/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2004 by Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Joseph Eagar * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/mesh/editmesh_rip.c * \ingroup edmesh */ #include "MEM_guardedalloc.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" #include "RNA_define.h" #include "RNA_access.h" #include "BLI_math.h" #include "BLI_array.h" #include "BKE_context.h" #include "BKE_object.h" #include "BKE_report.h" #include "BKE_tessmesh.h" #include "WM_api.h" #include "WM_types.h" #include "ED_mesh.h" #include "ED_screen.h" #include "ED_transform.h" #include "ED_view3d.h" #include "mesh_intern.h" /* helper to find edge for edge_rip */ static float edbm_rip_rip_edgedist(ARegion *ar, float mat[][4], const float co1[3], const float co2[2], const float mvalf[2]) { float vec1[3], vec2[3]; ED_view3d_project_float_v2(ar, co1, vec1, mat); ED_view3d_project_float_v2(ar, co2, vec2, mat); /* TODO: use dist_squared_to_line_segment_v2() looks like we only ever use for comparison */ return dist_to_line_segment_v2(mvalf, vec1, vec2); } static float edbm_rip_edge_side_measure(BMEdge *e, BMLoop *e_l, ARegion *ar, float projectMat[4][4], const float fmval[2]) { float cent[3] = {0, 0, 0}, mid[3]; float vec[2]; float fmval_tweak[2]; float e_v1_co[2], e_v2_co[2]; float score; BMVert *v1_other; BMVert *v2_other; BLI_assert(BM_vert_in_edge(e, e_l->v)); /* method for calculating distance: * * for each edge: calculate face center, then made a vector * from edge midpoint to face center. offset edge midpoint * by a small amount along this vector. */ /* rather then the face center, get the middle of * both edge verts connected to this one */ v1_other = BM_face_other_vert_loop(e_l->f, e->v2, e->v1)->v; v2_other = BM_face_other_vert_loop(e_l->f, e->v1, e->v2)->v; mid_v3_v3v3(cent, v1_other->co, v2_other->co); mid_v3_v3v3(mid, e->v1->co, e->v2->co); ED_view3d_project_float_v2(ar, cent, cent, projectMat); ED_view3d_project_float_v2(ar, mid, mid, projectMat); ED_view3d_project_float_v2(ar, e->v1->co, e_v1_co, projectMat); ED_view3d_project_float_v2(ar, e->v2->co, e_v2_co, projectMat); sub_v2_v2v2(vec, cent, mid); normalize_v2(vec); mul_v2_fl(vec, 0.01f); /* rather then adding to both verts, subtract from the mouse */ sub_v2_v2v2(fmval_tweak, fmval, vec); score = len_v2v2(e_v1_co, e_v2_co); if (dist_squared_to_line_segment_v2(fmval_tweak, e_v1_co, e_v2_co) > dist_squared_to_line_segment_v2(fmval, e_v1_co, e_v2_co)) { return score; } else { return -score; } } /* - Advanced selection handling 'ripsel' functions ----- */ /** * How rip selection works * * Firstly - rip is basically edge split with side-selection & grab. * Things would be much more simple if we didn't have to worry about side selection * * The method used for checking the side of selection is as follows... * - First tag all rip-able edges. * - Build a contiguous edge list by looping over tagged edges and following each ones tagged siblings in both * directions. * - The loops are not stored in an array, Instead both loops on either side of each edge has its index values set * to count down from the last edge, this way, once we have the 'last' edge its very easy to walk down the * connected edge loops. * The reason for using loops like this is because when the edges are split we don't which face user gets the newly * created edge (its as good as random so we cant assume new edges will be on once side). * After splitting, its very simple to walk along boundary loops since each only has one edge from a single side. * - The end loop pairs are stored in an array however to support multiple edge-selection-islands, so you can rip * multiple selections at once. * - * Execute the split * * - For each #EdgeLoopPair walk down both sides of the split using the loops and measure which is facing the mouse. * - Deselect the