/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /* Internal for editmesh_xxxx.c functions */ #ifndef MESH_INTERN_H #define MESH_INTERN_H struct bContext; struct wmOperatorType; struct wmOperator; #define UVCOPY(t, s) memcpy(t, s, 2 * sizeof(float)); /* ******************** editface.c */ int edgetag_context_check(Scene *scene, EditEdge *eed); void edgetag_context_set(Scene *scene, EditEdge *eed, int val); int edgetag_shortest_path(Scene *scene, EditMesh *em, EditEdge *source, EditEdge *target); /* ******************* editmesh.c */ extern void free_editvert(EditMesh *em, EditVert *eve); extern void free_editedge(EditMesh *em, EditEdge *eed); extern void free_editface(EditMesh *em, EditFace *efa); void free_editMesh(EditMesh *em); extern void free_vertlist(EditMesh *em, ListBase *edve); extern void free_edgelist(EditMesh *em, ListBase *lb); extern void free_facelist(EditMesh *em, ListBase *lb); extern void remedge(EditMesh *em, EditEdge *eed); extern struct EditVert *addvertlist(EditMesh *em, float *vec, struct EditVert *example); extern struct EditEdge *addedgelist(EditMesh *em, struct EditVert *v1, struct EditVert *v2, struct EditEdge *example); extern struct EditFace *addfacelist(EditMesh *em, struct EditVert *v1, struct EditVert *v2, struct EditVert *v3, struct EditVert *v4, struct EditFace *example, struct EditFace *exampleEdges); extern struct EditEdge *findedgelist(EditMesh *em, struct EditVert *v1, struct EditVert *v2); void em_setup_viewcontext(struct bContext *C, ViewContext *vc); void MESH_OT_separate(struct wmOperatorType *ot); /* ******************* editmesh_add.c */ void MESH_OT_primitive_plane_add(struct wmOperatorType *ot); void MESH_OT_primitive_cube_add(struct wmOperatorType *ot); void MESH_OT_primitive_circle_add(struct wmOperatorType *ot); void MESH_OT_primitive_tube_add(struct wmOperatorType *ot); void MESH_OT_primitive_cone_add(struct wmOperatorType *ot); void MESH_OT_primitive_grid_add(struct wmOperatorType *ot); void MESH_OT_primitive_monkey_add(struct wmOperatorType *ot); void MESH_OT_primitive_uv_sphere_add(struct wmOperatorType *ot); void MESH_OT_primitive_ico_sphere_add(struct wmOperatorType *ot); void MESH_OT_edge_face_add(struct wmOperatorType *ot); void MESH_OT_dupli_extrude_cursor(struct wmOperatorType *ot); void MESH_OT_duplicate(struct wmOperatorType *ot); void MESH_OT_fgon_make(struct wmOperatorType *ot); void MESH_OT_fgon_clear(struct wmOperatorType *ot); /* ******************* editmesh_lib.c */ void EM_stats_update(EditMesh *em); extern void EM_fgon_flags(EditMesh *em); extern void EM_hide_reset(EditMesh *em); extern int faceselectedOR(EditFace *efa, int flag); extern int faceselectedAND(EditFace *efa, int flag); void EM_remove_selection(EditMesh *em, void *data, int type); void EM_clear_flag_all(EditMesh *em, int flag); void EM_set_flag_all(EditMesh *em, int flag); void EM_set_flag_all_selectmode(EditMesh *em, int flag); void EM_data_interp_from_verts(EditMesh *em, EditVert *v1, EditVert *v2, EditVert *eve, float fac); void EM_data_interp_from_faces(EditMesh *em, EditFace *efa1, EditFace *efa2, EditFace *efan, int i1, int i2, int i3, int i4); int EM_nvertices_selected(EditMesh *em); int EM_nedges_selected(EditMesh *em); int EM_nfaces_selected(EditMesh *em); float EM_face_perimeter(EditFace *efa); void EM_store_selection(EditMesh *em, void *data, int type); extern EditFace *exist_face(EditMesh *em, EditVert *v1, EditVert *v2, EditVert *v3, EditVert *v4); extern void flipface(EditMesh *em, EditFace *efa); // flips for normal direction extern int compareface(EditFace *vl1, EditFace *vl2); /* flag for selection bits, *nor will be filled with normal for extrusion constraint */ /* return value defines if such normal was set */ extern short extrudeflag_face_indiv(EditMesh *em, short flag, float *nor); extern short extrudeflag_verts_indiv(EditMesh *em, short flag, float *nor); extern short extrudeflag_edges_indiv(EditMesh *em, short flag, float *nor); extern short extrudeflag_vert(Object *obedit, EditMesh *em, short flag, float *nor, int all); extern short extrudeflag(Object *obedit, EditMesh *em, short flag, float *nor, int all); extern void adduplicateflag(EditMesh *em, int flag); extern void delfaceflag(EditMesh *em, int flag); extern void rotateflag(EditMesh *em, short flag, float *cent, float rotmat[][3]); extern void translateflag(EditMesh *em, short flag, float *vec); extern int convex(float *v1, float *v2, float *v3, float *v4); extern struct EditFace *EM_face_from_faces(EditMesh *em, struct EditFace *efa1, struct EditFace *efa2, int i1, int i2, int i3, int i4); extern int EM_view3d_poll(struct bContext *C); /* ******************* editmesh_loop.c */ #define LOOP_SELECT 1 #define LOOP_CUT 2 void MESH_OT_knife_cut(struct wmOperatorType *ot); /* ******************* editmesh_mods.c */ void MESH_OT_loop_select(struct wmOperatorType *ot); void MESH_OT_select_all(struct wmOperatorType *ot); void MESH_OT_select_more(struct wmOperatorType *ot); void MESH_OT_select_less(struct wmOperatorType *ot); void MESH_OT_select_inverse(struct wmOperatorType *ot); void MESH_OT_select_non_manifold(struct wmOperatorType *ot); void MESH_OT_select_linked(struct wmOperatorType *ot); void MESH_OT_select_linked_pick(struct wmOperatorType *ot); void MESH_OT_hide(struct wmOperatorType *ot); void MESH_OT_reveal(struct wmOperatorType *ot); void MESH_OT_select_by_number_vertices(struct wmOperatorType *ot); void MESH_OT_select_mirror(struct wmOperatorType *ot); void MESH_OT_normals_make_consistent(struct wmOperatorType *ot); void MESH_OT_faces_select_linked_flat(struct wmOperatorType *ot); void MESH_OT_edges_select_sharp(struct wmOperatorType *ot); void MESH_OT_select_shortest_path(struct wmOperatorType *ot); void MESH_OT_select_similar(struct wmOperatorType *ot); void MESH_OT_select_random(struct wmOperatorType *ot); void MESH_OT_loop_multi_select(struct wmOperatorType *ot); void MESH_OT_mark_seam(struct wmOperatorType *ot); void MESH_OT_mark_sharp(struct wmOperatorType *ot); void MESH_OT_vertices_smooth(struct wmOperatorType *ot); void MESH_OT_flip_normals(struct wmOperatorType *ot); void MESH_OT_solidify(struct wmOperatorType *ot); void MESH_OT_select_nth(struct wmOperatorType *ot); extern EditEdge *findnearestedge(ViewContext *vc, int *dist); extern void EM_automerge(Scene *scene, Object *obedit, int update); void editmesh_select_by_material(EditMesh *em, int index); void EM_recalc_normal_direction(EditMesh *em, int inside, int select); /* makes faces righthand turning */ void EM_select_more(EditMesh *em); void selectconnected_mesh_all(EditMesh *em); void