/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/object/object_intern.h * \ingroup edobj */ #ifndef __OBJECT_INTERN_H__ #define __OBJECT_INTERN_H__ struct wmOperatorType; struct KeyBlock; struct Lattice; struct Curve; struct Object; struct Mesh; struct HookModifierData; /* add hook menu */ enum eObject_Hook_Add_Mode { OBJECT_ADDHOOK_NEWOB = 1, OBJECT_ADDHOOK_SELOB, OBJECT_ADDHOOK_SELOB_BONE }; /* internal exports only */ /* object_transform.c */ void OBJECT_OT_location_clear(struct wmOperatorType *ot); void OBJECT_OT_rotation_clear(struct wmOperatorType *ot); void OBJECT_OT_scale_clear(struct wmOperatorType *ot); void OBJECT_OT_origin_clear(struct wmOperatorType *ot); void OBJECT_OT_visual_transform_apply(struct wmOperatorType *ot); void OBJECT_OT_transform_apply(struct wmOperatorType *ot); void OBJECT_OT_origin_set(struct wmOperatorType *ot); /* object_relations.c */ void OBJECT_OT_parent_set(struct wmOperatorType *ot); void OBJECT_OT_parent_no_inverse_set(struct wmOperatorType *ot); void OBJECT_OT_parent_clear(struct wmOperatorType *ot); void OBJECT_OT_vertex_parent_set(struct wmOperatorType *ot); void OBJECT_OT_track_set(struct wmOperatorType *ot); void OBJECT_OT_track_clear(struct wmOperatorType *ot); void OBJECT_OT_slow_parent_set(struct wmOperatorType *ot); void OBJECT_OT_slow_parent_clear(struct wmOperatorType *ot); void OBJECT_OT_make_local(struct wmOperatorType *ot); void OBJECT_OT_make_single_user(struct wmOperatorType *ot); void OBJECT_OT_make_links_scene(struct wmOperatorType *ot); void OBJECT_OT_make_links_data(struct wmOperatorType *ot); void OBJECT_OT_move_to_layer(struct wmOperatorType *ot); void OBJECT_OT_drop_named_material(struct wmOperatorType *ot); /* object_edit.c */ void OBJECT_OT_mode_set(struct wmOperatorType *ot); void OBJECT_OT_editmode_toggle(struct wmOperatorType *ot); void OBJECT_OT_posemode_toggle(struct wmOperatorType *ot); void OBJECT_OT_hide_view_set(struct wmOperatorType *ot); void OBJECT_OT_hide_view_clear(struct wmOperatorType *ot); void OBJECT_OT_hide_render_set(struct wmOperatorType *ot); void OBJECT_OT_hide_render_clear(struct wmOperatorType *ot); void OBJECT_OT_proxy_make(struct wmOperatorType *ot); void OBJECT_OT_shade_smooth(struct wmOperatorType *ot); void OBJECT_OT_shade_flat(struct wmOperatorType *ot); void OBJECT_OT_paths_calculate(struct wmOperatorType *ot); void OBJECT_OT_paths_update(struct wmOperatorType *ot); void OBJECT_OT_paths_clear(struct wmOperatorType *ot); void OBJECT_OT_forcefield_toggle(struct wmOperatorType *ot); void OBJECT_OT_game_property_new(struct wmOperatorType *ot); void OBJECT_OT_game_property_remove(struct wmOperatorType *ot); void OBJECT_OT_game_property_copy(struct wmOperatorType *ot); void OBJECT_OT_game_property_clear(struct wmOperatorType *ot); void OBJECT_OT_logic_bricks_copy(struct wmOperatorType *ot); void OBJECT_OT_game_physics_copy(struct wmOperatorType *ot); /* object_select.c */ void OBJECT_OT_select_all(struct wmOperatorType *ot); void OBJECT_OT_select_random(struct wmOperatorType *ot); void OBJECT_OT_select_by_type(struct wmOperatorType *ot); void OBJECT_OT_select_by_layer(struct wmOperatorType *ot); void OBJECT_OT_select_linked(struct wmOperatorType *ot); void OBJECT_OT_select_grouped(struct wmOperatorType *ot); void OBJECT_OT_select_mirror(struct wmOperatorType *ot); void OBJECT_OT_select_same_group(struct wmOperatorType *ot); /* object_add.c */ void OBJECT_OT_add(struct wmOperatorType *ot); void