/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2004 by Blender Foundation * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/mesh/meshtools.c * \ingroup edmesh * * meshtools.c: no editmode (violated already :), mirror & join), * tools operating on meshes */ #include "MEM_guardedalloc.h" #include "DNA_mesh_types.h" #include "DNA_key_types.h" #include "DNA_material_types.h" #include "DNA_modifier_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_view3d_types.h" #include "BLI_math.h" #include "BLI_blenlib.h" #include "BLI_kdtree.h" #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_deform.h" #include "BKE_DerivedMesh.h" #include "BKE_key.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_mesh.h" #include "BKE_material.h" #include "BKE_report.h" #include "BKE_editmesh.h" #include "BKE_multires.h" #include "ED_mesh.h" #include "ED_object.h" #include "ED_view3d.h" #include "WM_api.h" #include "WM_types.h" /* * ********************** no editmode!!! *********** */ /*********************** JOIN ***************************/ /* join selected meshes into the active mesh, context sensitive * return 0 if no join is made (error) and 1 if the join is done */ int join_mesh_exec(bContext *C, wmOperator *op) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); Object *ob = CTX_data_active_object(C); Material **matar, *ma; Mesh *me; MVert *mvert, *mv; MEdge *medge = NULL; MPoly *mpoly = NULL; MLoop *mloop = NULL; Key *key, *nkey = NULL; KeyBlock *kb, *okb, *kbn; float imat[4][4], cmat[4][4], *fp1, *fp2; int a, b, totcol, totmat = 0, totedge = 0, totvert = 0; int totloop = 0, totpoly = 0, vertofs, *matmap = NULL; int i, j, index, haskey = 0, edgeofs, loopofs, polyofs; bool ok = false; bDeformGroup *dg, *odg; MDeformVert *dvert; CustomData vdata, edata, fdata, ldata, pdata; if (scene->obedit) { BKE_report(op->reports, RPT_WARNING, "Cannot join while in edit mode"); return OPERATOR_CANCELLED; } /* ob is the object we are adding geometry to */ if (!ob || ob->type != OB_MESH) { BKE_report(op->reports, RPT_WARNING, "Active object is not a mesh"); return OPERATOR_CANCELLED; } /* count & check */ CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases) { if (base->object->type == OB_MESH) { me = base->object->data; totvert += me->totvert; totedge += me->totedge; totloop += me->totloop; totpoly += me->totpoly; totmat += base->object->totcol; if (base->object == ob) ok = true; /* check for shapekeys */ if (me->key) haskey++; } } CTX_DATA_END; /* that way the active object is always selected */ if (ok == false) { BKE_report(op->reports, RPT_WARNING, "Active object is not a selected mesh"); return OPERATOR_CANCELLED; } /* only join meshes if there are verts to join, there aren't too many, and we only had one mesh selected */ me = (Mesh *)ob->data; key = me->key; if (totvert == 0 || totvert == me->totvert) { BKE_report(op->reports, RPT_WARNING, "No mesh data to join"); return OPERATOR_CANCELLED; } if (totvert > MESH_MAX_VERTS) { BKE_reportf(op->reports, RPT_WARNING, "Joining results in %d vertices, limit is %ld", totvert, MESH_MAX_VERTS); return OPERATOR_CANCELLED; } /* remove tessface to ensure we don't hold references to invalid faces */ BKE_mesh_tessface_clear(me); /* new material indices and material array */ matar = MEM_callocN(sizeof(void *) * totmat, "join_mesh matar"); if (totmat) matmap = MEM_callocN(sizeof(int) * totmat, "join_mesh matmap"); totcol = ob->totcol; /* obact materials in new main array, is nicer start! */ for (a = 0; a < ob->totcol; a++) { matar[a] = give_current_material(ob, a + 1); id_us_plus((ID *)matar[a]); /* increase id->us : will be lowered later */ } /* - if destination mesh had shapekeys, move them somewhere safe, and set up placeholders * with arrays that are large enough to hold shapekey data for all meshes * - if destination mesh didn't have shapekeys, but we encountered some in the meshes we're * joining, set up a new keyblock and assign to the mesh */ if (key) { /* make