edge loop facing away. * * Limitation! * This currently works very poorly with intersecting edge islands (verts with more then 2 tagged edges) * This is nice to but for now not essential. * * - campbell. */ #define IS_VISIT_POSSIBLE(e) (BM_edge_is_manifold(e) && BM_elem_flag_test(e, BM_ELEM_TAG)) #define IS_VISIT_DONE(e) ((e)->l && (BM_elem_index_get((e)->l) != INVALID_UID)) #define INVALID_UID INT_MIN /* mark, assign uid and step */ static BMEdge *edbm_ripsel_edge_mark_step(BMVert *v, const int uid) { BMIter iter; BMEdge *e; BM_ITER_ELEM (e, &iter, v, BM_EDGES_OF_VERT) { if (IS_VISIT_POSSIBLE(e) && !IS_VISIT_DONE(e)) { BMLoop *l_a, *l_b; BM_edge_loop_pair(e, &l_a, &l_b); /* no need to check, we know this will be true */ /* so (IS_VISIT_DONE == TRUE) */ BM_elem_index_set(l_a, uid); BM_elem_index_set(l_b, uid); return e; } } return NULL; } typedef struct EdgeLoopPair { BMLoop *l_a; BMLoop *l_b; } EdgeLoopPair; static EdgeLoopPair *edbm_ripsel_looptag_helper(BMesh *bm) { BMIter fiter; BMIter liter; BMFace *f; BMLoop *l; int uid_start; int uid_end; int uid = bm->totedge; /* can start anywhere */ EdgeLoopPair *eloop_pairs = NULL; BLI_array_declare(eloop_pairs); EdgeLoopPair *lp; /* initialize loops with dummy invalid index values */ BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) { BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) { BM_elem_index_set(l, INVALID_UID); } } /* set contiguous loops ordered 'uid' values for walking after split */ while (TRUE) { int tot = 0; BMIter eiter; BMEdge *e_step; BMVert *v_step; BMEdge *e; BMEdge *e_first; BMEdge *e_last; e_first = NULL; BM_ITER_MESH (e, &eiter, bm, BM_EDGES_OF_MESH) { if (IS_VISIT_POSSIBLE(e) && !IS_VISIT_DONE(e)) { e_first = e; break; } } if (e_first == NULL) { break; } /* initialize */ e_first = e; v_step = e_first->v1; e_step = NULL; /* quiet warning, will never remain this value */ uid_start = uid; while ((e = edbm_ripsel_edge_mark_step(v_step, uid))) { BM_elem_flag_disable(e, BM_ELEM_SMOOTH); v_step = BM_edge_other_vert((e_step = e), v_step); uid++; /* only different line */ tot++; } /* this edges loops have the highest uid's, store this to walk down later */ e_last = e_step; /* always store the highest 'uid' edge for the stride */ uid_end = uid - 1; uid = uid_start - 1; /* initialize */ v_step = e_first->v1; while ((e = edbm_ripsel_edge_mark_step(v_step, uid))) { BM_elem_flag_disable(e, BM_ELEM_SMOOTH); v_step = BM_edge_other_vert((e_step = e), v_step); uid--; /* only different line */ tot++; } /* stride far enough not to _ever_ overlap range */ uid_start = uid; uid = uid_end + bm->totedge; BLI_array_grow_one(eloop_pairs); lp = &eloop_pairs[BLI_array_count(eloop_pairs) - 1]; BM_edge_loop_pair(e_last, &lp->l_a, &lp->l_b); /* no need to check, we know this will be true */ BLI_assert(tot == uid_end - uid_start); #if 0 printf("%s: found contiguous edge loop of (%d)\n", __func__, uid_end - uid_start); #endif } /* null terminate */ BLI_array_grow_one(eloop_pairs); lp = &eloop_pairs[BLI_array_count(eloop_pairs) - 1]; lp->l_a = lp->l_b = NULL; return eloop_pairs; } /* - De-Select the worst rip-edge side -------------------------------- */ static BMEdge *edbm_ripsel_edge_uid_step(BMEdge *e_orig, BMVert **v_prev) { BMIter eiter; BMEdge *e; BMVert *v = BM_edge_other_vert(e_orig, *v_prev); const int uid_cmp = BM_elem_index_get(e_orig->l) - 1; BM_ITER_ELEM (e, &eiter, v, BM_EDGES_OF_VERT) { if (BM_elem_index_get(e->l) == uid_cmp) { *v_prev = v; return e; } } return NULL; } static BMVert *edbm_ripsel_edloop_pair_start_vert(BMEdge *e) { /* try step in a direction, if it fails we know do go the other way */ BMVert *v_test = e->v1; return (edbm_ripsel_edge_uid_step(e, &v_test)) ? e->v1 : e->v2; } static void edbm_ripsel_deselect_helper(BMesh *bm, EdgeLoopPair *eloop_pairs, ARegion *ar, float projectMat[4][4], float fmval[2]) { EdgeLoopPair *lp; for (lp = eloop_pairs; lp->l_a; lp++) { BMEdge *e; BMVert *v_prev; float score_a = 0.0f; float score_b = 0.0f; e = lp->l_a->e; v_prev = edbm_ripsel_edloop_pair_start_vert(e); for (; e; e = edbm_ripsel_edge_uid_step(e, &v_prev)) { score_a += edbm_rip_edge_side_measure(e, e->l, ar, projectMat, fmval); } e = lp->l_b->e; v_prev = edbm_ripsel_edloop_pair_start_vert(e); for (; e; e = edbm_ripsel_edge_uid_step(e, &v_prev)) { score_b += edbm_rip_edge_side_measure(e, e->l, ar, projectMat, fmval); } e = (score_a > score_b) ? lp->l_a->e : lp->l_b->e; v_prev = edbm_ripsel_edloop_pair_start_vert(e); for (; e; e = edbm_ripsel_edge_uid_step(e, &v_prev)) { BM_edge_select_set(bm, e, FALSE); } } } /* --- end 'ripsel' selection handling code --- */ static int edbm_rip_call_edgesplit(BMEditMesh *em, wmOperator *op) { BMOperator bmop; if (!EDBM_op_init(em, &bmop, op, "split_edges edges=%he verts=%hv use_verts=%b", BM_ELEM_TAG, BM_ELEM_SELECT, TRUE)) { return FALSE; } BMO_op_exec(em->bm, &bmop); if (!EDBM_op_finish(em, &bmop, op, TRUE)) { return FALSE; } return TRUE; } /** * This is the main vert ripping function (rip when one vertex is selected) */ static int edbm_rip_invoke__vert(bContext *C, wmOperator *op, wmEvent *event) { Object *obedit = CTX_data_edit_object(C); ARegion *ar = CTX_wm_region(C); RegionView3D *rv3d = CTX_wm_region_view3d(C); BMEditMesh *em = BMEdit_FromObject(obedit); BMesh *bm = em->bm; BMIter iter, liter; BMLoop *l; BMEdge *e, *e2; BMVert *v, *ripvert = NULL; const int totvert_orig = bm->totvert; int i; float projectMat[4][4], fmval[3] = {event->mval[0], event->mval[1]}; float dist = FLT_MAX; float d; BMEditSelection ese; int totboundary_edge = 0; ED_view3d_ob_project_mat_get(rv3d, obedit, projectMat); /* find selected vert - same some time and check history first */ if (BM_select_history_active_get(em->bm, &ese) && ese.htype == BM_VERT) { v = (BMVert *)ese.ele; } else { ese.ele = NULL; BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) { if (BM_elem_flag_test(v, BM_ELEM_SELECT)) break; } } /* this should be impossible, but sanity checks are a good thing */ if (!v) return OPERATOR_CANCELLED; e2 = NULL; if (v->e) { /* find closest edge to mouse cursor */ BM_ITER_ELEM (e, &iter, v, BM_EDGES_OF_VERT) { int is_boundary = BM_edge_is_boundary(e); /* consider wire as boundary for this purpose, * otherwise we can't a face away from a wire edge */ totboundary_edge += (is_boundary != 0 || BM_edge_is_wire(e)); if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) { if (is_boundary == FALSE && BM_edge_is_manifold(e)) { d = edbm_rip_rip_edgedist(ar, projectMat, e->v1->co, e->v2->co, fmval); if (d < dist) { dist = d; e2 = e; } } } } } /* should we go ahead with edge rip or do we need to do special case, split off vertex?: * split off vertex if... * - we cant find an edge - this means we are ripping a faces vert that is connected to other * geometry only at the vertex. * - the boundary edge total is greater then 2, * in this case edge split _can_ work but we get far nicer results if we use this special case. */ if (totboundary_edge > 2) { BMVert **vout; int vout_len; BM_vert_select_set(bm, v, FALSE); if (bmesh_vert_separate(bm, v, &vout, &vout_len) == FALSE) { BKE_report(op->reports, RPT_ERROR, "Error ripping vertex from faces"); return OPERATOR_CANCELLED; } else if (vout_len < 2) { MEM_freeN(vout); /* set selection back to avoid active-unselected vertex */ BM_vert_select_set(bm, v, TRUE); /* should never happen */ BKE_report(op->reports, RPT_ERROR, "Error ripping vertex from faces"); return OPERATOR_CANCELLED; } else { int vi_best = 0; if (ese.ele) { BM_select_history_remove(em->bm, ese.ele); } dist = FLT_MAX; for (i = 0; i < vout_len; i++) { BM_ITER_ELEM (l, &iter, vout[i], BM_LOOPS_OF_VERT) { if (!BM_elem_flag_test(l->f, BM_ELEM_HIDDEN)) { float l_mid_co[3]; BM_loop_calc_face_tangent(l, l_mid_co); /* scale