/** * $Id: * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2004 by Blender Foundation * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /* meshtools.c: no editmode (violated already :), tools operating on meshes */ #include #include #include #include #include "MEM_guardedalloc.h" #include "DNA_image_types.h" #include "DNA_key_types.h" #include "DNA_material_types.h" #include "DNA_meshdata_types.h" #include "DNA_mesh_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_view3d_types.h" #include "DNA_windowmanager_types.h" #include "DNA_world_types.h" #include "BLI_arithb.h" #include "BLI_blenlib.h" #include "BLI_editVert.h" #include "BLI_ghash.h" #include "BLI_rand.h" /* for randome face sorting */ #include "BLI_threads.h" #include "BKE_blender.h" #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_customdata.h" #include "BKE_global.h" #include "BKE_image.h" #include "BKE_key.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_mesh.h" #include "BKE_material.h" #include "BKE_object.h" #include "BKE_utildefines.h" #include "BKE_report.h" #include "RE_pipeline.h" #include "RE_shader_ext.h" #include "PIL_time.h" #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" #include "GPU_draw.h" #include "BLO_sys_types.h" // for intptr_t support #include "ED_mesh.h" #include "ED_object.h" #include "ED_view3d.h" #include "WM_api.h" #include "WM_types.h" /* own include */ #include "mesh_intern.h" /* XXX */ static void waitcursor(int val) {} static void error() {} static int pupmenu() {return 0;} /* XXX */ /* * ********************** no editmode!!! *********** */ /*********************** JOIN ***************************/ /* join selected meshes into the active mesh, context sensitive return 0 if no join is made (error) and 1 of the join is done */ int join_mesh_exec(bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); Object *ob= CTX_data_active_object(C); Material **matar, *ma; Mesh *me; MVert *mvert, *mv, *mvertmain; MEdge *medge = NULL, *medgemain; MFace *mface = NULL, *mfacemain; Key *key, *nkey=NULL; KeyBlock *kb, *okb, *kbn; float imat[4][4], cmat[4][4], *fp1, *fp2, curpos; int a, b, totcol, totmat=0, totedge=0, totvert=0, totface=0, ok=0; int vertofs, *matmap; int i, j, index, haskey=0, edgeofs, faceofs; bDeformGroup *dg, *odg; MDeformVert *dvert; CustomData vdata, edata, fdata; if(scene->obedit) return OPERATOR_CANCELLED; /* ob is the object we are adding geometry to */ if(!ob || ob->type!=OB_MESH) return OPERATOR_CANCELLED; /* count & check */ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) { if(base->object->type==OB_MESH) { me= base->object->data; totvert+= me->totvert; totedge+= me->totedge; totface+= me->totface; totmat+= base->object->totcol; if(base->object == ob) ok= 1; /* check for shapekeys */ if(me->key) haskey++; } } CTX_DATA_END; /* that way the active object is always selected */ if(ok==0) return OPERATOR_CANCELLED; /* only join meshes if there are verts to join, there aren't too many, and we only had one mesh selected */ me= (Mesh *)ob->data; key= me->key; if(totvert==0 || totvert>MESH_MAX_VERTS || totvert==me->totvert) return OPERATOR_CANCELLED; /* new material indices and material array */ matar= MEM_callocN(sizeof(void*)*totmat, "join_mesh matar"); matmap= MEM_callocN(sizeof(int)*totmat, "join_mesh matmap"); totcol= ob->totcol; /* obact materials in new main array, is nicer start! */ for(a=0; atotcol; a++) { matar[a]= give_current_material(ob, a+1); id_us_plus((ID *)matar[a]); /* increase id->us : will be lowered later */ } /* - if