/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. */ /** \file * \ingroup edrend */ #pragma once struct ScrArea; struct bContext; struct wmOperatorType; /* render_shading.c */ void OBJECT_OT_material_slot_add(struct wmOperatorType *ot); void OBJECT_OT_material_slot_remove(struct wmOperatorType *ot); void OBJECT_OT_material_slot_assign(struct wmOperatorType *ot); void OBJECT_OT_material_slot_select(struct wmOperatorType *ot); void OBJECT_OT_material_slot_deselect(struct wmOperatorType *ot); void OBJECT_OT_material_slot_copy(struct wmOperatorType *ot); void OBJECT_OT_material_slot_move(struct wmOperatorType *ot); void OBJECT_OT_material_slot_remove_unused(struct wmOperatorType *ot); void MATERIAL_OT_new(struct wmOperatorType *ot); void TEXTURE_OT_new(struct wmOperatorType *ot); void WORLD_OT_new(struct wmOperatorType *ot); void MATERIAL_OT_copy(struct wmOperatorType *ot); void MATERIAL_OT_paste(struct wmOperatorType *ot); void SCENE_OT_view_layer_add(struct wmOperatorType *ot); void SCENE_OT_view_layer_remove(struct wmOperatorType *ot); void SCENE_OT_light_cache_bake(struct wmOperatorType *ot); void SCENE_OT_light_cache_free(struct wmOperatorType *ot); void SCENE_OT_render_view_add(struct wmOperatorType *ot); void SCENE_OT_render_view_remove(struct wmOperatorType *ot); #ifdef WITH_FREESTYLE void SCENE_OT_freestyle_module_add(struct wmOperatorType *ot); void SCENE_OT_freestyle_module_remove(struct wmOperatorType *ot); void SCENE_OT_freestyle_module_move(struct wmOperatorType *ot); void SCENE_OT_freestyle_lineset_add(struct wmOperatorType *ot); void SCENE_OT_freestyle_lineset_copy(struct wmOperatorType *ot); void SCENE_OT_freestyle_lineset_paste(struct wmOperatorType *ot); void SCENE_OT_freestyle_lineset_remove(struct wmOperatorType *ot); void SCENE_OT_freestyle_lineset_move(struct wmOperatorType *ot); void SCENE_OT_freestyle_linestyle_new(struct wmOperatorType *ot); void SCENE_OT_freestyle_color_modifier_add(struct wmOperatorType *ot); void SCENE_OT_freestyle_alpha_modifier_add(struct wmOperatorType *ot); void SCENE_OT_freestyle_thickness_modifier_add(struct wmOperatorType *ot); void SCENE_OT_freestyle_geometry_modifier_add(struct wmOperatorType *ot); void SCENE_OT_freestyle_modifier_remove(struct wmOperatorType *ot); void SCENE_OT_freestyle_modifier_move(struct wmOperatorType *ot); void SCENE_OT_freestyle_modifier_copy(struct wmOperatorType *ot); void SCENE_OT_freestyle_stroke_material_create(struct wmOperatorType *ot); #endif void TEXTURE_OT_slot_copy(struct wmOperatorType *ot); void TEXTURE_OT_slot_paste(struct wmOperatorType *ot); void TEXTURE_OT_slot_move(struct wmOperatorType *ot); /* render_internal.c */ void RENDER_OT_render(struct wmOperatorType *ot); void RENDER_OT_shutter_curve_preset(struct wmOperatorType *ot); /* render_view.c */ struct ScrArea *render_view_open(struct bContext *C, int mx, int my, struct ReportList *reports); void RENDER_OT_view_show(struct wmOperatorType *ot); void RENDER_OT_view_cancel(struct wmOperatorType *ot); /* render_opengl.c */ void RENDER_OT_opengl(struct wmOperatorType *ot);