/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup edobj * * General utils to handle mode switching, * actual mode switching logic is per-object type. */ #include "DNA_gpencil_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_workspace_types.h" #include "BLI_utildefines.h" #include "BKE_context.h" #include "BKE_layer.h" #include "BKE_object.h" #include "BKE_paint.h" #include "BKE_report.h" #include "BKE_scene.h" #include "WM_api.h" #include "WM_types.h" #include "RNA_access.h" #include "DEG_depsgraph.h" #include "ED_armature.h" #include "ED_gpencil.h" #include "ED_screen.h" #include "ED_object.h" /* own include */ /* -------------------------------------------------------------------- */ /** \name High Level Mode Operations * * \{ */ static const char *object_mode_op_string(eObjectMode mode) { if (mode & OB_MODE_EDIT) { return "OBJECT_OT_editmode_toggle"; } if (mode == OB_MODE_SCULPT) { return "SCULPT_OT_sculptmode_toggle"; } if (mode == OB_MODE_VERTEX_PAINT) { return "PAINT_OT_vertex_paint_toggle"; } if (mode == OB_MODE_WEIGHT_PAINT) { return "PAINT_OT_weight_paint_toggle"; } if (mode == OB_MODE_TEXTURE_PAINT) { return "PAINT_OT_texture_paint_toggle"; } if (mode == OB_MODE_PARTICLE_EDIT) { return "PARTICLE_OT_particle_edit_toggle"; } if (mode == OB_MODE_POSE) { return "OBJECT_OT_posemode_toggle"; } if (mode == OB_MODE_EDIT_GPENCIL) { return "GPENCIL_OT_editmode_toggle"; } if (mode == OB_MODE_PAINT_GPENCIL) { return "GPENCIL_OT_paintmode_toggle"; } if (mode == OB_MODE_SCULPT_GPENCIL) { return "GPENCIL_OT_sculptmode_toggle"; } if (mode == OB_MODE_WEIGHT_GPENCIL) { return "GPENCIL_OT_weightmode_toggle"; } if (mode == OB_MODE_VERTEX_GPENCIL) { return "GPENCIL_OT_vertexmode_toggle"; } return NULL; } /** * Checks the mode to be set is compatible with the object * should be made into a generic function */ bool ED_object_mode_compat_test(const Object *ob, eObjectMode mode) { if (ob) { if (mode == OB_MODE_OBJECT) { return true; } switch (ob->type) { case OB_MESH: if (mode & (OB_MODE_EDIT | OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT | OB_MODE_PARTICLE_EDIT)) { return true; } break; case OB_CURVE: case OB_SURF: case OB_FONT: case OB_MBALL: if (mode & (OB_MODE_EDIT)) { return true; } break; case OB_LATTICE: if (mode & (OB_MODE_EDIT | OB_MODE_WEIGHT_PAINT)) { return true; } break; case OB_ARMATURE: if (mode & (OB_MODE_EDIT | OB_MODE_POSE)) { return true; } break; case OB_GPENCIL: if (mode & (OB_MODE_EDIT | OB_MODE_EDIT_GPENCIL | OB_MODE_PAINT_GPENCIL | OB_MODE_SCULPT_GPENCIL | OB_MODE_WEIGHT_GPENCIL | OB_MODE_VERTEX_GPENCIL)) { return true; } break; } } return false; } /** * Sets the mode to a compatible state (use before entering the mode). * * This is so each mode's exec function can call */ bool ED_object_mode_compat_set(bContext *C, Object *ob, eObjectMode mode, ReportList *reports) { bool ok; if (!ELEM(ob->mode, mode, OB_MODE_OBJECT)) { const char *opstring = object_mode_op_string(ob->mode); WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL); ok = ELEM(ob->mode, mode, OB_MODE_OBJECT); if (!ok) { wmOperatorType *ot = WM_operatortype_find(opstring, false); BKE_reportf(reports, RPT_ERROR, "Unable to execute '%s', error changing modes", ot->name); } } else { ok = true; } return ok; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Generic Mode Enter/Exit * * Supports exiting a mode without it being in the current context. * This could be done for entering modes too if it's needed. * * \{ */ bool ED_object_mode_set_ex(bContext *C, eObjectMode mode, bool use_undo, ReportList *reports) { wmWindowManager *wm = CTX_wm_manager(C); ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = OBACT(view_layer); if (ob == NULL) { return (mode == OB_MODE_OBJECT); } if ((ob->type == OB_GPENCIL) && (mode == OB_MODE_EDIT)) { mode = OB_MODE_EDIT_GPENCIL; } if (ob->mode == mode) { return true; } if (!ED_object_mode_compat_test(ob, mode)) { return false; } const char *opstring = object_mode_op_string((mode == OB_MODE_OBJECT) ? ob->mode : mode); wmOperatorType *ot = WM_operatortype_find(opstring, false); if (!use_undo) { wm->op_undo_depth++; } WM_operator_name_call_ptr(C, ot, WM_OP_EXEC_REGION_WIN, NULL); if (!use_undo) { wm->op_undo_depth--; } if (ob->mode != mode) { BKE_reportf(reports, RPT_ERROR, "Unable to execute '%s', error changing modes", ot->name); return false; } return true; } bool ED_object_mode_set(bContext *C, eObjectMode mode) { /* Don't do undo push by default, since this may be called by lower level code. */ return ED_object_mode_set_ex(C, mode, true, NULL); } /** * Use for changing works-paces or changing active object. * Caller can check #OB_MODE_ALL_MODE_DATA to test if this needs to be run. */ static bool ed_object_mode_generic_exit_ex(struct Main *bmain, struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, bool only_test) { BLI_assert((bmain == NULL) == only_test); if (ob->mode & OB_MODE_EDIT) { if (BKE_object_is_in_editmode(ob)) { if (only_test) { return true; } ED_object_editmode_exit_ex(bmain, scene, ob, EM_FREEDATA); } } else if (ob->mode & OB_MODE_VERTEX_PAINT) { if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_VERTEX_PAINT)) { if (only_test) { return true; } ED_object_vpaintmode_exit_ex(ob); } } else if (ob->mode & OB_MODE_WEIGHT_PAINT) { if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_WEIGHT_PAINT)) { if (only_test) { return true; } ED_object_wpaintmode_exit_ex(ob); } } else if (ob->mode & OB_MODE_SCULPT) { if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_SCULPT)) { if (only_test) { return true; } ED_object_sculptmode_exit_ex(bmain, depsgraph, scene, ob); } } else if (ob->mode & OB_MODE_POSE) { if (ob->pose != NULL) { if (only_test) { return true; } ED_object_posemode_exit_ex(bmain, ob); } } else if (ob->mode & OB_MODE_TEXTURE_PAINT) { if (only_test) { return true; } ED_object_texture_paint_mode_exit_ex(bmain, scene, ob); } else if (ob->mode & OB_MODE_PARTICLE_EDIT) { if (only_test) { return true; } ED_object_particle_edit_mode_exit_ex(scene, ob); } else if (ob->type == OB_GPENCIL) { /* Accounted for above. */ BLI_assert((ob->mode & OB_MODE_OBJECT) == 0); if (only_test) { return true; } ED_object_gpencil_exit(bmain, ob); } else { if (only_test) { return false; } BLI_assert((ob->mode & OB_MODE_ALL_MODE_DATA) == 0); } return false; } void ED_object_mode_generic_exit(struct Main *bmain, struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob) { ed_object_mode_generic_exit_ex(bmain, depsgraph, scene, ob, false); } bool ED_object_mode_generic_has_data(struct Depsgraph *depsgraph, struct Object *ob) { return ed_object_mode_generic_exit_ex(NULL, depsgraph, NULL, ob, true); } /** \} */