/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/mesh/mesh_data.c * \ingroup edmesh */ #include #include #include #include "MEM_guardedalloc.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_view3d_types.h" #include "BLI_utildefines.h" #include "BLI_path_util.h" #include "BLI_array.h" #include "BLI_math.h" #include "BLI_edgehash.h" #include "BLI_linklist.h" #include "BLI_listbase.h" #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_displist.h" #include "BKE_image.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_material.h" #include "BKE_mesh.h" #include "BKE_report.h" #include "BKE_tessmesh.h" #include "RNA_access.h" #include "RNA_define.h" #include "WM_api.h" #include "WM_types.h" #include "ED_mesh.h" #include "ED_object.h" #include "ED_uvedit.h" #include "ED_view3d.h" #include "RE_render_ext.h" #include "mesh_intern.h" static CustomData *mesh_customdata_get_type(Mesh *me, const char htype, int *r_tot) { CustomData *data; BMesh *bm = (me->edit_btmesh) ? me->edit_btmesh->bm : NULL; int tot; /* this */ switch (htype) { case BM_VERT: if (bm) { data = &bm->vdata; tot = bm->totvert; } else { data = &me->vdata; tot = me->totvert; } break; case BM_EDGE: if (bm) { data = &bm->edata; tot = bm->totedge; } else { data = &me->edata; tot = me->totedge; } break; case BM_LOOP: if (bm) { data = &bm->ldata; tot = bm->totloop; } else { data = &me->ldata; tot = me->totloop; } break; case BM_FACE: if (bm) { data = &bm->pdata; tot = bm->totface; } else { data = &me->pdata; tot = me->totpoly; } break; default: BLI_assert(0); tot = 0; data = NULL; } *r_tot = tot; return data; } #define GET_CD_DATA(me, data) (me->edit_btmesh ? &me->edit_btmesh->bm->data : &me->data) static void delete_customdata_layer(bContext *C, Object *ob, CustomDataLayer *layer) { Mesh *me = ob->data; CustomData *data; void *actlayerdata, *rndlayerdata, *clonelayerdata, *stencillayerdata, *layerdata = layer->data; int type = layer->type; int index; int i, actindex, rndindex, cloneindex, stencilindex, tot; if (layer->type == CD_MLOOPCOL || layer->type == CD_MLOOPUV) { data = mesh_customdata_get_type(me, BM_LOOP, &tot); } else { data = mesh_customdata_get_type(me, BM_FACE, &tot); } index = CustomData_get_layer_index(data, type); /* ok, deleting a non-active layer needs to preserve the active layer indices. * to do this, we store a pointer to the .data member of both layer and the active layer, * (to detect if we're deleting the active layer or not), then use the active * layer data pointer to find where the active layer has ended up. * * this is necessary because the deletion functions only support deleting the active * layer. */ actlayerdata = data->layers[CustomData_get_active_layer_index(data, type)].data; rndlayerdata = data->layers[CustomData_get_render_layer_index(data, type)].data; clonelayerdata = data->layers[CustomData_get_clone_layer_index(data, type)].data; stencillayerdata = data->layers[CustomData_get_stencil_layer_index(data, type)].data; CustomData_set_layer_active(data, type, layer - &data->layers[index]); if (me->edit_btmesh) { BM_data_layer_free(me->edit_btmesh->bm, data, type); } else { CustomData_free_layer_active(data, type, tot); mesh_update_customdata_pointers(me, TRUE); } if (!CustomData_has_layer(data, type) && (type == CD_MLOOPCOL && (ob->mode & OB_MODE_VERTEX_PAINT))) ED_object_toggle_modes(C, OB_MODE_VERTEX_PAINT); /* reconstruct active layer */ if (actlayerdata != layerdata) { /* find index */ actindex = CustomData_get_layer_index(data, type); for (i = actindex; i < data->totlayer; i++) { if (data->layers[i].data == actlayerdata) { actindex = i - actindex; break; } } /* set index */ CustomData_set_layer_active(data, type, actindex); } if (rndlayerdata != layerdata) { /* find index */ rndindex = CustomData_get_layer_index(data, type); for (i = rndindex; i < data->totlayer; i++) { if (data->layers[i].data == rndlayerdata) { rndindex = i - rndindex; break; } } /* set index */ CustomData_set_layer_render(data, type, rndindex); } if (clonelayerdata != layerdata) { /* find index */ cloneindex = CustomData_get_layer_index(data, type); for (i = cloneindex; i < data->totlayer; i++) { if (data->layers[i].data == clonelayerdata) { cloneindex = i - cloneindex; break; } } /* set index */ CustomData_set_layer_clone(data, type, cloneindex); } if (stencillayerdata != layerdata) { /* find index */ stencilindex = CustomData_get_layer_index(data, type); for (i = stencilindex; i < data->totlayer; i++) { if (data->layers[i].data == stencillayerdata) { stencilindex = i - stencilindex; break; } } /* set index */ CustomData_set_layer_stencil(data, type, stencilindex); } } int ED_mesh_uv_loop_reset_ex(struct bContext *C, struct Mesh *me, const int layernum) { BMEditMesh *em = me->edit_btmesh; MLoopUV *luv; BLI_array_declare(polylengths); int *polylengths = NULL; BLI_array_declare(uvs); float **uvs = NULL; float **fuvs = NULL; int i, j; if (em) { /* Collect BMesh UVs */ BMFace *efa; BMLoop *l; BMIter iter, liter; BLI_assert(CustomData_has_layer(&em->bm->ldata, CD_MLOOPUV)); BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) continue; i = 0; BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { luv = CustomData_bmesh_get_n(&em->bm->ldata, l->head.data, CD_MLOOPUV, layernum); BLI_array_append(uvs, luv->uv); i++; } BLI_array_append(polylengths, efa->len); } } else { /* Collect Mesh UVs */ MPoly *mp; MLoopUV *mloouv; BLI_assert(CustomData_has_layer(&me->ldata, CD_MLOOPUV)); mloouv = CustomData_get_layer_n(&me->ldata, CD_MLOOPUV, layernum); for (j = 0; j < me->totpoly; j++) { mp = &me->mpoly[j]; for (i = 0; i < mp->totloop; i++) { luv = &mloouv[mp->loopstart + i]; BLI_array_append(uvs, luv->uv); } BLI_array_append(polylengths, mp->totloop); } } fuvs = uvs; for (j = 0; j < BLI_array_count(polylengths); j++) { int len = polylengths[j]; if (len == 3) { fuvs[0][0] = 0.0; fuvs[0][1] = 0.0; fuvs[1][0] = 1.0; fuvs[1][1] = 0.0; fuvs[2][0] = 1.0; fuvs[2][1] = 1.0; } else if (len == 4) { fuvs[0][0] = 0.0; fuvs[0][1] = 0.0; fuvs[1][0] = 1.0; fuvs[1][1] = 0.0; fuvs[2][0] = 1.0; fuvs[2][1] = 1.0; fuvs[3][0] = 0.0; fuvs[3][1] = 1.0; /*make sure we ignore 2-sided faces*/ } else if (len > 2) { float fac = 0.0f, dfac = 1.0f / (float)len; dfac *= (float)M_PI * 2.0f; for (i = 0; i < len; i++) { fuvs[i][0] = 0.5f * sinf(fac) + 0.5f; fuvs[i][1] = 0.5f * cosf(fac) + 0.5f; fac += dfac; } } fuvs += len; } BLI_array_free(uvs); BLI_array_free(polylengths); DAG_id_tag_update(&me->id, 0); WM_event_add_notifier(C, NC_GEOM | ND_DATA, me); return 1; } int ED_mesh_uv_loop_reset(struct bContext *C, struct Mesh *me) { /* could be ldata or pdata */ CustomData *pdata = GET_CD_DATA(me, pdata); const int layernum = CustomData_get_active_layer_index(pdata, CD_MTEXPOLY); return ED_mesh_uv_loop_reset_ex(C, me, layernum); } /* note: keep in sync with ED_mesh_color_add */ int ED_mesh_uv_texture_add(bContext *C, Mesh *me, const char *name, int active_set) { BMEditMesh *em; int layernum_dst; short is_init = FALSE; if (me->edit_btmesh) { em = me->edit_btmesh; layernum_dst = CustomData_number_of_layers(&em->bm->pdata, CD_MTEXPOLY); if (layernum_dst >= MAX_MTFACE) return -1; /* CD_MTEXPOLY */ BM_data_layer_add_named(em->bm, &em->bm->pdata, CD_MTEXPOLY, name); /* copy data from active UV */ if (layernum_dst) { const int layernum_src = CustomData_get_active_layer(&em->bm->pdata, CD_MTEXPOLY); BM_data_layer_copy(em->bm, &em->bm->pdata, CD_MTEXPOLY, layernum_src, layernum_dst); } if (active_set || layernum_dst == 0) { CustomData_set_layer_active(&em->bm->pdata, CD_MTEXPOLY, layernum_dst); } /* CD_MLOOPUV */ BM_data_layer_add_named(em->bm, &em->bm->ldata, CD_MLOOPUV, name); /* copy data from active UV */ if (layernum_dst) { const int layernum_src = CustomData_get_active_layer(&em->bm->ldata, CD_MLOOPUV); BM_data_layer_copy(em->bm, &em->bm->ldata, CD_MLOOPUV, layernum_src, layernum_dst); is_init = TRUE; } if (active_set || layernum_dst == 0) { CustomData_set_layer_active(&em->bm->ldata, CD_MLOOPUV, layernum_dst); } } else { layernum_dst = CustomData_number_of_layers(&me->pdata, CD_MTEXPOLY); if (layernum_dst >= MAX_MTFACE) return -1; if (me->mtpoly) { CustomData_add_layer_named(&me->pdata, CD_MTEXPOLY, CD_DUPLICATE, me->mtpoly, me->totpoly, name); CustomData_add_layer_named(&me->ldata, CD_MLOOPUV, CD_DUPLICATE, me->mloopuv, me->totloop, name); CustomData_add_layer_named(&me->fdata, CD_MTFACE, CD_DUPLICATE, me->mtface, me->totface, name); is_init = TRUE; } else { CustomData_add_layer_named(&me->pdata, CD_MTEXPOLY, CD_DEFAULT, NULL, me->totpoly, name); CustomData_add_layer_named(&me->ldata, CD_MLOOPUV, CD_DEFAULT, NULL, me->totloop, name); CustomData_add_layer_named(&me->fdata, CD_MTFACE, CD_DEFAULT, NULL, me->totface, name); } if (active_set || layernum_dst == 0) { CustomData_set_layer_active(&me->pdata, CD_MTEXPOLY, layernum_dst); CustomData_set_layer_active(&me->ldata, CD_MLOOPUV, layernum_dst); CustomData_set_layer_active(&me->fdata, CD_MTFACE, layernum_dst); } mesh_update_customdata_pointers(me, TRUE); } /* don't overwrite our copied coords */ if (is_init == FALSE) { ED_mesh_uv_loop_reset_ex(C, me, layernum_dst); } DAG_id_tag_update(&me->id, 0); WM_event_add_notifier(C, NC_GEOM | ND_DATA, me); return layernum_dst; } int ED_mesh_uv_texture_remove(bContext *C, Object *ob, Mesh *me) { CustomData *pdata = GET_CD_DATA(me, pdata), *ldata = GET_CD_DATA(me, ldata); CustomDataLayer *cdlp, *cdlu; int index; index = CustomData_get_active_layer_index(pdata, CD_MTEXPOLY); cdlp = (index == -1) ? NULL : &pdata->layers[index]; index = CustomData_get_active_layer_index(ldata, CD_MLOOPUV); cdlu = (index == -1) ? NULL : &ldata->layers[index]; if (!cdlp || !cdlu) return 0; delete_customdata_layer(C, ob, cdlp); delete_customdata_layer(C, ob, cdlu); DAG_id_tag_update(&me->id, 0); WM_event_add_notifier(C, NC_GEOM | ND_DATA, me); return 1; } /* note: keep in sync with ED_mesh_uv_texture_add */ int ED_mesh_color_add(bContext *C, Scene *UNUSED(scene), Object *UNUSED(ob), Mesh *me, const char *name, int active_set) { BMEditMesh *em; int layernum; if (me->edit_btmesh) { em = me->edit_btmesh; layernum = CustomData_number_of_layers(&em->bm->ldata, CD_MLOOPCOL); if (layernum >= MAX_MCOL) { return -1; } /* CD_MLOOPCOL */ BM_data_layer_add_named(em->bm, &em->bm->ldata, CD_MLOOPCOL, name); /* copy data from active vertex color layer */ if (layernum) { const int layernum_dst = CustomData_get_active_layer(&em->bm->ldata, CD_MLOOPCOL); BM_data_layer_copy(em->bm, &em->bm->ldata, CD_MLOOPUV, layernum, layernum_dst); } if (active_set || layernum == 0) { CustomData_set_layer_active(&em->bm->ldata, CD_MLOOPCOL, layernum); } } else { layernum = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL); if (layernum >= CD_MLOOPCOL) { return -1; } if (me->mloopcol) { CustomData_add_layer_named(&me->ldata, CD_MLOOPCOL, CD_DUPLICATE, me->mloopcol, me->totloop, name); CustomData_add_layer_named(&me->fdata, CD_MCOL, CD_DUPLICATE, me->mcol, me->totface, name); } else { CustomData_add_layer_named(&me->ldata, CD_MLOOPCOL, CD_DEFAULT, NULL, me->totloop, name); CustomData_add_layer_named(&me->fdata, CD_MCOL, CD_DEFAULT, NULL, me->totface, name); } if (active_set || layernum == 0) { CustomData_set_layer_active(&me->ldata, CD_MLOOPCOL, layernum); CustomData_set_layer_active(&me->fdata, CD_MCOL, layernum); } mesh_update_customdata_pointers(me, TRUE); } DAG_id_tag_update(&me->id, 0); WM_event_add_notifier(C, NC_GEOM | ND_DATA, me); return layernum; } int ED_mesh_color_remove(bContext *C, Object *ob, Mesh *me) { CustomData *ldata = GET_CD_DATA(me, ldata); CustomDataLayer *cdl; int index; index = CustomData_get_active_layer_index(ldata, CD_MLOOPCOL); cdl = (index == -1) ? NULL : &ldata->layers[index]; if (!cdl) return 0; delete_customdata_layer(C, ob, cdl); DAG_id_tag_update(&me->id, 0); WM_event_add_notifier(C, NC_GEOM | ND_DATA, me); return 1; } int ED_mesh_color_remove_named(bContext *C, Object *ob, Mesh *me, const char *name) { CustomData *ldata = GET_CD_DATA(me, ldata); CustomDataLayer *cdl; int index; index = CustomData_get_named_layer_index(ldata, CD_MLOOPCOL, name); cdl = (index == -1) ? NULL : &ldata->layers[index]; if (!cdl) return 0; delete_customdata_layer(C, ob, cdl); DAG_id_tag_update(&me->id, 0); WM_event_add_notifier(C, NC_GEOM | ND_DATA, me); return 1; } /*********************** UV texture operators ************************/ static int layers_poll(bContext *C) { Object *ob = ED_object_context(C); ID *data = (ob) ? ob->data : NULL; return (ob && !ob->id.lib && ob->type == OB_MESH && data && !data->lib); } static int mesh_uv_texture_add_exec(bContext *C, wmOperator *UNUSED(op)) { Object *ob = ED_object_context(C); Mesh *me = ob->data; if (ED_mesh_uv_texture_add(C, me, NULL, TRUE) == -1) return OPERATOR_CANCELLED; return OPERATOR_FINISHED; } void MESH_OT_uv_texture_add(wmOperatorType *ot) { /* identifiers */ ot->name = "Add UV Map"; ot->description = "Add UV Map"; ot->idname = "MESH_OT_uv_texture_add"; /* api callbacks */ ot->poll = layers_poll; ot->exec = mesh_uv_texture_add_exec; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } static int drop_named_image_invoke(bContext *C, wmOperator *op, wmEvent *event) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); View3D *v3d = CTX_wm_view3d(C); Base *base = ED_view3d_give_base_under_cursor(C, event->mval); Image *ima = NULL; Mesh *me; Object *obedit; int exitmode = 0; char name[MAX_ID_NAME - 2]; /* Check context */ if (base == NULL || base->object->type != OB_MESH) { BKE_report(op->reports, RPT_ERROR, "Not an Object or Mesh"); return OPERATOR_CANCELLED; } /* check input variables */ if (RNA_struct_property_is_set(op->ptr, "filepath")) { char path[FILE_MAX]; RNA_string_get(op->ptr, "filepath", path); ima = BKE_image_load_exists(path); } else { RNA_string_get(op->ptr, "name", name); ima = (Image *)BKE_libblock_find_name(ID_IM, name); } if (!ima) { BKE_report(op->reports, RPT_ERROR, "Not an Image"); return OPERATOR_CANCELLED; } /* put mesh in editmode */ obedit = base->object; me = obedit->data; if (me->edit_btmesh == NULL) { EDBM_mesh_make(scene->toolsettings, scene, obedit); exitmode = 1; } if (me->edit_btmesh == NULL) return