/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2004 Blender Foundation. All rights reserved. */ /** \file * \ingroup edmesh */ #include "MEM_guardedalloc.h" #include "DNA_key_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "BLI_alloca.h" #include "BLI_buffer.h" #include "BLI_kdtree.h" #include "BLI_listbase.h" #include "BLI_math.h" #include "BKE_DerivedMesh.h" #include "BKE_context.h" #include "BKE_customdata.h" #include "BKE_editmesh.h" #include "BKE_editmesh_bvh.h" #include "BKE_global.h" #include "BKE_layer.h" #include "BKE_main.h" #include "BKE_mesh.h" #include "BKE_mesh_mapping.h" #include "BKE_report.h" #include "DEG_depsgraph.h" #include "BKE_object.h" /* XXX. only for EDBM_mesh_load(). */ #include "WM_api.h" #include "WM_types.h" #include "ED_mesh.h" #include "ED_screen.h" #include "ED_transform_snap_object_context.h" #include "ED_uvedit.h" #include "ED_view3d.h" #include "mesh_intern.h" /* own include */ /* -------------------------------------------------------------------- */ /** \name Redo API * \{ */ /* Mesh backup implementation. * This would greatly benefit from some sort of binary diffing * just as the undo stack would. * So leaving this as an interface for further work */ BMBackup EDBM_redo_state_store(BMEditMesh *em) { BMBackup backup; backup.bmcopy = BM_mesh_copy(em->bm); return backup; } void EDBM_redo_state_restore(BMBackup *backup, BMEditMesh *em, bool recalc_looptri) { BMesh *tmpbm; BM_mesh_data_free(em->bm); tmpbm = BM_mesh_copy(backup->bmcopy); *em->bm = *tmpbm; MEM_freeN(tmpbm); tmpbm = NULL; if (recalc_looptri) { BKE_editmesh_looptri_calc(em); } } void EDBM_redo_state_restore_and_free(BMBackup *backup, BMEditMesh *em, bool recalc_looptri) { BM_mesh_data_free(em->bm); *em->bm = *backup->bmcopy; MEM_freeN(backup->bmcopy); backup->bmcopy = NULL; if (recalc_looptri) { BKE_editmesh_looptri_calc(em); } } void EDBM_redo_state_free(BMBackup *backup) { if (backup->bmcopy) { BM_mesh_data_free(backup->bmcopy); MEM_freeN(backup->bmcopy); } } /** \} */ /* -------------------------------------------------------------------- */ /** \name BMesh Operator (BMO) API Wrapper * \{ */ bool EDBM_op_init(BMEditMesh *em, BMOperator *bmop, wmOperator *op, const char *fmt, ...) { BMesh *bm = em->bm; va_list list; va_start(list, fmt); if (!BMO_op_vinitf(bm, bmop, BMO_FLAG_DEFAULTS, fmt, list)) { BKE_reportf(op->reports, RPT_ERROR, "Parse error in %s", __func__); va_end(list); return false; } va_end(list); return true; } bool EDBM_op_finish(BMEditMesh *em, BMOperator *bmop, wmOperator *op, const bool do_report) { const char *errmsg; #ifndef NDEBUG struct { int verts_len, edges_len, loops_len, faces_len; } em_state_prev = { .verts_len = em->bm->totvert, .edges_len = em->bm->totedge, .loops_len = em->bm->totloop, .faces_len = em->bm->totface, }; #endif BMO_op_finish(em->bm, bmop); bool changed = false; bool changed_was_set = false; eBMOpErrorLevel level; while (BMO_error_pop(em->bm, &errmsg, NULL, &level)) { eReportType type = RPT_INFO; switch (level) { case BMO_ERROR_CANCEL: { changed_was_set = true; break; } case BMO_ERROR_WARN: { type = RPT_WARNING; changed_was_set = true; changed = true; break; } case BMO_ERROR_FATAL: { type = RPT_ERROR; changed_was_set = true; changed = true; break; } } if (do_report) { BKE_report(op->reports, type, errmsg); } } if (changed_was_set == false) { changed = true; } #ifndef NDEBUG if (changed == false) { BLI_assert((em_state_prev.verts_len == em->bm->totvert) && (em_state_prev.edges_len == em->bm->totedge) && (em_state_prev.loops_len == em->bm->totloop) && (em_state_prev.faces_len == em->bm->totface)); } #endif return changed; } bool EDBM_op_callf(BMEditMesh *em, wmOperator *op, const char *fmt, ...) { BMesh *bm = em->bm; BMOperator bmop; va_list list; va_start(list, fmt); if (!BMO_op_vinitf(bm, &bmop, BMO_FLAG_DEFAULTS, fmt, list)) { BKE_reportf(op->reports, RPT_ERROR, "Parse error in %s", __func__); va_end(list); return false; } BMO_op_exec(bm, &bmop); va_end(list); return EDBM_op_finish(em, &bmop, op, true); } bool EDBM_op_call_and_selectf(BMEditMesh *em, wmOperator *op, const char *select_slot_out, const bool select_extend, const char *fmt, ...) { BMOpSlot *slot_select_out; BMesh *bm = em->bm; BMOperator bmop; va_list list; char hflag; va_start(list, fmt); if (!BMO_op_vinitf(bm, &bmop, BMO_FLAG_DEFAULTS, fmt, list)) { BKE_reportf(op->reports, RPT_ERROR, "Parse error in %s", __func__); va_end(list); return false; } BMO_op_exec(bm, &bmop); slot_select_out = BMO_slot_get(bmop.slots_out, select_slot_out); hflag = slot_select_out->slot_subtype.elem & BM_ALL_NOLOOP; BLI_assert(hflag != 0); if (select_extend == false) { BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_SELECT, false); } BMO_slot_buffer_hflag_enable( em->bm, bmop.slots_out, select_slot_out, hflag, BM_ELEM_SELECT, true); va_end(list); return EDBM_op_finish(em, &bmop, op, true); } bool EDBM_op_call_silentf(BMEditMesh *em, const char *fmt, ...) { BMesh *bm = em->bm; BMOperator bmop; va_list list; va_start(list, fmt); if (!BMO_op_vinitf(bm, &bmop, BMO_FLAG_DEFAULTS, fmt, list)) { va_end(list); return false; } BMO_op_exec(bm, &bmop); va_end(list); return EDBM_op_finish(em, &bmop, NULL, false); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Edit BMesh API * * Make/Clear/Free functions. * \{ */ void EDBM_mesh_make(Object *ob, const int select_mode, const bool add_key_index) { Mesh *me = ob->data; BMesh *bm; bm = BKE_mesh_to_bmesh(me, ob, add_key_index, &((struct BMeshCreateParams){ .use_toolflags = true, })); if (me->edit_mesh) { /* this happens when switching shape keys */ EDBM_mesh_free_data(me->edit_mesh); MEM_freeN(me->edit_mesh); } /* Executing operators re-tessellates, * so