#!/usr/bin/python Import ('env') sources = env.Glob('*.c') incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf' incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include' incs += ' #/intern/guardedalloc ../../gpu' incs += ' ../../makesrna ../../render/extern/include #/intern/elbeem/extern' env.BlenderLib ( 'bf_editors_mesh', sources, Split(incs), [], libtype=['core'], priority=[45] )