/** * $Id: * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include "MEM_guardedalloc.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_userdef_types.h" #include "DNA_view3d_types.h" #include "DNA_windowmanager_types.h" #include "BLI_arithb.h" #include "BLI_blenlib.h" #include "BLI_editVert.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_mesh.h" #include "BKE_utildefines.h" #include "RNA_access.h" #include "RNA_define.h" #include "WM_api.h" #include "WM_types.h" #include "ED_mesh.h" #include "ED_screen.h" #include "ED_transform.h" #include "ED_view3d.h" #include "UI_interface.h" #include "mesh_intern.h" /******************************** menus *************************************/ static int vertex_specials_invoke(bContext *C, wmOperator *op, wmEvent *event) { uiPopupMenu *pup; uiLayout *layout; pup= uiPupMenuBegin(C, "Vertex Specials", 0); layout= uiPupMenuLayout(pup); uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_REGION_WIN); uiItemO(layout, "Remove Doubles", 0, "MESH_OT_remove_doubles"); uiItemO(layout, "Merge...", 0, "MESH_OT_merge"); uiItemO(layout, "Smooth", 0, "MESH_OT_vertices_smooth"); uiItemO(layout, "Select Vertex Path", 0, "MESH_OT_select_vertex_path"); //uiItemO(layout, "Blend From Shape", 0, "MESH_OT_blend_from_shape"); //uiItemO(layout, "Propagate to All Shapes", 0, "MESH_OT_shape_propagate_to_all"); uiPupMenuEnd(C, pup); return OPERATOR_CANCELLED; } static void MESH_OT_vertex_specials(wmOperatorType *ot) { /* identifiers */ ot->name= "Vertex Specials"; //ot->description= "Perform special vertex operations."; ot->idname= "MESH_OT_vertex_specials"; /* api callbacks */ ot->invoke= vertex_specials_invoke; ot->poll= ED_operator_editmesh; } static int edge_specials_invoke(bContext *C, wmOperator *op, wmEvent *event) { uiPopupMenu *pup; uiLayout *layout; pup= uiPupMenuBegin(C, "Edge Specials", 0); layout= uiPupMenuLayout(pup); uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_REGION_WIN); uiItemO(layout, "Mark Seam", 0, "MESH_OT_mark_seam"); uiItemBooleanO(layout, "Clear Seam", 0, "MESH_OT_mark_seam", "clear", 1); uiItemEnumO(layout, "Rotate Edge CW", 0, "MESH_OT_edge_rotate", "direction", 1); uiItemEnumO(layout, "Rotate Edge CCW", 0, "MESH_OT_edge_rotate", "direction", 2); //uiItemO(layout, "Loopcut", 0, "MESH_OT_loop_cut"); // CutEdgeloop(em, 1); //uiItemO(layout, "Edge Slide", 0, "MESH_OT_edge_slide"); // EdgeSlide(em, 0,0.0); uiItemO(layout, "Edge Loop", 0, "MESH_OT_loop_multi_select"); uiItemBooleanO(layout, "Edge Ring", 0, "MESH_OT_loop_multi_select", "ring", 1); uiItemO(layout, NULL, 0, "MESH_OT_loop_to_region"); uiItemO(layout, NULL, 0, "MESH_OT_region_to_loop"); uiItemO(layout, "Mark Sharp", 0, "MESH_OT_mark_sharp"); uiItemBooleanO(layout, "Clear Sharp", 0, "MESH_OT_mark_sharp", "clear", 1); uiPupMenuEnd(C, pup); return OPERATOR_CANCELLED; } static void MESH_OT_edge_specials(wmOperatorType *ot) { /* identifiers */ ot->name= "Edge Specials"; //ot->description= "Perform special edge operations."; ot->idname= "MESH_OT_edge_specials"; /* api callbacks */ ot->invoke= edge_specials_invoke; ot->poll= ED_operator_editmesh; } static int face_specials_invoke(bContext *C, wmOperator *op, wmEvent *event) { uiPopupMenu *pup; uiLayout *layout; pup= uiPupMenuBegin(C, "Face Specials", 0); layout= uiPupMenuLayout(pup); uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_REGION_WIN); uiItemO(layout, NULL, 0, "MESH_OT_flip_normals"); // uiItemO(layout, "Bevel", 0, "MESH_OT_bevel"); // bevelmenu(em) uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_smooth"); uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_flat"); uiItemO(layout, NULL, 0, "MESH_OT_quads_convert_to_tris"); uiItemO(layout, NULL, 0, "MESH_OT_tris_convert_to_quads"); uiItemO(layout, NULL, 0, "MESH_OT_edge_flip"); uiItemS(layout); uiItemO(layout, NULL, 0, "MESH_OT_fill"); uiItemO(layout, NULL, 0, "MESH_OT_beauty_fill"); uiItemS(layout); // uiItemO(layout, NULL, 0, "MESH_OT_face_mode"); // mesh_set_face_flags(em, 1); // uiItemBooleanO(layout, NULL, 0, "MESH_OT_face_mode", "clear", 1); // mesh_set_face_flags(em, 0); // // uiItemS(layout); uiItemMenuEnumO(layout, NULL, 0, "MESH_OT_uvs_rotate", "direction"); uiItemMenuEnumO(layout, NULL, 0, "MESH_OT_uvs_mirror", "axis"); uiItemMenuEnumO(layout, NULL, 0, "MESH_OT_colors_rotate", "direction"); uiItemMenuEnumO(layout, NULL, 0, "MESH_OT_colors_mirror", "axis"); uiPupMenuEnd(C, pup); return OPERATOR_CANCELLED; } static void MESH_OT_face_specials(wmOperatorType *ot) { /* identifiers */ ot->name= "Face Specials"; //ot->description= "Perform special face operations."; ot->idname= "MESH_OT_face_specials"; /* api callbacks */ ot->invoke= face_specials_invoke; ot->poll= ED_operator_editmesh; } static int specials_invoke(bContext *C, wmOperator *op, wmEvent *event) { uiPopupMenu *pup; uiLayout *layout; pup= uiPupMenuBegin(C, "Specials", 0); layout= uiPupMenuLayout(pup); uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_REGION_WIN); uiItemO(layout, "Subdivide", 0, "MESH_OT_subdivide"); uiItemFloatO(layout, "Subdivide Smooth", 0, "MESH_OT_subdivide", "smoothness", 1.0f); uiItemO(layout, "Merge...", 0, "MESH_OT_merge"); uiItemO(layout, "Remove Doubles", 0, "MESH_OT_remove_doubles"); uiItemO(layout, "Hide", 0, "MESH_OT_hide"); uiItemO(layout, "Reveal", 0, "MESH_OT_reveal"); uiItemO(layout, "Select Inverse", 0, "MESH_OT_select_inverse"); uiItemO(layout, NULL, 0, "MESH_OT_flip_normals"); uiItemO(layout, "Smooth", 0, "MESH_OT_vertices_smooth"); // uiItemO(layout, "Bevel", 0, "MESH_OT_bevel"); // bevelmenu(em) uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_smooth"); uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_flat"); //uiItemO(layout, "Blend From Shape", 0, "MESH_OT_blend_from_shape"); //uiItemO(layout, "Propagate to All Shapes", 0, "MESH_OT_shape_propagate_to_all"); uiItemO(layout, "Select Vertex Path", 0, "MESH_OT_select_vertex_path"); uiPupMenuEnd(C, pup); return OPERATOR_CANCELLED; } static void MESH_OT_specials(wmOperatorType *ot) { /* identifiers */ ot->name= "Specials"; //ot->description= "Perform special vertice, edge or face operations."; ot->idname= "MESH_OT_specials"; /* api callbacks */ ot->invoke= specials_invoke; ot->poll= ED_operator_editmesh; } /**************************** registration **********************************/ void ED_operatortypes_mesh(void) { wmOperatorType *ot; WM_operatortype_append(MESH_OT_select_all_toggle); WM_operatortype_append(MESH_OT_select_more); WM_operatortype_append(MESH_OT_select_less); WM_operatortype_append(MESH_OT_select_inverse); WM_operatortype_append(MESH_OT_select_non_manifold); WM_operatortype_append(MESH_OT_select_linked); WM_operatortype_append(MESH_OT_select_linked_pick); WM_operatortype_append(MESH_OT_select_random); WM_operatortype_append(MESH_OT_selection_type); WM_operatortype_append(MESH_OT_hide); WM_operatortype_append(MESH_OT_reveal); WM_operatortype_append(MESH_OT_select_by_number_vertices); WM_operatortype_append(MESH_OT_normals_make_consistent); WM_operatortype_append(MESH_OT_merge); WM_operatortype_append(MESH_OT_subdivide); WM_operatortype_append(MESH_OT_faces_select_linked_flat); WM_operatortype_append(MESH_OT_edges_select_sharp); WM_operatortype_append(MESH_OT_primitive_plane_add); WM_operatortype_append(MESH_OT_primitive_cube_add); WM_operatortype_append(MESH_OT_primitive_circle_add); WM_operatortype_append(MESH_OT_primitive_cylinder_add); WM_operatortype_append(MESH_OT_primitive_tube_add); WM_operatortype_append(MESH_OT_primitive_cone_add); WM_operatortype_append(MESH_OT_primitive_grid_add); WM_operatortype_append(MESH_OT_primitive_monkey_add); WM_operatortype_append(MESH_OT_primitive_uv_sphere_add); WM_operatortype_append(MESH_OT_primitive_ico_sphere_add); WM_operatortype_append(MESH_OT_fgon_clear); WM_operatortype_append(MESH_OT_fgon_make); WM_operatortype_append(MESH_OT_duplicate); WM_operatortype_append(MESH_OT_remove_doubles); WM_operatortype_append(MESH_OT_extrude); WM_operatortype_append(MESH_OT_spin); WM_operatortype_append(MESH_OT_screw); WM_operatortype_append(MESH_OT_vertices_transform_to_sphere); WM_operatortype_append(MESH_OT_split); WM_operatortype_append(MESH_OT_extrude_repeat); WM_operatortype_append(MESH_OT_edge_rotate); WM_operatortype_append(MESH_OT_select_vertex_path); WM_operatortype_append(MESH_OT_loop_to_region); WM_operatortype_append(MESH_OT_region_to_loop); WM_operatortype_append(MESH_OT_uvs_rotate); WM_operatortype_append(MESH_OT_uvs_mirror); WM_operatortype_append(MESH_OT_colors_rotate); WM_operatortype_append(MESH_OT_colors_mirror); WM_operatortype_append(MESH_OT_fill); WM_operatortype_append(MESH_OT_beauty_fill); WM_operatortype_append(MESH_OT_quads_convert_to_tris); WM_operatortype_append(MESH_OT_tris_convert_to_quads); WM_operatortype_append(MESH_OT_edge_flip); WM_operatortype_append(MESH_OT_faces_shade_smooth); WM_operatortype_append(MESH_OT_faces_shade_flat); WM_operatortype_append(MESH_OT_delete); WM_operatortype_append(MESH_OT_separate); WM_operatortype_append(MESH_OT_dupli_extrude_cursor); WM_operatortype_append(MESH_OT_loop_select); WM_operatortype_append(MESH_OT_edge_face_add); WM_operatortype_append(MESH_OT_select_shortest_path); WM_operatortype_append(MESH_OT_select_similar); WM_operatortype_append(MESH_OT_loop_multi_select); WM_operatortype_append(MESH_OT_mark_seam); WM_operatortype_append(MESH_OT_mark_sharp); WM_operatortype_append(MESH_OT_vertices_smooth); WM_operatortype_append(MESH_OT_flip_normals); WM_operatortype_append(MESH_OT_knife_cut); WM_operatortype_append(MESH_OT_rip); WM_operatortype_append(MESH_OT_uv_texture_add); WM_operatortype_append(MESH_OT_uv_texture_remove); WM_operatortype_append(MESH_OT_vertex_color_add); WM_operatortype_append(MESH_OT_vertex_color_remove); WM_operatortype_append(MESH_OT_sticky_add); WM_operatortype_append(MESH_OT_sticky_remove); WM_operatortype_append(MESH_OT_vertex_specials); WM_operatortype_append(MESH_OT_edge_specials); WM_operatortype_append(MESH_OT_face_specials); WM_operatortype_append(MESH_OT_specials); /* macros */ ot= WM_operatortype_append_macro("MESH_OT_duplicate_move", "Add Duplicate", OPTYPE_UNDO|OPTYPE_REGISTER); WM_operatortype_macro_define(ot, "MESH_OT_duplicate"); WM_operatortype_macro_define(ot, "TFM_OT_translate"); ot= WM_operatortype_append_macro("MESH_OT_rip_move", "Rip", OPTYPE_UNDO|OPTYPE_REGISTER); WM_operatortype_macro_define(ot, "MESH_OT_rip"); WM_operatortype_macro_define(ot, "TFM_OT_translate"); ot= WM_operatortype_append_macro("MESH_OT_extrude_move", "Extrude", OPTYPE_UNDO|OPTYPE_REGISTER); WM_operatortype_macro_define(ot, "MESH_OT_extrude"); WM_operatortype_macro_define(ot, "TFM_OT_translate"); } /* note mesh keymap also for other space? */ void ED_keymap_mesh(wmWindowManager *wm) { ListBase *keymap= WM_keymap_listbase(wm, "EditMesh", 0, 0); wmKeymapItem *kmi; /* selecting */ /* standard mouse selection goes via space_view3d */ WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_ALT, 0); kmi= WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_SHIFT|KM_ALT, 0); RNA_boolean_set(kmi->ptr, "extend", 1); kmi= WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_ALT|KM_CTRL, 0); RNA_boolean_set(kmi->ptr, "ring", 1); kmi= WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_SHIFT|KM_ALT|KM_CTRL, 0); RNA_boolean_set(kmi->ptr, "extend", 1); RNA_boolean_set(kmi->ptr, "ring", 1); WM_keymap_add_item(keymap, "MESH_OT_select_shortest_path", SELECTMOUSE, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_select_all_toggle", AKEY, KM_PRESS, 0, 0); WM_keymap_add_item(keymap, "MESH_OT_select_more", PADPLUSKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_select_less", PADMINUS, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_select_inverse", IKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_select_non_manifold", MKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0); WM_keymap_add_item(keymap, "MESH_OT_select_linked", LKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_select_linked_pick", LKEY, KM_PRESS, 0, 0); RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_select_linked_pick", LKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "deselect", 1); RNA_float_set(WM_keymap_add_item(keymap, "MESH_OT_faces_select_linked_flat", FKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0)->ptr,"sharpness",135.0); RNA_float_set(WM_keymap_add_item(keymap, "MESH_OT_edges_select_sharp", SKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0)->ptr,"sharpness",135.0); WM_keymap_add_item(keymap, "MESH_OT_vertices_transform_to_sphere", SKEY, KM_PRESS, KM_CTRL|KM_SHIFT , 0); WM_keymap_add_item(keymap, "MESH_OT_select_similar", GKEY, KM_PRESS, KM_SHIFT, 0); /* selection mode */ WM_keymap_add_item(keymap, "MESH_OT_selection_type", TABKEY, KM_PRESS, KM_CTRL, 