OBJECT_OT_add_named(struct wmOperatorType *ot); void OBJECT_OT_metaball_add(struct wmOperatorType *ot); void OBJECT_OT_text_add(struct wmOperatorType *ot); void OBJECT_OT_armature_add(struct wmOperatorType *ot); void OBJECT_OT_empty_add(struct wmOperatorType *ot); void OBJECT_OT_drop_named_image(struct wmOperatorType *ot); void OBJECT_OT_lamp_add(struct wmOperatorType *ot); void OBJECT_OT_effector_add(struct wmOperatorType *ot); void OBJECT_OT_camera_add(struct wmOperatorType *ot); void OBJECT_OT_speaker_add(struct wmOperatorType *ot); void OBJECT_OT_group_instance_add(struct wmOperatorType *ot); void OBJECT_OT_duplicates_make_real(struct wmOperatorType *ot); void OBJECT_OT_duplicate(struct wmOperatorType *ot); void OBJECT_OT_delete(struct wmOperatorType *ot); void OBJECT_OT_join(struct wmOperatorType *ot); void OBJECT_OT_join_shapes(struct wmOperatorType *ot); void OBJECT_OT_convert(struct wmOperatorType *ot); /* object_hook.c */ void OBJECT_OT_hook_add_selob(struct wmOperatorType *ot); void OBJECT_OT_hook_add_newob(struct wmOperatorType *ot); void OBJECT_OT_hook_remove(struct wmOperatorType *ot); void OBJECT_OT_hook_select(struct wmOperatorType *ot); void OBJECT_OT_hook_assign(struct wmOperatorType *ot); void OBJECT_OT_hook_reset(struct wmOperatorType *ot); void OBJECT_OT_hook_recenter(struct wmOperatorType *ot); /* object_lattice.c */ void LATTICE_OT_select_all(struct wmOperatorType *ot); void LATTICE_OT_select_ungrouped(struct wmOperatorType *ot); void LATTICE_OT_make_regular(struct wmOperatorType *ot); void LATTICE_OT_flip(struct wmOperatorType *ot); /* object_group.c */ void GROUP_OT_create(struct wmOperatorType *ot); void GROUP_OT_objects_remove_all(struct wmOperatorType *ot); void GROUP_OT_objects_remove(struct wmOperatorType *ot); void GROUP_OT_objects_add_active(struct wmOperatorType *ot); void GROUP_OT_objects_remove_active(struct wmOperatorType *ot); /* object_modifier.c */ void OBJECT_OT_modifier_add(struct wmOperatorType *ot); void OBJECT_OT_modifier_remove(struct wmOperatorType *ot); void OBJECT_OT_modifier_move_up(struct wmOperatorType *ot); void OBJECT_OT_modifier_move_down(struct wmOperatorType *ot); void OBJECT_OT_modifier_apply(struct wmOperatorType *ot); void OBJECT_OT_modifier_convert(struct wmOperatorType *ot); void OBJECT_OT_modifier_copy(struct wmOperatorType *ot); void OBJECT_OT_multires_subdivide(struct wmOperatorType *ot); void OBJECT_OT_multires_reshape(struct wmOperatorType *ot); void OBJECT_OT_multires_higher_levels_delete(struct wmOperatorType *ot); void OBJECT_OT_multires_base_apply(struct wmOperatorType *ot); void OBJECT_OT_multires_external_save(struct wmOperatorType *ot); void OBJECT_OT_multires_external_pack(struct wmOperatorType *ot); void OBJECT_OT_meshdeform_bind(struct wmOperatorType *ot); void OBJECT_OT_explode_refresh(struct wmOperatorType *ot); void OBJECT_OT_ocean_bake(struct wmOperatorType *ot); void OBJECT_OT_skin_root_mark(struct wmOperatorType *ot); void OBJECT_OT_skin_loose_mark_clear(struct wmOperatorType *ot); void OBJECT_OT_skin_radii_equalize(struct wmOperatorType *ot); void OBJECT_OT_skin_armature_create(struct wmOperatorType *ot); /* object_constraint.c */ void OBJECT_OT_constraint_add(struct wmOperatorType *ot); void OBJECT_OT_constraint_add_with_targets(struct wmOperatorType *ot); void POSE_OT_constraint_add(struct wmOperatorType *ot); void POSE_OT_constraint_add_with_targets(struct wmOperatorType *ot); void OBJECT_OT_constraints_copy(struct wmOperatorType *ot); void POSE_OT_constraints_copy(struct wmOperatorType *ot); void OBJECT_OT_constraints_clear(struct wmOperatorType *ot); void POSE_OT_constraints_clear(struct wmOperatorType *ot); void POSE_OT_ik_add(struct wmOperatorType *ot); void POSE_OT_ik_clear(struct wmOperatorType *ot); void CONSTRAINT_OT_delete(struct wmOperatorType *ot); void CONSTRAINT_OT_move_up(struct wmOperatorType *ot); void CONSTRAINT_OT_move_down(struct wmOperatorType *ot); void CONSTRAINT_OT_stretchto_reset(struct wmOperatorType *ot); void CONSTRAINT_OT_limitdistance_reset(struct wmOperatorType *ot); void CONSTRAINT_OT_childof_set_inverse(struct wmOperatorType *ot); void CONSTRAINT_OT_childof_clear_inverse(struct wmOperatorType *ot); void CONSTRAINT_OT_objectsolver_set_inverse(struct wmOperatorType *ot); void CONSTRAINT_OT_objectsolver_clear_inverse(struct wmOperatorType *ot); void CONSTRAINT_OT_followpath_path_animate(struct wmOperatorType *ot); /* object_vgroup.c */ void OBJECT_OT_vertex_group_add(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_remove(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_assign(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_assign_new(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_remove_from(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_select(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_deselect(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_copy_to_linked(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_transfer_weight(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_copy_to_selected(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_copy(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_normalize(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_normalize_all(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_levels(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_lock(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_fix(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_invert(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_blend(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_clean(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_limit_total(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_mirror(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_set_active(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_sort(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_move(struct wmOperatorType *ot); void OBJECT_OT_vertex_weight_paste(struct wmOperatorType *ot); void OBJECT_OT_vertex_weight_delete(struct wmOperatorType *ot); void OBJECT_OT_vertex_weight_set_active(struct wmOperatorType *ot); void OBJECT_OT_vertex_weight_normalize_active_vertex(struct wmOperatorType *ot); void OBJECT_OT_vertex_weight_copy(struct wmOperatorType *ot); /* object_shapekey.c */ void OBJECT_OT_shape_key_add(struct wmOperatorType *ot); void OBJECT_OT_shape_key_remove(struct wmOperatorType *ot); void OBJECT_OT_shape_key_clear(struct wmOperatorType *ot); void OBJECT_OT_shape_key_retime(struct wmOperatorType *ot); void OBJECT_OT_shape_key_mirror(struct wmOperatorType *ot); void OBJECT_OT_shape_key_move(struct wmOperatorType *ot); /* object_group.c */ void OBJECT_OT_group_add(struct wmOperatorType *ot); void OBJECT_OT_group_link(struct wmOperatorType *ot); void OBJECT_OT_group_remove(struct wmOperatorType *ot); /* object_bake.c */ void OBJECT_OT_bake_image(wmOperatorType *ot); #endif /* __OBJECT_INTERN_H__ */