/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2004 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/mesh/editmesh_select.c * \ingroup edmesh */ #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_rand.h" #include "BLI_array.h" #include "BLI_smallhash.h" #include "BLI_heap.h" #include "BKE_context.h" #include "BKE_displist.h" #include "BKE_report.h" #include "BKE_paint.h" #include "BKE_mesh.h" #include "BKE_tessmesh.h" #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" #include "WM_api.h" #include "WM_types.h" #include "RNA_access.h" #include "RNA_define.h" #include "ED_mesh.h" #include "ED_screen.h" #include "ED_uvedit.h" #include "ED_view3d.h" #include "BIF_gl.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" #include "DNA_mesh_types.h" #include "mesh_intern.h" #include "UI_resources.h" /* ****************************** MIRROR **************** */ void EDBM_select_mirrored(Object *UNUSED(obedit), BMEditMesh *em, int extend) { BMVert *v1, *v2; BMIter iter; BM_ITER_MESH (v1, &iter, em->bm, BM_VERTS_OF_MESH) { if (!BM_elem_flag_test(v1, BM_ELEM_SELECT) || BM_elem_flag_test(v1, BM_ELEM_HIDDEN)) { BM_elem_flag_disable(v1, BM_ELEM_TAG); } else { BM_elem_flag_enable(v1, BM_ELEM_TAG); } } EDBM_verts_mirror_cache_begin(em, TRUE); if (!extend) EDBM_flag_disable_all(em, BM_ELEM_SELECT); BM_ITER_MESH (v1, &iter, em->bm, BM_VERTS_OF_MESH) { if (!BM_elem_flag_test(v1, BM_ELEM_TAG) || BM_elem_flag_test(v1, BM_ELEM_HIDDEN)) continue; v2 = EDBM_verts_mirror_get(em, v1); if (v2 && !BM_elem_flag_test(v2, BM_ELEM_HIDDEN)) { BM_vert_select_set(em->bm, v2, TRUE); } } EDBM_verts_mirror_cache_end(em); } void EDBM_automerge(Scene *scene, Object *obedit, int update) { if ((scene->toolsettings->automerge) && (obedit && obedit->type == OB_MESH)) { int ok; BMEditMesh *em = BMEdit_FromObject(obedit); if (!em) { return; } ok = BMO_op_callf(em->bm, BMO_FLAG_DEFAULTS, "automerge verts=%hv dist=%f", BM_ELEM_SELECT, scene->toolsettings->doublimit); if (LIKELY(ok) && update) { EDBM_update_generic(em, TRUE, TRUE); } } } /* ****************************** SELECTION ROUTINES **************** */ unsigned int bm_solidoffs = 0, bm_wireoffs = 0, bm_vertoffs = 0; /* set in drawobject.c ... for colorindices */ /* facilities for border select and circle select */ static char *selbuf = NULL; /* opengl doesn't support concave... */ static void draw_triangulated(const int mcords[][2], const short tot) { ListBase lb = {NULL, NULL}; DispList *dl; float *fp; int a; /* make displist */ dl = MEM_callocN(sizeof(DispList), "poly disp"); dl->type = DL_POLY; dl->parts = 1; dl->nr = tot; dl->verts = fp = MEM_callocN(tot * 3 * sizeof(float), "poly verts"); BLI_addtail(&lb, dl); for (a = 0; a < tot; a++, fp += 3) { fp[0] = (float)mcords[a][0]; fp[1] = (float)mcords[a][1]; } /* do the fill */ BKE_displist_fill(&lb, &lb, 0); /* do the draw */ dl = lb.first; /* filldisplist adds in head of list */ if (dl->type == DL_INDEX3) { int *index; a = dl->parts; fp = dl->verts; index = dl->index; glBegin(GL_TRIANGLES); while (a--) { glVertex3fv(fp + 3 * index[0]); glVertex3fv(fp + 3 * index[1]); glVertex3fv(fp + 3 * index[2]); index += 3; } glEnd(); } BKE_displist_free(&lb); } /* reads rect, and builds selection array for quick lookup */ /* returns if all is OK */ int EDBM_backbuf_border_init(ViewContext *vc, short xmin, short ymin, short xmax, short ymax) { struct ImBuf *buf; unsigned int *dr; int a; if (vc->obedit == NULL || vc->v3d->drawtype < OB_SOLID || (vc->v3d->flag & V3D_ZBUF_SELECT) == 0) { return 0; } buf = view3d_read_backbuf(vc, xmin, ymin, xmax, ymax); if (buf == NULL) return 0; if (bm_vertoffs == 0) return 0; dr = buf->rect; /* build selection lookup */ selbuf = MEM_callocN(bm_vertoffs + 1, "selbuf"); a = (xmax - xmin + 1) * (ymax - ymin + 1); while (a--) { if (*dr > 0 && *dr <= bm_vertoffs) selbuf[*dr] = 1; dr++; } IMB_freeImBuf(buf); return 1; } int EDBM_backbuf_check(unsigned int index) { if (selbuf == NULL) return 1; if (index > 0 && index <= bm_vertoffs) return selbuf[index]; return 0; } void EDBM_backbuf_free(void) { if (selbuf) MEM_freeN(selbuf); selbuf = NULL; } /* mcords is a polygon mask * - grab backbuffer, * - draw with black in backbuffer, * - grab again and compare * returns 'OK' */ int EDBM_backbuf_border_mask_init(ViewContext *vc, const int mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax) { unsigned int *dr, *drm; struct ImBuf *buf, *bufmask; int a; /* method in use for face selecting too */ if (vc->obedit == NULL) { if (!(paint_facesel_test(vc->obact) || paint_vertsel_test(vc->obact))) { return 0; } } else if (vc->v3d->drawtype < OB_SOLID || (vc->v3d->flag & V3D_ZBUF_SELECT) == 0) { return 0; } buf = view3d_read_backbuf(vc, xmin, ymin, xmax, ymax); if (buf == NULL) return 0; if (bm_vertoffs == 0) return 0; dr = buf->rect; /* draw the mask */ glDisable(GL_DEPTH_TEST); glColor3ub(0, 0, 0); /* yah, opengl doesn't do concave... tsk! */ ED_region_pixelspace(vc->ar); draw_triangulated(mcords, tot); glBegin(GL_LINE_LOOP); /* for zero sized masks, lines */ for (a = 0; a < tot; a++) { glVertex2iv(mcords[a]); } glEnd(); glFinish(); /* to be sure readpixels sees mask */ /* grab mask */ bufmask = view3d_read_backbuf(vc, xmin, ymin, xmax, ymax); if (bufmask == NULL) { return 0; /* only when mem alloc fails, go crash somewhere else! */ } else { drm = bufmask->rect; } /* build selection lookup */ selbuf = MEM_callocN(bm_vertoffs + 1, "selbuf"); a = (xmax - xmin + 1) * (ymax - ymin + 1); while (a--) { if (*dr > 0 && *dr <= bm_vertoffs && *drm == 0) selbuf[*dr] = 1; dr++; drm++; } IMB_freeImBuf(buf); IMB_freeImBuf(bufmask); return 1; } /* circle shaped sample area */ int EDBM_backbuf_circle_init(ViewContext *vc, short xs, short ys, short rads) { struct ImBuf *buf; unsigned int *dr; short xmin, ymin, xmax, ymax, xc, yc; int radsq; /* method in use for face selecting too */ if (vc->obedit == NULL) { if (!(paint_facesel_test(vc->obact) || paint_vertsel_test(vc->obact))) { return 0; } } else if (vc->v3d->drawtype < OB_SOLID || (vc->v3d->flag & V3D_ZBUF_SELECT) == 0) return 0; xmin = xs - rads; xmax = xs + rads; ymin = ys - rads; ymax = ys + rads; buf = view3d_read_backbuf(vc, xmin, ymin, xmax, ymax); if (bm_vertoffs == 0) return 0; if (buf == NULL) return 0; dr = buf->rect; /* build selection lookup */ selbuf = MEM_callocN(bm_vertoffs + 1, "selbuf"); radsq = rads * rads; for (yc = -rads; yc <= rads; yc++) { for (xc = -rads; xc <= rads; xc++, dr++) { if (xc * xc + yc * yc < radsq) { if (*dr > 0 && *dr <= bm_vertoffs) selbuf[*dr] = 1; } } } IMB_freeImBuf(buf); return 1; } static void findnearestvert__doClosest(void *userData, BMVert *eve, const float screen_co[2], int index) { struct { float mval_fl[2], pass, select, strict; float dist, lastIndex, closestIndex; BMVert *closest; } *data = userData; if (data->pass == 0) { if (index <= data->lastIndex) return; } else { if (index > data->lastIndex) return; } if (data->dist > 3) { float dist_test = len_manhattan_v2v2(data->mval_fl, screen_co); if (BM_elem_flag_test(eve, BM_ELEM_SELECT) == data->select) { if (data->strict == 1) { return; } else { dist_test += 5; } } if (dist_test < data->dist) { data->dist = dist_test; data->closest = eve; data->closestIndex = index; } } } static unsigned int findnearestvert__backbufIndextest(void *handle, unsigned int index) { BMEditMesh *em = (BMEditMesh *)handle; BMVert *eve = BM_vert_at_index(em->bm, index - 1); if (eve && BM_elem_flag_test(eve, BM_ELEM_SELECT)) return 0; return 1; } /** * findnearestvert * * dist (in/out): minimal distance to the nearest and at the end, actual distance * sel: selection bias * if SELECT, selected vertice are given a 5 pixel bias to make them further than unselect verts * if 0, unselected vertice are given the bias * strict: if 1, the vertice corresponding to the sel parameter are ignored and not just biased */ BMVert *EDBM_vert_find_nearest(ViewContext *vc, float *r_dist, const short sel, const short strict) { if (vc->v3d->drawtype > OB_WIRE && (vc->v3d->flag & V3D_ZBUF_SELECT)) { float distance; unsigned int index; BMVert *eve; if (strict) { index = view3d_sample_backbuf_rect(vc, vc->mval, 50, bm_wireoffs, 0xFFFFFF, &distance, strict, vc->em, findnearestvert__backbufIndextest); } else { index = view3d_sample_backbuf_rect(vc, vc->mval, 50, bm_wireoffs, 0xFFFFFF, &distance, 0, NULL, NULL); } eve = BM_vert_at_index(vc->em->bm, index - 1); if (eve && distance < *r_dist) { *r_dist = distance; return eve; } else { return NULL; } } else { struct { float mval_fl[2], pass, select, strict; float dist, lastIndex, closestIndex; BMVert *closest; } data; static int lastSelectedIndex = 0; static BMVert *lastSelected = NULL; if (lastSelected && BM_vert_at_index(vc->em->bm, lastSelectedIndex) != lastSelected) { lastSelectedIndex = 0; lastSelected = NULL; } data.lastIndex = lastSelectedIndex; data.mval_fl[0] = vc->mval[0]; data.mval_fl[1] = vc->mval[1]; data.select = sel; data.dist = *r_dist; data.strict = strict; data.closest = NULL; data.closestIndex = 0; data.pass = 0; ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); mesh_foreachScreenVert(vc, findnearestvert__doClosest, &data, V3D_PROJ_TEST_CLIP_DEFAULT); if (data.dist > 3) { data.pass = 1; mesh_foreachScreenVert(vc, findnearestvert__doClosest, &data, V3D_PROJ_TEST_CLIP_DEFAULT); } *r_dist = data.dist; lastSelected = data.closest; lastSelectedIndex = data.closestIndex; return data.closest; } } /* note; uses v3d, so needs active 3d window */ static void findnearestedge__doClosest(void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int UNUSED(index)) { struct { ViewContext vc; float mval_fl[2]; float dist; BMEdge *closest; } *data = userData; int distance; distance = dist_to_line_segment_v2(data->mval_fl, screen_co_a, screen_co_b); if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) { distance += 5; } if (distance < data->dist) { if (data->vc.rv3d->rflag & RV3D_CLIPPING) { float