/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): Blender Foundation, Campbell Barton * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/mesh/editface.c * \ingroup edmesh */ #include #include #include "MEM_guardedalloc.h" #include "BLI_utildefines.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_edgehash.h" #include "BLI_editVert.h" #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "BKE_DerivedMesh.h" #include "BKE_global.h" #include "BKE_mesh.h" #include "BKE_context.h" #include "BKE_tessmesh.h" #include "BIF_gl.h" #include "ED_mesh.h" #include "ED_screen.h" #include "ED_view3d.h" #include "WM_api.h" #include "WM_types.h" /* own include */ #include "mesh_intern.h" /* copy the face flags, most importantly selection from the mesh to the final derived mesh, * use in object mode when selecting faces (while painting) */ void paintface_flush_flags(Object *ob) { Mesh *me = get_mesh(ob); DerivedMesh *dm = ob->derivedFinal; MPoly *polys, *mp_orig; MFace *faces, *mf; int *index_array = NULL; int totface, totpoly; int i; if (me==NULL || dm==NULL) { return; } /* * Try to push updated mesh poly flags to two other data sets: * - Mesh polys => Mesh tess faces * - Mesh polys => Final derived mesh polys */ if ((index_array = CustomData_get_layer(&me->fdata, CD_ORIGINDEX))) { faces = me->mface; totface = me->totface; /* loop over tessfaces */ for (i= 0; impoly + index_array[i]; faces[i].flag = mp_orig->flag; } } if ((index_array = CustomData_get_layer(&dm->polyData, CD_ORIGINDEX))) { polys = dm->getPolyArray(dm); totpoly = dm->getNumFaces(dm); /* loop over final derived polys */ for (i= 0; impoly + index_array[i]; polys[i].flag = mp_orig->flag; } } } /* returns 0 if not found, otherwise 1 */ static int facesel_face_pick(struct bContext *C, Mesh *me, Object *ob, const int mval[2], unsigned int *index, short rect) { Scene *scene = CTX_data_scene(C); ViewContext vc; view3d_set_viewcontext(C, &vc); if (!me || me->totpoly==0) return 0; /*we can't assume mfaces have a correct origindex layer that indices to mpolys. so instead we have to regenerate the tesselation faces altogether. the final 0, 0 paramters causes it to use the index of each mpoly, instead of reading from the origindex layer.*/ me->totface = mesh_recalcTesselation(&me->fdata, &me->ldata, &me->pdata, me->mvert, me->totface, me->totloop, me->totpoly, 0, 0); mesh_update_customdata_pointers(me); makeDerivedMesh(scene, ob, NULL, CD_MASK_BAREMESH, 0); // XXX if (v3d->flag & V3D_INVALID_BACKBUF) { // XXX drawview.c! check_backbuf(); // XXX persp(PERSP_VIEW); // XXX } if (rect) { /* sample rect to increase changes of selecting, so that when clicking on an edge in the backbuf, we can still select a face */ int dist; *index = view3d_sample_backbuf_rect(&vc, mval, 3, 1, me->totface+1, &dist,0,NULL, NULL); } else { /* sample only on the exact position */ *index = view3d_sample_backbuf(&vc, mval[0], mval[1]); } if ((*index)<=0 || (*index)>(unsigned int)me->totpoly) return 0; (*index)--; return 1; } /* last_sel, use em->act_face otherwise get the last selected face in the editselections * at the moment, last_sel is mainly useful for gaking sure the space image dosnt flicker */ static MTexPoly *EDBM_get_active_mtface(BMEditMesh *em, BMFace **act_efa, int sloppy) { BMFace *efa = NULL; if(!EDBM_texFaceCheck(em)) return NULL; efa = BM_get_actFace(em->bm, sloppy); if (efa) { if (act_efa) *act_efa = efa; return CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY); } if (act_efa) *act_efa= NULL; return