/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2014 Blender Foundation. * All rights reserved. * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file cage3d_manipulator.c * \ingroup wm * * \name Cage Manipulator * * 2D Manipulator * * \brief Rectangular manipulator acting as a 'cage' around its content. * Interacting scales or translates the manipulator. */ #include "MEM_guardedalloc.h" #include "BLI_math.h" #include "BLI_rect.h" #include "BKE_context.h" #include "BIF_gl.h" #include "GPU_matrix.h" #include "GPU_shader.h" #include "GPU_immediate.h" #include "GPU_immediate_util.h" #include "GPU_select.h" #include "RNA_access.h" #include "RNA_define.h" #include "WM_api.h" #include "WM_types.h" #include "ED_screen.h" #include "ED_view3d.h" #include "ED_manipulator_library.h" /* own includes */ #include "../manipulator_library_intern.h" #define MANIPULATOR_RESIZER_SIZE 10.0f #define MANIPULATOR_MARGIN_OFFSET_SCALE 1.5f static void manipulator_calc_matrix_final_no_offset( const wmManipulator *mpr, float orig_matrix_final_no_offset[4][4], bool use_space) { float mat_identity[4][4]; struct WM_ManipulatorMatrixParams params = {NULL}; unit_m4(mat_identity); if (use_space == false) { params.matrix_basis = mat_identity; } params.matrix_offset = mat_identity; WM_manipulator_calc_matrix_final_params(mpr, ¶ms, orig_matrix_final_no_offset); } static void manipulator_calc_rect_view_scale( const wmManipulator *mpr, const float dims[3], float scale[3]) { UNUSED_VARS(dims); /* Unlike cage2d, no need to correct for aspect. */ float matrix_final_no_offset[4][4]; float x_axis[3], y_axis[3], z_axis[3]; manipulator_calc_matrix_final_no_offset(mpr, matrix_final_no_offset, false); mul_v3_mat3_m4v3(x_axis, matrix_final_no_offset, mpr->matrix_offset[0]); mul_v3_mat3_m4v3(y_axis, matrix_final_no_offset, mpr->matrix_offset[1]); mul_v3_mat3_m4v3(z_axis, matrix_final_no_offset, mpr->matrix_offset[2]); scale[0] = 1.0f / len_v3(x_axis); scale[1] = 1.0f / len_v3(y_axis); scale[2] = 1.0f / len_v3(z_axis); } static void manipulator_calc_rect_view_margin( const wmManipulator *mpr, const float dims[3], float margin[3]) { float handle_size; if (mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_3D) { handle_size = 0.15f; } else { handle_size = MANIPULATOR_RESIZER_SIZE; } // XXX, the scale isn't taking offset into account, we need to calculate scale per handle! // handle_size *= mpr->scale_final; float scale_xyz[3]; manipulator_calc_rect_view_scale(mpr, dims, scale_xyz); margin[0] = ((handle_size * scale_xyz[0])); margin[1] = ((handle_size * scale_xyz[1])); margin[2] = ((handle_size * scale_xyz[2])); } /* -------------------------------------------------------------------- */ static void manipulator_rect_pivot_from_scale_part(int part, float r_pt[3], bool r_constrain_axis[3]) { if (part >= ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MIN_Z && part <= ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MAX_Z) { int index = (part - ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MIN_Z); int range[3]; range[2] = index % 3; index = index / 3; range[1] = index % 3; index = index / 3; range[0] = index % 3; const float sign[3] = {0.5f, 0.0f, -0.5f}; for (int i = 0; i < 3; i++) { r_pt[i] = sign[range[i]]; r_constrain_axis[i] = (range[i] == 1); } } } /* -------------------------------------------------------------------- */ /** \name Box Draw Style * * Useful for 3D views, see: #ED_MANIPULATOR_CAGE2D_STYLE_BOX * \{ */ static void cage3d_draw_box_corners( const float r[3], const float margin[3], const float color[3]) { uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); UNUSED_VARS(margin); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor3fv(color); imm_draw_cube_wire_3d(pos, (float[3]){0}, r); immUnbindProgram(); } static