to average of surrounding edge size, only needs to be approx */ mul_v3_fl(l_mid_co, (BM_edge_calc_length(l->e) + BM_edge_calc_length(l->prev->e)) / 2.0f); add_v3_v3(l_mid_co, v->co); d = edbm_rip_rip_edgedist(ar, projectMat, v->co, l_mid_co, fmval); if (d < dist) { dist = d; vi_best = i; } } } } /* select the vert from the best region */ v = vout[vi_best]; BM_vert_select_set(bm, v, TRUE); if (ese.ele) { BM_select_history_store(em->bm, v); } /* splice all others back together */ if (vout_len > 2) { /* vout[0] == best * vout[1] == glue * vout[2+] == splice with glue */ if (vi_best != 0) { SWAP(BMVert *, vout[0], vout[vi_best]); vi_best = 0; } for (i = 2; i < vout_len; i++) { BM_vert_splice(bm, vout[i], vout[1]); } } MEM_freeN(vout); return OPERATOR_FINISHED; } } if (!e2) { BKE_report(op->reports, RPT_ERROR, "Selected vertex has no edge/face pairs attached"); return OPERATOR_CANCELLED; } /* rip two adjacent edges */ if (BM_edge_is_boundary(e2) || BM_vert_face_count(v) == 2) { l = e2->l; ripvert = BM_face_vert_separate(bm, l->f, v); BLI_assert(ripvert); if (!ripvert) { return OPERATOR_CANCELLED; } } else if (BM_edge_is_manifold(e2)) { l = e2->l; e = BM_face_other_edge_loop(l->f, e2, v)->e; BM_elem_flag_enable(e, BM_ELEM_TAG); l = e2->l->radial_next; e = BM_face_other_edge_loop(l->f, e2, v)->e; BM_elem_flag_enable(e, BM_ELEM_TAG); } dist = FLT_MAX; if (!edbm_rip_call_edgesplit(em, op)) { return OPERATOR_CANCELLED; } else { /* --- select which vert --- */ BMVert *v_best = NULL; float l_prev_co[3], l_next_co[3], l_corner_co[3]; float scale; dist = FLT_MAX; BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) { if (BM_elem_flag_test(v, BM_ELEM_SELECT)) { /* disable by default, re-enable winner at end */ BM_vert_select_set(bm, v, FALSE); BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) { /* calculate a point in the face, rather then calculate the middle, * make a vector pointing between the 2 edges attached to this loop */ sub_v3_v3v3(l_prev_co, l->prev->v->co, l->v->co); sub_v3_v3v3(l_next_co, l->next->v->co, l->v->co); scale = normalize_v3(l_prev_co) + normalize_v3(l_next_co); mul_v3_fl(l_prev_co, scale); mul_v3_fl(l_next_co, scale); add_v3_v3v3(l_corner_co, l_prev_co, l_next_co); add_v3_v3(l_corner_co, l->v->co); d = edbm_rip_rip_edgedist(ar, projectMat, l->v->co, l_corner_co, fmval); if (d < dist) { v_best = v; dist = d; } } } } if (v_best) { BM_vert_select_set(bm, v_best, TRUE); if (ese.ele) { BM_select_history_store(em->bm, v_best); } } } if (totvert_orig == bm->totvert) { BKE_report(op->reports, RPT_ERROR, "No vertices could be ripped"); return OPERATOR_CANCELLED; } return OPERATOR_FINISHED; } /** * This is the main edge ripping function */ static int edbm_rip_invoke__edge(bContext *C, wmOperator *op, wmEvent *event) { Object *obedit = CTX_data_edit_object(C); ARegion *ar = CTX_wm_region(C); RegionView3D *rv3d = CTX_wm_region_view3d(C); BMEditMesh *em = BMEdit_FromObject(obedit); BMesh *bm = em->bm; BMIter iter, eiter; BMLoop *l; BMEdge *e, *e2; BMVert *v; const int totedge_orig = bm->totedge; int i; float projectMat[4][4], fmval[3] = {event->mval[0], event->mval[1]}; int totedge; int all_minifold; EdgeLoopPair *eloop_pairs; ED_view3d_ob_project_mat_get(rv3d, obedit, projectMat); /* important this runs on the original selection, before tempering with tagging */ eloop_pairs = edbm_ripsel_looptag_helper(bm); /* expand edge selection */ BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) { e2 = NULL; i = 0; totedge = 0; all_minifold = TRUE; BM_ITER_ELEM (e, &eiter, v, BM_EDGES_OF_VERT) { if (!BM_edge_is_wire(e) && !BM_elem_flag_test(e, BM_ELEM_HIDDEN)) { /* important to check selection rather then tag here * else we get feedback loop */ if (BM_elem_flag_test(e, BM_ELEM_SELECT)) { e2 = e; i++; } totedge++; } /** #BM_vert_other_disk_edge has no hidden checks so don't