/* $Id: bmeshutils.c * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2004 by Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Joseph Eagar * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include #include #include #include "MEM_guardedalloc.h" #include "PIL_time.h" #include "BLO_sys_types.h" // for intptr_t support #include "DNA_mesh_types.h" #include "DNA_material_types.h" #include "DNA_meshdata_types.h" #include "DNA_modifier_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_view3d_types.h" #include "DNA_key_types.h" #include "DNA_windowmanager_types.h" #include "RNA_types.h" #include "RNA_define.h" #include "RNA_access.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "BLI_editVert.h" #include "BLI_rand.h" #include "BLI_ghash.h" #include "BLI_linklist.h" #include "BLI_heap.h" #include "BLI_array.h" #include "BKE_context.h" #include "BKE_customdata.h" #include "BKE_depsgraph.h" #include "BKE_global.h" #include "BKE_library.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_utildefines.h" #include "BKE_bmesh.h" #include "BKE_report.h" #include "BKE_tessmesh.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "WM_api.h" #include "WM_types.h" #include "ED_mesh.h" #include "ED_view3d.h" #include "ED_util.h" #include "ED_screen.h" #include "UI_interface.h" #include "mesh_intern.h" #include "bmesh.h" void EDBM_RecalcNormals(BMEditMesh *em) { BM_Compute_Normals(em->bm); } void EDBM_stats_update(BMEditMesh *em) { BMIter iter; BMHeader *ele; int types[3] = {BM_VERTS_OF_MESH, BM_EDGES_OF_MESH, BM_FACES_OF_MESH}; int *tots[3]; int i; tots[0] = &em->bm->totvertsel; tots[1] = &em->bm->totedgesel; tots[2] = &em->bm->totfacesel; em->bm->totvertsel = em->bm->totedgesel = em->bm->totfacesel = 0; for (i=0; i<3; i++) { ele = BMIter_New(&iter, em->bm, types[i], NULL); for ( ; ele; ele=BMIter_Step(&iter)) { if (BM_TestHFlag(ele, BM_SELECT)) { *tots[i]++; } } } } /*this function is defunct, dead*/ void EDBM_Tesselate(EditMesh *em) { EditMesh *em2; EditFace *efa; BMesh *bm; int found=0; for (efa=em->faces.first; efa; efa=efa->next) { if ((efa->e1->h & EM_FGON) || (efa->e2->h & EM_FGON) || (efa->e3->h & EM_FGON) || (efa->e4&&(efa->e4->h&EM_FGON))) { found = 1; break; } } if (found) { bm = editmesh_to_bmesh(em); em2 = bmesh_to_editmesh(bm); set_editMesh(em, em2); MEM_freeN(em2); BM_Free_Mesh(bm); } } int EDBM_InitOpf(BMEditMesh *em, BMOperator *bmop, wmOperator *op, char *fmt, ...) { BMesh *bm = em->bm; va_list list; va_start(list, fmt); if (!BMO_VInitOpf(bm, bmop, fmt, list)) { BKE_report(op->reports, RPT_ERROR, "Parse error in EDBM_CallOpf"); va_end(list); return 0; } if (!em->emcopy) em->emcopy = BMEdit_Copy(em); em->emcopyusers++; va_end(list); } /*returns 0 on error, 1 on success. executes and finishes a bmesh operator*/ int EDBM_FinishOp(BMEditMesh *em, BMOperator *bmop, wmOperator *op, int report) { char *errmsg; BMO_Finish_Op(em->bm, bmop); if (BMO_GetError(em->bm, &errmsg, NULL)) { BMEditMesh *emcopy = em->emcopy; if (report) BKE_report(op->reports, RPT_ERROR, errmsg); BMEdit_Free(em); *em = *emcopy; MEM_freeN(emcopy); em->emcopyusers = 0; em->emcopy = NULL; return 0; } else { em->emcopyusers--; if (em->emcopyusers < 0) { printf("warning: em->emcopyusers was less then zero.