a duplicate copy that will only be used here... (must remember to free it!) */ nkey = BKE_key_copy(key); /* for all keys in old block, clear data-arrays */ for (kb = key->block.first; kb; kb = kb->next) { if (kb->data) MEM_freeN(kb->data); kb->data = MEM_callocN(sizeof(float) * 3 * totvert, "join_shapekey"); kb->totelem = totvert; } } else if (haskey) { /* add a new key-block and add to the mesh */ key = me->key = BKE_key_add((ID *)me); key->type = KEY_RELATIVE; } /* first pass over objects - copying materials and vertexgroups across */ CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases) { /* only act if a mesh, and not the one we're joining to */ if ((ob != base->object) && (base->object->type == OB_MESH)) { me = base->object->data; /* Join this object's vertex groups to the base one's */ for (dg = base->object->defbase.first; dg; dg = dg->next) { /* See if this group exists in the object (if it doesn't, add it to the end) */ if (!defgroup_find_name(ob, dg->name)) { odg = MEM_callocN(sizeof(bDeformGroup), "join deformGroup"); memcpy(odg, dg, sizeof(bDeformGroup)); BLI_addtail(&ob->defbase, odg); } } if (ob->defbase.first && ob->actdef == 0) ob->actdef = 1; if (me->totvert) { /* Add this object's materials to the base one's if they don't exist already (but only if limits not exceeded yet) */ if (totcol < MAXMAT) { for (a = 1; a <= base->object->totcol; a++) { ma = give_current_material(base->object, a); for (b = 0; b < totcol; b++) { if (ma == matar[b]) break; } if (b == totcol) { matar[b] = ma; if (ma) { id_us_plus(&ma->id); } totcol++; } if (totcol >= MAXMAT) break; } } /* if this mesh has shapekeys, check if destination mesh already has matching entries too */ if (me->key && key) { /* for remapping KeyBlock.relative */ int *index_map = MEM_mallocN(sizeof(int) * me->key->totkey, __func__); KeyBlock **kb_map = MEM_mallocN(sizeof(KeyBlock *) * me->key->totkey, __func__); for (kb = me->key->block.first, i = 0; kb; kb = kb->next, i++) { BLI_assert(i < me->key->totkey); kbn = BKE_keyblock_find_name(key, kb->name); /* if key doesn't exist in destination mesh, add it */ if (kbn) { index_map[i] = BLI_findindex(&key->block, kbn); } else { index_map[i] = key->totkey; kbn = BKE_keyblock_add(key, kb->name); BKE_keyblock_copy_settings(kbn, kb); /* adjust settings to fit (allocate a new data-array) */ kbn->data = MEM_callocN(sizeof(float) * 3 * totvert, "joined_shapekey"); kbn->totelem = totvert; /* XXX 2.5 Animato */ #if 0 /* also, copy corresponding ipo-curve to ipo-block if applicable */ if (me->key->ipo && key->ipo) { /* FIXME... this is a luxury item! */ puts("FIXME: ignoring IPO's when joining shapekeys on Meshes for now..."); } #endif } kb_map[i] = kbn; } /* remap relative index values */ for (kb = me->key->block.first, i = 0; kb; kb = kb->next, i++) { if (LIKELY(kb->relative < me->key->totkey)) { /* sanity check, should always be true */ kb_map[i]->relative = index_map[kb->relative]; } } MEM_freeN(index_map); MEM_freeN(kb_map); } } } } CTX_DATA_END; /* setup new data for destination mesh */ CustomData_reset(&vdata); CustomData_reset(&edata); CustomData_reset(&fdata); CustomData_reset(&ldata); CustomData_reset(&pdata); mvert = CustomData_add_layer(&vdata, CD_MVERT, CD_CALLOC, NULL, totvert); medge = CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge); mloop = CustomData_add_layer(&ldata, CD_MLOOP, CD_CALLOC, NULL, totloop); mpoly = CustomData_add_layer(&pdata, CD_MPOLY, CD_CALLOC, NULL, totpoly); vertofs = 0; edgeofs = 0; loopofs = 0; polyofs = 0; /* inverse transform for all selected meshes in this object */ invert_m4_m4(imat, ob->obmat); CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases) { /* only join if this is a mesh */ if (base->object->type == OB_MESH) { me = base->object->data; if (me->totvert) { /* merge customdata flag */ ((Mesh *)ob->data)->cd_flag |= me->cd_flag; /* standard data */ CustomData_merge(&me->vdata, &vdata, CD_MASK_MESH, CD_DEFAULT, totvert); CustomData_copy_data_named(&me->vdata, &vdata, 