lambda = line_point_factor_v2(data->mval_fl, screen_co_a, screen_co_b); float vec[3]; vec[0] = eed->v1->co[0] + lambda * (eed->v2->co[0] - eed->v1->co[0]); vec[1] = eed->v1->co[1] + lambda * (eed->v2->co[1] - eed->v1->co[1]); vec[2] = eed->v1->co[2] + lambda * (eed->v2->co[2] - eed->v1->co[2]); if (ED_view3d_clipping_test(data->vc.rv3d, vec, TRUE) == 0) { data->dist = distance; data->closest = eed; } } else { data->dist = distance; data->closest = eed; } } } BMEdge *EDBM_edge_find_nearest(ViewContext *vc, float *r_dist) { if (vc->v3d->drawtype > OB_WIRE && (vc->v3d->flag & V3D_ZBUF_SELECT)) { float distance; unsigned int index; BMEdge *eed; view3d_validate_backbuf(vc); index = view3d_sample_backbuf_rect(vc, vc->mval, 50, bm_solidoffs, bm_wireoffs, &distance, 0, NULL, NULL); eed = BM_edge_at_index(vc->em->bm, index - 1); if (eed && distance < *r_dist) { *r_dist = distance; return eed; } else { return NULL; } } else { struct { ViewContext vc; float mval_fl[2]; float dist; BMEdge *closest; } data; data.vc = *vc; data.mval_fl[0] = vc->mval[0]; data.mval_fl[1] = vc->mval[1]; data.dist = *r_dist; data.closest = NULL; ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); mesh_foreachScreenEdge(vc, findnearestedge__doClosest, &data, V3D_PROJ_TEST_CLIP_WIN); *r_dist = data.dist; return data.closest; } } static void findnearestface__getDistance(void *userData, BMFace *efa, const float screen_co[2], int UNUSED(index)) { struct { float mval_fl[2]; float dist; BMFace *toFace; } *data = userData; if (efa == data->toFace) { const float dist_test = len_manhattan_v2v2(data->mval_fl, screen_co); if (dist_test < data->dist) { data->dist = dist_test; } } } static void findnearestface__doClosest(void *userData, BMFace *efa, const float screen_co[2], int index) { struct { float mval_fl[2], pass; float dist, lastIndex, closestIndex; BMFace *closest; } *data = userData; if (data->pass == 0) { if (index <= data->lastIndex) return; } else { if (index > data->lastIndex) return; } if (data->dist > 3) { const float dist_test = len_manhattan_v2v2(data->mval_fl, screen_co); if (dist_test < data->dist) { data->dist = dist_test; data->closest = efa; data->closestIndex = index; } } } BMFace *EDBM_face_find_nearest(ViewContext *vc, float *r_dist) { if (vc->v3d->drawtype > OB_WIRE && (vc->v3d->flag & V3D_ZBUF_SELECT)) { unsigned int index; BMFace *efa; view3d_validate_backbuf(vc); index = view3d_sample_backbuf(vc, vc->mval[0], vc->mval[1]); efa = BM_face_at_index(vc->em->bm, index - 1); if (efa) { struct { float mval_fl[2]; float dist; BMFace *toFace; } data; data.mval_fl[0] = vc->mval[0]; data.mval_fl[1] = vc->mval[1]; data.dist = FLT_MAX; data.toFace = efa; mesh_foreachScreenFace(vc, findnearestface__getDistance, &data, V3D_PROJ_TEST_CLIP_DEFAULT); if ((vc->em->selectmode == SCE_SELECT_FACE) || (data.dist < *r_dist)) { /* only faces, no dist check */ *r_dist = data.dist; return efa; } } return NULL; } else { struct { float mval_fl[2], pass; float dist, lastIndex, closestIndex; BMFace *closest; } data; static int lastSelectedIndex = 0; static BMFace *lastSelected = NULL; if (lastSelected && BM_face_at_index(vc->em->bm, lastSelectedIndex) != lastSelected) { lastSelectedIndex = 0; lastSelected = NULL; } data.lastIndex = lastSelectedIndex; data.mval_fl[0] = vc->mval[0]; data.mval_fl[1] = vc->mval[1]; data.dist = *r_dist; data.closest = NULL; data.closestIndex = 0; ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); data.pass = 0; mesh_foreachScreenFace(vc, findnearestface__doClosest, &data, V3D_PROJ_TEST_CLIP_DEFAULT); if (data.dist > 3.0f) { data.pass = 1; ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); mesh_foreachScreenFace(vc, findnearestface__doClosest, &data, V3D_PROJ_TEST_CLIP_DEFAULT); } *r_dist = data.dist; lastSelected = data.closest; lastSelectedIndex = data.closestIndex; return data.closest; } } /* best distance based on screen coords. * use em->selectmode to define how to use * selected vertices and edges get disadvantage * return 1 if found one */ static int unified_findnearest(ViewContext *vc, BMVert **r_eve, BMEdge **r_eed, BMFace **r_efa) { BMEditMesh *em = vc->em; float dist = 75.0f; *r_eve = NULL; *r_eed = NULL; *r_efa = NULL; /* no afterqueue (yet), so we check it now, otherwise the em_xxxofs indices are bad */ view3d_validate_backbuf(vc); if (em->selectmode & SCE_SELECT_VERTEX) *r_eve = EDBM_vert_find_nearest(vc, &dist, BM_ELEM_SELECT, 0); if (em->selectmode & SCE_SELECT_FACE) *r_efa = EDBM_face_find_nearest(vc, &dist); dist -= 20; /* since edges select lines, we give dots advantage of 20 pix */ if (em->selectmode & SCE_SELECT_EDGE) *r_eed = EDBM_edge_find_nearest(vc, &dist); /* return only one of 3 pointers, for frontbuffer redraws */ if (*r_eed) { *r_efa = NULL; *r_eve = NULL; } else if (*r_efa) { *r_eve = NULL; } return (*r_eve || *r_eed || *r_efa); } /* **************** SIMILAR "group" SELECTS. FACE, EDGE AND VERTEX ************** */ static EnumPropertyItem prop_similar_compare_types[] = { {SIM_CMP_EQ, "EQUAL", 0, "Equal", ""}, {SIM_CMP_GT, "GREATER", 0, "Greater", ""}, {SIM_CMP_LT, "LESS", 0, "Less", ""}, {0, NULL, 0, NULL, NULL} }; static EnumPropertyItem prop_similar_types[] = { {SIMVERT_NORMAL, "NORMAL", 0, "Normal", ""}, {SIMVERT_FACE, "FACE", 0, "Amount of Adjacent Faces", ""}, {SIMVERT_VGROUP, "VGROUP", 0, "Vertex Groups", ""}, {SIMVERT_EDGE, "EDGE", 0, "Amount of connecting edges", ""}, {SIMEDGE_LENGTH, "LENGTH", 0, "Length", ""}, {SIMEDGE_DIR, "DIR", 0, "Direction", ""}, {SIMEDGE_FACE, "FACE", 0, "Amount of Faces Around an Edge", ""}, {SIMEDGE_FACE_ANGLE, "FACE_ANGLE", 0, "Face Angles", ""}, {SIMEDGE_CREASE, "CREASE", 0, "Crease", ""}, {SIMEDGE_BEVEL, "BEVEL", 0, "Bevel", ""}, {SIMEDGE_SEAM, "SEAM", 0, "Seam", ""}, {SIMEDGE_SHARP, "SHARP", 0, "Sharpness", ""}, #ifdef WITH_FREESTYLE {SIMEDGE_FREESTYLE, "FREESTYLE_EDGE", 0, "Freestyle Edge Marks", ""}, #endif {SIMFACE_MATERIAL, "MATERIAL", 0, "Material", ""}, {SIMFACE_IMAGE, "IMAGE", 0, "Image", ""}, {SIMFACE_AREA, "AREA", 0, "Area", ""}, {SIMFACE_SIDES, "SIDES", 0, "Polygon Sides", ""}, {SIMFACE_PERIMETER, "PERIMETER", 0, "Perimeter", ""}, {SIMFACE_NORMAL, "NORMAL", 0, "Normal", ""}, {SIMFACE_COPLANAR, "COPLANAR", 0, "Co-planar", ""}, #ifdef WITH_FREESTYLE {SIMFACE_FREESTYLE, "FREESTYLE_FACE", 0, "Freestyle Face Marks", ""}, #endif {0, NULL, 0, NULL, NULL} }; /* selects new faces/edges/verts based on the existing selection */ static int similar_face_select_exec(bContext *C, wmOperator *op) { Object *ob = CTX_data_edit_object(C); BMEditMesh *em = BMEdit_FromObject(ob); BMOperator bmop; /* get the type from RNA */ const int type = RNA_enum_get(op->ptr, "type"); const float thresh = RNA_float_get(op->ptr, "threshold"); const int compare = RNA_enum_get(op->ptr, "compare"); /* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */ EDBM_op_init(em, &bmop, op, "similar_faces faces=%hf type=%i thresh=%f compare=%i", BM_ELEM_SELECT, type, thresh, compare); /* execute the operator */ BMO_op_exec(em->bm, &bmop); /* clear the existing selection */ EDBM_flag_disable_all(em, BM_ELEM_SELECT); /* select the output */ BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "faces.out", BM_FACE, BM_ELEM_SELECT, TRUE); /* finish the operator */ if (!EDBM_op_finish(em, &bmop, op, TRUE)) { return OPERATOR_CANCELLED; } EDBM_update_generic(em, FALSE, FALSE); /* we succeeded */ return OPERATOR_FINISHED; } /* ***************************************************** */ /* EDGE GROUP */ /* wrap the above function but do selection flushing edge to face */ static int similar_edge_select_exec(bContext *C, wmOperator *op) { Object *ob = CTX_data_edit_object(C); BMEditMesh *em = BMEdit_FromObject(ob); BMOperator bmop; /* get the type from RNA */ const int type = RNA_enum_get(op->ptr, "type"); const float thresh = RNA_float_get(op->ptr, "threshold"); const int compare = RNA_enum_get(op->ptr, "compare"); /* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */ EDBM_op_init(em, &bmop, op, "similar_edges edges=%he type=%i thresh=%f compare=%i", BM_ELEM_SELECT, type, thresh, compare); /* execute the operator */ BMO_op_exec(em->bm, &bmop); /* clear the existing selection */ EDBM_flag_disable_all(em, BM_ELEM_SELECT); /* select the output */ BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "edges.out", BM_EDGE, BM_ELEM_SELECT, TRUE); EDBM_selectmode_flush(em); /* finish the operator */ if (!EDBM_op_finish(em, &bmop, op, TRUE)) { return OPERATOR_CANCELLED; } EDBM_update_generic(em, FALSE, FALSE); /* we succeeded */ return OPERATOR_FINISHED; } /* ********************************* */ /* * VERT GROUP * mode 1: same normal * mode 2: same number of face users * mode 3: same vertex groups */ static int similar_vert_select_exec(bContext *C, wmOperator *op) { Object *ob = CTX_data_edit_object(C); BMEditMesh *em = BMEdit_FromObject(ob); BMOperator bmop; /* get the type from RNA */ const int type = RNA_enum_get(op->ptr, "type"); float thresh = RNA_float_get(op->ptr, "threshold"); const int compare = RNA_enum_get(op->ptr, "compare"); /* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */ EDBM_op_init(em, &bmop, op, "similar_verts verts=%hv type=%i thresh=%f compare=%i", BM_ELEM_SELECT, type, thresh, compare); /* execute the operator */ BMO_op_exec(em->bm, &bmop); /* clear the existing selection */ EDBM_flag_disable_all(em, BM_ELEM_SELECT); /* select the output */ BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "verts.out", BM_VERT, BM_ELEM_SELECT, TRUE); /* finish the operator */ if (!EDBM_op_finish(em, &bmop, op, TRUE)) { return OPERATOR_CANCELLED; } EDBM_selectmode_flush(em); EDBM_update_generic(em, FALSE, FALSE); /* we succeeded */ return OPERATOR_FINISHED; } static int edbm_select_similar_exec(bContext *C, wmOperator *op) { ToolSettings *ts = CTX_data_tool_settings(C); PropertyRNA *prop = RNA_struct_find_property(op->ptr, "threshold"); const int type = RNA_enum_get(op->ptr, "type"); if (!RNA_property_is_set(op->ptr, prop)) { RNA_property_float_set(op->ptr, prop, ts->select_thresh); } else { ts->select_thresh = RNA_property_float_get(op->ptr, prop); } if (type < 100) return similar_vert_select_exec(C, op); else if (type < 200) return similar_edge_select_exec(C, op); else return similar_face_select_exec(C, op); } static EnumPropertyItem *select_similar_type_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), int *free) { Object *obedit; if (!C) /* needed for docs and i18n tools */ return prop_similar_types; obedit = CTX_data_edit_object(C); if (obedit && obedit->type == OB_MESH) { EnumPropertyItem *item = NULL; int a, totitem = 0; BMEditMesh *em = BMEdit_FromObject(obedit); if (em->selectmode & SCE_SELECT_VERTEX) { for (a = SIMVERT_NORMAL; a < SIMEDGE_LENGTH; a++) { RNA_enum_items_add_value(&item, &totitem, prop_similar_types, a); } } else if (em->selectmode & SCE_SELECT_EDGE) { for (a = SIMEDGE_LENGTH; a < SIMFACE_MATERIAL; a++) { RNA_enum_items_add_value(&item, &totitem, prop_similar_types, a); } } else if (em->selectmode & SCE_SELECT_FACE) { #ifdef WITH_FREESTYLE for (a = SIMFACE_MATERIAL; a <= SIMFACE_FREESTYLE; a++) { #else for (a = SIMFACE_MATERIAL; a <= SIMFACE_COPLANAR; a++) { #endif RNA_enum_items_add_value(&item, &totitem, prop_similar_types, a); } } RNA_enum_item_end(&item, &totitem); *free = 1; return item; } return NULL; } void MESH_OT_select_similar(wmOperatorType *ot) { PropertyRNA *prop; /* identifiers */ ot->name = "Select Similar"; ot->idname = "MESH_OT_select_similar"; ot->description = "Select similar vertices, edges or faces by property types"; /* api callbacks */ ot->invoke = WM_menu_invoke; ot->exec = edbm_select_similar_exec; ot->poll = ED_operator_editmesh; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; /* properties */ prop = ot->prop = RNA_def_enum(ot->srna, "type", prop_similar_types, SIMVERT_NORMAL, "Type", ""); RNA_def_enum_funcs(prop, select_similar_type_itemf); RNA_def_enum(ot->srna, "compare", prop_similar_compare_types, SIM_CMP_EQ, "Compare", ""); RNA_def_float(ot->srna, "threshold", 0.0, 0.0, 1.0, "Threshold", "", 0.0, 1.0); } /* **************** Mode Select *************** */ static int edbm_select_mode_exec(bContext *C, wmOperator *op) { const int type = RNA_enum_get(op->ptr, "type"); const int action = RNA_enum_get(op->ptr, "action"); const int use_extend = RNA_boolean_get(op->ptr, "use_extend"); const int use_expand = RNA_boolean_get(op->ptr, "use_expand"); if (EDBM_selectmode_toggle(C, type, action, use_extend, use_expand)) { return OPERATOR_FINISHED; } else { return OPERATOR_CANCELLED; } } static int edbm_select_mode_invoke(bContext *C, wmOperator *op, wmEvent *event) { // RNA_enum_set(op->ptr, "type"); /* type must be set already */ RNA_boolean_set(op->ptr, "use_extend", event->shift); RNA_boolean_set(op->ptr, "use_expand", event->ctrl); return edbm_select_mode_exec(C, op); } void MESH_OT_select_mode(wmOperatorType *ot) { PropertyRNA *prop; static EnumPropertyItem elem_items[] = { {SCE_SELECT_VERTEX, "VERT", ICON_VERTEXSEL, "Vertices", ""}, {SCE_SELECT_EDGE, "EDGE", ICON_EDGESEL, "Edges", ""}, {SCE_SELECT_FACE, "FACE", ICON_FACESEL, "Faces", ""}, {0, NULL, 0, NULL, NULL}, }; static EnumPropertyItem actions_items[] = { {0, "DISABLE", 0, "Disable", "Disable selected markers"}, {1, "ENABLE", 0, "Enable", "Enable selected markers"}, {2, "TOGGLE", 0, "Toggle", "Toggle disabled flag for selected markers"}, {0, NULL, 0, NULL, NULL} }; /* identifiers */ ot->name = "Select Mode"; ot->idname = "MESH_OT_select_mode"; ot->description = "Change selection mode"; /* api callbacks */ ot->invoke = edbm_select_mode_invoke; ot->exec = edbm_select_mode_exec; ot->poll = ED_operator_editmesh; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; /* properties */ prop = RNA_def_boolean(ot->srna, "use_extend", FALSE, "Extend", ""); RNA_def_property_flag(prop, PROP_SKIP_SAVE); prop = RNA_def_boolean(ot->srna, "use_expand", FALSE, "Expand", ""); RNA_def_property_flag(prop, PROP_SKIP_SAVE); ot->prop = prop = RNA_def_enum(ot->srna, "type", elem_items, 0, "Type", ""); RNA_def_property_flag(prop, PROP_SKIP_SAVE); RNA_def_enum(ot->srna, "action", actions_items, 2, "Action", "Selection action to execute"); } /* ***************************************************** */ /* **************** LOOP SELECTS *************** */ static void walker_select(BMEditMesh *em, int walkercode, void *start, int select) { BMesh *bm = em->bm; BMElem *ele; BMWalker walker; BMW_init(&walker, bm, walkercode, BMW_MASK_NOP, BMW_MASK_NOP, BMW_MASK_NOP, BMW_FLAG_TEST_HIDDEN, BMW_NIL_LAY); for (ele = BMW_begin(&walker, start); ele; ele = BMW_step(&walker)) { if (!select) { BM_select_history_remove(bm, ele); } BM_elem_select_set(bm, ele, select); } BMW_end(&walker); } static int edbm_loop_multiselect_exec(bContext *C, wmOperator *op) { Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BMEdit_FromObject(obedit); BMEdge *eed; BMEdge **edarray; int edindex; int looptype = RNA_boolean_get(op->ptr, "ring"); BMIter iter; int totedgesel = 0; BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) { if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) { totedgesel++; } } edarray = MEM_mallocN(sizeof(BMEdge *) * totedgesel, "edge array"); edindex = 0; BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) { if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) { edarray[edindex] = eed; edindex++; } } if (looptype) { for (edindex = 0; edindex < totedgesel; edindex += 1) { eed = edarray[edindex]; walker_select(em, BMW_EDGERING, eed, TRUE); } EDBM_selectmode_flush(em); } else { for (edindex = 0; edindex < totedgesel; edindex += 1) { eed = edarray[edindex]; walker_select(em, BMW_LOOP, eed, TRUE); } EDBM_selectmode_flush(em); } MEM_freeN(edarray); // if (EM_texFaceCheck()) WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit); return OPERATOR_FINISHED; } void MESH_OT_loop_multi_select(wmOperatorType *ot) { /* identifiers */ ot->name = "Multi Select Loops"; ot->idname = "MESH_OT_loop_multi_select"; ot->description = "Select a loop of connected edges by connection type"; /* api callbacks */ ot->exec = edbm_loop_multiselect_exec; ot->poll = ED_operator_editmesh; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; /* properties */ RNA_def_boolean(ot->srna, "ring", 0, "Ring", ""); } /* ***************** MAIN MOUSE SELECTION ************** */ /* ***************** loop select (non modal) ************** */ static void mouse_mesh_loop(bContext *C, int mval[2], short extend, short deselect, short toggle, short ring) { ViewContext vc; BMEditMesh *em; BMEdge *eed; int select = TRUE; float dist = 50.0f; float mvalf[2]; em_setup_viewcontext(C, &vc); mvalf[0] = (float)(vc.mval[0] = mval[0]); mvalf[1] = (float)(vc.mval[1] = mval[1]); em = vc.em; /* no afterqueue (yet), so we check it now, otherwise the bm_xxxofs indices are bad */ view3d_validate_backbuf(&vc); eed = EDBM_edge_find_nearest(&vc, &dist); if (eed) { if (extend == 0 && deselect == 0 && toggle == 0) { EDBM_flag_disable_all(em, BM_ELEM_SELECT); } if (extend) { select = TRUE; } else if (deselect) { select = FALSE; } else if (BM_elem_flag_test(eed, BM_ELEM_SELECT) == 0) { select = TRUE; } else if (toggle) { select = FALSE; } if (em->selectmode & SCE_SELECT_FACE) { walker_select(em, BMW_FACELOOP, eed, select); } else if (em->selectmode & SCE_SELECT_EDGE) { if (ring) walker_select(em, BMW_EDGERING, eed, select); else walker_select(em, BMW_LOOP, eed, select); } else if (em->selectmode & SCE_SELECT_VERTEX) { if (ring) walker_select(em, BMW_EDGERING, eed, select); else walker_select(em, BMW_LOOP, eed, select); } EDBM_selectmode_flush(em); /* sets as active, useful for other tools */ if (select) { if (em->selectmode & SCE_SELECT_VERTEX) { /* Find nearest vert from mouse * (initialize to large values incase only one vertex can be projected) */ float v1_co[2], v2_co[2]; float length_1 = FLT_MAX; float length_2 = FLT_MAX; /* We can't be sure this has already been set... */ ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d); if (ED_view3d_project_float_object(vc.ar, eed->v1->co, v1_co, V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK) { length_1 = len_squared_v2v2(mvalf, v1_co); } if (ED_view3d_project_float_object(vc.ar, eed->v2->co, v2_co, V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK) { length_2 = len_squared_v2v2(mvalf, v2_co); } #if 0 printf("mouse to v1: %f\nmouse to v2: %f\n", len_squared_v2v2(mvalf, v1_co), len_squared_v2v2(mvalf, v2_co)); #endif BM_select_history_store(em->bm, (length_1 < length_2) ? eed->v1 : eed->v2); } else if (em->selectmode & SCE_SELECT_EDGE) { BM_select_history_store(em->bm, eed); } else if (em->selectmode & SCE_SELECT_FACE) { /* Select the face of eed which is the nearest of mouse. */ BMFace *f, *efa = NULL; BMIter iterf; float best_dist = MAXFLOAT; /* We can't be sure this has already been set... */ ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d); BM_ITER_ELEM(f, &iterf, eed, BM_FACES_OF_EDGE) { if (BM_elem_flag_test(f, BM_ELEM_SELECT)) { float cent[3]; float co[2], tdist; BM_face_calc_center_mean(f, cent); if (ED_view3d_project_float_object(vc.ar, cent, co, V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK) { tdist = len_squared_v2v2(mvalf, co); if (tdist < best_dist) { /* printf("Best face: %p (%f)\n", f, tdist);*/ best_dist = tdist; efa = f; } } } } if (efa) { BM_active_face_set(em->bm, efa); BM_select_history_store(em->bm, efa); } } } WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit); } } static int edbm_select_loop_invoke(bContext *C, wmOperator *op, wmEvent *event) { view3d_operator_needs_opengl(C); mouse_mesh_loop(C, event->mval, RNA_boolean_get(op->ptr, "extend"), RNA_boolean_get(op->ptr, "deselect"), RNA_boolean_get(op->ptr, "toggle"), RNA_boolean_get(op->ptr, "ring")); /* cannot do tweaks for as long this keymap is after transform map */ return OPERATOR_FINISHED; } void