\n"); } if (em->emcopyusers <= 0) { BMEdit_Free(em->emcopy); MEM_freeN(em->emcopy); em->emcopy = NULL; } } return 1; } int EDBM_CallOpf(BMEditMesh *em, wmOperator *op, char *fmt, ...) { BMesh *bm = em->bm; BMOperator bmop; va_list list; va_start(list, fmt); if (!BMO_VInitOpf(bm, &bmop, fmt, list)) { BKE_report(op->reports, RPT_ERROR, "Parse error in EDBM_CallOpf"); va_end(list); return 0; } if (!em->emcopy) em->emcopy = BMEdit_Copy(em); em->emcopyusers++; BMO_Exec_Op(bm, &bmop); va_end(list); return EDBM_FinishOp(em, &bmop, op, 1); } int EDBM_CallOpfSilent(BMEditMesh *em, char *fmt, ...) { BMesh *bm = em->bm; BMOperator bmop; va_list list; va_start(list, fmt); if (!BMO_VInitOpf(bm, &bmop, fmt, list)) { va_end(list); return 0; } if (!em->emcopy) em->emcopy = BMEdit_Copy(em); em->emcopyusers++; BMO_Exec_Op(bm, &bmop); va_end(list); return EDBM_FinishOp(em, &bmop, NULL, 0); } void EDBM_MakeEditBMesh(ToolSettings *ts, Scene *scene, Object *ob) { Mesh *me = ob->data; EditMesh *em; BMesh *bm; if (!me->mpoly && me->totface) { printf("yeek!! bmesh conversion issue! may lose shapekeys!\n"); em = make_editMesh(scene, ob); bm = editmesh_to_bmesh(em); free_editMesh(em); } else { bm = BKE_mesh_to_bmesh(me, ob); } me->edit_btmesh = BMEdit_Create(bm); me->edit_btmesh->selectmode = ts->selectmode; } void EDBM_LoadEditBMesh(Scene *scene, Object *ob) { Mesh *me = ob->data; BMesh *bm = me->edit_btmesh->bm; BMO_CallOpf(bm, "object_load_bmesh scene=%p object=%p", scene, ob); } void EDBM_FreeEditBMesh(BMEditMesh *tm) { BMEdit_Free(tm); } void EDBM_init_index_arrays(BMEditMesh *tm, int forvert, int foredge, int forface) { EDBM_free_index_arrays(tm); if (forvert) { BMIter iter; BMVert *ele; int i=0; tm->vert_index = MEM_mallocN(sizeof(void**)*tm->bm->totvert, "tm->vert_index"); ele = BMIter_New(&iter, tm->bm, BM_VERTS_OF_MESH, NULL); for ( ; ele; ele=BMIter_Step(&iter)) { tm->vert_index[i++] = ele; } } if (foredge) { BMIter iter; BMEdge *ele; int i=0; tm->edge_index = MEM_mallocN(sizeof(void**)*tm->bm->totedge, "tm->edge_index"); ele = BMIter_New(&iter, tm->bm, BM_EDGES_OF_MESH, NULL); for ( ; ele; ele=BMIter_Step(&iter)) { tm->edge_index[i++] = ele; } } if (forface) { BMIter iter; BMFace *ele; int i=0; tm->face_index = MEM_mallocN(sizeof(void**)*tm->bm->totface, "tm->face_index"); ele = BMIter_New(&iter, tm->bm, BM_FACES_OF_MESH, NULL); for ( ; ele; ele=BMIter_Step(&iter)) { tm->face_index[i++] = ele; } } } void EDBM_free_index_arrays(BMEditMesh *tm) { if (tm->vert_index) { MEM_freeN(tm->vert_index); tm->vert_index = NULL; } if (tm->edge_index) { MEM_freeN(tm->edge_index); tm->edge_index = NULL; } if (tm->face_index) { MEM_freeN(tm->face_index); tm->face_index = NULL; } } BMVert *EDBM_get_vert_for_index(BMEditMesh *tm, int index) { return tm->vert_index?tm->vert_index[index]:NULL; } BMEdge *EDBM_get_edge_for_index(BMEditMesh *tm, int index) { return tm->edge_index?tm->edge_index[index]:NULL; } BMFace *EDBM_get_face_for_index(BMEditMesh *tm, int index) { return tm->face_index?tm->face_index[index]:NULL; } /* this replaces the active flag used in uv/face mode */ void EDBM_set_actFace(BMEditMesh *em, BMFace *efa) { em->bm->act_face = efa; } BMFace *EDBM_get_actFace(BMEditMesh *em, int sloppy) { if (em->bm->act_face) { return em->bm->act_face; } else if (sloppy) { BMFace *efa= NULL; BMEditSelection *ese; ese = em->bm->selected.last; for (; ese; ese=ese->prev){ if(ese->type == BM_FACE) { efa = (BMFace *)ese->data; if (BM_TestHFlag(efa, BM_HIDDEN)) efa= NULL; else break; } } if (efa==NULL) { BMIter iter; efa = BMIter_New(&iter, em->bm, BM_FACES_OF_MESH, NULL); for ( ; efa; efa=BMIter_Step(&iter)) { if (BM_TestHFlag(efa, BM_SELECT)) break; } } return efa; /* can still be null */ } return NULL; } void EDBM_select_flush(BMEditMesh *em, int selectmode) { em->bm->selectmode = selectmode; BM_SelectMode_Flush(em->bm); em->bm->selectmode = em->selectmode; } /*BMESH_TODO*/ void EDBM_deselect_flush(BMEditMesh *em) { } void EDBM_selectmode_flush(BMEditMesh *em) { em->bm->selectmode = em->selectmode; BM_SelectMode_Flush(em->bm); } /*EDBM_select_[more/less] are api functions, I think the uv editor uses them? though the select more/less ops themselves do not.*/ void EDBM_select_more(BMEditMesh *em) { BMOperator bmop; int usefaces = em->selectmode > SCE_SELECT_EDGE; BMO_InitOpf(em->bm, &bmop, "regionextend geom=%hvef constrict=%d usefaces=%d", BM_SELECT, 0, usefaces); BMO_Exec_Op(em->bm, &bmop); BMO_HeaderFlag_Buffer(em->bm, &bmop, "geomout", BM_SELECT, BM_ALL); BMO_Finish_Op(em->bm, &bmop); EDBM_selectmode_flush(em); } void EDBM_select_less(BMEditMesh *em) { BMOperator bmop; int usefaces = em->selectmode > SCE_SELECT_EDGE; BMO_InitOpf(em->bm, &bmop, "regionextend geom=%hvef constrict=%d usefaces=%d", BM_SELECT, 0, usefaces); BMO_Exec_Op(em->bm, &bmop); BMO_HeaderFlag_Buffer(em->bm, &bmop, "geomout", BM_SELECT, BM_ALL); BMO_Finish_Op(em->bm, &bmop); EDBM_selectmode_flush(em); } int EDBM_get_actSelection(BMEditMesh *em, BMEditSelection *ese) { BMEditSelection *ese_last = em->bm->selected.last; BMFace *efa = EDBM_get_actFace(em, 0); ese->next = ese->prev = NULL; if (ese_last) { if (ese_last->type == BM_FACE) { /* if there is an active face, use it over the last selected face */ if (efa) { ese->data = (void *)efa; } else { ese->data = ese_last->data; } ese->type = BM_FACE; } else { ese->data = ese_last->data; ese->type = ese_last->type; } } else if (efa) { /* no */ ese->data = (void *)efa; ese->type = BM_FACE; } else { ese->data = NULL; return 0; } return 1; } void EDBM_clear_flag_all(BMEditMesh *em, int flag) { BMIter iter; BMHeader *ele; int i, type; if (flag & BM_SELECT) BM_clear_selection_history(em->bm); for (i=0; i<3; i++) { switch (i) { case 