destination mesh had shapekeys, move them somewhere safe, and set up placeholders * with arrays that are large enough to hold shapekey data for all meshes * - if destination mesh didn't have shapekeys, but we encountered some in the meshes we're * joining, set up a new keyblock and assign to the mesh */ if(key) { /* make a duplicate copy that will only be used here... (must remember to free it!) */ nkey= copy_key(key); /* for all keys in old block, clear data-arrays */ for(kb= key->block.first; kb; kb= kb->next) { if(kb->data) MEM_freeN(kb->data); kb->data= MEM_callocN(sizeof(float)*3*totvert, "join_shapekey"); kb->totelem= totvert; kb->weights= NULL; } } else if(haskey) { /* add a new key-block and add to the mesh */ key= me->key= add_key((ID *)me); key->type = KEY_RELATIVE; } /* first pass over objects - copying materials and vertexgroups across */ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) { /* only act if a mesh, and not the one we're joining to */ if((ob!=base->object) && (base->object->type==OB_MESH)) { me= base->object->data; /* Join this object's vertex groups to the base one's */ for(dg=base->object->defbase.first; dg; dg=dg->next) { /* See if this group exists in the object (if it doesn't, add it to the end) */ for(odg=ob->defbase.first; odg; odg=odg->next) { if(!strcmp(odg->name, dg->name)) { break; } } if(!odg) { odg = MEM_callocN(sizeof(bDeformGroup), "join deformGroup"); memcpy(odg, dg, sizeof(bDeformGroup)); BLI_addtail(&ob->defbase, odg); } } if(ob->defbase.first && ob->actdef==0) ob->actdef=1; if(me->totvert) { /* Add this object's materials to the base one's if they don't exist already (but only if limits not exceeded yet) */ if(totcol < MAXMAT-1) { for(a=1; a<=base->object->totcol; a++) { ma= give_current_material(base->object, a); for(b=0; bid.us++; totcol++; } if(totcol>=MAXMAT-1) break; } } /* if this mesh has shapekeys, check if destination mesh already has matching entries too */ if(me->key && key) { for(kb= me->key->block.first; kb; kb= kb->next) { /* if key doesn't exist in destination mesh, add it */ if(key_get_named_keyblock(key, kb->name) == NULL) { /* copy this existing one over to the new shapekey block */ kbn= MEM_dupallocN(kb); kbn->prev= kbn->next= NULL; /* adjust adrcode and other settings to fit (allocate a new data-array) */ kbn->data= MEM_callocN(sizeof(float)*3*totvert, "joined_shapekey"); kbn->totelem= totvert; kbn->weights= NULL; okb= key->block.last; curpos= (okb) ? okb->pos : -0.1f; if(key->type == KEY_RELATIVE) kbn->pos= curpos + 0.1f; else kbn->pos= curpos; BLI_addtail(&key->block, kbn); kbn->adrcode= key->totkey; key->totkey++; if(key->totkey==1) key->refkey= kbn; // XXX 2.5 Animato #if 0 /* also, copy corresponding ipo-curve to ipo-block if applicable */ if(me->key->ipo && key->ipo) { // FIXME... this is a luxury item! puts("FIXME: ignoring IPO's when joining shapekeys on Meshes for now..."); } #endif } } } } } } CTX_DATA_END; /* setup new data for destination mesh */ memset(&vdata, 0, sizeof(vdata)); memset(&edata, 0, sizeof(edata)); memset(&fdata, 0, sizeof(fdata)); mvert= CustomData_add_layer(&vdata, CD_MVERT, CD_CALLOC, NULL, totvert); medge= CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge); mface= CustomData_add_layer(&fdata, CD_MFACE, CD_CALLOC, NULL, totface); mvertmain= mvert; medgemain= medge; mfacemain= mface; vertofs= 0; edgeofs= 0; faceofs= 0; /* inverse transform for all selected meshes in this object */ Mat4Invert(imat, ob->obmat); CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) { /* only