MESH_OT_loop_select(wmOperatorType *ot) { /* identifiers */ ot->name = "Loop Select"; ot->idname = "MESH_OT_loop_select"; ot->description = "Select a loop of connected edges"; /* api callbacks */ ot->invoke = edbm_select_loop_invoke; ot->poll = ED_operator_editmesh_region_view3d; /* flags */ ot->flag = OPTYPE_UNDO; /* properties */ RNA_def_boolean(ot->srna, "extend", 0, "Extend Select", "Extend the selection"); RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", "Remove from the selection"); RNA_def_boolean(ot->srna, "toggle", 0, "Toggle Select", "Toggle the selection"); RNA_def_boolean(ot->srna, "ring", 0, "Select Ring", "Select ring"); } void MESH_OT_edgering_select(wmOperatorType *ot) { /* description */ ot->name = "Edge Ring Select"; ot->idname = "MESH_OT_edgering_select"; ot->description = "Select an edge ring"; /* callbacks */ ot->invoke = edbm_select_loop_invoke; ot->poll = ED_operator_editmesh_region_view3d; /* flags */ ot->flag = OPTYPE_UNDO; RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Extend the selection"); RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", "Remove from the selection"); RNA_def_boolean(ot->srna, "toggle", 0, "Toggle Select", "Toggle the selection"); RNA_def_boolean(ot->srna, "ring", 1, "Select Ring", "Select ring"); } /* ******************* generic tag_shortest_path and helpers ****************** */ static float step_cost_3_v3(const float v1[3], const float v2[3], const float v3[3]) { float cost, d1[3], d2[3]; /* The cost is based on the simple sum of the length of the two edgees... */ sub_v3_v3v3(d1, v2, v1); sub_v3_v3v3(d2, v3, v2); cost = normalize_v3(d1) + normalize_v3(d2); /* but is biased to give higher values to sharp turns, so that it will take * paths with fewer "turns" when selecting between equal-weighted paths between * the two edges */ cost = cost * (1.0f + 0.5f * (2.0f - sqrtf(fabsf(dot_v3v3(d1, d2))))); return cost; } /* ******************* edgetag_shortest_path and helpers ****************** */ static float edgetag_cut_cost(BMEdge *e1, BMEdge *e2, BMVert *v) { BMVert *v1 = BM_edge_other_vert(e1, v); BMVert *v2 = BM_edge_other_vert(e2, v); return step_cost_3_v3(v1->co, v->co, v2->co); } static void edgetag_add_adjacent(Heap *heap, BMEdge *e1, BMEdge **edges_prev, float *cost) { BMIter viter; BMVert *v; BMIter eiter; BMEdge *e2; const int e1_index = BM_elem_index_get(e1); BM_ITER_ELEM (v, &viter, e1, BM_VERTS_OF_EDGE) { BM_ITER_ELEM (e2, &eiter, v, BM_EDGES_OF_VERT) { if (!BM_elem_flag_test(e2, BM_ELEM_TAG)) { /* we know 'e2' is not visited, check it out! */ const int e2_index = BM_elem_index_get(e2); const float cost_cut = edgetag_cut_cost(e1, e2, v); const float cost_new = cost[e1_index] + cost_cut; if (cost[e2_index] > cost_new) { cost[e2_index] = cost_new; edges_prev[e2_index] = e1; BLI_heap_insert(heap, cost_new, e2); } } } } } static void edgetag_context_set(BMesh *bm, Scene *scene, BMEdge *e, int val) { switch (scene->toolsettings->edge_mode) { case EDGE_MODE_SELECT: BM_edge_select_set(bm, e, val); break; case EDGE_MODE_TAG_SEAM: BM_elem_flag_set(e, BM_ELEM_SEAM, val); break; case EDGE_MODE_TAG_SHARP: BM_elem_flag_set(e, BM_ELEM_SMOOTH, !val); break; #ifdef WITH_FREESTYLE case EDGE_MODE_TAG_FREESTYLE: BM_elem_flag_set(e, BM_ELEM_FREESTYLE, val); break; #endif case EDGE_MODE_TAG_CREASE: BM_elem_float_data_set(&bm->edata, e, CD_CREASE, (val) ? 1.0f : 0.0f); break; case EDGE_MODE_TAG_BEVEL: BM_elem_float_data_set(&bm->edata, e, CD_BWEIGHT, (val) ? 1.0f : 0.0f); break; } } static int edgetag_context_check(Scene *scene, BMesh *bm, BMEdge *e) { switch (scene->toolsettings->edge_mode) { case EDGE_MODE_SELECT: return BM_elem_flag_test(e, BM_ELEM_SELECT) ? TRUE : FALSE; case EDGE_MODE_TAG_SEAM: return BM_elem_flag_test(e, BM_ELEM_SEAM); case EDGE_MODE_TAG_SHARP: return !BM_elem_flag_test(e, BM_ELEM_SMOOTH); #ifdef WITH_FREESTYLE case EDGE_MODE_TAG_FREESTYLE: return !BM_elem_flag_test(e, BM_ELEM_FREESTYLE); #endif case EDGE_MODE_TAG_CREASE: return BM_elem_float_data_get(&bm->edata, e, CD_CREASE) ? TRUE : FALSE; case EDGE_MODE_TAG_BEVEL: return BM_elem_float_data_get(&bm->edata, e, CD_BWEIGHT) ? TRUE : FALSE; } return 0; } static int edgetag_shortest_path(Scene *scene, BMesh *bm, BMEdge *e_src, BMEdge *e_dst) { /* BM_ELEM_TAG flag is used to store visited edges */ BMEdge *e; BMIter eiter; Heap *heap; float *cost; BMEdge **edges_prev; int i, totedge; /* note, would pass BM_EDGE except we are looping over all edges anyway */ BM_mesh_elem_index_ensure(bm, BM_VERT /* | BM_EDGE */); switch (scene->toolsettings->edge_mode) { case EDGE_MODE_TAG_CREASE: BM_mesh_cd_flag_ensure(bm, BKE_mesh_from_object(OBACT), ME_CDFLAG_EDGE_CREASE); break; case EDGE_MODE_TAG_BEVEL: BM_mesh_cd_flag_ensure(bm, BKE_mesh_from_object(OBACT), ME_CDFLAG_EDGE_BWEIGHT); break; default: break; } BM_ITER_MESH_INDEX (e, &eiter, bm, BM_EDGES_OF_MESH, i) { if (BM_elem_flag_test(e, BM_ELEM_HIDDEN) == FALSE) { BM_elem_flag_disable(e, BM_ELEM_TAG); } else { BM_elem_flag_enable(e, BM_ELEM_TAG); } BM_elem_index_set(e, i); /* set_inline */ } bm->elem_index_dirty &= ~BM_EDGE; /* alloc */ totedge = bm->totedge; edges_prev = MEM_callocN(sizeof(*edges_prev) * totedge, "SeamPathPrevious"); cost = MEM_mallocN(sizeof(*cost) * totedge, "SeamPathCost"); fill_vn_fl(cost, totedge, 1e20f); /* * Arrays are now filled as follows: * * As the search continues, prevedge[n] will be the previous edge on the shortest * path found so far to edge n. The visitedhash will of course contain entries * for edges that have been visited, cost[n] will contain the length of the shortest * path to edge n found so far, Finally, heap is a priority heap which is built on the * the same data as the cost array, but inverted: it is a worklist of edges prioritized * by the shortest path found so far to the edge. */ /* regular dijkstra shortest path, but over edges instead of vertices */ heap = BLI_heap_new(); BLI_heap_insert(heap, 0.0f, e_src); cost[BM_elem_index_get(e_src)] = 0.0f; e = NULL; while (!BLI_heap_is_empty(heap)) { e = BLI_heap_popmin(heap); if (e == e_dst) break; if (!BM_elem_flag_test(e, BM_ELEM_TAG)) { BM_elem_flag_enable(e, BM_ELEM_TAG); edgetag_add_adjacent(heap, e, edges_prev, cost); } } if (e == e_dst) { short all_set = TRUE; /* Check whether the path is already completely tagged. * if it is, the tags will be cleared instead of set. */ e = e_dst; do { if (!edgetag_context_check(scene, bm, e)) { all_set = FALSE; break; } } while ((e = edges_prev[BM_elem_index_get(e)])); /* Follow path back and source and add or remove tags */ e = e_dst; do { edgetag_context_set(bm, scene, e, !all_set); } while ((e = edges_prev[BM_elem_index_get(e)])); } MEM_freeN(edges_prev); MEM_freeN(cost); BLI_heap_free(heap, NULL); return 1; } /* ******************* mesh shortest path select, uses prev-selected edge ****************** */ /* since you want to create paths with multiple selects, it doesn't have extend option */ static int mouse_mesh_shortest_path_edge(ViewContext *vc) { BMEditMesh *em = vc->em; BMEdge *e_dst; float dist = 75.0f; e_dst = EDBM_edge_find_nearest(vc, &dist); if (e_dst) { Mesh *me = vc->obedit->data; int path = 0; if (em->bm->selected.last) { BMEditSelection *ese = em->bm->selected.last; if (ese && ese->htype == BM_EDGE) { BMEdge *e_act; e_act = (BMEdge *)ese->ele; if (e_act != e_dst) { if (edgetag_shortest_path(vc->scene, em->bm, e_act, e_dst)) { BM_select_history_remove(em->bm, e_act); path = 1; } } } } if (path == 0) { int act = (edgetag_context_check(vc->scene, em->bm, e_dst) == 0); edgetag_context_set(em->bm, vc->scene, e_dst, act); /* switch the edge option */ } EDBM_selectmode_flush(em); /* even if this is selected it may not be in the selection list */ if (edgetag_context_check(vc->scene, em->bm, e_dst) == 0) BM_select_history_remove(em->bm, e_dst); else BM_select_history_store(em->bm, e_dst); /* force drawmode for mesh */ switch (vc->scene->toolsettings->edge_mode) { case EDGE_MODE_TAG_SEAM: me->drawflag |= ME_DRAWSEAMS; ED_uvedit_live_unwrap(vc->scene, vc->obedit); break; case EDGE_MODE_TAG_SHARP: me->drawflag |= ME_DRAWSHARP; break; case EDGE_MODE_TAG_CREASE: me->drawflag |= ME_DRAWCREASES; break; case EDGE_MODE_TAG_BEVEL: me->drawflag |= ME_DRAWBWEIGHTS; break; #ifdef WITH_FREESTYLE case EDGE_MODE_TAG_FREESTYLE: me->drawflag |= ME_DRAW_FREESTYLE_EDGE; break; #endif } EDBM_update_generic(em, FALSE, FALSE); return TRUE; } else { return FALSE; } } /* ******************* facetag_shortest_path and helpers ****************** */ static float facetag_cut_cost(BMFace *f1, BMFace *f2, BMEdge *e) { float f1_cent[3]; float f2_cent[3]; float e_cent[3]; BM_face_calc_center_mean(f1, f1_cent); BM_face_calc_center_mean(f2, f2_cent); mid_v3_v3v3(e_cent, e->v1->co, e->v2->co); return step_cost_3_v3(f1_cent, e_cent, f2_cent); } static void facetag_add_adjacent(Heap *heap, BMFace *f1, BMFace **faces_prev, float *cost) { BMIter liter; BMLoop *l2; BMFace *f2; const int f1_index = BM_elem_index_get(f1); /* loop over faces of face, but do so by first looping over loops */ BM_ITER_ELEM (l2, &liter, f1, BM_LOOPS_OF_FACE) { BMLoop *l_first; BMLoop *l_iter; l_iter = l_first = l2; do { f2 = l_iter->f; if (!BM_elem_flag_test(f2, BM_ELEM_TAG)) { /* we know 'f2' is not visited, check it out! */ const int f2_index = BM_elem_index_get(f2); const float cost_cut = facetag_cut_cost(f1, f2, l_iter->e); const float cost_new = cost[f1_index] + cost_cut; if (cost[f2_index] > cost_new) { cost[f2_index] = cost_new; faces_prev[f2_index] = f1; BLI_heap_insert(heap, cost_new, f2); } } } while ((l_iter = l_iter->radial_next) != l_first); } } static void facetag_context_set(BMesh *bm, Scene *UNUSED(scene), BMFace *f, int val) { BM_face_select_set(bm, f, val); } static int facetag_context_check(Scene *UNUSED(scene), BMesh *UNUSED(bm), BMFace *f) { return BM_elem_flag_test(f, BM_ELEM_SELECT) ? 