we can avoid doing here but at some point it may need to be added back. */ me->edit_mesh = BKE_editmesh_create(bm); me->edit_mesh->selectmode = me->edit_mesh->bm->selectmode = select_mode; me->edit_mesh->mat_nr = (ob->actcol > 0) ? ob->actcol - 1 : 0; /* we need to flush selection because the mode may have changed from when last in editmode */ EDBM_selectmode_flush(me->edit_mesh); } void EDBM_mesh_load_ex(Main *bmain, Object *ob, bool free_data) { Mesh *me = ob->data; BMesh *bm = me->edit_mesh->bm; /* Workaround for T42360, 'ob->shapenr' should be 1 in this case. * however this isn't synchronized between objects at the moment. */ if (UNLIKELY((ob->shapenr == 0) && (me->key && !BLI_listbase_is_empty(&me->key->block)))) { bm->shapenr = 1; } BM_mesh_bm_to_me(bmain, bm, me, (&(struct BMeshToMeshParams){ .calc_object_remap = true, .update_shapekey_indices = !free_data, })); } void EDBM_mesh_clear(BMEditMesh *em) { /* clear bmesh */ BM_mesh_clear(em->bm); /* free tessellation data */ em->tottri = 0; MEM_SAFE_FREE(em->looptris); } void EDBM_mesh_load(Main *bmain, Object *ob) { EDBM_mesh_load_ex(bmain, ob, true); } void EDBM_mesh_free_data(BMEditMesh *em) { /* These tables aren't used yet, so it's not strictly necessary * to 'end' them but if someone tries to start using them, * having these in place will save a lot of pain. */ ED_mesh_mirror_spatial_table_end(NULL); ED_mesh_mirror_topo_table_end(NULL); BKE_editmesh_free_data(em); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Selection Utilities * \{ */ void EDBM_selectmode_to_scene(bContext *C) { Scene *scene = CTX_data_scene(C); Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BKE_editmesh_from_object(obedit); if (!em) { return; } scene->toolsettings->selectmode = em->selectmode; /* Request redraw of header buttons (to show new select mode) */ WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, scene); } void EDBM_selectmode_flush_ex(BMEditMesh *em, const short selectmode) { BM_mesh_select_mode_flush_ex(em->bm, selectmode, BM_SELECT_LEN_FLUSH_RECALC_ALL); } void EDBM_selectmode_flush(BMEditMesh *em) { EDBM_selectmode_flush_ex(em, em->selectmode); } void EDBM_deselect_flush(BMEditMesh *em) { /* function below doesn't use. just do this to keep the values in sync */ em->bm->selectmode = em->selectmode; BM_mesh_deselect_flush(em->bm); } void EDBM_select_flush(BMEditMesh *em) { /* function below doesn't use. just do this to keep the values in sync */ em->bm->selectmode = em->selectmode; BM_mesh_select_flush(em->bm); } void EDBM_select_more(BMEditMesh *em, const bool use_face_step) { BMOperator bmop; const bool use_faces = (em->selectmode == SCE_SELECT_FACE); BMO_op_initf(em->bm, &bmop, BMO_FLAG_DEFAULTS, "region_extend geom=%hvef use_contract=%b use_faces=%b use_face_step=%b", BM_ELEM_SELECT, false, use_faces, use_face_step); BMO_op_exec(em->bm, &bmop); /* Don't flush selection in edge/vertex mode. */ BMO_slot_buffer_hflag_enable( em->bm, bmop.slots_out, "geom.out", BM_ALL_NOLOOP, BM_ELEM_SELECT, use_faces ? true : false); BMO_op_finish(em->bm, &bmop); EDBM_selectmode_flush(em); } void EDBM_select_less(BMEditMesh *em, const bool use_face_step) { BMOperator bmop; const bool use_faces = (em->selectmode == SCE_SELECT_FACE); BMO_op_initf(em->bm, &bmop, BMO_FLAG_DEFAULTS, "region_extend geom=%hvef use_contract=%b use_faces=%b use_face_step=%b", BM_ELEM_SELECT, true, use_faces, use_face_step); BMO_op_exec(em->bm, &bmop); /* Don't flush selection in edge/vertex mode. */ BMO_slot_buffer_hflag_disable( em->bm, bmop.slots_out, "geom.out", BM_ALL_NOLOOP, BM_ELEM_SELECT, use_faces ? true : false); BMO_op_finish(em->bm, &bmop); EDBM_selectmode_flush(em); /* only needed for select less, ensure we don't have isolated elements remaining */ BM_mesh_select_mode_clean(em->bm); } void EDBM_flag_disable_all(BMEditMesh *em, const char hflag) { BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT | BM_EDGE | BM_FACE, hflag, false); } void EDBM_flag_enable_all(BMEditMesh *em, const char hflag) { BM_mesh_elem_hflag_enable_all(em->bm, BM_VERT | BM_EDGE | BM_FACE, hflag, true); } /** \} */ /* -------------------------------------------------------------------- */ /** \name UV Vertex Map API * \{ */ UvVertMap *BM_uv_vert_map_create(BMesh *bm, const bool use_select, const bool use_winding) { BMVert *ev; BMFace *efa; BMLoop *l; BMIter iter, liter; /* vars from original func */ UvVertMap *vmap; UvMapVert *buf; const MLoopUV *luv; uint a; int totverts, i, totuv, totfaces; const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); bool *winding = NULL; BLI_buffer_declare_static(vec2f, tf_uv_buf, BLI_BUFFER_NOP, BM_DEFAULT_NGON_STACK_SIZE); BM_mesh_elem_index_ensure(bm, BM_VERT | BM_FACE); totfaces = bm->totface; totverts = bm->totvert; totuv = 0; /* generate UvMapVert array */ BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { if ((use_select == false) || BM_elem_flag_test(efa, BM_ELEM_SELECT)) { totuv += efa->len; } } if (totuv == 0) { return NULL; } vmap = (UvVertMap *)MEM_callocN(sizeof(*vmap), "UvVertMap"); if (!vmap) { return NULL; } vmap->vert = (UvMapVert **)MEM_callocN(sizeof(*vmap->vert) * totverts, "UvMapVert_pt"); buf = vmap->buf = (UvMapVert *)MEM_callocN(sizeof(*vmap->buf) * totuv, "UvMapVert"); if (use_winding) { winding = MEM_callocN(sizeof(*winding) * totfaces, "winding"); } if (!vmap->vert || !vmap->buf) { BKE_mesh_uv_vert_map_free(vmap); return NULL; } BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, a) { if ((use_select == false) || BM_elem_flag_test(efa, BM_ELEM_SELECT)) { float(*tf_uv)[2] = NULL; if (use_winding) { tf_uv = (float(*)[2])BLI_buffer_reinit_data(&tf_uv_buf, vec2f, efa->len); } BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) { buf->loop_of_poly_index = i; buf->poly_index = a; buf->separate = 0; buf->next = vmap->vert[BM_elem_index_get(l->v)]; vmap->vert[BM_elem_index_get(l->v)] = buf; buf++; if (use_winding) { luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); copy_v2_v2(tf_uv[i], luv->uv); } } if (use_winding) { winding[a] = cross_poly_v2(tf_uv, efa->len) > 0; } } } /* sort individual uvs for each vert */ BM_ITER_MESH_INDEX (ev, &iter, bm, BM_VERTS_OF_MESH, a) { UvMapVert *newvlist = NULL, *vlist = vmap->vert[a]; UvMapVert *iterv, *v, *lastv, *next; const float *uv, *uv2; while (vlist) { v = vlist; vlist = vlist->next; v->next = newvlist; newvlist = v; efa = BM_face_at_index(bm, v->poly_index); l = BM_iter_at_index(bm, BM_LOOPS_OF_FACE, efa, v->loop_of_poly_index); luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); uv = luv->uv; lastv = NULL; iterv = vlist; while (iterv) { next = iterv->next; efa = BM_face_at_index(bm, iterv->poly_index); l = BM_iter_at_index(bm, BM_LOOPS_OF_FACE, efa, iterv->loop_of_poly_index); luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); uv2 = luv->uv; if (compare_v2v2(uv2, uv, STD_UV_CONNECT_LIMIT) && (!use_winding || winding[iterv->poly_index] == winding[v->poly_index])) { if (lastv) { lastv->next = next; } else { vlist = next; } iterv->next = newvlist; newvlist = iterv; } else { lastv = iterv; } iterv = next; } newvlist->separate = 1; } vmap->vert[a] = newvlist; } if (use_winding) { MEM_freeN(winding); } BLI_buffer_free(&tf_uv_buf); return vmap; } UvMapVert *BM_uv_vert_map_at_index(UvVertMap *vmap, uint v) { return vmap->vert[v]; } struct UvElement **BM_uv_element_map_ensure_head_table(struct UvElementMap *element_map) { if (element_map->head_table) { return element_map->head_table; } /* For each UvElement, locate the "separate" UvElement that precedes it in the linked list. */ element_map->head_table = MEM_mallocN(sizeof(*element_map->head_table) * element_map->total_uvs, "uv_element_map_head_table"); UvElement **head_table = element_map->head_table; for (int i = 0; i < element_map->total_uvs; i++) { UvElement *head = element_map->storage + i; if (head->separate) { UvElement *element = head; while (element) { head_table[element - element_map->storage] = head; element = element->next; if (element && element->separate) { break; } } } } return element_map->head_table; } #define INVALID_ISLAND ((uint)-1) static void bm_uv_assign_island(UvElementMap *element_map, UvElement *element, int nisland, uint *map, UvElement *islandbuf, int islandbufsize) { element->island = nisland; map[element - element_map->storage] = islandbufsize; /* Copy *element to islandbuf[islandbufsize]. */ islandbuf[islandbufsize].l = element->l; islandbuf[islandbufsize].separate = element->separate; islandbuf[islandbufsize].loop_of_poly_index = element->loop_of_poly_index; islandbuf[islandbufsize].island = element->island; islandbuf[islandbufsize].flag = element->flag; } static int bm_uv_edge_select_build_islands(UvElementMap *element_map, const Scene *scene, UvElement *islandbuf, uint *map, bool uv_selected, const int cd_loop_uv_offset) { BM_uv_element_map_ensure_head_table(element_map); int total_uvs = element_map->total_uvs; /* Depth first search the graph, building islands as we go. */ int nislands = 0; int islandbufsize = 0; int stack_upper_bound = total_uvs; UvElement **stack_uv = MEM_mallocN(sizeof(*stack_uv) * stack_upper_bound, "uv_island_element_stack"); int stacksize_uv = 0; for (int i = 0; i < total_uvs; i++) { UvElement *element = element_map->storage + i; if (element->island != INVALID_ISLAND) { /* Unique UV (element and all it's children) are already part of an island. */ continue; } /* Create a new island, i.e. nislands++. */ BLI_assert(element->separate); /* Ensure we're the head of this unique UV. */ /* Seed the graph search. */ stack_uv[stacksize_uv++] = element; while (element) { bm_uv_assign_island(element_map, element, nislands, map, islandbuf, islandbufsize++); element = element->next; if (element && element->separate) { break; } } /* Traverse the graph. */ while (stacksize_uv) { BLI_assert(stacksize_uv < stack_upper_bound); element = stack_uv[--stacksize_uv]; while (element) { /* Scan forwards around the BMFace that contains element->l. */ if (!uv_selected || uvedit_edge_select_test(scene, element->l, cd_loop_uv_offset)) { UvElement *next = BM_uv_element_get(element_map, element->l->next->f, element->l->next); if (next->island == INVALID_ISLAND) { UvElement *tail = element_map->head_table[next - element_map->storage]; stack_uv[stacksize_uv++] = tail; while (tail) { bm_uv_assign_island(element_map, tail, nislands, map, islandbuf, islandbufsize++); tail = tail->next; if (tail && tail->separate) { break; } } } } /* Scan backwards around the BMFace that contains element->l. */ if (!uv_selected || uvedit_edge_select_test(scene, element->l->prev, cd_loop_uv_offset)) { UvElement *prev = BM_uv_element_get(element_map, element->l->prev->f, element->l->prev); if (prev->island == INVALID_ISLAND) { UvElement *tail = element_map->head_table[prev - element_map->storage]; stack_uv[stacksize_uv++] = tail; while (tail) { bm_uv_assign_island(element_map, tail, nislands, map, islandbuf, islandbufsize++); tail = tail->next; if (tail && tail->separate) { break; } } } } /* The same for all the UvElements in this unique UV. */ element = element->next; if (element && element->separate) { break; } } } nislands++; } BLI_assert(islandbufsize == total_uvs); MEM_SAFE_FREE(stack_uv); MEM_SAFE_FREE(element_map->head_table); return nislands; } static void bm_uv_build_islands(UvElementMap *element_map, BMesh *bm, const Scene *scene, bool uv_selected) { int totuv = element_map->total_uvs; int nislands = 0; int islandbufsize = 0; /* map holds the map from current vmap->buf to the new, sorted map */ uint *map = MEM_mallocN(sizeof(*map) * totuv, "uvelement_remap"); BMFace **stack = MEM_mallocN(sizeof(*stack) * bm->totface, "uv_island_face_stack"); UvElement *islandbuf = MEM_callocN(sizeof(*islandbuf) * totuv, "uvelement_island_buffer"); /* Island number for BMFaces. */ int *island_number = MEM_callocN(sizeof(*island_number) * bm->totface, "uv_island_number_face"); copy_vn_i(island_number, bm->totface, INVALID_ISLAND); const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); const bool use_uv_edge_connectivity = scene->toolsettings->uv_flag & UV_SYNC_SELECTION ? scene->toolsettings->selectmode & SCE_SELECT_EDGE : scene->toolsettings->uv_selectmode & UV_SELECT_EDGE; if (use_uv_edge_connectivity) { nislands = bm_uv_edge_select_build_islands( element_map, scene, islandbuf, map, uv_selected, cd_loop_uv_offset); islandbufsize = totuv; } for (int i = 0; i < totuv; i++) { if (element_map->storage[i].island == INVALID_ISLAND) { int stacksize = 0; element_map->storage[i].island = nislands; stack[0] = element_map->storage[i].l->f; island_number[BM_elem_index_get(stack[0])] = nislands; stacksize = 1; while (stacksize > 0) { BMFace *efa = stack[--stacksize]; BMLoop *l; BMIter liter; BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { if (uv_selected && !uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) { continue; } UvElement *initelement = element_map->vertex[BM_elem_index_get(l->v)]; for (UvElement *element = initelement; element; element = element->next) { if (element->separate) { initelement = element; } if (element->l->f == efa) { /* found the uv corresponding to our face and vertex. * Now fill it to the buffer */ bm_uv_assign_island(element_map, element, nislands, map, islandbuf, islandbufsize++); for (element = initelement; element; element = element->next) { if (element->separate && element != initelement) { break; } if (island_number[BM_elem_index_get(element->l->f)] == INVALID_ISLAND) { stack[stacksize++] = element->l->f; island_number[BM_elem_index_get(element->l->f)] = nislands; } } break; } } } } nislands++; } } MEM_SAFE_FREE(island_number); /* remap */ for (int i = 0; i < bm->totvert; i++) { /* important since we may do selection only. Some of these may be NULL */ if (element_map->vertex[i]) { element_map->vertex[i] = &islandbuf[map[element_map->vertex[i] - element_map->storage]]; } } element_map->island_indices = MEM_callocN(sizeof(*element_map->island_indices) * nislands, __func__); element_map->island_total_uvs = MEM_callocN(sizeof(*element_map->island_total_uvs) * nislands, __func__); element_map->island_total_unique_uvs = MEM_callocN( sizeof(*element_map->island_total_unique_uvs) * nislands, __func__); int j = 0; for (int i = 0; i < totuv; i++) { UvElement *next = element_map->storage[i].next; islandbuf[map[i]].next = next ? &islandbuf[map[next - element_map->storage]] : NULL; if (islandbuf[i].island != j) { j++; element_map->island_indices[j] = i; } BLI_assert(islandbuf[i].island == j); element_map->island_total_uvs[j]++; if (islandbuf[i].separate) { element_map->island_total_unique_uvs[j]++; } } MEM_SAFE_FREE(element_map->storage); element_map->storage = islandbuf; islandbuf = NULL; element_map->total_islands = nislands; MEM_SAFE_FREE(stack); MEM_SAFE_FREE(map); } /* return true if `loop` has UV co-ordinates which match `luv_a` and `luv_b` */ static bool loop_uv_match(BMLoop *loop, MLoopUV *luv_a, MLoopUV *luv_b, int cd_loop_uv_offset) { MLoopUV *luv_c = BM_ELEM_CD_GET_VOID_P(loop, cd_loop_uv_offset); MLoopUV *luv_d = BM_ELEM_CD_GET_VOID_P(loop->next, cd_loop_uv_offset); return compare_v2v2(luv_a->uv, luv_c->uv, STD_UV_CONNECT_LIMIT) && compare_v2v2(luv_b->uv, luv_d->uv, STD_UV_CONNECT_LIMIT); } /* Given `anchor` and `edge`, return true if there are edges that fan between them that are * seam-free. */ static bool seam_connected_recursive(BMVert *anchor, BMEdge *edge, MLoopUV *luv_anchor, MLoopUV *luv_fan, BMLoop *needle, GSet *visited, int cd_loop_uv_offset) { BLI_assert(edge->v1 == anchor || edge->v2 == anchor); BLI_assert(needle->v == anchor || needle->next->v == anchor); if (BM_elem_flag_test(edge, BM_ELEM_SEAM)) { return false; /* Edge is a seam, don't traverse. */ } if (!BLI_gset_add(visited, edge)) { return false; /* Already visited. */ } BMLoop *loop; BMIter liter; BM_ITER_ELEM (loop, &liter, edge, BM_LOOPS_OF_EDGE) { if (loop->v == anchor) { if (!loop_uv_match(loop, luv_anchor, luv_fan, cd_loop_uv_offset)) { continue; /* `loop` is disjoint in UV space. */ } if (loop->prev == needle) { return true; /* Success. */ } MLoopUV *luv_far = BM_ELEM_CD_GET_VOID_P(loop->prev, cd_loop_uv_offset); if (seam_connected_recursive( anchor, loop->prev->e, luv_anchor, luv_far, needle, visited, cd_loop_uv_offset)) { return true; } } else { BLI_assert(loop->next->v == anchor); if (!loop_uv_match(loop, luv_fan, luv_anchor, cd_loop_uv_offset)) { continue; /* `loop` is disjoint in UV space. */ } if (loop->next == needle) { return true; /* Success. */ } MLoopUV *luv_far = BM_ELEM_CD_GET_VOID_P(loop->next->next, cd_loop_uv_offset); if (seam_connected_recursive( anchor, loop->next->e, luv_anchor, luv_far, needle, visited, cd_loop_uv_offset)) { return true; } } } return false; } /* Given `loop_a` and `loop_b` originate from the same vertex and share a UV, * return true if there are edges that fan between them that are seam-free. * return false otherwise. */ static bool seam_connected(BMLoop *loop_a, BMLoop *loop_b, GSet *visited, int cd_loop_uv_offset) { BLI_assert(loop_a && loop_b); BLI_assert(loop_a != loop_b); BLI_assert(loop_a->v == loop_b->v); BLI_gset_clear(visited, NULL); MLoopUV *luv_anchor = BM_ELEM_CD_GET_VOID_P(loop_a, cd_loop_uv_offset); MLoopUV *luv_fan = BM_ELEM_CD_GET_VOID_P(loop_a->next, cd_loop_uv_offset); const bool result = seam_connected_recursive( loop_a->v, loop_a->e, luv_anchor, luv_fan, loop_b, visited, cd_loop_uv_offset); return result; } UvElementMap *BM_uv_element_map_create(BMesh *bm, const Scene *scene, const bool uv_selected, const bool use_winding, const bool use_seams, const bool do_islands) { /* In uv sync selection, all UVs are visible. */ const bool face_selected = !