/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): Blender Foundation, 2002-2008 full recode * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/object/object_edit.c * \ingroup edobj */ #include #include #include #include #include #include #include //for offsetof #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BLI_ghash.h" #include "DNA_armature_types.h" #include "DNA_curve_types.h" #include "DNA_group_types.h" #include "DNA_material_types.h" #include "DNA_meta_types.h" #include "DNA_property_types.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" #include "DNA_object_force.h" #include "DNA_meshdata_types.h" #include "DNA_vfont_types.h" #include "DNA_mesh_types.h" #include "IMB_imbuf_types.h" #include "BKE_anim.h" #include "BKE_constraint.h" #include "BKE_context.h" #include "BKE_curve.h" #include "BKE_effect.h" #include "BKE_depsgraph.h" #include "BKE_image.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_material.h" #include "BKE_mball.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_pointcache.h" #include "BKE_property.h" #include "BKE_sca.h" #include "BKE_softbody.h" #include "BKE_modifier.h" #include "BKE_editmesh.h" #include "BKE_report.h" #include "ED_armature.h" #include "ED_curve.h" #include "ED_mesh.h" #include "ED_mball.h" #include "ED_lattice.h" #include "ED_object.h" #include "ED_screen.h" #include "ED_util.h" #include "ED_image.h" #include "RNA_access.h" #include "RNA_define.h" #include "RNA_enum_types.h" /* for menu/popup icons etc etc*/ #include "UI_interface.h" #include "WM_api.h" #include "WM_types.h" #include "object_intern.h" // own include /* ************* XXX **************** */ static void error(const char *UNUSED(arg)) {} static void waitcursor(int UNUSED(val)) {} static int pupmenu(const char *UNUSED(msg)) { return 0; } /* port over here */ static void error_libdata(void) {} Object *ED_object_context(bContext *C) { return CTX_data_pointer_get_type(C, "object", &RNA_Object).data; } /* find the correct active object per context * note: context can be NULL when called from a enum with PROP_ENUM_NO_CONTEXT */ Object *ED_object_active_context(bContext *C) { Object *ob = NULL; if (C) { ob = ED_object_context(C); if (!ob) ob = CTX_data_active_object(C); } return ob; } /* ********* clear/set restrict view *********/ static int object_hide_view_clear_exec(bContext *C, wmOperator *UNUSED(op)) { Main *bmain = CTX_data_main(C); ScrArea *sa = CTX_wm_area(C); View3D *v3d = sa->spacedata.first; Scene *scene = CTX_data_scene(C); Base *base; bool changed = false; /* XXX need a context loop to handle such cases */ for (base = FIRSTBASE; base; base = base->next) { if ((base->lay & v3d->lay) && base->object->restrictflag & OB_RESTRICT_VIEW) { if (!(base->object->restrictflag & OB_RESTRICT_SELECT)) { base->flag |= SELECT; } base->object->flag = base->flag; base->object->restrictflag &= ~OB_RESTRICT_VIEW; changed = true; } } if (changed) { DAG_id_type_tag(bmain, ID_OB); DAG_relations_tag_update(bmain); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); } return OPERATOR_FINISHED; } void OBJECT_OT_hide_view_clear(wmOperatorType *ot) { /* identifiers */ ot->name = "Clear Restrict View"; ot->description = "Reveal the object by setting the hide flag"; ot->idname = "OBJECT_OT_hide_view_clear"; /* api callbacks */ ot->exec = object_hide_view_clear_exec; ot->poll = ED_operator_view3d_active; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } static int object_hide_view_set_exec(bContext *C, wmOperator *op) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); bool changed = false; const bool unselected = RNA_boolean_get(op->ptr, "unselected"); CTX_DATA_BEGIN(C, Base *, base, visible_bases) { if (!unselected) { if (base->flag & SELECT) { base->flag &= ~SELECT; base->object->flag = base->flag; base->object->restrictflag |= OB_RESTRICT_VIEW; changed = true; if (base == BASACT) { ED_base_object_activate(C, NULL); } } } else { if (!(base->flag & SELECT)) { base->object->restrictflag |= OB_RESTRICT_VIEW; changed = true; if (base == BASACT) { ED_base_object_activate(C, NULL); } } } } CTX_DATA_END; if (changed) { DAG_id_type_tag(bmain, ID_OB); DAG_relations_tag_update(bmain); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); } return OPERATOR_FINISHED; } void OBJECT_OT_hide_view_set(wmOperatorType *ot) { /* identifiers */ ot->name = "Set Restrict View"; ot->description = "Hide the object by setting the hide flag"; ot->idname = "OBJECT_OT_hide_view_set"; /* api callbacks */ ot->exec = object_hide_view_set_exec; ot->poll = ED_operator_view3d_active; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects"); } /* 99% same as above except no need for scene refreshing (TODO, update render preview) */ static int object_hide_render_clear_exec(bContext *C, wmOperator *UNUSED(op)) { bool changed = false; /* XXX need a context loop to handle such cases */ CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects) { if (ob->restrictflag & OB_RESTRICT_RENDER) { ob->restrictflag &= ~OB_RESTRICT_RENDER; changed = true; } } CTX_DATA_END; if (changed) WM_event_add_notifier(C, NC_SPACE | ND_SPACE_OUTLINER, NULL); return OPERATOR_FINISHED; } void OBJECT_OT_hide_render_clear(wmOperatorType *ot) { /* identifiers */ ot->name = "Clear Restrict Render"; ot->description = "Reveal the render object by setting the hide render flag"; ot->idname = "OBJECT_OT_hide_render_clear"; /* api callbacks */ ot->exec = object_hide_render_clear_exec; ot->poll = ED_operator_view3d_active; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } static int object_hide_render_set_exec(bContext *C, wmOperator *op) { const bool unselected = RNA_boolean_get(op->ptr, "unselected"); CTX_DATA_BEGIN(C, Base *, base, visible_bases) { if (!unselected) { if (base->flag & SELECT) { base->object->restrictflag |= OB_RESTRICT_RENDER; } } else { if (!