0, vertofs, me->totvert); /* vertex groups */ dvert = CustomData_get(&vdata, vertofs, CD_MDEFORMVERT); /* NB: vertex groups here are new version */ if (dvert) { for (i = 0; i < me->totvert; i++) { for (j = 0; j < dvert[i].totweight; j++) { /* Find the old vertex group */ odg = BLI_findlink(&base->object->defbase, dvert[i].dw[j].def_nr); if (odg) { /* Search for a match in the new object, and set new index */ for (dg = ob->defbase.first, index = 0; dg; dg = dg->next, index++) { if (!strcmp(dg->name, odg->name)) { dvert[i].dw[j].def_nr = index; break; } } } } } } /* if this is the object we're merging into, no need to do anything */ if (base->object != ob) { /* watch this: switch matmul order really goes wrong */ mul_m4_m4m4(cmat, imat, base->object->obmat); /* transform vertex coordinates into new space */ for (a = 0, mv = mvert; a < me->totvert; a++, mv++) { mul_m4_v3(cmat, mv->co); } /* for each shapekey in destination mesh: * - if there's a matching one, copy it across (will need to transform vertices into new space...) * - otherwise, just copy own coordinates of mesh (no need to transform vertex coordinates into new space) */ if (key) { /* if this mesh has any shapekeys, check first, otherwise just copy coordinates */ for (kb = key->block.first; kb; kb = kb->next) { /* get pointer to where to write data for this mesh in shapekey's data array */ fp1 = ((float *)kb->data) + (vertofs * 3); /* check if this mesh has such a shapekey */ okb = me->key ? BKE_keyblock_find_name(me->key, kb->name) : NULL; if (okb) { /* copy this mesh's shapekey to the destination shapekey (need to transform first) */ fp2 = ((float *)(okb->data)); for (a = 0; a < me->totvert; a++, fp1 += 3, fp2 += 3) { copy_v3_v3(fp1, fp2); mul_m4_v3(cmat, fp1); } } else { /* copy this mesh's vertex coordinates to the destination shapekey */ mv = mvert; for (a = 0; a < me->totvert; a++, fp1 += 3, mv++) { copy_v3_v3(fp1, mv->co); } } } } } else { /* for each shapekey in destination mesh: * - if it was an 'original', copy the appropriate data from nkey * - otherwise, copy across plain coordinates (no need to transform coordinates) */ if (key) { for (kb = key->block.first; kb; kb = kb->next) { /* get pointer to where to write data for this mesh in shapekey's data array */ fp1 = ((float *)kb->data) + (vertofs * 3); /* check if this was one of the original shapekeys */ okb = nkey ? BKE_keyblock_find_name(nkey, kb->name) : NULL; if (okb) { /* copy this mesh's shapekey to the destination shapekey */ fp2 = ((float *)(okb->data)); for (a = 0; a < me->totvert; a++, fp1 += 3, fp2 += 3) { copy_v3_v3(fp1, fp2); } } else { /* copy base-coordinates to the destination shapekey */ mv = mvert; for (a = 0; a < me->totvert; a++, fp1 += 3, mv++) { copy_v3_v3(fp1, mv->co); } } } } } /* advance mvert pointer to end of base mesh's data */ mvert += me->totvert; } if (me->totedge) { CustomData_merge(&me->edata, &edata, CD_MASK_MESH, CD_DEFAULT, totedge); CustomData_copy_data_named(&me->edata, &edata, 0, edgeofs, me->totedge); for (a = 0; a < me->totedge; a++, medge++) { medge->v1 += vertofs; medge->v2 += vertofs; } } if (me->totloop) { if (base->object != ob) { MultiresModifierData *mmd; multiresModifier_prepare_join(scene, base->object, ob); if ((mmd = get_multires_modifier(scene, base->object, true))) { ED_object_iter_other(bmain, base->object, true, ED_object_multires_update_totlevels_cb, &mmd->totlvl); } } CustomData_merge(&me->ldata, &ldata, CD_MASK_MESH, CD_DEFAULT, totloop); CustomData_copy_data_named(&me->ldata, &ldata, 0, loopofs, me->totloop); for (a = 0; a < me->totloop; a++, mloop++) { mloop->v += vertofs; mloop->e += edgeofs; } } if (me->totpoly) { if (totmat) { /* make mapping for materials */ for (a = 1; a <= base->object->totcol; a++) { ma = give_current_material(base->object, a); for (b = 0; b < totcol; b++) { if (ma == matar[b]) { matmap[a - 1] = b; break; } } } } CustomData_merge(&me->pdata, &pdata, CD_MASK_MESH, CD_DEFAULT, totpoly); CustomData_copy_data_named(&me->pdata, &pdata, 0, polyofs, me->totpoly); for (a = 0; a < me->totpoly; a++, mpoly++) { mpoly->loopstart += loopofs; mpoly->mat_nr = matmap ? matmap[(int)mpoly->mat_nr] : 0; } polyofs += me->totpoly; } /* these are used for relinking (cannot be set earlier, * or else reattaching goes wrong) */ vertofs += me->totvert; edgeofs += me->totedge; loopofs += me->totloop; /* free base, now that data is merged */ if (base->object != ob) ED_base_object_free_and_unlink(bmain, scene, base); } } CTX_DATA_END; /* return to mesh we're merging to */ me = ob->data; CustomData_free(&me->vdata, me->totvert); CustomData_free(&me->edata, me->totedge); CustomData_free(&me->ldata, me->totloop); CustomData_free(&me->pdata, me->totpoly); me->totvert = totvert; me->totedge = totedge; me->totloop = totloop; me->totpoly = totpoly; me->vdata = vdata; me->edata = edata; me->ldata = ldata; me->pdata = pdata; /* tessface data removed above, no need to update */ BKE_mesh_update_customdata_pointers(me, false); /* update normals in case objects with non-uniform scale are joined */ BKE_mesh_calc_normals(me); /* old material array */ for (a = 1; a <= ob->totcol; a++) { ma = ob->mat[a - 1]; if (ma) ma->id.us--; } for (a = 1; a <= me->totcol; a++) { ma = me->mat[a - 1]; if (ma) ma->id.us--; } if (ob->mat) MEM_freeN(ob->mat); if (ob->matbits) MEM_freeN(ob->matbits); if (me->mat) MEM_freeN(me->mat); ob->mat = me->mat = NULL; ob->matbits = NULL; if (totcol) { me->mat = matar; ob->mat = MEM_callocN(sizeof(void *) * totcol, "join obmatar"); ob->matbits = MEM_callocN(sizeof(char) * totcol, "join obmatbits"); } else MEM_freeN(matar); ob->totcol = me->totcol = totcol; if (matmap) MEM_freeN(matmap); /* other mesh users */ test_object_materials(bmain, (ID *)me); /* free temp copy of destination shapekeys (if applicable) */ if (nkey) { /* XXX 2.5 Animato */ #if 0 /* free it's ipo too - both are not actually freed from memory yet as ID-blocks */ if (nkey->ipo) { BKE_ipo_free(nkey->ipo); BLI_remlink(&bmain->ipo, nkey->ipo); MEM_freeN(nkey->ipo); } #endif BKE_key_free(nkey); BLI_remlink(&bmain->key, nkey); MEM_freeN(nkey); } /* ensure newly inserted keys are time sorted */ if (key && (key->type != KEY_RELATIVE)) { BKE_key_sort(key); } DAG_relations_tag_update(bmain); // removed objects, need to rebuild dag #if 0 ED_object_editmode_enter(C, EM_WAITCURSOR); ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR | EM_DO_UNDO); #else /* toggle editmode using lower level functions so this can be called from python */ EDBM_mesh_make(scene->toolsettings, ob); EDBM_mesh_load(ob); EDBM_mesh_free(me->edit_btmesh); MEM_freeN(me->edit_btmesh); me->edit_btmesh = NULL; DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA); #endif WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene); return OPERATOR_FINISHED; } /*********************** JOIN AS SHAPES ***************************/ /* Append selected meshes vertex locations as shapes of the active mesh, * return 0 if no join is made (error) and 1 of the join is done */ int join_mesh_shapes_exec(bContext *C, wmOperator *op) { Scene *scene = CTX_data_scene(C); Object *ob = CTX_data_active_object(C); Mesh *me = (Mesh *)ob->data; Mesh *selme = NULL; DerivedMesh *dm = NULL; Key *key = me->key; KeyBlock *kb; bool ok = false, nonequal_verts = false; CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases) { if (base->object == ob) continue; if (base->object->type == OB_MESH) { selme = (Mesh *)base->object->data; if (selme->totvert == me->totvert) ok = true; else nonequal_verts = 1; } } CTX_DATA_END; if (!ok) { if (nonequal_verts) BKE_report(op->reports, RPT_WARNING, "Selected meshes must have equal numbers of vertices"); else BKE_report(op->reports, RPT_WARNING, "No additional selected meshes with equal vertex count to join"); return OPERATOR_CANCELLED; } if (key == NULL) { key = me->key = BKE_key_add((ID *)me); key->type = KEY_RELATIVE; /* first key added, so it was the