join if this is a mesh */ if(base->object->type==OB_MESH) { me= base->object->data; if(me->totvert) { /* standard data */ CustomData_merge(&me->vdata, &vdata, CD_MASK_MESH, CD_DEFAULT, totvert); CustomData_copy_data(&me->vdata, &vdata, 0, vertofs, me->totvert); /* vertex groups */ dvert= CustomData_get(&vdata, vertofs, CD_MDEFORMVERT); /* NB: vertex groups here are new version */ if(dvert) { for(i=0; itotvert; i++) { for(j=0; jobject->defbase, dvert[i].dw[j].def_nr); if(odg) { /* Search for a match in the new object, and set new index */ for(dg=ob->defbase.first, index=0; dg; dg=dg->next, index++) { if(!strcmp(dg->name, odg->name)) { dvert[i].dw[j].def_nr = index; break; } } } } } } /* if this is the object we're merging into, no need to do anything */ if(base->object != ob) { /* watch this: switch matmul order really goes wrong */ Mat4MulMat4(cmat, base->object->obmat, imat); /* transform vertex coordinates into new space */ for(a=0, mv=mvert; a < me->totvert; a++, mv++) { Mat4MulVecfl(cmat, mv->co); } /* for each shapekey in destination mesh: * - if there's a matching one, copy it across (will need to transform vertices into new space...) * - otherwise, just copy own coordinates of mesh (no need to transform vertex coordinates into new space) */ if(key) { /* if this mesh has any shapekeys, check first, otherwise just copy coordinates */ for(kb= key->block.first; kb; kb= kb->next) { /* get pointer to where to write data for this mesh in shapekey's data array */ fp1= ((float *)kb->data) + (vertofs*3); /* check if this mesh has such a shapekey */ okb= key_get_named_keyblock(me->key, kb->name); if(okb) { /* copy this mesh's shapekey to the destination shapekey (need to transform first) */ fp2= ((float *)(okb->data)); for(a=0; a < me->totvert; a++, fp1+=3, fp2+=3) { VECCOPY(fp1, fp2); Mat4MulVecfl(cmat, fp1); } } else { /* copy this mesh's vertex coordinates to the destination shapekey */ mv= mvert; for(a=0; a < me->totvert; a++, fp1+=3, mv++) { VECCOPY(fp1, mv->co); } } } } } else { /* for each shapekey in destination mesh: * - if it was an 'original', copy the appropriate data from nkey * - otherwise, copy across plain coordinates (no need to transform coordinates) */ if(key) { for(kb= key->block.first; kb; kb= kb->next) { /* get pointer to where to write data for this mesh in shapekey's data array */ fp1= ((float *)kb->data) + (vertofs*3); /* check if this was one of the original shapekeys */ okb= key_get_named_keyblock(nkey, kb->name); if(okb) { /* copy this mesh's shapekey to the destination shapekey */ fp2= ((float *)(okb->data)); for(a=0; a < me->totvert; a++, fp1+=3, fp2+=3) { VECCOPY(fp1, fp2); } } else { /* copy base-coordinates to the destination shapekey */ mv= mvert; for(a=0; a < me->totvert; a++, fp1+=3, mv++) { VECCOPY(fp1, mv->co); } } } } } /* advance mvert pointer to end of base mesh's data */ mvert+= me->totvert; } if(me->totface) { /* make mapping for materials */ for(a=1; a<=base->object->totcol; a++) { ma= give_current_material(base->object, a); for(b=0; bfdata, &fdata, CD_MASK_MESH, CD_DEFAULT, totface); CustomData_copy_data(&me->fdata, &fdata, 0, faceofs, me->totface); for(a=0; atotface; a++, mface++) { mface->v1+= vertofs; mface->v2+= vertofs; mface->v3+= vertofs; if(mface->v4) mface->v4+= vertofs; mface->mat_nr= matmap[(int)mface->mat_nr]; } faceofs += me->totface; } if(me->totedge) { CustomData_merge(&me->edata, &edata, CD_MASK_MESH, CD_DEFAULT, totedge); CustomData_copy_data(&me->edata, &edata, 