/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): Blender Foundation, 2002-2008 full recode * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include #include #include #include #include //for offsetof #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_editVert.h" #include "BLI_ghash.h" #include "BLI_rand.h" #include "DNA_armature_types.h" #include "DNA_curve_types.h" #include "DNA_group_types.h" #include "DNA_lattice_types.h" #include "DNA_material_types.h" #include "DNA_meta_types.h" #include "DNA_property_types.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" #include "DNA_meshdata_types.h" #include "DNA_vfont_types.h" #include "IMB_imbuf_types.h" #include "BKE_anim.h" #include "BKE_constraint.h" #include "BKE_context.h" #include "BKE_curve.h" #include "BKE_depsgraph.h" #include "BKE_font.h" #include "BKE_image.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_material.h" #include "BKE_mball.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_paint.h" #include "BKE_pointcache.h" #include "BKE_property.h" #include "BKE_sca.h" #include "BKE_softbody.h" #include "BKE_modifier.h" #include "ED_armature.h" #include "ED_curve.h" #include "ED_mesh.h" #include "ED_mball.h" #include "ED_lattice.h" #include "ED_object.h" #include "ED_screen.h" #include "ED_util.h" #include "RNA_access.h" #include "RNA_define.h" #include "RNA_enum_types.h" /* for menu/popup icons etc etc*/ #include "UI_interface.h" #include "WM_api.h" #include "WM_types.h" #include "object_intern.h" // own include /* ************* XXX **************** */ static void error(const char *dummy) {} static void waitcursor(int val) {} static int pupmenu(const char *msg) {return 0;} /* port over here */ static bContext *C; static void error_libdata() {} /* find the correct active object per context * note: context can be NULL when called from a enum with PROP_ENUM_NO_CONTEXT */ Object *ED_object_active_context(bContext *C) { Object *ob= NULL; if(C) { ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; if (!ob) ob= CTX_data_active_object(C); } return ob; } /* ********* clear/set restrict view *********/ static int object_hide_view_clear_exec(bContext *C, wmOperator *op) { Main *bmain= CTX_data_main(C); ScrArea *sa= CTX_wm_area(C); View3D *v3d= sa->spacedata.first; Scene *scene= CTX_data_scene(C); Base *base; int changed = 0; /* XXX need a context loop to handle such cases */ for(base = FIRSTBASE; base; base=base->next){ if((base->lay & v3d->lay) && base->object->restrictflag & OB_RESTRICT_VIEW) { base->flag |= SELECT; base->object->flag = base->flag; base->object->restrictflag &= ~OB_RESTRICT_VIEW; changed = 1; } } if (changed) { DAG_scene_sort(bmain, scene); WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene); } return OPERATOR_FINISHED; } void OBJECT_OT_hide_view_clear(wmOperatorType *ot) { /* identifiers */ ot->name= "Clear Restrict View"; ot->description = "Reveal the object by setting the hide flag"; ot->idname= "OBJECT_OT_hide_view_clear"; /* api callbacks */ ot->exec= object_hide_view_clear_exec; ot->poll= ED_operator_view3d_active; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } static int object_hide_view_set_exec(bContext *C, wmOperator *op) { Main *bmain= CTX_data_main(C); Scene *scene= CTX_data_scene(C); short changed = 0; int unselected= RNA_boolean_get(op->ptr, "unselected"); CTX_DATA_BEGIN(C, Base*, base, visible_bases) { if(!unselected) { if (base->flag & SELECT){ base->flag &= ~SELECT; base->object->flag = base->flag; base->object->restrictflag |= OB_RESTRICT_VIEW; changed = 1; if (base==BASACT) { ED_base_object_activate(C, NULL); } } } else { if (!(base->flag & SELECT)){ base->object->restrictflag |= OB_RESTRICT_VIEW; changed = 1; } } } CTX_DATA_END; if (changed) { DAG_scene_sort(bmain, scene); WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C)); } return OPERATOR_FINISHED; } void OBJECT_OT_hide_view_set(wmOperatorType *ot) { /* identifiers */ ot->name= "Set Restrict View"; ot->description = "Hide the object by setting the hide flag"; ot->idname= "OBJECT_OT_hide_view_set"; /* api callbacks */ ot->exec= object_hide_view_set_exec; ot->poll= ED_operator_view3d_active; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects."); } /* 99% same as above except no need for scene refreshing (TODO, update render preview) */ static int object_hide_render_clear_exec(bContext *C, wmOperator *op) { short changed= 0; /* XXX need a context loop to handle such cases */ CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) { if(ob->restrictflag & OB_RESTRICT_RENDER) { ob->restrictflag &= ~OB_RESTRICT_RENDER; changed= 1; } } CTX_DATA_END; if(changed) WM_event_add_notifier(C, NC_SPACE|ND_SPACE_OUTLINER, NULL); return OPERATOR_FINISHED; } void OBJECT_OT_hide_render_clear(wmOperatorType *ot) { /* identifiers */ ot->name= "Clear Restrict Render"; ot->description = "Reveal the render object by setting the hide render flag"; ot->idname= "OBJECT_OT_hide_render_clear"; /* api callbacks */ ot->exec= object_hide_render_clear_exec; ot->poll= ED_operator_view3d_active; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } static int object_hide_render_set_exec(bContext *C, wmOperator *op) { int unselected= RNA_boolean_get(op->ptr, "unselected"); CTX_DATA_BEGIN(C, Base*, base, visible_bases) { if(!unselected) { if (base->flag & SELECT){ base->object->restrictflag |= OB_RESTRICT_RENDER; } } else { if (!(base->flag & SELECT)){ base->object->restrictflag |= OB_RESTRICT_RENDER; } } } CTX_DATA_END; WM_event_add_notifier(C, NC_SPACE|ND_SPACE_OUTLINER, NULL); return OPERATOR_FINISHED; } void OBJECT_OT_hide_render_set(wmOperatorType *ot) { /* identifiers */ ot->name= "Set Restrict Render"; ot->description = "Hide the render object by setting the hide render flag"; ot->idname= "OBJECT_OT_hide_render_set"; /* api callbacks */ ot->exec= object_hide_render_set_exec; ot->poll= ED_operator_view3d_active; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects."); } /* ******************* toggle editmode operator ***************** */ void ED_object_exit_editmode(bContext *C, int flag) { /* Note! only in exceptional cases should 'EM_DO_UNDO' NOT be in the flag */ Scene *scene= CTX_data_scene(C); Object *obedit= CTX_data_edit_object(C); int freedata = flag & EM_FREEDATA; if(obedit==NULL) return; if(flag & EM_WAITCURSOR) waitcursor(1); if(obedit->type==OB_MESH) { Mesh *me= obedit->data; // if(EM_texFaceCheck()) // if(retopo_mesh_paint_check()) // retopo_end_okee(); if(me->edit_mesh->totvert>MESH_MAX_VERTS) { error("Too