basis. initialize it with the existing mesh */ kb = BKE_keyblock_add(key, NULL); BKE_key_convert_from_mesh(me, kb); } /* now ready to add new keys from selected meshes */ CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases) { if (base->object == ob) continue; if (base->object->type == OB_MESH) { selme = (Mesh *)base->object->data; if (selme->totvert == me->totvert) { dm = mesh_get_derived_deform(scene, base->object, CD_MASK_BAREMESH); if (!dm) continue; kb = BKE_keyblock_add(key, base->object->id.name + 2); DM_to_meshkey(dm, me, kb); dm->release(dm); } } } CTX_DATA_END; WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene); return OPERATOR_FINISHED; } /* -------------------------------------------------------------------- */ /* Mesh Mirror (Spatial) */ /** \name Mesh Spatial Mirror API * \{ */ #define KD_THRESH 0.00002f static struct { void *tree; } MirrKdStore = {NULL}; /* mode is 's' start, or 'e' end, or 'u' use */ /* if end, ob can be NULL */ int ED_mesh_mirror_spatial_table(Object *ob, BMEditMesh *em, const float co[3], char mode) { if (mode == 'u') { /* use table */ if (MirrKdStore.tree == NULL) ED_mesh_mirror_spatial_table(ob, em, NULL, 's'); if (MirrKdStore.tree) { KDTreeNearest nearest; int i; i = BLI_kdtree_find_nearest(MirrKdStore.tree, co, &nearest); if (i != -1) { if (nearest.dist < KD_THRESH) { return i; } } } return -1; } else if (mode == 's') { /* start table */ Mesh *me = ob->data; int totvert; if (MirrKdStore.tree) /* happens when entering this call without ending it */ ED_mesh_mirror_spatial_table(ob, em, co, 'e'); if (em && me->edit_btmesh == em) { totvert = em->bm->totvert; } else { totvert = me->totvert; } MirrKdStore.tree = BLI_kdtree_new(totvert); if (em && me->edit_btmesh == em) { BMVert *eve; BMIter iter; int i; /* this needs to be valid for index lookups later (callers need) */ BM_mesh_elem_table_ensure(em->bm, BM_VERT); BM_ITER_MESH_INDEX (eve, &iter, em->bm, BM_VERTS_OF_MESH, i) { BLI_kdtree_insert(MirrKdStore.tree, i, eve->co); } } else { MVert *mvert; int i; for (i = 0, mvert = me->mvert; i < me->totvert; i++, mvert++) { BLI_kdtree_insert(MirrKdStore.tree, i, mvert->co); } } BLI_kdtree_balance(MirrKdStore.tree); } else if (mode == 'e') { /* end table */ if (MirrKdStore.tree) { BLI_kdtree_free(MirrKdStore.tree); MirrKdStore.tree = NULL; } } else { BLI_assert(0); } return 0; } /** \} */ /* -------------------------------------------------------------------- */ /* Mesh Mirror (Topology) */ /** \name Mesh Topology Mirror API * \{ */ static MirrTopoStore_t mesh_topo_store = {NULL, -1. - 1, -1}; /* mode is 's' start, or 'e' end, or 'u' use */ /* if end, ob can be NULL */ /* note, is supposed return -1 on error, which callers are currently checking for, but is not used so far */ int ED_mesh_mirror_topo_table(Object *ob, char mode) { if (mode == 'u') { /* use table */ if (ED_mesh_mirrtopo_recalc_check(ob->data, ob->mode, &mesh_topo_store)) { ED_mesh_mirror_topo_table(ob, 's'); } } else if (mode == 's') { /* start table */ ED_mesh_mirrtopo_init(ob->data, ob->mode, &mesh_topo_store, false); } else if (mode == 'e') { /* end table */ ED_mesh_mirrtopo_free(&mesh_topo_store); } else { BLI_assert(0); } return 0; } /** \} */ static int mesh_get_x_mirror_vert_spatial(Object *ob, int index) { Mesh *me = ob->data; MVert *mvert; float vec[3]; mvert = me->mvert + index; vec[0] = -mvert->co[0]; vec[1] = mvert->co[1]; vec[2] = mvert->co[2]; return ED_mesh_mirror_spatial_table(ob, NULL, vec, 'u'); } static int mesh_get_x_mirror_vert_topo(Object *ob, int index) { if (ED_mesh_mirror_topo_table(ob, 'u') == -1) return -1; return mesh_topo_store.index_lookup[index]; } int mesh_get_x_mirror_vert(Object *ob, int index, const bool use_topology) { if (use_topology) { return mesh_get_x_mirror_vert_topo(ob, index); } else { return mesh_get_x_mirror_vert_spatial(ob, index); } } static BMVert *editbmesh_get_x_mirror_vert_spatial(Object *ob, BMEditMesh *em, const float co[3]) { float vec[3]; int