/** * $Id: * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include "MEM_guardedalloc.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_userdef_types.h" #include "DNA_view3d_types.h" #include "DNA_windowmanager_types.h" #include "BLI_arithb.h" #include "BLI_blenlib.h" #include "BLI_editVert.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_utildefines.h" #include "RNA_access.h" #include "RNA_define.h" #include "WM_api.h" #include "WM_types.h" #include "ED_screen.h" #include "ED_mesh.h" #include "ED_view3d.h" #include "BIF_transform.h" #include "mesh_intern.h" static int mesh_add_duplicate_exec(bContext *C, wmOperator *op) { Object *ob= CTX_data_edit_object(C); EditMesh *em= BKE_mesh_get_editmesh(ob->data); adduplicateflag(em, SELECT); BKE_mesh_end_editmesh(ob->data, em); return OPERATOR_FINISHED; } static int mesh_add_duplicate_invoke(bContext *C, wmOperator *op, wmEvent *event) { WM_cursor_wait(1); mesh_add_duplicate_exec(C, op); WM_cursor_wait(0); RNA_int_set(op->ptr, "mode", TFM_TRANSLATION); WM_operator_name_call(C, "TFM_OT_transform", WM_OP_INVOKE_REGION_WIN, op->ptr); return OPERATOR_FINISHED; } static void MESH_OT_duplicate_add(wmOperatorType *ot) { /* identifiers */ ot->name= "Add Duplicate"; ot->idname= "MESH_OT_duplicate_add"; /* api callbacks */ ot->invoke= mesh_add_duplicate_invoke; ot->exec= mesh_add_duplicate_exec; ot->poll= ED_operator_editmesh; /* to give to transform */ RNA_def_int(ot->srna, "mode", TFM_TRANSLATION, 0, INT_MAX, "Mode", "", 0, INT_MAX); } /* ************************** registration **********************************/ void ED_operatortypes_mesh(void) { WM_operatortype_append(MESH_OT_select_all_toggle); WM_operatortype_append(MESH_OT_select_more); WM_operatortype_append(MESH_OT_select_less); WM_operatortype_append(MESH_OT_select_invert); WM_operatortype_append(MESH_OT_select_non_manifold); WM_operatortype_append(MESH_OT_select_linked); WM_operatortype_append(MESH_OT_select_linked_pick); WM_operatortype_append(MESH_OT_select_random); WM_operatortype_append(MESH_OT_selection_type); WM_operatortype_append(MESH_OT_hide); WM_operatortype_append(MESH_OT_reveal); WM_operatortype_append(MESH_OT_normals_make_consistent); WM_operatortype_append(MESH_OT_subdivide); WM_operatortype_append(MESH_OT_subdivide_multi); WM_operatortype_append(MESH_OT_subdivide_multi_fractal); WM_operatortype_append(MESH_OT_subdivide_smooth); WM_operatortype_append(MESH_OT_subdivs); WM_operatortype_append(MESH_OT_faces_select_linked_flat); WM_operatortype_append(MESH_OT_edges_select_sharp); WM_operatortype_append(MESH_OT_primitive_plane_add); WM_operatortype_append(MESH_OT_primitive_cube_add); WM_operatortype_append(MESH_OT_primitive_circle_add); WM_operatortype_append(MESH_OT_primitive_cylinder_add); WM_operatortype_append(MESH_OT_primitive_tube_add); WM_operatortype_append(MESH_OT_primitive_cone_add); WM_operatortype_append(MESH_OT_primitive_grid_add); WM_operatortype_append(MESH_OT_primitive_monkey_add); WM_operatortype_append(MESH_OT_primitive_uv_sphere_add); WM_operatortype_append(MESH_OT_primitive_ico_sphere_add); WM_operatortype_append(MESH_OT_fgon_clear); WM_operatortype_append(MESH_OT_fgon_make); WM_operatortype_append(MESH_OT_duplicate_add); WM_operatortype_append(MESH_OT_remove_doubles); WM_operatortype_append(MESH_OT_extrude); WM_operatortype_append(MESH_OT_spin); WM_operatortype_append(MESH_OT_screw); WM_operatortype_append(MESH_OT_vertices_transform_to_sphere); WM_operatortype_append(MESH_OT_split); WM_operatortype_append(MESH_OT_extrude_repeat); WM_operatortype_append(MESH_OT_edge_rotate); WM_operatortype_append(MESH_OT_loop_to_region); WM_operatortype_append(MESH_OT_region_to_loop); WM_operatortype_append(MESH_OT_uvs_rotate); WM_operatortype_append(MESH_OT_uvs_mirror); WM_operatortype_append(MESH_OT_colors_rotate); WM_operatortype_append(MESH_OT_colors_mirror); WM_operatortype_append(MESH_OT_fill); WM_operatortype_append(MESH_OT_beauty_fill); WM_operatortype_append(MESH_OT_quads_convert_to_tris); WM_operatortype_append(MESH_OT_tris_convert_to_quads); WM_operatortype_append(MESH_OT_edge_flip); WM_operatortype_append(MESH_OT_faces_shade_smooth); WM_operatortype_append(MESH_OT_faces_shade_solid); WM_operatortype_append(MESH_OT_delete); WM_operatortype_append(MESH_OT_separate); WM_operatortype_append(MESH_OT_dupli_extrude_cursor); WM_operatortype_append(MESH_OT_loop_select); WM_operatortype_append(MESH_OT_edge_face_add); WM_operatortype_append(MESH_OT_select_shortest_path); WM_operatortype_append(MESH_OT_vertices_select_similar); WM_operatortype_append(MESH_OT_edges_select_similar); WM_operatortype_append(MESH_OT_faces_select_similar); WM_operatortype_append(MESH_OT_loop_multi_select); WM_operatortype_append(MESH_OT_mark_seam); WM_operatortype_append(MESH_OT_mark_sharp); WM_operatortype_append(MESH_OT_vertices_smooth); WM_operatortype_append(MESH_OT_flip_editnormals); WM_operatortype_append(MESH_OT_knife_cut); WM_operatortype_append(MESH_OT_rip); } /* note mesh keymap also for other space? */ void ED_keymap_mesh(wmWindowManager *wm) { ListBase *keymap= WM_keymap_listbase(wm, "EditMesh", 0, 0); wmKeymapItem *kmi; /* selecting */ /* standard mouse selection goes via space_view3d */ WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_ALT, 0); kmi= WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_SHIFT|KM_ALT, 0); RNA_boolean_set(kmi->ptr, "extend", 1); kmi= WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_ALT|KM_CTRL, 0); RNA_boolean_set(kmi->ptr, "ring", 1); kmi= WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_SHIFT|KM_ALT|KM_CTRL, 0); RNA_boolean_set(kmi->ptr, "extend", 1); RNA_boolean_set(kmi->ptr, "ring", 1); WM_keymap_add_item(keymap, "MESH_OT_select_shortest_path", SELECTMOUSE, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_select_all_toggle", AKEY, KM_PRESS, 0, 0); WM_keymap_add_item(keymap, "MESH_OT_select_more", PADPLUSKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_select_less", PADMINUS, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_select_invert", IKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_select_non_manifold", MKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0); WM_keymap_add_item(keymap, "MESH_OT_select_linked", LKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_select_linked_pick", LKEY, KM_PRESS, 0, 0); RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_select_linked_pick", LKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "deselect", 1); RNA_float_set(WM_keymap_add_item(keymap, "MESH_OT_faces_select_linked_flat", FKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0)->ptr,"sharpness",135.0); RNA_float_set(WM_keymap_add_item(keymap, "MESH_OT_edges_select_sharp", SKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0)->ptr,"sharpness",135.0); WM_keymap_add_item(keymap, "MESH_OT_select_random", SPACEKEY, KM_PRESS, 0, 0); WM_keymap_add_item(keymap, "MESH_OT_vertices_transform_to_sphere", SKEY, KM_PRESS, KM_CTRL|KM_SHIFT , 0); WM_keymap_add_item(keymap, "MESH_OT_mark_seam", ONEKEY, KM_PRESS, KM_CTRL , 0); RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_mark_seam", ONEKEY, KM_PRESS, KM_ALT , 0)->ptr,"clear",1); WM_keymap_add_item(keymap, "MESH_OT_mark_sharp", TWOKEY, KM_PRESS, KM_CTRL , 0); RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_mark_sharp", TWOKEY, KM_PRESS, KM_ALT , 0)->ptr,"set",1); /* temp hotkeys! */ WM_keymap_add_item(keymap, "MESH_OT_vertices_select_similar", GKEY, KM_PRESS, KM_SHIFT, 