many vertices"); return; } load_editMesh(scene, obedit); if(freedata) { free_editMesh(me->edit_mesh); MEM_freeN(me->edit_mesh); me->edit_mesh= NULL; } if(obedit->restore_mode & OB_MODE_WEIGHT_PAINT) { mesh_octree_table(NULL, NULL, NULL, 'e'); mesh_mirrtopo_table(NULL, 'e'); } } else if (obedit->type==OB_ARMATURE) { ED_armature_from_edit(obedit); if(freedata) ED_armature_edit_free(obedit); } else if(ELEM(obedit->type, OB_CURVE, OB_SURF)) { load_editNurb(obedit); if(freedata) free_editNurb(obedit); } else if(obedit->type==OB_FONT && freedata) { load_editText(obedit); if(freedata) free_editText(obedit); } else if(obedit->type==OB_LATTICE) { load_editLatt(obedit); if(freedata) free_editLatt(obedit); } else if(obedit->type==OB_MBALL) { load_editMball(obedit); if(freedata) free_editMball(obedit); } /* freedata only 0 now on file saves and render */ if(freedata) { ListBase pidlist; PTCacheID *pid; /* for example; displist make is different in editmode */ scene->obedit= NULL; // XXX for context /* flag object caches as outdated */ BKE_ptcache_ids_from_object(&pidlist, obedit, NULL, 0); for(pid=pidlist.first; pid; pid=pid->next) { if(pid->type != PTCACHE_TYPE_PARTICLES) /* particles don't need reset on geometry change */ pid->cache->flag |= PTCACHE_OUTDATED; } BLI_freelistN(&pidlist); BKE_ptcache_object_reset(scene, obedit, PTCACHE_RESET_OUTDATED); /* also flush ob recalc, doesn't take much overhead, but used for particles */ DAG_id_flush_update(&obedit->id, OB_RECALC_OB|OB_RECALC_DATA); if(flag & EM_DO_UNDO) ED_undo_push(C, "Editmode"); if(flag & EM_WAITCURSOR) waitcursor(0); WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, scene); obedit->mode &= ~OB_MODE_EDIT; } } void ED_object_enter_editmode(bContext *C, int flag) { Scene *scene= CTX_data_scene(C); Base *base= NULL; Object *ob; ScrArea *sa= CTX_wm_area(C); View3D *v3d= NULL; int ok= 0; if(scene->id.lib) return; if(sa && sa->spacetype==SPACE_VIEW3D) v3d= sa->spacedata.first; if((flag & EM_IGNORE_LAYER)==0) { base= CTX_data_active_base(C); /* active layer checked here for view3d */ if(base==NULL) return; else if(v3d && (base->lay & v3d->lay)==0) return; else if(!v3d && (base->lay & scene->lay)==0) return; } else { base= scene->basact; } if (ELEM3(NULL, base, base->object, base->object->data)) return; ob = base->object; if (object_data_is_libdata(ob)) { error_libdata(); return; } if(flag & EM_WAITCURSOR) waitcursor(1); ob->restore_mode = ob->mode; /* note, when switching scenes the object can have editmode data but * not be scene->obedit: bug 22954, this avoids calling self eternally */ if((ob->restore_mode & OB_MODE_EDIT)==0) ED_object_toggle_modes(C, ob->mode); ob->mode= OB_MODE_EDIT; if(ob->type==OB_MESH) { Mesh *me= ob->data; if(me->pv) mesh_pmv_off(ob, me); ok= 1; scene->obedit= ob; // context sees this make_editMesh(scene, ob); WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_MESH, scene); } else if (ob->type==OB_ARMATURE){ bArmature *arm= base->object->data; if (!arm) return; /* * The function object_data_is_libdata make a problem here, the * check for ob->proxy return 0 and let blender enter to edit mode * this causa a crash when you try leave the edit mode. * The problem is that i can't remove the ob->proxy check from * object_data_is_libdata that prevent the bugfix #6614, so * i add this little hack here. */ if(arm->id.lib) { error_libdata(); return; } ok=1; scene->obedit= ob; ED_armature_to_edit(ob); /* to ensure all goes in restposition and without striding */ DAG_id_flush_update(&ob->id, OB_RECALC_ALL); // XXX: should this be OB_RECALC_DATA? WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_ARMATURE, scene); } else if(ob->type==OB_FONT) { scene->obedit= ob; // XXX for context ok= 1; make_editText(ob); WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_TEXT, scene); } else if(ob->type==OB_MBALL) { scene->obedit= ob; // XXX for context ok= 1; make_editMball(ob); WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_MBALL, scene); } else if(ob->type==OB_LATTICE) { scene->obedit= ob; // XXX for context ok= 1; make_editLatt(ob); WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_LATTICE, scene); } else if(ob->type==OB_SURF || ob->type==OB_CURVE) { ok= 1; scene->obedit= ob; // XXX for context make_editNurb(ob); WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_CURVE, scene); } if(ok) { DAG_id_flush_update(&ob->id, OB_RECALC_DATA); } else { scene->obedit= NULL; // XXX for context ob->mode &= ~OB_MODE_EDIT; WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, scene); } if(flag & EM_DO_UNDO) ED_undo_push(C, "Enter Editmode"); if(flag & EM_WAITCURSOR) waitcursor(0); } static int editmode_toggle_exec(bContext *C, wmOperator *op) { if(!CTX_data_edit_object(C)) ED_object_enter_editmode(C, EM_WAITCURSOR); else ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR|EM_DO_UNDO); return OPERATOR_FINISHED; } static int editmode_toggle_poll(bContext *C) { Object *ob = CTX_data_active_object(C); /* covers proxies too */ if(ELEM(NULL, ob, ob->data) || ((ID *)ob->data)->lib) return 0; return ob && (ob->type == OB_MESH || ob->type == OB_ARMATURE || ob->type == OB_FONT || ob->type == OB_MBALL || ob->type == OB_LATTICE || ob->type == OB_SURF || ob->type == OB_CURVE); } void OBJECT_OT_editmode_toggle(wmOperatorType *ot) { /* identifiers */ ot->name= "Toggle Editmode"; ot->description = "Toggle object's editmode"; ot->idname= "OBJECT_OT_editmode_toggle"; /* api callbacks */ ot->exec= editmode_toggle_exec; ot->poll= editmode_toggle_poll; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /* *************************** */ static int posemode_exec(bContext *C, wmOperator *op) { Base *base= CTX_data_active_base(C); if(base->object->type==OB_ARMATURE) { if(base->object==CTX_data_edit_object(C)) { ED_object_exit_editmode(C, EM_FREEDATA|EM_DO_UNDO); ED_armature_enter_posemode(C, base); } else if(base->object->mode & OB_MODE_POSE) ED_armature_exit_posemode(C, base); else ED_armature_enter_posemode(C, base); return OPERATOR_FINISHED; } return OPERATOR_PASS_THROUGH; } void OBJECT_OT_posemode_toggle(wmOperatorType *ot) { /* identifiers */ ot->name= "Toggle Pose Mode"; ot->idname= "OBJECT_OT_posemode_toggle"; ot->description= "Enables or disables posing/selecting bones"; /* api callbacks */ ot->exec= posemode_exec; ot->poll= ED_operator_object_active_editable; /* flag */ ot->flag= OPTYPE_REGISTER; } /* *********************** */ void check_editmode(int type) { Object *obedit= NULL; // XXX if (obedit==NULL || obedit->type==type) return; // XXX ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR|EM_DO_UNDO); /* freedata, and undo */ } #if 0 // XXX should be in view3d? /* context: ob = lamp */ /* code should be replaced with proper (custom) transform handles for lamp properties */ static void spot_interactive(Object *ob, int mode) { Lamp *la= ob->data; float transfac, dx, dy, ratio, origval; int keep_running= 1, center2d[2]; short mval[2], mvalo[2]; // getmouseco_areawin(mval); // getmouseco_areawin(mvalo); project_int(ob->obmat[3], center2d); if( center2d[0] > 100000 ) { /* behind camera */ // center2d[0]= curarea->winx/2; // center2d[1]= curarea->winy/2; } // helpline(mval, center2d); /* ratio is like scaling */ dx = (float)(center2d[0] - mval[0]); dy = (float)(center2d[1] - mval[1]); transfac = (float)sqrt( dx*dx + dy*dy); if(transfac==0.0f) transfac= 1.0f; if(mode==1) origval= la->spotsize; else if(mode==2) origval= la->dist; else if(mode==3) origval= la->clipsta; else origval= la->clipend; while (keep_running>0) { // getmouseco_areawin(mval); /* essential for idling subloop */ if(mval[0]==mvalo[0] && mval[1]==mvalo[1]) { PIL_sleep_ms(2); } else { char str[32]; dx = (float)(center2d[0] - mval[0]); dy = (float)(center2d[1] - mval[1]); ratio = (float)(sqrt( dx*dx + dy*dy))/transfac; /* do the trick */ if(mode==1) { /* spot */ la->spotsize = ratio*origval; CLAMP(la->spotsize, 1.0f, 180.0f); sprintf(str, "Spot size %.2f\n", la->spotsize); } else if(mode==2) { /* dist */ la->dist = ratio*origval; CLAMP(la->dist, 0.01f, 5000.0f); sprintf(str, "Distance %.2f\n", la->dist); } else if(mode==3) { /* sta */ la->clipsta = ratio*origval; CLAMP(la->clipsta, 0.001f, 5000.0f); sprintf(str, "Distance %.2f\n", la->clipsta); } else if(mode==4) { /* end */ la->clipend = ratio*origval; CLAMP(la->clipend, 0.1f, 5000.0f); sprintf(str, "Clip End %.2f\n", la->clipend); } /* cleanup */ mvalo[0]= mval[0]; mvalo[1]= mval[1]; /* handle shaded mode */ // XXX shade_buttons_change_3d(); /* DRAW */ headerprint(str); force_draw_plus(SPACE_BUTS, 0); // helpline(mval, center2d); } while( qtest() ) { short val; unsigned short event= extern_qread(&val); switch (event){ case ESCKEY: case RIGHTMOUSE: keep_running= 0; break; case LEFTMOUSE: case SPACEKEY: case PADENTER: case RETKEY: if(val) keep_running= -1; break; } } } if(keep_running==0) { if(mode==1) la->spotsize= origval; else if(mode==2) la->dist= origval; else if(mode==3) la->clipsta= origval; else la->clipend= origval; } } #endif void special_editmenu(Scene *scene, View3D *v3d) { // XXX static short numcuts= 2; Object *ob= OBACT; Object *obedit= NULL; // XXX int nr,ret=0; if(ob==NULL) return; if(obedit==NULL) { if(ob->mode & OB_MODE_POSE) { // XXX pose_special_editmenu(); } else if(paint_facesel_test(ob)) { Mesh *me= get_mesh(ob); MTFace *tface; MFace *mface; int a; if(me==0 || me->mtface==0) return; nr= pupmenu("Specials%t|Set Tex%x1| Shared%x2| Light%x3| Invisible%x4| Collision%x5| TwoSide%x6|Clr Tex%x7| Shared%x8| Light%x9| Invisible%x10| Collision%x11| TwoSide%x12"); tface= me->mtface; mface= me->mface; for(a=me->totface; a>0; a--, tface++, mface++) { if(mface->flag & ME_FACE_SEL) { switch(nr) { case 1: tface->mode |= TF_TEX; break; case 2: tface->mode |= TF_SHAREDCOL; break; case 3: tface->mode |= TF_LIGHT; break; case 4: tface->mode |= TF_INVISIBLE; break; case 5: tface->mode |= TF_DYNAMIC; break; case 6: tface->mode |= TF_TWOSIDE; break; case 7: tface->mode &= ~TF_TEX; tface->tpage= 0; break; case 8: tface->mode &= ~TF_SHAREDCOL; break; case 9: tface->mode &= ~TF_LIGHT; break; case 10: tface->mode &= ~TF_INVISIBLE; break; case 11: tface->mode &= ~TF_DYNAMIC; break; case 12: tface->mode &= ~TF_TWOSIDE; break; } } } DAG_id_flush_update(&ob->id, OB_RECALC_DATA); } else if(ob->mode & OB_MODE_VERTEX_PAINT) { Mesh *me= get_mesh(ob); if(me==0 || (me->mcol==NULL && me->mtface==NULL) ) return; nr= pupmenu("Specials%t|Shared VertexCol%x1"); if(nr==1) { // XXX do_shared_vertexcol(me); DAG_id_flush_update(&ob->id, OB_RECALC_DATA); } } else if(ob->mode & OB_MODE_WEIGHT_PAINT) { Object *par= modifiers_isDeformedByArmature(ob); if(par && (par->mode & OB_MODE_POSE)) { nr= pupmenu("Specials%t|Apply Bone Envelopes to Vertex Groups %x1|Apply Bone Heat Weights to Vertex Groups %x2"); // XXX if(nr==1 || nr==2) // XXX pose_adds_vgroups(ob, (nr == 2)); } } else if(ob->mode & OB_MODE_PARTICLE_EDIT) { #if 0 // XXX ParticleSystem *psys = PE_get_current(ob); ParticleEditSettings *pset = PE_settings(); if(!psys) return; if(pset->selectmode & SCE_SELECT_POINT) nr= pupmenu("Specials%t|Rekey%x1|Subdivide%x2|Select First%x3|Select Last%x4|Remove Doubles%x5"); else nr= pupmenu("Specials%t|Rekey%x1|Remove Doubles%x5"); switch(nr) { case 1: // XXX if(button(&pset->totrekey, 2, 100, "Number of Keys:")==0) return; waitcursor(1); PE_rekey(); break; case 2: PE_subdivide(); break; case 3: PE_select_root(); break; case 4: PE_select_tip(); break; case 5: PE_remove_doubles(); break; } DAG_id_flush_update(&obedit->id, OB_RECALC_DATA); if(nr>0) waitcursor(0); #endif } else { Base *base, *base_select= NULL; /* Get the active object mesh. */ Mesh *me= get_mesh(ob); /* Booleans, if the active object is a mesh... */ if (me && ob->id.lib==NULL) { /* Bring up a little menu with the boolean operation choices on. */ nr= pupmenu("Boolean Tools%t|Intersect%x1|Union%x2|Difference%x3|Add Intersect Modifier%x4|Add Union Modifier%x5|Add Difference Modifier%x6"); if (nr > 0) { /* user has made a choice of a menu element. All of the boolean functions require 2 mesh objects we search through the object list to find the other selected item and make sure it is distinct and a mesh. */ for(base= FIRSTBASE; base; base= base->next) { if(TESTBASELIB(v3d, base)) { if(base->object != ob) base_select= base; } } if (base_select) { if (get_mesh(base_select->object)) { if(nr <= 3){ waitcursor(1); // XXX ret = NewBooleanMesh(BASACT,base_select,nr); if (ret==0) { error("An internal error occurred"); } else if(ret==-1) { error("Selected meshes must have faces to perform boolean operations"); } else if (ret==-2) { error("Both meshes must be a closed mesh"); } waitcursor(0); } else { BooleanModifierData *bmd = NULL; bmd = (BooleanModifierData *)modifier_new(eModifierType_Boolean); BLI_addtail(&ob->modifiers, bmd); modifier_unique_name(&ob->modifiers, (ModifierData*)bmd); bmd->object = base_select->object; bmd->modifier.mode |= eModifierMode_Realtime; switch(nr){ case 4: bmd->operation = eBooleanModifierOp_Intersect; break; case 5: bmd->operation = eBooleanModifierOp_Union; break; case 6: bmd->operation = eBooleanModifierOp_Difference; break; } // XXX do_common_editbuts(B_CHANGEDEP); } } else { error("Please select 2 meshes"); } } else { error("Please select 2 meshes"); } } } else if (ob->type == OB_FONT) { /* removed until this gets a decent implementation (ton) */ /* nr= pupmenu("Split %t|Characters%x1"); if (nr > 0) { switch(nr) { case 1: split_font(); } } */ } } } else if(obedit->type==OB_MESH) { } else if(ELEM(obedit->type, OB_CURVE, OB_SURF)) { } else if(obedit->type==OB_ARMATURE) { nr= pupmenu("Specials%t|Subdivide %x1|Subdivide Multi%x2|Switch Direction%x7|Flip Left-Right Names%x3|%l|AutoName Left-Right%x4|AutoName Front-Back%x5|AutoName Top-Bottom%x6"); // if(nr==1) // XXX subdivide_armature(1); if(nr==2) { // XXX if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return; waitcursor(1); // XXX subdivide_armature(numcuts); } // else if(nr==3) // XXX armature_flip_names(); else if(ELEM3(nr, 4, 5, 6)) { // XXX armature_autoside_names(nr-4); } // else if(nr == 7) // XXX switch_direction_armature(); } else if(obedit->type==OB_LATTICE) { Lattice *lt= obedit->data; static float weight= 1.0f; { // XXX // XXX if(fbutton(&weight, 0.0f, 1.0f, 10, 10, "Set Weight")) { Lattice *editlt= lt->editlatt->latt; int a= editlt->pntsu*editlt->pntsv*editlt->pntsw; BPoint *bp= editlt->def; while(a--) { if(bp->f1 & SELECT) bp->weight= weight; bp++; } } } } static void copymenu_properties(Scene *scene, View3D *v3d, Object *ob) { //XXX no longer used - to be removed - replaced by game_properties_copy_exec bProperty *prop; Base *base; int nr, tot=0; char *str; prop= ob->prop.first; while(prop) { tot++; prop= prop->next; } str= MEM_callocN(50 + 33*tot, "copymenu prop"); if (tot) strcpy(str, "Copy Property %t|Replace All|Merge All|%l"); else strcpy(str, "Copy Property %t|Clear All (no properties on active)"); tot= 0; prop= ob->prop.first; while(prop) { tot++; strcat(str, "|"); strcat(str, prop->name); prop= prop->next; } nr= pupmenu(str); if ( nr==1 || nr==2 ) { for(base= FIRSTBASE; base; base= base->next) { if((base != BASACT) &&(TESTBASELIB(v3d, base))) { if (nr==1) { /* replace */ copy_properties( &base->object->prop, &ob->prop ); } else { for(prop = ob->prop.first; prop; prop= prop->next ) { set_ob_property(base->object, prop); } } } } } else if(nr>0) { prop = BLI_findlink(&ob->prop, nr-4); /* account for first 3 menu items & menu index starting at 1*/ if(prop) { for(base= FIRSTBASE; base; base= base->next) { if((base != BASACT) &&(TESTBASELIB(v3d, base))) { set_ob_property(base->object, prop); } } } } MEM_freeN(str); } static void copymenu_logicbricks(Scene *scene, View3D *v3d, Object *ob) { //XXX no longer used - to be removed - replaced by logicbricks_copy_exec Base *base; for(base= FIRSTBASE; base; base= base->next) { if(base->object != ob) { if(TESTBASELIB(v3d, base)) { /* first: free all logic */ free_sensors(&base->object->sensors); unlink_controllers(&base->object->controllers); free_controllers(&base->object->controllers); unlink_actuators(&base->object->actuators); free_actuators(&base->object->actuators); /* now copy it, this also works without logicbricks! */ clear_sca_new_poins_ob(ob); copy_sensors(&base->object->sensors, &ob->sensors); copy_controllers(&base->object->controllers, &ob->controllers); copy_actuators(&base->object->actuators, &ob->actuators); set_sca_new_poins_ob(base->object); /* some menu settings */ base->object->scavisflag= ob->scavisflag; base->object->scaflag= ob->scaflag; /* set the initial state */ base->object->state= ob->state; base->object->init_state= ob->init_state; } } } } static void copymenu_modifiers(Main *bmain, Scene *scene, View3D *v3d, Object *ob) { Base *base; int i, event; char str[512]; char *errorstr= NULL; strcpy(str, "Copy Modifiers %t"); sprintf(str+strlen(str), "|All%%x%d|%%l", NUM_MODIFIER_TYPES); for (i=eModifierType_None+1; iflags&eModifierTypeFlag_AcceptsCVs) || (ob->type==OB_MESH && (mti->flags&eModifierTypeFlag_AcceptsMesh))) { sprintf(str+strlen(str), "|%s%%x%d", mti->name, i); } } event = pupmenu(str); if(event<=0) return; for (base= FIRSTBASE; base; base= base->next) { if(base->object != ob) { if(TESTBASELIB(v3d, base)) { ModifierData *md; base->object->recalc |= OB_RECALC_OB|OB_RECALC_DATA; if (base->object->type==ob->type) { /* copy all */ if (event==NUM_MODIFIER_TYPES) { object_free_modifiers(base->object); for (md=ob->modifiers.first; md; md=md->next) { ModifierData *nmd = NULL; if(ELEM3(md->type, eModifierType_Hook, eModifierType_Softbody, eModifierType_ParticleInstance)) continue; if(md->type == eModifierType_Collision) continue; nmd = modifier_new(md->type); modifier_copyData(md, nmd); BLI_addtail(&base->object->modifiers, nmd); modifier_unique_name(&base->object->modifiers, nmd); } copy_object_particlesystems(base->object, ob); copy_object_softbody(base->object, ob); } else { /* copy specific types */ ModifierData *md, *mdn; /* remove all with type 'event' */ for (md=base->object->modifiers.first; md; md=mdn) { mdn= md->next; if(md->type==event) { BLI_remlink(&base->object->modifiers, md); modifier_free(md); } } /* copy all with type 'event' */ for (md=ob->modifiers.first; md; md=md->next) { if (md->type==event) { mdn = modifier_new(event); BLI_addtail(&base->object->modifiers, mdn); modifier_unique_name(&base->object->modifiers, mdn); modifier_copyData(md, mdn); } } if(event == eModifierType_ParticleSystem) { object_free_particlesystems(base->object); copy_object_particlesystems(base->object, ob); } else if(event == eModifierType_Softbody) { object_free_softbody(base->object); copy_object_softbody(base->object, ob); } } } else errorstr= "Did not copy modifiers to other Object types"; } } } // if(errorstr) notice(errorstr); DAG_scene_sort(bmain, scene); } /* both pointers should exist */ static void copy_texture_space(Object *to, Object *ob) { float *poin1= NULL, *poin2= NULL; short texflag= 0; if(ob->type==OB_MESH) { texflag= ((Mesh *)ob->data)->texflag; poin2= ((Mesh *)ob->data)->loc; } else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) { texflag= ((Curve *)ob->data)->texflag; poin2= ((Curve *)ob->data)->loc; } else if(ob->type==OB_MBALL) { texflag= ((MetaBall *)ob->data)->texflag; poin2= ((MetaBall *)ob->data)->loc; } else return; if(to->type==OB_MESH) { ((Mesh *)to->data)->texflag= texflag; poin1= ((Mesh *)to->data)->loc; } else if (ELEM3(to->type, OB_CURVE, OB_SURF, OB_FONT)) { ((Curve *)to->data)->texflag= texflag; poin1= ((Curve *)to->data)->loc; } else if(to->type==OB_MBALL) { ((MetaBall *)to->data)->texflag= texflag; poin1= ((MetaBall *)to->data)->loc; } else return; memcpy(poin1, poin2, 9*sizeof(float)); /* this was noted in DNA_mesh, curve, mball */ if(to->type==OB_MESH) ; else if(to->type==OB_MBALL) tex_space_mball(to); else tex_space_curve(to->data); } void copy_attr(Main *bmain, Scene *scene, View3D *v3d, short event) { Object *ob; Base *base; Curve *cu, *cu1; Nurb *nu; int do_scene_sort= 0; if(scene->id.lib) return; if(!