i; /* ignore nan verts */ if ((finite(co[0]) == false) || (finite(co[1]) == false) || (finite(co[2]) == false)) { return NULL; } vec[0] = -co[0]; vec[1] = co[1]; vec[2] = co[2]; i = ED_mesh_mirror_spatial_table(ob, em, vec, 'u'); if (i != -1) { return BM_vert_at_index(em->bm, i); } return NULL; } static BMVert *editbmesh_get_x_mirror_vert_topo(Object *ob, struct BMEditMesh *em, BMVert *eve, int index) { intptr_t poinval; if (ED_mesh_mirror_topo_table(ob, 'u') == -1) return NULL; if (index == -1) { BMIter iter; BMVert *v; index = 0; BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) { if (v == eve) break; index++; } if (index == em->bm->totvert) { return NULL; } } poinval = mesh_topo_store.index_lookup[index]; if (poinval != -1) return (BMVert *)(poinval); return NULL; } BMVert *editbmesh_get_x_mirror_vert(Object *ob, struct BMEditMesh *em, BMVert *eve, const float co[3], int index, const bool use_topology) { if (use_topology) { return editbmesh_get_x_mirror_vert_topo(ob, em, eve, index); } else { return editbmesh_get_x_mirror_vert_spatial(ob, em, co); } } /** * Wrapper for objectmode/editmode. * * call #BM_mesh_elem_table_ensure first for editmesh. */ int ED_mesh_mirror_get_vert(Object *ob, int index) { Mesh *me = ob->data; BMEditMesh *em = me->edit_btmesh; bool use_topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0; int index_mirr; if (em) { BMVert *eve, *eve_mirr; eve = BM_vert_at_index(em->bm, index); eve_mirr = editbmesh_get_x_mirror_vert(ob, em, eve, eve->co, index, use_topology); index_mirr = eve_mirr ? BM_elem_index_get(eve_mirr) : -1; } else { index_mirr = mesh_get_x_mirror_vert(ob, index, use_topology); } return index_mirr; } #if 0 static float *editmesh_get_mirror_uv(BMEditMesh *em, int axis, float *uv, float *mirrCent, float *face_cent) { float vec[2]; float cent_vec[2]; float cent[2]; /* ignore nan verts */ if (isnan(uv[0]) || !finite(uv[0]) || isnan(uv[1]) || !finite(uv[1]) ) return NULL; if (axis) { vec[0] = uv[0]; vec[1] = -((uv[1]) - mirrCent[1]) + mirrCent[1]; cent_vec[0] = face_cent[0]; cent_vec[1] = -((face_cent[1]) - mirrCent[1]) + mirrCent[1]; } else { vec[0] = -((uv[0]) - mirrCent[0]) + mirrCent[0]; vec[1] = uv[1]; cent_vec[0] = -((face_cent[0]) - mirrCent[0]) + mirrCent[0]; cent_vec[1] = face_cent[1]; } /* TODO - Optimize */ { BMIter iter; BMFace *efa; BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { uv_poly_center(efa, cent, cd_loop_uv_offset); if ( (fabsf(cent[0] - cent_vec[0]) < 0.001f) && (fabsf(cent[1] - cent_vec[1]) < 0.001f) ) { BMIter liter; BMLoop *l; BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { MLoopUV *luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV); if ( (fabsf(luv->uv[0] - vec[0]) < 0.001f) && (fabsf(luv->uv[1] - vec[1]) < 0.001f) ) { return luv->uv; } } } } } return NULL; } #endif static unsigned int mirror_facehash(const void *ptr) { const MFace *mf = ptr; unsigned int v0, v1; if (mf->v4) { v0 = MIN4(mf->v1, mf->v2, mf->v3, mf->v4); v1 = MAX4(mf->v1, mf->v2, mf->v3, mf->v4); } else { v0 = MIN3(mf->v1, mf->v2, mf->v3); v1 = MAX3(mf->v1, mf->v2, mf->v3); } return ((v0 * 39) ^ (v1 * 31)); } static int mirror_facerotation(MFace *a, MFace *b) { if (b->v4) { if (a->v1 == b->v1 && a->v2 == b->v2 && a->v3 == b->v3 && a->v4 == b->v4) return 0; else if (a->v4 == b->v1 && a->v1 == b->v2 && a->v2 == b->v3 && a->v3 == b->v4) return 1; else if (a->v3 == b->v1 && a->v4 == b->v2 && a->v1 == b->v3 && a->v2 == b->v4) return 2; else if (a->v2 == b->v1 && a->v3 == b->v2 && a->v4 == b->v3 && a->v1 == b->v4) return 3; } else { if (a->v1 == b->v1 && a->v2 == b->v2 && a->v3 == b->v3) return 0; else if (a->v3 == b->v1 && a->v1 == b->v2 && a->v2 == b->v3) return 1; else if (a->v2 == b->v1 && a->v3 == b->v2 && a->v1 == b->v3) return 2; } return -1; } static bool mirror_facecmp(const void *a, const void *b) { return (mirror_facerotation((MFace *)a, (MFace *)b) == -1); } /* BMESH_TODO, convert to MPoly (functions above also) */ int *mesh_get_x_mirror_faces(Object *ob, BMEditMesh *em) { Mesh *me = ob->data; MVert *mv, *mvert = me->mvert; MFace mirrormf, *mf, *hashmf, *mface = me->mface; GHash *fhash; const bool use_topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0; int *mirrorverts, *mirrorfaces; int a; mirrorverts = MEM_callocN(sizeof(int) * me->totvert, "MirrorVerts"); mirrorfaces = MEM_callocN(sizeof(int) * 2 * me->totface, "MirrorFaces"); ED_mesh_mirror_spatial_table(ob, em, NULL, 's'); for (a = 0, mv = mvert; a < me->totvert; a++, mv++) mirrorverts[a] = mesh_get_x_mirror_vert(ob, a, use_topology); ED_mesh_mirror_spatial_table(ob, em, NULL, 'e'); fhash = BLI_ghash_new_ex(mirror_facehash, mirror_facecmp, "mirror_facehash gh", me->totface); for (a = 0, mf = mface; a < me->totface; a++, mf++) BLI_ghash_insert(fhash, mf, mf); for (a = 0, mf = mface; a < me->totface; a++, mf++) { mirrormf.v1 = mirrorverts[mf->v3]; mirrormf.v2 = mirrorverts[mf->v2]; mirrormf.v3 = mirrorverts[mf->v1]; mirrormf.v4 = (mf->v4) ? mirrorverts[mf->v4] : 0; /* make sure v4 is not 0 if a quad */ if (mf->v4 && mirrormf.v4 == 0) { SWAP(unsigned int, mirrormf.v1, mirrormf.v3); SWAP(unsigned int, mirrormf.v2, mirrormf.v4); } hashmf = BLI_ghash_lookup(fhash, &mirrormf); if (hashmf) { mirrorfaces[a * 2] = hashmf - mface; mirrorfaces[a * 2 + 1] = mirror_facerotation(&mirrormf, hashmf); } else mirrorfaces[a * 2] = -1; } BLI_ghash_free(fhash, NULL, NULL); MEM_freeN(mirrorverts); return mirrorfaces; } /* selection, vertex and face */ /* returns 0 if not found, otherwise 1 */ /** * Face selection in object mode, * currently only weight-paint and vertex-paint use this. * * \return boolean true == Found */ bool ED_mesh_pick_face(bContext *C, Object *ob, const int mval[2], unsigned int *index, int size) { ViewContext vc; Mesh *me = ob->data; BLI_assert(me && GS(me->id.name) == ID_ME); if (!me || me->totpoly == 0) return false; view3d_set_viewcontext(C, &vc); if (size) { /* sample rect to increase chances of selecting, so that when clicking * on an edge in the backbuf, we can still select a face */ float dummy_dist; *index = view3d_sample_backbuf_rect(&vc, mval, size, 1, me->totpoly + 1, &dummy_dist, 0, NULL, NULL); } else { /* sample only on the exact position */ *index = view3d_sample_backbuf(&vc, mval[0], mval[1]); } if ((*index) == 0 || (*index) > (unsigned int)me->totpoly) return false; (*index)--; return true; } static void ed_mesh_pick_face_vert__mpoly_find( /* context */ struct ARegion *ar, const float mval[2], /* mesh data */ DerivedMesh *dm, MPoly *mp, MLoop *mloop, /* return values */ float *r_len_best, int *r_v_idx_best) { const MLoop *ml; int j = mp->totloop; for (ml = &mloop[mp->loopstart]; j--; ml++) { float co[3], sco[2], len; const int v_idx = ml->v; dm->getVertCo(dm, v_idx, co); if (ED_view3d_project_float_object(ar, co, sco, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) { len = len_manhattan_v2v2(mval, sco); if (len < *r_len_best) { *r_len_best = len; *r_v_idx_best = v_idx; } } } } /** * Use when the back buffer stores face index values. but we want a vert. * This gets the face then finds the closest vertex to mval. */ bool ED_mesh_pick_face_vert(bContext *C, Object *ob, const int mval[2], unsigned int *index, int size) { unsigned int poly_index; Mesh *me = ob->data; BLI_assert(me && GS(me->id.name) == ID_ME); if (ED_mesh_pick_face(C, ob, mval, &poly_index, size)) { Scene *scene = CTX_data_scene(C); struct ARegion *ar = CTX_wm_region(C); /* derived mesh to find deformed locations */ DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH | CD_MASK_ORIGINDEX); int v_idx_best = ORIGINDEX_NONE; /* find the vert closest to 'mval' */ const float mval_f[2] = {UNPACK2(mval)}; float len_best = FLT_MAX; MPoly *dm_mpoly; MLoop *dm_mloop; unsigned int dm_mpoly_tot; const int *index_mp_to_orig; dm_mpoly = dm->getPolyArray(dm); dm_mloop = dm->getLoopArray(dm); dm_mpoly_tot = dm->getNumPolys(dm); index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX); /* tag all