/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include #include #include "MEM_guardedalloc.h" #include "BLI_math.h" #include "BLI_blenlib.h" #include "BLI_editVert.h" #include "BLI_dlrbTree.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" #include "BKE_context.h" #include "BKE_image.h" #include "BKE_main.h" #include "BKE_report.h" #include "BKE_scene.h" #include "BKE_writeavi.h" #include "WM_api.h" #include "WM_types.h" #include "ED_screen.h" #include "ED_view3d.h" #include "ED_image.h" #include "RE_pipeline.h" #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" #include "RNA_access.h" #include "RNA_define.h" #include "GPU_extensions.h" #include "wm_window.h" #include "render_intern.h" typedef struct OGLRender { Render *re; Scene *scene; View3D *v3d; RegionView3D *rv3d; ARegion *ar; Image *ima; ImageUser iuser; GPUOffScreen *ofs; int sizex, sizey; ReportList *reports; bMovieHandle *mh; int cfrao, nfra; wmTimer *timer; /* use to check if running modal or not (invoke'd or exec'd)*/ } OGLRender; /* added because v3d is not always valid */ static unsigned int screen_opengl_layers(OGLRender *oglrender) { if(oglrender->v3d) { return oglrender->scene->lay | oglrender->v3d->lay; } else { return oglrender->scene->lay; } } static void screen_opengl_render_apply(OGLRender *oglrender) { Scene *scene= oglrender->scene; ARegion *ar= oglrender->ar; View3D *v3d= oglrender->v3d; RegionView3D *rv3d= oglrender->rv3d; RenderResult *rr; ImBuf *ibuf; void *lock; float winmat[4][4]; int sizex= oglrender->sizex; int sizey= oglrender->sizey; int view_context = (v3d != NULL); rr= RE_AcquireResultRead(oglrender->re); /* note on color management: * looked into how best to deal with color management here and found heres how it should work. * * OpenGL materials etc are color corrected, so a float buffer from the graphics card is * color corrected, without running any conversion functions. * * With color correction disabled blender expects the rr->rectf to be non-color managed so * just do a direct copy from the byte array to the rectf with no conversion too. * notice IMB_float_from_rect has the profile set so no conversion is done. */ if(view_context) { GPU_offscreen_bind(oglrender->ofs); /* bind */ /* render 3d view */ if(rv3d->persp==RV3D_CAMOB && v3d->camera) { RE_GetCameraWindow(oglrender->re, v3d->camera, scene->r.cfra, winmat); ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat); } else { ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, NULL); } glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, rr->rectf); GPU_offscreen_unbind(oglrender->ofs); /* unbind */ } else { ImBuf *ibuf_view= ED_view3d_draw_offscreen_imbuf_simple(scene, oglrender->sizex, oglrender->sizey, IB_rectfloat, OB_SOLID); memcpy(rr->rectf, ibuf_view->rect_float, sizeof(float) * 4 * oglrender->sizex * oglrender->sizey); IMB_freeImBuf(ibuf_view); } /* rr->rectf is now filled with image data */ if((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW)) BKE_stamp_buf(scene, NULL, rr->rectf, rr->rectx, rr->recty, 4); RE_ReleaseResult(oglrender->re); /* update byte from float buffer */ ibuf= BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock); if(ibuf) image_buffer_rect_update(NULL, rr, ibuf, NULL); BKE_image_release_ibuf(oglrender->ima, lock); } static int screen_opengl_render_init(bContext *C, wmOperator *op) { /* new render clears all callbacks */ Scene *scene= CTX_data_scene(C); RenderResult *rr; GPUOffScreen *ofs; OGLRender *oglrender; int sizex, sizey; int view_context= RNA_boolean_get(op->ptr, "view_context"); /* ensure we have a 3d view */ if(!ED_view3d_context_activate(C)) { RNA_boolean_set(op->ptr, "view_context", 0); view_context = 0; } /* only one render job at a time */ if(WM_jobs_test(CTX_wm_manager(C), scene)) return 0; if(!view_context && scene->camera==NULL) { BKE_report(op->reports, RPT_ERROR, "Scene