/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Blender Foundation, 2002-2008 full recode * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/object/object_modes.c * \ingroup edobj * * General utils to handle mode switching, * actual mode switching logic is per-object type. */ #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "BLI_utildefines.h" #include "BKE_context.h" #include "BKE_report.h" #include "WM_api.h" #include "WM_types.h" #include "ED_object.h" static const char *object_mode_op_string(eObjectMode mode) { if (mode & OB_MODE_EDIT) return "OBJECT_OT_editmode_toggle"; if (mode == OB_MODE_SCULPT) return "SCULPT_OT_sculptmode_toggle"; if (mode == OB_MODE_VERTEX_PAINT) return "PAINT_OT_vertex_paint_toggle"; if (mode == OB_MODE_WEIGHT_PAINT) return "PAINT_OT_weight_paint_toggle"; if (mode == OB_MODE_TEXTURE_PAINT) return "PAINT_OT_texture_paint_toggle"; if (mode == OB_MODE_PARTICLE_EDIT) return "PARTICLE_OT_particle_edit_toggle"; if (mode == OB_MODE_POSE) return "OBJECT_OT_posemode_toggle"; if (mode == OB_MODE_GPENCIL) return "GPENCIL_OT_editmode_toggle"; return NULL; } /** * Checks the mode to be set is compatible with the object * should be made into a generic function */ bool ED_object_mode_compat_test(const Object *ob, eObjectMode mode) { if (ob) { if (mode == OB_MODE_OBJECT) return true; else if (mode == OB_MODE_GPENCIL) return true; /* XXX: assume this is the case for now... */ switch (ob->type) { case OB_MESH: if (mode & (OB_MODE_EDIT | OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT | OB_MODE_PARTICLE_EDIT)) { return true; } break; case OB_CURVE: case OB_SURF: case OB_FONT: case OB_MBALL: if (mode & (OB_MODE_EDIT)) return true; break; case OB_LATTICE: if (mode & (OB_MODE_EDIT | OB_MODE_WEIGHT_PAINT)) return true; break; case OB_ARMATURE: if (mode & (OB_MODE_EDIT | OB_MODE_POSE)) return true; break; } } return false; } /** * Sets the mode to a compatible state (use before entering the mode). * * This is so each mode's exec function can call */ bool ED_object_mode_compat_set(bContext *C, Object *ob, eObjectMode mode, ReportList *reports) { bool ok; if (!ELEM(ob->mode, mode, OB_MODE_OBJECT)) { const char *opstring = object_mode_op_string(ob->mode); WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL); ok = ELEM(ob->mode, mode, OB_MODE_OBJECT); if (!ok) { wmOperatorType *ot = WM_operatortype_find(opstring, false); BKE_reportf(reports, RPT_ERROR, "Unable to execute '%s', error changing modes", ot->name); } } else { ok = true; } return ok; } void ED_object_mode_toggle(bContext *C, eObjectMode mode) { if (mode != OB_MODE_OBJECT) { const char *opstring = object_mode_op_string(mode); if (opstring) { WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL); } } }