/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): Blender Foundation, Campbell Barton * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "BLI_heap.h" #include "BLI_edgehash.h" #include "BLI_editVert.h" #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" #include "DNA_image_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_space_types.h" #include "DNA_screen_types.h" #include "DNA_scene_types.h" #include "DNA_view3d_types.h" #include "BKE_brush.h" #include "BKE_customdata.h" #include "BKE_depsgraph.h" #include "BKE_DerivedMesh.h" #include "BKE_displist.h" #include "BKE_global.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_texture.h" #include "BKE_utildefines.h" #include "BKE_customdata.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "GPU_draw.h" #ifndef DISABLE_PYTHON //#include "BPY_extern.h" //#include "BPY_menus.h" #endif #include "ED_mesh.h" #include "ED_object.h" #include "ED_view3d.h" #include "WM_api.h" #include "WM_types.h" /* own include */ #include "mesh_intern.h" /* ***************** XXX **************** */ static int sample_backbuf_rect() {return 0;} static int sample_backbuf() {return 0;} static void error() {} static int pupmenu() {return 0;} /* ***************** XXX **************** */ /* returns 0 if not found, otherwise 1 */ int facesel_face_pick(View3D *v3d, Mesh *me, short *mval, unsigned int *index, short rect) { if (!me || me->totface==0) return 0; if (v3d->flag & V3D_NEEDBACKBUFDRAW) { // XXX drawview.c! check_backbuf(); // XXX persp(PERSP_VIEW); } if (rect) { /* sample rect to increase changes of selecting, so that when clicking on an edge in the backbuf, we can still select a face */ int dist; *index = sample_backbuf_rect(mval, 3, 1, me->totface+1, &dist,0,NULL); } else /* sample only on the exact position */ *index = sample_backbuf(mval[0], mval[1]); if ((*index)<=0 || (*index)>(unsigned int)me->totface) return 0; (*index)--; return 1; } /* last_sel, use em->act_face otherwise get the last selected face in the editselections * at the moment, last_sel is mainly useful for gaking sure the space image dosnt flicker */ MTFace *EM_get_active_mtface(EditMesh *em, EditFace **act_efa, MCol **mcol, int sloppy) { EditFace *efa = NULL; if(!EM_texFaceCheck(em)) return NULL; efa = EM_get_actFace(em, sloppy); if (efa) { if (mcol) { if (CustomData_has_layer(&em->fdata, CD_MCOL)) *mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL); else *mcol = NULL; } if (act_efa) *act_efa = efa; return CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); } if (act_efa) *act_efa= NULL; if(mcol) *mcol = NULL; return NULL; } void reveal_tface(Scene *scene) { Mesh *me; MFace *mface; int a; me= get_mesh(OBACT); if(me==0 || me->totface==0) return; mface= me->mface; a= me->totface; while(a--) { if(mface->flag & ME_HIDE) { mface->flag |= ME_FACE_SEL; mface->flag -= ME_HIDE; } mface++; } // XXX notifier! object_tface_flags_changed(OBACT, 0); } void hide_tface(Scene *scene) { Mesh *me; MFace *mface; int a; int shift=0, alt= 0; // XXX me= get_mesh(OBACT); if(me==0 || me->totface==0) return; if(alt) { reveal_tface(scene); return; } mface= me->mface; a= me->totface; while(a--) { if(mface->flag & ME_HIDE); else { if(shift) { if( (mface->flag & ME_FACE_SEL)==0) mface->flag |= ME_HIDE; } else { if( (mface->flag & ME_FACE_SEL)) mface->flag |= ME_HIDE; } } if(mface->flag & ME_HIDE) mface->flag &= ~ME_FACE_SEL; mface++; } // XXX notifier! object_tface_flags_changed(OBACT, 0); } void select_linked_tfaces(Scene *scene, View3D *v3d, int mode) { Object *ob; Mesh *me; short mval[2]; unsigned int index=0; ob = OBACT; me = get_mesh(ob); if(me==0 || me->totface==0) return; if (mode==0 || mode==1) { if (!