/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/mesh/editmesh_add_manipulator.c * \ingroup edmesh * * Creation manipulators. */ #include "MEM_guardedalloc.h" #include "BLI_math.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "BKE_context.h" #include "BKE_editmesh.h" #include "ED_manipulator_library.h" #include "ED_mesh.h" #include "ED_object.h" #include "ED_screen.h" #include "ED_undo.h" #include "ED_view3d.h" #include "RNA_access.h" #include "RNA_define.h" #include "WM_api.h" #include "WM_types.h" #include "UI_resources.h" #include "BLT_translation.h" #include "mesh_intern.h" /* own include */ /* -------------------------------------------------------------------- */ /** \name Helper Functions * \{ */ /** * When we place a shape, pick a plane. * * We may base this choice on context, * for now pick the "ground" based on the 3D cursor's dominant plane pointing down relative to the view. */ static void calc_initial_placement_point_from_view( bContext *C, const float mval[2], float r_location[3], float r_rotation[3][3]) { Scene *scene = CTX_data_scene(C); View3D *v3d = CTX_wm_view3d(C); ARegion *ar = CTX_wm_region(C); RegionView3D *rv3d = ar->regiondata; bool use_mouse_project = true; /* TODO: make optional */ float cursor_matrix[4][4]; float orient_matrix[3][3]; ED_view3d_cursor3d_calc_mat4(scene, v3d, cursor_matrix); float dots[3] = { dot_v3v3(rv3d->viewinv[2], cursor_matrix[0]), dot_v3v3(rv3d->viewinv[2], cursor_matrix[1]), dot_v3v3(rv3d->viewinv[2], cursor_matrix[2]), }; const int axis = axis_dominant_v3_single(dots); copy_v3_v3(orient_matrix[0], cursor_matrix[(axis + 1) % 3]); copy_v3_v3(orient_matrix[1], cursor_matrix[(axis + 2) % 3]); copy_v3_v3(orient_matrix[2], cursor_matrix[axis]); if (dot_v3v3(rv3d->viewinv[2], orient_matrix[2]) < 0.0f) { negate_v3(orient_matrix[2]); } if (is_negative_m3(orient_matrix)) { swap_v3_v3(orient_matrix[0], orient_matrix[1]); } if (use_mouse_project) { float ray_co[3], ray_no[3]; if (ED_view3d_win_to_ray( CTX_data_depsgraph(C), ar, v3d, mval, ray_co, ray_no, false)) { float plane[4]; plane_from_point_normal_v3(plane, cursor_matrix[3], orient_matrix[2]); float lambda; if (isect_ray_plane_v3(ray_co, ray_no, plane, &lambda, true)) { madd_v3_v3v3fl(r_location, ray_co, ray_no, lambda); copy_m3_m3(r_rotation, orient_matrix); return; } } } /* fallback */ copy_v3_v3(r_location, cursor_matrix[3]); copy_m3_m3(r_rotation, orient_matrix); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Placement Manipulator * \{ */ typedef struct ManipulatorPlacementGroup { struct wmManipulator *cage; struct { bContext *context; wmOperator *op; PropertyRNA *prop_matrix; } data; } ManipulatorPlacementGroup; /** * \warning Calling redo from property updates is not great. * This is needed because changing the RNA doesn't cause a redo * and we're not using operator UI which does just this. */ static void manipulator_placement_exec(ManipulatorPlacementGroup *man) { wmOperator *op = man->data.op; if (op == WM_operator_last_redo((bContext *)man->data.context)) { ED_undo_operator_repeat((bContext *)man->data.context, op); } } static void manipulator_mesh_placement_update_from_op(ManipulatorPlacementGroup *man) { wmOperator *op = man->data.op; UNUSED_VARS(op); /* For now don't read back from the operator. */ #if 0 RNA_property_float_get_array(op->ptr, man->data.prop_matrix, &man->cage->matrix_offset[0][0]); #endif } /* translate callbacks */ static void manipulator_placement_prop_matrix_get( const wmManipulator *mpr, wmManipulatorProperty *mpr_prop, void *value_p) { ManipulatorPlacementGroup *man = mpr->parent_mgroup->customdata; wmOperator *op = man->data.op; float *value = value_p; BLI_assert(mpr_prop->type->array_length == 16); UNUSED_VARS_NDEBUG(mpr_prop); if (value_p != man->cage->matrix_offset) { mul_m4_m4m4(value_p, man->cage->matrix_basis, man->cage->matrix_offset); RNA_property_float_get_array(op->ptr, man->data.prop_matrix, value); } } static void manipulator_placement_prop_matrix_set( const wmManipulator *mpr, wmManipulatorProperty *mpr_prop, const void *value) { ManipulatorPlacementGroup *man = mpr->parent_mgroup->customdata; wmOperator *op = man->data.op; BLI_assert(mpr_prop->type->array_length == 16); UNUSED_VARS_NDEBUG(mpr_prop); float mat[4][4]; mul_m4_m4m4(mat, man->cage->matrix_basis, value); if (is_negative_m4(mat)) { negate_mat3_m4(mat); } RNA_property_float_set_array(op->ptr, man->data.prop_matrix, &mat[0][0]); manipulator_placement_exec(man); } static bool manipulator_mesh_placement_poll(const bContext *C, wmManipulatorGroupType *wgt) { wmOperator *op = WM_operator_last_redo(C); if (op == NULL || !STREQ(op->type->idname, "MESH_OT_primitive_cube_add_manipulator")) { WM_manipulator_group_type_unlink_delayed_ptr(wgt); return false; } return true; } static void manipulator_mesh_placement_modal_from_setup( const bContext *C, wmManipulatorGroup *mgroup) { ManipulatorPlacementGroup *man = mgroup->customdata; /* Initial size. */ { wmManipulator *mpr = man->cage; zero_m4(mpr->matrix_offset); /* TODO: support zero scaled matrix in 'MANIPULATOR_WT_cage_3d'. */ mpr->matrix_offset[0][0] = 0.01; mpr->matrix_offset[1][1] = 0.01; mpr->matrix_offset[2][2] = 0.01; mpr->matrix_offset[3][3] = 1.0f; } /* Start off dragging. */ { wmWindow *win = CTX_wm_window(C); ARegion *ar = CTX_wm_region(C); wmManipulator *mpr = man->cage; { float mat3[3][3]; float location[3]; calc_initial_placement_point_from_view( (bContext *)C, (float[2]){ win->eventstate->x - ar->winrct.xmin, win->eventstate->y - ar->winrct.ymin, }, location, mat3); copy_m4_m3(mpr->matrix_basis, mat3); copy_v3_v3(mpr->matrix_basis[3], location); } if (1) { wmManipulatorMap *mmap = mgroup->parent_mmap; WM_manipulator_modal_set_from_setup( mmap, (bContext *)C, man->cage, ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MAX_Z, win->eventstate); } } } static void manipulator_mesh_placement_setup(const bContext *C, wmManipulatorGroup *mgroup) { wmOperator *op = WM_operator_last_redo(C); if (op == NULL || !STREQ(op->type->idname, "MESH_OT_primitive_cube_add_manipulator")) { return; } struct ManipulatorPlacementGroup *man = MEM_callocN(sizeof(ManipulatorPlacementGroup), __func__); mgroup->customdata = man; const wmManipulatorType *wt_cage = WM_manipulatortype_find("MANIPULATOR_WT_cage_3d", true); man->cage = WM_manipulator_new_ptr(wt_cage, mgroup, NULL); UI_GetThemeColor3fv(TH_MANIPULATOR_PRIMARY, man->cage->color); RNA_enum_set(man->cage->ptr, "transform", ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE | ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE | ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_SIGNED); WM_manipulator_set_flag(man->cage, WM_MANIPULATOR_DRAW_VALUE, true); man->data.context = (bContext *)C; man->data.op = op; man->data.prop_matrix = RNA_struct_find_property(op->ptr, "matrix"); manipulator_mesh_placement_update_from_op(man); /* Setup property callbacks */ { WM_manipulator_target_property_def_func( man->cage, "matrix", &(const struct wmManipulatorPropertyFnParams) { .value_get_fn = manipulator_placement_prop_matrix_get, .value_set_fn = manipulator_placement_prop_matrix_set, .range_get_fn = NULL, .user_data = NULL, }); } manipulator_mesh_placement_modal_from_setup(C, mgroup); } static void manipulator_mesh_placement_draw_prepare( const bContext *UNUSED(C), wmManipulatorGroup *mgroup) { ManipulatorPlacementGroup *man = mgroup->customdata; if (man->data.op->next) { man->data.op = WM_operator_last_redo((bContext *)man->data.context); } manipulator_mesh_placement_update_from_op(man); } static void MESH_WGT_add_bounds(struct wmManipulatorGroupType *wgt) { wgt->name = "Mesh Add Bounds"; wgt->idname = "MESH_WGT_add_bounds"; wgt->flag = WM_MANIPULATORGROUPTYPE_3D; wgt->mmap_params.spaceid = SPACE_VIEW3D; wgt->mmap_params.regionid = RGN_TYPE_WINDOW; wgt->poll = manipulator_mesh_placement_poll; wgt->setup = manipulator_mesh_placement_setup; wgt->draw_prepare = manipulator_mesh_placement_draw_prepare; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Add Cube Manipulator-Operator * * For now we use a separate operator to add a cube, * we can try to merge then however they are invoked differently * and share the same BMesh creation code. * \{ */ static int add_primitive_cube_manipulator_exec(bContext *C, wmOperator *op) { Object *obedit = CTX_data_edit_object(C);; BMEditMesh *em = BKE_editmesh_from_object(obedit); float matrix[4][4]; /* Get the matrix that defines the cube bounds (as set by the manipulator cage). */ { PropertyRNA *prop_matrix = RNA_struct_find_property(op->ptr, "matrix"); if (RNA_property_is_set(op->ptr, prop_matrix)) { RNA_property_float_get_array(op->ptr, prop_matrix, &matrix[0][0]); invert_m4_m4(obedit->imat, obedit->obmat); mul_m4_m4m4(matrix, obedit->imat, matrix); } else { /* For the first update the widget may not set the matrix. */ return OPERATOR_FINISHED; } } const bool calc_uvs = RNA_boolean_get(op->ptr, "calc_uvs"); if (calc_uvs) { ED_mesh_uv_texture_ensure(obedit->data, NULL); } if (!EDBM_op_call_and_selectf( em, op, "verts.out", false, "create_cube matrix=%m4 size=%f calc_uvs=%b", matrix, 1.0f, calc_uvs)) { return OPERATOR_CANCELLED; } EDBM_selectmode_flush_ex(em, SCE_SELECT_VERTEX); EDBM_update_generic(em, true, true); return OPERATOR_FINISHED; } static int add_primitive_cube_manipulator_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event)) { View3D *v3d = CTX_wm_view3d(C); int ret = add_primitive_cube_manipulator_exec(C, op); if (ret & OPERATOR_FINISHED) { /* Setup manipulators */ if (v3d && (v3d->twflag & V3D_MANIPULATOR_DRAW)) { ARegion *ar = CTX_wm_region(C); wmManipulatorMap *mmap = ar->manipulator_map; wmManipulatorGroupType *wgt = WM_manipulatorgrouptype_find("MESH_WGT_add_bounds", false); wmManipulatorGroup *mgroup = WM_manipulatormap_group_find_ptr(mmap, wgt); if (mgroup != NULL) { ManipulatorPlacementGroup *man = mgroup->customdata; man->data.op = op; manipulator_mesh_placement_modal_from_setup(C, mgroup); } else { WM_manipulator_group_type_ensure_ptr(wgt); } } } return ret; } void MESH_OT_primitive_cube_add_manipulator(wmOperatorType *ot) { /* identifiers */ ot->name = "Add Cube"; ot->description = "Construct a cube mesh"; ot->idname = "MESH_OT_primitive_cube_add_manipulator"; /* api callbacks */ ot->invoke = add_primitive_cube_manipulator_invoke; ot->exec = add_primitive_cube_manipulator_exec; ot->poll = ED_operator_editmesh_view3d; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; ED_object_add_mesh_props(ot); ED_object_add_generic_props(ot, true); /* hidden props */ PropertyRNA *prop = RNA_def_float_matrix(ot->srna, "matrix", 4, 4, NULL, 0.0f, 0.0f, "Matrix", "", 0.0f, 0.0f); RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE); WM_manipulatorgrouptype_append(MESH_WGT_add_bounds); } /** \} */