(base->flag & SELECT)) { base->object->restrictflag |= OB_RESTRICT_RENDER; } } } CTX_DATA_END; WM_event_add_notifier(C, NC_SPACE | ND_SPACE_OUTLINER, NULL); return OPERATOR_FINISHED; } void OBJECT_OT_hide_render_set(wmOperatorType *ot) { /* identifiers */ ot->name = "Set Restrict Render"; ot->description = "Hide the render object by setting the hide render flag"; ot->idname = "OBJECT_OT_hide_render_set"; /* api callbacks */ ot->exec = object_hide_render_set_exec; ot->poll = ED_operator_view3d_active; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects"); } /* ******************* toggle editmode operator ***************** */ /** * Load EditMode data back into the object, * optionally freeing the editmode data. */ static bool ED_object_editmode_load_ex(Object *obedit, const bool freedata) { if (obedit == NULL) { return false; } if (obedit->type == OB_MESH) { Mesh *me = obedit->data; if (me->edit_btmesh->bm->totvert > MESH_MAX_VERTS) { error("Too many vertices"); return false; } EDBM_mesh_load(obedit); if (freedata) { EDBM_mesh_free(me->edit_btmesh); MEM_freeN(me->edit_btmesh); me->edit_btmesh = NULL; } if (obedit->restore_mode & OB_MODE_WEIGHT_PAINT) { ED_mesh_mirror_spatial_table(NULL, NULL, NULL, 'e'); ED_mesh_mirror_topo_table(NULL, 'e'); } } else if (obedit->type == OB_ARMATURE) { ED_armature_from_edit(obedit->data); if (freedata) ED_armature_edit_free(obedit->data); } else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) { load_editNurb(obedit); if (freedata) free_editNurb(obedit); } else if (obedit->type == OB_FONT) { load_editText(obedit); if (freedata) free_editText(obedit); } else if (obedit->type == OB_LATTICE) { load_editLatt(obedit); if (freedata) free_editLatt(obedit); } else if (obedit->type == OB_MBALL) { load_editMball(obedit); if (freedata) free_editMball(obedit); } /* Tag update so no access to freed data referenced from * derived cache will happen. */ DAG_id_tag_update((ID *)obedit->data, 0); return true; } bool ED_object_editmode_load(Object *obedit) { return ED_object_editmode_load_ex(obedit, false); } void ED_object_editmode_exit(bContext *C, int flag) { /* Note! only in exceptional cases should 'EM_DO_UNDO' NOT be in the flag */ /* Note! if 'EM_FREEDATA' isn't in the flag, use ED_object_editmode_load directly */ Scene *scene = CTX_data_scene(C); Object *obedit = CTX_data_edit_object(C); const bool freedata = (flag & EM_FREEDATA) != 0; if (flag & EM_WAITCURSOR) waitcursor(1); if (ED_object_editmode_load_ex(obedit, freedata) == false) { /* in rare cases (background mode) its possible active object * is flagged for editmode, without 'obedit' being set [#35489] */ if (UNLIKELY(scene->basact && (scene->basact->object->mode & OB_MODE_EDIT))) { scene->basact->object->mode &= ~OB_MODE_EDIT; } if (flag & EM_WAITCURSOR) waitcursor(0); return; } /* freedata only 0 now on file saves and render */ if (freedata) { ListBase pidlist; PTCacheID *pid; /* for example; displist make is different in editmode */ scene->obedit = NULL; // XXX for context /* flag object caches as outdated */ BKE_ptcache_ids_from_object(&pidlist, obedit, scene, 0); for (pid = pidlist.first; pid; pid = pid->next) { if (pid->type != PTCACHE_TYPE_PARTICLES) /* particles don't need reset on geometry change */ pid->cache->flag |= PTCACHE_OUTDATED; } BLI_freelistN(&pidlist); BKE_ptcache_object_reset(scene, obedit, PTCACHE_RESET_OUTDATED); /* also flush ob recalc, doesn't take much overhead, but used for particles */ DAG_id_tag_update(&obedit->id, OB_RECALC_OB | OB_RECALC_DATA); if (flag & EM_DO_UNDO) ED_undo_push(C, "Editmode"); WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, scene); obedit->mode &= ~OB_MODE_EDIT; } if (flag & EM_WAITCURSOR) waitcursor(0); } void ED_object_editmode_enter(bContext *C, int flag) { Scene *scene = CTX_data_scene(C); Base *base = NULL; Object *ob; ScrArea *sa = CTX_wm_area(C); View3D *v3d = NULL; bool ok = false; if (scene->id.lib) return; if (sa && sa->spacetype == SPACE_VIEW3D) v3d = sa->spacedata.first; if ((flag & EM_IGNORE_LAYER) == 0) { base = CTX_data_active_base(C); /* active layer checked here for view3d */ if (base == NULL) return; else if (v3d && (base->lay & v3d->lay) == 0) return; else if (!v3d && (base->lay & scene->lay) == 0) return; } else { base = scene->basact; } if (ELEM(NULL, base, base->object, base->object->data)) return; ob = base->object; /* this checks actual object->data, for cases when other scenes have it in editmode context */ if (BKE_object_is_in_editmode(ob)) return; if (BKE_object_obdata_is_libdata(ob)) { error_libdata(); return; } if (flag & EM_WAITCURSOR) waitcursor(1); ob->restore_mode = ob->mode; /* note, when switching scenes the object can have editmode data but * not be scene->obedit: bug 22954, this avoids calling self eternally */ if ((ob->restore_mode & OB_MODE_EDIT) == 0) ED_object_toggle_modes(C, ob->mode); ob->mode = OB_MODE_EDIT; if (ob->type == OB_MESH) { BMEditMesh *em; ok = 1; scene->obedit = ob; /* context sees this */ EDBM_mesh_make(scene->toolsettings, ob); em = BKE_editmesh_from_object(ob); if (LIKELY(em)) { /* order doesn't matter */ EDBM_mesh_normals_update(em); BKE_editmesh_tessface_calc(em); BM_mesh_select_mode_flush(em->bm); } WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_MESH, scene); } else if (ob->type == OB_ARMATURE) { bArmature *arm = ob->data; if (!arm) return; /* * The function BKE_object_obdata_is_libdata make a problem here, the * check for ob->proxy return 0 and let blender enter to edit mode * this causes a crash when you try leave the edit mode. * The problem is that i can't remove the ob->proxy check from * BKE_object_obdata_is_libdata that prevent the bugfix #6614, so * i add this little hack here. */ if (arm->id.lib) { error_libdata(); return; } ok = 1; scene->obedit = ob; ED_armature_to_edit(arm); /* to ensure all goes in restposition and without striding */ DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); /* XXX: should this be OB_RECALC_DATA? */ WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_ARMATURE, scene); } else if (ob->type == OB_FONT) { scene->obedit = ob; /* XXX for context */ ok = 1; make_editText(ob); WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_TEXT, scene); } else if (ob->type == OB_MBALL) { scene->obedit = ob; /* XXX for context */ ok = 1; make_editMball(ob); WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_MBALL, scene); } else