void cage3d_draw_box_interaction( const float color[4], const int highlighted, const float size[3], const float margin[3]) { if (highlighted >= ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MIN_Z && highlighted <= ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MAX_Z) { int index = (highlighted - ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MIN_Z); int range[3]; range[2] = index % 3; index = index / 3; range[1] = index % 3; index = index / 3; range[0] = index % 3; const float sign[3] = {-1.0f, 0.0f, 1.0f}; float co[3]; for (int i = 0; i < 3; i++) { co[i] = size[i] * sign[range[i]]; } const float rad[3] = {margin[0] / 3, margin[1] / 3, margin[2] / 3}; { uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor3fv(color); imm_draw_cube_fill_3d(pos, co, rad); immUnbindProgram(); } } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Circle Draw Style * * Useful for 2D views, see: #ED_MANIPULATOR_CAGE2D_STYLE_CIRCLE * \{ */ static void imm_draw_point_aspect_3d( uint pos, const float co[3], const float rad[3], bool solid) { if (solid) { imm_draw_cube_fill_3d(pos, co, rad); } else { imm_draw_cube_wire_3d(pos, co, rad); } } static void cage3d_draw_circle_wire( const float r[3], const float margin[3], const float color[3], const int transform_flag, const int draw_options) { uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor3fv(color); imm_draw_cube_wire_3d(pos, (float[3]){0}, r); #if 0 if (transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE) { if (draw_options & ED_MANIPULATOR_CAGE2D_DRAW_FLAG_XFORM_CENTER_HANDLE) { const float rad[2] = {margin[0] / 2, margin[1] / 2}; const float center[2] = {0.0f, 0.0f}; immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, center[0] - rad[0], center[1] - rad[1]); immVertex2f(pos, center[0] + rad[0], center[1] + rad[1]); immVertex2f(pos, center[0] + rad[0], center[1] - rad[1]); immVertex2f(pos, center[0] - rad[0], center[1] + rad[1]); immEnd(); } } #else UNUSED_VARS(margin, transform_flag, draw_options); #endif immUnbindProgram(); } static void cage3d_draw_circle_handles( const RegionView3D *rv3d, const float matrix_final[4][4], const float r[3], const float margin[3], const float color[3], bool solid, float scale) { uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); const float rad[3] = {margin[0] / 3, margin[1] / 3, margin[2] / 3}; immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor3fv(color); float sign[3] = {-1.0f, 0.0f, 1.0f}; for (int x = 0; x < 3; x++) { for (int y = 0; y < 3; y++) { for (int z = 0; z < 3; z++) { if (x == 1 && y == 1 && z == 1) { continue; } const float co[3] = {r[0] * sign[x], r[1] * sign[y], r[2] * sign[z]}; float co_test[3]; mul_v3_m4v3(co_test, matrix_final, co); float rad_scale[3]; mul_v3_v3fl(rad_scale, rad, ED_view3d_pixel_size(rv3d, co_test) * scale); imm_draw_point_aspect_3d(pos, co, rad_scale, solid); } } } immUnbindProgram(); } /** \} */ static void manipulator_cage3d_draw_intern( RegionView3D *rv3d, wmManipulator *mpr, const bool select, const bool highlight, const int select_id) { // const bool use_clamp = (mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_3D) == 0; float dims[3]; RNA_float_get_array(mpr->ptr, "dimensions", dims); float matrix_final[4][4]; const int transform_flag = RNA_enum_get(mpr->ptr, "transform"); const int draw_style = RNA_enum_get(mpr->ptr, "draw_style"); const int draw_options = RNA_enum_get(mpr->ptr, "draw_options"); const float size_real[3] = {dims[0] / 2.0f, dims[1] / 2.0f, dims[2] / 2.0f}; WM_manipulator_calc_matrix_final(mpr, matrix_final); gpuPushMatrix(); gpuMultMatrix(matrix_final); float margin[3]; manipulator_calc_rect_view_margin(mpr, dims, margin); /* Handy for quick testing draw (if it's outside bounds). */ if (false) { glEnable(GL_BLEND); uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor4fv((const float[4]){1, 1, 1, 0.5f}); float s = 0.5f; immRectf(pos, -s, -s, s, s); immUnbindProgram(); glDisable(GL_BLEND); } if (select) { /* expand for hotspot */ #if 0 const float size[3] = { size_real[0] + margin[0] / 2, size_real[1] + margin[1] / 2, size_real[2] + margin[2] / 2, }; #else /* just use same value for now. */ const float size[3] = {UNPACK3(size_real)}; #endif if (transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE) { for (int i = ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MIN_Z; i <= ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MAX_Z; i++) { if (i == ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MID_Y_MID_Z) { continue; } GPU_select_load_id(select_id | i); cage3d_draw_box_interaction( mpr->color, i, size, margin); } } if (transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE) { const int transform_part = ED_MANIPULATOR_CAGE3D_PART_TRANSLATE; GPU_select_load_id(select_id | transform_part); cage3d_draw_box_interaction( mpr->color, transform_part, size, margin); } } else { #if 0 const rctf _r = { .xmin = -size_real[0], .ymin = -size_real[1], .xmax = size_real[0], .ymax = size_real[1], }; #endif if (draw_style == ED_MANIPULATOR_CAGE2D_STYLE_BOX) { /* corner manipulators */ glLineWidth(mpr->line_width + 3.0f); cage3d_draw_box_corners(size_real, margin, (const float[3]){0, 0, 0}); /* corner manipulators */ float color[4]; manipulator_color_get(mpr, highlight, color); glLineWidth(mpr->line_width); cage3d_draw_box_corners(size_real, margin, color); bool show = false; if (mpr->highlight_part == ED_MANIPULATOR_CAGE3D_PART_TRANSLATE) { /* Only show if we're drawing the center handle * otherwise the entire rectangle is the hotspot. */ if (draw_options & ED_MANIPULATOR_CAGE2D_DRAW_FLAG_XFORM_CENTER_HANDLE) { show = true; } } else { show = true; } if (show) { cage3d_draw_box_interaction( mpr->color, mpr->highlight_part, size_real, margin); } } else if (draw_style == ED_MANIPULATOR_CAGE2D_STYLE_CIRCLE) { float color[4]; manipulator_color_get(mpr, highlight, color); glEnable(GL_LINE_SMOOTH); glEnable(GL_POLYGON_SMOOTH); glEnable(GL_BLEND); glLineWidth(mpr->line_width + 3.0f); cage3d_draw_circle_wire(size_real, margin, (const float[3]){0, 0, 0}, transform_flag, draw_options); glLineWidth(mpr->line_width); cage3d_draw_circle_wire(size_real, margin, color, transform_flag, draw_options); /* corner manipulators */ cage3d_draw_circle_handles(rv3d, matrix_final, size_real, margin, (const float[3]){0, 0, 0}, true, 60); cage3d_draw_circle_handles(rv3d, matrix_final, size_real, margin, color, true, 40); glDisable(GL_BLEND); glDisable(GL_POLYGON_SMOOTH); glDisable(GL_LINE_SMOOTH); } else { BLI_assert(0); } } glLineWidth(1.0); gpuPopMatrix(); } /** * For when we want to draw 3d cage in 3d views. */ static void manipulator_cage3d_draw_select(const bContext *C, wmManipulator *mpr, int select_id) { ARegion *ar = CTX_wm_region(C); RegionView3D *rv3d = ar->regiondata; manipulator_cage3d_draw_intern(rv3d, mpr, true, false, select_id); } static void manipulator_cage3d_draw(const bContext *C, wmManipulator *mpr) { ARegion *ar = CTX_wm_region(C); RegionView3D *rv3d = ar->regiondata; const bool is_highlight = (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) != 0; manipulator_cage3d_draw_intern(rv3d, mpr, false, is_highlight, -1); } static int manipulator_cage3d_get_cursor(wmManipulator *mpr) { if (mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_3D) { return BC_NSEW_SCROLLCURSOR; } return CURSOR_STD; } typedef struct RectTransformInteraction { float orig_mouse[3]; float orig_matrix_offset[4][4]; float