(ob->lay & v3d->lay)) error("The active object is not in this layer"); // XXX getmouseco_areawin(mval); if (!facesel_face_pick(v3d, me, mval, &index, 1)) return; } // XXX unwrapper.c select_linked_tfaces_with_seams(mode, me, index); } void deselectall_tface(Scene *scene) { Mesh *me; MFace *mface; int a, sel; me= get_mesh(OBACT); if(me==0) return; mface= me->mface; a= me->totface; sel= 0; while(a--) { if(mface->flag & ME_HIDE); else if(mface->flag & ME_FACE_SEL) sel= 1; mface++; } mface= me->mface; a= me->totface; while(a--) { if(mface->flag & ME_HIDE); else { if(sel) mface->flag &= ~ME_FACE_SEL; else mface->flag |= ME_FACE_SEL; } mface++; } // XXX notifier! object_tface_flags_changed(OBACT, 0); } void selectswap_tface(Scene *scene) { Mesh *me; MFace *mface; int a; me= get_mesh(OBACT); if(me==0) return; mface= me->mface; a= me->totface; while(a--) { if(mface->flag & ME_HIDE); else { if(mface->flag & ME_FACE_SEL) mface->flag &= ~ME_FACE_SEL; else mface->flag |= ME_FACE_SEL; } mface++; } // XXX notifier! object_tface_flags_changed(OBACT, 0); } int minmax_tface(Scene *scene, float *min, float *max) { Object *ob; Mesh *me; MFace *mf; MTFace *tf; MVert *mv; int a, ok=0; float vec[3], bmat[3][3]; ob = OBACT; if (ob==0) return ok; me= get_mesh(ob); if(me==0 || me->mtface==0) return ok; Mat3CpyMat4(bmat, ob->obmat); mv= me->mvert; mf= me->mface; tf= me->mtface; for (a=me->totface; a>0; a--, mf++, tf++) { if (mf->flag & ME_HIDE || !(mf->flag & ME_FACE_SEL)) continue; VECCOPY(vec, (mv+mf->v1)->co); Mat3MulVecfl(bmat, vec); VecAddf(vec, vec, ob->obmat[3]); DO_MINMAX(vec, min, max); VECCOPY(vec, (mv+mf->v2)->co); Mat3MulVecfl(bmat, vec); VecAddf(vec, vec, ob->obmat[3]); DO_MINMAX(vec, min, max); VECCOPY(vec, (mv+mf->v3)->co); Mat3MulVecfl(bmat, vec); VecAddf(vec, vec, ob->obmat[3]); DO_MINMAX(vec, min, max); if (mf->v4) { VECCOPY(vec, (mv+mf->v4)->co); Mat3MulVecfl(bmat, vec); VecAddf(vec, vec, ob->obmat[3]); DO_MINMAX(vec, min, max); } ok= 1; } return ok; } /* ******************** edge loop shortest path ********************* */ #define ME_SEAM_DONE 2 /* reuse this flag */ static float edgetag_cut_cost(EditMesh *em, int e1, int e2, int vert) { EditVert *v = EM_get_vert_for_index(vert); EditEdge *eed1 = EM_get_edge_for_index(e1), *eed2 = EM_get_edge_for_index(e2); EditVert *v1 = EM_get_vert_for_index( (eed1->v1->tmp.l == vert)? eed1->v2->tmp.l: eed1->v1->tmp.l ); EditVert *v2 = EM_get_vert_for_index( (eed2->v1->tmp.l == vert)? eed2->v2->tmp.l: eed2->v1->tmp.l ); float cost, d1[3], d2[3]; cost = VecLenf(v1->co, v->co); cost += VecLenf(v->co, v2->co); VecSubf(d1, v->co, v1->co); VecSubf(d2, v2->co, v->co); cost = cost + 0.5f*cost*(2.0f - fabs(d1[0]*d2[0] + d1[1]*d2[1] + d1[2]*d2[2])); return cost; } static void edgetag_add_adjacent(EditMesh *em, Heap *heap, int mednum, int vertnum, int *nedges, int *edges, int *prevedge, float *cost) { int startadj, endadj = nedges[vertnum+1]; for (startadj = nedges[vertnum]; startadj < endadj; startadj++) { int adjnum = edges[startadj]; EditEdge *eedadj = EM_get_edge_for_index(adjnum); float newcost; if (eedadj->f2 & ME_SEAM_DONE) continue; newcost = cost[mednum] + edgetag_cut_cost(em, mednum, adjnum, vertnum); if (cost[adjnum] > newcost) { cost[adjnum] = newcost; prevedge[adjnum] = mednum; BLI_heap_insert(heap, newcost, SET_INT_IN_POINTER(adjnum)); } } } void edgetag_context_set(Scene *scene, EditEdge *eed, int val) { switch (scene->toolsettings->edge_mode) { case