/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2004 by Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Joseph Eagar * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/mesh/editmesh_utils.c * \ingroup edmesh */ #include "MEM_guardedalloc.h" #include "DNA_mesh_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BKE_DerivedMesh.h" #include "BKE_bmesh.h" #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_key.h" #include "BKE_library.h" #include "BKE_mesh.h" #include "BKE_report.h" #include "BKE_tessmesh.h" #include "BKE_object.h" /* XXX. only for EDBM_mesh_ensure_valid_dm_hack() which will be removed */ #include "WM_api.h" #include "WM_types.h" #include "ED_mesh.h" #include "ED_util.h" #include "bmesh.h" #include "mesh_intern.h" /* mesh backup implementation. This would greatly benefit from some sort of binary diffing * just as the undo stack would. So leaving this as an interface for further work */ BMBackup EDBM_redo_state_store(BMEditMesh *em) { BMBackup backup; backup.bmcopy = BM_mesh_copy(em->bm); return backup; } void EDBM_redo_state_restore(BMBackup backup, BMEditMesh *em, int recalctess) { BMesh *tmpbm; if (!em || !backup.bmcopy) return; BM_mesh_data_free(em->bm); tmpbm = BM_mesh_copy(backup.bmcopy); *em->bm = *tmpbm; MEM_freeN(tmpbm); tmpbm = NULL; if (recalctess) BMEdit_RecalcTessellation(em); } void EDBM_redo_state_free(BMBackup *backup, BMEditMesh *em, int recalctess) { if (em && backup->bmcopy) { BM_mesh_data_free(em->bm); *em->bm = *backup->bmcopy; } else if (backup->bmcopy) { BM_mesh_data_free(backup->bmcopy); } if (backup->bmcopy) MEM_freeN(backup->bmcopy); backup->bmcopy = NULL; if (recalctess && em) BMEdit_RecalcTessellation(em); } /* hack to workaround multiple operators being called within the same event loop without an update * see: [#31811] */ void EDBM_mesh_ensure_valid_dm_hack(Scene *scene, BMEditMesh *em) { if ((((ID *)em->ob->data)->flag & LIB_ID_RECALC) || (em->ob->recalc & OB_RECALC_DATA)) { em->ob->recalc |= OB_RECALC_DATA; /* since we may not have done selection flushing */ BKE_object_handle_update(scene, em->ob); } } void EDBM_mesh_normals_update(BMEditMesh *em) { BM_mesh_normals_update(em->bm, TRUE); } void EDBM_mesh_clear(BMEditMesh *em) { /* clear bmesh */ BM_mesh_clear(em->bm); /* free derived meshes */ if (em->derivedCage) { em->derivedCage->needsFree = 1; em->derivedCage->release(em->derivedCage); } if (em->derivedFinal && em->derivedFinal != em->derivedCage) { em->derivedFinal->needsFree = 1; em->derivedFinal->release(em->derivedFinal); } em->derivedCage = em->derivedFinal = NULL; /* free tessellation data */ em->tottri = 0; if (em->looptris) MEM_freeN(em->looptris); } void EDBM_stats_update(BMEditMesh *em) { const char iter_types[3] = {BM_VERTS_OF_MESH, BM_EDGES_OF_MESH, BM_FACES_OF_MESH}; BMIter iter; BMElem *ele; int *tots[3]; int i; tots[0] = &em->bm->totvertsel; tots[1] = &em->bm->totedgesel; tots[2] = &em->bm->totfacesel; em->bm->totvertsel = em->bm->totedgesel = em->bm->totfacesel = 0; for (i = 0; i < 3; i++) { ele = BM_iter_new(&iter, em->bm, iter_types[i], NULL); for ( ; ele; ele = BM_iter_step(&iter)) { if (BM_elem_flag_test(ele, BM_ELEM_SELECT)) { (*tots[i])++; } } } } int EDBM_op_init(BMEditMesh *em, BMOperator *bmop, wmOperator *op, const char *fmt, ...) { BMesh *bm = em->bm; va_list list; va_start(list, fmt); if (!BMO_op_vinitf(bm, bmop, BMO_FLAG_DEFAULTS, fmt, list)) { BKE_reportf(op->reports, RPT_ERROR, "Parse error in %s", __func__); va_end(list); return 0; } if (!em->emcopy) em->emcopy = BMEdit_Copy(em); em->emcopyusers++; va_end(list); return 1; } /* returns 0 on error, 1 on success. executes and finishes a bmesh operator */ int EDBM_op_finish(BMEditMesh *em, BMOperator *bmop, wmOperator *op, const int report) { const char *errmsg; BMO_op_finish(em->bm, bmop); if (BMO_error_get(em->bm, &errmsg, NULL)) { BMEditMesh *emcopy = em->emcopy; if (report) { BKE_report(op->reports, RPT_ERROR, errmsg); } EDBM_mesh_free(em); *em = *emcopy; MEM_freeN(emcopy); em->emcopyusers = 0; em->emcopy = NULL; /* when copying, tessellation isn't to for faster copying, * but means we need to re-tessellate here */ if (em->looptris == NULL) { BMEdit_RecalcTessellation(em); } return FALSE; } else { em->emcopyusers--; if (em->emcopyusers < 0) { printf("warning: em->emcopyusers was less then zero.\n"); } if (em->emcopyusers <= 0) { BMEdit_Free(em->emcopy); MEM_freeN(em->emcopy); em->emcopy = NULL; } return TRUE; } } int EDBM_op_callf(BMEditMesh *em, wmOperator *op, const char *fmt, ...) { BMesh *bm = em->bm; BMOperator bmop; va_list list; va_start(list, fmt); if (!BMO_op_vinitf(bm, &bmop, BMO_FLAG_DEFAULTS, fmt, list)) { BKE_reportf(op->reports, RPT_ERROR, "Parse error in %s", __func__); va_end(list); return 0; } if (!em->emcopy) em->emcopy = BMEdit_Copy(em); em->emcopyusers++; BMO_op_exec(bm, &bmop); va_end(list); return EDBM_op_finish(em, &bmop, op, TRUE); } int EDBM_op_call_and_selectf(BMEditMesh *em, wmOperator *op, const char *selectslot, const char *fmt, ...) { BMesh *bm = em->bm; BMOperator bmop; va_list list; va_start(list, fmt); if (!BMO_op_vinitf(bm, &bmop, BMO_FLAG_DEFAULTS, fmt, list)) { BKE_reportf(op->reports, RPT_ERROR, "Parse error in %s", __func__); va_end(list); return 0; } if (!em->emcopy) em->emcopy = BMEdit_Copy(em); em->emcopyusers++; BMO_op_exec(bm, &bmop); BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_SELECT, FALSE); BMO_slot_buffer_hflag_enable(em->bm, &bmop, selectslot, BM_ALL, BM_ELEM_SELECT, TRUE); va_end(list); return EDBM_op_finish(em, &bmop, op, TRUE); } int EDBM_op_call_silentf(BMEditMesh *em, const char *fmt, ...) { BMesh *bm = em->bm; BMOperator bmop; va_list list; va_start(list, fmt); if (!BMO_op_vinitf(bm, &bmop, BMO_FLAG_DEFAULTS, fmt, list)) { va_end(list); return 0; } if (!em->emcopy) em->emcopy = BMEdit_Copy(em); em->emcopyusers++; BMO_op_exec(bm, &bmop); va_end(list); return EDBM_op_finish(em, &bmop, NULL, FALSE); } void EDBM_selectmode_to_scene(bContext *C) { Scene *scene = CTX_data_scene(C); Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BMEdit_FromObject(obedit); if (!em) return; scene->toolsettings->selectmode = em->selectmode; /* Request redraw of header buttons (to show new select mode) */ WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, scene); } void EDBM_mesh_make(ToolSettings *ts, Scene *UNUSED(scene), Object *ob) { Mesh *me = ob->data; BMesh *bm; if (UNLIKELY(!me->mpoly && me->totface)) { BKE_mesh_convert_mfaces_to_mpolys(me); } bm = BKE_mesh_to_bmesh(me, ob); if (me->edit_btmesh) { /* this happens when switching shape keys */ EDBM_mesh_free(me->edit_btmesh); MEM_freeN(me->edit_btmesh); } /* currently executing operators re-tessellates, so we can avoid doing here * but at some point it may need to be added back. */ #if 0 me->edit_btmesh = BMEdit_Create(bm, TRUE); #else me->edit_btmesh = BMEdit_Create(bm, FALSE); #endif me->edit_btmesh->selectmode = me->edit_btmesh->bm->selectmode = ts->selectmode; me->edit_btmesh->mat_nr = (ob->actcol > 0) ? ob->actcol - 1 : 0; me->edit_btmesh->ob = ob; } void EDBM_mesh_load(Object *ob) { Mesh *me = ob->data; BMesh *bm = me->edit_btmesh->bm; BM_mesh_bm_to_me(bm, me, FALSE); #ifdef USE_TESSFACE_DEFAULT BKE_mesh_tessface_calc(me); #endif } /** * Should only be called on the active editmesh, otherwise call #BMEdit_Free */ void EDBM_mesh_free(BMEditMesh *em) { /* These tables aren't used yet, so it's not strictly necessary * to 'end' them (with 'e' param) but if someone