orig_matrix_final_no_offset[4][4]; } RectTransformInteraction; static void manipulator_cage3d_setup(wmManipulator *mpr) { mpr->flag |= /* WM_MANIPULATOR_DRAW_MODAL | */ /* TODO */ WM_MANIPULATOR_DRAW_NO_SCALE; } static int manipulator_cage3d_invoke( bContext *C, wmManipulator *mpr, const wmEvent *event) { RectTransformInteraction *data = MEM_callocN(sizeof(RectTransformInteraction), "cage_interaction"); copy_m4_m4(data->orig_matrix_offset, mpr->matrix_offset); manipulator_calc_matrix_final_no_offset(mpr, data->orig_matrix_final_no_offset, true); if (manipulator_window_project_3d( C, mpr, (const float[2]){UNPACK2(event->mval)}, false, data->orig_mouse) == 0) { zero_v3(data->orig_mouse); } mpr->interaction_data = data; return OPERATOR_RUNNING_MODAL; } static int manipulator_cage3d_modal( bContext *C, wmManipulator *mpr, const wmEvent *event, eWM_ManipulatorTweak UNUSED(tweak_flag)) { /* For transform logic to be managable we operate in -0.5..0.5 2D space, * no matter the size of the rectangle, mouse coorts are scaled to unit space. * The mouse coords have been projected into the matrix so we don't need to worry about axis alignment. * * - The cursor offset are multiplied by 'dims'. * - Matrix translation is also multiplied by 'dims'. */ RectTransformInteraction *data = mpr->interaction_data; float point_local[3]; float dims[3]; RNA_float_get_array(mpr->ptr, "dimensions", dims); { float matrix_back[4][4]; copy_m4_m4(matrix_back, mpr->matrix_offset); copy_m4_m4(mpr->matrix_offset, data->orig_matrix_offset); bool ok = manipulator_window_project_3d( C, mpr, (const float[2]){UNPACK2(event->mval)}, false, point_local); copy_m4_m4(mpr->matrix_offset, matrix_back); if (!ok) { return OPERATOR_RUNNING_MODAL; } } const int transform_flag = RNA_enum_get(mpr->ptr, "transform"); wmManipulatorProperty *mpr_prop; mpr_prop = WM_manipulator_target_property_find(mpr, "matrix"); if (mpr_prop->type != NULL) { WM_manipulator_target_property_value_get_array(mpr, mpr_prop, &mpr->matrix_offset[0][0]); } if (mpr->highlight_part == ED_MANIPULATOR_CAGE3D_PART_TRANSLATE) { /* do this to prevent clamping from changing size */ copy_m4_m4(mpr->matrix_offset, data->orig_matrix_offset); mpr->matrix_offset[3][0] = data->orig_matrix_offset[3][0] + (point_local[0] - data->orig_mouse[0]); mpr->matrix_offset[3][1] = data->orig_matrix_offset[3][1] + (point_local[1] - data->orig_mouse[1]); mpr->matrix_offset[3][2] = data->orig_matrix_offset[3][2] + (point_local[2] - data->orig_mouse[2]); } else if (mpr->highlight_part == ED_MANIPULATOR_CAGE3D_PART_ROTATE) { /* TODO (if needed) */ } else { /* scale */ copy_m4_m4(mpr->matrix_offset, data->orig_matrix_offset); float pivot[3]; bool constrain_axis[3] = {false}; if (transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE) { manipulator_rect_pivot_from_scale_part(mpr->highlight_part, pivot, constrain_axis); } else { zero_v3(pivot); } /* Cursor deltas scaled to (-0.5..0.5). */ float delta_orig[3], delta_curr[3]; for (int i = 0; i < 3; i++) { delta_orig[i] = ((data->orig_mouse[i] - data->orig_matrix_offset[3][i]) / dims[i]) - pivot[i]; delta_curr[i] = ((point_local[i] - data->orig_matrix_offset[3][i]) / dims[i]) - pivot[i]; } float scale[3] = {1.0f, 1.0f, 1.0f}; for (int i = 0; i < 3; i++) { if (constrain_axis[i] == false) { if (delta_orig[i] < 0.0f) { delta_orig[i] *= -1.0f; delta_curr[i] *= -1.0f; } const int sign = signum_i(scale[i]); scale[i] = 1.0f + ((delta_curr[i] - delta_orig[i]) / len_v3(data->orig_matrix_offset[i])); if ((transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_SIGNED) == 0) { if (sign != signum_i(scale[i])) { scale[i] = 0.0f; } } } } if (transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_UNIFORM) { if (constrain_axis[0] == false && constrain_axis[1] == false) { scale[1] = scale[0] = (scale[1] + scale[0]) / 2.0f; } else if (constrain_axis[0] == false) { scale[1] = scale[0]; } else if (constrain_axis[1] == false) { scale[0] = scale[1]; } else { BLI_assert(0); } } /* scale around pivot */ float matrix_scale[4][4]; unit_m4(matrix_scale); mul_v3_fl(matrix_scale[0], scale[0]); mul_v3_fl(matrix_scale[1], scale[1]); mul_v3_fl(matrix_scale[2], scale[2]); transform_pivot_set_m4( matrix_scale, (const float[3]){pivot[0] * dims[0], pivot[1] * dims[1], pivot[2] * dims[2]}); mul_m4_m4m4(mpr->matrix_offset, data->orig_matrix_offset, matrix_scale); } if (mpr_prop->type != NULL) { WM_manipulator_target_property_value_set_array(C, mpr, mpr_prop, &mpr->matrix_offset[0][0]); } /* tag the region for redraw */ ED_region_tag_redraw(CTX_wm_region(C)); WM_event_add_mousemove(C); return OPERATOR_RUNNING_MODAL; } static void manipulator_cage3d_property_update(wmManipulator *mpr, wmManipulatorProperty *mpr_prop) { if (STREQ(mpr_prop->type->idname, "matrix")) { if (WM_manipulator_target_property_array_length(mpr, mpr_prop) == 16) { WM_manipulator_target_property_value_get_array(mpr, mpr_prop, &mpr->matrix_offset[0][0]); } else { BLI_assert(0); } } else { BLI_assert(0); } } static void manipulator_cage3d_exit(bContext *C, wmManipulator *mpr, const bool cancel) { RectTransformInteraction *data = mpr->interaction_data; if (!cancel) return; wmManipulatorProperty *mpr_prop; /* reset properties */ mpr_prop = WM_manipulator_target_property_find(mpr, "matrix"); if (mpr_prop->type != NULL) { WM_manipulator_target_property_value_set_array(C, mpr, mpr_prop, &data->orig_matrix_offset[0][0]); } copy_m4_m4(mpr->matrix_offset, data->orig_matrix_offset); } /* -------------------------------------------------------------------- */ /** \name Cage Manipulator API * * \{ */ static void MANIPULATOR_WT_cage_3d(wmManipulatorType *wt) { /* identifiers */ wt->idname = "MANIPULATOR_WT_cage_3d"; /* api callbacks */ wt->draw = manipulator_cage3d_draw; wt->draw_select = manipulator_cage3d_draw_select; wt->setup = manipulator_cage3d_setup; wt->invoke = manipulator_cage3d_invoke; wt->property_update = manipulator_cage3d_property_update; wt->modal = manipulator_cage3d_modal; wt->exit = manipulator_cage3d_exit; wt->cursor_get = manipulator_cage3d_get_cursor; wt->struct_size = sizeof(wmManipulator); /* rna */ static EnumPropertyItem rna_enum_draw_style[] = { {ED_MANIPULATOR_CAGE2D_STYLE_BOX, "BOX", 0, "Box", ""}, {ED_MANIPULATOR_CAGE2D_STYLE_CIRCLE, "CIRCLE", 0, "Circle", ""}, {0, NULL, 0, NULL, NULL} }; static EnumPropertyItem rna_enum_transform[] = { {ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE, "TRANSLATE", 0, "Translate", ""}, {ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE, "SCALE", 0, "Scale", ""}, {ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_UNIFORM, "SCALE_UNIFORM", 0, "Scale Uniform", ""}, {0, NULL, 0, NULL, NULL} }; static EnumPropertyItem rna_enum_draw_options[] = { {ED_MANIPULATOR_CAGE2D_DRAW_FLAG_XFORM_CENTER_HANDLE, "XFORM_CENTER_HANDLE", 0, "Center Handle", ""}, {0, NULL, 0, NULL, NULL} }; static float unit_v3[3] = {1.0f, 1.0f, 1.0f}; RNA_def_float_vector(wt->srna, "dimensions", 3, unit_v3, 0, FLT_MAX, "Dimensions", "", 0.0f, FLT_MAX); RNA_def_enum_flag(wt->srna, "transform", rna_enum_transform, 0, "Transform Options", ""); RNA_def_enum(wt->srna, "draw_style", rna_enum_draw_style, ED_MANIPULATOR_CAGE2D_STYLE_CIRCLE, "Draw Style", ""); RNA_def_enum_flag( wt->srna, "draw_options", rna_enum_draw_options, ED_MANIPULATOR_CAGE2D_DRAW_FLAG_XFORM_CENTER_HANDLE, "Draw Options", ""); WM_manipulatortype_target_property_def(wt, "matrix", PROP_FLOAT, 16); } void ED_manipulatortypes_cage_3d(void) { WM_manipulatortype_append(MANIPULATOR_WT_cage_3d); } /** \} */