/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): Blender Foundation, 2002-2008 full recode * * ***** END GPL LICENSE BLOCK ***** */ #include #include "DNA_action_types.h" #include "DNA_armature_types.h" #include "DNA_curve_types.h" #include "DNA_key_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_view3d_types.h" #include "BLI_arithb.h" #include "BLI_editVert.h" #include "BLI_listbase.h" #include "BKE_context.h" #include "BKE_curve.h" #include "BKE_depsgraph.h" #include "BKE_global.h" #include "BKE_main.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_report.h" #include "BKE_utildefines.h" #include "RNA_define.h" #include "RNA_access.h" #include "WM_api.h" #include "WM_types.h" #include "ED_anim_api.h" #include "ED_armature.h" #include "ED_curve.h" #include "ED_mesh.h" #include "ED_object.h" #include "ED_screen.h" #include "ED_view3d.h" #include "object_intern.h" /*************************** Clear Transformation ****************************/ static int object_location_clear_exec(bContext *C, wmOperator *op) { int armature_clear= 0; CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) { if(!(ob->mode & OB_MODE_WEIGHT_PAINT)) { if((ob->protectflag & OB_LOCK_LOCX)==0) ob->loc[0]= ob->dloc[0]= 0.0f; if((ob->protectflag & OB_LOCK_LOCY)==0) ob->loc[1]= ob->dloc[1]= 0.0f; if((ob->protectflag & OB_LOCK_LOCZ)==0) ob->loc[2]= ob->dloc[2]= 0.0f; } ob->recalc |= OB_RECALC_OB; } CTX_DATA_END; if(armature_clear==0) /* in this case flush was done */ ED_anim_dag_flush_update(C); WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL); return OPERATOR_FINISHED; } void OBJECT_OT_location_clear(wmOperatorType *ot) { /* identifiers */ ot->name= "Clear Location"; ot->description = "Clear the object's location."; ot->idname= "OBJECT_OT_location_clear"; /* api callbacks */ ot->exec= object_location_clear_exec; ot->poll= ED_operator_object_active; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } static int object_rotation_clear_exec(bContext *C, wmOperator *op) { int armature_clear= 0; CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) { if(!(ob->mode & OB_MODE_WEIGHT_PAINT)) { if (ob->protectflag & (OB_LOCK_ROTX|OB_LOCK_ROTY|OB_LOCK_ROTZ|OB_LOCK_ROTW)) { /* check if convert to eulers for locking... */ if (ob->protectflag & OB_LOCK_ROT4D) { /* perform clamping on a component by component basis */ if ((ob->protectflag & OB_LOCK_ROTW) == 0) ob->quat[0]= (ob->rotmode == ROT_MODE_AXISANGLE) ? 0.0f : 1.0f; if ((ob->protectflag & OB_LOCK_ROTX) == 0) ob->quat[1]= 0.0f; if ((ob->protectflag & OB_LOCK_ROTY) == 0) ob->quat[2]= 0.0f; if ((ob->protectflag & OB_LOCK_ROTZ) == 0) ob->quat[3]= 0.0f; } else { /* perform clamping using euler form (3-components) */ float eul[3], oldeul[3], quat1[4]; if (ob->rotmode == ROT_MODE_QUAT) { QUATCOPY(quat1, ob->quat); QuatToEul(ob->quat, oldeul); } else if (ob->rotmode == ROT_MODE_AXISANGLE) { AxisAngleToEulO(&ob->quat[1], ob->quat[0], oldeul, EULER_ORDER_DEFAULT); } else { VECCOPY(oldeul, ob->rot); } eul[0]= eul[1]= eul[2]= 0.0f; if (ob->protectflag & OB_LOCK_ROTX) eul[0]= oldeul[0]; if (ob->protectflag & OB_LOCK_ROTY) eul[1]= oldeul[1]; if (ob->protectflag & OB_LOCK_ROTZ) eul[2]= oldeul[2]; if (ob->rotmode == ROT_MODE_QUAT) { EulToQuat(eul, ob->quat); /* quaternions flip w sign to accumulate rotations correctly */ if ((quat1[0]<0.0f && ob->quat[0]>0.0f) || (quat1[0]>0.0f && ob->quat[0]<0.0f)) { QuatMulf(ob->quat, -1.0f); } } else if (ob->rotmode == ROT_MODE_AXISANGLE) { AxisAngleToEulO(&ob->quat[1], ob->quat[0], oldeul, EULER_ORDER_DEFAULT); } else { VECCOPY(ob->rot, eul); } } } else { if (ob->rotmode == ROT_MODE_QUAT) { ob->quat[1]=ob->quat[2]=ob->quat[3]= 0.0f; ob->quat[0]= 1.0f; } else if (ob->rotmode == ROT_MODE_AXISANGLE) { /* by default, make rotation of 0 radians around y-axis (roll) */ ob->quat[0]=ob->quat[1]=ob->quat[3]= 0.0f; ob->quat[2]= 1.0f; } else { ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0f; } } } ob->recalc |= OB_RECALC_OB; } CTX_DATA_END; if(armature_clear==0) /* in this case flush was done */ ED_anim_dag_flush_update(C); WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL); return OPERATOR_FINISHED; } void OBJECT_OT_rotation_clear(wmOperatorType *ot) { /* identifiers */ ot->name= "Clear Rotation"; ot->description = "Clear the object's rotation."; ot->idname= "OBJECT_OT_rotation_clear"; /* api callbacks */ ot->exec= object_rotation_clear_exec; ot->poll= ED_operator_object_active; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } static int object_scale_clear_exec(bContext *C, wmOperator *op) { int armature_clear= 0; CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) { if(!(ob->mode & OB_MODE_WEIGHT_PAINT)) { if((ob->protectflag & OB_LOCK_SCALEX)==0) { ob->dsize[0]= 0.0f; ob->size[0]= 1.0f; } if((ob->protectflag & OB_LOCK_SCALEY)==0) { ob->dsize[1]= 0.0f; ob->size[1]= 1.0f; } if((ob->protectflag & OB_LOCK_SCALEZ)==0) { ob->dsize[2]= 0.0f; ob->size[2]= 1.0f; } } ob->recalc |= OB_RECALC_OB; } CTX_DATA_END; if(armature_clear==0) /* in this case flush was done */ ED_anim_dag_flush_update(C); WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL); return OPERATOR_FINISHED; } void OBJECT_OT_scale_clear(wmOperatorType *ot) { /* identifiers */ ot->name= "Clear Scale"; ot->description = "Clear the object's scale."; ot->idname= "OBJECT_OT_scale_clear"; /* api callbacks */ ot->exec= object_scale_clear_exec; ot->poll= ED_operator_object_active; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } static int object_origin_clear_exec(bContext *C, wmOperator *op) { float *v1, *v3, mat[3][3]; int armature_clear= 0; CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) { if(ob->parent) { v1= ob->loc; v3= ob->parentinv[3]; Mat3CpyMat4(mat, ob->parentinv); VECCOPY(v3, v1); v3[0]= -v3[0]; v3[1]= -v3[1]; v3[2]= -v3[2]; Mat3MulVecfl(mat, v3); } ob->recalc |= OB_RECALC_OB; } CTX_DATA_END; if(armature_clear==0) /* in this case flush was done */ ED_anim_dag_flush_update(C); WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL); return OPERATOR_FINISHED; } void OBJECT_OT_origin_clear(wmOperatorType *ot) { /* identifiers */ ot->name= "Clear Origin"; ot->description = "Clear the object's origin."; ot->idname= "OBJECT_OT_origin_clear"; /* api callbacks */ ot->exec= object_origin_clear_exec; ot->poll= ED_operator_object_active; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /*************************** Apply Transformation ****************************/ /* use this when the loc/size/rot of the parent has changed but the children * should stay in the same place, e.g. for apply-size-rot or object center */ static void ignore_parent_tx(Main *bmain, Scene *scene, Object *ob ) { Object workob; Object *ob_child; /* a change was made, adjust the children to compensate */ for(ob_child=bmain->object.first; ob_child; ob_child=ob_child->id.next) { if(ob_child->parent == ob) { ED_object_apply_obmat(ob_child); what_does_parent(scene, ob_child, &workob); Mat4Invert(ob_child->parentinv, workob.obmat); } } } static int apply_objects_internal(bContext *C, ReportList *reports, int apply_loc, int apply_scale, int apply_rot) { Main *bmain= CTX_data_main(C); Scene *scene= CTX_data_scene(C); Object *ob; bArmature *arm; Mesh *me; Curve *cu; Nurb *nu; BPoint *bp; BezTriple *bezt; MVert *mvert; float rsmat[3][3], tmat[3][3], obmat[3][3], iobmat[3][3], mat[4][4], scale; int a, change = 0; /* first check if we can execute */ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) { ob= base->object; if(ob->type==OB_MESH) { me= ob->data; if(me->id.us>1) { BKE_report(reports, RPT_ERROR, "Can't apply to a multi user mesh, doing nothing."); return OPERATOR_CANCELLED; } } else if(ob->type==OB_ARMATURE) { arm= ob->data; if(arm->id.us>1) { BKE_report(reports, RPT_ERROR, "Can't apply to a multi user armature, doing nothing."); return OPERATOR_CANCELLED; } } else if(ELEM(ob->type, OB_CURVE, OB_SURF)) { cu= ob->data; if(cu->id.us>1) { BKE_report(reports, RPT_ERROR, "Can't apply to a multi user curve, doing nothing."); return OPERATOR_CANCELLED; } if(cu->key) { BKE_report(reports, RPT_ERROR, "Can't apply to a curve with vertex keys, doing nothing."); return OPERATOR_CANCELLED; } } } CTX_DATA_END; /* now execute */ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) { ob= base->object; /* calculate rotation/scale matrix */ if(apply_scale && apply_rot) object_to_mat3(ob, rsmat); else if(apply_scale) object_scale_to_mat3(ob, rsmat); else if(apply_rot) object_rot_to_mat3(ob, rsmat); else Mat3One(rsmat); Mat4CpyMat3(mat, rsmat); /* calculate translation */ if(apply_loc) { VecCopyf(mat[3], ob->loc); if(!(apply_scale && apply_rot)) { /* correct for scale and rotation that is still applied */ object_to_mat3(ob, obmat); Mat3Inv(iobmat, obmat); Mat3MulMat3(tmat, rsmat, iobmat); Mat3MulVecfl(tmat, mat[3]); } } /* apply to object data */ if(ob->type==OB_MESH) { me= ob->data; /* adjust data */ mvert= me->mvert; for(a=0; atotvert; a++, mvert++) Mat4MulVecfl(mat, mvert->co); if(me->key) { KeyBlock *kb; for(kb=me->key->block.first; kb; kb=kb->next) { float *fp= kb->data; for(a=0; atotelem; a++, fp+=3) Mat4MulVecfl(mat, fp); } } /* update normals */ mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL); } else if (ob->type==OB_ARMATURE) { ED_armature_apply_transform(ob, mat); } else if(ELEM(ob->type, OB_CURVE, OB_SURF)) { cu= ob->data; scale = Mat3ToScalef(rsmat); for(nu=cu->nurb.first; nu; nu=nu->next) { if(nu->type == CU_BEZIER) { a= nu->pntsu; for(bezt= nu->bezt; a--; bezt++) { Mat4MulVecfl(mat, bezt->vec[0]); Mat4MulVecfl(mat, bezt->vec[1]); Mat4MulVecfl(mat, bezt->vec[2]); bezt->radius *= scale; bezt++; } } else { a= nu->pntsu*nu->pntsv; for(bp= nu->bp; a--; bp++) Mat4MulVecfl(mat, bp->vec); } } } else continue; if(apply_loc) ob->loc[0]= ob->loc[1]= ob->loc[2]= 0.0f; if(apply_scale) ob->size[0]= ob->size[1]= ob->size[2]= 1.0f; if(apply_rot) ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0f; where_is_object(scene, ob); ignore_parent_tx(bmain, scene, ob); DAG_id_flush_update(&ob->id, OB_RECALC_OB|OB_RECALC_DATA); change = 1; } CTX_DATA_END; if(!change) return OPERATOR_CANCELLED; WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL); return OPERATOR_FINISHED; } static int visual_transform_apply_exec(bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); int change = 0; CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) { where_is_object(scene, ob); VECCOPY(ob->loc, ob->obmat[3]); Mat4ToSize(ob->obmat, ob->size); Mat4ToEul(ob->obmat, ob->rot); where_is_object(scene, ob); change = 1; } CTX_DATA_END; if(!change) return