check hidden here */ if ((all_minifold == TRUE) && (BM_edge_is_manifold(e) == FALSE)) { all_minifold = FALSE; } } /* single edge, extend */ if (i == 1 && e2->l) { if ((totedge == 4) || (all_minifold == FALSE)) { BMLoop *l_a = e2->l; BMLoop *l_b = l_a->radial_next; /* find the best face to follow, this what the edge won't point away from * the mouse when there are more then 4 (takes the shortest face fan around) */ l = (edbm_rip_edge_side_measure(e2, l_a, ar, projectMat, fmval) < edbm_rip_edge_side_measure(e2, l_b, ar, projectMat, fmval)) ? l_a : l_b; l = BM_face_other_edge_loop(l->f, e2, v); /* important edge is manifold else we can be attempting to split off a fan that don't budge, * not crashing but adds duplicate edge. */ if (BM_edge_is_manifold(l->e)) { l = l->radial_next; l = BM_face_other_edge_loop(l->f, l->e, v); if (l) { BM_elem_flag_enable(l->e, BM_ELEM_TAG); } } } else { e = BM_vert_other_disk_edge(v, e2); if (e) { BM_elem_flag_enable(e, BM_ELEM_TAG); } } } } if (!edbm_rip_call_edgesplit(em, op)) { return OPERATOR_CANCELLED; } /* note: the output of the bmesh operator is ignored, since we built * the contiguous loop pairs to split already, its possible that some * edge did not split even though it was tagged which would not work * as expected (but not crash), however there are checks to ensure * tagged edges will split. So far its not been an issue. */ edbm_ripsel_deselect_helper(bm, eloop_pairs, ar, projectMat, fmval); MEM_freeN(eloop_pairs); if (totedge_orig == bm->totedge) { BKE_report(op->reports, RPT_ERROR, "No edges could be ripped"); return OPERATOR_CANCELLED; } EDBM_selectmode_flush(em); return OPERATOR_FINISHED; } /* based on mouse cursor position, it defines how is being ripped */ static int edbm_rip_invoke(bContext *C, wmOperator *op, wmEvent *event) { Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BMEdit_FromObject(obedit); BMesh *bm = em->bm; BMIter iter; BMEdge *e; int singlesel = (bm->totvertsel == 1 && bm->totedgesel == 0 && bm->totfacesel == 0); int ret; /* running in face mode hardly makes sense, so convert to region loop and rip */ if (em->bm->totfacesel) { /* highly nifty but hard to support since the operator can fail and we're left * with modified selection */ // WM_operator_name_call(C, "MESH_OT_region_to_loop", WM_OP_INVOKE_DEFAULT, NULL); BKE_report(op->reports, RPT_ERROR, "Can't rip selected faces"); return OPERATOR_CANCELLED; } /* note on selection: * When calling edge split we operate on tagged edges rather then selected * this is important because the edges to operate on are extended by one, * but the selection is left alone. * * After calling edge split - the duplicated edges have the same selection state as the * original, so all we do is de-select the far side from the mouse and we have a * useful selection for grabbing. */ /* BM_ELEM_SELECT --> BM_ELEM_TAG */ BM_ITER_MESH (e, &iter, em->bm, BM_EDGES_OF_MESH) { BM_elem_flag_set(e, BM_ELEM_TAG, BM_elem_flag_test(e, BM_ELEM_SELECT)); } /* split 2 main parts of this operator out into vertex and edge ripping */ if (singlesel) { ret = edbm_rip_invoke__vert(C, op, event); } else { ret = edbm_rip_invoke__edge(C, op, event); } if (ret == OPERATOR_CANCELLED) { return OPERATOR_CANCELLED; } BLI_assert(singlesel ? (bm->totvertsel > 0) : (bm->totedgesel > 0)); if (bm->totvertsel == 0) { return OPERATOR_CANCELLED; } EDBM_update_generic(C, em, TRUE); return OPERATOR_FINISHED; } void MESH_OT_rip(wmOperatorType *ot) { /* identifiers */ ot->name = "Rip"; ot->idname = "MESH_OT_rip"; ot->description = "Disconnect vertex or edges from connected geometry"; /* api callbacks */ ot->invoke = edbm_rip_invoke; ot->poll = EM_view3d_poll; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; /* to give to transform */ Transform_Properties(ot, P_PROPORTIONAL); RNA_def_boolean(ot->srna, "mirror", 0, "Mirror Editing", ""); }