0, edgeofs, me->totedge); for(a=0; atotedge; a++, medge++) { medge->v1+= vertofs; medge->v2+= vertofs; } edgeofs += me->totedge; } /* vertofs is used to help newly added verts be reattached to their edge/face * (cannot be set earlier, or else reattaching goes wrong) */ vertofs += me->totvert; /* free base, now that data is merged */ if(base->object != ob) ED_base_object_free_and_unlink(scene, base); } } CTX_DATA_END; /* return to mesh we're merging to */ me= ob->data; CustomData_free(&me->vdata, me->totvert); CustomData_free(&me->edata, me->totedge); CustomData_free(&me->fdata, me->totface); me->totvert= totvert; me->totedge= totedge; me->totface= totface; me->vdata= vdata; me->edata= edata; me->fdata= fdata; mesh_update_customdata_pointers(me); /* old material array */ for(a=1; a<=ob->totcol; a++) { ma= ob->mat[a-1]; if(ma) ma->id.us--; } for(a=1; a<=me->totcol; a++) { ma= me->mat[a-1]; if(ma) ma->id.us--; } if(ob->mat) MEM_freeN(ob->mat); if(ob->matbits) MEM_freeN(ob->matbits); if(me->mat) MEM_freeN(me->mat); ob->mat= me->mat= NULL; ob->matbits= NULL; if(totcol) { me->mat= matar; ob->mat= MEM_callocN(sizeof(void *)*totcol, "join obmatar"); ob->matbits= MEM_callocN(sizeof(char)*totcol, "join obmatbits"); } else MEM_freeN(matar); ob->totcol= me->totcol= totcol; ob->colbits= 0; MEM_freeN(matmap); /* other mesh users */ test_object_materials((ID *)me); /* free temp copy of destination shapekeys (if applicable) */ if(nkey) { // XXX 2.5 Animato #if 0 /* free it's ipo too - both are not actually freed from memory yet as ID-blocks */ if(nkey->ipo) { free_ipo(nkey->ipo); BLI_remlink(&G.main->ipo, nkey->ipo); MEM_freeN(nkey->ipo); } #endif free_key(nkey); BLI_remlink(&G.main->key, nkey); MEM_freeN(nkey); } DAG_scene_sort(scene); // removed objects, need to rebuild dag before editmode call ED_object_enter_editmode(C, EM_WAITCURSOR); ED_object_exit_editmode(C, EM_FREEDATA|EM_WAITCURSOR); WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, scene); return OPERATOR_FINISHED; } /* ********************** SORT FACES ******************* */ static void permutate(void *list, int num, int size, int *index) { void *buf; int len; int i; len = num * size; buf = MEM_mallocN(len, "permutate"); memcpy(buf, list, len); for (i = 0; i < num; i++) { memcpy((char *)list + (i * size), (char *)buf + (index[i] * size), size); } MEM_freeN(buf); } /* sort faces on view axis */ static float *face_sort_floats; static int float_sort(const void *v1, const void *v2) { float x1, x2; x1 = face_sort_floats[((int *) v1)[0]]; x2 = face_sort_floats[((int *) v2)[0]]; if( x1 > x2 ) return 1; else if( x1 < x2 ) return -1; return 0; } void sort_faces(Scene *scene, View3D *v3d) { RegionView3D *rv3d= NULL; // get from context Object *ob= OBACT; Mesh *me; CustomDataLayer *layer; int i, *index; short event; float reverse = 1; int ctrl= 0; // XXX if(!ob) return; if(scene->obedit) return; if(ob->type!=OB_MESH) return; if (!v3d) return; me= ob->data; if(me->totface==0) return; event = pupmenu( "Sort Faces (Ctrl to reverse)%t|" "View Axis%x1|" "Cursor Distance%x2|" "Material%x3|" "Selection%x4|" "Randomize%x5"); if (event==-1) return; if(ctrl) reverse = -1; /* create index list */ index = (int *) MEM_mallocN(sizeof(int) * me->totface, "sort faces"); for (i = 0; i < me->totface; i++) { index[i] = i; } face_sort_floats = (float *) MEM_mallocN(sizeof(float) * me->totface, "sort faces float"); /* sort index list instead of faces itself and apply this permutation to all face layers */ if (event == 5) { /* Random */ for(i=0; itotface; i++) { face_sort_floats[i] = BLI_frand(); } qsort(index, me->totface, sizeof(int), float_sort); } else { MFace *mf; float vec[3]; float mat[4][4]; float cur[3]; if (event == 1) Mat4MulMat4(mat, OBACT->obmat, rv3d->viewmat); /* apply the view matrix to the object matrix */ else if (event == 2) { /* sort from cursor */ if( v3d && v3d->localview ) { VECCOPY(cur, v3d->cursor); } else { VECCOPY(cur, scene->cursor); } Mat4Invert(mat, OBACT->obmat); Mat4MulVecfl(mat, cur); } mf= me->mface; for(i=0; itotface; i++, mf++) { if (event==3) { face_sort_floats[i] = ((float)mf->mat_nr)*reverse; } else if (event==4) { /*selected first*/ if (mf->flag & ME_FACE_SEL) face_sort_floats[i] = 0.0; else face_sort_floats[i] = reverse; } else { /* find the faces center */ VecAddf(vec, (me->mvert+mf->v1)->co, (me->mvert+mf->v2)->co); if (mf->v4) { VecAddf(vec, vec, (me->mvert+mf->v3)->co); VecAddf(vec, vec, (me->mvert+mf->v4)->co); VecMulf(vec, 0.25f); } else { VecAddf(vec, vec, (me->mvert+mf->v3)->co); VecMulf(vec, 1.0f/3.0f); } /* done */ if (event == 1) { /* sort on view axis */ Mat4MulVecfl(mat, vec); face_sort_floats[i] = vec[2] * reverse; } else { /* distance from cursor*/ face_sort_floats[i] = VecLenf(cur, vec) * reverse; /* back to front */ } } } qsort(index, me->totface, sizeof(int), float_sort); } MEM_freeN(face_sort_floats); for(i = 0; i < me->fdata.totlayer; i++) { layer = &me->fdata.layers[i]; permutate(layer->data, me->totface, CustomData_sizeof(layer->type), index); } MEM_freeN(index); DAG_id_flush_update(ob->data, OB_RECALC_DATA); } /* ********************* MESH VERTEX OCTREE LOOKUP ************* */ /* important note; this is unfinished, needs better API for editmode, and custom threshold */ #define MOC_RES 8 #define MOC_NODE_RES 8 #define MOC_THRESH 0.0002f typedef struct MocNode { struct MocNode *next; intptr_t index[MOC_NODE_RES]; } MocNode; static int mesh_octree_get_base_offs(float *co, float *offs, float *div) { int vx, vy, vz; vx= floor( (co[0]-offs[0])/div[0] ); vy= floor( (co[1]-offs[1])/div[1] ); vz= floor( (co[2]-offs[2])/div[2] ); CLAMP(vx, 0, MOC_RES-1); CLAMP(vy, 0, MOC_RES-1); CLAMP(vz, 0, MOC_RES-1); return (vx*MOC_RES*MOC_RES) + vy*MOC_RES + vz; } static void mesh_octree_add_node(MocNode **bt, intptr_t index) { if(*bt==NULL) { *bt= MEM_callocN(sizeof(MocNode), "MocNode"); (*bt)->index[0]= index; } else { int a; for(a=0; aindex[a]==index) return; else if((*bt)->index[a]==0) { (*bt)->index[a]= index; return; } } mesh_octree_add_node(&(*bt)->next, index); } } static void mesh_octree_free_node(MocNode **bt) { if( (*bt)->next ) { mesh_octree_free_node(&(*bt)->next); } MEM_freeN(*bt); } /* temporal define, just to make nicer code below */ #define MOC_ADDNODE(vx, vy, vz) mesh_octree_add_node(basetable + ((vx)*MOC_RES*MOC_RES) + (vy)*MOC_RES + (vz), index) static void mesh_octree_add_nodes(MocNode **basetable, float *co, float *offs, float *div, intptr_t index) { float fx, fy, fz; int vx, vy, vz; if (!finite(co[0]) || !finite(co[1]) || !finite(co[2]) ) { return; } fx= (co[0]-offs[0])/div[0]; fy= (co[1]-offs[1])/div[1]; fz= (co[2]-offs[2])/div[2]; CLAMP(fx, 0.0f, MOC_RES-MOC_THRESH); CLAMP(fy, 0.0f, MOC_RES-MOC_THRESH); CLAMP(fz, 0.0f, MOC_RES-MOC_THRESH); vx= floor(fx); vy= floor(fy); vz= floor(fz); MOC_ADDNODE(vx, vy, vz); if( vx>0 ) if( fx-((float)vx)-MOC_THRESH < 0.0f) MOC_ADDNODE(vx-1, vy, vz); if( vx 1.0f) MOC_ADDNODE(vx+1, vy, vz); if( vy>0 ) if( fy-((float)vy)-MOC_THRESH < 0.0f) MOC_ADDNODE(vx, vy-1, vz); if( vy 1.0f) MOC_ADDNODE(vx, vy+1, vz); if( vz>0 ) if( fz-((float)vz)-MOC_THRESH < 0.0f) MOC_ADDNODE(vx, vy, vz-1); if( vz 1.0f) MOC_ADDNODE(vx, vy, vz+1); } static intptr_t mesh_octree_find_index(MocNode **bt, float (*orco)[3], MVert *mvert, float *co) { float *vec; int a; if(*bt==NULL) return -1; for(a=0; aindex[a]) { /* does mesh verts and editmode, code looks potential dangerous, octree should really be filled OK! */ if(orco) { vec= orco[(*bt)->index[a]-1]; if(FloatCompare(vec, co, MOC_THRESH)) return (*bt)->index[a]-1; } else if(mvert) { vec= (mvert+(*bt)->index[a]-1)->co; if(FloatCompare(vec, co, MOC_THRESH)) return (*bt)->index[a]-1; } else { EditVert *eve= (EditVert *)((*bt)->index[a]); if(FloatCompare(eve->co, co, MOC_THRESH)) return (*bt)->index[a]; } } else return -1; } if( (*bt)->next) return mesh_octree_find_index(&(*bt)->next, orco, mvert, co); return -1; } static struct { MocNode **table; float offs[3], div[3]; float (*orco)[3]; float orcoloc[3]; } MeshOctree = {NULL, {0, 0, 0}, {0, 0, 0}, NULL}; /* mode is 's' start, or 'e' end, or 'u' use */ /* if end, ob can be NULL */ intptr_t mesh_octree_table(Object *ob, EditMesh *em, float *co, char mode) { MocNode **bt; if(mode=='u') { /* use table */ if(MeshOctree.table==NULL) mesh_octree_table(ob, em, NULL, 's'); if(MeshOctree.table) { Mesh *me= ob->data; bt= MeshOctree.table + mesh_octree_get_base_offs(co, MeshOctree.offs, MeshOctree.div); if(em) return mesh_octree_find_index(bt, NULL, NULL, co); else return mesh_octree_find_index(bt, MeshOctree.orco, me->mvert, co); } return -1; } else if(mode=='s') { /* start table */ Mesh *me= ob->data; float min[3], max[3]; /* we compute own bounding box and don't reuse ob->bb because * we are using the undeformed coordinates*/ INIT_MINMAX(min, max); if(em && me->edit_mesh==em) { EditVert *eve; for(eve= em->verts.first; eve; eve= eve->next) DO_MINMAX(eve->co, min, max) } else { MVert *mvert; float *vco; int a, totvert; MeshOctree.orco= mesh_getRefKeyCos(me, &totvert); mesh_get_texspace(me, MeshOctree.orcoloc, NULL, NULL); for(a=0, mvert= me->mvert; atotvert; a++, mvert++) { vco= (MeshOctree.orco)? MeshOctree.orco[a]: mvert->co; DO_MINMAX(vco, min, max); } } /* for quick unit coordinate calculus */ VECCOPY(MeshOctree.offs, min); MeshOctree.offs[0]-= MOC_THRESH; /* we offset it 1 threshold unit extra */ MeshOctree.offs[1]-= MOC_THRESH; MeshOctree.offs[2]-= MOC_THRESH; VecSubf(MeshOctree.div, max, min); MeshOctree.div[0]+= 2*MOC_THRESH; /* and divide with 2 threshold unit more extra (try 8x8 unit grid on paint) */ MeshOctree.div[1]+= 2*MOC_THRESH; MeshOctree.div[2]+= 2*MOC_THRESH; VecMulf(MeshOctree.div, 1.0f/MOC_RES); if(MeshOctree.div[0]==0.0f) MeshOctree.div[0]= 1.0f; if(MeshOctree.div[1]==0.0f) MeshOctree.div[1]= 1.0f; if(MeshOctree.div[2]==0.0f) MeshOctree.div[2]= 1.0f; if(MeshOctree.table) /* happens when entering this call without ending it */ mesh_octree_table(ob, em, co, 'e'); MeshOctree.table= MEM_callocN(MOC_RES*MOC_RES*MOC_RES*sizeof(void *), "sym table"); if(em && me->edit_mesh==em) { EditVert *eve; for(eve= em->verts.first; eve; eve= eve->next) { mesh_octree_add_nodes(MeshOctree.table, eve->co, MeshOctree.offs, MeshOctree.div, (intptr_t)(eve)); } } else { MVert *mvert; float *vco; int a; for(a=0, mvert= me->mvert; atotvert; a++, mvert++) { vco= (MeshOctree.orco)? MeshOctree.orco[a]: mvert->co; mesh_octree_add_nodes(MeshOctree.table, vco, MeshOctree.offs, MeshOctree.div, a+1); } } } else if(mode=='e') { /* end table */ if(MeshOctree.table) { int a; for(a=0, bt=MeshOctree.table; adata; MVert *mvert; float vec[3]; if(MeshOctree.orco) { float *loc= MeshOctree.orcoloc; vec[0]= -(MeshOctree.orco[index][0] + loc[0]) - loc[0]; vec[1]= MeshOctree.orco[index][1]; vec[2]= MeshOctree.orco[index][2]; } else { mvert= me->mvert+index; vec[0]= -mvert->co[0]; vec[1]= mvert->co[1]; vec[2]= mvert->co[2]; } return mesh_octree_table(ob, NULL, vec, 'u'); } EditVert *editmesh_get_x_mirror_vert(Object *ob, EditMesh *em, float *co) { float vec[3]; intptr_t poinval; /* ignore nan verts */ if (!finite(co[0]) || !finite(co[1]) || !finite(co[2]) ) return NULL; vec[0]= -co[0]; vec[1]= co[1]; vec[2]= co[2]; poinval= mesh_octree_table(ob, em, vec, 'u'); if(poinval != -1) return (EditVert *)(poinval); return NULL; } static unsigned int mirror_facehash(void *ptr) { MFace *mf= ptr; int v0, v1; if(mf->v4) { v0= MIN4(mf->v1, mf->v2, mf->v3, mf->v4); v1= MAX4(mf->v1, mf->v2, mf->v3, mf->v4); } else { v0= MIN3(mf->v1, mf->v2, mf->v3); v1= MAX3(mf->v1, mf->v2, mf->v3); } return ((v0*39)^(v1*31)); } static int mirror_facerotation(MFace *a, MFace *b) { if(b->v4) { if(a->v1==b->v1 && a->v2==b->v2 && a->v3==b->v3 && a->v4==b->v4) return 0; else if(a->v4==b->v1 && a->v1==b->v2 && a->v2==b->v3 && a->v3==b->v4) return 1; else if(a->v3==b->v1 && a->v4==b->v2 && a->v1==b->v3 && a->v2==b->v4) return 2; else if(a->v2==b->v1 && a->v3==b->v2 && a->v4==b->v3 && a->v1==b->v4) return 3; } else { if(a->v1==b->v1 && a->v2==b->v2 && a->v3==b->v3) return 0; else if(a->v3==b->v1 && a->v1==b->v2 && a->v2==b->v3) return 1; else if(a->v2==b->v1 && a->v3==b->v2 && a->v1==b->v3) return 2; } return -1; } static int mirror_facecmp(void *a, void *b) { return (mirror_facerotation((MFace*)a, (MFace*)b) == -1); } int *mesh_get_x_mirror_faces(Object *ob, EditMesh *em) { Mesh *me= ob->data; MVert *mv, *mvert= me->mvert; MFace mirrormf, *mf, *hashmf, *mface= me->mface; GHash *fhash; int *mirrorverts, *mirrorfaces; int a; mirrorverts= MEM_callocN(sizeof(int)*me->totvert, "MirrorVerts"); mirrorfaces= MEM_callocN(sizeof(int)*2*me->totface, "MirrorFaces"); mesh_octree_table(ob, em, NULL, 's'); for(a=0, mv=mvert; atotvert; a++, mv++) mirrorverts[a]= mesh_get_x_mirror_vert(ob, a); mesh_octree_table(ob, em, NULL, 'e'); fhash= BLI_ghash_new(mirror_facehash, mirror_facecmp); for(a=0, mf=mface; atotface; a++, mf++) BLI_ghash_insert(fhash, mf, mf); for(a=0, mf=mface; atotface; a++, mf++) { mirrormf.v1= mirrorverts[mf->v3]; mirrormf.v2= mirrorverts[mf->v2]; mirrormf.v3= mirrorverts[mf->v1]; mirrormf.v4= (mf->v4)? mirrorverts[mf->v4]: 0; /* make sure v4 is not 0 if a quad */ if(mf->v4 && mirrormf.v4==0) { SWAP(int, mirrormf.v1, mirrormf.v3); SWAP(int, mirrormf.v2, mirrormf.v4); } hashmf= BLI_ghash_lookup(fhash, &mirrormf); if(hashmf) { mirrorfaces[a*2]= hashmf - mface; mirrorfaces[a*2+1]= mirror_facerotation(&mirrormf, hashmf); } else mirrorfaces[a*2]= -1; } BLI_ghash_free(fhash, NULL, NULL); MEM_freeN(mirrorverts); return mirrorfaces; } /* ****************** render BAKING ********************** */ /* threaded break test */ static int thread_break(void *unused) { return G.afbreek; } static ScrArea *biggest_image_area(bScreen *screen) { ScrArea *sa, *big= NULL; int size, maxsize= 0; for(sa= screen->areabase.first; sa; sa= sa->next) { if(sa->spacetype==SPACE_IMAGE) { size= sa->winx*sa->winy; if(sa->winx > 10 && sa->winy > 10 && size > maxsize) { maxsize= size; big= sa; } } } return big; } typedef struct BakeRender { Render *re; struct Object *actob; int event, tot, ready; } BakeRender; static void *do_bake_render(void *bake_v) { BakeRender *bkr= bake_v; bkr->tot= RE_bake_shade_all_selected(bkr->re, bkr->event, bkr->actob); bkr->ready= 1; return NULL; } void objects_bake_render(Scene *scene, short event, char **error_msg) { Object *actob= OBACT; int active= scene->r.bake_flag & R_BAKE_TO_ACTIVE; short prev_r_raytrace= 0, prev_wo_amb_occ= 0; if(event==0) event= scene->r.bake_mode; if(scene->r.renderer!