tries to start * using them, having these in place will save a lot of pain */ mesh_octree_table(NULL, NULL, NULL, 'e'); mesh_mirrtopo_table(NULL, 'e'); BMEdit_Free(em); } void EDBM_index_arrays_init(BMEditMesh *tm, int forvert, int foredge, int forface) { EDBM_index_arrays_free(tm); if (forvert) { BMIter iter; BMVert *ele; int i = 0; tm->vert_index = MEM_mallocN(sizeof(void **) * tm->bm->totvert, "tm->vert_index"); ele = BM_iter_new(&iter, tm->bm, BM_VERTS_OF_MESH, NULL); for ( ; ele; ele = BM_iter_step(&iter)) { tm->vert_index[i++] = ele; } } if (foredge) { BMIter iter; BMEdge *ele; int i = 0; tm->edge_index = MEM_mallocN(sizeof(void **) * tm->bm->totedge, "tm->edge_index"); ele = BM_iter_new(&iter, tm->bm, BM_EDGES_OF_MESH, NULL); for ( ; ele; ele = BM_iter_step(&iter)) { tm->edge_index[i++] = ele; } } if (forface) { BMIter iter; BMFace *ele; int i = 0; tm->face_index = MEM_mallocN(sizeof(void **) * tm->bm->totface, "tm->face_index"); ele = BM_iter_new(&iter, tm->bm, BM_FACES_OF_MESH, NULL); for ( ; ele; ele = BM_iter_step(&iter)) { tm->face_index[i++] = ele; } } } void EDBM_index_arrays_free(BMEditMesh *tm) { if (tm->vert_index) { MEM_freeN(tm->vert_index); tm->vert_index = NULL; } if (tm->edge_index) { MEM_freeN(tm->edge_index); tm->edge_index = NULL; } if (tm->face_index) { MEM_freeN(tm->face_index); tm->face_index = NULL; } } BMVert *EDBM_vert_at_index(BMEditMesh *tm, int index) { return tm->vert_index && index < tm->bm->totvert ? tm->vert_index[index] : NULL; } BMEdge *EDBM_edge_at_index(BMEditMesh *tm, int index) { return tm->edge_index && index < tm->bm->totedge ? tm->edge_index[index] : NULL; } BMFace *EDBM_face_at_index(BMEditMesh *tm, int index) { return (tm->face_index && index < tm->bm->totface && index >= 0) ? tm->face_index[index] : NULL; } void EDBM_selectmode_flush_ex(BMEditMesh *em, const short selectmode) { BM_mesh_select_mode_flush_ex(em->bm, selectmode); } void EDBM_selectmode_flush(BMEditMesh *em) { EDBM_selectmode_flush_ex(em, em->selectmode); } void EDBM_deselect_flush(BMEditMesh *em) { /* function below doesnt use. just do this to keep the values in sync */ em->bm->selectmode = em->selectmode; BM_mesh_deselect_flush(em->bm); } void EDBM_select_flush(BMEditMesh *em) { /* function below doesnt use. just do this to keep the values in sync */ em->bm->selectmode = em->selectmode; BM_mesh_select_flush(em->bm); } void EDBM_select_more(BMEditMesh *em) { BMOperator bmop; int use_faces = em->selectmode == SCE_SELECT_FACE; BMO_op_initf(em->bm, &bmop, BMO_FLAG_DEFAULTS, "region_extend geom=%hvef constrict=%b use_faces=%b", BM_ELEM_SELECT, FALSE, use_faces); BMO_op_exec(em->bm, &bmop); /* don't flush selection in edge/vertex mode */ BMO_slot_buffer_hflag_enable(em->bm, &bmop, "geomout", BM_ALL, BM_ELEM_SELECT, use_faces ? TRUE : FALSE); BMO_op_finish(em->bm, &bmop); EDBM_select_flush(em); } void EDBM_select_less(BMEditMesh *em) { BMOperator bmop; int use_faces = em->selectmode == SCE_SELECT_FACE; BMO_op_initf(em->bm, &bmop, BMO_FLAG_DEFAULTS, "region_extend geom=%hvef constrict=%b use_faces=%b", BM_ELEM_SELECT, TRUE, use_faces); BMO_op_exec(em->bm, &bmop); /* don't flush selection in edge/vertex mode */ BMO_slot_buffer_hflag_disable(em->bm, &bmop, "geomout", BM_ALL, BM_ELEM_SELECT, use_faces ? TRUE : FALSE); BMO_op_finish(em->bm, &bmop); EDBM_selectmode_flush(em); } void EDBM_flag_disable_all(BMEditMesh *em, const char hflag) { BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT | BM_EDGE | BM_FACE, hflag, FALSE); } void EDBM_flag_enable_all(BMEditMesh *em, const char hflag) { BM_mesh_elem_hflag_enable_all(em->bm, BM_VERT | BM_EDGE | BM_FACE, hflag, TRUE); } /**************-------------- Undo ------------*****************/ /* for callbacks */ static void *getEditMesh(bContext *C) { Object *obedit = CTX_data_edit_object(C); if (obedit && obedit->type == OB_MESH) { Mesh *me = obedit->data; return me->edit_btmesh; } return NULL; } typedef struct UndoMesh { Mesh me; int selectmode; /** \note * this isn't a prefect solution, if you edit keys and change shapes this works well (fixing [#32442]), * but editing shape keys, going into object mode, removing or changing their order, * then go back into editmode and undo will give issues - where the old index will be out of sync * with the new object index. * * There are a few ways this could be made to work but for now its a known limitation with mixing * object and editmode operations - Campbell */ int shapenr; } UndoMesh; /* undo simply makes copies of a bmesh */ static void *editbtMesh_to_undoMesh(void *emv, void *obdata) { BMEditMesh *em = emv; Mesh *obme = obdata; UndoMesh *um = MEM_callocN(sizeof(UndoMesh), "undo Mesh"); /* make sure shape keys work */ um->me.key = obme->key ? BKE_key_copy_nolib(obme->key) : NULL; /* BM_mesh_validate(em->bm); */ /* for troubleshooting */ BM_mesh_bm_to_me(em->bm, &um->me, FALSE); um->selectmode = em->selectmode; um->shapenr = em->bm->shapenr; return um; } static void undoMesh_to_editbtMesh(void *umv, void *em_v, void *UNUSED(obdata)) { BMEditMesh *em = em_v, *em_tmp; Object *ob = em->ob; UndoMesh *um = umv; BMesh *bm; ob->shapenr = em->bm->shapenr = um->shapenr; EDBM_mesh_free(em); bm = BM_mesh_create(&bm_mesh_allocsize_default); BM_mesh_bm_from_me(bm, &um->me, FALSE, ob->shapenr); /* face normals need recalculation since we are not calling through an operator */ BM_mesh_normals_update(bm, TRUE); em_tmp = BMEdit_Create(bm, TRUE); *em = *em_tmp; em->selectmode = um->selectmode; bm->selectmode = um->selectmode; em->ob = ob; MEM_freeN(em_tmp); } static void free_undo(void *me_v) { Mesh *me = me_v; if (me->key) { BKE_key_free(me->key); MEM_freeN(me->key); } BKE_mesh_free(me, FALSE); MEM_freeN(me); } /* and this is all the undo system needs to know */ void undo_push_mesh(bContext *C, const char *name) { /* em->ob gets out of date and crashes on mesh undo, * this is an easy way to ensure its OK * though we could investigate the matter further. */ Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BMEdit_FromObject(obedit); em->ob = obedit; undo_editmode_push(C, name, getEditMesh, free_undo, undoMesh_to_editbtMesh, editbtMesh_to_undoMesh, NULL); } /* write comment here */ UvVertMap *EDBM_uv_vert_map_create(BMEditMesh *em, int selected, int do_face_idx_array, const float limit[2]) { BMVert *ev; BMFace *efa; BMLoop *l; BMIter iter, liter; /* vars from original func */ UvVertMap *vmap; UvMapVert *buf; /* MTexPoly *tf; */ /* UNUSED */ MLoopUV *luv; unsigned int a; int totverts, i, totuv; if (do_face_idx_array) EDBM_index_arrays_init(em, 0, 0, 1); BM_mesh_elem_index_ensure(em->bm, BM_VERT); totverts = em->bm->totvert; totuv = 0; /* generate UvMapVert array */ BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { if (!selected || ((!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) && BM_elem_flag_test(efa, BM_ELEM_SELECT))) totuv += efa->len; } if (totuv == 0) { if (do_face_idx_array) EDBM_index_arrays_free(em); return NULL; } vmap = (UvVertMap *)MEM_callocN(sizeof(*vmap), "UvVertMap"); if (!vmap) { if (do_face_idx_array) EDBM_index_arrays_free(em); return NULL; } vmap->vert = (UvMapVert **)MEM_callocN(sizeof(*vmap->vert) * totverts, "UvMapVert_pt"); buf = vmap->buf = (UvMapVert *)MEM_callocN(sizeof(*vmap->buf) * totuv, "UvMapVert"); if (!vmap->vert || !vmap->buf) { BKE_mesh_uv_vert_map_free(vmap); if (do_face_idx_array) EDBM_index_arrays_free(em); return NULL; } a = 0; BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { if (!selected || ((!