(ob=OBACT)) return; if(scene->obedit) { // XXX get from context /* obedit_copymenu(); */ return; } if(event==9) { copymenu_properties(scene, v3d, ob); return; } else if(event==10) { copymenu_logicbricks(scene, v3d, ob); return; } else if(event==24) { copymenu_modifiers(bmain, scene, v3d, ob); return; } for(base= FIRSTBASE; base; base= base->next) { if(base != BASACT) { if(TESTBASELIB(v3d, base)) { base->object->recalc |= OB_RECALC_OB; if(event==1) { /* loc */ VECCOPY(base->object->loc, ob->loc); VECCOPY(base->object->dloc, ob->dloc); } else if(event==2) { /* rot */ VECCOPY(base->object->rot, ob->rot); VECCOPY(base->object->drot, ob->drot); /* Quats arnt used yet */ /*VECCOPY(base->object->quat, ob->quat); VECCOPY(base->object->dquat, ob->dquat);*/ } else if(event==3) { /* size */ VECCOPY(base->object->size, ob->size); VECCOPY(base->object->dsize, ob->dsize); } else if(event==4) { /* drawtype */ base->object->dt= ob->dt; base->object->dtx= ob->dtx; base->object->empty_drawtype= ob->empty_drawtype; base->object->empty_drawsize= ob->empty_drawsize; } else if(event==5) { /* time offs */ base->object->sf= ob->sf; } else if(event==6) { /* dupli */ base->object->dupon= ob->dupon; base->object->dupoff= ob->dupoff; base->object->dupsta= ob->dupsta; base->object->dupend= ob->dupend; base->object->transflag &= ~OB_DUPLI; base->object->transflag |= (ob->transflag & OB_DUPLI); base->object->dup_group= ob->dup_group; if(ob->dup_group) id_lib_extern(&ob->dup_group->id); } else if(event==7) { /* mass */ base->object->mass= ob->mass; } else if(event==8) { /* damping */ base->object->damping= ob->damping; base->object->rdamping= ob->rdamping; } else if(event==11) { /* all physical attributes */ base->object->gameflag = ob->gameflag; base->object->inertia = ob->inertia; base->object->formfactor = ob->formfactor; base->object->damping= ob->damping; base->object->rdamping= ob->rdamping; base->object->min_vel= ob->min_vel; base->object->max_vel= ob->max_vel; if (ob->gameflag & OB_BOUNDS) { base->object->boundtype = ob->boundtype; } base->object->margin= ob->margin; base->object->bsoft= copy_bulletsoftbody(ob->bsoft); } else if(event==17) { /* tex space */ copy_texture_space(base->object, ob); } else if(event==18) { /* font settings */ if(base->object->type==ob->type) { cu= ob->data; cu1= base->object->data; cu1->spacemode= cu->spacemode; cu1->spacing= cu->spacing; cu1->linedist= cu->linedist; cu1->shear= cu->shear; cu1->fsize= cu->fsize; cu1->xof= cu->xof; cu1->yof= cu->yof; cu1->textoncurve= cu->textoncurve; cu1->wordspace= cu->wordspace; cu1->ulpos= cu->ulpos; cu1->ulheight= cu->ulheight; if(cu1->vfont) cu1->vfont->id.us--; cu1->vfont= cu->vfont; id_us_plus((ID *)cu1->vfont); if(cu1->vfontb) cu1->vfontb->id.us--; cu1->vfontb= cu->vfontb; id_us_plus((ID *)cu1->vfontb); if(cu1->vfonti) cu1->vfonti->id.us--; cu1->vfonti= cu->vfonti; id_us_plus((ID *)cu1->vfonti); if(cu1->vfontbi) cu1->vfontbi->id.us--; cu1->vfontbi= cu->vfontbi; id_us_plus((ID *)cu1->vfontbi); BKE_text_to_curve(scene, base->object, 0); /* needed? */ strcpy(cu1->family, cu->family); base->object->recalc |= OB_RECALC_DATA; } } else if(event==19) { /* bevel settings */ if(ELEM(base->object->type, OB_CURVE, OB_FONT)) { cu= ob->data; cu1= base->object->data; cu1->bevobj= cu->bevobj; cu1->taperobj= cu->taperobj; cu1->width= cu->width; cu1->bevresol= cu->bevresol; cu1->ext1= cu->ext1; cu1->ext2= cu->ext2; base->object->recalc |= OB_RECALC_DATA; } } else if(event==25) { /* curve resolution */ if(ELEM(base->object->type, OB_CURVE, OB_FONT)) { cu= ob->data; cu1= base->object->data; cu1->resolu= cu->resolu; cu1->resolu_ren= cu->resolu_ren; nu= cu1->nurb.first; while(nu) { nu->resolu= cu1->resolu; nu= nu->next; } base->object->recalc |= OB_RECALC_DATA; } } else if(event==21){ if (base->object->type==OB_MESH) { ModifierData *md = modifiers_findByType(ob, eModifierType_Subsurf); if (md) { ModifierData *tmd = modifiers_findByType(base->object, eModifierType_Subsurf); if (!tmd) { tmd = modifier_new(eModifierType_Subsurf); BLI_addtail(&base->object->modifiers, tmd); } modifier_copyData(md, tmd); base->object->recalc |= OB_RECALC_DATA; } } } else if(event==22) { /* Copy the constraint channels over */ copy_constraints(&base->object->constraints, &ob->constraints, TRUE); do_scene_sort= 1; } else if(event==23) { base->object->softflag= ob->softflag; if(base->object->soft) sbFree(base->object->soft); base->object->soft= copy_softbody(ob->soft); if (!modifiers_findByType(base->object, eModifierType_Softbody)) { BLI_addhead(&base->object->modifiers, modifier_new(eModifierType_Softbody)); } } else if(event==26) { #if 0 // XXX old animation system copy_nlastrips(&base->object->nlastrips, &ob->nlastrips); #endif // XXX old animation system } else if(event==27) { /* autosmooth */ if (base->object->type==OB_MESH) { Mesh *me= ob->data; Mesh *cme= base->object->data; cme->smoothresh= me->smoothresh; if(me->flag & ME_AUTOSMOOTH) cme->flag |= ME_AUTOSMOOTH; else cme->flag &= ~ME_AUTOSMOOTH; } } else if(event==28) { /* UV orco */ if(ELEM(base->object->type, OB_CURVE, OB_SURF)) { cu= ob->data; cu1= base->object->data; if(cu->flag & CU_UV_ORCO) cu1->flag |= CU_UV_ORCO; else cu1->flag &= ~CU_UV_ORCO; } } else if(event==29) { /* protected bits */ base->object->protectflag= ob->protectflag; } else if(event==30) { /* index object */ base->object->index= ob->index; } else if(event==31) { /* object color */ QUATCOPY(base->object->col, ob->col); } } } } if(do_scene_sort) DAG_scene_sort(bmain, scene); DAG_ids_flush_update(bmain, 0); } void copy_attr_menu(Main *bmain, Scene *scene, View3D *v3d) { Object *ob; short event; char str[512]; if(!