/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2004 by Blender Foundation. * All rights reserved. */ /** \file * \ingroup edmesh */ #include "MEM_guardedalloc.h" #include "DNA_key_types.h" #include "DNA_mesh_types.h" #include "DNA_object_types.h" #include "BLI_alloca.h" #include "BLI_buffer.h" #include "BLI_kdtree.h" #include "BLI_listbase.h" #include "BLI_math.h" #include "BKE_DerivedMesh.h" #include "BKE_context.h" #include "BKE_editmesh.h" #include "BKE_editmesh_bvh.h" #include "BKE_global.h" #include "BKE_main.h" #include "BKE_mesh.h" #include "BKE_mesh_mapping.h" #include "BKE_report.h" #include "DEG_depsgraph.h" #include "BKE_object.h" /* XXX. only for EDBM_mesh_load(). */ #include "WM_api.h" #include "WM_types.h" #include "ED_mesh.h" #include "ED_screen.h" #include "ED_transform_snap_object_context.h" #include "ED_uvedit.h" #include "ED_view3d.h" #include "mesh_intern.h" /* own include */ /* -------------------------------------------------------------------- */ /** \name Redo API * \{ */ /* Mesh backup implementation. * This would greatly benefit from some sort of binary diffing * just as the undo stack would. * So leaving this as an interface for further work */ BMBackup EDBM_redo_state_store(BMEditMesh *em) { BMBackup backup; backup.bmcopy = BM_mesh_copy(em->bm); return backup; } void EDBM_redo_state_restore(BMBackup backup, BMEditMesh *em, int recalctess) { BMesh *tmpbm; if (!em || !backup.bmcopy) { return; } BM_mesh_data_free(em->bm); tmpbm = BM_mesh_copy(backup.bmcopy); *em->bm = *tmpbm; MEM_freeN(tmpbm); tmpbm = NULL; if (recalctess) { BKE_editmesh_looptri_calc(em); } } void EDBM_redo_state_free(BMBackup *backup, BMEditMesh *em, int recalctess) { if (em && backup->bmcopy) { BM_mesh_data_free(em->bm); *em->bm = *backup->bmcopy; } else if (backup->bmcopy) { BM_mesh_data_free(backup->bmcopy); } if (backup->bmcopy) { MEM_freeN(backup->bmcopy); } backup->bmcopy = NULL; if (recalctess && em) { BKE_editmesh_looptri_calc(em); } } /** \} */ /* -------------------------------------------------------------------- */ /** \name BMesh Operator (BMO) API Wrapper * \{ */ bool EDBM_op_init(BMEditMesh *em, BMOperator *bmop, wmOperator *op, const char *fmt, ...) { BMesh *bm = em->bm; va_list list; va_start(list, fmt); if (!BMO_op_vinitf(bm, bmop, BMO_FLAG_DEFAULTS, fmt, list)) { BKE_reportf(op->reports, RPT_ERROR, "Parse error in %s", __func__); va_end(list); return false; } if (!em->emcopy) { em->emcopy = BKE_editmesh_copy(em); } em->emcopyusers++; va_end(list); return true; } /* returns 0 on error, 1 on success. executes and finishes a bmesh operator */ bool EDBM_op_finish(BMEditMesh *em, BMOperator *bmop, wmOperator *op, const bool do_report) { const char *errmsg; BMO_op_finish(em->bm, bmop); if (BMO_error_get(em->bm, &errmsg, NULL)) { BMEditMesh *emcopy = em->emcopy; if (do_report) { BKE_report(op->reports, RPT_ERROR, errmsg); } EDBM_mesh_free(em); *em = *emcopy; MEM_freeN(emcopy); em->emcopyusers = 0; em->emcopy = NULL; /** * Note, we could pass in the mesh, however this is an exceptional case, allow a slow lookup. * * This is needed because the COW mesh makes a full copy of the #BMEditMesh * instead of sharing the pointer, tagging since this has been freed above, * the #BMEditMesh.emcopy needs to be flushed to the COW edit-mesh, see T55457. */ { Main *bmain = G_MAIN; for (Mesh *mesh = bmain->meshes.first; mesh; mesh = mesh->id.next) { if (mesh->edit_mesh == em) { DEG_id_tag_update(&mesh->id, ID_RECALC_COPY_ON_WRITE); break; } } } /* when copying, tessellation isn't to for faster copying, * but means we need to re-tessellate here */ if (em->looptris == NULL) { BKE_editmesh_looptri_calc(em); } return false; } em->emcopyusers--; if (em->emcopyusers < 0) { printf("warning: em->emcopyusers was less than zero.\n"); } if (em->emcopyusers <= 0) { BKE_editmesh_free(em->emcopy); MEM_freeN(em->emcopy); em->emcopy = NULL; } return true; } bool EDBM_op_callf(BMEditMesh *em, wmOperator *op, const char *fmt, ...) { BMesh *bm = em->bm; BMOperator bmop; va_list list; va_start(list, fmt); if (!BMO_op_vinitf(bm, &bmop, BMO_FLAG_DEFAULTS, fmt, list)) { BKE_reportf(op->reports, RPT_ERROR, "Parse error in %s", __func__); va_end(list); return false; } if (!em->emcopy) { em->emcopy = BKE_editmesh_copy(em); } em->emcopyusers++; BMO_op_exec(bm, &bmop); va_end(list); return EDBM_op_finish(em, &bmop, op, true); } bool EDBM_op_call_and_selectf(BMEditMesh *em, wmOperator *op, const char *select_slot_out, const bool select_extend, const char *fmt, ...) { BMOpSlot *slot_select_out; BMesh *bm = em->bm; BMOperator bmop; va_list list; char hflag; va_start(list, fmt); if (!BMO_op_vinitf(bm, &bmop, BMO_FLAG_DEFAULTS, fmt, list)) { BKE_reportf(op->reports, RPT_ERROR, "Parse error in %s", __func__); va_end(list); return false; } if (!em->emcopy) { em->emcopy = BKE_editmesh_copy(em); } em->emcopyusers++; BMO_op_exec(bm, &bmop); slot_select_out = BMO_slot_get(bmop.slots_out, select_slot_out); hflag = slot_select_out->slot_subtype.elem & BM_ALL_NOLOOP; BLI_assert(hflag != 0); if (select_extend == false) { BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_SELECT, false); } BMO_slot_buffer_hflag_enable( em->bm, bmop.slots_out, select_slot_out, hflag, BM_ELEM_SELECT, true); va_end(list); return EDBM_op_finish(em, &bmop, op, true); } bool EDBM_op_call_silentf(BMEditMesh *em, const char *fmt, ...) { BMesh *bm = em->bm; BMOperator bmop; va_list list; va_start(list, fmt); if (!BMO_op_vinitf(bm, &bmop, BMO_FLAG_DEFAULTS, fmt, list)) { va_end(list); return false; } if (!em->emcopy) { em->emcopy = BKE_editmesh_copy(em); } em->emcopyusers++; BMO_op_exec(bm, &bmop); va_end(list); return EDBM_op_finish(em, &bmop, NULL, false); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Edit BMesh API * * Make/Clear/Free functions. * \{ */ void EDBM_mesh_make(Object *ob, const int select_mode, const bool add_key_index) { Mesh *me = ob->data; BMesh *bm; bm = BKE_mesh_to_bmesh(me, ob, add_key_index, &((struct BMeshCreateParams){ .use_toolflags = true, })); if (me->edit_mesh) { /* this happens when switching shape keys */ EDBM_mesh_free(me->edit_mesh); MEM_freeN(me->edit_mesh); } /* currently executing operators re-tessellates, so we can avoid doing here * but at some point it may need to be added back. */ #if 0 me->edit_mesh = BKE_editmesh_create(bm, true); #else me->edit_mesh = BKE_editmesh_create(bm, false); #endif me->edit_mesh->selectmode = me->edit_mesh->bm->selectmode = select_mode; me->edit_mesh->mat_nr = (ob->actcol > 0) ? ob->actcol - 1 : 0; /* we need to flush selection because the mode may have changed from when last in editmode */ EDBM_selectmode_flush(me->edit_mesh); } /** * \warning This can invalidate the #Mesh runtime cache of other objects (for linked duplicates). * Most callers should run #DEG_id_tag_update on \a ob->data, see: T46738, T46913 */ void EDBM_mesh_load_ex(Main *bmain, Object *ob, bool free_data) { Mesh *me = ob->data; BMesh *bm = me->edit_mesh->bm; /* Workaround for T42360, 'ob->shapenr' should be 1 in this case. * however this isn't synchronized between objects at the moment. */ if (UNLIKELY((ob->shapenr == 0) && (me->key && !BLI_listbase_is_empty(&me->key->block)))) { bm->shapenr = 1; } BM_mesh_bm_to_me(bmain, bm, me, (&(struct BMeshToMeshParams){ .calc_object_remap = true, .update_shapekey_indices = !free_data, })); /* Free derived mesh. usually this would happen through depsgraph but there * are exceptions like file save that will not cause this, and we want to * avoid ending up with an invalid derived mesh then. * * Do it for all objects which shares the same mesh datablock, since their * derived meshes might also be referencing data which was just freed, * * Annoying enough, but currently seems most efficient way to avoid access * of freed data on scene update, especially in cases when there are dependency * cycles. */ #if 0 for (Object *other_object = bmain->objects.first; other_object != NULL; other_object = other_object->id.next) { if (other_object->data == ob->data) { BKE_object_free_derived_caches(other_object); } } #endif } void EDBM_mesh_clear(BMEditMesh *em) { /* clear bmesh */ BM_mesh_clear(em->bm); /* free derived meshes */ BKE_editmesh_free_derivedmesh(em); /* free tessellation data */ em->tottri = 0; if (em->looptris) { MEM_freeN(em->looptris); em->looptris = NULL; } } void EDBM_mesh_load(Main *bmain, Object *ob) { EDBM_mesh_load_ex(bmain, ob, true); } /** * Should only be called on the active editmesh, otherwise call #BKE_editmesh_free */ void EDBM_mesh_free(BMEditMesh *em) { /* These tables aren't used yet, so it's not strictly necessary * to 'end' them but if someone tries to start using them, * having these in place will save a lot of pain. */ ED_mesh_mirror_spatial_table_end(NULL); ED_mesh_mirror_topo_table_end(NULL); BKE_editmesh_free(em); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Selection Utilities * \{ */ void EDBM_selectmode_to_scene(bContext *C) { Scene *scene = CTX_data_scene(C); Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BKE_editmesh_from_object(obedit); if (!em) { return; } scene->toolsettings->selectmode = em->selectmode; /* Request redraw of header buttons (to show new select mode) */ WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, scene); } void