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) && BM_elem_flag_test(efa, BM_ELEM_SELECT))) { i = 0; BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { buf->tfindex = i; buf->f = a; buf->separate = 0; buf->next = vmap->vert[BM_elem_index_get(l->v)]; vmap->vert[BM_elem_index_get(l->v)] = buf; buf++; i++; } } a++; } /* sort individual uvs for each vert */ a = 0; BM_ITER_MESH (ev, &iter, em->bm, BM_VERTS_OF_MESH) { UvMapVert *newvlist = NULL, *vlist = vmap->vert[a]; UvMapVert *iterv, *v, *lastv, *next; float *uv, *uv2, uvdiff[2]; while (vlist) { v = vlist; vlist = vlist->next; v->next = newvlist; newvlist = v; efa = EDBM_face_at_index(em, v->f); /* tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY); */ /* UNUSED */ l = BM_iter_at_index(em->bm, BM_LOOPS_OF_FACE, efa, v->tfindex); luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV); uv = luv->uv; lastv = NULL; iterv = vlist; while (iterv) { next = iterv->next; efa = EDBM_face_at_index(em, iterv->f); /* tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY); */ /* UNUSED */ l = BM_iter_at_index(em->bm, BM_LOOPS_OF_FACE, efa, iterv->tfindex); luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV); uv2 = luv->uv; sub_v2_v2v2(uvdiff, uv2, uv); if (fabsf(uvdiff[0]) < limit[0] && fabsf(uvdiff[1]) < limit[1]) { if (lastv) lastv->next = next; else vlist = next; iterv->next = newvlist; newvlist = iterv; } else { lastv = iterv; } iterv = next; } newvlist->separate = 1; } vmap->vert[a] = newvlist; a++; } if (do_face_idx_array) EDBM_index_arrays_free(em); return vmap; } UvMapVert *EDBM_uv_vert_map_at_index(UvVertMap *vmap, unsigned int v) { return vmap->vert[v]; } /* from editmesh_lib.c in trunk */ /* A specialized vert map used by stitch operator */ UvElementMap *EDBM_uv_element_map_create(BMEditMesh *em, int selected, int do_islands) { BMVert *ev; BMFace *efa; BMLoop *l; BMIter iter, liter; /* vars from original func */ UvElementMap *element_map; UvElement *buf; UvElement *islandbuf; /* island number for faces */ int *island_number; MLoopUV *luv; int totverts, i, totuv, j, nislands = 0, islandbufsize = 0; unsigned int *map; BMFace **stack; int stacksize = 0; BM_mesh_elem_index_ensure(em->bm, BM_VERT | BM_FACE); totverts = em->bm->totvert; totuv = 0; island_number = MEM_mallocN(sizeof(*stack) * em->bm->totface, "uv_island_number_face"); if (!island_number) { return NULL; } /* generate UvElement array */ BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { if (!selected || ((!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) && BM_elem_flag_test(efa, BM_ELEM_SELECT))) totuv += efa->len; } if (totuv == 0) { MEM_freeN(island_number); return NULL; } element_map = (UvElementMap *)MEM_callocN(sizeof(*element_map), "UvElementMap"); if (!element_map) { MEM_freeN(island_number); return NULL; } element_map->totalUVs = totuv; element_map->vert = (UvElement **)MEM_callocN(sizeof(*element_map->vert) * totverts, "UvElementVerts"); buf = element_map->buf = (UvElement *)MEM_callocN(sizeof(*element_map->buf) * totuv, "UvElement"); if (!element_map->vert || !element_map->buf) { EDBM_uv_element_map_free(element_map); MEM_freeN(island_number); return NULL; } j = 0; BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { island_number[j++] = INVALID_ISLAND; if (!selected || ((!