/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/mesh/editmesh_polybuild.c * \ingroup edmesh * * Tools to implement polygon building tool, * an experimental tool for quickly constructing/manipulating faces. */ #include "DNA_object_types.h" #include "BLI_math.h" #include "BKE_context.h" #include "BKE_report.h" #include "BKE_editmesh.h" #include "BKE_mesh.h" #include "WM_types.h" #include "ED_mesh.h" #include "ED_screen.h" #include "ED_transform.h" #include "ED_view3d.h" #include "bmesh.h" #include "mesh_intern.h" /* own include */ #include "RNA_access.h" #include "RNA_define.h" #include "WM_api.h" /* -------------------------------------------------------------------- */ /** \name Local Utilities * \{ */ static void edbm_selectmode_ensure(Scene *scene, BMEditMesh *em, short selectmode) { if ((scene->toolsettings->selectmode & selectmode) == 0) { scene->toolsettings->selectmode |= selectmode; em->selectmode = scene->toolsettings->selectmode; EDBM_selectmode_set(em); } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Face At Cursor * \{ */ static int edbm_polybuild_face_at_cursor_invoke( bContext *C, wmOperator *UNUSED(op), const wmEvent *event) { ViewContext vc; float center[3]; bool changed = false; em_setup_viewcontext(C, &vc); Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BKE_editmesh_from_object(obedit); BMesh *bm = em->bm; BMElem *ele_act = BM_mesh_active_elem_get(bm); invert_m4_m4(vc.obedit->imat, vc.obedit->obmat); ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d); edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX); if (ele_act == NULL || ele_act->head.htype == BM_FACE) { /* Just add vert */ copy_v3_v3(center, ED_view3d_cursor3d_get(vc.scene, vc.v3d)->location); mul_v3_m4v3(center, vc.obedit->obmat, center); ED_view3d_win_to_3d_int(vc.v3d, vc.ar, center, event->mval, center); mul_m4_v3(vc.obedit->imat, center); BMVert *v_new = BM_vert_create(bm, center, NULL, BM_CREATE_NOP); EDBM_flag_disable_all(em, BM_ELEM_SELECT); BM_vert_select_set(bm, v_new, true); changed = true; } else if (ele_act->head.htype == BM_EDGE) { BMEdge *e_act = (BMEdge *)ele_act; BMFace *f_reference = e_act->l ? e_act->l->f : NULL; mid_v3_v3v3(center, e_act->v1->co, e_act->v2->co); mul_m4_v3(vc.obedit->obmat, center); ED_view3d_win_to_3d_int(vc.v3d, vc.ar, center, event->mval, center); mul_m4_v3(vc.obedit->imat, center); BMVert *v_tri[3]; v_tri[0] = e_act->v1; v_tri[1] = e_act->v2; v_tri[2] = BM_vert_create(bm, center, NULL, BM_CREATE_NOP); if (e_act->l && e_act->l->v == v_tri[0]) { SWAP(BMVert *, v_tri[0], v_tri[1]); } // BMFace *f_new = BM_face_create_verts(bm, v_tri, 3, f_reference, BM_CREATE_NOP, true); EDBM_flag_disable_all(em, BM_ELEM_SELECT); BM_vert_select_set(bm, v_tri[2], true); changed = true; } else if (ele_act->head.htype == BM_VERT) { BMVert *v_act = (BMVert *)ele_act; BMEdge *e_pair[2] = {NULL}; if (v_act->e != NULL) { for (uint allow_wire = 0; allow_wire < 2 && (e_pair[1] == NULL); allow_wire++) { int i = 0; BMEdge *e_iter = v_act->e; do { if ((BM_elem_flag_test(e_iter, BM_ELEM_HIDDEN) == false) && (allow_wire ? BM_edge_is_wire(e_iter) : BM_edge_is_boundary(e_iter))) { if (i == 2) { e_pair[0] = e_pair[1] = NULL; break; } e_pair[i++] = e_iter; } } while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, v_act)) != v_act->e); } } if (e_pair[1] != NULL) { /* Quad from edge pair. */ if (BM_edge_calc_length_squared(e_pair[0]) < BM_edge_calc_length_squared(e_pair[1])) { SWAP(BMEdge *, e_pair[0], e_pair[1]); } BMFace *f_reference = e_pair[0]->l ? e_pair[0]->l->f : NULL; mul_v3_m4v3(center, vc.obedit->obmat, v_act->co); ED_view3d_win_to_3d_int(vc.v3d, vc.ar, center, event->mval, center); mul_m4_v3(vc.obedit->imat, center); BMVert *v_quad[4]; v_quad[0] = v_act; v_quad[1] = BM_edge_other_vert(e_pair[0], v_act); v_quad[2] = BM_vert_create(bm, center, NULL, BM_CREATE_NOP); v_quad[3] = BM_edge_other_vert(e_pair[1], v_act); if (e_pair[0]->l && e_pair[0]->l->v == v_quad[0]) { SWAP(BMVert *, v_quad[1], v_quad[3]); } // BMFace *f_new = BM_face_create_verts(bm, v_quad, 