EDBM_selectmode_flush_ex(BMEditMesh *em, const short selectmode) { BM_mesh_select_mode_flush_ex(em->bm, selectmode); } void EDBM_selectmode_flush(BMEditMesh *em) { EDBM_selectmode_flush_ex(em, em->selectmode); } void EDBM_deselect_flush(BMEditMesh *em) { /* function below doesn't use. just do this to keep the values in sync */ em->bm->selectmode = em->selectmode; BM_mesh_deselect_flush(em->bm); } void EDBM_select_flush(BMEditMesh *em) { /* function below doesn't use. just do this to keep the values in sync */ em->bm->selectmode = em->selectmode; BM_mesh_select_flush(em->bm); } void EDBM_select_more(BMEditMesh *em, const bool use_face_step) { BMOperator bmop; const bool use_faces = (em->selectmode == SCE_SELECT_FACE); BMO_op_initf(em->bm, &bmop, BMO_FLAG_DEFAULTS, "region_extend geom=%hvef use_contract=%b use_faces=%b use_face_step=%b", BM_ELEM_SELECT, false, use_faces, use_face_step); BMO_op_exec(em->bm, &bmop); /* don't flush selection in edge/vertex mode */ BMO_slot_buffer_hflag_enable( em->bm, bmop.slots_out, "geom.out", BM_ALL_NOLOOP, BM_ELEM_SELECT, use_faces ? true : false); BMO_op_finish(em->bm, &bmop); EDBM_selectmode_flush(em); } void EDBM_select_less(BMEditMesh *em, const bool use_face_step) { BMOperator bmop; const bool use_faces = (em->selectmode == SCE_SELECT_FACE); BMO_op_initf(em->bm, &bmop, BMO_FLAG_DEFAULTS, "region_extend geom=%hvef use_contract=%b use_faces=%b use_face_step=%b", BM_ELEM_SELECT, true, use_faces, use_face_step); BMO_op_exec(em->bm, &bmop); /* don't flush selection in edge/vertex mode */ BMO_slot_buffer_hflag_disable( em->bm, bmop.slots_out, "geom.out", BM_ALL_NOLOOP, BM_ELEM_SELECT, use_faces ? true : false); BMO_op_finish(em->bm, &bmop); EDBM_selectmode_flush(em); /* only needed for select less, ensure we don't have isolated elements remaining */ BM_mesh_select_mode_clean(em->bm); } void EDBM_flag_disable_all(BMEditMesh *em, const char hflag) { BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT | BM_EDGE | BM_FACE, hflag, false); } void EDBM_flag_enable_all(BMEditMesh *em, const char hflag) { BM_mesh_elem_hflag_enable_all(em->bm, BM_VERT | BM_EDGE | BM_FACE, hflag, true); } /** \} */ /* -------------------------------------------------------------------- */ /** \name UV Vertex Map API * \{ */ /** * Return a new UVVertMap from the editmesh */ UvVertMap *BM_uv_vert_map_create(BMesh *bm, const float limit[2], const bool use_select, const bool use_winding) { BMVert *ev; BMFace *efa; BMLoop *l; BMIter iter, liter; /* vars from original func */ UvVertMap *vmap; UvMapVert *buf; MLoopUV *luv; uint a; int totverts, i, totuv, totfaces; const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); bool *winding = NULL; BLI_buffer_declare_static(vec2f, tf_uv_buf, BLI_BUFFER_NOP, BM_DEFAULT_NGON_STACK_SIZE); BM_mesh_elem_index_ensure(bm, BM_VERT | BM_FACE); totfaces = bm->totface; totverts = bm->totvert; totuv = 0; /* generate UvMapVert array */ BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { if ((use_select == false) || BM_elem_flag_test(efa, BM_ELEM_SELECT)) { totuv += efa->len; } } if (totuv == 0) { return NULL; } vmap = (UvVertMap *)MEM_callocN(sizeof(*vmap), "UvVertMap"); if (!vmap) { return NULL; } vmap->vert = (UvMapVert **)MEM_callocN(sizeof(*vmap->vert) * totverts, "UvMapVert_pt"); buf = vmap->buf = (UvMapVert *)MEM_callocN(sizeof(*vmap->buf) * totuv, "UvMapVert"); if (use_winding) { winding = MEM_callocN(sizeof(*winding) * totfaces, "winding"); } if (!vmap->vert || !vmap->buf) { BKE_mesh_uv_vert_map_free(vmap); return NULL; } BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, a) { if ((use_select == false) || BM_elem_flag_test(efa, BM_ELEM_SELECT)) { float(*tf_uv)[2] = NULL; if (use_winding) { tf_uv = (float(*)[2])BLI_buffer_reinit_data(&tf_uv_buf, vec2f, efa->len); } BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) { buf->loop_of_poly_index = i; buf->poly_index = a; buf->separate = 0; buf->next = vmap->vert[BM_elem_index_get(l->v)]; vmap->vert[BM_elem_index_get(l->v)] = buf; buf++; if (use_winding) { luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); copy_v2_v2(tf_uv[i], luv->uv); } } if (use_winding) { winding[a] = cross_poly_v2(tf_uv, efa->len) > 0; } } } /* sort individual uvs for each vert */ BM_ITER_MESH_INDEX (ev, &iter, bm, BM_VERTS_OF_MESH, a) { UvMapVert *newvlist = NULL, *vlist = vmap->vert[a]; UvMapVert *iterv, *v, *lastv, *next; float *uv, *uv2, uvdiff[2]; while (vlist) { v = vlist; vlist = vlist->next; v->next = newvlist; newvlist = v; efa = BM_face_at_index(bm, v->poly_index); l = BM_iter_at_index(bm, BM_LOOPS_OF_FACE, efa, v->loop_of_poly_index); luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); uv = luv->uv; lastv = NULL; iterv = vlist; while (iterv) { next = iterv->next; efa = BM_face_at_index(bm, iterv->poly_index); l = BM_iter_at_index(bm, BM_LOOPS_OF_FACE, efa, iterv->loop_of_poly_index); luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); uv2 = luv->uv; sub_v2_v2v2(uvdiff, uv2, uv); if (fabsf(uvdiff[0]) < limit[0] && fabsf(uvdiff[1]) < limit[1] && (!use_winding || winding[iterv->poly_index] == winding[v->poly_index])) { if (lastv) { lastv->next = next; } else { vlist = next; } iterv->next = newvlist; newvlist = iterv; } else { lastv = iterv; } iterv = next; } newvlist->separate = 1; } vmap->vert[a] = newvlist; } if (use_winding) { MEM_freeN(winding); } BLI_buffer_free(&tf_uv_buf); return vmap; } UvMapVert *BM_uv_vert_map_at_index(UvVertMap *vmap, uint v) { return vmap->vert[v]; } /* A specialized vert map used by stitch operator */ UvElementMap *BM_uv_element_map_create(BMesh *bm, const Scene *scene, const bool face_selected, const bool uv_selected, const bool use_winding, const bool do_islands) { BMVert *ev; BMFace *efa; BMLoop *l; BMIter iter, liter; /* vars from original func */ UvElementMap *element_map; UvElement *buf; bool *winding = NULL; BLI_buffer_declare_static(vec2f, tf_uv_buf, BLI_BUFFER_NOP, BM_DEFAULT_NGON_STACK_SIZE); MLoopUV *luv; int totverts, totfaces, i, totuv, j; const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); BM_mesh_elem_index_ensure(bm, BM_VERT | BM_FACE); totfaces = bm->totface; totverts = bm->totvert; totuv = 0; /* generate UvElement array */ BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { if (!face_selected || BM_elem_flag_test(efa, BM_ELEM_SELECT)) { if (!uv_selected) { totuv += efa->len; } else { BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) { totuv++; } } } } } if (totuv == 0) { return NULL; } element_map = (UvElementMap *)MEM_callocN(sizeof(*element_map), "UvElementMap"); element_map->totalUVs = totuv; element_map->vert = (UvElement **)MEM_callocN(sizeof(*element_map->vert) * totverts, "UvElementVerts"); buf = element_map->buf = (UvElement *)MEM_callocN(sizeof(*element_map->buf) * totuv, "UvElement"); if (use_winding) { winding = MEM_mallocN(sizeof(*winding) * totfaces, "winding"); } BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, j) { if (use_winding) { winding[j] = false; } if (!face_selected || BM_elem_flag_test(efa, BM_ELEM_SELECT)) { float(*tf_uv)[2] = NULL; if (use_winding) { tf_uv = (float(*)[2])BLI_buffer_reinit_data(&tf_uv_buf, vec2f, efa->len); } BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) { if (uv_selected && !uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) { continue; } buf->l = l; buf->separate = 0; buf->island = INVALID_ISLAND; buf->loop_of_poly_index = i; buf->next = element_map->vert[BM_elem_index_get(l->v)]; element_map->vert[BM_elem_index_get(l->v)] = buf; if (use_winding) { luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); copy_v2_v2(tf_uv[i], luv->uv); } buf++; } if (use_winding) { winding[j] = cross_poly_v2(tf_uv, efa->len) > 0; } } } /* sort individual uvs for each vert */ BM_ITER_MESH_INDEX (ev, &iter, bm, BM_VERTS_OF_MESH, i) { UvElement *newvlist = NULL, *vlist = element_map->vert[i]; UvElement *iterv, *v, *lastv, *next; float *uv, *uv2, uvdiff[2]; while (vlist) { v = vlist; vlist = vlist->next; v->next = newvlist; newvlist = v; l = v->l; luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); uv = luv->uv; lastv = NULL; iterv = vlist; while (iterv) { next = iterv->next; l = iterv->l; luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); uv2 = luv->uv; sub_v2_v2v2(uvdiff, uv2, uv); if (fabsf(uvdiff[0]) < STD_UV_CONNECT_LIMIT && fabsf(uvdiff[1]) < STD_UV_CONNECT_LIMIT && (!use_winding || winding[BM_elem_index_get(iterv->l->f)] == winding[BM_elem_index_get(v->l->f)])) { if (lastv) { lastv->next = next; } else { vlist = next; } iterv->next = newvlist; newvlist = iterv; } else { lastv = iterv; } iterv = next; } newvlist->separate = 1; } element_map->vert[i] = newvlist; } if (use_winding) { MEM_freeN(winding); } if (do_islands) { uint *map; BMFace **stack; int stacksize = 0; UvElement *islandbuf; /* island number for faces */ int *island_number = NULL; int nislands = 0, islandbufsize = 0; /* map holds the map from current vmap->buf to the new, sorted map */ map = MEM_mallocN(sizeof(*map) * totuv, "uvelement_remap"); stack = MEM_mallocN(sizeof(*stack) * bm->totface, "uv_island_face_stack"); islandbuf = MEM_callocN(sizeof(*islandbuf) * totuv, "uvelement_island_buffer"); island_number = MEM_mallocN(sizeof(*island_number) * totfaces, "uv_island_number_face"); copy_vn_i(island_number, totfaces, INVALID_ISLAND); /* at