/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Blender Foundation, 2002-2008 full recode * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/object/object_modes.c * \ingroup edobj * * General utils to handle mode switching, * actual mode switching logic is per-object type. */ #include "DNA_gpencil_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_workspace_types.h" #include "BLI_utildefines.h" #include "BKE_context.h" #include "BKE_layer.h" #include "BKE_object.h" #include "BKE_paint.h" #include "BKE_report.h" #include "BKE_scene.h" #include "WM_api.h" #include "WM_types.h" #include "RNA_access.h" #include "DEG_depsgraph.h" #include "ED_armature.h" #include "ED_screen.h" #include "ED_object.h" /* own include */ /* -------------------------------------------------------------------- */ /** \name High Level Mode Operations * * \{ */ static const char *object_mode_op_string(eObjectMode mode) { if (mode & OB_MODE_EDIT) return "OBJECT_OT_editmode_toggle"; if (mode == OB_MODE_SCULPT) return "SCULPT_OT_sculptmode_toggle"; if (mode == OB_MODE_VERTEX_PAINT) return "PAINT_OT_vertex_paint_toggle"; if (mode == OB_MODE_WEIGHT_PAINT) return "PAINT_OT_weight_paint_toggle"; if (mode == OB_MODE_TEXTURE_PAINT) return "PAINT_OT_texture_paint_toggle"; if (mode == OB_MODE_PARTICLE_EDIT) return "PARTICLE_OT_particle_edit_toggle"; if (mode == OB_MODE_POSE) return "OBJECT_OT_posemode_toggle"; if (mode == OB_MODE_EDIT_GPENCIL) return "GPENCIL_OT_editmode_toggle"; if (mode == OB_MODE_PAINT_GPENCIL) return "GPENCIL_OT_paintmode_toggle"; if (mode == OB_MODE_SCULPT_GPENCIL) return "GPENCIL_OT_sculptmode_toggle"; if (mode == OB_MODE_WEIGHT_GPENCIL) return "GPENCIL_OT_weightmode_toggle"; return NULL; } /** * Checks the mode to be set is compatible with the object * should be made into a generic function */ bool ED_object_mode_compat_test(const Object *ob, eObjectMode mode) { if (ob) { if (mode == OB_MODE_OBJECT) return true; switch (ob->type) { case OB_MESH: if (mode & (OB_MODE_EDIT | OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT | OB_MODE_PARTICLE_EDIT)) { return true; } break; case OB_CURVE: case OB_SURF: case OB_FONT: case OB_MBALL: if (mode & (OB_MODE_EDIT)) return true; break; case OB_LATTICE: if (mode & (OB_MODE_EDIT | OB_MODE_WEIGHT_PAINT)) return true; break; case OB_ARMATURE: if (mode & (OB_MODE_EDIT | OB_MODE_POSE)) return true; break; case OB_GPENCIL: if (mode & (OB_MODE_EDIT | OB_MODE_EDIT_GPENCIL | OB_MODE_PAINT_GPENCIL | OB_MODE_SCULPT_GPENCIL | OB_MODE_WEIGHT_GPENCIL)) { return true; } break; } } return false; } /** * Sets the mode to a compatible state (use before entering the mode). * * This is so each mode's exec function can call */ bool ED_object_mode_compat_set(bContext *C, Object *ob, eObjectMode mode, ReportList *reports) { bool ok; if (!ELEM(ob->mode, mode, OB_MODE_OBJECT)) { const char *opstring = object_mode_op_string(ob->mode); WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL); ok = ELEM(ob->mode, mode, OB_MODE_OBJECT); if (!ok) { wmOperatorType *ot = WM_operatortype_find(opstring, false); BKE_reportf(reports, RPT_ERROR, "Unable to execute '%s', error changing modes", ot->name); } } else { ok = true; } return ok; } void ED_object_mode_toggle(bContext *C, eObjectMode mode) { if (mode != OB_MODE_OBJECT) { const char *opstring = object_mode_op_string(mode); if (opstring) { wmOperatorType *ot = WM_operatortype_find(opstring, false); if (ot->flag & OPTYPE_USE_EVAL_DATA) { /* We need to force refresh of depsgraph after undo step, * redoing the operator *may* rely on some valid evaluated data. */ struct Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); BKE_scene_view_layer_graph_evaluated_ensure(bmain, scene, view_layer); } WM_operator_name_call_ptr(C, ot, WM_OP_EXEC_REGION_WIN, NULL); } } } /* Wrapper for operator */ void ED_object_mode_set(bContext *C, eObjectMode mode) { wmWindowManager *wm = CTX_wm_manager(C); wm->op_undo_depth++; /* needed so we don't do undo pushes. */ ED_object_mode_generic_enter(C, mode); wm->op_undo_depth--; } void ED_object_mode_exit(bContext *C) { Depsgraph *depsgraph = CTX_data_depsgraph(C); struct Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); FOREACH_OBJECT_BEGIN(view_layer, ob) { if (ob->mode & OB_MODE_ALL_MODE_DATA) { ED_object_mode_generic_exit(bmain, depsgraph, scene, ob); } } FOREACH_OBJECT_END; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Generic Mode Enter/Exit * * Supports exiting a mode without it being in the current context. * This could be done for entering modes too if it's needed. * * \{ */ bool ED_object_mode_generic_enter( struct bContext *C, eObjectMode object_mode) { ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = OBACT(view_layer); if (ob == NULL) { return (object_mode == OB_MODE_OBJECT); } if (ob->mode == object_mode) { return true; } wmOperatorType *ot = WM_operatortype_find("OBJECT_OT_mode_set", false); PointerRNA ptr; WM_operator_properties_create_ptr(&ptr, ot); RNA_enum_set(&ptr, "mode", object_mode); WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr); WM_operator_properties_free(&ptr); return (ob->mode == object_mode); } /** * Use for changing works-paces or changing active object. * Caller can check #OB_MODE_ALL_MODE_DATA to test if this needs to be run. */ static bool ed_object_mode_generic_exit_ex( struct Main *bmain, struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, bool only_test) { BLI_assert((bmain == NULL) == only_test); if (ob->mode & OB_MODE_EDIT) { if (BKE_object_is_in_editmode(ob)) { if (only_test) { return true; } ED_object_editmode_exit_ex(bmain, scene, ob, EM_FREEDATA); } } else if (ob->mode & OB_MODE_VERTEX_PAINT) { if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_VERTEX_PAINT)) { if (only_test) { return true; } ED_object_vpaintmode_exit_ex(ob); } } else if (ob->mode & OB_MODE_WEIGHT_PAINT) { if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_WEIGHT_PAINT)) { if (only_test) { return true; } ED_object_wpaintmode_exit_ex(ob); } } else if (ob->mode & OB_MODE_SCULPT) { if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_SCULPT)) { if (only_test) { return true; } ED_object_sculptmode_exit_ex(depsgraph, scene, ob); } } else if (ob->mode & OB_MODE_POSE) { if (ob->pose != NULL) { if (only_test) { return true; } ED_object_posemode_exit_ex(bmain, ob); } } else { if (only_test) { return false; } BLI_assert((ob->mode & OB_MODE_ALL_MODE_DATA) == 0); } return false; } void ED_object_mode_generic_exit( struct Main *bmain, struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob) { ed_object_mode_generic_exit_ex(bmain, depsgraph, scene, ob, false); } bool ED_object_mode_generic_has_data( struct Depsgraph *depsgraph, struct Object *ob) { return ed_object_mode_generic_exit_ex(NULL, depsgraph, NULL, ob, true); } /** \} */