0); /* hide */ WM_keymap_add_item(keymap, "MESH_OT_hide", HKEY, KM_PRESS, 0, 0); RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_hide", HKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "unselected", 1); WM_keymap_add_item(keymap, "MESH_OT_reveal", HKEY, KM_PRESS, KM_ALT, 0); /* tools */ WM_keymap_add_item(keymap, "MESH_OT_normals_make_consistent", NKEY, KM_PRESS, KM_CTRL, 0); RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_normals_make_consistent", NKEY, KM_PRESS, KM_SHIFT|KM_CTRL, 0)->ptr, "inside", 1); WM_keymap_add_item(keymap, "MESH_OT_extrude_move", EKEY, KM_PRESS, 0, 0); WM_keymap_add_item(keymap, "MESH_OT_spin", RKEY, KM_PRESS, KM_ALT, 0); WM_keymap_add_item(keymap, "MESH_OT_screw", NINEKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_fill", FKEY, KM_PRESS, KM_SHIFT, 0); WM_keymap_add_item(keymap, "MESH_OT_beauty_fill", FKEY, KM_PRESS, KM_ALT, 0); WM_keymap_add_item(keymap, "MESH_OT_quads_convert_to_tris", TKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_tris_convert_to_quads", JKEY, KM_PRESS, KM_ALT, 0); WM_keymap_add_item(keymap, "MESH_OT_edge_flip", FKEY, KM_PRESS, KM_SHIFT|KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_split", FOURKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_extrude_repeat", FOURKEY, KM_PRESS, KM_ALT, 0); WM_keymap_add_item(keymap, "MESH_OT_edge_rotate", FIVEKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_loop_to_region",SIXKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_region_to_loop",SIXKEY, KM_PRESS, KM_ALT, 0); WM_keymap_add_item(keymap, "MESH_OT_uvs_rotate",SEVENKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_uvs_mirror",SEVENKEY, KM_PRESS, KM_ALT, 0); WM_keymap_add_item(keymap, "MESH_OT_colors_rotate",EIGHTKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_colors_mirror",EIGHTKEY, KM_PRESS, KM_ALT, 0); WM_keymap_add_item(keymap, "MESH_OT_rip_move",VKEY, KM_PRESS, 0, 0); WM_keymap_add_item(keymap, "MESH_OT_merge", MKEY, KM_PRESS, KM_ALT, 0); /* add/remove */ WM_keymap_add_item(keymap, "MESH_OT_edge_face_add", FKEY, KM_PRESS, 0, 0); WM_keymap_add_item(keymap, "MESH_OT_duplicate_move", DKEY, KM_PRESS, KM_SHIFT, 0); WM_keymap_add_item(keymap, "OBJECT_OT_mesh_add", AKEY, KM_PRESS, KM_SHIFT, 0); WM_keymap_add_item(keymap, "MESH_OT_separate", PKEY, KM_PRESS, KM_SHIFT, 0); /* use KM_RELEASE because same key is used for tweaks */ WM_keymap_add_item(keymap, "MESH_OT_dupli_extrude_cursor", LEFTMOUSE, KM_RELEASE, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_delete", XKEY, KM_PRESS, 0, 0); WM_keymap_add_item(keymap, "MESH_OT_fgon_make", FKEY, KM_PRESS, KM_ALT, 0); WM_keymap_add_item(keymap, "MESH_OT_fgon_clear", FKEY, KM_PRESS, KM_SHIFT|KM_ALT, 0); WM_keymap_add_item(keymap, "MESH_OT_knife_cut", LEFTMOUSE, KM_PRESS, KM_ALT|KM_CTRL, 0); /* menus */ WM_keymap_add_item(keymap, "MESH_OT_vertex_specials", VKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_edge_specials", EKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_face_specials", FKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_specials", WKEY, KM_PRESS, 0, 0); /* UV's */ WM_keymap_add_item(keymap, "UV_OT_mapping_menu", UKEY, KM_PRESS, 0, 0); }