1 : 0; } static int facetag_shortest_path(Scene *scene, BMesh *bm, BMFace *f_src, BMFace *f_dst) { /* BM_ELEM_TAG flag is used to store visited edges */ BMFace *f; BMIter fiter; Heap *heap; float *cost; BMFace **faces_prev; int i, totface; /* note, would pass BM_EDGE except we are looping over all faces anyway */ // BM_mesh_elem_index_ensure(bm, BM_VERT /* | BM_EDGE */); // NOT NEEDED FOR FACETAG BM_ITER_MESH_INDEX (f, &fiter, bm, BM_FACES_OF_MESH, i) { if (BM_elem_flag_test(f, BM_ELEM_HIDDEN) == FALSE) { BM_elem_flag_disable(f, BM_ELEM_TAG); } else { BM_elem_flag_enable(f, BM_ELEM_TAG); } BM_elem_index_set(f, i); /* set_inline */ } bm->elem_index_dirty &= ~BM_FACE; /* alloc */ totface = bm->totface; faces_prev = MEM_callocN(sizeof(*faces_prev) * totface, "SeamPathPrevious"); cost = MEM_mallocN(sizeof(*cost) * totface, "SeamPathCost"); fill_vn_fl(cost, totface, 1e20f); /* * Arrays are now filled as follows: * * As the search continues, faces_prev[n] will be the previous face on the shortest * path found so far to face n. The visitedhash will of course contain entries * for faces that have been visited, cost[n] will contain the length of the shortest * path to face n found so far, Finally, heap is a priority heap which is built on the * the same data as the cost array, but inverted: it is a worklist of faces prioritized * by the shortest path found so far to the face. */ /* regular dijkstra shortest path, but over faces instead of vertices */ heap = BLI_heap_new(); BLI_heap_insert(heap, 0.0f, f_src); cost[BM_elem_index_get(f_src)] = 0.0f; f = NULL; while (!BLI_heap_is_empty(heap)) { f = BLI_heap_popmin(heap); if (f == f_dst) break; if (!BM_elem_flag_test(f, BM_ELEM_TAG)) { BM_elem_flag_enable(f, BM_ELEM_TAG); facetag_add_adjacent(heap, f, faces_prev, cost); } } if (f == f_dst) { short all_set = TRUE; /* Check whether the path is already completely tagged. * if it is, the tags will be cleared instead of set. */ f = f_dst; do { if (!facetag_context_check(scene, bm, f)) { all_set = FALSE; break; } } while ((f = faces_prev[BM_elem_index_get(f)])); /* Follow path back and source and add or remove tags */ f = f_dst; do { facetag_context_set(bm, scene, f, !all_set); } while ((f = faces_prev[BM_elem_index_get(f)])); } MEM_freeN(faces_prev); MEM_freeN(cost); BLI_heap_free(heap, NULL); return 1; } static int mouse_mesh_shortest_path_face(ViewContext *vc) { BMEditMesh *em = vc->em; BMFace *f_dst; float dist = 75.0f; f_dst = EDBM_face_find_nearest(vc, &dist); if (f_dst) { int path = 0; BMFace *f_act = BM_active_face_get(em->bm, FALSE, TRUE); if (f_act) { if (f_act != f_dst) { if (facetag_shortest_path(vc->scene, em->bm, f_act, f_dst)) { BM_select_history_remove(em->bm, f_act); path = 1; } } } if (path == 0) { int act = (facetag_context_check(vc->scene, em->bm, f_dst) == 0); facetag_context_set(em->bm, vc->scene, f_dst, act); /* switch the face option */ } EDBM_selectmode_flush(em); /* even if this is selected it may not be in the selection list */ if (facetag_context_check(vc->scene, em->bm, f_dst) == 0) BM_select_history_remove(em->bm, f_dst); else BM_select_history_store(em->bm, f_dst); BM_active_face_set(em->bm, f_dst); EDBM_update_generic(em, FALSE, FALSE); return TRUE; } else { return FALSE; } } /* ******************* operator for edge and face tag ****************** */ static int edbm_shortest_path_select_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event) { ViewContext vc; BMEditMesh *em; view3d_operator_needs_opengl(C); em_setup_viewcontext(C, &vc); vc.mval[0] = event->mval[0]; vc.mval[1] = event->mval[1]; em = vc.em; if (em->selectmode & SCE_SELECT_EDGE) { if (mouse_mesh_shortest_path_edge(&vc)) { return OPERATOR_FINISHED; } else { return OPERATOR_PASS_THROUGH; } } else if (em->selectmode & SCE_SELECT_FACE) { if (mouse_mesh_shortest_path_face(&vc)) { return OPERATOR_FINISHED; } else { return OPERATOR_PASS_THROUGH; } } return OPERATOR_PASS_THROUGH; } static int edbm_shortest_path_select_poll(bContext *C) { if (ED_operator_editmesh_region_view3d(C)) { Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BMEdit_FromObject(obedit); return (em->selectmode & (SCE_SELECT_EDGE | SCE_SELECT_FACE)) != 0; } return 0; } void MESH_OT_select_shortest_path(wmOperatorType *ot) { /* identifiers */ ot->name = "Shortest Path Select"; ot->idname = "MESH_OT_select_shortest_path"; ot->description = "Select shortest path between two selections"; /* api callbacks */ ot->invoke = edbm_shortest_path_select_invoke; ot->poll = edbm_shortest_path_select_poll; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; /* properties */ RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend the selection"); } /* ************************************************** */ /* here actual select happens */ /* gets called via generic mouse select operator */ int EDBM_select_pick(bContext *C, const int mval[2], short extend, short deselect, short toggle) { ViewContext vc; BMVert *eve = NULL; BMEdge *eed = NULL; BMFace *efa = NULL; /* setup view context for argument to callbacks */ em_setup_viewcontext(C, &vc); vc.mval[0] = mval[0]; vc.mval[1] = mval[1]; if (unified_findnearest(&vc, &eve, &eed, &efa)) { /* Deselect everything */ if (extend == 0 && deselect == 0 && toggle == 0) EDBM_flag_disable_all(vc.em, BM_ELEM_SELECT); if (efa) { if (extend) { /* set the last selected face */ BM_active_face_set(vc.em->bm, efa); /* Work-around: deselect first, so we can guarantee it will */ /* be active even if it was already selected */ BM_select_history_remove(vc.em->bm, efa); BM_face_select_set(vc.em->bm, efa, FALSE); BM_select_history_store(vc.em->bm, efa); BM_face_select_set(vc.em->bm, efa, TRUE); } else if (deselect) { BM_select_history_remove(vc.em->bm, efa); BM_face_select_set(vc.em->bm, efa, FALSE); } else { /* set the last selected face */ BM_active_face_set(vc.em->bm, efa); if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) { BM_select_history_store(vc.em->bm, efa); BM_face_select_set(vc.em->bm, efa, TRUE); } else if (toggle) { BM_select_history_remove(vc.em->bm, efa); BM_face_select_set(vc.em->bm, efa, FALSE); } } } else if (eed) { if (extend) { /* Work-around: deselect first, so we can guarantee it will */ /* be active even if it was already selected */ BM_select_history_remove(vc.em->bm, eed); BM_edge_select_set(vc.em->bm, eed, FALSE); BM_select_history_store(vc.em->bm, eed); BM_edge_select_set(vc.em->bm, eed, TRUE); } else if (deselect) { BM_select_history_remove(vc.em->bm, eed); BM_edge_select_set(vc.em->bm, eed, FALSE); } else { if (!BM_elem_flag_test(eed, BM_ELEM_SELECT)) { BM_select_history_store(vc.em->bm, eed); BM_edge_select_set(vc.em->bm, eed, TRUE); } else if (toggle) { BM_select_history_remove(vc.em->bm, eed); BM_edge_select_set(vc.em->bm, eed, FALSE); } } } else if (eve) { if (extend) { /* Work-around: deselect first, so we can guarantee it will */ /* be active even if it was already selected */ BM_select_history_remove(vc.em->bm, eve); BM_vert_select_set(vc.em->bm, eve, FALSE); BM_select_history_store(vc.em->bm, eve); BM_vert_select_set(vc.em->bm, eve, TRUE); } else if (deselect) { BM_select_history_remove(vc.em->bm, eve); BM_vert_select_set(vc.em->bm, eve, FALSE); } else { if (!BM_elem_flag_test(eve, BM_ELEM_SELECT)) { BM_select_history_store(vc.em->bm, eve); BM_vert_select_set(vc.em->bm, eve, TRUE); } else if (toggle) { BM_select_history_remove(vc.em->bm, eve); BM_vert_select_set(vc.em->bm, eve, FALSE); } } } EDBM_selectmode_flush(vc.em); /* change active material on object */ if (efa && efa->mat_nr != vc.obedit->actcol - 1) { vc.obedit->actcol = efa->mat_nr + 1; vc.em->mat_nr = efa->mat_nr; WM_event_add_notifier(C, NC_MATERIAL | ND_SHADING_LINKS, NULL); } WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit); return 1; } return 0; } static void edbm_strip_selections(BMEditMesh *em) { BMEditSelection *ese, *nextese; if (!(em->selectmode & SCE_SELECT_VERTEX)) { ese = em->bm->selected.first; while (ese) { nextese = ese->next; if (ese->htype == BM_VERT) BLI_freelinkN(&(em->bm->selected), ese); ese = nextese; } } if (!(em->selectmode & SCE_SELECT_EDGE)) { ese = em->bm->selected.first; while (ese) { nextese = ese->next; if (ese->htype == BM_EDGE) BLI_freelinkN(&(em->bm->selected), ese); ese = nextese; } } if (!(em->selectmode & SCE_SELECT_FACE)) { ese = em->bm->selected.first; while (ese) { nextese = ese->next; if (ese->htype == BM_FACE) BLI_freelinkN(&(em->bm->selected), ese); ese = nextese; } } } /* when switching select mode, makes sure selection is consistent for editing */ /* also for paranoia checks to make sure edge or face mode works */ void EDBM_selectmode_set(BMEditMesh *em) { BMVert *eve; BMEdge *eed; BMFace *efa; BMIter iter; em->bm->selectmode = em->selectmode; edbm_strip_selections(em); /* strip BMEditSelections from em->selected that are not relevant to new mode */ if (em->selectmode & SCE_SELECT_VERTEX) { EDBM_select_flush(em); } else if (em->selectmode & SCE_SELECT_EDGE) { /* deselect vertices, and select again based on edge select */ eve = BM_iter_new(&iter, em->bm, BM_VERTS_OF_MESH, NULL); for (; eve; eve = BM_iter_step(&iter)) BM_vert_select_set(em->bm, eve, FALSE); eed = BM_iter_new(&iter, em->bm, BM_EDGES_OF_MESH, NULL); for (; eed; eed = BM_iter_step(&iter)) { if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) { BM_edge_select_set(em->bm, eed, TRUE); } } /* selects faces based on edge status */ EDBM_selectmode_flush(em); } else if (em->selectmode & SCE_SELECT_FACE) { /* deselect eges, and select again based on face select */ eed = BM_iter_new(&iter, em->bm, BM_EDGES_OF_MESH, NULL); for (; eed; eed = BM_iter_step(&iter)) BM_edge_select_set(em->bm, eed, FALSE); efa = BM_iter_new(&iter, em->bm, BM_FACES_OF_MESH, NULL); for (; efa; efa = BM_iter_step(&iter)) { if (BM_elem_flag_test(efa, BM_ELEM_SELECT)) { BM_face_select_set(em->bm, efa, TRUE); } } } } void EDBM_selectmode_convert(BMEditMesh *em, const short selectmode_old, const short selectmode_new) { BMEdge *eed; BMFace *efa; BMIter iter; /* first tag-to-select, then select --- this avoids a feedback loop */ /* have to find out what the selectionmode was previously */ if (selectmode_old == SCE_SELECT_VERTEX) { if (selectmode_new == SCE_SELECT_EDGE) { /* select all edges associated with every selected vert */ BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) { BM_elem_flag_set(eed, BM_ELEM_TAG, BM_edge_is_any_vert_flag_test(eed, BM_ELEM_SELECT)); } BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) { if (BM_elem_flag_test(eed, BM_ELEM_TAG)) { BM_edge_select_set(em->bm, eed, TRUE); } } } else if (selectmode_new == SCE_SELECT_FACE) { /* select all faces associated with every selected vert */ BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { BM_elem_flag_set(efa, BM_ELEM_TAG, BM_face_is_any_vert_flag_test(efa, BM_ELEM_SELECT)); } BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { if (BM_elem_flag_test(efa, BM_ELEM_TAG)) { BM_face_select_set(em->bm, efa, TRUE); } } } } else if (selectmode_old == SCE_SELECT_EDGE) { if (selectmode_new == SCE_SELECT_FACE) { /* select all faces associated with every selected edge */ BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { BM_elem_flag_set(efa, BM_ELEM_TAG, BM_face_is_any_edge_flag_test(efa, BM_ELEM_SELECT)); } BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { if (BM_elem_flag_test(efa, BM_ELEM_TAG)) { BM_face_select_set(em->bm, efa, TRUE); } } } } } /* user facing function, does notification and undo push */ int EDBM_selectmode_toggle(bContext *C, const short selectmode_new, const int action, const int use_extend, const int use_expand) { ToolSettings *ts = CTX_data_tool_settings(C); Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = NULL; int ret = FALSE; if (obedit && obedit->type == OB_MESH) { em = BMEdit_FromObject(obedit); } if (em == NULL) { return ret; } switch (action) { case -1: /* already set */ break; case 0: /* disable */ /* check we have something to do */ if ((em->selectmode & selectmode_new) == 0) { return FALSE; } em->selectmode &= ~selectmode_new; break; case 1: /* enable */ /* check we have something to do */ if ((em->selectmode & selectmode_new) != 0) { return FALSE; } em->selectmode |= selectmode_new; break; case 2: /* toggle */ /* can't disable this flag if its the only one set */ if (em->selectmode == selectmode_new) { return FALSE; } em->selectmode ^= selectmode_new; break; default: BLI_assert(0); } switch (selectmode_new) { case SCE_SELECT_VERTEX: if (use_extend == 0 || em->selectmode == 0) em->selectmode = SCE_SELECT_VERTEX; ts->selectmode = em->selectmode; EDBM_selectmode_set(em); ret = TRUE; break; case SCE_SELECT_EDGE: if (use_extend == 0 || em->selectmode == 0) { if (use_expand) { const short selmode_max = highest_order_bit_s(ts->selectmode); if (selmode_max == SCE_SELECT_VERTEX) { EDBM_selectmode_convert(em, selmode_max, SCE_SELECT_EDGE); } } em->selectmode = SCE_SELECT_EDGE; } ts->selectmode = em->selectmode; EDBM_selectmode_set(em); ret = TRUE; break; case SCE_SELECT_FACE: if (use_extend == 0 || em->selectmode == 0) { if (use_expand) { const short selmode_max = highest_order_bit_s(ts->selectmode); if (ELEM(selmode_max, SCE_SELECT_VERTEX, SCE_SELECT_EDGE)) { EDBM_selectmode_convert(em, selmode_max, SCE_SELECT_FACE); } } em->selectmode = SCE_SELECT_FACE; } ts->selectmode = em->selectmode; EDBM_selectmode_set(em); ret = TRUE; break; default: BLI_assert(0); break; } if (ret == TRUE) { WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data); WM_main_add_notifier(NC_SCENE | ND_TOOLSETTINGS, NULL); } return ret; } void EDBM_deselect_by_material(BMEditMesh *em, const short index, const short select) { BMIter iter; BMFace *efa; BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) continue; if (efa->mat_nr == index) { BM_face_select_set(em->bm, efa, select); } } } void EDBM_select_toggle_all(BMEditMesh *em) /* exported for UV */ { if (em->bm->totvertsel || em->bm->totedgesel || em->bm->totfacesel) EDBM_flag_disable_all(em, BM_ELEM_SELECT); else EDBM_flag_enable_all(em, BM_ELEM_SELECT); } void EDBM_select_swap(BMEditMesh *em) /* exported for UV */ { BMIter iter; BMVert *eve; BMEdge *eed; BMFace *efa; if (em->bm->selectmode & SCE_SELECT_VERTEX) { BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) { if (BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) continue; BM_vert_select_set(em->bm, eve, !BM_elem_flag_test(eve, BM_ELEM_SELECT)); } } else if (em->selectmode & SCE_SELECT_EDGE) { BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) { if (BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) continue; BM_edge_select_set(em->bm, eed, !BM_elem_flag_test(eed, BM_ELEM_SELECT)); } } else { BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) continue; BM_face_select_set(em->bm, efa, !BM_elem_flag_test(efa, BM_ELEM_SELECT)); } } // if (EM_texFaceCheck()) } int EDBM_select_interior_faces(BMEditMesh *em) { BMesh *bm = em->bm; BMIter iter; BMIter eiter; BMFace *efa; BMEdge *eed; int ok; int change = FALSE; BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) continue; ok = TRUE; BM_ITER_ELEM (eed, &eiter, efa, BM_EDGES_OF_FACE) { if (BM_edge_face_count(eed) < 3) { ok = FALSE; break; } } if (ok) { BM_face_select_set(bm, efa, TRUE); change = TRUE; } } return change; } static void linked_limit_default(bContext *C, wmOperator *op) { if (!RNA_struct_property_is_set(op->ptr, "limit")) { Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BMEdit_FromObject(obedit); if (em->selectmode == SCE_SELECT_FACE) RNA_boolean_set(op->ptr, "limit", TRUE); else RNA_boolean_set(op->ptr, "limit", FALSE); } } static int edbm_select_linked_pick_invoke(bContext *C, wmOperator *op, wmEvent *event) { Object *obedit = CTX_data_edit_object(C); ViewContext vc; BMesh *bm; BMWalker walker; BMEditMesh *em; BMVert *eve; BMEdge *e, *eed; BMFace *efa; int sel = !RNA_boolean_get(op->ptr, "deselect"); int limit; linked_limit_default(C, op); limit = RNA_boolean_get(op->ptr, "limit"); /* unified_finednearest needs ogl */ view3d_operator_needs_opengl(C); /* setup view context for argument to callbacks */ em_setup_viewcontext(C, &vc); em = vc.em; if (em->bm->totedge == 0) return OPERATOR_CANCELLED; bm = em->bm; vc.mval[0] = event->mval[0]; vc.mval[1] = event->mval[1]; /* return warning! */ if (unified_findnearest(&vc, &eve, &eed, &efa) == 0) { WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit); return OPERATOR_CANCELLED; } if (em->selectmode == SCE_SELECT_FACE) { BMIter iter; if (efa == NULL) return OPERATOR_CANCELLED; if (limit) { /* grr, shouldn't need to alloc BMO flags here */ BM_mesh_elem_toolflags_ensure(bm); /* hflag no-seam --> bmo-tag */ BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) { /* BMESH_TODO, don't use 'BM_ELEM_SELECT' here, its a HFLAG only! */ BMO_elem_flag_set(bm, e, BM_ELEM_SELECT, !BM_elem_flag_test(e, BM_ELEM_SEAM)); } } /* walk */ BMW_init(&walker, bm, BMW_ISLAND, BMW_MASK_NOP, limit ? BM_ELEM_SELECT : BMW_MASK_NOP, BMW_MASK_NOP, BMW_FLAG_TEST_HIDDEN, BMW_NIL_LAY); for (efa = BMW_begin(&walker, efa); efa; efa = BMW_step(&walker)) { BM_face_select_set(bm, efa, sel); } BMW_end(&walker); } else { if (efa) { eed = BM_FACE_FIRST_LOOP(efa)->e; } else if (!eed) { if (!eve || !eve->e) return OPERATOR_CANCELLED; eed = eve->e; } BMW_init(&walker, bm, BMW_SHELL, BMW_MASK_NOP, BMW_MASK_NOP, BMW_MASK_NOP, BMW_FLAG_TEST_HIDDEN, BMW_NIL_LAY); for (e = BMW_begin(&walker, eed->v1); e; e = BMW_step(&walker)) { BM_edge_select_set(bm, e, sel); } BMW_end(&walker); EDBM_selectmode_flush(em); } WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit); return OPERATOR_FINISHED; } void MESH_OT_select_linked_pick(wmOperatorType *ot) { /* identifiers */ ot->name = "Select Linked"; ot->idname = "MESH_OT_select_linked_pick"; ot->description = "(De)select all vertices linked to the edge under the mouse cursor"; /* api callbacks */ ot->invoke = edbm_select_linked_pick_invoke; ot->poll = ED_operator_editmesh; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", ""); RNA_def_boolean(ot->srna, "limit", 0, "Limit by Seams", ""); } static int edbm_select_linked_exec(bContext *C, wmOperator *op) { Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BMEdit_FromObject(obedit); BMesh *bm = em->bm; BMIter iter; BMVert *v; BMEdge *e; BMWalker walker; int limit; linked_limit_default(C, op); limit = RNA_boolean_get(op->ptr, "limit"); if (em->selectmode == SCE_SELECT_FACE) { BMFace *efa; BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { BM_elem_flag_set(efa, BM_ELEM_TAG, (BM_elem_flag_test(efa, BM_ELEM_SELECT) && !BM_elem_flag_test(efa, BM_ELEM_HIDDEN))); } if (limit) { /* grr, shouldn't need to alloc BMO flags here */ BM_mesh_elem_toolflags_ensure(bm); BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) { /* BMESH_TODO, don't use 'BM_ELEM_SELECT' here, its a HFLAG only! */ BMO_elem_flag_set(bm, e, BM_ELEM_SELECT, !BM_elem_flag_test(e, BM_ELEM_SEAM)); } } BMW_init(&walker, bm, BMW_ISLAND, BMW_MASK_NOP, limit ? BM_ELEM_SELECT : BMW_MASK_NOP, BMW_MASK_NOP, BMW_FLAG_TEST_HIDDEN, BMW_NIL_LAY); BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { if (BM_elem_flag_test(efa, BM_ELEM_TAG)) { for (efa = BMW_begin(&walker, efa); efa; efa = BMW_step(&walker)) { BM_face_select_set(bm, efa, TRUE); } } } BMW_end(&walker); if (limit) { BM_mesh_elem_toolflags_clear(bm); } } else { BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) { if (BM_elem_flag_test(v, BM_ELEM_SELECT)) { BM_elem_flag_enable(v, BM_ELEM_TAG); } else { BM_elem_flag_disable(v, BM_ELEM_TAG); } } BMW_init(&walker, em->bm, BMW_SHELL, BMW_MASK_NOP, BMW_MASK_NOP, BMW_MASK_NOP, BMW_FLAG_TEST_HIDDEN, BMW_NIL_LAY); BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) { if (BM_elem_flag_test(v, BM_ELEM_TAG)) { for (e = BMW_begin(&walker, v); e; e = BMW_step(&walker)) { BM_edge_select_set(em->bm, e, true); } } } BMW_end(&walker); EDBM_selectmode_flush(em); } WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit); return