#!/usr/bin/python Import ('env') sources = env.Glob('*.c') defs = [] incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf' incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include' incs += ' ../../gpu ../../blenloader' incs += ' ../../makesrna ../../render/extern/include #/intern/elbeem/extern' incs += ' ../../bmesh ../uvedit ' if env['OURPLATFORM'] == 'linux': cflags='-pthread' incs += ' ../../../extern/binreloc/include' if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'): incs += ' ' + env['BF_PTHREADS_INC'] if env['WITH_BF_GAMEENGINE']: incs += ' #/extern/recastnavigation' defs.append('WITH_GAMEENGINE') else: sources.remove('mesh_navmesh.c') env.BlenderLib ( 'bf_editors_mesh', sources, Split(incs), defs, libtype=['core'], priority=[45] )