(ob=OBACT)) return; if (scene->obedit) { // XXX get from context // if (ob->type == OB_MESH) // XXX mesh_copy_menu(); return; } /* Object Mode */ /* If you change this menu, don't forget to update the menu in header_view3d.c * view3d_edit_object_copyattrmenu() and in toolbox.c */ strcpy(str, "Copy Attributes %t|Location%x1|Rotation%x2|Size%x3|Draw Options%x4|Time Offset%x5|Dupli%x6|Object Color%x31|%l|Mass%x7|Damping%x8|All Physical Attributes%x11|Properties%x9|Logic Bricks%x10|Protected Transform%x29|%l"); strcat (str, "|Object Constraints%x22"); strcat (str, "|NLA Strips%x26"); // XXX if (OB_SUPPORT_MATERIAL(ob)) { // strcat(str, "|Texture Space%x17"); // } if(ob->type == OB_FONT) strcat(str, "|Font Settings%x18|Bevel Settings%x19"); if(ob->type == OB_CURVE) strcat(str, "|Bevel Settings%x19|UV Orco%x28"); if((ob->type == OB_FONT) || (ob->type == OB_CURVE)) { strcat(str, "|Curve Resolution%x25"); } if(ob->type==OB_MESH){ strcat(str, "|Subsurf Settings%x21|AutoSmooth%x27"); } if(ob->soft) strcat(str, "|Soft Body Settings%x23"); strcat(str, "|Pass Index%x30"); if(ob->type==OB_MESH || ob->type==OB_CURVE || ob->type==OB_LATTICE || ob->type==OB_SURF){ strcat(str, "|Modifiers ...%x24"); } event= pupmenu(str); if(event<= 0) return; copy_attr(bmain, scene, v3d, event); } /* ********************************************** */ /* Motion Paths */ /* For the object with pose/action: update paths for those that have got them * This should selectively update paths that exist... * * To be called from various tools that do incremental updates */ void ED_objects_recalculate_paths(bContext *C, Scene *scene) { ListBase targets = {NULL, NULL}; /* loop over objects in scene */ CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) { /* set flag to force recalc, then grab the relevant bones to target */ ob->avs.recalc |= ANIMVIZ_RECALC_PATHS; animviz_get_object_motionpaths(ob, &targets); } CTX_DATA_END; /* recalculate paths, then free */ animviz_calc_motionpaths(scene, &targets); BLI_freelistN(&targets); } /* For the object with pose/action: create path curves for selected bones * This recalculates the WHOLE path within the pchan->pathsf and pchan->pathef range */ static int object_calculate_paths_exec (bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); /* set up path data for bones being calculated */ CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) { /* verify makes sure that the selected bone has a bone with the appropriate settings */ animviz_verify_motionpaths(scene, ob, NULL); } CTX_DATA_END; /* calculate the bones that now have motionpaths... */ // TODO: only make for the selected bones? ED_objects_recalculate_paths(C, scene); /* notifiers for updates */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL); return OPERATOR_FINISHED; } void OBJECT_OT_paths_calculate (wmOperatorType *ot) { /* identifiers */ ot->name= "Calculate Object Paths"; ot->idname= "OBJECT_OT_paths_calculate"; ot->description= "Calculate paths for the selected bones"; /* api callbacks */ ot->exec= object_calculate_paths_exec; ot->poll= ED_operator_object_active_editable; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /* --------- */ /* for the object with pose/action: clear path curves for selected bones only */ void ED_objects_clear_paths(bContext *C, Scene *scene) { /* loop over objects in scene */ CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) { if (ob->mpath) { animviz_free_motionpath(ob->mpath); ob->mpath= NULL; ob->avs.path_bakeflag &= ~MOTIONPATH_BAKE_HAS_PATHS; } } CTX_DATA_END; } /* operator callback for this */ static int object_clear_paths_exec (bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); /* use the backend function for this */ ED_objects_clear_paths(C, scene); /* notifiers for updates */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL); return OPERATOR_FINISHED; } void OBJECT_OT_paths_clear (wmOperatorType *ot) { /* identifiers */ ot->name= "Clear Object Paths"; ot->idname= "OBJECT_OT_paths_clear"; ot->description= "Clear path caches for selected bones"; /* api callbacks */ ot->exec= object_clear_paths_exec; ot->poll= ED_operator_object_active_editable; /* flags */ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; } /********************** Smooth/Flat *********************/ static int shade_smooth_exec(bContext *C, wmOperator *op) { Curve *cu; Nurb *nu; int clear= (strcmp(op->idname, "OBJECT_OT_shade_flat") == 0); int done= 0; CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) { if(ob->type==OB_MESH) { mesh_set_smooth_flag(ob, !clear); DAG_id_flush_update(&ob->id, OB_RECALC_DATA); WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob); done= 1; } else if ELEM(ob->type, OB_SURF, OB_CURVE) { cu= ob->data; for(nu=cu->nurb.first; nu; nu=nu->next) { if(!clear) nu->flag |= ME_SMOOTH; else nu->flag &= ~ME_SMOOTH; } DAG_id_flush_update(&ob->id, OB_RECALC_DATA); WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob); done= 1; } } CTX_DATA_END; return (done)? OPERATOR_FINISHED: OPERATOR_CANCELLED; } static int shade_poll(bContext *C) { return (ED_operator_object_active_editable(C) && !ED_operator_editmesh(C)); } void OBJECT_OT_shade_flat(wmOperatorType *ot) { /* identifiers */ ot->name= "Shade Flat"; ot->idname= "OBJECT_OT_shade_flat"; /* api callbacks */ ot->poll= shade_poll; ot->exec= shade_smooth_exec; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } void OBJECT_OT_shade_smooth(wmOperatorType *ot) { /* identifiers */ ot->name= "Shade Smooth"; ot->idname= "OBJECT_OT_shade_smooth"; /* api callbacks */ ot->poll= shade_poll; ot->exec= shade_smooth_exec; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /* ********************** */ void image_aspect(Scene *scene, View3D *v3d) { /* all selected objects with an image map: scale in image aspect */ Base *base; Object *ob; Material *ma; Tex *tex; float x, y, space; int a, b, done; if(scene->obedit) return; // XXX get from context if(scene->id.lib) return; for(base= FIRSTBASE; base; base= base->next) { if(TESTBASELIB(v3d, base)) { ob= base->object; done= 0; for(a=1; a<=ob->totcol; a++) { ma= give_current_material(ob, a); if(ma) { for(b=0; bmtex[b] && ma->mtex[b]->tex) { tex= ma->mtex[b]->tex; if(tex->type==TEX_IMAGE && tex->ima) { ImBuf *ibuf= BKE_image_get_ibuf(tex->ima, NULL); /* texturespace */ space= 1.0; if(ob->type==OB_MESH) { float size[3]; mesh_get_texspace(ob->data, NULL, NULL, size); space= size[0]/size[1]; } else if(ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF)) { Curve *cu= ob->data; space= cu->size[0]/cu->size[1]; } x= ibuf->x/space; y= ibuf->y; if(x>y) ob->size[0]= ob->size[1]*x/y; else ob->size[1]= ob->size[0]*y/x; done= 1; DAG_id_flush_update(&ob->id, OB_RECALC_OB); } } if(done) break; } } if(done) break; } } } } int vergbaseco(const void *a1, const void *a2) { Base **x1, **x2; x1= (Base **) a1; x2= (Base **) a2; if( (*x1)->sy > (*x2)->sy ) return 1; else if( (*x1)->sy < (*x2)->sy) return -1; else if( (*x1)->sx > (*x2)->sx ) return 1; else if( (*x1)->sx < (*x2)->sx ) return -1; return 0; } void auto_timeoffs(Scene *scene, View3D *v3d) { Base *base, **basesort, **bs; float start, delta; int tot=0, a; short offset=25; if(BASACT==0 || v3d==NULL) return; // XXX if(button(&offset, 0, 1000,"Total time")==0) return; /* make array of all bases, xco yco (screen) */ for(base= FIRSTBASE; base; base= base->next) { if(TESTBASELIB(v3d, base)) { tot++; } } delta= (float)offset/(float)tot; start= OBACT->sf; bs= basesort= MEM_mallocN(sizeof(void *)*tot,"autotimeoffs"); for(base= FIRSTBASE; base; base= base->next) { if(TESTBASELIB(v3d, base)) { *bs= base; bs++; } } qsort(basesort, tot, sizeof(void *), vergbaseco); bs= basesort; for(a=0; aobject->sf= start; start+= delta; bs++; } MEM_freeN(basesort); } void ofs_timeoffs(Scene *scene, View3D *v3d) { float offset=0.0f; if(BASACT==0 || v3d==NULL) return; // XXX if(fbutton(&offset, -10000.0f, 10000.0f, 10, 10, "Offset")==0) return; /* make array of all bases, xco yco (screen) */ CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) { ob->sf += offset; if (ob->sf < -MAXFRAMEF) ob->sf = -MAXFRAMEF; else if (ob->sf > MAXFRAMEF) ob->sf = MAXFRAMEF; } CTX_DATA_END; } void rand_timeoffs(Scene *scene, View3D *v3d) { Base *base; float rand=0.0f; if(BASACT==0 || v3d==NULL) return; // XXX if(fbutton(&rand, 0.0f, 10000.0f, 10, 10, "Randomize")==0) return; rand *= 2; for(base= FIRSTBASE; base; base= base->next) { if(TESTBASELIB(v3d, base)) { base->object->sf += (BLI_drand()-0.5) * rand; if (base->object->sf < -MAXFRAMEF) base->object->sf = -MAXFRAMEF; else if (base->object->sf > MAXFRAMEF) base->object->sf = MAXFRAMEF; } } } static EnumPropertyItem *object_mode_set_itemsf(bContext *C, PointerRNA *ptr, int *free) { EnumPropertyItem *input = object_mode_items; EnumPropertyItem *item= NULL; Object *ob; int totitem= 0; if(!C) /* needed for docs */ return object_mode_items; ob = CTX_data_active_object(C); while(ob && input->identifier) { if((input->value == OB_MODE_EDIT && ((ob->type == OB_MESH) || (ob->type == OB_ARMATURE) || (ob->type == OB_CURVE) || (ob->type == OB_SURF) || (ob->type == OB_FONT) || (ob->type == OB_MBALL) || (ob->type == OB_LATTICE))) || (input->value == OB_MODE_POSE && (ob->type == OB_ARMATURE)) || (input->value == OB_MODE_PARTICLE_EDIT && ob->particlesystem.first) || ((input->value == OB_MODE_SCULPT || input->value == OB_MODE_VERTEX_PAINT || input->value == OB_MODE_WEIGHT_PAINT || input->value == OB_MODE_TEXTURE_PAINT) && (ob->type == OB_MESH)) || (input->value == OB_MODE_OBJECT)) RNA_enum_item_add(&item, &totitem, input); ++input; } RNA_enum_item_end(&item, &totitem); *free= 1; return item; } static const char *object_mode_op_string(int mode) { if(mode & OB_MODE_EDIT) return "OBJECT_OT_editmode_toggle"; if(mode == OB_MODE_SCULPT) return "SCULPT_OT_sculptmode_toggle"; if(mode == OB_MODE_VERTEX_PAINT) return "PAINT_OT_vertex_paint_toggle"; if(mode == OB_MODE_WEIGHT_PAINT) return "PAINT_OT_weight_paint_toggle"; if(mode == OB_MODE_TEXTURE_PAINT) return "PAINT_OT_texture_paint_toggle"; if(mode == OB_MODE_PARTICLE_EDIT) return "PARTICLE_OT_particle_edit_toggle"; if(mode == OB_MODE_POSE) return "OBJECT_OT_posemode_toggle"; return NULL; } /* checks the mode to be set is compatible with the object * should be made into a generic function */ static int object_mode_set_compat(bContext *C, wmOperator *op, Object *ob) { ObjectMode mode = RNA_enum_get(op->ptr, "mode"); if(ob) { if(mode == OB_MODE_OBJECT) return 1; switch(ob->type) { case OB_MESH: if(mode & (OB_MODE_EDIT|OB_MODE_SCULPT|OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT|OB_MODE_PARTICLE_EDIT)) return 1; return 0; case OB_CURVE: case OB_SURF: case OB_FONT: case OB_MBALL: if(mode & (OB_MODE_EDIT)) return 1; return 0; case OB_LATTICE: if(mode & (OB_MODE_EDIT|OB_MODE_WEIGHT_PAINT)) return 1; case OB_ARMATURE: if(mode & (OB_MODE_EDIT|OB_MODE_POSE)) return 1; } } return 0; } static int object_mode_set_exec(bContext *C, wmOperator *op) { Object *ob= CTX_data_active_object(C); ObjectMode mode = RNA_enum_get(op->ptr, "mode"); ObjectMode restore_mode = (ob) ? ob->mode : OB_MODE_OBJECT; int toggle = RNA_boolean_get(op->ptr, "toggle"); if(!ob || !object_mode_set_compat(C, op, ob)) return OPERATOR_PASS_THROUGH; /* Exit current mode if it's not the mode we're setting */ if(ob->mode != OB_MODE_OBJECT && ob->mode != mode) WM_operator_name_call(C, object_mode_op_string(ob->mode), WM_OP_EXEC_REGION_WIN, NULL); if(mode != OB_MODE_OBJECT) { /* Enter new mode */ if(ob->mode != mode || toggle) WM_operator_name_call(C, object_mode_op_string(mode), WM_OP_EXEC_REGION_WIN, NULL); if(toggle) { if(ob->mode == mode) /* For toggling, store old mode so we know what to go back to */ ob->restore_mode = restore_mode; else if(ob->restore_mode != OB_MODE_OBJECT && ob->restore_mode != mode) { WM_operator_name_call(C, object_mode_op_string(ob->restore_mode), WM_OP_EXEC_REGION_WIN, NULL); } } } return OPERATOR_FINISHED; } void OBJECT_OT_mode_set(wmOperatorType *ot) { PropertyRNA *prop; /* identifiers */ ot->name= "Set Object Mode"; ot->description = "Sets the object interaction mode"; ot->idname= "OBJECT_OT_mode_set"; /* api callbacks */ ot->exec= object_mode_set_exec; ot->poll= ED_operator_object_active_editable; /* flags */ ot->flag= 0; /* no register/undo here, leave it to operators being called */ prop= RNA_def_enum(ot->srna, "mode", object_mode_items, OB_MODE_OBJECT, "Mode", ""); RNA_def_enum_funcs(prop, object_mode_set_itemsf); RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", ""); } void ED_object_toggle_modes(bContext *C, int mode) { if(mode & OB_MODE_SCULPT) WM_operator_name_call(C, "SCULPT_OT_sculptmode_toggle", WM_OP_EXEC_REGION_WIN, NULL); if(mode & OB_MODE_VERTEX_PAINT) WM_operator_name_call(C, "PAINT_OT_vertex_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL); if(mode & OB_MODE_WEIGHT_PAINT) WM_operator_name_call(C, "PAINT_OT_weight_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL); if(mode & OB_MODE_TEXTURE_PAINT) WM_operator_name_call(C, "PAINT_OT_texture_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL); if(mode & OB_MODE_PARTICLE_EDIT) WM_operator_name_call(C, "PARTICLE_OT_particle_edit_toggle", WM_OP_EXEC_REGION_WIN, NULL); if(mode & OB_MODE_POSE) WM_operator_name_call(C, "OBJECT_OT_posemode_toggle", WM_OP_EXEC_REGION_WIN, NULL); if(mode & OB_MODE_EDIT) WM_operator_name_call(C, "OBJECT_OT_editmode_toggle", WM_OP_EXEC_REGION_WIN, NULL); } /************************ Game Properties ***********************/ static int game_property_new(bContext *C, wmOperator *op) { Object *ob= CTX_data_active_object(C); bProperty *prop; if(!ob) return OPERATOR_CANCELLED; prop= new_property(PROP_FLOAT); BLI_addtail(&ob->prop, prop); unique_property(NULL, prop, 0); // make_unique_prop_names(prop->name); WM_event_add_notifier(C, NC_LOGIC, NULL); return OPERATOR_FINISHED; } void OBJECT_OT_game_property_new(wmOperatorType *ot) { /* identifiers */ ot->name= "New Game Property"; ot->idname= "OBJECT_OT_game_property_new"; /* api callbacks */ ot->exec= game_property_new; ot->poll= ED_operator_object_active_editable; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } static int game_property_remove(bContext *C, wmOperator *op) { Object *ob= CTX_data_active_object(C); bProperty *prop; int index= RNA_int_get(op->ptr, "index"); if(!ob) return OPERATOR_CANCELLED; prop= BLI_findlink(&ob->prop, index); if(prop) { BLI_remlink(&ob->prop, prop); free_property(prop); WM_event_add_notifier(C, NC_LOGIC, NULL); return OPERATOR_FINISHED; } else { return OPERATOR_CANCELLED; } } void OBJECT_OT_game_property_remove(wmOperatorType *ot) { /* identifiers */ ot->name= "Remove Game Property"; ot->idname= "OBJECT_OT_game_property_remove"; /* api callbacks */ ot->exec= game_property_remove; ot->poll= ED_operator_object_active_editable; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; RNA_def_int(ot->srna, "index", 0, 0, INT_MAX, "Index", "Property index to remove ", 0, INT_MAX); } #define COPY_PROPERTIES_REPLACE 1 #define COPY_PROPERTIES_MERGE 2 #define COPY_PROPERTIES_COPY 3 static EnumPropertyItem game_properties_copy_operations[] ={ {COPY_PROPERTIES_REPLACE, "REPLACE", 0, "Replace Properties", ""}, {COPY_PROPERTIES_MERGE, "MERGE", 0, "Merge Properties", ""}, {COPY_PROPERTIES_COPY, "COPY", 0, "Copy a Property", ""}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem gameprops_items[]= { {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem *gameprops_itemf(bContext *C, PointerRNA *ptr, int *free) { Object *ob= ED_object_active_context(C); EnumPropertyItem tmp = {0, "", 0, "", ""}; EnumPropertyItem *item= NULL; bProperty *prop; int a, totitem= 0; if(!ob) return gameprops_items; for(a=1, prop= ob->prop.first; prop; prop=prop->next, a++) { tmp.value= a; tmp.identifier= prop->name; tmp.name= prop->name; RNA_enum_item_add(&item, &totitem, &tmp); } RNA_enum_item_end(&item, &totitem); *free= 1; return item; } static int game_property_copy_exec(bContext *C, wmOperator *op) { Object *ob=ED_object_active_context(C); bProperty *prop; int type = RNA_enum_get(op->ptr, "operation"); int propid= RNA_enum_get(op->ptr, "property"); if(propid > 0) { /* copy */ prop = BLI_findlink(&ob->prop, propid-1); if(prop) { CTX_DATA_BEGIN(C, Object*, ob_iter, selected_editable_objects) { if (ob != ob_iter) { if (ob->data != ob_iter->data) set_ob_property(ob_iter, prop); } } CTX_DATA_END; } } else if (ELEM(type, COPY_PROPERTIES_REPLACE, COPY_PROPERTIES_MERGE)) { CTX_DATA_BEGIN(C, Object*, ob_iter, selected_editable_objects) { if (ob != ob_iter) { if (ob->data != ob_iter->data){ if (type == 2) {/* merge */ for(prop = ob->prop.first; prop; prop= prop->next ) { set_ob_property(ob_iter, prop); } } else /* replace */ copy_properties( &ob_iter->prop, &ob->prop ); } } } CTX_DATA_END; } return OPERATOR_FINISHED; } void OBJECT_OT_game_property_copy(wmOperatorType *ot) { PropertyRNA *prop; /* identifiers */ ot->name= "Copy Game Property"; ot->idname= "OBJECT_OT_game_property_copy"; /* api callbacks */ ot->exec= game_property_copy_exec; ot->poll= ED_operator_object_active_editable; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; RNA_def_enum(ot->srna, "operation", game_properties_copy_operations, 3, "Operation", ""); prop=RNA_def_enum(ot->srna, "property", gameprops_items, 0, "Property", "Properties to copy"); RNA_def_enum_funcs(prop, gameprops_itemf); ot->prop=prop; } static int game_property_clear_exec(bContext *C, wmOperator *op) { CTX_DATA_BEGIN(C, Object*, ob_iter, selected_editable_objects) { free_properties(&ob_iter->prop); } CTX_DATA_END; WM_event_add_notifier(C, NC_LOGIC, NULL); return OPERATOR_FINISHED; } void OBJECT_OT_game_property_clear(wmOperatorType *ot) { /* identifiers */ ot->name= "Clear Game Property"; ot->idname= "OBJECT_OT_game_property_clear"; /* api callbacks */ ot->exec= game_property_clear_exec; ot->poll= ED_operator_object_active_editable; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /************************ Copy Logic Bricks ***********************/ static int logicbricks_copy_exec(bContext *C, wmOperator *op) { Object *ob=ED_object_active_context(C); CTX_DATA_BEGIN(C, Object*, ob_iter, selected_editable_objects) { if(ob != ob_iter) { /* first: free all logic */ free_sensors(&ob_iter->sensors); unlink_controllers(&ob_iter->controllers); free_controllers(&ob_iter->controllers); unlink_actuators(&ob_iter->actuators); free_actuators(&ob_iter->actuators); /* now copy it, this also works without logicbricks! */ clear_sca_new_poins_ob(ob); copy_sensors(&ob_iter->sensors, &ob->sensors); copy_controllers(&ob_iter->controllers, &ob->controllers); copy_actuators(&ob_iter->actuators, &ob->actuators); set_sca_new_poins_ob(ob_iter); /* some menu settings */ ob_iter->scavisflag= ob->scavisflag; ob_iter->scaflag= ob->scaflag; /* set the initial state */ ob_iter->state= ob->state; ob_iter->init_state= ob->init_state; if(ob_iter->totcol==ob->totcol) { ob_iter->actcol= ob->actcol; WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob_iter); } } } CTX_DATA_END; WM_event_add_notifier(C, NC_LOGIC, NULL); return OPERATOR_FINISHED; } void OBJECT_OT_logic_bricks_copy(wmOperatorType *ot) { /* identifiers */ ot->name= "Copy Logic Bricks to Selected"; ot->description = "Copy logic bricks to other selected objects."; ot->idname= "OBJECT_OT_logic_bricks_copy"; /* api callbacks */ ot->exec= logicbricks_copy_exec; ot->poll= ED_operator_object_active_editable; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; }