(scene->toolsettings->uv_flag & UV_SYNC_SELECTION); BMVert *ev; BMFace *efa; BMIter iter, liter; BLI_buffer_declare_static(vec2f, tf_uv_buf, BLI_BUFFER_NOP, BM_DEFAULT_NGON_STACK_SIZE); MLoopUV *luv; const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); if (cd_loop_uv_offset < 0) { return NULL; } BM_mesh_elem_index_ensure(bm, BM_VERT | BM_FACE); /* Count total uvs. */ int totuv = 0; BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { continue; } if (face_selected && !BM_elem_flag_test(efa, BM_ELEM_SELECT)) { continue; } if (!uv_selected) { totuv += efa->len; } else { BMLoop *l; BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) { totuv++; } } } } if (totuv == 0) { return NULL; } UvElementMap *element_map = (UvElementMap *)MEM_callocN(sizeof(*element_map), "UvElementMap"); element_map->total_uvs = totuv; element_map->vertex = (UvElement **)MEM_callocN(sizeof(*element_map->vertex) * bm->totvert, "UvElementVerts"); element_map->storage = (UvElement *)MEM_callocN(sizeof(*element_map->storage) * totuv, "UvElement"); bool *winding = use_winding ? MEM_callocN(sizeof(*winding) * bm->totface, "winding") : NULL; UvElement *buf = element_map->storage; int j; BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, j) { if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { continue; } if (face_selected && !BM_elem_flag_test(efa, BM_ELEM_SELECT)) { continue; } float(*tf_uv)[2] = NULL; if (use_winding) { tf_uv = (float(*)[2])BLI_buffer_reinit_data(&tf_uv_buf, vec2f, efa->len); } int i; BMLoop *l; BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) { if (uv_selected && !uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) { continue; } buf->l = l; buf->island = INVALID_ISLAND; buf->loop_of_poly_index = i; /* Insert to head of linked list associated with BMVert. */ buf->next = element_map->vertex[BM_elem_index_get(l->v)]; element_map->vertex[BM_elem_index_get(l->v)] = buf; if (use_winding) { luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); copy_v2_v2(tf_uv[i], luv->uv); } buf++; } if (winding) { winding[j] = cross_poly_v2(tf_uv, efa->len) > 0; } } BLI_buffer_free(&tf_uv_buf); GSet *seam_visited_gset = use_seams ? BLI_gset_ptr_new(__func__) : NULL; /* For each BMVert, sort associated linked list into unique uvs. */ int ev_index; BM_ITER_MESH_INDEX (ev, &iter, bm, BM_VERTS_OF_MESH, ev_index) { UvElement *newvlist = NULL; UvElement *vlist = element_map->vertex[ev_index]; while (vlist) { /* Detach head from unsorted list. */ UvElement *v = vlist; vlist = vlist->next; v->next = newvlist; newvlist = v; luv = BM_ELEM_CD_GET_VOID_P(v->l, cd_loop_uv_offset); const float *uv = luv->uv; bool uv_vert_sel = uvedit_uv_select_test(scene, v->l, cd_loop_uv_offset); UvElement *lastv = NULL; UvElement *iterv = vlist; /* Scan through unsorted list, finding UvElements which are connected to `v`. */ while (iterv) { UvElement *next = iterv->next; luv = BM_ELEM_CD_GET_VOID_P(iterv->l, cd_loop_uv_offset); bool connected = true; /* Assume connected unless we can prove otherwise. */ if (connected) { /* Are the two UVs close together? */ const float *uv2 = luv->uv; connected = compare_v2v2(uv2, uv, STD_UV_CONNECT_LIMIT); } if (connected) { /* Check if the uv loops share the same selection state (if not, they are not connected * as they have been ripped or other edit commands have separated them). */ const bool uv2_vert_sel = uvedit_uv_select_test(scene, iterv->l, cd_loop_uv_offset); connected = (uv_vert_sel == uv2_vert_sel); } if (connected && use_winding) { connected = winding[BM_elem_index_get(iterv->l->f)] == winding[BM_elem_index_get(v->l->f)]; } if (connected && use_seams) { connected = seam_connected(iterv->l, v->l, seam_visited_gset, cd_loop_uv_offset); } if (connected) { if (lastv) { lastv->next = next; } else { vlist = next; } iterv->next = newvlist; newvlist = iterv; } else { lastv = iterv; } iterv = next; } element_map->total_unique_uvs++; newvlist->separate = true; } /* Write back sorted list. */ element_map->vertex[ev_index] = newvlist; } if (seam_visited_gset) { BLI_gset_free(seam_visited_gset, NULL); seam_visited_gset = NULL; } MEM_SAFE_FREE(winding); /* at this point, every UvElement in vert points to a UvElement sharing the same vertex. * Now we should sort uv's in islands. */ if (do_islands) { bm_uv_build_islands(element_map, bm, scene, uv_selected); } /* TODO: Confirm element_map->total_unique_uvs doesn't require recalculating. */ element_map->total_unique_uvs = 0; for (int i = 0; i < element_map->total_uvs; i++) { if (element_map->storage[i].separate) { element_map->total_unique_uvs++; } } return element_map; } void BM_uv_vert_map_free(UvVertMap *vmap) { if (vmap) { if (vmap->vert) { MEM_freeN(vmap->vert); } if (vmap->buf) { MEM_freeN(vmap->buf); } MEM_freeN(vmap); } } void BM_uv_element_map_free(UvElementMap *element_map) { if (element_map) { MEM_SAFE_FREE(element_map->storage); MEM_SAFE_FREE(element_map->vertex); MEM_SAFE_FREE(element_map->head_table); MEM_SAFE_FREE(element_map->island_indices); MEM_SAFE_FREE(element_map->island_total_uvs); MEM_SAFE_FREE(element_map->island_total_unique_uvs); MEM_SAFE_FREE(element_map); } } UvElement *BM_uv_element_get(const UvElementMap *element_map, const BMFace *efa, const BMLoop *l) { UvElement *element = element_map->vertex[BM_elem_index_get(l->v)]; while (element) { if (element->l->f == efa) { return element; } element = element->next; } return NULL; } UvElement *BM_uv_element_get_head(UvElementMap *element_map, UvElement *child) { if (!child) { return NULL; } return element_map->vertex[BM_elem_index_get(child->l->v)]; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Data Layer Checks * \{ */ BMFace *EDBM_uv_active_face_get(BMEditMesh *em, const bool sloppy, const bool selected) { BMFace *efa = NULL; if (!EDBM_uv_check(em)) { return NULL; } efa = BM_mesh_active_face_get(em->bm, sloppy, selected); if (efa) { return efa; } return NULL; } bool EDBM_uv_check(BMEditMesh *em) { /* some of these checks could be a touch overkill */ return em && em->bm->totface && CustomData_has_layer(&em->bm->ldata, CD_MLOOPUV); } bool EDBM_vert_color_check(BMEditMesh *em) { /* some of these checks could be a touch overkill */ return em && em->bm->totface && CustomData_has_layer(&em->bm->ldata, CD_PROP_BYTE_COLOR); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Mirror Cache API * \{ */ static BMVert *cache_mirr_intptr_as_bmvert(const intptr_t *index_lookup, int index) { intptr_t eve_i = index_lookup[index]; return (eve_i == -1) ? NULL : (BMVert *)eve_i; } /** * Mirror editing API, usage: * * \code{.c} * EDBM_verts_mirror_cache_begin(em, ...); * * BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) { * v_mirror = EDBM_verts_mirror_get(em, v); * e_mirror = EDBM_verts_mirror_get_edge(em, e); * f_mirror = EDBM_verts_mirror_get_face(em, f); * } * * EDBM_verts_mirror_cache_end(em); * \endcode */ /* BM_SEARCH_MAXDIST is too big, copied from 2.6x MOC_THRESH, should become a preference. */ #define BM_SEARCH_MAXDIST_MIRR 0.00002f #define BM_CD_LAYER_ID "__mirror_index" void EDBM_verts_mirror_cache_begin_ex(BMEditMesh *em, const int axis, const bool use_self, const bool use_select, const bool respecthide, /* extra args */ const bool use_topology, float maxdist, int *r_index) { BMesh *bm = em->bm; BMIter iter; BMVert *v; int cd_vmirr_offset = 0; int i; const float maxdist_sq = square_f(maxdist); /* one or the other is used depending if topo is enabled */ KDTree_3d *tree = NULL; MirrTopoStore_t mesh_topo_store = {NULL, -1, -1, -1}; BM_mesh_elem_table_ensure(bm, BM_VERT); if (r_index == NULL) { const char *layer_id = BM_CD_LAYER_ID; em->mirror_cdlayer = CustomData_get_named_layer_index(&bm->vdata, CD_PROP_INT32, layer_id); if (em->mirror_cdlayer == -1) { BM_data_layer_add_named(bm, &bm->vdata, CD_PROP_INT32, layer_id); em->mirror_cdlayer = CustomData_get_named_layer_index(&bm->vdata, CD_PROP_INT32, layer_id); } cd_vmirr_offset = CustomData_get_n_offset( &bm->vdata, CD_PROP_INT32, em->mirror_cdlayer - CustomData_get_layer_index(&bm->vdata, CD_PROP_INT32)); bm->vdata.layers[em->mirror_cdlayer].flag |= CD_FLAG_TEMPORARY; } BM_mesh_elem_index_ensure(bm, BM_VERT); if (use_topology) { ED_mesh_mirrtopo_init(em, NULL, &mesh_topo_store, true); } else { tree = BLI_kdtree_3d_new(bm->totvert); BM_ITER_MESH_INDEX (v, &iter, bm, BM_VERTS_OF_MESH, i) { if (respecthide && BM_elem_flag_test(v, BM_ELEM_HIDDEN)) { continue; } BLI_kdtree_3d_insert(tree, i, v->co); } BLI_kdtree_3d_balance(tree); } #define VERT_INTPTR(_v, _i) (r_index ? &r_index[_i] : BM_ELEM_CD_GET_VOID_P(_v, cd_vmirr_offset)) BM_ITER_MESH_INDEX (v, &iter, bm, BM_VERTS_OF_MESH, i) { if (respecthide && BM_elem_flag_test(v, BM_ELEM_HIDDEN)) { continue; } if (use_select && !BM_elem_flag_test(v, BM_ELEM_SELECT)) { continue; } BLI_assert(BM_elem_index_get(v) == i); BMVert *v_mirr; int *idx = VERT_INTPTR(v, i); if (use_topology) { v_mirr = cache_mirr_intptr_as_bmvert(mesh_topo_store.index_lookup, i); if (v_mirr != NULL) { if (respecthide && BM_elem_flag_test(v_mirr, BM_ELEM_HIDDEN)) { v_mirr = NULL; } } } else { int i_mirr; float co[3]; copy_v3_v3(co, v->co); co[axis] *= -1.0f; v_mirr = NULL; i_mirr = BLI_kdtree_3d_find_nearest(tree, co, NULL); if (i_mirr != -1) { BMVert *v_test = BM_vert_at_index(bm, i_mirr); if (len_squared_v3v3(co, v_test->co) < maxdist_sq) { v_mirr = v_test; } } } if (v_mirr && (use_self || (v_mirr != v))) { const int i_mirr = BM_elem_index_get(v_mirr); *idx = i_mirr; idx = VERT_INTPTR(v_mirr, i_mirr); *idx = i; } else { *idx = -1; } } #undef VERT_INTPTR if (use_topology) { ED_mesh_mirrtopo_free(&mesh_topo_store); } else { BLI_kdtree_3d_free(tree); } } void EDBM_verts_mirror_cache_begin(BMEditMesh *em, const int axis, const bool use_self, const bool use_select, const bool respecthide, const bool use_topology) { EDBM_verts_mirror_cache_begin_ex(em, axis, use_self, use_select, respecthide, /* extra args */ use_topology, BM_SEARCH_MAXDIST_MIRR, NULL); } BMVert *EDBM_verts_mirror_get(BMEditMesh *em, BMVert *v) { const int *mirr = CustomData_bmesh_get_layer_n(&em->bm->vdata, v->head.data, em->mirror_cdlayer); BLI_assert(em->mirror_cdlayer != -1); /* invalid use */ if (mirr && *mirr >= 0 && *mirr < em->bm->totvert) { if (!em->bm->vtable) { printf( "err: should only be called between " "EDBM_verts_mirror_cache_begin and EDBM_verts_mirror_cache_end"); return NULL; } return em->bm->vtable[*mirr]; } return NULL; } BMEdge *EDBM_verts_mirror_get_edge(BMEditMesh *em, BMEdge *e) { BMVert *v1_mirr, *v2_mirr; if ((v1_mirr = EDBM_verts_mirror_get(em, e->v1)) && (v2_mirr = EDBM_verts_mirror_get(em, e->v2)) && /* While highly unlikely, a zero length central edges vertices can match, see T89342. */ LIKELY(v1_mirr != v2_mirr)) { return BM_edge_exists(v1_mirr, v2_mirr); } return NULL; } BMFace *EDBM_verts_mirror_get_face(BMEditMesh *em, BMFace *f) { BMVert **v_mirr_arr = BLI_array_alloca(v_mirr_arr, f->len); BMLoop *l_iter, *l_first; uint i = 0; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { if ((v_mirr_arr[i++] = EDBM_verts_mirror_get(em, l_iter->v)) == NULL) { return NULL; } } while ((l_iter = l_iter->next) != l_first); return BM_face_exists(v_mirr_arr, f->len); } void EDBM_verts_mirror_cache_clear(BMEditMesh *em, BMVert *v) { int *mirr = CustomData_bmesh_get_layer_n(&em->bm->vdata, v->head.data, em->mirror_cdlayer); BLI_assert(em->mirror_cdlayer != -1); /* invalid use */ if (mirr) { *mirr = -1; } } void EDBM_verts_mirror_cache_end(BMEditMesh *em) { em->mirror_cdlayer = -1; } void EDBM_verts_mirror_apply(BMEditMesh *em, const int sel_from, const int sel_to) { BMIter iter; BMVert *v; BLI_assert((em->bm->vtable != NULL) && ((em->bm->elem_table_dirty & BM_VERT) == 0)); BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) { if (BM_elem_flag_test(v, BM_ELEM_SELECT) == sel_from) { BMVert *mirr = EDBM_verts_mirror_get(em, v); if (mirr) { if (BM_elem_flag_test(mirr, BM_ELEM_SELECT) == sel_to) { copy_v3_v3(mirr->co, v->co); mirr->co[0] *= -1.0f; } } } } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Hide/Reveal API * \{ */ bool EDBM_mesh_hide(BMEditMesh *em, bool swap) { BMIter iter; BMElem *ele; int itermode; char hflag_swap = swap ? BM_ELEM_SELECT : 0; bool changed = true; if (em->selectmode & SCE_SELECT_VERTEX) { itermode = BM_VERTS_OF_MESH; } else if (em->selectmode & SCE_SELECT_EDGE) { itermode = BM_EDGES_OF_MESH; } else { itermode = BM_FACES_OF_MESH; } BM_ITER_MESH (ele, &iter, em->bm, itermode) { if (!BM_elem_flag_test(ele, BM_ELEM_HIDDEN)) { if (BM_elem_flag_test(ele, BM_ELEM_SELECT) ^ hflag_swap) { BM_elem_hide_set(em->bm, ele, true); changed = true; } } } if (changed) { EDBM_selectmode_flush(em); } return changed; /* original hide flushing comment (OUTDATED): * hide happens on least dominant select mode, and flushes up, not down! * (helps preventing errors in subsurf) */ /* - vertex hidden, always means edge is hidden too * - edge hidden, always means face is hidden too * - face hidden, only set face hide * - then only flush back down what's absolute hidden */ } bool EDBM_mesh_reveal(BMEditMesh *em, bool select) { const char iter_types[3] = { BM_VERTS_OF_MESH, BM_EDGES_OF_MESH, BM_FACES_OF_MESH, }; const bool sels[3] = { (em->selectmode & SCE_SELECT_VERTEX) != 0, (em->selectmode & SCE_SELECT_EDGE) != 0, (em->selectmode & SCE_SELECT_FACE) != 0, }; int i; bool changed = false; /* Use tag flag to remember what was hidden before all is revealed. * BM_ELEM_HIDDEN --> BM_ELEM_TAG */ for (i = 0; i < 3; i++) { BMIter iter; BMElem *ele; BM_ITER_MESH (ele, &iter, em->bm, iter_types[i]) { if (BM_elem_flag_test(ele, BM_ELEM_HIDDEN)) { BM_elem_flag_enable(ele, BM_ELEM_TAG); changed = true; } else { BM_elem_flag_disable(ele, BM_ELEM_TAG); } } } if (!changed) { return false; } /* Reveal everything */ EDBM_flag_disable_all(em, BM_ELEM_HIDDEN); /* Select relevant just-revealed elements */ for (i = 0; i < 3; i++) { BMIter iter; BMElem *ele; if (!sels[i]) { continue; } BM_ITER_MESH (ele, &iter, em->bm, iter_types[i]) { if (BM_elem_flag_test(ele, BM_ELEM_TAG)) { BM_elem_select_set(em->bm, ele, select); } } } EDBM_selectmode_flush(em); /* hidden faces can have invalid normals */ EDBM_mesh_normals_update(em); return true; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Update API * \{ */ void EDBM_mesh_normals_update_ex(BMEditMesh *em, const struct BMeshNormalsUpdate_Params *params) { BM_mesh_normals_update_ex(em->bm, params); } void EDBM_mesh_normals_update(BMEditMesh *em) { EDBM_mesh_normals_update_ex(em, &(const struct BMeshNormalsUpdate_Params){ .face_normals = true, }); } void EDBM_stats_update(BMEditMesh *em) { const char iter_types[3] = { BM_VERTS_OF_MESH, BM_EDGES_OF_MESH, BM_FACES_OF_MESH, }; BMIter iter; BMElem *ele; int *tots[3]; int i; tots[0] = &em->bm->totvertsel; tots[1] = &em->bm->totedgesel; tots[2] = &em->bm->totfacesel; em->bm->totvertsel = em->bm->totedgesel = em->bm->totfacesel = 0; for (i = 0; i < 3; i++) { ele = BM_iter_new(&iter, em->bm, iter_types[i], NULL); for (; ele; ele = BM_iter_step(&iter)) { if (BM_elem_flag_test(ele, BM_ELEM_SELECT)) { (*tots[i])++; } } } } void EDBM_update(Mesh *mesh, const struct EDBMUpdate_Params *params) { BMEditMesh *em = mesh->edit_mesh; /* Order of calling isn't important. */ DEG_id_tag_update(&mesh->id, ID_RECALC_GEOMETRY); WM_main_add_notifier(NC_GEOM | ND_DATA, &mesh->id); if (params->calc_normals && params->calc_looptri) { /* Calculating both has some performance gains. */ BKE_editmesh_looptri_and_normals_calc(em); } else { if (params->calc_normals) { EDBM_mesh_normals_update(em); } if (params->calc_looptri) { BKE_editmesh_looptri_calc(em); } } if (params->is_destructive) { /* TODO(@campbellbarton): we may be able to remove this now! */ // BM_mesh_elem_table_free(em->bm, BM_ALL_NOLOOP); } else { /* in debug mode double check we didn't need to recalculate */ BLI_assert(BM_mesh_elem_table_check(em->bm) == true); } if (em->bm->spacearr_dirty & BM_SPACEARR_BMO_SET) { BM_lnorspace_invalidate(em->bm, false); em->bm->spacearr_dirty &= ~BM_SPACEARR_BMO_SET; } #ifdef DEBUG { BMEditSelection *ese; for (ese = em->bm->selected.first; ese; ese = ese->next) { BLI_assert(BM_elem_flag_test(ese->ele, BM_ELEM_SELECT)); } } #endif } void EDBM_update_extern(struct Mesh *me, const bool do_tessellation, const bool is_destructive) { EDBM_update(me, &(const struct EDBMUpdate_Params){ .calc_looptri = do_tessellation, .calc_normals = false, .is_destructive = is_destructive, }); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Operator Helpers * \{ */ bool EDBM_view3d_poll(bContext *C) { if (ED_operator_editmesh(C) && ED_operator_view3d_active(C)) { return 1; } return 0; } /** \} */ /* -------------------------------------------------------------------- */ /** \name BMesh Element API * \{ */ BMElem *EDBM_elem_from_selectmode(BMEditMesh *em, BMVert *eve, BMEdge *eed, BMFace *efa) { BMElem *ele = NULL; if ((em->selectmode & SCE_SELECT_VERTEX) && eve) { ele = (BMElem *)eve; } else if ((em->selectmode & SCE_SELECT_EDGE) && eed) { ele = (BMElem *)eed; } else if ((em->selectmode & SCE_SELECT_FACE) && efa) { ele = (BMElem *)efa; } return ele; } int EDBM_elem_to_index_any(BMEditMesh *em, BMElem *ele) { BMesh *bm = em->bm; int index = BM_elem_index_get(ele); if (ele->head.htype == BM_VERT) { BLI_assert(!