=R_INTERN) { *error_msg = "Bake only supported for Internal Renderer"; return; } if(active && !actob) { *error_msg = "No active object"; return; } if(event>0) { bScreen *screen= NULL; // XXX CTX Render *re= RE_NewRender("_Bake View_"); ScrArea *area= biggest_image_area(screen); ListBase threads; BakeRender bkr; int timer=0, tot; // XXX, sculptmode= G.f & G_SCULPTMODE; // XXX if(sculptmode) set_sculptmode(); if(event==1) event= RE_BAKE_ALL; else if(event==2) event= RE_BAKE_AO; else if(event==3) event= RE_BAKE_NORMALS; else if(event==4) event= RE_BAKE_TEXTURE; else if(event==5) event= RE_BAKE_DISPLACEMENT; else event= RE_BAKE_SHADOW; if(event==RE_BAKE_AO) { if(scene->world==NULL) { *error_msg = "No world set up"; return; } /* If raytracing or AO is disabled, switch it on temporarily for baking. */ prev_wo_amb_occ = (scene->world->mode & WO_AMB_OCC) != 0; scene->world->mode |= WO_AMB_OCC; } if(event==RE_BAKE_AO || active) { prev_r_raytrace = (scene->r.mode & R_RAYTRACE) != 0; scene->r.mode |= R_RAYTRACE; } waitcursor(1); RE_test_break_cb(re, NULL, thread_break); G.afbreek= 0; /* blender_test_break uses this global */ RE_Database_Baking(re, scene, event, (active)? actob: NULL); /* baking itself is threaded, cannot use test_break in threads. we also update optional imagewindow */ BLI_init_threads(&threads, do_bake_render, 1); bkr.re= re; bkr.event= event; bkr.ready= 0; bkr.actob= (active)? actob: NULL; BLI_insert_thread(&threads, &bkr); while(bkr.ready==0) { PIL_sleep_ms(50); if(bkr.ready) break; if (!G.background) { blender_test_break(); timer++; if(area && timer==20) { Image *ima= RE_bake_shade_get_image(); if(ima) ((SpaceImage *)area->spacedata.first)->image= ima; // XX scrarea_do_windraw(area); // myswapbuffers(); timer= 0; } } } BLI_end_threads(&threads); tot= bkr.tot; RE_Database_Free(re); waitcursor(0); if(tot==0) *error_msg = "No Images found to bake to"; else { Image *ima; /* force OpenGL reload and mipmap recalc */ for(ima= G.main->image.first; ima; ima= ima->id.next) { if(ima->ok==IMA_OK_LOADED) { ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL); if(ibuf && (ibuf->userflags & IB_BITMAPDIRTY)) { GPU_free_image(ima); imb_freemipmapImBuf(ibuf); } } } } /* restore raytrace and AO */ if(event==RE_BAKE_AO) if(prev_wo_amb_occ == 0) scene->world->mode &= ~WO_AMB_OCC; if(event==RE_BAKE_AO || active) if(prev_r_raytrace == 0) scene->r.mode &= ~R_RAYTRACE; // XXX if(sculptmode) set_sculptmode(); } } /* all selected meshes with UV maps are rendered for current scene visibility */ static void objects_bake_render_ui(Scene *scene, short event) { char *error_msg = NULL; // int is_editmode = (obedit!=NULL); /* Deal with editmode, this is a bit clunky but since UV's are in editmode, users are likely to bake from their */ // XXX if (is_editmode) exit_editmode(0); objects_bake_render(scene, event, &error_msg); // XXX if (is_editmode) enter_editmode(0); if (error_msg) error(error_msg); } void objects_bake_render_menu(Scene *scene) { short event; event= pupmenu("Bake Selected Meshes %t|Full Render %x1|Ambient Occlusion %x2|Normals %x3|Texture Only %x4|Displacement %x5|Shadow %x6"); if (event < 1) return; objects_bake_render_ui(scene, event); }