if (ob->type == OB_LATTICE) { scene->obedit = ob; /* XXX for context */ ok = 1; make_editLatt(ob); WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_LATTICE, scene); } else if (ob->type == OB_SURF || ob->type == OB_CURVE) { ok = 1; scene->obedit = ob; /* XXX for context */ make_editNurb(ob); WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_CURVE, scene); } if (ok) { DAG_id_tag_update(&ob->id, OB_RECALC_DATA); } else { scene->obedit = NULL; /* XXX for context */ ob->mode &= ~OB_MODE_EDIT; WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, scene); } if (flag & EM_DO_UNDO) ED_undo_push(C, "Enter Editmode"); if (flag & EM_WAITCURSOR) waitcursor(0); } static int editmode_toggle_exec(bContext *C, wmOperator *op) { const int mode_flag = OB_MODE_EDIT; const bool is_mode_set = (CTX_data_edit_object(C) != NULL); ToolSettings *toolsettings = CTX_data_tool_settings(C); if (!is_mode_set) { Scene *scene = CTX_data_scene(C); if (!ED_object_mode_compat_set(C, scene->basact->object, mode_flag, op->reports)) { return OPERATOR_CANCELLED; } } if (!is_mode_set) ED_object_editmode_enter(C, EM_WAITCURSOR); else ED_object_editmode_exit(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR); /* had EM_DO_UNDO but op flag calls undo too [#24685] */ ED_space_image_uv_sculpt_update(CTX_wm_manager(C), toolsettings); return OPERATOR_FINISHED; } static int editmode_toggle_poll(bContext *C) { Object *ob = CTX_data_active_object(C); /* covers proxies too */ if (ELEM(NULL, ob, ob->data) || ((ID *)ob->data)->lib) return 0; /* if hidden but in edit mode, we still display */ if ((ob->restrictflag & OB_RESTRICT_VIEW) && !(ob->mode & OB_MODE_EDIT)) return 0; return OB_TYPE_SUPPORT_EDITMODE(ob->type); } void OBJECT_OT_editmode_toggle(wmOperatorType *ot) { /* identifiers */ ot->name = "Toggle Editmode"; ot->description = "Toggle object's editmode"; ot->idname = "OBJECT_OT_editmode_toggle"; /* api callbacks */ ot->exec = editmode_toggle_exec; ot->poll = editmode_toggle_poll; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /* *************************** */ static int posemode_exec(bContext *C, wmOperator *op) { Base *base = CTX_data_active_base(C); Object *ob = base->object; const int mode_flag = OB_MODE_POSE; const bool is_mode_set = (ob->mode & mode_flag) != 0; if (!is_mode_set) { if (!ED_object_mode_compat_set(C, ob, mode_flag, op->reports)) { return OPERATOR_CANCELLED; } } if (ob->type == OB_ARMATURE) { if (ob == CTX_data_edit_object(C)) { ED_object_editmode_exit(C, EM_FREEDATA | EM_DO_UNDO); ED_armature_enter_posemode(C, base); } else if (is_mode_set) ED_armature_exit_posemode(C, base); else ED_armature_enter_posemode(C, base); return OPERATOR_FINISHED; } return OPERATOR_PASS_THROUGH; } void OBJECT_OT_posemode_toggle(wmOperatorType *ot) { /* identifiers */ ot->name = "Toggle Pose Mode"; ot->idname = "OBJECT_OT_posemode_toggle"; ot->description = "Enable or disable posing/selecting bones"; /* api callbacks */ ot->exec = posemode_exec; ot->poll = ED_operator_object_active_editable; /* flag */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } static void copymenu_properties(Scene *scene, View3D *v3d, Object *ob) { //XXX no longer used - to be removed - replaced by game_properties_copy_exec bProperty *prop; Base *base; int nr, tot = 0; char *str; prop = ob->prop.first; while (prop) { tot++; prop = prop->next; } str = MEM_callocN(50 + 33 * tot, "copymenu prop"); if (tot) strcpy(str, "Copy Property %t|Replace All|Merge All|%l"); else strcpy(str, "Copy Property %t|Clear All (no properties on active)"); tot = 0; prop = ob->prop.first; while (prop) { tot++; strcat(str, "|"); strcat(str, prop->name); prop = prop->next; } nr = pupmenu(str); if (nr == 1 || nr == 2) { for (base = FIRSTBASE; base; base = base->next) { if ((base != BASACT) && (TESTBASELIB(v3d, base))) { if (nr == 1) { /* replace */ BKE_bproperty_copy_list(&base->object->prop, &ob->prop); } else { for (prop = ob->prop.first; prop; prop = prop->next) { BKE_bproperty_object_set(base->object, prop); } } } } } else if (nr > 0) { prop = BLI_findlink(&ob->prop, nr - 4); /* account for first 3 menu items & menu index starting at 1*/ if (prop) { for (base = FIRSTBASE; base; base = base->next) { if ((base != BASACT) && (TESTBASELIB(v3d, base))) { BKE_bproperty_object_set(base->object, prop); } } } } MEM_freeN(str); } static void copymenu_logicbricks(Scene *scene, View3D *v3d, Object *ob) { //XXX no longer used - to be removed - replaced by logicbricks_copy_exec Base *base; for (base = FIRSTBASE; base; base = base->next) { if (base->object != ob) { if (TESTBASELIB(v3d, base)) { /* first: free all logic */ free_sensors(&base->object->sensors); unlink_controllers(&base->object->controllers); free_controllers(&base->object->controllers); unlink_actuators(&base->object->actuators); free_actuators(&base->object->actuators); /* now copy it, this also works without logicbricks! */ clear_sca_new_poins_ob(ob); copy_sensors(&base->object->sensors, &ob->sensors); copy_controllers(&base->object->controllers, &ob->controllers); copy_actuators(&base->object->actuators, &ob->actuators); set_sca_new_poins_ob(base->object); /* some menu settings */ base->object->scavisflag = ob->scavisflag; base->object->scaflag = ob->scaflag; /* set the initial state */ base->object->state = ob->state; base->object->init_state = ob->init_state; } } } } /* both pointers should exist */ static void copy_texture_space(Object *to, Object *ob) { float *poin1 = NULL, *poin2 = NULL; short texflag = 0; if (ob->type == OB_MESH) { texflag = ((Mesh *)ob->data)->texflag; poin2 = ((Mesh *)ob->data)->loc; } else if (ELEM(ob->type, OB_CURVE, OB_SURF, OB_FONT)) { texflag = ((Curve *)ob->data)->texflag; poin2 = ((Curve *)ob->data)->loc; } else if (ob->type == OB_MBALL) { texflag = ((MetaBall *)ob->data)->texflag; poin2 = ((MetaBall *)ob->data)->loc; } else return; if (to->type == OB_MESH) { ((Mesh *)to->data)->texflag = texflag; poin1 = ((Mesh *)to->data)->loc; } else if (ELEM(to->type, OB_CURVE, OB_SURF, OB_FONT)) { ((Curve *)to->data)->texflag = texflag; poin1 = ((Curve *)to->data)->loc; } else if (to->type == OB_MBALL) { ((MetaBall *)to->data)->texflag = texflag; poin1 = ((MetaBall *)to->data)->loc; } else return; memcpy(poin1, poin2, 9 * sizeof(float)); /* this was noted in DNA_mesh, curve, mball */ if (to->type == OB_MESH) { /* pass */ } else if (to->type == OB_MBALL) { BKE_mball_texspace_calc(to); } else { BKE_curve_texspace_calc(to->data); } } /* UNUSED, keep in case we want to copy functionality for use elsewhere */ static void copy_attr(Main *bmain, Scene *scene, View3D *v3d, short event) { Object *ob; Base *base; Curve *cu, *cu1; Nurb *nu; bool do_depgraph_update = false; if (scene->id.lib) return; if (!