0: type = BM_VERTS_OF_MESH; break; case 1: type = BM_EDGES_OF_MESH; break; case 2: type = BM_FACES_OF_MESH; break; } ele = BMIter_New(&iter, em->bm, type, NULL); for ( ; ele; ele=BMIter_Step(&iter)) { if (flag & BM_SELECT) BM_Select(em->bm, ele, 0); BM_ClearHFlag(ele, flag); } } } void EDBM_set_flag_all(BMEditMesh *em, int flag) { BMIter iter; BMHeader *ele; int i, type; for (i=0; i<3; i++) { switch (i) { case 0: type = BM_VERTS_OF_MESH; break; case 1: type = BM_EDGES_OF_MESH; break; case 2: type = BM_FACES_OF_MESH; break; } ele = BMIter_New(&iter, em->bm, type, NULL); for ( ; ele; ele=BMIter_Step(&iter)) { if (flag & BM_SELECT) BM_Select(em->bm, ele, 1); BM_SetHFlag(ele, flag); } } } /**************-------------- Undo ------------*****************/ /* for callbacks */ static void *getEditMesh(bContext *C) { Object *obedit= CTX_data_edit_object(C); if(obedit && obedit->type==OB_MESH) { Mesh *me= obedit->data; return me->edit_btmesh; } return NULL; } typedef struct undomesh { Mesh me; int selectmode; } undomesh; /*undo simply makes copies of a bmesh*/ static void *editbtMesh_to_undoMesh(void *emv) { BMEditMesh *em = emv; undomesh *me = MEM_callocN(sizeof(undomesh), "undo Mesh"); /*we recalc the tesselation here, to avoid seeding calls to BMEdit_RecalcTesselation throughout the code.*/ BMEdit_RecalcTesselation(em); BMO_CallOpf(em->bm, "bmesh_to_mesh meshptr=%p notesselation=%i", me, 1); me->selectmode = em->selectmode; return me; } static void undoMesh_to_editbtMesh(void *umv, void *emv) { BMEditMesh *em = emv, *em2; undomesh *me = umv; BMesh *bm; int allocsize[4] = {512, 512, 2048, 512}; BMEdit_Free(em); bm = BM_Make_Mesh(allocsize); BMO_CallOpf(bm, "mesh_to_bmesh mesh=%p", me); em2 = BMEdit_Create(bm); *em = *em2; em->selectmode = me->selectmode; MEM_freeN(em2); } static void free_undo(void *umv) { free_mesh(umv, 0); MEM_freeN(umv); } /* and this is all the undo system needs to know */ void undo_push_mesh(bContext *C, char *name) { undo_editmode_push(C, name, getEditMesh, free_undo, undoMesh_to_editbtMesh, editbtMesh_to_undoMesh, NULL); } /*write comment here*/ UvVertMap *EDBM_make_uv_vert_map(BMEditMesh *em, int selected, int do_face_idx_array, float *limit) { BMVert *ev; BMFace *efa; BMLoop *l; BMIter iter, liter; /* vars from original func */ UvVertMap *vmap; UvMapVert *buf; MTexPoly *tf; MLoopUV *luv; unsigned int a; int totverts, i, totuv; if (do_face_idx_array) EDBM_init_index_arrays(em, 0, 0, 1); /* we need the vert */ totverts=0; BM_ITER(ev, &iter, em->bm, BM_VERTS_OF_MESH, NULL) { BMINDEX_SET(ev, totverts); totverts++; } totuv = 0; /* generate UvMapVert array */ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) { if(!selected || ((!BM_TestHFlag(efa, BM_HIDDEN)) && BM_TestHFlag(efa, BM_SELECT))) totuv += efa->len; } if(totuv==0) { if (do_face_idx_array) EDBM_free_index_arrays(em); return NULL; } vmap= (UvVertMap*)MEM_callocN(sizeof(*vmap), "UvVertMap"); if (!vmap) { if (do_face_idx_array) EDBM_free_index_arrays(em); return