/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2008 Blender Foundation. All rights reserved. */ /** \file * \ingroup edrend */ #pragma once struct ScrArea; struct bContext; struct wmOperatorType; /* render_shading.c */ void OBJECT_OT_material_slot_add(struct wmOperatorType *ot); void OBJECT_OT_material_slot_remove(struct wmOperatorType *ot); void OBJECT_OT_material_slot_assign(struct wmOperatorType *ot); void OBJECT_OT_material_slot_select(struct wmOperatorType *ot); void OBJECT_OT_material_slot_deselect(struct wmOperatorType *ot); void OBJECT_OT_material_slot_copy(struct wmOperatorType *ot); void OBJECT_OT_material_slot_move(struct wmOperatorType *ot); void OBJECT_OT_material_slot_remove_unused(struct wmOperatorType *ot); void MATERIAL_OT_new(struct wmOperatorType *ot); void TEXTURE_OT_new(struct wmOperatorType *ot); void WORLD_OT_new(struct wmOperatorType *ot); void MATERIAL_OT_copy(struct wmOperatorType *ot); void MATERIAL_OT_paste(struct wmOperatorType *ot); void SCENE_OT_view_layer_add(struct wmOperatorType *ot); void SCENE_OT_view_layer_remove(struct wmOperatorType *ot); void SCENE_OT_view_layer_add_aov(struct wmOperatorType *ot); void SCENE_OT_view_layer_remove_aov(struct wmOperatorType *ot); void SCENE_OT_view_layer_add_lightgroup(struct wmOperatorType *ot); void SCENE_OT_view_layer_remove_lightgroup(struct wmOperatorType *ot); void SCENE_OT_view_layer_add_used_lightgroups(struct wmOperatorType *ot); void SCENE_OT_view_layer_remove_unused_lightgroups(struct wmOperatorType *ot); void SCENE_OT_light_cache_bake(struct wmOperatorType *ot); void SCENE_OT_light_cache_free(struct wmOperatorType *ot); void SCENE_OT_render_view_add(struct wmOperatorType *ot); void SCENE_OT_render_view_remove(struct wmOperatorType *ot); #ifdef WITH_FREESTYLE void SCENE_OT_freestyle_module_add(struct wmOperatorType *ot); void SCENE_OT_freestyle_module_remove(struct wmOperatorType *ot); void SCENE_OT_freestyle_module_move(struct wmOperatorType *ot); void SCENE_OT_freestyle_lineset_add(struct wmOperatorType *ot); void SCENE_OT_freestyle_lineset_copy(struct wmOperatorType *ot); void SCENE_OT_freestyle_lineset_paste(struct wmOperatorType *ot); void SCENE_OT_freestyle_lineset_remove(struct wmOperatorType *ot); void SCENE_OT_freestyle_lineset_move(struct wmOperatorType *ot); void SCENE_OT_freestyle_linestyle_new(struct wmOperatorType *ot); void SCENE_OT_freestyle_color_modifier_add(struct wmOperatorType *ot); void SCENE_OT_freestyle_alpha_modifier_add(struct wmOperatorType *ot); void SCENE_OT_freestyle_thickness_modifier_add(struct wmOperatorType *ot); void SCENE_OT_freestyle_geometry_modifier_add(struct wmOperatorType *ot); void SCENE_OT_freestyle_modifier_remove(struct wmOperatorType *ot); void SCENE_OT_freestyle_modifier_move(struct wmOperatorType *ot); void SCENE_OT_freestyle_modifier_copy(struct wmOperatorType *ot); void SCENE_OT_freestyle_stroke_material_create(struct wmOperatorType *ot); #endif void TEXTURE_OT_slot_copy(struct wmOperatorType *ot); void TEXTURE_OT_slot_paste(struct wmOperatorType *ot); void TEXTURE_OT_slot_move(struct wmOperatorType *ot); /* render_internal.c */ /** * Contextual render, using current scene, view3d? */ void RENDER_OT_render(struct wmOperatorType *ot); void RENDER_OT_shutter_curve_preset(struct wmOperatorType *ot); /* render_view.c */ /** * New window uses x,y to set position. */ struct ScrArea *render_view_open(struct bContext *C, int mx, int my, struct ReportList *reports); void RENDER_OT_view_show(struct wmOperatorType *ot); void RENDER_OT_view_cancel(struct wmOperatorType *ot); /* render_opengl.c */ void RENDER_OT_opengl(struct wmOperatorType *ot);