OPERATOR_CANCELLED; WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL); return OPERATOR_FINISHED; } void OBJECT_OT_visual_transform_apply(wmOperatorType *ot) { /* identifiers */ ot->name= "Apply Visual Transform"; ot->description = "Apply the object's visual transformation to its data."; ot->idname= "OBJECT_OT_visual_transform_apply"; /* api callbacks */ ot->exec= visual_transform_apply_exec; ot->poll= ED_operator_object_active; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } static int location_apply_exec(bContext *C, wmOperator *op) { return apply_objects_internal(C, op->reports, 1, 0, 0); } void OBJECT_OT_location_apply(wmOperatorType *ot) { /* identifiers */ ot->name= "Apply Location"; ot->description = "Apply the object's location to its data."; ot->idname= "OBJECT_OT_location_apply"; /* api callbacks */ ot->exec= location_apply_exec; ot->poll= ED_operator_object_active; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } static int scale_apply_exec(bContext *C, wmOperator *op) { return apply_objects_internal(C, op->reports, 0, 1, 0); } void OBJECT_OT_scale_apply(wmOperatorType *ot) { /* identifiers */ ot->name= "Apply Scale"; ot->description = "Apply the object's scale to its data."; ot->idname= "OBJECT_OT_scale_apply"; /* api callbacks */ ot->exec= scale_apply_exec; ot->poll= ED_operator_object_active; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } static int rotation_apply_exec(bContext *C, wmOperator *op) { return apply_objects_internal(C, op->reports, 0, 0, 1); } void OBJECT_OT_rotation_apply(wmOperatorType *ot) { /* identifiers */ ot->name= "Apply Rotation"; ot->description = "Apply the object's rotation to its data."; ot->idname= "OBJECT_OT_rotation_apply"; /* api callbacks */ ot->exec= rotation_apply_exec; ot->poll= ED_operator_object_active; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /************************ Texture Space Transform ****************************/ void texspace_edit(Scene *scene, View3D *v3d) { Base *base; int nr=0; /* first test if from visible and selected objects * texspacedraw is set: */ if(scene->obedit) return; // XXX get from context for(base= FIRSTBASE; base; base= base->next) { if(TESTBASELIB(v3d, base)) { break; } } if(base==0) { return; } nr= 0; // XXX pupmenu("Texture Space %t|Grab/Move%x1|Size%x2"); if(nr<1) return; for(base= FIRSTBASE; base; base= base->next) { if(TESTBASELIB(v3d, base)) { base->object->dtx |= OB_TEXSPACE; } } if(nr==1) { // XXX initTransform(TFM_TRANSLATION, CTX_TEXTURE); // XXX Transform(); } else if(nr==2) { // XXX initTransform(TFM_RESIZE, CTX_TEXTURE); // XXX Transform(); } else if(nr==3) { // XXX initTransform(TFM_ROTATION, CTX_TEXTURE); // XXX Transform(); } } /************************ Mirror Menu ****************************/ void mirrormenu(void) { // XXX initTransform(TFM_MIRROR, CTX_NO_PET); // XXX Transform(); } /********************* Set Object Center ************************/ static EnumPropertyItem prop_set_center_types[] = { {0, "CENTER", 0, "ObData to Center", "Move object data around Object center"}, {1, "CENTERNEW", 0, "Center New", "Move Object center to center of object data"}, {2, "CENTERCURSOR", 0, "Center Cursor", "Move Object Center to position of the 3d cursor"}, {0, NULL, 0, NULL, NULL} }; /* 0 == do center, 1 == center new, 2 == center cursor */ static int object_center_set_exec(bContext *C, wmOperator *op) { Main *bmain= CTX_data_main(C); Scene *scene= CTX_data_scene(C); ScrArea *sa= CTX_wm_area(C); View3D *v3d= sa->spacedata.first; Object *obedit= CTX_data_edit_object(C); Object *ob; Mesh *me, *tme; Curve *cu; /* BezTriple *bezt; BPoint *bp; */ Nurb *nu, *nu1; EditVert *eve; float cent[3], centn[3], min[3], max[3], omat[3][3]; int a, total= 0; int centermode = RNA_enum_get(op->ptr, "type"); /* keep track of what is changed */ int tot_change=0, tot_lib_error=0, tot_multiuser_arm_error=0; MVert *mvert; if(scene->id.lib || v3d==NULL){ BKE_report(op->reports, RPT_ERROR, "Operation cannot be performed on Lib data"); return OPERATOR_CANCELLED; } if (obedit && centermode > 0) { BKE_report(op->reports, RPT_ERROR, "Operation cannot be performed in EditMode"); return OPERATOR_CANCELLED; } cent[0]= cent[1]= cent[2]= 0.0; if(obedit) { INIT_MINMAX(min, max); if(obedit->type==OB_MESH) { Mesh *me= obedit->data; EditMesh *em = BKE_mesh_get_editmesh(me); for(eve= em->verts.first; eve; eve= eve->next) { if(v3d->around==V3D_CENTROID) { total++; VECADD(cent, cent, eve->co); } else { DO_MINMAX(eve->co, min, max); } } if(v3d->around==V3D_CENTROID) { VecMulf(cent, 1.0f/(float)total); } else { cent[0]= (min[0]+max[0])/2.0f; cent[1]= (min[1]+max[1])/2.0f; cent[2]= (min[2]+max[2])/2.0f; } for(eve= em->verts.first; eve; eve= eve->next) { VecSubf(eve->co, eve->co, cent); } recalc_editnormals(em); tot_change++; DAG_id_flush_update(&obedit->id, OB_RECALC_DATA); BKE_mesh_end_editmesh(me, em); } } /* reset flags */ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) { base->object->flag &= ~OB_DONE; } CTX_DATA_END; for (me= G.main->mesh.first; me; me= me->id.next) { me->flag &= ~ME_ISDONE; } CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) { if((base->object->flag & OB_DONE)==0) { base->object->flag |= OB_DONE; if(obedit==NULL && (me=get_mesh(base->object)) ) { if (me->id.lib) { tot_lib_error++; } else { if(centermode==2) { VECCOPY(cent, give_cursor(scene, v3d)); Mat4Invert(base->object->imat, base->object->obmat); Mat4MulVecfl(base->object->imat, cent); } else { INIT_MINMAX(min, max); mvert= me->mvert; for(a=0; atotvert; a++, mvert++) { DO_MINMAX(mvert->co, min, max); } cent[0]= (min[0]+max[0])/2.0f; cent[1]= (min[1]+max[1])/2.0f; cent[2]= (min[2]+max[2])/2.0f; } mvert= me->mvert; for(a=0; atotvert; a++, mvert++) { VecSubf(mvert->co, mvert->co, cent); } if (me->key) { KeyBlock *kb; for (kb=me->key->block.first; kb; kb=kb->next) { float *fp= kb->data; for (a=0; atotelem; a++, fp+=3) { VecSubf(fp, fp, cent); } } } me->flag |= ME_ISDONE; if(centermode) { Mat3CpyMat4(omat, base->object->obmat); VECCOPY(centn, cent); Mat3MulVecfl(omat, centn); base->object->loc[0]+= centn[0]; base->object->loc[1]+= centn[1]; base->object->loc[2]+= centn[2]; where_is_object(scene, base->object); ignore_parent_tx(bmain, scene, base->object); /* other users? */ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) { ob = base->object; if((ob->flag & OB_DONE)==0) { tme= get_mesh(ob); if(tme==me) { ob->flag |= OB_DONE; ob->recalc= OB_RECALC_OB|OB_RECALC_DATA; Mat3CpyMat4(omat, ob->obmat); VECCOPY(centn, cent); Mat3MulVecfl(omat, centn); ob->loc[0]+= centn[0]; ob->loc[1]+= centn[1]; ob->loc[2]+= centn[2]; where_is_object(scene, ob); ignore_parent_tx(bmain, scene, ob); if(tme && (tme->flag & ME_ISDONE)==0) { mvert= tme->mvert; for(a=0; atotvert; a++, mvert++) { VecSubf(mvert->co, mvert->co, cent); } if (tme->key) { KeyBlock *kb; for (kb=tme->key->block.first; kb; kb=kb->next) { float *fp= kb->data; for (a=0; atotelem; a++, fp+=3) { VecSubf(fp, fp, cent); } } } tme->flag |= ME_ISDONE; } } } ob= ob->id.next; } CTX_DATA_END; } tot_change++; } } else if (ELEM(base->object->type, OB_CURVE, OB_SURF)) { /* weak code here... (ton) */ if(obedit==base->object) { ListBase *editnurb= curve_get_editcurve(obedit); nu1= editnurb->first; cu= obedit->data; } else { cu= base->object->data; nu1= cu->nurb.first; } if (cu->id.lib) { tot_lib_error++; } else { if(centermode==2) { VECCOPY(cent, give_cursor(scene, v3d)); Mat4Invert(base->object->imat, base->object->obmat); Mat4MulVecfl(base->object->imat, cent); /* don't allow Z change if curve is 2D */ if( !