this point, every UvElement in vert points to a UvElement sharing the same vertex. * Now we should sort uv's in islands. */ for (i = 0; i < totuv; i++) { if (element_map->buf[i].island == INVALID_ISLAND) { element_map->buf[i].island = nislands; stack[0] = element_map->buf[i].l->f; island_number[BM_elem_index_get(stack[0])] = nislands; stacksize = 1; while (stacksize > 0) { efa = stack[--stacksize]; BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { if (uv_selected && !uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) { continue; } UvElement *element, *initelement = element_map->vert[BM_elem_index_get(l->v)]; for (element = initelement; element; element = element->next) { if (element->separate) { initelement = element; } if (element->l->f == efa) { /* found the uv corresponding to our face and vertex. * Now fill it to the buffer */ element->island = nislands; map[element - element_map->buf] = islandbufsize; islandbuf[islandbufsize].l = element->l; islandbuf[islandbufsize].separate = element->separate; islandbuf[islandbufsize].loop_of_poly_index = element->loop_of_poly_index; islandbuf[islandbufsize].island = nislands; islandbufsize++; for (element = initelement; element; element = element->next) { if (element->separate && element != initelement) { break; } if (island_number[BM_elem_index_get(element->l->f)] == INVALID_ISLAND) { stack[stacksize++] = element->l->f; island_number[BM_elem_index_get(element->l->f)] = nislands; } } break; } } } } nislands++; } } MEM_freeN(island_number); /* remap */ for (i = 0; i < bm->totvert; i++) { /* important since we may do selection only. Some of these may be NULL */ if (element_map->vert[i]) { element_map->vert[i] = &islandbuf[map[element_map->vert[i] - element_map->buf]]; } } element_map->islandIndices = MEM_callocN(sizeof(*element_map->islandIndices) * nislands, "UvElementMap_island_indices"); j = 0; for (i = 0; i < totuv; i++) { UvElement *element = element_map->buf[i].next; if (element == NULL) { islandbuf[map[i]].next = NULL; } else { islandbuf[map[i]].next = &islandbuf[map[element - element_map->buf]]; } if (islandbuf[i].island != j) { j++; element_map->islandIndices[j] = i; } } MEM_freeN(element_map->buf); element_map->buf = islandbuf; element_map->totalIslands = nislands; MEM_freeN(stack); MEM_freeN(map); } BLI_buffer_free(&tf_uv_buf); return element_map; } void BM_uv_vert_map_free(UvVertMap *vmap) { if (vmap) { if (vmap->vert) { MEM_freeN(vmap->vert); } if (vmap->buf) { MEM_freeN(vmap->buf); } MEM_freeN(vmap); } } void BM_uv_element_map_free(UvElementMap *element_map) { if (element_map) { if (element_map->vert) { MEM_freeN(element_map->vert); } if (element_map->buf) { MEM_freeN(element_map->buf); } if (element_map->islandIndices) { MEM_freeN(element_map->islandIndices); } MEM_freeN(element_map); } } UvElement *BM_uv_element_get(UvElementMap *map, BMFace *efa, BMLoop *l) { for (UvElement *element = map->vert[BM_elem_index_get(l->v)]; element; element = element->next) { if (element->l->f == efa) { return element; } } return NULL; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Data Layer Checks * \{ */ /** * last_sel, use em->act_face otherwise get the last selected face in the editselections * at the moment, last_sel is mainly useful for making sure the space image doesn't flicker. */ BMFace *EDBM_uv_active_face_get(BMEditMesh *em, const bool sloppy, const bool selected) { BMFace *efa = NULL; if (!EDBM_uv_check(em)) { return NULL; } efa = BM_mesh_active_face_get(em->bm, sloppy, selected); if (efa) { return efa; } return NULL; } /* can we edit UV's for this mesh?*/ bool EDBM_uv_check(BMEditMesh *em) { /* some of these checks could be a touch overkill */ return em && em->bm->totface && CustomData_has_layer(&em->bm->ldata, CD_MLOOPUV); } bool EDBM_vert_color_check(BMEditMesh *em) { /* some of these checks could be a touch overkill */ return em && em->bm->totface && CustomData_has_layer(&em->bm->ldata, CD_MLOOPCOL); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Mirror Cache API * \{ */ static BMVert *cache_mirr_intptr_as_bmvert(intptr_t *index_lookup, int index) { intptr_t eve_i = index_lookup[index]; return (eve_i == -1) ? NULL : (BMVert *)eve_i; } /** * Mirror editing API, usage: * * \code{.c} * EDBM_verts_mirror_cache_begin(em, ...); * * BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) { * v_mirror = EDBM_verts_mirror_get(em, v); * e_mirror = EDBM_verts_mirror_get_edge(em, e); * f_mirror = EDBM_verts_mirror_get_face(em, f); * } * * EDBM_verts_mirror_cache_end(em); * \endcode */ /* BM_SEARCH_MAXDIST is too big, copied