/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2010 by Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Joseph Eagar * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/mesh/editmesh_bvh.c * \ingroup edmesh */ #define IN_EDITMESHBVH #include "MEM_guardedalloc.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" #include "DNA_screen_types.h" #include "DNA_view3d_types.h" #include "BLI_math.h" #include "BLI_smallhash.h" #include "BKE_DerivedMesh.h" #include "BKE_tessmesh.h" #include "ED_mesh.h" #include "ED_view3d.h" #include "editmesh_bvh.h" /* own include */ typedef struct BMBVHTree { BMEditMesh *em; BMesh *bm; BVHTree *tree; float epsilon; float maxdist; /* for nearest point search */ float uv[2]; /* stuff for topological vert search */ BMVert *v, *curv; GHash *gh; float curw, curd; float co[3], (*cagecos)[3], (*cos)[3]; int curtag, flag; Object *ob; Scene *scene; } BMBVHTree; static void cage_mapped_verts_callback(void *userData, int index, const float co[3], const float UNUSED(no_f[3]), const short UNUSED(no_s[3])) { void **data = userData; BMEditMesh *em = data[0]; float (*cagecos)[3] = data[1]; SmallHash *hash = data[2]; if (index >= 0 && index < em->bm->totvert && !BLI_smallhash_haskey(hash, index)) { BLI_smallhash_insert(hash, index, NULL); copy_v3_v3(cagecos[index], co); } } BMBVHTree *BMBVH_NewBVH(BMEditMesh *em, int flag, Scene *scene, Object *obedit) { BMBVHTree *tree = MEM_callocN(sizeof(*tree), "BMBVHTree"); DerivedMesh *cage, *final; SmallHash shash; float cos[3][3], (*cagecos)[3] = NULL; int i; int tottri; /* when initializing cage verts, we only want the first cage coordinate for each vertex, * so that e.g. mirror or array use original vertex coordinates and not mirrored or duplicate */ BLI_smallhash_init(&shash); BMEdit_RecalcTessellation(em); tree->ob = obedit; tree->scene = scene; tree->em = em; tree->bm = em->bm; tree->epsilon = FLT_EPSILON * 2.0f; tree->flag = flag; if (flag & (BMBVH_RESPECT_SELECT)) { tottri = 0; for (i = 0; i < em->tottri; i++) { if (BM_elem_flag_test(em->looptris[i][0]->f, BM_ELEM_SELECT)) { tottri++; } } } else if (flag & (BMBVH_RESPECT_HIDDEN)) { tottri = 0; for (i = 0; i < em->tottri; i++) { if (!BM_elem_flag_test(em->looptris[i][0]->f, BM_ELEM_HIDDEN)) { tottri++; } } } else { tottri = em->tottri; } tree->tree = BLI_bvhtree_new(tottri, tree->epsilon, 8, 8); if (flag & BMBVH_USE_CAGE) { BMIter iter; BMVert *v; void *data[3]; tree->cos = MEM_callocN(sizeof(float) * 3 * em->bm->totvert, "bmbvh cos"); BM_ITER_MESH_INDEX (v, &iter, em->bm, BM_VERTS_OF_MESH, i) { BM_elem_index_set(v, i); /* set_inline */ copy_v3_v3(tree->cos[i], v->co); } em->bm->elem_index_dirty &= ~BM_VERT; cage = editbmesh_get_derived_cage_and_final(scene, obedit, em, &final, CD_MASK_DERIVEDMESH); cagecos = MEM_callocN(sizeof(float) * 3 * em->bm->totvert, "bmbvh cagecos"); data[0] = em; data[1] = cagecos; data[2] = &shash; cage->foreachMappedVert(cage, cage_mapped_verts_callback, data); } tree->cagecos = cagecos; for (i = 0; i < em->tottri; i++) { if (flag & BMBVH_RESPECT_SELECT) { /* note, the arrays wont allign now! take care */ if (!BM_elem_flag_test(em->looptris[i][0]->f, BM_ELEM_SELECT)) { continue; } } else if (flag & BMBVH_RESPECT_HIDDEN) { /* note, the arrays wont allign now! take care */ if (BM_elem_flag_test(em->looptris[i][0]->f, BM_ELEM_HIDDEN)) { continue; } } if (flag & BMBVH_USE_CAGE) { copy_v3_v3(cos[0], cagecos[BM_elem_index_get(em->looptris[i][0]->v)]); copy_v3_v3(cos[1], cagecos[BM_elem_index_get(em->looptris[i][1]->v)]); copy_v3_v3(cos[2], cagecos[BM_elem_index_get(em->looptris[i][2]->v)]); } else { copy_v3_v3(cos[0], em->looptris[i][0]->v->co); copy_v3_v3(cos[1], em->looptris[i][1]->v->co); copy_v3_v3(cos[2], em->looptris[i][2]->v->co); } BLI_bvhtree_insert(tree->tree, i, (float *)cos, 3); } BLI_bvhtree_balance(tree->tree); BLI_smallhash_release(&shash); return tree; } void BMBVH_FreeBVH(BMBVHTree *tree) { BLI_bvhtree_free(tree->tree); if (tree->cagecos) MEM_freeN(tree->cagecos); if (tree->cos) MEM_freeN(tree->cos); MEM_freeN(tree); } /* taken from bvhutils.c */ static float ray_tri_intersection(const BVHTreeRay *ray, const float UNUSED(m_dist), const float v0[3], const float v1[3], const float v2[3], float r_uv[2], float UNUSED(e)) { float dist; if (isect_ray_tri_v3((float *)ray->origin, (float *)ray->direction, v0, v1, v2, &dist, r_uv)) { return dist; } return FLT_MAX; } static void raycallback(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit) { BMBVHTree *tree = userdata; BMLoop **ls = tree->em->looptris[index]; float dist, uv[2]; if (!ls[0] || !ls[1] || !ls[2]) return; dist = ray_tri_intersection(ray, hit->dist, ls[0]->v->co, ls[1]->v->co, ls[2]->v->co, uv, tree->epsilon); if (dist < hit->dist) { hit->dist = dist; hit->index = index; copy_v3_v3(hit->no, ls[0]->v->no); copy_v3_v3(hit->co, ray->direction); normalize_v3(hit->co); mul_v3_fl(hit->co, dist); add_v3_v3(hit->co, ray->origin); copy_v2_v2(tree->uv, uv); } } BMFace *BMBVH_RayCast(BMBVHTree *tree, const float co[3], const float dir[3], float r_hitout[3], float r_cagehit[3]) { BVHTreeRayHit hit; hit.dist = FLT_MAX; hit.index = -1; tree->uv[0] = tree->uv[1] = 0.0f; BLI_bvhtree_ray_cast(tree->tree, co, dir, 0.0f, &hit, raycallback, tree); if (hit.dist != FLT_MAX && hit.index != -1) { if (r_hitout) { if (tree->flag & BMBVH_RETURN_ORIG) { BMVert *v1, *v2, *v3; int i; v1 = tree->em->looptris[hit.index][0]->v; v2 = tree->em->looptris[hit.index][1]->v; v3 = tree->em->looptris[hit.index][2]->v; for (i = 0; i < 3; i++) { r_hitout[i] = v1->co[i] + ((v2->co[i] - v1->co[i]) * tree->uv[0]) + ((v3->co[i] - v1->co[i]) * tree->uv[1]); } } else { copy_v3_v3(r_hitout, hit.co); } if (r_cagehit) { copy_v3_v3(r_cagehit, hit.co); } } return tree->em->looptris[hit.index][0]->f; } return NULL; } BVHTree *BMBVH_BVHTree(BMBVHTree *tree) { return tree->tree; } static void vertsearchcallback(void *userdata, int index, const float *UNUSED(co), BVHTreeNearest *hit) { BMBVHTree *tree = userdata; BMLoop **ls = tree->em->looptris[index]; float dist, maxdist, v[3]; int i; maxdist = tree->maxdist; for (i = 0; i < 3; i++) { sub_v3_v3v3(v, hit->co, ls[i]->v->co); dist = len_v3(v); if (dist < hit->dist && dist < maxdist) { copy_v3_v3(hit->co, ls[i]->v->co); copy_v3_v3(hit->no, ls[i]->v->no); hit->dist = dist; hit->index = index; } } } BMVert *BMBVH_FindClosestVert(BMBVHTree *tree, const float co[3], const float maxdist) { BVHTreeNearest hit; copy_v3_v3(hit.co, co); hit.dist = maxdist * 5; hit.index = -1; tree->maxdist = maxdist; BLI_bvhtree_find_nearest(tree->tree, co, &hit, vertsearchcallback, tree); if (hit.dist != FLT_MAX && hit.index != -1) { BMLoop **ls = tree->em->looptris[hit.index]; float dist, curdist = tree->maxdist, v[3]; int cur = 0, i; /* maxdist = tree->maxdist; */ /* UNUSED */ for (i = 0; i < 3; i++) { sub_v3_v3v3(v, hit.co, ls[i]->v->co); dist = len_v3(v); if (dist < curdist) { cur = i; curdist = dist; } } return ls[cur]->v; } return NULL; } /* UNUSED */ #if 0 static short winding(const float v1[3], const float v2[3], const float v3[3]) /* is v3 to the right of (v1 - v2) ? With exception: v3 == v1 || v3 == v2 */ { double inp; //inp = (v2[cox] - v1[cox]) * (v1[coy] - v3[coy]) + (v1[coy] - v2[coy]) * (v1[cox] - v3[cox]); inp = (v2[0] - v1[0]) * (v1[1] - v3[1]) + (v1[1] - v2[1]) * (v1[0] - v3[0]); if (inp < 0.0) { return 0; } else if (inp == 0) { if (v1[0] == v3[0] && v1[1] == v3[1]) return 0; if (v2[0] == v3[0] && v2[1] == v3[1]) return 0; } return 1; } #endif #if 0 //BMESH_TODO: not implemented yet int BMBVH_VertVisible(BMBVHTree *tree, BMEdge *e, RegionView3D *r3d) { } #endif static BMFace *edge_ray_cast(BMBVHTree *tree, const float co[3], const float dir[3], float *hitout, BMEdge *e) { BMFace *f = BMBVH_RayCast(tree, co, dir, hitout, NULL); if (f && BM_edge_in_face(f, e)) return NULL; return f; } static void scale_point(float c1[3], const float p[3], const float s) { sub_v3_v3(c1, p); mul_v3_fl(c1, s); add_v3_v3(c1, p); } int BMBVH_EdgeVisible(BMBVHTree *tree, BMEdge *e, ARegion *ar, View3D *v3d, Object *obedit) { BMFace *f; float co1[3], co2[3], co3[3], dir1[4], dir2[4], dir3[4]; float origin[3], invmat[4][4]; float epsilon = 0.01f; float end[3]; const float mval_f[2] = {ar->winx / 2.0f, ar->winy / 2.0f}; ED_view3d_win_to_segment_clip(ar, v3d, mval_f, origin, end); invert_m4_m4(invmat, obedit->obmat); mul_m4_v3(invmat, origin); copy_v3_v3(co1, e->v1->co); add_v3_v3v3(co2, e->v1->co, e->v2->co); mul_v3_fl(co2, 0.5f); copy_v3_v3(co3, e->v2->co); scale_point(co1, co2, 0.99); scale_point(co3, co2, 0.99); /* ok, idea is to generate rays going from the camera origin to the * three points on the edge (v1, mid, v2)*/ sub_v3_v3v3(dir1, origin, co1); sub_v3_v3v3(dir2, origin, co2); sub_v3_v3v3(dir3, origin, co3); normalize_v3(dir1); normalize_v3(dir2); normalize_v3(dir3); mul_v3_fl(dir1, epsilon); mul_v3_fl(dir2, epsilon); mul_v3_fl(dir3, epsilon); /* offset coordinates slightly along view vectors, to avoid * hitting the faces that own the edge.*/ add_v3_v3v3(co1, co1, dir1); add_v3_v3v3(co2, co2, dir2); add_v3_v3v3(co3, co3, dir3); normalize_v3(dir1); normalize_v3(dir2); normalize_v3(dir3); /* do three samplings: left, middle, right */ f = edge_ray_cast(tree, co1, dir1, NULL, e); if (f && !edge_ray_cast(tree, co2, dir2, NULL, e)) return 1; else if (f && !edge_ray_cast(tree, co3, dir3, NULL, e)) return 1; else if (!f) return 1; return 0; }