faceloop_select(EditMesh *em, EditEdge *startedge, int select); /** * findnearestvert * * dist (in/out): minimal distance to the nearest and at the end, actual distance * sel: selection bias * if SELECT, selected vertice are given a 5 pixel bias to make them farter than unselect verts * if 0, unselected vertice are given the bias * strict: if 1, the vertice corresponding to the sel parameter are ignored and not just biased */ extern EditVert *findnearestvert(ViewContext *vc, int *dist, short sel, short strict); /* ******************* editmesh_tools.c */ #define SUBDIV_SELECT_ORIG 0 #define SUBDIV_SELECT_INNER 1 #define SUBDIV_SELECT_INNER_SEL 2 #define SUBDIV_SELECT_LOOPCUT 3 /* edge subdivide corner cut types */ #define SUBDIV_CORNER_PATH 0 #define SUBDIV_CORNER_INNERVERT 1 #define SUBDIV_CORNER_FAN 2 extern EnumPropertyItem corner_type_items[]; void join_triangles(EditMesh *em); int removedoublesflag(EditMesh *em, short flag, short automerge, float limit); /* return amount */ void esubdivideflag(Object *obedit, EditMesh *em, int flag, float smooth, float fractal, int beautify, int numcuts, int corner_pattern, int seltype); int EdgeSlide(EditMesh *em, struct wmOperator *op, short immediate, float imperc); void MESH_OT_merge(struct wmOperatorType *ot); void MESH_OT_subdivide(struct wmOperatorType *ot); void MESH_OT_remove_doubles(struct wmOperatorType *ot); void MESH_OT_extrude(struct wmOperatorType *ot); void MESH_OT_spin(struct wmOperatorType *ot); void MESH_OT_screw(struct wmOperatorType *ot); void MESH_OT_fill(struct wmOperatorType *ot); void MESH_OT_beautify_fill(struct wmOperatorType *ot); void MESH_OT_quads_convert_to_tris(struct wmOperatorType *ot); void MESH_OT_tris_convert_to_quads(struct wmOperatorType *ot); void MESH_OT_edge_flip(struct wmOperatorType *ot); void MESH_OT_faces_shade_smooth(struct wmOperatorType *ot); void MESH_OT_faces_shade_flat(struct wmOperatorType *ot); void MESH_OT_split(struct wmOperatorType *ot); void MESH_OT_extrude_repeat(struct wmOperatorType *ot); void MESH_OT_edge_rotate(struct wmOperatorType *ot); void MESH_OT_select_vertex_path(struct wmOperatorType *ot); void MESH_OT_loop_to_region(struct wmOperatorType *ot); void MESH_OT_region_to_loop(struct wmOperatorType *ot); void MESH_OT_select_axis(struct wmOperatorType *ot); void MESH_OT_uvs_rotate(struct wmOperatorType *ot); void MESH_OT_uvs_mirror(struct wmOperatorType *ot); void MESH_OT_colors_rotate(struct wmOperatorType *ot); void MESH_OT_colors_mirror(struct wmOperatorType *ot); void MESH_OT_delete(struct wmOperatorType *ot); void MESH_OT_rip(struct wmOperatorType *ot); void MESH_OT_shape_propagate_to_all(struct wmOperatorType *ot); void MESH_OT_blend_from_shape(struct wmOperatorType *ot); /* ******************* mesh_data.c */ void MESH_OT_uv_texture_add(struct wmOperatorType *ot); void MESH_OT_uv_texture_remove(struct wmOperatorType *ot); void MESH_OT_vertex_color_add(struct wmOperatorType *ot); void MESH_OT_vertex_color_remove(struct wmOperatorType *ot); void MESH_OT_sticky_add(struct wmOperatorType *ot); void MESH_OT_sticky_remove(struct wmOperatorType *ot); void MESH_OT_drop_named_image(struct wmOperatorType *ot); void MESH_OT_edgering_select(struct wmOperatorType *ot); void MESH_OT_loopcut(struct wmOperatorType *ot); #endif // MESH_INTERN_H