NULL; } void paintface_hide(Object *ob, const int unselected) { Mesh *me; MPoly *mface; int a; me= get_mesh(ob); if(me==NULL || me->totpoly==0) return; mface= me->mpoly; a= me->totpoly; while(a--) { if((mface->flag & ME_HIDE) == 0) { if(unselected) { if( (mface->flag & ME_FACE_SEL)==0) mface->flag |= ME_HIDE; } else { if( (mface->flag & ME_FACE_SEL)) mface->flag |= ME_HIDE; } } if(mface->flag & ME_HIDE) mface->flag &= ~ME_FACE_SEL; mface++; } paintface_flush_flags(ob); } void paintface_reveal(Object *ob) { Mesh *me; MPoly *mface; int a; me= get_mesh(ob); if(me==NULL || me->totpoly==0) return; mface= me->mpoly; a= me->totpoly; while(a--) { if(mface->flag & ME_HIDE) { mface->flag |= ME_FACE_SEL; mface->flag -= ME_HIDE; } mface++; } paintface_flush_flags(ob); } /* Set tface seams based on edge data, uses hash table to find seam edges. */ static void hash_add_face(EdgeHash *ehash, MPoly *mf, MLoop *mloop) { MLoop *ml, *ml2; int i; for (i=0, ml=mloop; itotloop; i++, ml++) { ml2 = mloop + (i+1) % mf->totloop; BLI_edgehash_insert(ehash, ml->v, ml2->v, NULL); } } static void select_linked_tfaces_with_seams(int mode, Mesh *me, unsigned int index) { EdgeHash *ehash, *seamhash; MPoly *mf; MLoop *ml; MEdge *med; char *linkflag; int a, b, doit=1, mark=0; ehash= BLI_edgehash_new(); seamhash = BLI_edgehash_new(); linkflag= MEM_callocN(sizeof(char)*me->totpoly, "linkflaguv"); for(med=me->medge, a=0; a < me->totedge; a++, med++) if(med->flag & ME_SEAM) BLI_edgehash_insert(seamhash, med->v1, med->v2, NULL); if (mode==0 || mode==1) { /* only put face under cursor in array */ mf= ((MPoly*)me->mpoly) + index; hash_add_face(ehash, mf, me->mloop + mf->loopstart); linkflag[index]= 1; } else { /* fill array by selection */ mf= me->mpoly; for(a=0; atotpoly; a++, mf++) { if(mf->flag & ME_HIDE); else if(mf->flag & ME_FACE_SEL) { hash_add_face(ehash, mf, me->mloop + mf->loopstart); linkflag[a]= 1; } } } while(doit) { doit= 0; /* expand selection */ mf= me->mpoly; for(a=0; atotpoly; a++, mf++) { if(mf->flag & ME_HIDE) continue; if(!linkflag[a]) { MLoop *mnextl; mark= 0; ml = me->mloop + mf->loopstart; for (b=0; btotloop; b++, ml++) { mnextl = b < mf->totloop-1 ? ml - 1 : me->mloop + mf->loopstart; if (!BLI_edgehash_haskey(seamhash, ml->v, mnextl->v)) if (!BLI_edgehash_haskey(ehash, ml->v, mnextl->v)) mark = 1; } if(mark) { linkflag[a]= 1; hash_add_face(ehash, mf, me->mloop + mf->loopstart); doit= 1; } } } } BLI_edgehash_free(ehash, NULL); BLI_edgehash_free(seamhash, NULL); if(mode==0 || mode==2) { for(a=0, mf=me->mpoly; atotpoly; a++, mf++) if(linkflag[a]) mf->flag |= ME_FACE_SEL; else mf->flag &= ~ME_FACE_SEL; } else if(mode==1) { for(a=0, mf=me->mpoly; atotpoly; a++, mf++) if(linkflag[a] && (mf->flag & ME_FACE_SEL)) break; if (atotpoly) { for(a=0, mf=me->mpoly; atotpoly; a++, mf++) if(linkflag[a]) mf->flag &= ~ME_FACE_SEL; } else { for(a=0, mf=me->mpoly; atotpoly; a++, mf++) if(linkflag[a]) mf->flag |= ME_FACE_SEL; } } MEM_freeN(linkflag); } void paintface_select_linked(bContext *UNUSED(C), Object *ob, int UNUSED(mval[2]), int mode) { Mesh *me; unsigned int index=0; me = get_mesh(ob); if(me==NULL || me->totpoly==0) return; if (mode==0 || mode==1) { // XXX - Causes glitches, not sure why /* if (!facesel_face_pick(C, me, mval, &index, 1)) return; */ } select_linked_tfaces_with_seams(mode, me, index); paintface_flush_flags(ob); } /* note: caller needs to run paintface_flush_flags(ob) after this */ void paintface_deselect_all_visible(Object *ob, int action, short