OPERATOR_CANCELLED; ED_uvedit_assign_image(bmain, scene, obedit, ima, NULL); if (exitmode) { EDBM_mesh_load(obedit); EDBM_mesh_free(me->edit_btmesh); MEM_freeN(me->edit_btmesh); me->edit_btmesh = NULL; /* load_editMesh free's pointers used by CustomData layers which might be used by DerivedMesh too, * so signal to re-create DerivedMesh here (sergey) */ DAG_id_tag_update(&me->id, 0); } /* dummie drop support; ensure view shows a result :) */ if (v3d) v3d->flag2 |= V3D_SOLID_TEX; WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data); return OPERATOR_FINISHED; } void MESH_OT_drop_named_image(wmOperatorType *ot) { /* identifiers */ ot->name = "Assign Image to UV Map"; ot->description = "Assign Image to active UV Map, or create an UV Map"; ot->idname = "MESH_OT_drop_named_image"; /* api callbacks */ ot->poll = layers_poll; ot->invoke = drop_named_image_invoke; /* flags */ ot->flag = OPTYPE_UNDO; /* properties */ RNA_def_string(ot->srna, "name", "Image", MAX_ID_NAME - 2, "Name", "Image name to assign"); RNA_def_string(ot->srna, "filepath", "Path", FILE_MAX, "Filepath", "Path to image file"); } static int mesh_uv_texture_remove_exec(bContext *C, wmOperator *UNUSED(op)) { Object *ob = ED_object_context(C); Mesh *me = ob->data; if (!ED_mesh_uv_texture_remove(C, ob, me)) return OPERATOR_CANCELLED; return OPERATOR_FINISHED; } void MESH_OT_uv_texture_remove(wmOperatorType *ot) { /* identifiers */ ot->name = "Remove UV Map"; ot->description = "Remove UV Map"; ot->idname = "MESH_OT_uv_texture_remove"; /* api callbacks */ ot->poll = layers_poll; ot->exec = mesh_uv_texture_remove_exec; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /*********************** vertex color operators ************************/ static int mesh_vertex_color_add_exec(bContext *C, wmOperator *UNUSED(op)) { Scene *scene = CTX_data_scene(C); Object *ob = ED_object_context(C); Mesh *me = ob->data; if (ED_mesh_color_add(C, scene, ob, me, NULL, TRUE) == -1) return OPERATOR_CANCELLED; return OPERATOR_FINISHED; } void MESH_OT_vertex_color_add(wmOperatorType *ot) { /* identifiers */ ot->name = "Add Vertex Color"; ot->description = "Add vertex color layer"; ot->idname = "MESH_OT_vertex_color_add"; /* api callbacks */ ot->poll = layers_poll; ot->exec = mesh_vertex_color_add_exec; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } static int mesh_vertex_color_remove_exec(bContext *C, wmOperator *UNUSED(op)) { Object *ob = ED_object_context(C); Mesh *me = ob->data; if (!ED_mesh_color_remove(C, ob, me)) return OPERATOR_CANCELLED; return OPERATOR_FINISHED; } void MESH_OT_vertex_color_remove(wmOperatorType *ot) { /* identifiers */ ot->name = "Remove Vertex Color"; ot->description = "Remove vertex color layer"; ot->idname = "MESH_OT_vertex_color_remove"; /* api callbacks */ ot->exec = mesh_vertex_color_remove_exec; ot->poll = layers_poll; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /* *** CustomData clear functions, we need an operator for each *** */ static int mesh_customdata_clear_exec__internal(bContext *C, char htype, int type) { Object *obedit = ED_object_context(C); Mesh *me = obedit->data; int tot; CustomData *data = mesh_customdata_get_type(me, htype, &tot); BLI_assert(CustomData_layertype_is_singleton(type) == TRUE); CustomData_free_layers(data, type, tot); DAG_id_tag_update(&me->id, 0); WM_event_add_notifier(C, NC_GEOM | ND_DATA, me); return OPERATOR_FINISHED; } /* Clear Mask */ static int mesh_customdata_clear_mask_poll(bContext *C) { Object *ob = ED_object_context(C); /* special case - can't run this if we're in sculpt