/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/render/render_opengl.c * \ingroup edrend */ #include #include #include #include #include "MEM_guardedalloc.h" #include "BLI_math.h" #include "BLI_blenlib.h" #include "BLI_editVert.h" #include "BLI_dlrbTree.h" #include "BLI_utildefines.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" #include "BKE_context.h" #include "BKE_image.h" #include "BKE_main.h" #include "BKE_report.h" #include "BKE_scene.h" #include "BKE_writeavi.h" #include "WM_api.h" #include "WM_types.h" #include "ED_screen.h" #include "ED_view3d.h" #include "ED_image.h" #include "RE_pipeline.h" #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" #include "RNA_access.h" #include "RNA_define.h" #include "GPU_extensions.h" #include "wm_window.h" #include "render_intern.h" typedef struct OGLRender { Render *re; Scene *scene; View3D *v3d; RegionView3D *rv3d; ARegion *ar; Image *ima; ImageUser iuser; GPUOffScreen *ofs; int sizex, sizey; int write_still; ReportList *reports; bMovieHandle *mh; int cfrao, nfra; wmTimer *timer; /* use to check if running modal or not (invoke'd or exec'd)*/ } OGLRender; /* added because v3d is not always valid */ static unsigned int screen_opengl_layers(OGLRender *oglrender) { if(oglrender->v3d) { return oglrender->scene->lay | oglrender->v3d->lay; } else { return oglrender->scene->lay; } } static void screen_opengl_render_apply(OGLRender *oglrender) { Scene *scene= oglrender->scene; ARegion *ar= oglrender->ar; View3D *v3d= oglrender->v3d; RegionView3D *rv3d= oglrender->rv3d; RenderResult *rr; Object *camera= NULL; ImBuf *ibuf; void *lock; float winmat[4][4]; int sizex= oglrender->sizex; int sizey= oglrender->sizey; const short view_context= (v3d != NULL); rr= RE_AcquireResultRead(oglrender->re); /* note on color management: * looked into how best to deal with color management here and found heres how it should work. * * OpenGL materials etc are color corrected, so a float buffer from the graphics card is * color corrected, without running any conversion functions. * * With color correction disabled blender expects the rr->rectf to be non-color managed so * just do a direct copy from the byte array to the rectf with no conversion too. * notice IMB_float_from_rect has the profile set so no conversion is done. */ if(view_context) { GPU_offscreen_bind(oglrender->ofs); /* bind */ /* render 3d view */ if(rv3d->persp==RV3D_CAMOB && v3d->camera) { /*int is_ortho= scene->r.mode & R_ORTHO;*/ camera= v3d->camera; RE_GetCameraWindow(oglrender->re, camera, scene->r.cfra, winmat); } else { rctf viewplane; float clipsta, clipend; int is_ortho= ED_view3d_viewplane_get(v3d, rv3d, sizex, sizey, &viewplane, &clipsta, &clipend, NULL); if(is_ortho) orthographic_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, -clipend, clipend); else perspective_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, clipsta, clipend); } if((scene->r.mode & R_OSA) == 0) { ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat); glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, rr->rectf); } else { /* simple accumulation, less hassle then FSAA FBO's */ # define SAMPLES 5 /* fixed, easy to have more but for now this is ok */ const float jit_ofs[SAMPLES][2] = {{0, 0}, {0.5f, 0.5f}, {-0.5f,-0.5f}, {-0.5f, 0.5f}, {0.5f, -0.5f}}; float winmat_jitter[4][4]; float *accum_buffer= MEM_mallocN(sizex * sizey * sizeof(float) * 4, "accum1"); float *accum_tmp= MEM_mallocN(sizex * sizey * sizeof(float) * 4, "accum2"); int j; /* first sample buffer, also initializes 'rv3d->persmat' */ ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat); glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, accum_buffer); /* skip the first sample */ for(j=1; j < SAMPLES; j++) { copy_m4_m4(winmat_jitter, winmat); window_translate_m4(winmat_jitter, rv3d->persmat, jit_ofs[j][0] / sizex, jit_ofs[j][1] / sizey); ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat_jitter); glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, accum_tmp); add_vn_vn(accum_buffer, accum_tmp, sizex*sizey*sizeof(float)); } mul_vn_vn_fl(rr->rectf, accum_buffer, sizex*sizey*sizeof(float), 1.0/SAMPLES); MEM_freeN(accum_buffer); MEM_freeN(accum_tmp); } GPU_offscreen_unbind(oglrender->ofs); /* unbind */ } else { /* shouldnt suddenly give errors mid-render but possible */ char err_out[256]= "unknown"; ImBuf *ibuf_view= ED_view3d_draw_offscreen_imbuf_simple(scene, scene->camera, oglrender->sizex, oglrender->sizey, IB_rectfloat, OB_SOLID, err_out); camera= scene->camera; if(ibuf_view) { memcpy(rr->rectf, ibuf_view->rect_float, sizeof(float) * 4 * oglrender->sizex * oglrender->sizey); IMB_freeImBuf(ibuf_view); } else { fprintf(stderr, "screen_opengl_render_apply: failed to get buffer, %s\n", err_out); } } /* rr->rectf is now filled with image data */ if((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW)) BKE_stamp_buf(scene, camera, NULL, rr->rectf, rr->rectx, rr->recty, 4); RE_ReleaseResult(oglrender->re); /* update byte from float buffer */ ibuf= BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock); if(ibuf) { image_buffer_rect_update(NULL, rr, ibuf, NULL); if(oglrender->write_still) { char name[FILE_MAX]; int ok; if(scene->r.planes == 8) { IMB_color_to_bw(ibuf); } BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, FALSE); ok= BKE_write_ibuf(ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality); /* no need to stamp here */ if(ok) printf("OpenGL Render written to '%s'\n", name); else printf("OpenGL Render failed to write '%s'\n", name); } } BKE_image_release_ibuf(oglrender->ima, lock); } static int screen_opengl_render_init(bContext *C, wmOperator *op) { /* new render clears all callbacks */ Scene *scene= CTX_data_scene(C); RenderResult *rr; GPUOffScreen *ofs; OGLRender *oglrender; int sizex, sizey; short is_view_context= RNA_boolean_get(op->ptr, "view_context"); const short is_animation= RNA_boolean_get(op->ptr, "animation"); const short is_write_still= RNA_boolean_get(op->ptr, "write_still"); char err_out[256]= "unknown"; /* ensure we have a 3d view */ if(!ED_view3d_context_activate(C)) { RNA_boolean_set(op->ptr, "view_context", 0); is_view_context= 0; } /* only one render job at a time */ if(WM_jobs_test(CTX_wm_manager(C), scene)) return 0; if(!is_view_context && scene->camera==NULL) { BKE_report(op->reports, RPT_ERROR, "Scene has no camera"); return 0; } if(!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.imtype)) { BKE_report(op->reports, RPT_ERROR, "Can't write a single file with an animation format selected"); return 0; } /* stop all running jobs, currently previews frustrate Render */ WM_jobs_stop_all(CTX_wm_manager(C)); /* handle UI stuff */ WM_cursor_wait(1); /* create offscreen buffer */ sizex= (scene->r.size*scene->r.xsch)/100; sizey= (scene->r.size*scene->r.ysch)/100; /* corrects render size with actual size, not every card supports non-power-of-two dimensions */ ofs= GPU_offscreen_create(&sizex, &sizey, err_out); if(!ofs) { BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL offscreen buffer, %s", err_out); return 0; } /* allocate opengl render */ oglrender= MEM_callocN(sizeof(OGLRender), "OGLRender"); op->customdata= oglrender; oglrender->ofs= ofs; oglrender->sizex= sizex; oglrender->sizey= sizey; oglrender->scene= scene; oglrender->write_still= is_write_still && !is_animation; if(is_view_context) { oglrender->v3d= CTX_wm_view3d(C); oglrender->ar= CTX_wm_region(C); oglrender->rv3d= CTX_wm_region_view3d(C); /* MUST be cleared on exit */ oglrender->scene->customdata_mask_modal= ED_view3d_datamask(oglrender->scene, oglrender->v3d); } /* create image and image user */ oglrender->ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result"); BKE_image_signal(oglrender->ima, NULL, IMA_SIGNAL_FREE); oglrender->iuser.scene= scene; oglrender->iuser.ok= 