verts using this face */ if (index_mp_to_orig) { unsigned int i; for (i = 0; i < dm_mpoly_tot; i++) { if (index_mp_to_orig[i] == poly_index) { ed_mesh_pick_face_vert__mpoly_find( ar, mval_f, dm, &dm_mpoly[i], dm_mloop, &len_best, &v_idx_best); } } } else { if (poly_index < dm_mpoly_tot) { ed_mesh_pick_face_vert__mpoly_find( ar, mval_f, dm, &dm_mpoly[poly_index], dm_mloop, &len_best, &v_idx_best); } } /* map 'dm -> me' index if possible */ if (v_idx_best != ORIGINDEX_NONE) { const int *index_mv_to_orig; index_mv_to_orig = dm->getVertDataArray(dm, CD_ORIGINDEX); if (index_mv_to_orig) { v_idx_best = index_mv_to_orig[v_idx_best]; } } dm->release(dm); if ((v_idx_best != ORIGINDEX_NONE) && (v_idx_best < me->totvert)) { *index = v_idx_best; return true; } } return false; } /** * Vertex selection in object mode, * currently only weight paint uses this. * * \return boolean true == Found */ typedef struct VertPickData { const MVert *mvert; const float *mval_f; /* [2] */ ARegion *ar; /* runtime */ float len_best; int v_idx_best; } VertPickData; static void ed_mesh_pick_vert__mapFunc(void *userData, int index, const float co[3], const float UNUSED(no_f[3]), const short UNUSED(no_s[3])) { VertPickData *data = userData; if ((data->mvert[index].flag & ME_HIDE) == 0) { float sco[2]; if (ED_view3d_project_float_object(data->ar, co, sco, V3D_PROJ_TEST_CLIP_DEFAULT) == V3D_PROJ_RET_OK) { const float len = len_manhattan_v2v2(data->mval_f, sco); if (len < data->len_best) { data->len_best = len; data->v_idx_best = index; } } } } bool ED_mesh_pick_vert(bContext *C, Object *ob, const int mval[2], unsigned int *index, int size, bool use_zbuf) { ViewContext vc; Mesh *me = ob->data; BLI_assert(me && GS(me->id.name) == ID_ME); if (!me || me->totvert == 0) return false; view3d_set_viewcontext(C, &vc); if (use_zbuf) { if (size > 0) { /* sample rect to increase chances of selecting, so that when clicking * on an face in the backbuf, we can still select a vert */ float dummy_dist; *index = view3d_sample_backbuf_rect(&vc, mval, size, 1, me->totvert + 1, &dummy_dist, 0, NULL, NULL); } else { /* sample only on the exact position */ *index = view3d_sample_backbuf(&vc, mval[0], mval[1]); } if ((*index) == 0 || (*index) > (unsigned int)me->totvert) return false; (*index)--; } else { /* derived mesh to find deformed locations */ DerivedMesh *dm = mesh_get_derived_final(vc.scene, ob, CD_MASK_BAREMESH); ARegion *ar = vc.ar; RegionView3D *rv3d = ar->regiondata; /* find the vert closest to 'mval' */ const float mval_f[2] = {(float)mval[0], (float)mval[1]}; VertPickData data = {NULL}; ED_view3d_init_mats_rv3d(ob, rv3d); if (dm == NULL) { return false; } /* setup data */ data.mvert = me->mvert; data.ar = ar; data.mval_f = mval_f; data.len_best = FLT_MAX; data.v_idx_best = -1; dm->foreachMappedVert(dm, ed_mesh_pick_vert__mapFunc, &data, DM_FOREACH_NOP); dm->release(dm); if (data.v_idx_best == -1) { return false; } *index = data.v_idx_best; } return true; } MDeformVert *ED_mesh_active_dvert_get_em(Object *ob, BMVert **r_eve) { if (ob->mode & OB_MODE_EDIT && ob->type == OB_MESH && ob->defbase.first) { Mesh *me = ob->data; BMesh *bm = me->edit_btmesh->bm; const int cd_dvert_offset = CustomData_get_offset(&bm->vdata, CD_MDEFORMVERT); if (cd_dvert_offset != -1) { BMVert *eve = BM_mesh_active_vert_get(bm); if (eve) { if (r_eve) *r_eve = eve; return BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset); } } } if (r_eve) *r_eve = NULL; return NULL; } MDeformVert *ED_mesh_active_dvert_get_ob(Object *ob, int *r_index) { Mesh *me = ob->data; int index = BKE_mesh_mselect_active_get(me, ME_VSEL); if (r_index) *r_index = index; if (index == -1 || me->dvert == NULL) { return NULL; } else { return me->dvert + index; } } MDeformVert *ED_mesh_active_dvert_get_only(Object *ob) { if (ob->type == OB_MESH) { if (ob->mode & OB_MODE_EDIT) { return ED_mesh_active_dvert_get_em(ob, NULL); } else { return ED_mesh_active_dvert_get_ob(ob, NULL); } } else { return NULL; } }