(bm->elem_index_dirty & BM_VERT)); } else if (ele->head.htype == BM_EDGE) { BLI_assert(!(bm->elem_index_dirty & BM_EDGE)); index += bm->totvert; } else if (ele->head.htype == BM_FACE) { BLI_assert(!(bm->elem_index_dirty & BM_FACE)); index += bm->totvert + bm->totedge; } else { BLI_assert(0); } return index; } BMElem *EDBM_elem_from_index_any(BMEditMesh *em, uint index) { BMesh *bm = em->bm; if (index < bm->totvert) { return (BMElem *)BM_vert_at_index_find_or_table(bm, index); } index -= bm->totvert; if (index < bm->totedge) { return (BMElem *)BM_edge_at_index_find_or_table(bm, index); } index -= bm->totedge; if (index < bm->totface) { return (BMElem *)BM_face_at_index_find_or_table(bm, index); } return NULL; } int EDBM_elem_to_index_any_multi( const Scene *scene, ViewLayer *view_layer, BMEditMesh *em, BMElem *ele, int *r_object_index) { uint bases_len; int elem_index = -1; *r_object_index = -1; Base **bases = BKE_view_layer_array_from_bases_in_edit_mode(scene, view_layer, NULL, &bases_len); for (uint base_index = 0; base_index < bases_len; base_index++) { Base *base_iter = bases[base_index]; if (BKE_editmesh_from_object(base_iter->object) == em) { *r_object_index = base_index; elem_index = EDBM_elem_to_index_any(em, ele); break; } } MEM_freeN(bases); return elem_index; } BMElem *EDBM_elem_from_index_any_multi(const Scene *scene, ViewLayer *view_layer, uint object_index, uint elem_index, Object **r_obedit) { uint bases_len; Base **bases = BKE_view_layer_array_from_bases_in_edit_mode(scene, view_layer, NULL, &bases_len); *r_obedit = NULL; Object *obedit = (object_index < bases_len) ? bases[object_index]->object : NULL; MEM_freeN(bases); if (obedit != NULL) { BMEditMesh *em = BKE_editmesh_from_object(obedit); BMElem *ele = EDBM_elem_from_index_any(em, elem_index); if (ele != NULL) { *r_obedit = obedit; return ele; } } return NULL; } /** \} */ /* -------------------------------------------------------------------- */ /** \name BMesh BVH API * \{ */ static BMFace *edge_ray_cast( struct BMBVHTree *tree, const float co[3], const float dir[3], float *r_hitout, BMEdge *e) { BMFace *f = BKE_bmbvh_ray_cast(tree, co, dir, 0.0f, NULL, r_hitout, NULL); if (f && BM_edge_in_face(e, f)) { return NULL; } return f; } static void scale_point(float c1[3], const float p[3], const float s) { sub_v3_v3(c1, p); mul_v3_fl(c1, s); add_v3_v3(c1, p); } bool BMBVH_EdgeVisible(struct BMBVHTree *tree, BMEdge *e, struct Depsgraph *depsgraph, ARegion *region, View3D *v3d, Object *obedit) { BMFace *f; float co1[3], co2[3], co3[3], dir1[3], dir2[3], dir3[3]; float origin[3], invmat[4][4]; float epsilon = 0.01f; float end[3]; const float mval_f[2] = { region->winx / 2.0f, region->winy / 2.0f, }; ED_view3d_win_to_segment_clipped(depsgraph, region, v3d, mval_f, origin, end, false); invert_m4_m4(invmat, obedit->object_to_world); mul_m4_v3(invmat, origin); copy_v3_v3(co1, e->v1->co); mid_v3_v3v3(co2, e->v1->co, e->v2->co); copy_v3_v3(co3, e->v2->co); scale_point(co1, co2, 0.99); scale_point(co3, co2, 0.99); /* OK, idea is to generate rays going from the camera origin to the * three points on the edge (v1, mid, v2). */ sub_v3_v3v3(dir1, origin, co1); sub_v3_v3v3(dir2, origin, co2); sub_v3_v3v3(dir3, origin, co3); normalize_v3_length(dir1, epsilon); normalize_v3_length(dir2, epsilon); normalize_v3_length(dir3, epsilon); /* Offset coordinates slightly along view vectors, * to avoid hitting the faces that own the edge. */ add_v3_v3v3(co1, co1, dir1); add_v3_v3v3(co2, co2, dir2); add_v3_v3v3(co3, co3, dir3); normalize_v3(dir1); normalize_v3(dir2); normalize_v3(dir3); /* do three samplings: left, middle, right */ f = edge_ray_cast(tree, co1, dir1, NULL, e); if (f && !edge_ray_cast(tree, co2, dir2, NULL, e)) { return true; } if (f && !edge_ray_cast(tree, co3, dir3, NULL, e)) { return true; } if (!f) { return true; } return false; } /** \} */ /* -------------------------------------------------------------------- */ /** \name BMesh Vertex Projection API * \{ */ void EDBM_project_snap_verts( bContext *C, Depsgraph *depsgraph, ARegion *region, Object *obedit, BMEditMesh *em) { BMIter iter; BMVert *eve; ED_view3d_init_mats_rv3d(obedit, region->regiondata); struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create( CTX_data_scene(C), 0); BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) { if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) { float mval[2], co_proj[3]; if (ED_view3d_project_float_object(region, eve->co, mval, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) { if (ED_transform_snap_object_project_view3d( snap_context, depsgraph, region, CTX_wm_view3d(C), SCE_SNAP_MODE_FACE_RAYCAST, &(const struct SnapObjectParams){ .snap_target_select = SCE_SNAP_TARGET_NOT_ACTIVE, .edit_mode_type = SNAP_GEOM_FINAL, .use_occlusion_test = true, }, NULL, mval, NULL, NULL, co_proj, NULL)) { mul_v3_m4v3(eve->co, obedit->world_to_object, co_proj); } } } } ED_transform_snap_object_context_destroy(snap_context); } /** \} */