(ob = OBACT)) return; if (scene->obedit) { // XXX get from context /* obedit_copymenu(); */ return; } if (event == 9) { copymenu_properties(scene, v3d, ob); return; } else if (event == 10) { copymenu_logicbricks(scene, v3d, ob); return; } else if (event == 24) { /* moved to BKE_object_link_modifiers */ /* copymenu_modifiers(bmain, scene, v3d, ob); */ return; } for (base = FIRSTBASE; base; base = base->next) { if (base != BASACT) { if (TESTBASELIB(v3d, base)) { DAG_id_tag_update(&base->object->id, OB_RECALC_DATA); if (event == 1) { /* loc */ copy_v3_v3(base->object->loc, ob->loc); copy_v3_v3(base->object->dloc, ob->dloc); } else if (event == 2) { /* rot */ copy_v3_v3(base->object->rot, ob->rot); copy_v3_v3(base->object->drot, ob->drot); copy_qt_qt(base->object->quat, ob->quat); copy_qt_qt(base->object->dquat, ob->dquat); } else if (event == 3) { /* size */ copy_v3_v3(base->object->size, ob->size); copy_v3_v3(base->object->dscale, ob->dscale); } else if (event == 4) { /* drawtype */ base->object->dt = ob->dt; base->object->dtx = ob->dtx; base->object->empty_drawtype = ob->empty_drawtype; base->object->empty_drawsize = ob->empty_drawsize; } else if (event == 5) { /* time offs */ base->object->sf = ob->sf; } else if (event == 6) { /* dupli */ base->object->dupon = ob->dupon; base->object->dupoff = ob->dupoff; base->object->dupsta = ob->dupsta; base->object->dupend = ob->dupend; base->object->transflag &= ~OB_DUPLI; base->object->transflag |= (ob->transflag & OB_DUPLI); base->object->dup_group = ob->dup_group; if (ob->dup_group) id_lib_extern(&ob->dup_group->id); } else if (event == 7) { /* mass */ base->object->mass = ob->mass; } else if (event == 8) { /* damping */ base->object->damping = ob->damping; base->object->rdamping = ob->rdamping; } else if (event == 11) { /* all physical attributes */ base->object->gameflag = ob->gameflag; base->object->inertia = ob->inertia; base->object->formfactor = ob->formfactor; base->object->damping = ob->damping; base->object->rdamping = ob->rdamping; base->object->min_vel = ob->min_vel; base->object->max_vel = ob->max_vel; if (ob->gameflag & OB_BOUNDS) { base->object->collision_boundtype = ob->collision_boundtype; } base->object->margin = ob->margin; base->object->bsoft = copy_bulletsoftbody(ob->bsoft); } else if (event == 17) { /* tex space */ copy_texture_space(base->object, ob); } else if (event == 18) { /* font settings */ if (base->object->type == ob->type) { cu = ob->data; cu1 = base->object->data; cu1->spacemode = cu->spacemode; cu1->spacing = cu->spacing; cu1->linedist = cu->linedist; cu1->shear = cu->shear; cu1->fsize = cu->fsize; cu1->xof = cu->xof; cu1->yof = cu->yof; cu1->textoncurve = cu->textoncurve; cu1->wordspace = cu->wordspace; cu1->ulpos = cu->ulpos; cu1->ulheight = cu->ulheight; if (cu1->vfont) cu1->vfont->id.us--; cu1->vfont = cu->vfont; id_us_plus((ID *)cu1->vfont); if (cu1->vfontb) cu1->vfontb->id.us--; cu1->vfontb = cu->vfontb; id_us_plus((ID *)cu1->vfontb); if (cu1->vfonti) cu1->vfonti->id.us--; cu1->vfonti = cu->vfonti; id_us_plus((ID *)cu1->vfonti); if (cu1->vfontbi) cu1->vfontbi->id.us--; cu1->vfontbi = cu->vfontbi; id_us_plus((ID *)cu1->vfontbi); BLI_strncpy(cu1->family, cu->family, sizeof(cu1->family)); DAG_id_tag_update(&base->object->id, OB_RECALC_DATA); } } else if (event == 19) { /* bevel settings */ if (ELEM(base->object->type, OB_CURVE, OB_FONT)) { cu = ob->data; cu1 = base->object->data; cu1->bevobj = cu->bevobj; cu1->taperobj = cu->taperobj; cu1->width = cu->width; cu1->bevresol = cu->bevresol; cu1->ext1 = cu->ext1; cu1->ext2 = cu->ext2; DAG_id_tag_update(&base->object->id, OB_RECALC_DATA); } } else if (event == 25) { /* curve resolution */ if (ELEM(base->object->type, OB_CURVE, OB_FONT)) { cu = ob->data; cu1 = base->object->data; cu1->resolu = cu->resolu; cu1->resolu_ren = cu->resolu_ren; nu = cu1->nurb.first; while (nu) { nu->resolu = cu1->resolu; nu = nu->next; } DAG_id_tag_update(&base->object->id, OB_RECALC_DATA); } } else if (event == 21) { if (base->object->type == OB_MESH) { ModifierData *md = modifiers_findByType(ob, eModifierType_Subsurf); if (md) { ModifierData *tmd = modifiers_findByType(base->object, eModifierType_Subsurf); if (!tmd) { tmd = modifier_new(eModifierType_Subsurf); BLI_addtail(&base->object->modifiers, tmd); } modifier_copyData(md, tmd); DAG_id_tag_update(&base->object->id, OB_RECALC_DATA); } } } else if (event == 22) { /* Copy the constraint channels over */ BKE_constraints_copy(&base->object->constraints, &ob->constraints, true); do_depgraph_update = true; } else if (event == 23) { base->object->softflag = ob->softflag; if (base->object->soft) sbFree(base->object->soft); base->object->soft = copy_softbody(ob->soft, false); if (!modifiers_findByType(base->object, eModifierType_Softbody)) { BLI_addhead(&base->object->modifiers, modifier_new(eModifierType_Softbody)); } } else if (event == 26) { #if 0 // XXX old animation system copy_nlastrips(&base->object->nlastrips, &ob->nlastrips); #endif // XXX old animation system } else if (event == 27) { /* autosmooth */ if (base->object->type == OB_MESH) { Mesh *me = ob->data; Mesh *cme = base->object->data; cme->smoothresh = me->smoothresh; if (me->flag & ME_AUTOSMOOTH) cme->flag |= ME_AUTOSMOOTH; else cme->flag &= ~ME_AUTOSMOOTH; } } else if (event == 28) { /* UV orco */ if (ELEM(base->object->type, OB_CURVE, OB_SURF)) { cu = ob->data; cu1 = base->object->data; if (cu->flag & CU_UV_ORCO) cu1->flag |= CU_UV_ORCO; else cu1->flag &= ~CU_UV_ORCO; } } else if (event == 29) { /* protected bits */ base->object->protectflag = ob->protectflag; } else if (event == 30) { /* index object */ base->object->index = ob->index; } else if (event == 31) { /* object color */ copy_v4_v4(base->object->col, ob->col); } } } } if (do_depgraph_update) DAG_relations_tag_update(bmain); } static void UNUSED_FUNCTION(copy_attr_menu) (Main *bmain, Scene *scene, View3D *v3d) { Object *ob; short event; char str[512]; if (!