4, f_reference, BM_CREATE_NOP, true); EDBM_flag_disable_all(em, BM_ELEM_SELECT); BM_vert_select_set(bm, v_quad[2], true); changed = true; } else { /* Just add edge */ mul_m4_v3(vc.obedit->obmat, center); ED_view3d_win_to_3d_int(vc.v3d, vc.ar, v_act->co, event->mval, center); mul_m4_v3(vc.obedit->imat, center); BMVert *v_new = BM_vert_create(bm, center, NULL, BM_CREATE_NOP); BM_edge_create(bm, v_act, v_new, NULL, BM_CREATE_NOP); BM_vert_select_set(bm, v_new, true); } } if (changed) { BM_select_history_clear(bm); EDBM_mesh_normals_update(em); EDBM_update_generic(em, true, true); WM_event_add_mousemove(C); return OPERATOR_FINISHED; } else { return OPERATOR_CANCELLED; } } void MESH_OT_polybuild_face_at_cursor(wmOperatorType *ot) { /* identifiers */ ot->name = "Poly Build Face At Cursor"; ot->idname = "MESH_OT_polybuild_face_at_cursor"; ot->description = ""; /* api callbacks */ ot->invoke = edbm_polybuild_face_at_cursor_invoke; ot->poll = EDBM_view3d_poll; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; /* to give to transform */ Transform_Properties(ot, P_PROPORTIONAL | P_MIRROR_DUMMY); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Split At Cursor * \{ */ static int edbm_polybuild_split_at_cursor_invoke( bContext *C, wmOperator *UNUSED(op), const wmEvent *event) { ViewContext vc; float center[3]; bool changed = false; em_setup_viewcontext(C, &vc); Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BKE_editmesh_from_object(obedit); BMesh *bm = em->bm; invert_m4_m4(vc.obedit->imat, vc.obedit->obmat); ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d); edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX); BMElem *ele_act = BM_mesh_active_elem_get(bm); if (ele_act == NULL || ele_act->head.hflag == BM_FACE) { return OPERATOR_PASS_THROUGH; } else if (ele_act->head.htype == BM_EDGE) { BMEdge *e_act = (BMEdge *)ele_act; mid_v3_v3v3(center, e_act->v1->co, e_act->v2->co); mul_m4_v3(vc.obedit->obmat, center); ED_view3d_win_to_3d_int(vc.v3d, vc.ar, center, event->mval, center); mul_m4_v3(vc.obedit->imat, center); const float fac = line_point_factor_v3(center, e_act->v1->co, e_act->v2->co); BMVert *v_new = BM_edge_split(bm, e_act, e_act->v1, NULL, CLAMPIS(fac, 0.0f, 1.0f)); copy_v3_v3(v_new->co, center); EDBM_flag_disable_all(em, BM_ELEM_SELECT); BM_vert_select_set(bm, v_new, true); changed = true; } else if (ele_act->head.htype == BM_VERT) { /* Just do nothing, allow dragging. */ return OPERATOR_FINISHED; } if (changed) { BM_select_history_clear(bm); EDBM_mesh_normals_update(em); EDBM_update_generic(em, true, true); WM_event_add_mousemove(C); return OPERATOR_FINISHED; } else { return OPERATOR_CANCELLED; } } void MESH_OT_polybuild_split_at_cursor(wmOperatorType *ot) { /* identifiers */ ot->name = "Poly Build Split At Cursor"; ot->idname = "MESH_OT_polybuild_split_at_cursor"; ot->description = ""; /* api callbacks */ ot->invoke = edbm_polybuild_split_at_cursor_invoke; ot->poll = EDBM_view3d_poll; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; /* to give to transform */ Transform_Properties(ot, P_PROPORTIONAL | P_MIRROR_DUMMY); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Dissolve At Cursor * * \{ */ static int edbm_polybuild_dissolve_at_cursor_invoke( bContext *C, wmOperator *op, const wmEvent *UNUSED(event)) { ViewContext vc; em_setup_viewcontext(C, &vc); bool changed = false; Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BKE_editmesh_from_object(obedit); BMesh *bm = em->bm; BMVert *v_act = BM_mesh_active_vert_get(bm); BMEdge *e_act = BM_mesh_active_edge_get(bm); invert_m4_m4(vc.obedit->imat, vc.obedit->obmat); ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d); edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX); if (e_act) { BMLoop *l_a, *l_b; if (BM_edge_loop_pair(e_act, &l_a, &l_b)) { BMFace *f_new = BM_faces_join_pair(bm, l_a, l_b, true); if (f_new) { changed = true; } } } else if (v_act) { if (BM_vert_is_edge_pair(v_act)) { BM_edge_collapse( bm, v_act->e, v_act, true, true); } else { /* too involved to do inline */ if (!EDBM_op_callf(em, op, "dissolve_verts verts=%hv use_face_split=%b use_boundary_tear=%b", BM_ELEM_SELECT, false, true)) { return