1; /* create render and render result */ oglrender->re= RE_NewRender(scene->id.name); RE_InitState(oglrender->re, NULL, &scene->r, NULL, sizex, sizey, NULL); rr= RE_AcquireResultWrite(oglrender->re); if(rr->rectf==NULL) rr->rectf= MEM_callocN(sizeof(float)*4*sizex*sizey, "screen_opengl_render_init rect"); RE_ReleaseResult(oglrender->re); return 1; } static void screen_opengl_render_end(bContext *C, OGLRender *oglrender) { Main *bmain= CTX_data_main(C); Scene *scene= oglrender->scene; if(oglrender->mh) { if(BKE_imtype_is_movie(scene->r.imtype)) oglrender->mh->end_movie(); } if(oglrender->timer) { /* exec will not have a timer */ scene->r.cfra= oglrender->cfrao; scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender)); WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), oglrender->timer); } WM_cursor_wait(0); WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene); GPU_offscreen_free(oglrender->ofs); oglrender->scene->customdata_mask_modal= 0; MEM_freeN(oglrender); } static int screen_opengl_render_cancel(bContext *C, wmOperator *op) { screen_opengl_render_end(C, op->customdata); return OPERATOR_CANCELLED; } /* share between invoke and exec */ static int screen_opengl_render_anim_initialize(bContext *C, wmOperator *op) { /* initialize animation */ OGLRender *oglrender; Scene *scene; oglrender= op->customdata; scene= oglrender->scene; oglrender->reports= op->reports; oglrender->mh= BKE_get_movie_handle(scene->r.imtype); if(BKE_imtype_is_movie(scene->r.imtype)) { if(!oglrender->mh->start_movie(scene, &scene->r, oglrender->sizex, oglrender->sizey, oglrender->reports)) { screen_opengl_render_end(C, oglrender); return 0; } } oglrender->cfrao= scene->r.cfra; oglrender->nfra= PSFRA; scene->r.cfra= PSFRA; return 1; } static int screen_opengl_render_anim_step(bContext *C, wmOperator *op) { Main *bmain= CTX_data_main(C); OGLRender *oglrender= op->customdata; Scene *scene= oglrender->scene; ImBuf *ibuf; void *lock; char name[FILE_MAXDIR+FILE_MAXFILE]; int ok= 0; const short view_context= (oglrender->v3d != NULL); Object *camera= NULL; /* update animated image textures for gpu, etc, * call before scene_update_for_newframe so modifiers with textuers dont lag 1 frame */ ED_image_update_frame(bmain, scene->r.cfra); /* go to next frame */ while(CFRAnfra) { unsigned int lay= screen_opengl_layers(oglrender); if(lay & 0xFF000000) lay &= 0xFF000000; scene_update_for_newframe(bmain, scene, lay); CFRA++; } scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender)); if(view_context) { if(oglrender->rv3d->persp==RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) { /* since scene_update_for_newframe() is used rather * then ED_update_for_newframe() the camera needs to be set */ if(scene_camera_switch_update(scene)) { oglrender->v3d->camera= scene->camera; } camera= oglrender->v3d->camera; } } else { scene_camera_switch_update(scene); camera= scene->camera; } /* render into offscreen buffer */ screen_opengl_render_apply(oglrender); /* save to disk */ ibuf= BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock); if(ibuf) { /* color -> greyscale */ /* editing directly would alter the render view */ if(scene->r.planes == 8) { ImBuf *ibuf_bw= IMB_dupImBuf(ibuf); IMB_color_to_bw(ibuf_bw); // IMB_freeImBuf(ibuf); /* owned by the image */ ibuf= ibuf_bw; } else { /* this is lightweight & doesnt re-alloc the buffers, only do this * to save the correct bit depth since the image is always RGBA */ ImBuf *ibuf_cpy= IMB_allocImBuf(ibuf->x, ibuf->y, scene->r.planes, 0); ibuf_cpy->rect= ibuf->rect; ibuf_cpy->rect_float= ibuf->rect_float; ibuf_cpy->zbuf_float= ibuf->zbuf_float; ibuf= ibuf_cpy; } if(BKE_imtype_is_movie(scene->r.imtype)) { ok= oglrender->mh->append_movie(&scene->r, CFRA, (int*)ibuf->rect, oglrender->sizex, oglrender->sizey, oglrender->reports); if(ok) { printf("Append frame %d", scene->r.cfra); BKE_reportf(op->reports, RPT_INFO, "Appended