data->min, max); } return value; } void manipulator_property_data_update( wmManipulator *mpr, ManipulatorCommonData *data, wmManipulatorProperty *mpr_prop, const bool constrained, const bool inverted) { if (mpr_prop->custom_func.value_get_fn != NULL) { /* pass */ } else if (mpr_prop->prop != NULL) { /* pass */ } else { data->offset = 0.0f; return; } float value = WM_manipulator_target_property_value_get(mpr, mpr_prop); if (constrained) { if ((data->flag & MANIPULATOR_CUSTOM_RANGE_SET) == 0) { float range[2]; if (WM_manipulator_target_property_range_get(mpr, mpr_prop, range)) { data->range = range[1] - range[0]; data->min = range[0]; } else { BLI_assert(0); } } data->offset = manipulator_offset_from_value_constr(data->range_fac, data->min, data->range, value, inverted); } else { data->offset = value; } } void manipulator_property_value_reset( bContext *C, const wmManipulator *mpr, ManipulatorInteraction *inter, wmManipulatorProperty *mpr_prop) { WM_manipulator_target_property_value_set(C, mpr, mpr_prop, inter->init_value); } /* -------------------------------------------------------------------- */ void manipulator_color_get( const wmManipulator *mpr, const bool highlight, float r_col[4]) { if (highlight && !(mpr->flag & WM_MANIPULATOR_DRAW_HOVER)) { copy_v4_v4(r_col, mpr->color_hi); } else { copy_v4_v4(r_col, mpr->color); } } /* -------------------------------------------------------------------- */ /** * Takes mouse coordinates and returns them in relation to the manipulator. * Both 2D & 3D supported, use so we can use 2D manipulators in the 3D view. */ bool manipulator_window_project_2d( bContext *C, const struct wmManipulator *mpr, const float mval[2], int axis, bool use_offset, float r_co[2]) { float mat[4][4]; { float mat_identity[4][4]; struct WM_ManipulatorMatrixParams params = {NULL}; if (use_offset == false) { unit_m4(mat_identity); params.matrix_offset = mat_identity; } WM_manipulator_calc_matrix_final_params(mpr, ¶ms, mat); } /* rotate mouse in relation to the center and relocate it */ if (mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_3D) { /* For 3d views, transform 2D mouse pos onto plane. */ View3D *v3d = CTX_wm_view3d(C); ARegion *ar = CTX_wm_region(C); float plane[4]; plane_from_point_normal_v3(plane, mat[3], mat[2]); float ray_origin[3], ray_direction[3]; if (ED_view3d_win_to_ray(CTX_data_depsgraph(C), ar, v3d, mval, ray_origin, ray_direction, false)) { float lambda; if (isect_ray_plane_v3(ray_origin, ray_direction, plane, &lambda, true)) { float co[3]; madd_v3_v3v3fl(co, ray_origin, ray_direction, lambda); float imat[4][4]; invert_m4_m4(imat, mat); mul_m4_v3(imat, co); r_co[0] = co[(axis + 1) % 3]; r_co[1] = co[(axis + 2) % 3]; return true; } } return false; } else { float co[3] = {mval[0], mval[1], 0.0f}; float imat[4][4]; invert_m4_m4(imat, mat); mul_mat3_m4_v3(imat, co); copy_v2_v2(r_co, co); return true; } } bool manipulator_window_project_3d( bContext *C, const struct wmManipulator *mpr, const float mval[2], bool use_offset, float r_co[3]) { float mat[4][4]; { float mat_identity[4][4]; struct WM_ManipulatorMatrixParams params = {NULL}; if (use_offset == false) { unit_m4(mat_identity); params.matrix_offset = mat_identity; } WM_manipulator_calc_matrix_final_params(mpr, ¶ms, mat); } if (mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_3D) { View3D *v3d = CTX_wm_view3d(C); ARegion *ar = CTX_wm_region(C); /* Note: we might want a custom reference point passed in, * instead of the manipulator center. */ ED_view3d_win_to_3d(v3d, ar, mat[3], mval, r_co); invert_m4(mat); mul_m4_v3(mat, r_co); return true; } else { float co[3] = {mval[0], mval[1], 0.0f}; float imat[4][4]; invert_m4_m4(imat, mat); mul_m4_v3(imat, co); copy_v2_v2(r_co, co); return true; } }