from 2.6x MOC_THRESH, should become a * preference */ #define BM_SEARCH_MAXDIST_MIRR 0.00002f #define BM_CD_LAYER_ID "__mirror_index" /** * \param em: Editmesh. * \param use_self: Allow a vertex to point to its self (middle verts). * \param use_select: Restrict to selected verts. * \param use_topology: Use topology mirror. * \param maxdist: Distance for close point test. * \param r_index: Optional array to write into, as an alternative to a customdata layer * (length of total verts). */ void EDBM_verts_mirror_cache_begin_ex(BMEditMesh *em, const int axis, const bool use_self, const bool use_select, /* extra args */ const bool use_topology, float maxdist, int *r_index) { BMesh *bm = em->bm; BMIter iter; BMVert *v; int cd_vmirr_offset = 0; int i; const float maxdist_sq = square_f(maxdist); /* one or the other is used depending if topo is enabled */ KDTree_3d *tree = NULL; MirrTopoStore_t mesh_topo_store = {NULL, -1, -1, -1}; BM_mesh_elem_table_ensure(bm, BM_VERT); if (r_index == NULL) { const char *layer_id = BM_CD_LAYER_ID; em->mirror_cdlayer = CustomData_get_named_layer_index(&bm->vdata, CD_PROP_INT32, layer_id); if (em->mirror_cdlayer == -1) { BM_data_layer_add_named(bm, &bm->vdata, CD_PROP_INT32, layer_id); em->mirror_cdlayer = CustomData_get_named_layer_index(&bm->vdata, CD_PROP_INT32, layer_id); } cd_vmirr_offset = CustomData_get_n_offset( &bm->vdata, CD_PROP_INT32, em->mirror_cdlayer - CustomData_get_layer_index(&bm->vdata, CD_PROP_INT32)); bm->vdata.layers[em->mirror_cdlayer].flag |= CD_FLAG_TEMPORARY; } BM_mesh_elem_index_ensure(bm, BM_VERT); if (use_topology) { ED_mesh_mirrtopo_init(em, NULL, &mesh_topo_store, true); } else { tree = BLI_kdtree_3d_new(bm->totvert); BM_ITER_MESH_INDEX (v, &iter, bm, BM_VERTS_OF_MESH, i) { BLI_kdtree_3d_insert(tree, i, v->co); } BLI_kdtree_3d_balance(tree); } #define VERT_INTPTR(_v, _i) (r_index ? &r_index[_i] : BM_ELEM_CD_GET_VOID_P(_v, cd_vmirr_offset)) BM_ITER_MESH_INDEX (v, &iter, bm, BM_VERTS_OF_MESH, i) { BLI_assert(BM_elem_index_get(v) == i); /* temporary for testing, check for selection */ if (use_select && !BM_elem_flag_test(v, BM_ELEM_SELECT)) { /* do nothing */ } else { BMVert *v_mirr; int *idx = VERT_INTPTR(v, i); if (use_topology) { v_mirr = cache_mirr_intptr_as_bmvert(mesh_topo_store.index_lookup, i); } else { int i_mirr; float co[3]; copy_v3_v3(co, v->co); co[axis] *= -1.0f; v_mirr = NULL; i_mirr = BLI_kdtree_3d_find_nearest(tree, co, NULL); if (i_mirr != -1) { BMVert *v_test = BM_vert_at_index(bm, i_mirr); if (len_squared_v3v3(co, v_test->co) < maxdist_sq) { v_mirr = v_test; } } } if (v_mirr && (use_self || (v_mirr != v))) { const int i_mirr = BM_elem_index_get(v_mirr); *idx = i_mirr; idx = VERT_INTPTR(v_mirr, i_mirr); *idx = i; } else { *idx = -1; } } } #undef VERT_INTPTR if (use_topology) { ED_mesh_mirrtopo_free(&mesh_topo_store); } else { BLI_kdtree_3d_free(tree); } } void EDBM_verts_mirror_cache_begin(BMEditMesh *em, const int axis, const bool use_self, const bool use_select, const bool use_topology) { EDBM_verts_mirror_cache_begin_ex(em, axis, use_self, use_select, /* extra args */ use_topology, BM_SEARCH_MAXDIST_MIRR, NULL); } BMVert *EDBM_verts_mirror_get(BMEditMesh *em, BMVert *v) { const int *mirr = CustomData_bmesh_get_layer_n(&em->bm->vdata, v->head.data, em->mirror_cdlayer); BLI_assert(em->mirror_cdlayer != -1); /* invalid use */ if (mirr && *mirr >= 0 && *mirr < em->bm->totvert) { if (!em->bm->vtable) { printf( "err: should only be called between " "EDBM_verts_mirror_cache_begin and EDBM_verts_mirror_cache_end"); return NULL; } return em->bm->vtable[*mirr]; } return NULL; } BMEdge *EDBM_verts_mirror_get_edge(BMEditMesh *em, BMEdge *e) { BMVert *v1_mirr = EDBM_verts_mirror_get(em, e->v1); if (v1_mirr) { BMVert *v2_mirr = EDBM_verts_mirror_get(em, e->v2); if (v2_mirr) { return BM_edge_exists(v1_mirr, v2_mirr); } } return NULL; } BMFace *EDBM_verts_mirror_get_face(BMEditMesh *em, BMFace *f) { BMVert **v_mirr_arr = BLI_array_alloca(v_mirr_arr, f->len); BMLoop *l_iter, *l_first; uint i = 0; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { if ((v_mirr_arr[i++] = EDBM_verts_mirror_get(em, l_iter->v)) == NULL) { return NULL; } } while ((l_iter = l_iter->next) != l_first); return BM_face_exists(v_mirr_arr, f->len); } void EDBM_verts_mirror_cache_clear(BMEditMesh *em, BMVert *v) { int *mirr = CustomData_bmesh_get_layer_n(&em->bm->vdata, v->head.data, em->mirror_cdlayer); BLI_assert(em->mirror_cdlayer != -1); /* invalid use */ if (mirr) { *mirr = -1; } } void EDBM_verts_mirror_cache_end(BMEditMesh *em) { em->mirror_cdlayer = -1; } void EDBM_verts_mirror_apply(BMEditMesh *em, const