frame: %d", scene->r.cfra); } } else { BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, TRUE); ok= BKE_write_ibuf_stamp(scene, camera, ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality); if(ok==0) { printf("Write error: cannot save %s\n", name); BKE_reportf(op->reports, RPT_ERROR, "Write error: cannot save %s", name); } else { printf("Saved: %s", name); BKE_reportf(op->reports, RPT_INFO, "Saved file: %s", name); } } /* imbuf knows which rects are not part of ibuf */ IMB_freeImBuf(ibuf); } BKE_image_release_ibuf(oglrender->ima, lock); /* movie stats prints have no line break */ printf("\n"); /* go to next frame */ oglrender->nfra += scene->r.frame_step; scene->r.cfra++; /* stop at the end or on error */ if(scene->r.cfra > PEFRA || !ok) { screen_opengl_render_end(C, op->customdata); return 0; } return 1; } static int screen_opengl_render_modal(bContext *C, wmOperator *op, wmEvent *event) { OGLRender *oglrender= op->customdata; int anim= RNA_boolean_get(op->ptr, "animation"); int ret; switch(event->type) { case ESCKEY: /* cancel */ screen_opengl_render_end(C, op->customdata); return OPERATOR_FINISHED; case TIMER: /* render frame? */ if(oglrender->timer == event->customdata) break; default: /* nothing to do */ return OPERATOR_RUNNING_MODAL; } /* run first because screen_opengl_render_anim_step can free oglrender */ WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene); if(anim == 0) { screen_opengl_render_apply(op->customdata); screen_opengl_render_end(C, op->customdata); return OPERATOR_FINISHED; } else ret= screen_opengl_render_anim_step(C, op); /* stop at the end or on error */ if(ret == 0) { return OPERATOR_FINISHED; } return OPERATOR_RUNNING_MODAL; } static int screen_opengl_render_invoke(bContext *C, wmOperator *op, wmEvent *event) { OGLRender *oglrender; int anim= RNA_boolean_get(op->ptr, "animation"); if(!screen_opengl_render_init(C, op)) return OPERATOR_CANCELLED; if(anim) { if(!screen_opengl_render_anim_initialize(C, op)) return OPERATOR_CANCELLED; } oglrender= op->customdata; render_view_open(C, event->x, event->y); WM_event_add_modal_handler(C, op); oglrender->timer= WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f); return OPERATOR_RUNNING_MODAL; } /* executes blocking render */ static int screen_opengl_render_exec(bContext *C, wmOperator *op) { const short is_animation= RNA_boolean_get(op->ptr, "animation"); if(!screen_opengl_render_init(C, op)) return OPERATOR_CANCELLED; if(!is_animation) { /* same as invoke */ /* render image */ screen_opengl_render_apply(op->customdata); screen_opengl_render_end(C, op->customdata); return OPERATOR_FINISHED; } else { int ret= 1; if(!screen_opengl_render_anim_initialize(C, op)) return OPERATOR_CANCELLED; while(ret) { ret= screen_opengl_render_anim_step(C, op); } } // no redraw needed, we leave state as we entered it // ED_update_for_newframe(C, 1); WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, CTX_data_scene(C)); return OPERATOR_FINISHED; } void RENDER_OT_opengl(wmOperatorType *ot) { /* identifiers */ ot->name= "OpenGL Render"; ot->description= "OpenGL render active viewport"; ot->idname= "RENDER_OT_opengl"; /* api callbacks */ ot->invoke= screen_opengl_render_invoke; ot->exec= screen_opengl_render_exec; /* blocking */ ot->modal= screen_opengl_render_modal; ot->cancel= screen_opengl_render_cancel; ot->poll= ED_operator_screenactive; RNA_def_boolean(ot->srna, "animation", 0, "Animation", "Render files from the animation range of this scene"); RNA_def_boolean(ot->srna, "write_still", 0, "Write Image", "Save rendered the image to the output path (used only when animation is disabled)"); RNA_def_boolean(ot->srna, "view_context", 1, "View Context", "Use the current 3D view for rendering, else use scene settings"); } /* function for getting an opengl buffer from a View3D, used by sequencer */ // extern void *sequencer_view3d_cb;