mode */ if (ob->mode & OB_MODE_SCULPT) { return FALSE; } if (ob && ob->type == OB_MESH) { Mesh *me = ob->data; if (me->id.lib == NULL) { CustomData *data = GET_CD_DATA(me, vdata); if (CustomData_has_layer(data, CD_PAINT_MASK)) { return TRUE; } } } return FALSE; } static int mesh_customdata_clear_mask_exec(bContext *C, wmOperator *UNUSED(op)) { return mesh_customdata_clear_exec__internal(C, BM_VERT, CD_PAINT_MASK); } void MESH_OT_customdata_clear_mask(wmOperatorType *ot) { /* identifiers */ ot->name = "Clear Sculpt-Mask Data"; ot->idname = "MESH_OT_customdata_clear_mask"; ot->description = "Clear vertex sculpt masking data from the mesh"; /* api callbacks */ ot->exec = mesh_customdata_clear_mask_exec; ot->poll = mesh_customdata_clear_mask_poll; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /* Clear Skin */ static int mesh_customdata_clear_skin_poll(bContext *C) { Object *ob = ED_object_context(C); if (ob && ob->type == OB_MESH) { Mesh *me = ob->data; if (me->id.lib == NULL) { CustomData *data = GET_CD_DATA(me, vdata); if (CustomData_has_layer(data, CD_MVERT_SKIN)) { return TRUE; } } } return FALSE; } static int mesh_customdata_clear_skin_exec(bContext *C, wmOperator *UNUSED(op)) { return mesh_customdata_clear_exec__internal(C, BM_VERT, CD_MVERT_SKIN); } void MESH_OT_customdata_clear_skin(wmOperatorType *ot) { /* identifiers */ ot->name = "Clear Skin Data"; ot->idname = "MESH_OT_customdata_clear_skin"; ot->description = "Clear vertex skin layer"; /* api callbacks */ ot->exec = mesh_customdata_clear_skin_exec; ot->poll = mesh_customdata_clear_skin_poll; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /************************** Add Geometry Layers *************************/ void ED_mesh_update(Mesh *mesh, bContext *C, int calc_edges, int calc_tessface) { int *polyindex = NULL; float (*face_nors)[3]; int tessface_input = FALSE; if (mesh->totface > 0 && mesh->totpoly == 0) { BKE_mesh_convert_mfaces_to_mpolys(mesh); /* would only be converting back again, don't bother */ tessface_input = TRUE; } if (calc_edges || ((mesh->totpoly || mesh->totface) && mesh->totedge == 0)) BKE_mesh_calc_edges(mesh, calc_edges); if (calc_tessface) { if (tessface_input == FALSE) { BKE_mesh_tessface_calc(mesh); } } else { /* default state is not to have tessface's so make sure this is the case */ BKE_mesh_tessface_clear(mesh); } /* note on this if/else - looks like these layers are not needed * so rather then add poly-index layer and calculate normals for it * calculate normals only for the mvert's. - campbell */ #ifdef USE_BMESH_MPOLY_NORMALS polyindex = CustomData_get_layer(&mesh->fdata, CD_POLYINDEX); /* add a normals layer for tessellated faces, a tessface normal will * contain the normal of the poly the face was tessellated from. */ face_nors = CustomData_add_layer(&mesh->fdata, CD_NORMAL, CD_CALLOC, NULL, mesh->totface); BKE_mesh_calc_normals_mapping_ex(mesh->mvert, mesh->totvert, mesh->mloop, mesh->mpoly, mesh->totloop, mesh->totpoly, NULL /* polyNors_r */, mesh->mface, mesh->totface, polyindex, face_nors, FALSE); #else BKE_mesh_calc_normals(mesh->mvert, mesh->totvert, mesh->mloop, mesh->mpoly, mesh->totloop, mesh->totpoly, NULL); (void)polyindex; (void)face_nors; #endif DAG_id_tag_update(&mesh->id, 0); WM_event_add_notifier(C, NC_GEOM | ND_DATA, mesh); } static void mesh_add_verts(Mesh *mesh, int len) { CustomData vdata; MVert *mvert; int i, totvert; if (len == 0) return; totvert = mesh->totvert + len; CustomData_copy(&mesh->vdata, &vdata, CD_MASK_MESH, CD_DEFAULT, totvert); CustomData_copy_data(&mesh->vdata, &vdata, 