UNUSED(flush_flags)) { Mesh *me; MPoly *mface; int a; me= get_mesh(ob); if(me==NULL) return; if(action == SEL_INVERT) { mface= me->mpoly; a= me->totpoly; while(a--) { if((mface->flag & ME_HIDE) == 0) { mface->flag ^= ME_FACE_SEL; } mface++; } } else { if (action == SEL_TOGGLE) { action = SEL_SELECT; mface= me->mpoly; a= me->totpoly; while(a--) { if((mface->flag & ME_HIDE) == 0 && mface->flag & ME_FACE_SEL) { action = SEL_DESELECT; break; } mface++; } } } //BMESH_TODO object_facesel_flush_dm(ob); // XXX notifier! object_tface_flags_changed(OBACT, 0); } static void selectswap_tface(Scene *scene) { Mesh *me; MPoly *mface; int a; me= get_mesh(OBACT); if(me==0) return; mface= me->mpoly; a= me->totpoly; while(a--) { if(mface->flag & ME_HIDE); else { if(mface->flag & ME_FACE_SEL) mface->flag &= ~ME_FACE_SEL; else mface->flag |= ME_FACE_SEL; } } } int paintface_minmax(Object *ob, float *min, float *max) { Mesh *me; MPoly *mf; MTexPoly *tf; MLoop *ml; MVert *mv; int a, b, ok=0; float vec[3], bmat[3][3]; me= get_mesh(ob); if(!me || !me->mtpoly) return ok; copy_m3_m4(bmat, ob->obmat); mv= me->mvert; mf= me->mpoly; tf= me->mtpoly; for (a=me->totpoly; a>0; a--, mf++, tf++) { if (mf->flag & ME_HIDE || !(mf->flag & ME_FACE_SEL)) continue; ml = me->mloop + mf->totloop; for (b=0; btotloop; b++, ml++) { VECCOPY(vec, (mv+ml->v)->co); mul_m3_v3(bmat, vec); add_v3_v3v3(vec, vec, ob->obmat[3]); DO_MINMAX(vec, min, max); } ok= 1; } return ok; } /* *************************************** */ #if 0 static void seam_edgehash_insert_face(EdgeHash *ehash, MPoly *mf, MLoop *loopstart) { MLoop *ml1, *ml2; int a; for (a=0; atotloop; a++) { ml1 = loopstart + a; ml2 = loopstart + (a+1) % mf->totloop; BLI_edgehash_insert(ehash, ml1->v, ml2->v, NULL); } } void seam_mark_clear_tface(Scene *scene, short mode) { Mesh *me; MPoly *mf; MLoop *ml1, *ml2; MEdge *med; int a, b; me= get_mesh(OBACT); if(me==0 || me->totpoly==0) return; if (mode == 0) mode = pupmenu("Seams%t|Mark Border Seam %x1|Clear Seam %x2"); if (mode != 1 && mode != 2) return; if (mode == 2) { EdgeHash *ehash = BLI_edgehash_new(); for (a=0, mf=me->mpoly; atotpoly; a++, mf++) if (!(mf->flag & ME_HIDE) && (mf->flag & ME_FACE_SEL)) seam_edgehash_insert_face(ehash, mf, me->mloop + mf->loopstart); for (a=0, med=me->medge; atotedge; a++, med++) if (BLI_edgehash_haskey(ehash, med->v1, med->v2)) med->flag &= ~ME_SEAM; BLI_edgehash_free(ehash, NULL); } else { /* mark edges that are on both selected and deselected faces */ EdgeHash *ehash1 = BLI_edgehash_new(); EdgeHash *ehash2 = BLI_edgehash_new(); for (a=0, mf=me->mpoly; atotpoly; a++, mf++) { if ((mf->flag & ME_HIDE) || !(mf->flag & ME_FACE_SEL)) seam_edgehash_insert_face(ehash1, mf, me->mloop + mf->loopstart); else seam_edgehash_insert_face(ehash2, mf, me->mloop + mf->loopstart); } for (a=0, med=me->medge; atotedge; a++, med++) if (BLI_edgehash_haskey(ehash1, med->v1, med->v2) && BLI_edgehash_haskey(ehash2, med->v1, med->v2)) med->flag |= ME_SEAM; BLI_edgehash_free(ehash1, NULL); BLI_edgehash_free(ehash2, NULL); } // XXX if (G.rt == 8) // unwrap_lscm(1); me->drawflag |= ME_DRAWSEAMS; } #endif int paintface_mouse_select(struct bContext *C, Object *ob, const int mval[2], int extend) { Mesh *me; MPoly *mface, *msel; unsigned int a, index; /* Get the face under the cursor */ me = get_mesh(ob); if (!facesel_face_pick(C, me, ob, mval, &index, 1)) return 0; if (index >= me->totpoly || index < 0) return 0; msel= me->mpoly + index; if (msel->flag & ME_HIDE) return 0; /* clear flags */ mface = me->mpoly; a = me->totpoly; if (!extend) { while (a--) { mface->flag &= ~ME_FACE_SEL; mface++; } } me->act_face = (int)index; if (extend) { if (msel->flag & ME_FACE_SEL) msel->flag &= ~ME_FACE_SEL; else msel->flag |= ME_FACE_SEL; } else msel->flag |= ME_FACE_SEL; /* image window redraw */ paintface_flush_flags(ob); WM_event_add_notifier(C, NC_GEOM|ND_SELECT, ob->data); ED_region_tag_redraw(CTX_wm_region(C)); // XXX - should redraw all 3D views return 1; } int do_paintface_box_select(ViewContext *vc, rcti *rect, int select, int extend) { Object *ob = vc->obact; Mesh *me; MPoly *mface; struct ImBuf *ibuf; unsigned int *rt; char *selar; int a, index; int sx= rect->xmax-rect->xmin+1; int sy= rect->ymax-rect->ymin+1; me= get_mesh(ob); if(me==0) return 0; if(me->totpoly==0) return 0; if(me==NULL || me->totface==0 || sx*sy <= 0) return OPERATOR_CANCELLED; selar= MEM_callocN(me->totpoly+1, "selar"); if (extend == 0 && select) paintface_deselect_all_visible(vc->obact, SEL_DESELECT, FALSE); if (extend == 0 && select) { mface= me->mpoly; for(a=1; a<=me->totpoly; a++, mface++) { if((mface->flag & ME_HIDE) == 0) mface->flag &= ~ME_FACE_SEL; } } view3d_validate_backbuf(vc); ibuf = IMB_allocImBuf(sx,sy,32,IB_rect); rt = ibuf->rect; glReadPixels(rect->xmin+vc->ar->winrct.xmin, rect->ymin+vc->ar->winrct.ymin, sx, sy, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect); if(ENDIAN_ORDER==B_ENDIAN) IMB_convert_rgba_to_abgr(ibuf); a= sx*sy; while(a--) { if(*rt) { index= WM_framebuffer_to_index(*rt); if(index<=me->totface) selar[index]= 1; } rt++; } mface= me->mpoly; for(a=1; a<=me->totpoly; a++, mface++) { if(selar[a]) { if(mface->flag & ME_HIDE); else { if(select) mface->flag |= ME_FACE_SEL; else mface->flag &= ~ME_FACE_SEL; } } } IMB_freeImBuf(ibuf); MEM_freeN(selar); #ifdef __APPLE__ glReadBuffer(GL_BACK); #endif paintface_flush_flags(vc->obact); return OPERATOR_FINISHED; } /* (similar to void paintface_flush_flags(Object *ob)) * copy the vertex flags, most importantly selection from the mesh to the final derived mesh, * use in object mode when selecting vertices (while painting) */ void paintvert_flush_flags(Object *ob) { Mesh *me= get_mesh(ob); DerivedMesh *dm= ob->derivedFinal; MVert *dm_mvert, *dm_mv; int *index_array = NULL; int totvert; int i; if(me==NULL || dm==NULL) return; index_array = dm->getVertDataArray(dm, CD_ORIGINDEX); dm_mvert = dm->getVertArray(dm); totvert = dm->getNumVerts(dm); dm_mv= dm_mvert; if(index_array) { int orig_index; for (i= 0; iflag= me->mvert[index_array[i]].flag; } } } else { for (i= 0; iflag= me->mvert[i].flag; } } } /* note: if the caller passes FALSE to flush_flags, then they will need to run paintvert_flush_flags(ob) themselves */ void paintvert_deselect_all_visible(Object *ob, int action, short flush_flags) { Mesh *me; MVert *mvert; int a; me= get_mesh(ob); if(me==NULL) return; if(action == SEL_INVERT) { mvert= me->mvert; a= me->totvert; while(a--) { if((mvert->flag & ME_HIDE) == 0) { mvert->flag ^= SELECT; } mvert++; } } else { if (action == SEL_TOGGLE) { action = SEL_SELECT; mvert= me->mvert; a= me->totvert; while(a--) { if((mvert->flag & ME_HIDE) == 0 && mvert->flag & SELECT) { action = SEL_DESELECT; break; } mvert++; } } mvert= me->mvert; a= me->totvert; while(a--) { if((mvert->flag & ME_HIDE) == 0) { switch (action) { case SEL_SELECT: mvert->flag |= SELECT; break; case SEL_DESELECT: mvert->flag &= ~SELECT; break; case SEL_INVERT: mvert->flag ^= SELECT; break; } } mvert++; } } if(flush_flags) { paintvert_flush_flags(ob); } }