OPERATOR_CANCELLED; } } changed = true; } if (changed) { EDBM_flag_disable_all(em, BM_ELEM_SELECT); BM_select_history_clear(bm); EDBM_mesh_normals_update(em); EDBM_update_generic(em, true, true); WM_event_add_mousemove(C); return OPERATOR_FINISHED; } else { return OPERATOR_CANCELLED; } } void MESH_OT_polybuild_dissolve_at_cursor(wmOperatorType *ot) { /* identifiers */ ot->name = "Poly Build Dissolve At Cursor"; ot->idname = "MESH_OT_polybuild_dissolve_at_cursor"; ot->description = ""; /* api callbacks */ ot->invoke = edbm_polybuild_dissolve_at_cursor_invoke; ot->poll = EDBM_view3d_poll; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Cursor Gizmo * * \note This may need its own file, for now not. * \{ */ static BMElem *edbm_hover_preselect( bContext *C, const int mval[2], bool use_boundary) { ViewContext vc; em_setup_viewcontext(C, &vc); Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BKE_editmesh_from_object(obedit); BMesh *bm = em->bm; invert_m4_m4(vc.obedit->imat, vc.obedit->obmat); ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d); const float mval_fl[2] = {UNPACK2(mval)}; float ray_origin[3], ray_direction[3]; BMElem *ele_best = NULL; if (ED_view3d_win_to_ray( CTX_data_depsgraph(C), vc.ar, vc.v3d, mval_fl, ray_origin, ray_direction, true)) { BMEdge *e; BMIter eiter; float dist_sq_best = FLT_MAX; BM_ITER_MESH (e, &eiter, bm, BM_EDGES_OF_MESH) { if ((BM_elem_flag_test(e, BM_ELEM_HIDDEN) == false) && (!use_boundary || BM_edge_is_boundary(e))) { float dist_sq_test; float point[3]; float depth; #if 0 dist_sq_test = dist_squared_ray_to_seg_v3( ray_origin, ray_direction, e->v1->co, e->v2->co, point, &depth); #else mid_v3_v3v3(point, e->v1->co, e->v2->co); dist_sq_test = dist_squared_to_ray_v3( ray_origin, ray_direction, point, &depth); #endif if (dist_sq_test < dist_sq_best) { dist_sq_best = dist_sq_test; ele_best = (BMElem *)e; } dist_sq_test = dist_squared_to_ray_v3( ray_origin, ray_direction, e->v1->co, &depth); if (dist_sq_test < dist_sq_best) { dist_sq_best = dist_sq_test; ele_best = (BMElem *)e->v1; } dist_sq_test = dist_squared_to_ray_v3( ray_origin, ray_direction, e->v2->co, &depth); if (dist_sq_test < dist_sq_best) { dist_sq_best = dist_sq_test; ele_best = (BMElem *)e->v2; } } } } return ele_best; } /* * Developer note: this is not advocating pre-selection highlighting. * This is just a quick way to test how a tool for interactively editing polygons may work. */ static int edbm_polybuild_hover_invoke( bContext *C, wmOperator *op, const wmEvent *event) { const bool use_boundary = RNA_boolean_get(op->ptr, "use_boundary"); ViewContext vc; em_setup_viewcontext(C, &vc); /* Vertex selection is needed */ if ((vc.scene->toolsettings->selectmode & SCE_SELECT_VERTEX) == 0) { return OPERATOR_PASS_THROUGH; } /* Don't overwrite click-drag events. */ if (use_boundary == false) { /* pass */ } else if (vc.win->tweak || (vc.win->eventstate->check_click && vc.win->eventstate->prevval == KM_PRESS && ISMOUSE(vc.win->eventstate->prevtype))) { return OPERATOR_PASS_THROUGH; } Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BKE_editmesh_from_object(obedit); BMesh *bm = em->bm; BMElem *ele_active = BM_mesh_active_elem_get(bm); BMElem *ele_hover = edbm_hover_preselect(C, event->mval, use_boundary); if (ele_hover && (ele_hover != ele_active)) { if (event->shift == 0) { EDBM_flag_disable_all(em, BM_ELEM_SELECT); BM_select_history_clear(bm); } BM_elem_select_set(bm, ele_hover, true); BM_select_history_store(em->bm, ele_hover); BKE_mesh_batch_cache_dirty(obedit->data, BKE_MESH_BATCH_DIRTY_SELECT); ED_region_tag_redraw(vc.ar); return OPERATOR_FINISHED; } else { return OPERATOR_CANCELLED; } } void MESH_OT_polybuild_hover(wmOperatorType *ot) { /* identifiers */ ot->name = "Poly Build Hover"; ot->idname = "MESH_OT_polybuild_hover"; ot->description = ""; /* api callbacks */ ot->invoke = edbm_polybuild_hover_invoke; ot->poll = EDBM_view3d_poll; /* flags */ ot->flag = OPTYPE_INTERNAL; /* properties */ RNA_def_boolean(ot->srna, "use_boundary", false, "Boundary", "Select only boundary geometry"); } /** \} */