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) && BM_elem_flag_test(efa, BM_ELEM_SELECT))) { BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) { buf->l = l; buf->face = efa; buf->separate = 0; buf->island = INVALID_ISLAND; buf->tfindex = i; buf->next = element_map->vert[BM_elem_index_get(l->v)]; element_map->vert[BM_elem_index_get(l->v)] = buf; buf++; } } } /* sort individual uvs for each vert */ i = 0; BM_ITER_MESH (ev, &iter, em->bm, BM_VERTS_OF_MESH) { UvElement *newvlist = NULL, *vlist = element_map->vert[i]; UvElement *iterv, *v, *lastv, *next; float *uv, *uv2, uvdiff[2]; while (vlist) { v = vlist; vlist = vlist->next; v->next = newvlist; newvlist = v; l = v->l; luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV); uv = luv->uv; lastv = NULL; iterv = vlist; while (iterv) { next = iterv->next; l = iterv->l; luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV); uv2 = luv->uv; sub_v2_v2v2(uvdiff, uv2, uv); if (fabsf(uvdiff[0]) < STD_UV_CONNECT_LIMIT && fabsf(uvdiff[1]) < STD_UV_CONNECT_LIMIT) { if (lastv) lastv->next = next; else vlist = next; iterv->next = newvlist; newvlist = iterv; } else { lastv = iterv; } iterv = next; } newvlist->separate = 1; } element_map->vert[i] = newvlist; i++; } if (do_islands) { /* map holds the map from current vmap->buf to the new, sorted map */ map = MEM_mallocN(sizeof(*map) * totuv, "uvelement_remap"); stack = MEM_mallocN(sizeof(*stack) * em->bm->totface, "uv_island_face_stack"); islandbuf = MEM_callocN(sizeof(*islandbuf) * totuv, "uvelement_island_buffer"); /* at this point, every UvElement in vert points to a UvElement sharing the same vertex. Now we should sort uv's in islands. */ for (i = 0; i < totuv; i++) { if (element_map->buf[i].island == INVALID_ISLAND) { element_map->buf[i].island = nislands; stack[0] = element_map->buf[i].face; island_number[BM_elem_index_get(stack[0])] = nislands; stacksize = 1; while (stacksize > 0) { efa = stack[--stacksize]; BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { UvElement *element, *initelement = element_map->vert[BM_elem_index_get(l->v)]; for (element = initelement; element; element = element->next) { if (element->separate) initelement = element; if (element->face == efa) { /* found the uv corresponding to our face and vertex. Now fill it to the buffer */ element->island = nislands; map[element - element_map->buf] = islandbufsize; islandbuf[islandbufsize].l = element->l; islandbuf[islandbufsize].face = element->face; islandbuf[islandbufsize].separate = element->separate; islandbuf[islandbufsize].tfindex = element->tfindex; islandbuf[islandbufsize].island = nislands; islandbufsize++; for (element = initelement; element; element = element->next) { if (element->separate && element != initelement) break; if (island_number[BM_elem_index_get(element->face)] == INVALID_ISLAND) { stack[stacksize++] = element->face; island_number[BM_elem_index_get(element->face)] = nislands; } } break; } } } } nislands++; } } /* remap */ for (i = 0; i < em->bm->totvert; i++) { /* important since we may do selection only. Some of these may be NULL */ if (element_map->vert[i]) element_map->vert[i] = &islandbuf[map[element_map->vert[i] - element_map->buf]]; } element_map->islandIndices = MEM_callocN(sizeof(*element_map->islandIndices) * nislands, "UvElementMap_island_indices"); if (!element_map->islandIndices) { MEM_freeN(islandbuf); MEM_freeN(stack); MEM_freeN(map); EDBM_uv_element_map_free(element_map); MEM_freeN(island_number); } j = 0; for (i = 0; i < totuv; i++) { UvElement *element = element_map->buf[i].next; if (element == NULL) islandbuf[map[i]].next = NULL; else islandbuf[map[i]].next = &islandbuf[map[element - element_map->buf]]; if (islandbuf[i].island != j) { j++; element_map->islandIndices[j] = i; } } MEM_freeN(element_map->buf); element_map->buf = islandbuf; element_map->totalIslands = nislands; MEM_freeN(stack); MEM_freeN(map); } MEM_freeN(island_number); return element_map; } void EDBM_uv_vert_map_free(UvVertMap *vmap) { if (vmap) { if (vmap->vert) MEM_freeN(vmap->vert); if (vmap->buf) MEM_freeN(vmap->buf); MEM_freeN(vmap); } } void EDBM_uv_element_map_free(UvElementMap *element_map) { if (element_map) { if (element_map->vert) MEM_freeN(element_map->vert); if (element_map->buf) MEM_freeN(element_map->buf); if (element_map->islandIndices) MEM_freeN(element_map->islandIndices); MEM_freeN(element_map); } } UvElement *ED_uv_element_get(UvElementMap *map, BMFace *efa, BMLoop *l) { UvElement *element; element = map->vert[BM_elem_index_get(l->v)]; for (; element; element = element->next) if (element->face == efa) return element; return NULL; } /* last_sel, use em->act_face otherwise get the last selected face in the editselections * at the moment, last_sel is mainly useful for making sure the space image dosnt flicker */ MTexPoly *EDBM_mtexpoly_active_get(BMEditMesh *em, BMFace **r_act_efa, int sloppy, int selected) { BMFace *efa = NULL; if (!EDBM_mtexpoly_check(em)) return NULL; efa = BM_active_face_get(em->bm, sloppy, selected); if (efa) { if (r_act_efa) *r_act_efa = efa; return CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY); } if (r_act_efa) *r_act_efa = NULL; return NULL; } /* can we edit UV's for this mesh?*/ int EDBM_mtexpoly_check(BMEditMesh *em) { /* some of these checks could be a touch overkill */ return em && em->bm->totface && CustomData_has_layer(&em->bm->pdata, CD_MTEXPOLY) && CustomData_has_layer(&em->bm->ldata, CD_MLOOPUV); } int EDBM_vert_color_check(BMEditMesh *em) { /* some of these checks could be a touch overkill */ return em && em->bm->totface && CustomData_has_layer(&em->bm->ldata, CD_MLOOPCOL); } static BMVert *cache_mirr_intptr_as_bmvert(intptr_t *index_lookup, int index) { intptr_t eve_i = index_lookup[index]; return (eve_i == -1) ? NULL : (BMVert *)eve_i; } /** * [note: I've decided to use ideasman's code for non-editmode stuff, but since * it has a big "not for editmode!" disclaimer, I'm going to keep what I have here * - joeedh] * * x-mirror editing api. usage: * * EDBM_verts_mirror_cache_begin(em); * ... * ... * BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) { * mirrorv = EDBM_verts_mirror_get(em, v); * } * ... * ... * EDBM_verts_mirror_cache_end(em); * * \note why do we only allow x axis mirror editing? */ /* BM_SEARCH_MAXDIST is too big, copied from 2.6x MOC_THRESH, should become a * preference */ #define BM_SEARCH_MAXDIST_MIRR 0.00002f #define BM_CD_LAYER_ID "__mirror_index" void EDBM_verts_mirror_cache_begin(BMEditMesh *em, const short use_select) { Mesh *me = (Mesh *)em->ob->data; BMesh *bm = em->bm; BMIter iter; BMVert *v; int li, topo = 0; /* one or the other is used depending if topo is enabled */ struct BMBVHTree *tree = NULL; MirrTopoStore_t mesh_topo_store = {NULL, -1, -1, -1}; if (me && (me->editflag & ME_EDIT_MIRROR_TOPO)) { topo = 1; } if (!em->vert_index) { EDBM_index_arrays_init(em, 1, 0, 0); em->mirr_free_arrays = 1; } if (!CustomData_get_layer_named(&bm->vdata, CD_PROP_INT, BM_CD_LAYER_ID)) { BM_data_layer_add_named(bm, &bm->vdata, CD_PROP_INT, BM_CD_LAYER_ID); } li = CustomData_get_named_layer_index(&bm->vdata, CD_PROP_INT, BM_CD_LAYER_ID); bm->vdata.layers[li].flag |= CD_FLAG_TEMPORARY; BM_mesh_elem_index_ensure(bm, BM_VERT); if (topo) { ED_mesh_mirrtopo_init(me, -1, &mesh_topo_store, TRUE); } else { tree = BMBVH_NewBVH(em, 0, NULL, NULL); } BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) { /* temporary for testing, check for selection */ if (use_select && !BM_elem_flag_test(v, BM_ELEM_SELECT)) { /* do nothing */ } else { BMVert *mirr; int *idx = CustomData_bmesh_get_layer_n(&bm->vdata, v->head.data, li); if (topo) { mirr = cache_mirr_intptr_as_bmvert(mesh_topo_store.index_lookup, BM_elem_index_get(v)); } else { float co[3] = {-v->co[0], v->co[1], v->co[2]}; mirr = BMBVH_FindClosestVert(tree, co, BM_SEARCH_MAXDIST_MIRR); } if (mirr && mirr != v) { *idx = BM_elem_index_get(mirr); idx = CustomData_bmesh_get_layer_n(&bm->vdata, mirr->head.data, li); *idx = BM_elem_index_get(v); } else { *idx = -1; } } } if (topo) { ED_mesh_mirrtopo_free(&mesh_topo_store); } else { BMBVH_FreeBVH(tree); } em->mirror_cdlayer = li; } BMVert *EDBM_verts_mirror_get(BMEditMesh *em, BMVert *v) { int *mirr = CustomData_bmesh_get_layer_n(&em->bm->vdata, v->head.data, em->mirror_cdlayer); BLI_assert(em->mirror_cdlayer != -1); /* invalid use */ if (mirr && *mirr >= 0 && *mirr < em->bm->totvert) { if (!em->vert_index) { printf("err: should only be called between " "EDBM_verts_mirror_cache_begin and EDBM_verts_mirror_cache_end"); return NULL; } return em->vert_index[*mirr]; } return NULL; } void EDBM_verts_mirror_cache_clear(BMEditMesh *em, BMVert *v) { int *mirr = CustomData_bmesh_get_layer_n(&em->bm->vdata, v->head.data, em->mirror_cdlayer); BLI_assert(em->mirror_cdlayer != -1); /* invalid use */ if (mirr) { *mirr = -1; } } void EDBM_verts_mirror_cache_end(BMEditMesh *em) { if (em->mirr_free_arrays) { MEM_freeN(em->vert_index); em->vert_index = NULL; } em->mirror_cdlayer = -1; } void EDBM_verts_mirror_apply(BMEditMesh *em, const int sel_from, const int sel_to) { BMIter iter; BMVert *v; BLI_assert(em->vert_index != NULL); BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) { if (BM_elem_flag_test(v, BM_ELEM_SELECT) == sel_from) { BMVert *mirr = EDBM_verts_mirror_get(em, v); if (mirr) { if (BM_elem_flag_test(mirr, BM_ELEM_SELECT) == sel_to) { copy_v3_v3(mirr->co, v->co); mirr->co[0] *= -1.0f; } } } } } /* swap is 0 or 1, if 1 it hides not selected */ void EDBM_mesh_hide(BMEditMesh *em, int swap) { BMIter iter; BMElem *ele; int itermode; if (em == NULL) return; if (em->selectmode & SCE_SELECT_VERTEX) itermode = BM_VERTS_OF_MESH; else if (em->selectmode & SCE_SELECT_EDGE) itermode = BM_EDGES_OF_MESH; else itermode = BM_FACES_OF_MESH; BM_ITER_MESH (ele, &iter, em->bm, itermode) { if (BM_elem_flag_test(ele, BM_ELEM_SELECT) ^ swap) BM_elem_hide_set(em->bm, ele, TRUE); } EDBM_selectmode_flush(em); /* original hide flushing comment (OUTDATED): * hide happens on least dominant select mode, and flushes up, not down! (helps preventing errors in subsurf) */ /* - vertex hidden, always means edge is hidden too * - edge hidden, always means face is hidden too * - face hidden, only set face hide * - then only flush back down what's absolute hidden */ } void EDBM_mesh_reveal(BMEditMesh *em) { const char iter_types[3] = {BM_VERTS_OF_MESH, BM_EDGES_OF_MESH, BM_FACES_OF_MESH}; int sels[3] = {(em->selectmode & SCE_SELECT_VERTEX), (em->selectmode & SCE_SELECT_EDGE), (em->selectmode & SCE_SELECT_FACE), }; BMIter iter; BMElem *ele; int i; /* Use tag flag to remember what was hidden before all is revealed. * BM_ELEM_HIDDEN --> BM_ELEM_TAG */ for (i = 0; i < 3; i++) { BM_ITER_MESH (ele, &iter, em->bm, iter_types[i]) { BM_elem_flag_set(ele, BM_ELEM_TAG, BM_elem_flag_test(ele, BM_ELEM_HIDDEN)); } } /* Reveal everything */ EDBM_flag_disable_all(em, BM_ELEM_HIDDEN); /* Select relevant just-revealed elements */ for (i = 0; i < 3; i++) { if (!sels[i]) { continue; } BM_ITER_MESH (ele, &iter, em->bm, iter_types[i]) { if (BM_elem_flag_test(ele, BM_ELEM_TAG)) { BM_elem_select_set(em->bm, ele, TRUE); } } } EDBM_selectmode_flush(em); /* hidden faces can have invalid normals */ EDBM_mesh_normals_update(em); } /* so many tools call these that we better make it a generic function. */ void EDBM_update_generic(bContext *C, BMEditMesh *em, const short do_tessface) { Object *ob = em->ob; /* order of calling isn't important */ DAG_id_tag_update(ob->data, OB_RECALC_DATA); WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data); if (do_tessface) { BMEdit_RecalcTessellation(em); } }