0, 0, mesh->totvert); if (!CustomData_has_layer(&vdata, CD_MVERT)) CustomData_add_layer(&vdata, CD_MVERT, CD_CALLOC, NULL, totvert); CustomData_free(&mesh->vdata, mesh->totvert); mesh->vdata = vdata; mesh_update_customdata_pointers(mesh, FALSE); /* scan the input list and insert the new vertices */ mvert = &mesh->mvert[mesh->totvert]; for (i = 0; i < len; i++, mvert++) mvert->flag |= SELECT; /* set final vertex list size */ mesh->totvert = totvert; } void ED_mesh_transform(Mesh *me, float *mat) { int i; MVert *mvert = me->mvert; for (i = 0; i < me->totvert; i++, mvert++) mul_m4_v3((float (*)[4])mat, mvert->co); /* don't update normals, caller can do this explicitly */ } static void mesh_add_edges(Mesh *mesh, int len) { CustomData edata; MEdge *medge; int i, totedge; if (len == 0) return; totedge = mesh->totedge + len; /* update customdata */ CustomData_copy(&mesh->edata, &edata, CD_MASK_MESH, CD_DEFAULT, totedge); CustomData_copy_data(&mesh->edata, &edata, 0, 0, mesh->totedge); if (!CustomData_has_layer(&edata, CD_MEDGE)) CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge); CustomData_free(&mesh->edata, mesh->totedge); mesh->edata = edata; mesh_update_customdata_pointers(mesh, FALSE); /* new edges don't change tessellation */ /* set default flags */ medge = &mesh->medge[mesh->totedge]; for (i = 0; i < len; i++, medge++) medge->flag = ME_EDGEDRAW | ME_EDGERENDER | SELECT; mesh->totedge = totedge; } static void mesh_add_tessfaces(Mesh *mesh, int len) { CustomData fdata; MFace *mface; int i, totface; if (len == 0) return; totface = mesh->totface + len; /* new face count */ /* update customdata */ CustomData_copy(&mesh->fdata, &fdata, CD_MASK_MESH, CD_DEFAULT, totface); CustomData_copy_data(&mesh->fdata, &fdata, 0, 0, mesh->totface); if (!CustomData_has_layer(&fdata, CD_MFACE)) CustomData_add_layer(&fdata, CD_MFACE, CD_CALLOC, NULL, totface); CustomData_free(&mesh->fdata, mesh->totface); mesh->fdata = fdata; mesh_update_customdata_pointers(mesh, TRUE); /* set default flags */ mface = &mesh->mface[mesh->totface]; for (i = 0; i < len; i++, mface++) mface->flag = ME_FACE_SEL; mesh->totface = totface; } static void mesh_add_loops(Mesh *mesh, int len) { CustomData ldata; int totloop; if (len == 0) return; totloop = mesh->totloop + len; /* new face count */ /* update customdata */ CustomData_copy(&mesh->ldata, &ldata, CD_MASK_MESH, CD_DEFAULT, totloop); CustomData_copy_data(&mesh->ldata, &ldata, 0, 0, mesh->totloop); if (!CustomData_has_layer(&ldata, CD_MLOOP)) CustomData_add_layer(&ldata, CD_MLOOP, CD_CALLOC, NULL, totloop); CustomData_free(&mesh->ldata, mesh->totloop); mesh->ldata = ldata; mesh_update_customdata_pointers(mesh, TRUE); mesh->totloop = totloop; } static void mesh_add_polys(Mesh *mesh, int len) { CustomData pdata; MPoly *mpoly; int i, totpoly; if (len == 0) return; totpoly = mesh->totpoly + len; /* new face count */ /* update customdata */ CustomData_copy(&mesh->pdata, &pdata, CD_MASK_MESH, CD_DEFAULT, totpoly); CustomData_copy_data(&mesh->pdata, &pdata, 0, 0, mesh->totpoly); if (!CustomData_has_layer(&pdata, CD_MPOLY)) CustomData_add_layer(&pdata, CD_MPOLY, CD_CALLOC, NULL, totpoly); CustomData_free(&mesh->pdata, mesh->totpoly); mesh->pdata = pdata; mesh_update_customdata_pointers(mesh, TRUE); /* set default flags */ mpoly = &mesh->mpoly[mesh->totpoly]; for (i = 0; i < len; i++, mpoly++) mpoly->flag = ME_FACE_SEL; mesh->totpoly = totpoly; } static void mesh_remove_verts(Mesh *mesh, int len) { int totvert; if (len == 0) return; totvert = mesh->totvert - len; CustomData_free_elem(&mesh->vdata, totvert, len); /* set final vertex list size */ mesh->totvert = totvert; } static void mesh_remove_edges(Mesh *mesh, int len) { int totedge; if (len == 0) return; totedge = mesh->totedge - len; CustomData_free_elem(&mesh->edata, totedge, len); mesh->totedge = totedge; } static void mesh_remove_faces(Mesh *mesh, int len) { int totface; if (len == 0) return; totface = mesh->totface - len; /* new face count */ CustomData_free_elem(&mesh->fdata, totface, len); mesh->totface = totface; } #if 0 void ED_mesh_geometry_add(Mesh *mesh, ReportList *reports, int verts, int edges, int faces) { if (mesh->edit_btmesh) { BKE_report(reports, RPT_ERROR, "Can't add geometry in edit mode"); return; } if (verts) mesh_add_verts(mesh, verts); if (edges) mesh_add_edges(mesh, edges); if (faces) mesh_add_faces(mesh, faces); } #endif void ED_mesh_tessfaces_add(Mesh *mesh, ReportList *reports, int count) { if (mesh->edit_btmesh) { BKE_report(reports, RPT_ERROR, "Can't add tessfaces in edit mode"); return; } if (mesh->mpoly) { BKE_report(reports, RPT_ERROR, "Can't add tessfaces to a mesh that already has polygons"); return; } mesh_add_tessfaces(mesh, count); } void ED_mesh_edges_add(Mesh *mesh, ReportList *reports, int count) { if (mesh->edit_btmesh) { BKE_report(reports, RPT_ERROR, "Can't add edges in edit mode"); return; } mesh_add_edges(mesh, count); } void ED_mesh_vertices_add(Mesh *mesh, ReportList *reports, int count) { if (mesh->edit_btmesh) { BKE_report(reports, RPT_ERROR, "Can't add vertices in edit mode"); return; } mesh_add_verts(mesh, count); } void ED_mesh_faces_remove(Mesh *mesh, ReportList *reports, int count) { if (mesh->edit_btmesh) { BKE_report(reports, RPT_ERROR, "Can't remove faces in edit mode"); return; } else if (count > mesh->totface) { BKE_report(reports, RPT_ERROR, "Can't remove more faces than the mesh contains"); return; } mesh_remove_faces(mesh, count); } void ED_mesh_edges_remove(Mesh *mesh, ReportList *reports, int count) { if (mesh->edit_btmesh) { BKE_report(reports, RPT_ERROR, "Can't remove edges in edit mode"); return; } else if (count > mesh->totedge) { BKE_report(reports, RPT_ERROR, "Can't remove more edges than the mesh contains"); return; } mesh_remove_edges(mesh, count); } void ED_mesh_vertices_remove(Mesh *mesh, ReportList *reports, int count) { if (mesh->edit_btmesh) { BKE_report(reports, RPT_ERROR, "Can't remove vertices in edit mode"); return; } else if (count > mesh->totvert) { BKE_report(reports, RPT_ERROR, "Can't remove more vertices than the mesh contains"); return; } mesh_remove_verts(mesh, count); } void ED_mesh_loops_add(Mesh *mesh, ReportList *reports, int count) { if (mesh->edit_btmesh) { BKE_report(reports, RPT_ERROR, "Can't add loops in edit mode."); return; } mesh_add_loops(mesh, count); } void ED_mesh_polys_add(Mesh *mesh, ReportList *reports, int count) { if (mesh->edit_btmesh) { BKE_report(reports, RPT_ERROR, "Can't add polys in edit mode."); return; } mesh_add_polys(mesh, count); } void ED_mesh_calc_normals(Mesh *mesh) { #ifdef USE_BMESH_MPOLY_NORMALS BKE_mesh_calc_normals_mapping_ex(mesh->mvert, mesh->totvert, mesh->mloop, mesh->mpoly, mesh->totloop, mesh->totpoly, NULL, NULL, 0, NULL, NULL, FALSE); #else BKE_mesh_calc_normals(mesh->mvert, mesh->totvert, mesh->mloop, mesh->mpoly, mesh->totloop, mesh->totpoly, NULL); #endif } void ED_mesh_calc_tessface(Mesh *mesh) { if (mesh->edit_btmesh) { BMEdit_RecalcTessellation(mesh->edit_btmesh); } else { BKE_mesh_tessface_calc(mesh); } }