EDGE_MODE_SELECT: EM_select_edge(eed, val); break; case EDGE_MODE_TAG_SEAM: if (val) {eed->seam = 255;} else {eed->seam = 0;} break; case EDGE_MODE_TAG_SHARP: if (val) {eed->sharp = 1;} else {eed->sharp = 0;} break; case EDGE_MODE_TAG_CREASE: if (val) {eed->crease = 1.0f;} else {eed->crease = 0.0f;} break; case EDGE_MODE_TAG_BEVEL: if (val) {eed->bweight = 1.0f;} else {eed->bweight = 0.0f;} break; } } int edgetag_context_check(Scene *scene, EditEdge *eed) { switch (scene->toolsettings->edge_mode) { case EDGE_MODE_SELECT: return (eed->f & SELECT) ? 1 : 0; case EDGE_MODE_TAG_SEAM: return eed->seam ? 1 : 0; case EDGE_MODE_TAG_SHARP: return eed->sharp ? 1 : 0; case EDGE_MODE_TAG_CREASE: return eed->crease ? 1 : 0; case EDGE_MODE_TAG_BEVEL: return eed->bweight ? 1 : 0; } return 0; } int edgetag_shortest_path(Scene *scene, EditMesh *em, EditEdge *source, EditEdge *target) { EditEdge *eed; EditVert *ev; Heap *heap; float *cost; int a, totvert=0, totedge=0, *nedges, *edges, *prevedge, mednum = -1, nedgeswap = 0; /* we need the vert */ for (ev= em->verts.first, totvert=0; ev; ev= ev->next) { ev->tmp.l = totvert; totvert++; } for (eed= em->edges.first; eed; eed = eed->next) { eed->f2 = 0; if (eed->h) { eed->f2 |= ME_SEAM_DONE; } eed->tmp.l = totedge; totedge++; } /* alloc */ nedges = MEM_callocN(sizeof(*nedges)*totvert+1, "SeamPathNEdges"); edges = MEM_mallocN(sizeof(*edges)*totedge*2, "SeamPathEdges"); prevedge = MEM_mallocN(sizeof(*prevedge)*totedge, "SeamPathPrevious"); cost = MEM_mallocN(sizeof(*cost)*totedge, "SeamPathCost"); /* count edges, compute adjacent edges offsets and fill adjacent edges */ for (eed= em->edges.first; eed; eed = eed->next) { nedges[eed->v1->tmp.l+1]++; nedges[eed->v2->tmp.l+1]++; } for (a=1; aedges.first; eed; a++, eed = eed->next) { edges[nedges[eed->v1->tmp.l+1]++] = a; edges[nedges[eed->v2->tmp.l+1]++] = a; cost[a] = 1e20f; prevedge[a] = -1; } /* regular dijkstra shortest path, but over edges instead of vertices */ heap = BLI_heap_new(); BLI_heap_insert(heap, 0.0f, SET_INT_IN_POINTER(source->tmp.l)); cost[source->tmp.l] = 0.0f; EM_init_index_arrays(em, 1, 1, 0); while (!BLI_heap_empty(heap)) { mednum = GET_INT_FROM_POINTER(BLI_heap_popmin(heap)); eed = EM_get_edge_for_index( mednum ); if (mednum == target->tmp.l) break; if (eed->f2 & ME_SEAM_DONE) continue; eed->f2 |= ME_SEAM_DONE; edgetag_add_adjacent(em, heap, mednum, eed->v1->tmp.l, nedges, edges, prevedge, cost); edgetag_add_adjacent(em, heap, mednum, eed->v2->tmp.l, nedges, edges, prevedge, cost); } MEM_freeN(nedges); MEM_freeN(edges); MEM_freeN(cost); BLI_heap_free(heap, NULL); for (eed= em->edges.first; eed; eed = eed->next) { eed->f2 &= ~ME_SEAM_DONE; } if (mednum != target->tmp.l) { MEM_freeN(prevedge); EM_free_index_arrays(); return 0; } /* follow path back to source and mark as seam */ if (mednum == target->tmp.l) { short allseams = 1; mednum = target->tmp.l; do { eed = EM_get_edge_for_index( mednum ); if (!edgetag_context_check(scene, eed)) { allseams = 0; break; } mednum = prevedge[mednum]; } while (mednum != source->tmp.l); mednum = target->tmp.l; do { eed = EM_get_edge_for_index( mednum ); if (allseams) edgetag_context_set(scene, eed, 0); else edgetag_context_set(scene, eed, 1); mednum = prevedge[mednum]; } while (mednum != -1); } MEM_freeN(prevedge); EM_free_index_arrays(); return 1; } /* *************************************** */ static void seam_edgehash_insert_face(EdgeHash *ehash, MFace *mf) { BLI_edgehash_insert(ehash, mf->v1, mf->v2, NULL); BLI_edgehash_insert(ehash, mf->v2, mf->v3, NULL); if (mf->v4) { BLI_edgehash_insert(ehash, mf->v3, mf->v4, NULL); BLI_edgehash_insert(ehash, mf->v4, mf->v1, NULL); } else BLI_edgehash_insert(ehash, mf->v3, mf->v1, NULL); } void seam_mark_clear_tface(Scene *scene, short mode) { Mesh *me; MFace *mf; MEdge *med; int a; me= get_mesh(OBACT); if(me==0 || me->totface==0) return; if (mode == 0) mode = pupmenu("Seams%t|Mark Border Seam %x1|Clear Seam %x2"); if (mode != 1 && mode != 2) return; if (mode == 2) { EdgeHash *ehash = BLI_edgehash_new(); for (a=0, mf=me->mface; atotface; a++, mf++) if (!