/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2011 Blender Foundation. * All rights reserved. */ /** \file * \ingroup spclip */ #pragma once #include "ED_clip.h" struct Mask; struct bContext; struct wmOperatorType; /* internal exports only */ /* mask_add.c */ void MASK_OT_add_vertex(struct wmOperatorType *ot); void MASK_OT_add_feather_vertex(struct wmOperatorType *ot); void MASK_OT_primitive_circle_add(struct wmOperatorType *ot); void MASK_OT_primitive_square_add(struct wmOperatorType *ot); /* mask_ops.c */ struct Mask *ED_mask_new(struct bContext *C, const char *name); /** * Get active layer. Will create mask/layer to be sure there's an active layer. */ struct MaskLayer *ED_mask_layer_ensure(struct bContext *C, bool *r_added_mask); void MASK_OT_new(struct wmOperatorType *ot); void MASK_OT_layer_new(struct wmOperatorType *ot); void MASK_OT_layer_remove(struct wmOperatorType *ot); void MASK_OT_cyclic_toggle(struct wmOperatorType *ot); void MASK_OT_slide_point(struct wmOperatorType *ot); void MASK_OT_slide_spline_curvature(struct wmOperatorType *ot); void MASK_OT_delete(struct wmOperatorType *ot); void MASK_OT_hide_view_clear(struct wmOperatorType *ot); void MASK_OT_hide_view_set(struct wmOperatorType *ot); void MASK_OT_feather_weight_clear(struct wmOperatorType *ot); void MASK_OT_switch_direction(struct wmOperatorType *ot); /* Named to match mesh recalculate normals. */ void MASK_OT_normals_make_consistent(struct wmOperatorType *ot); void MASK_OT_handle_type_set(struct wmOperatorType *ot); void MASK_OT_layer_move(struct wmOperatorType *ot); void MASK_OT_duplicate(struct wmOperatorType *ot); void MASK_OT_copy_splines(struct wmOperatorType *ot); void MASK_OT_paste_splines(struct wmOperatorType *ot); /* mask_relationships.c */ /** based on #OBJECT_OT_parent_set */ void MASK_OT_parent_set(struct wmOperatorType *ot); void MASK_OT_parent_clear(struct wmOperatorType *ot); /* mask_select.c */ void MASK_OT_select(struct wmOperatorType *ot); void MASK_OT_select_all(struct wmOperatorType *ot); void MASK_OT_select_box(struct wmOperatorType *ot); void MASK_OT_select_lasso(struct wmOperatorType *ot); void MASK_OT_select_circle(struct wmOperatorType *ot); void MASK_OT_select_linked_pick(struct wmOperatorType *ot); void MASK_OT_select_linked(struct wmOperatorType *ot); void MASK_OT_select_more(struct wmOperatorType *ot); void MASK_OT_select_less(struct wmOperatorType *ot); /* 'check' select */ bool ED_mask_spline_select_check(const struct MaskSpline *spline); bool ED_mask_layer_select_check(const struct MaskLayer *mask_layer); bool ED_mask_select_check(const struct Mask *mask); void ED_mask_spline_select_set(struct MaskSpline *spline, bool do_select); void ED_mask_layer_select_set(struct MaskLayer *mask_layer, bool do_select); void ED_mask_select_toggle_all(struct Mask *mask, int action); void ED_mask_select_flush_all(struct Mask *mask); /* mask_editor.c */ bool ED_maskedit_poll(struct bContext *C); bool ED_maskedit_mask_poll(struct bContext *C); /* Generalized solution for preserving editor viewport when making changes while lock-to-selection * is enabled. * Any mask operator can use this API, without worrying that some editors do not have an idea of * lock-to-selection. */ typedef struct MaskViewLockState { ClipViewLockState space_clip_state; } MaskViewLockState; void ED_mask_view_lock_state_store(const struct bContext *C, MaskViewLockState *state); void ED_mask_view_lock_state_restore_no_jump(const struct bContext *C, const MaskViewLockState *state); /* mask_query.c */ bool ED_mask_find_nearest_diff_point(const struct bContext *C, struct Mask *mask, const float normal_co[2], int threshold, bool feather, float tangent[2], bool use_deform, bool use_project, struct MaskLayer **r_mask_layer, struct MaskSpline **r_spline, struct MaskSplinePoint **r_point, float *r_u, float *r_score); bool ED_mask_feather_find_nearest(const struct bContext *C, struct Mask *mask, const float normal_co[2], float threshold, struct MaskLayer **r_mask_layer, struct MaskSpline **r_spline, struct MaskSplinePoint **r_point, struct MaskSplinePointUW **r_uw, float *r_score); struct MaskSplinePoint *ED_mask_point_find_nearest(const struct bContext *C, struct Mask *mask, const float normal_co[2], float threshold, struct MaskLayer **r_mask_layer, struct MaskSpline **r_spline, eMaskWhichHandle *r_which_handle, float *r_score); /* mask_shapekey.c */ void MASK_OT_shape_key_insert(struct wmOperatorType *ot); void MASK_OT_shape_key_clear(struct wmOperatorType *ot); void MASK_OT_shape_key_feather_reset(struct wmOperatorType *ot); void MASK_OT_shape_key_rekey(struct wmOperatorType *ot);