(ob = OBACT)) return; if (scene->obedit) { /* XXX get from context */ /* if (ob->type == OB_MESH) */ /* XXX mesh_copy_menu(); */ return; } /* Object Mode */ /* If you change this menu, don't forget to update the menu in header_view3d.c * view3d_edit_object_copyattrmenu() and in toolbox.c */ strcpy(str, "Copy Attributes %t|Location %x1|Rotation %x2|Size %x3|Draw Options %x4|" "Time Offset %x5|Dupli %x6|Object Color %x31|%l|Mass %x7|Damping %x8|All Physical Attributes %x11|Properties %x9|" "Logic Bricks %x10|Protected Transform %x29|%l"); strcat(str, "|Object Constraints %x22"); strcat(str, "|NLA Strips %x26"); /* XXX if (OB_TYPE_SUPPORT_MATERIAL(ob->type)) { */ /* strcat(str, "|Texture Space %x17"); */ /* } */ if (ob->type == OB_FONT) strcat(str, "|Font Settings %x18|Bevel Settings %x19"); if (ob->type == OB_CURVE) strcat(str, "|Bevel Settings %x19|UV Orco %x28"); if ((ob->type == OB_FONT) || (ob->type == OB_CURVE)) { strcat(str, "|Curve Resolution %x25"); } if (ob->type == OB_MESH) { strcat(str, "|Subsurf Settings %x21|AutoSmooth %x27"); } if (ob->soft) strcat(str, "|Soft Body Settings %x23"); strcat(str, "|Pass Index %x30"); if (ob->type == OB_MESH || ob->type == OB_CURVE || ob->type == OB_LATTICE || ob->type == OB_SURF) { strcat(str, "|Modifiers ... %x24"); } event = pupmenu(str); if (event <= 0) return; copy_attr(bmain, scene, v3d, event); } /* ******************* force field toggle operator ***************** */ void ED_object_check_force_modifiers(Main *bmain, Scene *scene, Object *object) { PartDeflect *pd = object->pd; ModifierData *md = modifiers_findByType(object, eModifierType_Surface); /* add/remove modifier as needed */ if (!md) { if (pd && (pd->shape == PFIELD_SHAPE_SURFACE) && ELEM(pd->forcefield, PFIELD_GUIDE, PFIELD_TEXTURE) == 0) if (ELEM(object->type, OB_MESH, OB_SURF, OB_FONT, OB_CURVE)) ED_object_modifier_add(NULL, bmain, scene, object, NULL, eModifierType_Surface); } else { if (!pd || pd->shape != PFIELD_SHAPE_SURFACE || pd->forcefield != PFIELD_FORCE) ED_object_modifier_remove(NULL, bmain, object, md); } } static int forcefield_toggle_exec(bContext *C, wmOperator *UNUSED(op)) { Object *ob = CTX_data_active_object(C); if (ob->pd == NULL) ob->pd = object_add_collision_fields(PFIELD_FORCE); else if (ob->pd->forcefield == 0) ob->pd->forcefield = PFIELD_FORCE; else ob->pd->forcefield = 0; ED_object_check_force_modifiers(CTX_data_main(C), CTX_data_scene(C), ob); WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob); WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob); return OPERATOR_FINISHED; } void OBJECT_OT_forcefield_toggle(wmOperatorType *ot) { /* identifiers */ ot->name = "Toggle Force Field"; ot->description = "Toggle object's force field"; ot->idname = "OBJECT_OT_forcefield_toggle"; /* api callbacks */ ot->exec = forcefield_toggle_exec; ot->poll = ED_operator_object_active_editable; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /* ********************************************** */ /* Motion Paths */ /* For the objects with animation: update paths for those that have got them * This should selectively update paths that exist... * * To be called from various tools that do incremental updates */ void ED_objects_recalculate_paths(bContext *C, Scene *scene) { ListBase targets = {NULL, NULL}; /* loop over objects in scene */ CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects) { /* set flag to force recalc, then grab path(s) from object */ ob->avs.recalc |= ANIMVIZ_RECALC_PATHS; animviz_get_object_motionpaths(ob, &targets); } CTX_DATA_END; /* recalculate paths, then free */ animviz_calc_motionpaths(scene, &targets); BLI_freelistN(&targets); } /* show popup to determine settings */ static int object_calculate_paths_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event)) { Object *ob = CTX_data_active_object(C); if (ob == NULL) return OPERATOR_CANCELLED; /* set default settings from existing/stored settings */ { bAnimVizSettings *avs = &ob->avs; RNA_int_set(op->ptr, "start_frame", avs->path_sf); RNA_int_set(op->ptr, "end_frame", avs->path_ef); } /* show popup dialog to allow editing of range... */ /* FIXME: hardcoded dimensions here are just arbitrary */ return WM_operator_props_dialog_popup(C, op, 10 * UI_UNIT_X, 10 * UI_UNIT_Y); } /* Calculate/recalculate whole paths (avs.path_sf to avs.path_ef) */ static int object_calculate_paths_exec(bContext *C, wmOperator *op) { Scene *scene = CTX_data_scene(C); int start = RNA_int_get(op->ptr, "start_frame"); int end = RNA_int_get(op->ptr, "end_frame"); /* set up path data for bones being calculated */ CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects) { bAnimVizSettings *avs = &ob->avs; /* grab baking settings from operator settings */ avs->path_sf = start; avs->path_ef = end; /* verify that the selected object has the appropriate settings */ animviz_verify_motionpaths(op->reports, scene, ob, NULL); } CTX_DATA_END; /* calculate the paths for objects that have them (and are tagged to get refreshed) */ ED_objects_recalculate_paths(C, scene); /* notifiers for updates */ WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL); return OPERATOR_FINISHED; } void OBJECT_OT_paths_calculate(wmOperatorType *ot) { /* identifiers */ ot->name = "Calculate Object Paths"; ot->idname = "OBJECT_OT_paths_calculate"; ot->description = "Calculate motion paths for the selected objects"; /* api callbacks */ ot->invoke = object_calculate_paths_invoke; ot->exec = object_calculate_paths_exec; ot->poll = ED_operator_object_active_editable; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; /* properties */ RNA_def_int(ot->srna, "start_frame", 1, MINAFRAME, MAXFRAME, "Start", "First