(mf->flag & ME_HIDE) && (mf->flag & ME_FACE_SEL)) seam_edgehash_insert_face(ehash, mf); for (a=0, med=me->medge; atotedge; a++, med++) if (BLI_edgehash_haskey(ehash, med->v1, med->v2)) med->flag &= ~ME_SEAM; BLI_edgehash_free(ehash, NULL); } else { /* mark edges that are on both selected and deselected faces */ EdgeHash *ehash1 = BLI_edgehash_new(); EdgeHash *ehash2 = BLI_edgehash_new(); for (a=0, mf=me->mface; atotface; a++, mf++) { if ((mf->flag & ME_HIDE) || !(mf->flag & ME_FACE_SEL)) seam_edgehash_insert_face(ehash1, mf); else seam_edgehash_insert_face(ehash2, mf); } for (a=0, med=me->medge; atotedge; a++, med++) if (BLI_edgehash_haskey(ehash1, med->v1, med->v2) && BLI_edgehash_haskey(ehash2, med->v1, med->v2)) med->flag |= ME_SEAM; BLI_edgehash_free(ehash1, NULL); BLI_edgehash_free(ehash2, NULL); } // XXX if (G.rt == 8) // unwrap_lscm(1); me->drawflag |= ME_DRAWSEAMS; // XXX notifier! object_tface_flags_changed(OBACT, 1); } void face_select(Scene *scene, View3D *v3d) { Object *ob; Mesh *me; MFace *mface, *msel; short mval[2]; unsigned int a, index; int shift= 0; // XXX /* Get the face under the cursor */ ob = OBACT; if (!(ob->lay & v3d->lay)) { error("The active object is not in this layer"); } me = get_mesh(ob); // XXX getmouseco_areawin(mval); if (!facesel_face_pick(v3d, me, mval, &index, 1)) return; msel= (((MFace*)me->mface)+index); if (msel->flag & ME_HIDE) return; /* clear flags */ mface = me->mface; a = me->totface; if ((shift)==0) { while (a--) { mface->flag &= ~ME_FACE_SEL; mface++; } } me->act_face = (int)index; if (shift) { if (msel->flag & ME_FACE_SEL) msel->flag &= ~ME_FACE_SEL; else msel->flag |= ME_FACE_SEL; } else msel->flag |= ME_FACE_SEL; /* image window redraw */ // XXX notifier! object_tface_flags_changed(OBACT, 1); } void face_borderselect(Scene *scene, ARegion *ar) { Mesh *me; MFace *mface; rcti rect; struct ImBuf *ibuf; unsigned int *rt; int a, sx, sy, index, val= 0; char *selar; me= get_mesh(OBACT); if(me==0) return; if(me->totface==0) return; // XXX val= get_border(&rect, 3); /* why readbuffer here? shouldn't be necessary (maybe a flush or so) */ glReadBuffer(GL_BACK); #ifdef __APPLE__ glReadBuffer(GL_AUX0); /* apple only */ #endif if(val) { selar= MEM_callocN(me->totface+1, "selar"); sx= (rect.xmax-rect.xmin+1); sy= (rect.ymax-rect.ymin+1); if(sx*sy<=0) return; ibuf = IMB_allocImBuf(sx,sy,32,IB_rect,0); rt = ibuf->rect; glReadPixels(rect.xmin+ar->winrct.xmin, rect.ymin+ar->winrct.ymin, sx, sy, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect); if(ENDIAN_ORDER==B_ENDIAN) IMB_convert_rgba_to_abgr(ibuf); a= sx*sy; while(a--) { if(*rt) { index= WM_framebuffer_to_index(*rt); if(index<=me->totface) selar[index]= 1; } rt++; } mface= me->mface; for(a=1; a<=me->totface; a++, mface++) { if(selar[a]) { if(mface->flag & ME_HIDE); else { if(val==LEFTMOUSE) mface->flag |= ME_FACE_SEL; else mface->flag &= ~ME_FACE_SEL; } } } IMB_freeImBuf(ibuf); MEM_freeN(selar); // XXX notifier! object_tface_flags_changed(OBACT, 0); } #ifdef __APPLE__ glReadBuffer(GL_BACK); #endif }