0); WM_keymap_add_item(keymap, "MESH_OT_edges_select_similar", GKEY, KM_PRESS, KM_SHIFT2|KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_faces_select_similar", GKEY, KM_PRESS, KM_SHIFT|KM_CTRL2, 0); /* selection mode */ WM_keymap_add_item(keymap, "MESH_OT_selection_type", TABKEY, KM_PRESS, KM_CTRL, 0); /* hide */ WM_keymap_add_item(keymap, "MESH_OT_hide", HKEY, KM_PRESS, 0, 0); RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_hide", HKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "unselected", 1); WM_keymap_add_item(keymap, "MESH_OT_reveal", HKEY, KM_PRESS, KM_ALT, 0); /* tools */ WM_keymap_add_item(keymap, "MESH_OT_normals_make_consistent", NKEY, KM_PRESS, KM_CTRL, 0); RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_normals_make_consistent", NKEY, KM_PRESS, KM_SHIFT|KM_CTRL, 0)->ptr, "inside", 1); WM_keymap_add_item(keymap, "MESH_OT_vertices_smooth", THREEKEY, KM_PRESS, KM_CTRL , 0); WM_keymap_add_item(keymap, "MESH_OT_flip_editnormals", THREEKEY, KM_PRESS, KM_ALT , 0); WM_keymap_add_item(keymap, "MESH_OT_subdivs", WKEY, KM_PRESS, 0, 0); // this is the menu /*WM_keymap_add_item(keymap, "MESH_OT_subdivide_multi", WKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0); WM_keymap_add_item(keymap, "MESH_OT_subdivide_multi_fractal", WKEY, KM_PRESS, KM_ALT, 0); WM_keymap_add_item(keymap, "MESH_OT_subdivide_smooth", WKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);*/ WM_keymap_add_item(keymap, "MESH_OT_remove_doubles", VKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_extrude", EKEY, KM_PRESS, 0, 0); WM_keymap_add_item(keymap, "MESH_OT_spin", RKEY, KM_PRESS, KM_ALT, 0); WM_keymap_add_item(keymap, "MESH_OT_screw", NINEKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "VIEW3D_OT_editmesh_face_toolbox", FKEY, KM_PRESS, KM_CTRL, 0); /* operators below are in this toolbox */ WM_keymap_add_item(keymap, "MESH_OT_fill", FKEY, KM_PRESS, KM_SHIFT, 0); WM_keymap_add_item(keymap, "MESH_OT_beauty_fill", FKEY, KM_PRESS, KM_ALT, 0); WM_keymap_add_item(keymap, "MESH_OT_quads_convert_to_tris", TKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_tris_convert_to_quads", JKEY, KM_PRESS, KM_ALT, 0); WM_keymap_add_item(keymap, "MESH_OT_split", FOURKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_extrude_repeat", FOURKEY, KM_PRESS, KM_ALT, 0); WM_keymap_add_item(keymap, "MESH_OT_edge_rotate", FIVEKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_loop_to_region",SIXKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_region_to_loop",SIXKEY, KM_PRESS, KM_ALT, 0); WM_keymap_add_item(keymap, "MESH_OT_uvs_rotate",SEVENKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_uvs_mirror",SEVENKEY, KM_PRESS, KM_ALT, 0); WM_keymap_add_item(keymap, "MESH_OT_colors_rotate",EIGHTKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_colors_mirror",EIGHTKEY, KM_PRESS, KM_ALT, 0); WM_keymap_add_item(keymap, "MESH_OT_rip",VKEY, KM_PRESS, 0, 0); /* add/remove */ WM_keymap_add_item(keymap, "MESH_OT_edge_face_add", FKEY, KM_PRESS, 0, 0); WM_keymap_add_item(keymap, "MESH_OT_duplicate_add", DKEY, KM_PRESS, KM_SHIFT, 0); WM_keymap_add_item(keymap, "OBJECT_OT_mesh_add", AKEY, KM_PRESS, KM_SHIFT, 0); WM_keymap_add_item(keymap, "MESH_OT_separate", PKEY, KM_PRESS, KM_SHIFT, 0); /* use KM_RELEASE because same key is used for tweaks */ WM_keymap_add_item(keymap, "MESH_OT_dupli_extrude_cursor", LEFTMOUSE, KM_RELEASE, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_delete", XKEY, KM_PRESS, 0, 0); WM_keymap_add_item(keymap, "MESH_OT_fgon_make", FKEY, KM_PRESS, KM_ALT, 0); WM_keymap_add_item(keymap, "MESH_OT_fgon_clear", FKEY, KM_PRESS, KM_SHIFT|KM_ALT, 0); WM_keymap_add_item(keymap, "MESH_OT_knife_cut", LEFTMOUSE, KM_PRESS, KM_ALT|KM_CTRL, 0); /* UV's */ WM_keymap_add_item(keymap, "UV_OT_mapping_menu", UKEY, KM_PRESS, 0, 0); }