frame to calculate object paths on", MINFRAME, MAXFRAME / 2.0); RNA_def_int(ot->srna, "end_frame", 250, MINAFRAME, MAXFRAME, "End", "Last frame to calculate object paths on", MINFRAME, MAXFRAME / 2.0); } /* --------- */ static int object_update_paths_exec(bContext *C, wmOperator *UNUSED(op)) { Scene *scene = CTX_data_scene(C); if (scene == NULL) return OPERATOR_CANCELLED; /* calculate the paths for objects that have them (and are tagged to get refreshed) */ ED_objects_recalculate_paths(C, scene); /* notifiers for updates */ WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL); return OPERATOR_FINISHED; } void OBJECT_OT_paths_update(wmOperatorType *ot) { /* identifiers */ ot->name = "Update Object Paths"; ot->idname = "OBJECT_OT_paths_update"; ot->description = "Recalculate paths for selected objects"; /* api callbakcs */ ot->exec = object_update_paths_exec; ot->poll = ED_operator_object_active_editable; /* TODO: this should probably check for existing paths */ /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /* --------- */ /* Clear motion paths for selected objects only */ void ED_objects_clear_paths(bContext *C) { /* loop over objects in scene */ CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects) { if (ob->mpath) { animviz_free_motionpath(ob->mpath); ob->mpath = NULL; ob->avs.path_bakeflag &= ~MOTIONPATH_BAKE_HAS_PATHS; } } CTX_DATA_END; } /* operator callback for this */ static int object_clear_paths_exec(bContext *C, wmOperator *UNUSED(op)) { /* use the backend function for this */ ED_objects_clear_paths(C); /* notifiers for updates */ WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL); return OPERATOR_FINISHED; } void OBJECT_OT_paths_clear(wmOperatorType *ot) { /* identifiers */ ot->name = "Clear Object Paths"; ot->idname = "OBJECT_OT_paths_clear"; ot->description = "Clear path caches for selected objects"; /* api callbacks */ ot->exec = object_clear_paths_exec; ot->poll = ED_operator_object_active_editable; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /********************** Smooth/Flat *********************/ static int shade_smooth_exec(bContext *C, wmOperator *op) { ID *data; Curve *cu; Nurb *nu; int clear = (strcmp(op->idname, "OBJECT_OT_shade_flat") == 0); bool done = false, linked_data = false; CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects) { data = ob->data; if (data && data->lib) { linked_data = true; continue; } if (ob->type == OB_MESH) { BKE_mesh_smooth_flag_set(ob, !clear); DAG_id_tag_update(&ob->id, OB_RECALC_DATA); WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob); done = true; } else if (ELEM(ob->type, OB_SURF, OB_CURVE)) { cu = ob->data; for (nu = cu->nurb.first; nu; nu = nu->next) { if (!clear) nu->flag |= ME_SMOOTH; else nu->flag &= ~ME_SMOOTH; } DAG_id_tag_update(&ob->id, OB_RECALC_DATA); WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob); done = true; } } CTX_DATA_END; if (linked_data) BKE_report(op->reports, RPT_WARNING, "Can't edit linked mesh or curve data"); return (done) ? OPERATOR_FINISHED : OPERATOR_CANCELLED; } static int shade_poll(bContext *C) { return (CTX_data_edit_object(C) == NULL); } void OBJECT_OT_shade_flat(wmOperatorType *ot) { /* identifiers */ ot->name = "Shade Flat"; ot->description = "Render and display faces uniform, using Face Normals"; ot->idname = "OBJECT_OT_shade_flat"; /* api callbacks */ ot->poll = shade_poll; ot->exec = shade_smooth_exec; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } void OBJECT_OT_shade_smooth(wmOperatorType *ot) { /* identifiers */ ot->name = "Shade Smooth"; ot->description = "Render and display faces smooth, using interpolated Vertex Normals"; ot->idname = "OBJECT_OT_shade_smooth"; /* api callbacks */ ot->poll = shade_poll; ot->exec = shade_smooth_exec; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /* ********************** */ static void UNUSED_FUNCTION(image_aspect) (Scene *scene, View3D *v3d) { /* all selected objects with an image map: scale in image aspect */ Base *base; Object *ob; Material *ma; Tex *tex; float x, y, space; int a, b, done; if (scene->obedit) return; // XXX get from context if (scene->id.lib) return; for (base = FIRSTBASE; base; base = base->next) { if (TESTBASELIB(v3d, base)) { ob = base->object; done = false; for (a = 1; a <= ob->totcol; a++) { ma = give_current_material(ob, a); if (ma) { for (b = 0; b < MAX_MTEX; b++) { if (ma->mtex[b] && ma->mtex[b]->tex) { tex = ma->mtex[b]->tex; if (tex->type == TEX_IMAGE && tex->ima) { ImBuf *ibuf = BKE_image_acquire_ibuf(tex->ima, NULL, NULL); /* texturespace */ space = 1.0; if (ob->type == OB_MESH) { float size[3]; BKE_mesh_texspace_get(ob->data, NULL, NULL, size); space = size[0] / size[1]; } else if (ELEM(ob->type, OB_CURVE, OB_FONT, OB_SURF)) { float size[3]; BKE_curve_texspace_get(ob->data, NULL, NULL, size); space = size[0] / size[1]; } x = ibuf->x / space; y = ibuf->y; if (x > y) ob->size[0] = ob->size[1] * x / y; else ob->size[1] = ob->size[0] * y / x; done = true; DAG_id_tag_update(&ob->id, OB_RECALC_OB); BKE_image_release_ibuf(tex->ima, ibuf, NULL); } } if (done) break; } } if (done) break; } } } } static EnumPropertyItem *object_mode_set_itemsf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free) { EnumPropertyItem *input = object_mode_items; EnumPropertyItem *item = NULL; Object *ob; int totitem = 0; if (!C) /* needed for docs */ return object_mode_items; ob = CTX_data_active_object(C); if (ob) { const bool use_mode_particle_edit = (BLI_listbase_is_empty(&ob->particlesystem) == false) || (ob->soft != NULL) || (modifiers_findByType(ob, eModifierType_Cloth) != NULL); while (input->identifier) { if ((input->value == OB_MODE_EDIT && OB_TYPE_SUPPORT_EDITMODE(ob->type)) || (input->value == OB_MODE_POSE && (ob->type == OB_ARMATURE)) || (input->value == OB_MODE_PARTICLE_EDIT && use_mode_particle_edit) || (ELEM(input->value, OB_MODE_SCULPT, OB_MODE_VERTEX_PAINT, OB_MODE_WEIGHT_PAINT, OB_MODE_TEXTURE_PAINT) && (ob->type == OB_MESH)) || (input->value == OB_MODE_OBJECT)) { RNA_enum_item_add(&item, &totitem, input); } input++; } } else { /* We need at least this one! */ RNA_enum_items_add_value(&item, &totitem, input, OB_MODE_OBJECT); } RNA_enum_item_end(&item, &totitem); *r_free = true; return item; } static const char *object_mode_op_string(int mode) { if (mode & OB_MODE_EDIT) return "OBJECT_OT_editmode_toggle"; if (mode == OB_MODE_SCULPT) return "SCULPT_OT_sculptmode_toggle"; if (mode == OB_MODE_VERTEX_PAINT) return "PAINT_OT_vertex_paint_toggle"; if (mode == OB_MODE_WEIGHT_PAINT) return "PAINT_OT_weight_paint_toggle"; if (mode == OB_MODE_TEXTURE_PAINT) return "PAINT_OT_texture_paint_toggle"; if (mode == OB_MODE_PARTICLE_EDIT) return "PARTICLE_OT_particle_edit_toggle"; if (mode == OB_MODE_POSE) return "OBJECT_OT_posemode_toggle"; return NULL; } /* checks the mode to be set is compatible with the object * should be made into a generic function */ static bool object_mode_compat_test(Object *ob, ObjectMode mode) { if (ob) { if (mode == OB_MODE_OBJECT) return true; switch (ob->type) { case OB_MESH: if (mode & (OB_MODE_EDIT | OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT | OB_MODE_PARTICLE_EDIT)) { return true; } break; case OB_CURVE: case OB_SURF: case OB_FONT: case OB_MBALL: if (mode & (OB_MODE_EDIT)) return true; break; case OB_LATTICE: if (mode & (OB_MODE_EDIT | OB_MODE_WEIGHT_PAINT)) return true; break; case OB_ARMATURE: if (mode & (OB_MODE_EDIT | OB_MODE_POSE)) return true; break; } } return false; } /** * Sets the mode to a compatible state (use before entering the mode). * * This is so each mode's exec function can call */ bool ED_object_mode_compat_set(bContext *C, Object *ob, int mode, ReportList *reports) { bool ok; if (!ELEM(ob->mode, mode, OB_MODE_OBJECT)) { const char *opstring = object_mode_op_string(ob->mode); WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL); ok = ELEM(ob->mode, mode, OB_MODE_OBJECT); if (!ok) { wmOperatorType *ot = WM_operatortype_find(opstring, false); BKE_reportf(reports, RPT_ERROR, "Unable to execute '%s', error changing modes", ot->name); } } else { ok = true; } return ok; } static int object_mode_set_exec(bContext *C, wmOperator *op) { Object *ob = CTX_data_active_object(C); ObjectMode mode = RNA_enum_get(op->ptr, "mode"); ObjectMode restore_mode = (ob) ? ob->mode : OB_MODE_OBJECT; const bool toggle = RNA_boolean_get(op->ptr, "toggle"); if (!ob || !object_mode_compat_test(ob, mode)) return OPERATOR_PASS_THROUGH; if (ob->mode != mode) { /* we should be able to remove this call, each operator calls */ ED_object_mode_compat_set(C, ob, mode, op->reports); } /* Exit current mode if it's not the mode we're setting */ if (mode != OB_MODE_OBJECT && (ob->mode != mode || toggle)) { /* Enter new mode */ ED_object_toggle_modes(C, mode); } if (toggle) { /* Special case for Object mode! */ if (mode == OB_MODE_OBJECT && restore_mode == OB_MODE_OBJECT && ob->restore_mode != OB_MODE_OBJECT) { ED_object_toggle_modes(C, ob->restore_mode); } else if (ob->mode == mode) { /* For toggling, store old mode so we know what to go back to */ ob->restore_mode = restore_mode; } else if (ob->restore_mode != OB_MODE_OBJECT && ob->restore_mode != mode) { ED_object_toggle_modes(C, ob->restore_mode); } } return OPERATOR_FINISHED; } void OBJECT_OT_mode_set(wmOperatorType *ot) { PropertyRNA *prop; /* identifiers */ ot->name = "Set Object Mode"; ot->description = "Sets the object interaction mode"; ot->idname = "OBJECT_OT_mode_set"; /* api callbacks */ ot->exec = object_mode_set_exec; ot->poll = ED_operator_object_active_editable; /* flags */ ot->flag = 0; /* no register/undo here, leave it to operators being called */ ot->prop = RNA_def_enum(ot->srna, "mode", object_mode_items, OB_MODE_OBJECT, "Mode", ""); RNA_def_enum_funcs(ot->prop, object_mode_set_itemsf); RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE); prop = RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", ""); RNA_def_property_flag(prop, PROP_SKIP_SAVE); } void ED_object_toggle_modes(bContext *C, int mode) { if (mode != OB_MODE_OBJECT) { const char *opstring = object_mode_op_string(mode); if (opstring) { WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL); } } } /************************ Game Properties ***********************/ static int game_property_new_exec(bContext *C, wmOperator *op) { Object *ob = CTX_data_active_object(C); bProperty *prop; char name[MAX_NAME]; int type = RNA_enum_get(op->ptr, "type"); prop = BKE_bproperty_new(type); BLI_addtail(&ob->prop, prop); RNA_string_get(op->ptr, "name", name); if (name[0] != '\0') { BLI_strncpy(prop->name, name, sizeof(prop->name)); } BKE_bproperty_unique(NULL, prop, 0); // make_unique_prop_names(prop->name); WM_event_add_notifier(C, NC_LOGIC, NULL); return OPERATOR_FINISHED; } void OBJECT_OT_game_property_new(wmOperatorType *ot) { /* identifiers */ ot->name = "New Game Property"; ot->description = "Create a new property available to the game engine"; ot->idname = "OBJECT_OT_game_property_new"; /* api callbacks */ ot->exec = game_property_new_exec; ot->poll = ED_operator_object_active_editable; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; RNA_def_enum(ot->srna, "type", gameproperty_type_items, GPROP_FLOAT, "Type", "Type of game property to add"); RNA_def_string(ot->srna, "name", NULL, MAX_NAME, "Name", "Name of the game property to add"); } static int game_property_remove_exec(bContext *C, wmOperator *op) { Object *ob = CTX_data_active_object(C); bProperty *prop; int index = RNA_int_get(op->ptr, "index"); if (!ob) return OPERATOR_CANCELLED; prop = BLI_findlink(&ob->prop, index); if (prop) { BLI_remlink(&ob->prop, prop); BKE_bproperty_free(prop); WM_event_add_notifier(C, NC_LOGIC, NULL); return OPERATOR_FINISHED; } else { return OPERATOR_CANCELLED; } } void OBJECT_OT_game_property_remove(wmOperatorType *ot) { /* identifiers */ ot->name = "Remove Game Property"; ot->description = "Remove game property"; ot->idname = "OBJECT_OT_game_property_remove"; /* api callbacks */ ot->exec = game_property_remove_exec; ot->poll = ED_operator_object_active_editable; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; RNA_def_int(ot->srna, "index", 0, 0, INT_MAX, "Index", "Property index to remove ", 0, INT_MAX); } #define