OPERATOR_FINISHED; } void MESH_OT_select_linked(wmOperatorType *ot) { /* identifiers */ ot->name = "Select Linked All"; ot->idname = "MESH_OT_select_linked"; ot->description = "Select all vertices linked to the active mesh"; /* api callbacks */ ot->exec = edbm_select_linked_exec; ot->poll = ED_operator_editmesh; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; RNA_def_boolean(ot->srna, "limit", 0, "Limit by Seams", ""); } /* ******************** **************** */ static int edbm_select_more_exec(bContext *C, wmOperator *UNUSED(op)) { Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BMEdit_FromObject(obedit); EDBM_select_more(em); WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit); return OPERATOR_FINISHED; } void MESH_OT_select_more(wmOperatorType *ot) { /* identifiers */ ot->name = "Select More"; ot->idname = "MESH_OT_select_more"; ot->description = "Select more vertices, edges or faces connected to initial selection"; /* api callbacks */ ot->exec = edbm_select_more_exec; ot->poll = ED_operator_editmesh; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } static int edbm_select_less_exec(bContext *C, wmOperator *UNUSED(op)) { Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BMEdit_FromObject(obedit); EDBM_select_less(em); WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit); return OPERATOR_FINISHED; } void MESH_OT_select_less(wmOperatorType *ot) { /* identifiers */ ot->name = "Select Less"; ot->idname = "MESH_OT_select_less"; ot->description = "Deselect vertices, edges or faces at the boundary of each selection region"; /* api callbacks */ ot->exec = edbm_select_less_exec; ot->poll = ED_operator_editmesh; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /* Walk all reachable elements of the same type as h_act in breadth-first * order, starting from h_act. Deselects elements if the depth when they * are reached is not a multiple of "nth". */ static void walker_deselect_nth(BMEditMesh *em, int nth, int offset, BMHeader *h_act) { BMElem *ele; BMesh *bm = em->bm; BMWalker walker; BMIter iter; int walktype = 0, itertype = 0, flushtype = 0; short mask_vert = 0, mask_edge = 0, mask_face = 0; /* No active element from which to start - nothing to do */ if (h_act == NULL) { return; } /* Determine which type of iter, walker, and select flush to use * based on type of the elements being deselected */ switch (h_act->htype) { case BM_VERT: itertype = BM_VERTS_OF_MESH; walktype = BMW_CONNECTED_VERTEX; flushtype = SCE_SELECT_VERTEX; mask_vert = BM_ELEM_SELECT; break; case BM_EDGE: itertype = BM_EDGES_OF_MESH; walktype = BMW_SHELL; flushtype = SCE_SELECT_EDGE; mask_edge = BM_ELEM_SELECT; break; case BM_FACE: itertype = BM_FACES_OF_MESH; walktype = BMW_ISLAND; flushtype = SCE_SELECT_FACE; mask_face = BM_ELEM_SELECT; break; } /* grr, shouldn't need to alloc BMO flags here */ BM_mesh_elem_toolflags_ensure(bm); /* Walker restrictions uses BMO flags, not header flags, * so transfer BM_ELEM_SELECT from HFlags onto a BMO flag layer. */ BMO_push(bm, NULL); BM_ITER_MESH (ele, &iter, bm, itertype) { if (BM_elem_flag_test(ele, BM_ELEM_SELECT)) { /* BMESH_TODO, don't use 'BM_ELEM_SELECT' here, its a HFLAG only! */ BMO_elem_flag_enable(bm, (BMElemF *)ele, BM_ELEM_SELECT); } } /* Walk over selected elements starting at active */ BMW_init(&walker, bm, walktype, mask_vert, mask_edge, mask_face, BMW_FLAG_NOP, /* don't use BMW_FLAG_TEST_HIDDEN here since we want to desel all */ BMW_NIL_LAY); /* use tag to avoid touching the same verts twice */ BM_ITER_MESH (ele, &iter, bm, itertype) { BM_elem_flag_disable(ele, BM_ELEM_TAG); } BLI_assert(walker.order == BMW_BREADTH_FIRST); for (ele = BMW_begin(&walker, h_act); ele != NULL; ele = BMW_step(&walker)) { if (!BM_elem_flag_test(ele, BM_ELEM_TAG)) { /* Deselect elements that aren't at "nth" depth from active */ if ((offset + BMW_current_depth(&walker)) % nth) { BM_elem_select_set(bm, ele, FALSE); } BM_elem_flag_enable(ele, BM_ELEM_TAG); } } BMW_end(&walker); BMO_pop(bm); /* Flush selection up */ EDBM_selectmode_flush_ex(em, flushtype); } static void deselect_nth_active(BMEditMesh *em, BMVert **r_eve, BMEdge **r_eed, BMFace **r_efa) { BMVert *v; BMEdge *e; BMFace *f; BMIter iter; BMEditSelection *ese; *r_eve = NULL; *r_eed = NULL; *r_efa = NULL; EDBM_selectmode_flush(em); ese = (BMEditSelection *)em->bm->selected.last; if (ese) { switch (ese->htype) { case BM_VERT: *r_eve = (BMVert *)ese->ele; return; case BM_EDGE: *r_eed = (BMEdge *)ese->ele; return; case BM_FACE: *r_efa = (BMFace *)ese->ele; return; } } if (em->selectmode & SCE_SELECT_VERTEX) { BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) { if (BM_elem_flag_test(v, BM_ELEM_SELECT)) { *r_eve = v; return; } } } else if (em->selectmode & SCE_SELECT_EDGE) { BM_ITER_MESH (e, &iter, em->bm, BM_EDGES_OF_MESH) { if (BM_elem_flag_test(e, BM_ELEM_SELECT)) { *r_eed = e; return; } } } else if (em->selectmode & SCE_SELECT_FACE) { f = BM_active_face_get(em->bm, TRUE, FALSE); if (f) { *r_efa = f; return; } } } static int edbm_deselect_nth(BMEditMesh *em, int nth, int offset) { BMVert *v; BMEdge *e; BMFace *f; deselect_nth_active(em, &v, &e, &f); if (v) { walker_deselect_nth(em, nth, offset, &v->head); return 1; } else if (e) { walker_deselect_nth(em, nth, offset, &e->head); return 1; } else if (f) { walker_deselect_nth(em, nth, offset, &f->head); return 1; } return 0; } static int edbm_select_nth_exec(bContext *C, wmOperator *op) { Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BMEdit_FromObject(obedit); int nth = RNA_int_get(op->ptr, "nth"); int offset = RNA_int_get(op->ptr, "offset"); /* so input of offset zero ends up being (nth - 1) */ offset = (offset + (nth - 1)) % nth; if (edbm_deselect_nth(em, nth, offset) == 0) { BKE_report(op->reports, RPT_ERROR, "Mesh has no active vert/edge/face"); return OPERATOR_CANCELLED; } EDBM_update_generic(em, FALSE, FALSE); return OPERATOR_FINISHED; } void MESH_OT_select_nth(wmOperatorType *ot) { /* identifiers */ ot->name = "Checker Deselect"; ot->idname = "MESH_OT_select_nth"; ot->description = "Deselect every Nth element starting from a selected vertex, edge or face"; /* api callbacks */ ot->exec = edbm_select_nth_exec; ot->poll = ED_operator_editmesh; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; RNA_def_int(ot->srna, "nth", 2, 2, INT_MAX, "Nth Selection", "", 2, 100); RNA_def_int(ot->srna, "offset", 0, 0, INT_MAX, "Offset", "", 0, 100); } void em_setup_viewcontext(bContext *C, ViewContext *vc) { view3d_set_viewcontext(C, vc); if (vc->obedit) { vc->em = BMEdit_FromObject(vc->obedit); } } /* poll call for mesh operators requiring a view3d context */ int EM_view3d_poll(bContext *C) { if (ED_operator_editmesh(C) && ED_operator_view3d_active(C)) return 1; return 0; } static int edbm_select_sharp_edges_exec(bContext *C, wmOperator *op) { /* Find edges that have exactly two neighboring faces, * check the angle between those faces, and if angle is * small enough, select the edge */ Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BMEdit_FromObject(obedit); BMIter iter; BMEdge *e; BMLoop *l1, *l2; const float sharp = RNA_float_get(op->ptr, "sharpness"); BM_ITER_MESH (e, &iter, em->bm, BM_EDGES_OF_MESH) { if (BM_elem_flag_test(e, BM_ELEM_HIDDEN) == FALSE && BM_edge_loop_pair(e, &l1, &l2)) { /* edge has exactly two neighboring faces, check angle */ const float angle = angle_normalized_v3v3(l1->f->no, l2->f->no); if (fabsf(angle) > sharp) { BM_edge_select_set(em->bm, e, TRUE); } } } WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data); return OPERATOR_FINISHED; } void MESH_OT_edges_select_sharp(wmOperatorType *ot) { PropertyRNA *prop; /* identifiers */ ot->name = "Select Sharp Edges"; ot->description = "Select all sharp-enough edges"; ot->idname = "MESH_OT_edges_select_sharp"; /* api callbacks */ ot->exec = edbm_select_sharp_edges_exec; ot->poll = ED_operator_editmesh; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; /* props */ prop = RNA_def_float_rotation(ot->srna, "sharpness", 0, NULL, DEG2RADF(0.01f), DEG2RADF(180.0f), "Sharpness", "", DEG2RADF(1.0f), DEG2RADF(180.0f)); RNA_def_property_float_default(prop, DEG2RADF(30.0f)); } static int edbm_select_linked_flat_faces_exec(bContext *C, wmOperator *op) { Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BMEdit_FromObject(obedit); BMIter iter, liter, liter2; BMFace *f, **stack = NULL; BLI_array_declare(stack); BMLoop *l, *l2; float sharp = RNA_float_get(op->ptr, "sharpness"); int i; BM_ITER_MESH (f, &iter, em->bm, BM_FACES_OF_MESH) { BM_elem_flag_disable(f, BM_ELEM_TAG); } BM_ITER_MESH (f, &iter, em->bm, BM_FACES_OF_MESH) { if (BM_elem_flag_test(f, BM_ELEM_HIDDEN) || !BM_elem_flag_test(f, BM_ELEM_SELECT) || BM_elem_flag_test(f, BM_ELEM_TAG)) continue; BLI_array_empty(stack); i = 1; BLI_array_grow_one(stack); stack[i - 1] = f; while (i) { f = stack[i - 1]; i--; BM_face_select_set(em->bm, f, TRUE); BM_elem_flag_enable(f, BM_ELEM_TAG); BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) { BM_ITER_ELEM (l2, &liter2, l, BM_LOOPS_OF_LOOP) { float angle; if (BM_elem_flag_test(l2->f, BM_ELEM_TAG) || BM_elem_flag_test(l2->f, BM_ELEM_HIDDEN)) continue; /* edge has exactly two neighboring faces, check angle */ angle = angle_normalized_v3v3(f->no, l2->f->no); /* invalidate: edge too sharp */ if (angle < sharp) { BLI_array_grow_one(stack); stack[i] = l2->f; i++; } } } } } BLI_array_free(stack); WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data); return OPERATOR_FINISHED; } void MESH_OT_faces_select_linked_flat(wmOperatorType *ot) { PropertyRNA *prop; /* identifiers */ ot->name = "Select Linked Flat Faces"; ot->description = "Select linked faces by angle"; ot->idname = "MESH_OT_faces_select_linked_flat"; /* api callbacks */ ot->exec = edbm_select_linked_flat_faces_exec; ot->poll = ED_operator_editmesh; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; /* props */ prop = RNA_def_float_rotation(ot->srna, "sharpness", 0, NULL, DEG2RADF(0.01f), DEG2RADF(180.0f), "Sharpness", "", DEG2RADF(1.0f), DEG2RADF(180.0f)); RNA_def_property_float_default(prop, DEG2RADF(1.0f)); } static int edbm_select_non_manifold_exec(bContext *C, wmOperator *op) { Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BMEdit_FromObject(obedit); BMVert *v; BMEdge *e; BMIter iter; if (!RNA_boolean_get(op->ptr, "extend")) EDBM_flag_disable_all(em, BM_ELEM_SELECT); /* Selects isolated verts, and edges that do not have 2 neighboring * faces */ if (em->selectmode == SCE_SELECT_FACE) { BKE_report(op->reports, RPT_ERROR, "Does not work in face selection mode"); return OPERATOR_CANCELLED; } BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) { if (!BM_elem_flag_test(v, BM_ELEM_HIDDEN) && !BM_vert_is_manifold(v)) { BM_vert_select_set(em->bm, v, TRUE); } } BM_ITER_MESH (e, &iter, em->bm, BM_EDGES_OF_MESH) { if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN) && !BM_edge_is_manifold(e)) { BM_edge_select_set(em->bm, e, TRUE); } } WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data); return OPERATOR_FINISHED; } void MESH_OT_select_non_manifold(wmOperatorType *ot) { /* identifiers */ ot->name = "Select Non Manifold"; ot->description = "Select all non-manifold vertices or edges"; ot->idname = "MESH_OT_select_non_manifold"; /* api callbacks */ ot->exec = edbm_select_non_manifold_exec; ot->poll = ED_operator_editmesh; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; /* props */ RNA_def_boolean(ot->srna, "extend", true, "Extend", "Extend the selection"); } static int edbm_select_random_exec(bContext *C, wmOperator *op) { Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BMEdit_FromObject(obedit); BMVert *eve; BMEdge *eed; BMFace *efa; BMIter iter; float randfac = RNA_float_get(op->ptr, "percent") / 100.0f; BLI_srand(BLI_rand()); /* random seed */ if (!RNA_boolean_get(op->ptr, "extend")) EDBM_flag_disable_all(em, BM_ELEM_SELECT); if (em->selectmode & SCE_SELECT_VERTEX) { BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) { if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN) && BLI_frand() < randfac) { BM_vert_select_set(em->bm, eve, TRUE); } } EDBM_selectmode_flush(em); } else if (em->selectmode & SCE_SELECT_EDGE) { BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) { if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN) && BLI_frand() < randfac) { BM_edge_select_set(em->bm, eed, TRUE); } } EDBM_selectmode_flush(em); } else { BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN) && BLI_frand() < randfac) { BM_face_select_set(em->bm, efa, TRUE); } } EDBM_selectmode_flush(em); } WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data); return OPERATOR_FINISHED; } void MESH_OT_select_random(wmOperatorType *ot) { /* identifiers */ ot->name = "Select Random"; ot->description = "Randomly select vertices"; ot->idname = "MESH_OT_select_random"; /* api callbacks */ ot->exec = edbm_select_random_exec; ot->poll = ED_operator_editmesh; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; /* props */ RNA_def_float_percentage(ot->srna, "percent", 50.f, 0.0f, 100.0f, "Percent", "Percentage of elements to select randomly", 0.f, 100.0f); RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend the selection"); } static int edbm_select_next_loop_exec(bContext *C, wmOperator *UNUSED(op)) { Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BMEdit_FromObject(obedit); BMFace *f; BMVert *v; BMIter iter; BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) { BM_elem_flag_disable(v, BM_ELEM_TAG); } BM_ITER_MESH (f, &iter, em->bm, BM_FACES_OF_MESH) { BMLoop *l; BMIter liter; BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) { if (BM_elem_flag_test(l->v, BM_ELEM_SELECT)) { BM_elem_flag_enable(l->next->v, BM_ELEM_TAG); BM_vert_select_set(em->bm, l->v, FALSE); } } } BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) { if (BM_elem_flag_test(v, BM_ELEM_TAG)) { BM_vert_select_set(em->bm, v, TRUE); } } WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit); return OPERATOR_FINISHED; } void MESH_OT_select_next_loop(wmOperatorType *ot) { /* identifiers */ ot->name = "Select Next Loop"; ot->idname = "MESH_OT_select_next_loop"; ot->description = "Select next edge loop adjacent to a selected loop"; /* api callbacks */ ot->exec = edbm_select_next_loop_exec; ot->poll = ED_operator_editmesh; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } static int edbm_region_to_loop_exec(bContext *C, wmOperator *UNUSED(op)) { Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BMEdit_FromObject(obedit); BMFace *f; BMEdge *e; BMIter iter; BM_mesh_elem_hflag_disable_all(em->bm, BM_EDGE, BM_ELEM_TAG, FALSE); BM_ITER_MESH (f, &iter, em->bm, BM_FACES_OF_MESH) { BMLoop *l1, *l2; BMIter liter1, liter2; BM_ITER_ELEM (l1, &liter1, f, BM_LOOPS_OF_FACE) { int tot = 0, totsel = 0; BM_ITER_ELEM (l2, &liter2, l1->e, BM_LOOPS_OF_EDGE) { tot++; totsel += BM_elem_flag_test(l2->f, BM_ELEM_SELECT) != 0; } if ((tot != totsel && totsel > 0) || (totsel == 1 && tot == 1)) BM_elem_flag_enable(l1->e, BM_ELEM_TAG); } } EDBM_flag_disable_all(em, BM_ELEM_SELECT); BM_ITER_MESH (e, &iter, em->bm, BM_EDGES_OF_MESH) { if (BM_elem_flag_test(e, BM_ELEM_TAG)) { BM_edge_select_set(em->bm, e, TRUE); } } /* If in face-only select mode, switch to edge select mode so that * an edge-only selection is not inconsistent state */ if (em->selectmode == SCE_SELECT_FACE) { em->selectmode = SCE_SELECT_EDGE; EDBM_selectmode_set(em); EDBM_selectmode_to_scene(C); } WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data); return OPERATOR_FINISHED; } void MESH_OT_region_to_loop(wmOperatorType *ot) { /* identifiers */ ot->name = "Select Boundary Loop"; ot->idname = "MESH_OT_region_to_loop"; ot->description = "Select boundary edges around the selected faces"; /* api callbacks */ ot->exec = edbm_region_to_loop_exec; ot->poll = ED_operator_editmesh; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } static int loop_find_region(BMLoop *l, int flag, SmallHash *fhash, BMFace ***region_out) { BLI_array_declare(region); BLI_array_declare(stack); BMFace **region = NULL; BMFace **stack = NULL; BMFace *f; BLI_array_append(stack, l->f); BLI_smallhash_insert(fhash, (uintptr_t)l->f, NULL); while (BLI_array_count(stack) > 0) { BMIter liter1, liter2; BMLoop *l1, *l2; f = BLI_array_pop(stack); BLI_array_append(region, f); BM_ITER_ELEM (l1, &liter1, f, BM_LOOPS_OF_FACE) { if (BM_elem_flag_test(l1->e, flag)) continue; BM_ITER_ELEM (l2, &liter2, l1->e, BM_LOOPS_OF_EDGE) { if (BLI_smallhash_haskey(fhash, (uintptr_t)l2->f)) continue; BLI_array_append(stack, l2->f); BLI_smallhash_insert(fhash, (uintptr_t)l2->f, NULL); } } } BLI_array_free(stack); *region_out = region; return BLI_array_count(region); } static int verg_radial(const void *va, const void *vb) { BMEdge *e1 = *((void **)va); BMEdge *e2 = *((void **)vb); int a, b; a = BM_edge_face_count(e1); b = BM_edge_face_count(e2); if (a > b) return -1; if (a == b) return 0; if (a < b) return 1; return -1; } static int loop_find_regions(BMEditMesh *em, int selbigger) { SmallHash visithash; BMIter iter; BMEdge *e, **edges = NULL; BLI_array_declare(edges); BMFace *f; int count = 0, i; BLI_smallhash_init(&visithash); BM_ITER_MESH (f, &iter, em->bm, BM_FACES_OF_MESH) { BM_elem_flag_disable(f, BM_ELEM_TAG); } BM_ITER_MESH (e, &iter, em->bm, BM_EDGES_OF_MESH) { if (BM_elem_flag_test(e, BM_ELEM_SELECT)) { BLI_array_append(edges, e); BM_elem_flag_enable(e, BM_ELEM_TAG); } else { BM_elem_flag_disable(e, BM_ELEM_TAG); } } /* sort edges by radial cycle length */ qsort(edges, BLI_array_count(edges), sizeof(void *), verg_radial); for (i = 0; i < BLI_array_count(edges); i++) { BMIter liter; BMLoop *l; BMFace **region = NULL, **region_out; int c, tot = 0; e = edges[i]; if (!BM_elem_flag_test(e, BM_ELEM_TAG)) continue; BM_ITER_ELEM (l, &liter, e, BM_LOOPS_OF_EDGE) { if (BLI_smallhash_haskey(&visithash, (uintptr_t)l->f)) continue; c = loop_find_region(l, BM_ELEM_SELECT, &visithash, ®ion_out); if (!region || (selbigger ? c >= tot : c < tot)) { /* this region is the best seen so far */ tot = c; if (region) { /* free the previous best */ MEM_freeN(region); } /* track the current region as the new best */ region = region_out; } else { /* this region is not as good as best so far, just free it */ MEM_freeN(region_out); } } if (region) { int j; for (j = 0; j < tot; j++) { BM_elem_flag_enable(region[j], BM_ELEM_TAG); BM_ITER_ELEM (l, &liter, region[j], BM_LOOPS_OF_FACE) { BM_elem_flag_disable(l->e, BM_ELEM_TAG); } } count += tot; MEM_freeN(region); } } BLI_array_free(edges); BLI_smallhash_release(&visithash); return count; } static int edbm_loop_to_region_exec(bContext *C, wmOperator *op) { Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BMEdit_FromObject(obedit); BMIter iter; BMFace *f; int selbigger = RNA_boolean_get(op->ptr, "select_bigger"); int a, b; /* find the set of regions with smallest number of total faces */ a = loop_find_regions(em, selbigger); b = loop_find_regions(em, !selbigger); if ((a <= b) ^ selbigger) { loop_find_regions(em, selbigger); } EDBM_flag_disable_all(em, BM_ELEM_SELECT); BM_ITER_MESH (f, &iter, em->bm, BM_FACES_OF_MESH) { if (BM_elem_flag_test(f, BM_ELEM_TAG) && !BM_elem_flag_test(f, BM_ELEM_HIDDEN)) { BM_face_select_set(em->bm, f, TRUE); } } WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data); return OPERATOR_FINISHED; } void MESH_OT_loop_to_region(wmOperatorType *ot) { /* identifiers */ ot->name = "Select Loop Inner-Region"; ot->idname = "MESH_OT_loop_to_region"; ot->description = "Select region of faces inside of a selected loop of edges"; /* api callbacks */ ot->exec = edbm_loop_to_region_exec; ot->poll = ED_operator_editmesh; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; RNA_def_boolean(ot->srna, "select_bigger", 0, "Select Bigger", "Select bigger regions instead of smaller ones"); }