( cu->flag & CU_3D ) ) cent[2] = 0.0; } else { INIT_MINMAX(min, max); nu= nu1; while(nu) { minmaxNurb(nu, min, max); nu= nu->next; } cent[0]= (min[0]+max[0])/2.0f; cent[1]= (min[1]+max[1])/2.0f; cent[2]= (min[2]+max[2])/2.0f; } nu= nu1; while(nu) { if(nu->type == CU_BEZIER) { a= nu->pntsu; while (a--) { VecSubf(nu->bezt[a].vec[0], nu->bezt[a].vec[0], cent); VecSubf(nu->bezt[a].vec[1], nu->bezt[a].vec[1], cent); VecSubf(nu->bezt[a].vec[2], nu->bezt[a].vec[2], cent); } } else { a= nu->pntsu*nu->pntsv; while (a--) VecSubf(nu->bp[a].vec, nu->bp[a].vec, cent); } nu= nu->next; } if(centermode && obedit==0) { Mat3CpyMat4(omat, base->object->obmat); Mat3MulVecfl(omat, cent); base->object->loc[0]+= cent[0]; base->object->loc[1]+= cent[1]; base->object->loc[2]+= cent[2]; where_is_object(scene, base->object); ignore_parent_tx(bmain, scene, base->object); } tot_change++; if(obedit) { if (centermode==0) { DAG_id_flush_update(&obedit->id, OB_RECALC_DATA); } break; } } } else if(base->object->type==OB_FONT) { /* get from bb */ cu= base->object->data; if(cu->bb==0) { /* do nothing*/ } else if (cu->id.lib) { tot_lib_error++; } else { cu->xof= -0.5f*( cu->bb->vec[4][0] - cu->bb->vec[0][0]); cu->yof= -0.5f -0.5f*( cu->bb->vec[0][1] - cu->bb->vec[2][1]); /* extra 0.5 is the height o above line */ /* not really ok, do this better once! */ cu->xof /= cu->fsize; cu->yof /= cu->fsize; tot_change++; } } else if(base->object->type==OB_ARMATURE) { bArmature *arm = base->object->data; if (arm->id.lib) { tot_lib_error++; } else if(arm->id.us>1) { /*BKE_report(op->reports, RPT_ERROR, "Can't apply to a multi user armature"); return;*/ tot_multiuser_arm_error++; } else { /* Function to recenter armatures in editarmature.c * Bone + object locations are handled there. */ docenter_armature(scene, v3d, base->object, centermode); tot_change++; where_is_object(scene, base->object); ignore_parent_tx(bmain, scene, base->object); if(obedit) break; } } base->object->recalc= OB_RECALC_OB|OB_RECALC_DATA; } } CTX_DATA_END; if (tot_change) { ED_anim_dag_flush_update(C); } /* Warn if any errors occured */ if (tot_lib_error+tot_multiuser_arm_error) { BKE_reportf(op->reports, RPT_WARNING, "%i Object(s) Not Centered, %i Changed:",tot_lib_error+tot_multiuser_arm_error, tot_change); if (tot_lib_error) BKE_reportf(op->reports, RPT_WARNING, "|%i linked library objects",tot_lib_error); if (tot_multiuser_arm_error) BKE_reportf(op->reports, RPT_WARNING, "|%i multiuser armature object(s)",tot_multiuser_arm_error); } return OPERATOR_FINISHED; } void OBJECT_OT_center_set(wmOperatorType *ot) { /* identifiers */ ot->name= "Set Center"; ot->description = "Set the object's center, by either moving the data, or set to center of data, or use 3d cursor"; ot->idname= "OBJECT_OT_center_set"; /* api callbacks */ ot->invoke= WM_menu_invoke; ot->exec= object_center_set_exec; ot->poll= ED_operator_view3d_active; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; RNA_def_enum(ot->srna, "type", prop_set_center_types, 0, "Type", ""); }