COPY_PROPERTIES_REPLACE 1 #define COPY_PROPERTIES_MERGE 2 #define COPY_PROPERTIES_COPY 3 static EnumPropertyItem game_properties_copy_operations[] = { {COPY_PROPERTIES_REPLACE, "REPLACE", 0, "Replace Properties", ""}, {COPY_PROPERTIES_MERGE, "MERGE", 0, "Merge Properties", ""}, {COPY_PROPERTIES_COPY, "COPY", 0, "Copy a Property", ""}, {0, NULL, 0, NULL, NULL} }; static EnumPropertyItem *gameprops_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free) { Object *ob = ED_object_active_context(C); EnumPropertyItem tmp = {0, "", 0, "", ""}; EnumPropertyItem *item = NULL; bProperty *prop; int a, totitem = 0; if (!ob) return DummyRNA_NULL_items; for (a = 1, prop = ob->prop.first; prop; prop = prop->next, a++) { tmp.value = a; tmp.identifier = prop->name; tmp.name = prop->name; RNA_enum_item_add(&item, &totitem, &tmp); } RNA_enum_item_end(&item, &totitem); *r_free = true; return item; } static int game_property_copy_exec(bContext *C, wmOperator *op) { Object *ob = ED_object_active_context(C); bProperty *prop; int type = RNA_enum_get(op->ptr, "operation"); int propid = RNA_enum_get(op->ptr, "property"); if (propid > 0) { /* copy */ prop = BLI_findlink(&ob->prop, propid - 1); if (prop) { CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects) { if (ob != ob_iter) BKE_bproperty_object_set(ob_iter, prop); } CTX_DATA_END; } } else { CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects) { if (ob != ob_iter) { if (type == COPY_PROPERTIES_REPLACE) { BKE_bproperty_copy_list(&ob_iter->prop, &ob->prop); } else { /* merge - the default when calling with no argument */ for (prop = ob->prop.first; prop; prop = prop->next) { BKE_bproperty_object_set(ob_iter, prop); } } } } CTX_DATA_END; } return OPERATOR_FINISHED; } void OBJECT_OT_game_property_copy(wmOperatorType *ot) { PropertyRNA *prop; /* identifiers */ ot->name = "Copy Game Property"; ot->idname = "OBJECT_OT_game_property_copy"; ot->description = "Copy/merge/replace a game property from active object to all selected objects"; /* api callbacks */ ot->exec = game_property_copy_exec; ot->poll = ED_operator_object_active_editable; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; RNA_def_enum(ot->srna, "operation", game_properties_copy_operations, 3, "Operation", ""); prop = RNA_def_enum(ot->srna, "property", DummyRNA_NULL_items, 0, "Property", "Properties to copy"); RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_ENUM_NO_TRANSLATE); RNA_def_enum_funcs(prop, gameprops_itemf); ot->prop = prop; } static int game_property_clear_exec(bContext *C, wmOperator *UNUSED(op)) { CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects) { BKE_bproperty_free_list(&ob_iter->prop); } CTX_DATA_END; WM_event_add_notifier(C, NC_LOGIC, NULL); return OPERATOR_FINISHED; } void OBJECT_OT_game_property_clear(wmOperatorType *ot) { /* identifiers */ ot->name = "Clear Game Properties"; ot->idname = "OBJECT_OT_game_property_clear"; ot->description = "Remove all game properties from all selected objects"; /* api callbacks */ ot->exec = game_property_clear_exec; ot->poll = ED_operator_object_active_editable; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /************************ Copy Logic Bricks ***********************/ static int logicbricks_copy_exec(bContext *C, wmOperator *UNUSED(op)) { Object *ob = ED_object_active_context(C); CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects) { if (ob != ob_iter) { /* first: free all logic */ free_sensors(&ob_iter->sensors); unlink_controllers(&ob_iter->controllers); free_controllers(&ob_iter->controllers); unlink_actuators(&ob_iter->actuators); free_actuators(&ob_iter->actuators); /* now copy it, this also works without logicbricks! */ clear_sca_new_poins_ob(ob); copy_sensors(&ob_iter->sensors, &ob->sensors); copy_controllers(&ob_iter->controllers, &ob->controllers); copy_actuators(&ob_iter->actuators, &ob->actuators); set_sca_new_poins_ob(ob_iter); /* some menu settings */ ob_iter->scavisflag = ob->scavisflag; ob_iter->scaflag = ob->scaflag; /* set the initial state */ ob_iter->state = ob->state; ob_iter->init_state = ob->init_state; if (ob_iter->totcol == ob->totcol) { ob_iter->actcol = ob->actcol; WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob_iter); } } } CTX_DATA_END; WM_event_add_notifier(C, NC_LOGIC, NULL); return OPERATOR_FINISHED; } void OBJECT_OT_logic_bricks_copy(wmOperatorType *ot) { /* identifiers */ ot->name = "Copy Logic Bricks to Selected"; ot->description = "Copy logic bricks to other selected objects"; ot->idname = "OBJECT_OT_logic_bricks_copy"; /* api callbacks */ ot->exec = logicbricks_copy_exec; ot->poll = ED_operator_object_active_editable; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } static int game_physics_copy_exec(bContext *C, wmOperator *UNUSED(op)) { Object *ob = ED_object_active_context(C); CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects) { if (ob != ob_iter) { ob_iter->gameflag = ob->gameflag; ob_iter->gameflag2 = ob->gameflag2; ob_iter->inertia = ob->inertia; ob_iter->formfactor = ob->formfactor; ob_iter->damping = ob->damping; ob_iter->rdamping = ob->rdamping; ob_iter->min_vel = ob->min_vel; ob_iter->max_vel = ob->max_vel; ob_iter->obstacleRad = ob->obstacleRad; ob_iter->mass = ob->mass; copy_v3_v3(ob_iter->anisotropicFriction, ob->anisotropicFriction); ob_iter->collision_boundtype = ob->collision_boundtype; ob_iter->margin = ob->margin; ob_iter->bsoft = copy_bulletsoftbody(ob->bsoft); if (ob->restrictflag & OB_RESTRICT_RENDER) ob_iter->restrictflag |= OB_RESTRICT_RENDER; else ob_iter->restrictflag &= ~OB_RESTRICT_RENDER; ob_iter->col_group = ob->col_group; ob_iter->col_mask = ob->col_mask; } } CTX_DATA_END; return OPERATOR_FINISHED; } void OBJECT_OT_game_physics_copy(struct wmOperatorType *ot) { /* identifiers */ ot->name = "Copy Game Physics Properties to Selected"; ot->description = "Copy game physics properties to other selected objects"; ot->idname = "OBJECT_OT_game_physics_copy"; /* api callbacks */ ot->exec = game_physics_copy_exec; ot->poll = ED_operator_object_active_editable; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; }