has no camera."); return 0; } /* stop all running jobs, currently previews frustrate Render */ WM_jobs_stop_all(CTX_wm_manager(C)); /* handle UI stuff */ WM_cursor_wait(1); /* create offscreen buffer */ sizex= (scene->r.size*scene->r.xsch)/100; sizey= (scene->r.size*scene->r.ysch)/100; ofs= GPU_offscreen_create(sizex, sizey); if(!ofs) { BKE_report(op->reports, RPT_ERROR, "Failed to create OpenGL offscreen buffer."); return 0; } /* allocate opengl render */ oglrender= MEM_callocN(sizeof(OGLRender), "OGLRender"); op->customdata= oglrender; oglrender->ofs= ofs; oglrender->sizex= sizex; oglrender->sizey= sizey; oglrender->scene= scene; if(view_context) { oglrender->v3d= CTX_wm_view3d(C); oglrender->ar= CTX_wm_region(C); oglrender->rv3d= CTX_wm_region_view3d(C); } /* create image and image user */ oglrender->ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result"); BKE_image_signal(oglrender->ima, NULL, IMA_SIGNAL_FREE); oglrender->iuser.scene= scene; oglrender->iuser.ok= 1; /* create render and render result */ oglrender->re= RE_NewRender(scene->id.name); RE_InitState(oglrender->re, NULL, &scene->r, NULL, sizex, sizey, NULL); rr= RE_AcquireResultWrite(oglrender->re); if(rr->rectf==NULL) rr->rectf= MEM_callocN(sizeof(float)*4*sizex*sizey, "screen_opengl_render_init rect"); RE_ReleaseResult(oglrender->re); return 1; } static void screen_opengl_render_end(bContext *C, OGLRender *oglrender) { Main *bmain= CTX_data_main(C); Scene *scene= oglrender->scene; if(oglrender->mh) { if(BKE_imtype_is_movie(scene->r.imtype)) oglrender->mh->end_movie(); } if(oglrender->timer) { /* exec will not have a timer */ scene->r.cfra= oglrender->cfrao; scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender)); WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), oglrender->timer); } WM_cursor_wait(0); WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene); GPU_offscreen_free(oglrender->ofs); MEM_freeN(oglrender); } static int screen_opengl_render_cancel(bContext *C, wmOperator *op) { screen_opengl_render_end(C, op->customdata); return OPERATOR_CANCELLED; } /* share between invoke and exec */ static int screen_opengl_render_anim_initialize(bContext *C, wmOperator *op) { /* initialize animation */ OGLRender *oglrender; Scene *scene; oglrender= op->customdata; scene= oglrender->scene; oglrender->reports= op->reports; oglrender->mh= BKE_get_movie_handle(scene->r.imtype); if(BKE_imtype_is_movie(scene->r.imtype)) { if(!oglrender->mh->start_movie(scene, &scene->r, oglrender->sizex, oglrender->sizey, oglrender->reports)) { screen_opengl_render_end(C, oglrender); return 0; } } oglrender->cfrao= scene->r.cfra; oglrender->nfra= SFRA; scene->r.cfra= SFRA; return 1; } static int screen_opengl_render_anim_step(bContext *C, wmOperator *op) { Main *bmain= CTX_data_main(C); OGLRender *oglrender= op->customdata; Scene *scene= oglrender->scene; ImBuf *ibuf; void *lock; char name[FILE_MAXDIR+FILE_MAXFILE]; int ok= 0; int view_context = (oglrender->v3d != NULL); /* update animated image textures for gpu, etc, * call before scene_update_for_newframe so modifiers with textuers dont lag 1 frame */ ED_image_update_frame(C); /* go to next frame */ while(CFRAnfra) { unsigned int lay= screen_opengl_layers(oglrender); if(lay & 0xFF000000) lay &= 0xFF000000; scene_update_for_newframe(bmain, scene, lay); CFRA++; } scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender)); if(view_context) { if(oglrender->rv3d->persp==RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) { /* since scene_update_for_newframe() is used rather * then ED_update_for_newframe() the camera needs to be set */ if(scene_camera_switch_update(scene)) oglrender->v3d->camera= scene->camera; } } else { scene_camera_switch_update(scene); } /* render into offscreen buffer */ screen_opengl_render_apply(oglrender); /* save to disk */ ibuf= BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock); if(ibuf) { if(BKE_imtype_is_movie(scene->r.imtype)) { ok= oglrender->mh->append_movie(&scene->r, CFRA, (int*)ibuf->rect, oglrender->sizex, oglrender->sizey, oglrender->reports); if(ok) { printf("Append frame %d", scene->r.cfra); BKE_reportf(op->reports, RPT_INFO, "Appended frame: %d", scene->r.cfra); } } else { BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION); ok= BKE_write_ibuf(scene, ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality); if(ok==0) { printf("Write error: cannot save %s\n", name); BKE_reportf(op->reports, RPT_ERROR, "Write error: cannot save %s", name); } else { printf("Saved: %s", name); BKE_reportf(op->reports, RPT_INFO, "Saved file: %s", name); } } } BKE_image_release_ibuf(oglrender->ima, lock); /* movie stats prints have no line break */ printf("\n"); /* go to next frame */ oglrender->nfra += scene->r.frame_step; scene->r.cfra++; /* stop at the end or on error */ if(scene->r.cfra > EFRA || !ok) { screen_opengl_render_end(C, op->customdata); return 0; } return 1; } static int screen_opengl_render_modal(bContext *C, wmOperator *op, wmEvent *event) { OGLRender *oglrender= op->customdata; int ret; switch(event->type) { case ESCKEY: /* cancel */ screen_opengl_render_end(C, op->customdata); return OPERATOR_FINISHED; case TIMER: /* render frame? */ if(oglrender->timer == event->customdata) break; default: /* nothing to do */ return OPERATOR_RUNNING_MODAL; } /* run first because screen_opengl_render_anim_step can free oglrender */ WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene); ret= screen_opengl_render_anim_step(C, op); /* stop at the end or on error */ if(ret == 0) { return OPERATOR_FINISHED; } return OPERATOR_RUNNING_MODAL; } static int screen_opengl_render_invoke(bContext *C, wmOperator *op, wmEvent *event) { int anim= RNA_boolean_get(op->ptr, "animation"); if(!screen_opengl_render_init(C, op)) return OPERATOR_CANCELLED; if(!anim) { /* render image */ screen_opengl_render_apply(op->customdata); screen_opengl_render_end(C, op->customdata); screen_set_image_output(C, event->x, event->y); return OPERATOR_FINISHED; } else { OGLRender *oglrender= op->customdata; if(!screen_opengl_render_anim_initialize(C, op)) return OPERATOR_CANCELLED; screen_set_image_output(C, event->x, event->y); WM_event_add_modal_handler(C, op); oglrender->timer= WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f); return OPERATOR_RUNNING_MODAL; } } /* executes blocking render */ static int screen_opengl_render_exec(bContext *C, wmOperator *op) { int anim= RNA_boolean_get(op->ptr, "animation"); if(!screen_opengl_render_init(C, op)) return OPERATOR_CANCELLED; if(!anim) { /* same as invoke */ /* render image */ screen_opengl_render_apply(op->customdata); screen_opengl_render_end(C, op->customdata); return OPERATOR_FINISHED; } else { int ret= 1; if(!screen_opengl_render_anim_initialize(C, op)) return OPERATOR_CANCELLED; while(ret) { ret= screen_opengl_render_anim_step(C, op); } } // no redraw needed, we leave state as we entered it // ED_update_for_newframe(C, 1); WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, CTX_data_scene(C)); return OPERATOR_FINISHED; } void RENDER_OT_opengl(wmOperatorType *ot) { /* identifiers */ ot->name= "OpenGL Render"; ot->description= "OpenGL render active viewport"; ot->idname= "RENDER_OT_opengl"; /* api callbacks */ ot->invoke= screen_opengl_render_invoke; ot->exec= screen_opengl_render_exec; /* blocking */ ot->modal= screen_opengl_render_modal; ot->cancel= screen_opengl_render_cancel; ot->poll= ED_operator_screenactive; RNA_def_boolean(ot->srna, "animation", 0, "Animation", ""); RNA_def_boolean(ot->srna, "view_context", 1, "View Context", "Use the current 3D view for rendering, else use scene settings."); } /* function for getting an opengl buffer from a View3D, used by sequencer */ // extern void *sequencer_view3d_cb;