NULL; } vmap->vert= (UvMapVert**)MEM_callocN(sizeof(*vmap->vert)*totverts, "UvMapVert*"); buf= vmap->buf= (UvMapVert*)MEM_callocN(sizeof(*vmap->buf)*totuv, "UvMapVert"); if (!vmap->vert || !vmap->buf) { free_uv_vert_map(vmap); if (do_face_idx_array) EDBM_free_index_arrays(em); return NULL; } a = 0; BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) { if(!selected || ((!BM_TestHFlag(efa, BM_HIDDEN)) && BM_TestHFlag(efa, BM_SELECT))) { i = 0; BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) { buf->tfindex= i; buf->f= a; buf->separate = 0; buf->next= vmap->vert[BMINDEX_GET(l->v)]; vmap->vert[BMINDEX_GET(l->v)]= buf; buf++; i++; } } a++; } /* sort individual uvs for each vert */ a = 0; BM_ITER(ev, &iter, em->bm, BM_VERTS_OF_MESH, NULL) { UvMapVert *newvlist= NULL, *vlist=vmap->vert[a]; UvMapVert *iterv, *v, *lastv, *next; float *uv, *uv2, uvdiff[2]; while(vlist) { v= vlist; vlist= vlist->next; v->next= newvlist; newvlist= v; efa = EDBM_get_face_for_index(em, v->f); tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY); l = BMIter_AtIndex(em->bm, BM_LOOPS_OF_FACE, efa, v->tfindex); luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV); uv = luv->uv; lastv= NULL; iterv= vlist; while(iterv) { next= iterv->next; efa = EDBM_get_face_for_index(em, iterv->f); tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY); l = BMIter_AtIndex(em->bm, BM_LOOPS_OF_FACE, efa, iterv->tfindex); luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV); uv2 = luv->uv; Vec2Subf(uvdiff, uv2, uv); if(fabs(uv[0]-uv2[0]) < limit[0] && fabs(uv[1]-uv2[1]) < limit[1]) { if(lastv) lastv->next= next; else vlist= next; iterv->next= newvlist; newvlist= iterv; } else lastv=iterv; iterv= next; } newvlist->separate = 1; } vmap->vert[a]= newvlist; a++; } if (do_face_idx_array) EDBM_free_index_arrays(em); return vmap; } UvMapVert *EDBM_get_uv_map_vert(UvVertMap *vmap, unsigned int v) { return vmap->vert[v]; } void EDBM_free_uv_vert_map(UvVertMap *vmap) { if (vmap) { if (vmap->vert) MEM_freeN(vmap->vert); if (vmap->buf) MEM_freeN(vmap->buf); MEM_freeN(vmap); } } /* last_sel, use em->act_face otherwise get the last selected face in the editselections * at the moment, last_sel is mainly useful for gaking sure the space image dosnt flicker */ MTexPoly *EDBM_get_active_mtexpoly(BMEditMesh *em, BMFace **act_efa, int sloppy) { BMFace *efa = NULL; if(!EDBM_texFaceCheck(em)) return NULL; efa = EDBM_get_actFace(em, sloppy); if (efa) { if (act_efa) *act_efa = efa; return CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY); } if (act_efa) *act_efa= NULL; return NULL; } /* can we edit UV's for this mesh?*/ int EDBM_texFaceCheck(BMEditMesh *em) { /* some of these checks could be a touch overkill */ return em && em->bm->totface && CustomData_has_layer(&em->bm->pdata, CD_MTEXPOLY); } int EDBM_vertColorCheck(BMEditMesh *em) { /* some of these checks could be a touch overkill */ return em && em->bm->totface && CustomData_has_layer(&em->bm->ldata, CD_MLOOPCOL); }