int sel_from, const int sel_to) { BMIter iter; BMVert *v; BLI_assert((em->bm->vtable != NULL) && ((em->bm->elem_table_dirty & BM_VERT) == 0)); BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) { if (BM_elem_flag_test(v, BM_ELEM_SELECT) == sel_from) { BMVert *mirr = EDBM_verts_mirror_get(em, v); if (mirr) { if (BM_elem_flag_test(mirr, BM_ELEM_SELECT) == sel_to) { copy_v3_v3(mirr->co, v->co); mirr->co[0] *= -1.0f; } } } } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Hide/Reveal API * \{ */ /* swap is 0 or 1, if 1 it hides not selected */ bool EDBM_mesh_hide(BMEditMesh *em, bool swap) { BMIter iter; BMElem *ele; int itermode; char hflag_swap = swap ? BM_ELEM_SELECT : 0; bool changed = true; if (em->selectmode & SCE_SELECT_VERTEX) { itermode = BM_VERTS_OF_MESH; } else if (em->selectmode & SCE_SELECT_EDGE) { itermode = BM_EDGES_OF_MESH; } else { itermode = BM_FACES_OF_MESH; } BM_ITER_MESH (ele, &iter, em->bm, itermode) { if (!BM_elem_flag_test(ele, BM_ELEM_HIDDEN)) { if (BM_elem_flag_test(ele, BM_ELEM_SELECT) ^ hflag_swap) { BM_elem_hide_set(em->bm, ele, true); changed = true; } } } if (changed) { EDBM_selectmode_flush(em); } return changed; /* original hide flushing comment (OUTDATED): * hide happens on least dominant select mode, and flushes up, not down! * (helps preventing errors in subsurf) */ /* - vertex hidden, always means edge is hidden too * - edge hidden, always means face is hidden too * - face hidden, only set face hide * - then only flush back down what's absolute hidden */ } bool EDBM_mesh_reveal(BMEditMesh *em, bool select) { const char iter_types[3] = { BM_VERTS_OF_MESH, BM_EDGES_OF_MESH, BM_FACES_OF_MESH, }; const bool sels[3] = { (em->selectmode & SCE_SELECT_VERTEX) != 0, (em->selectmode & SCE_SELECT_EDGE) != 0, (em->selectmode & SCE_SELECT_FACE) != 0, }; int i; bool changed = false; /* Use tag flag to remember what was hidden before all is revealed. * BM_ELEM_HIDDEN --> BM_ELEM_TAG */ for (i = 0; i < 3; i++) { BMIter iter; BMElem *ele; BM_ITER_MESH (ele, &iter, em->bm, iter_types[i]) { if (BM_elem_flag_test(ele, BM_ELEM_HIDDEN)) { BM_elem_flag_enable(ele, BM_ELEM_TAG); changed = true; } else { BM_elem_flag_disable(ele, BM_ELEM_TAG); } } } if (!changed) { return false; } /* Reveal everything */ EDBM_flag_disable_all(em, BM_ELEM_HIDDEN); /* Select relevant just-revealed elements */ for (i = 0; i < 3; i++) { BMIter iter; BMElem *ele; if (!sels[i]) { continue; } BM_ITER_MESH (ele, &iter, em->bm, iter_types[i]) { if (BM_elem_flag_test(ele, BM_ELEM_TAG)) { BM_elem_select_set(em->bm, ele, select); } } } EDBM_selectmode_flush(em); /* hidden faces can have invalid normals */ EDBM_mesh_normals_update(em); return true; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Update API * \{ */ void EDBM_mesh_normals_update(BMEditMesh *em) { BM_mesh_normals_update(em->bm); } void EDBM_stats_update(BMEditMesh *em) { const char iter_types[3] = { BM_VERTS_OF_MESH, BM_EDGES_OF_MESH, BM_FACES_OF_MESH, }; BMIter iter; BMElem *ele; int *tots[3]; int i; tots[0] = &em->bm->totvertsel; tots[1] = &em->bm->totedgesel; tots[2] = &em->bm->totfacesel; em->bm->totvertsel = em->bm->totedgesel = em->bm->totfacesel = 0; for (i = 0; i < 3; i++) { ele = BM_iter_new(&iter, em->bm, iter_types[i], NULL); for (; ele; ele = BM_iter_step(&iter)) { if (BM_elem_flag_test(ele, BM_ELEM_SELECT)) { (*tots[i])++; } } } } /* so many tools call these that we better make it a generic function. */ void EDBM_update_generic(Mesh *mesh, const bool do_tessellation, const bool is_destructive) { BMEditMesh *em = mesh->edit_mesh; /* Order of calling isn't important. */ DEG_id_tag_update(&mesh->id, ID_RECALC_GEOMETRY); WM_main_add_notifier(NC_GEOM | ND_DATA, &mesh->id); if (do_tessellation) { BKE_editmesh_looptri_calc(em); } if (is_destructive) { /* TODO. we may be able to remove this now! - Campbell */ // BM_mesh_elem_table_free(em->bm, BM_ALL_NOLOOP); } else { /* in debug mode double check we didn't need to recalculate */ BLI_assert(BM_mesh_elem_table_check(em->bm) == true); } if (em->bm->spacearr_dirty & BM_SPACEARR_BMO_SET) { BM_lnorspace_invalidate(em->bm, false); em->bm->spacearr_dirty &= ~BM_SPACEARR_BMO_SET; } /* don't keep stale derivedMesh data around, see: [#38872] */ BKE_editmesh_free_derivedmesh(em); #ifdef DEBUG { BMEditSelection *ese; for (ese = em->bm->selected.first; ese; ese = ese->next) { BLI_assert(BM_elem_flag_test(ese->ele, BM_ELEM_SELECT)); } } #endif } /** \} */ /* -------------------------------------------------------------------- */ /** \name Operator Helpers * \{ */ /* poll call for mesh operators requiring a view3d context */ bool EDBM_view3d_poll(bContext *C) { if (ED_operator_editmesh(C) && ED_operator_view3d_active(C)) { return 1; } return 0; } /** \} */ /* -------------------------------------------------------------------- */ /** \name BMesh Element API * \{ */ BMElem *EDBM_elem_from_selectmode(BMEditMesh *em, BMVert *eve, BMEdge *eed, BMFace *efa) { BMElem *ele = NULL; if ((em->selectmode & SCE_SELECT_VERTEX) && eve) { ele = (BMElem *)eve; } else if ((em->selectmode & SCE_SELECT_EDGE) && eed) { ele = (BMElem *)eed; } else if ((em->selectmode & SCE_SELECT_FACE) && efa) { ele = (BMElem *)efa; } return ele; } /** * Used when we want to store a single index for any vert/edge/face. * * Intended for use with operators. */ int EDBM_elem_to_index_any(BMEditMesh *em, BMElem *ele) { BMesh *bm = em->bm; int index = BM_elem_index_get(ele); if (ele->head.htype == BM_VERT) { BLI_assert(!(bm->elem_index_dirty & BM_VERT)); } else if (ele->head.htype == BM_EDGE) { BLI_assert(!(bm->elem_index_dirty & BM_EDGE)); index += bm->totvert; } else if (ele->head.htype == BM_FACE) { BLI_assert(!(bm->elem_index_dirty & BM_FACE)); index += bm->totvert + bm->totedge; } else { BLI_assert(0); } return index; } BMElem *EDBM_elem_from_index_any(BMEditMesh *em, int index) { BMesh *bm = em->bm; if (index < bm->totvert) { return (BMElem *)BM_vert_at_index_find_or_table(bm, index); } index -= bm->totvert; if (index < bm->totedge) { return (BMElem *)BM_edge_at_index_find_or_table(bm, index); } index -= bm->totedge; if (index < bm->totface) { return (BMElem *)BM_face_at_index_find_or_table(bm, index); } return NULL; } /** \} */ /* -------------------------------------------------------------------- */ /** \name BMesh BVH API * \{ */ static BMFace *edge_ray_cast( struct BMBVHTree *tree, const float co[3], const float dir[3], float *r_hitout, BMEdge *e) { BMFace *f = BKE_bmbvh_ray_cast(tree, co, dir, 0.0f, NULL, r_hitout, NULL); if (f && BM_edge_in_face(e, f)) { return NULL; } return f; } static void scale_point(float c1[3], const float p[3], const float s) { sub_v3_v3(c1, p); mul_v3_fl(c1, s); add_v3_v3(c1, p); } bool BMBVH_EdgeVisible(struct BMBVHTree *tree, BMEdge *e, struct Depsgraph *depsgraph, ARegion *region, View3D *v3d, Object *obedit) { BMFace *f; float co1[3], co2[3], co3[3], dir1[3], dir2[3], dir3[3]; float origin[3], invmat[4][4]; float epsilon = 0.01f; float end[3]; const float mval_f[2] = { region->winx / 2.0f, region->winy / 2.0f, }; ED_view3d_win_to_segment_clipped(depsgraph, region, v3d, mval_f, origin, end, false); invert_m4_m4(invmat, obedit->obmat); mul_m4_v3(invmat, origin); copy_v3_v3(co1, e->v1->co); mid_v3_v3v3(co2, e->v1->co, e->v2->co); copy_v3_v3(co3, e->v2->co); scale_point(co1, co2, 0.99); scale_point(co3, co2, 0.99); /* ok, idea is to generate rays going from the camera origin to the * three points on the edge (v1, mid, v2)*/ sub_v3_v3v3(dir1, origin, co1); sub_v3_v3v3(dir2, origin, co2); sub_v3_v3v3(dir3, origin, co3); normalize_v3_length(dir1, epsilon); normalize_v3_length(dir2, epsilon); normalize_v3_length(dir3, epsilon); /* offset coordinates slightly along view vectors, to avoid * hitting the faces that own the edge.*/ add_v3_v3v3(co1, co1, dir1); add_v3_v3v3(co2, co2, dir2); add_v3_v3v3(co3, co3, dir3); normalize_v3(dir1); normalize_v3(dir2); normalize_v3(dir3); /* do three samplings: left, middle, right */ f = edge_ray_cast(tree, co1, dir1, NULL, e); if (f && !edge_ray_cast(tree, co2, dir2, NULL, e)) { return true; } if (f && !edge_ray_cast(tree, co3, dir3, NULL, e)) { return true; } if (!f) { return true; } return false; } /** \} */ /* -------------------------------------------------------------------- */ /** \name BMesh Vertex Projection API * \{ */ void EDBM_project_snap_verts( bContext *C, Depsgraph *depsgraph, ARegion *region, Object *obedit, BMEditMesh *em) { BMIter iter; BMVert *eve; ED_view3d_init_mats_rv3d(obedit, region->regiondata); struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create_view3d( CTX_data_scene(C), 0, region, CTX_wm_view3d(C)); BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) { if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) { float mval[2], co_proj[3]; if (ED_view3d_project_float_object(region, eve->co, mval, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) { if (ED_transform_snap_object_project_view3d(snap_context, depsgraph, SCE_SNAP_MODE_FACE, &(const struct SnapObjectParams){ .snap_select = SNAP_NOT_ACTIVE, .use_object_edit_cage = false, .use_occlusion_test = true, }, mval, NULL, NULL, co_proj, NULL)) { mul_v3_m4v3(eve->co, obedit->imat, co_proj); } } } } ED_transform_snap_object_context_destroy(snap_context); } /** \} */